AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
Player Class Reference

#include "Player.h"

Inheritance diagram for Player:
Unit GridObject< Player > WorldObject Object WorldLocation Position anonymous_namespace{GmVisibleCommandTest.cpp}::TestPlayer

Classes

struct  BgBattlegroundQueueID_Rec
 
struct  ChatFloodThrottle
 

Public Types

typedef std::unordered_map< ObjectGuid::LowType, Item * > ItemMap
 
typedef std::set< uint32DFQuestsDoneList
 
- Public Types inherited from Unit
typedef std::unordered_set< Unit * > AttackerSet
 
typedef std::set< Unit * > ControlSet
 
typedef std::multimap< uint32, Aura * > AuraMap
 
typedef std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
 
typedef std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
 
typedef std::multimap< uint32, AuraApplication * > AuraApplicationMap
 
typedef std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
 
typedef std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
 
typedef std::multimap< AuraStateType, AuraApplication * > AuraStateAurasMap
 
typedef std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
 
typedef std::vector< AuraEffect * > AuraEffectList
 
typedef std::list< Aura * > AuraList
 
typedef std::list< AuraApplication * > AuraApplicationList
 
typedef std::list< DiminishingReturnDiminishing
 
typedef GuidUnorderedSet ComboPointHolderSet
 
typedef std::map< uint8, AuraApplication * > VisibleAuraMap
 
typedef std::set< PetAura const * > PetAuraSet
 

Public Member Functions

 Player (WorldSession *session)
 
 ~Player () override
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void SetObjectScale (float scale) override
 
bool TeleportTo (uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
 
bool TeleportTo (WorldLocation const &loc, uint32 options=0, Unit *target=nullptr)
 
bool TeleportToEntryPoint ()
 
void SetSummonPoint (uint32 mapid, float x, float y, float z, uint32 delay=0, bool asSpectator=false)
 
bool IsSummonAsSpectator () const
 
void SetSummonAsSpectator (bool on)
 
void SummonIfPossible (bool agree, ObjectGuid summoner_guid)
 
time_t GetSummonExpireTimer () const
 
bool Create (ObjectGuid::LowType guidlow, CharacterCreateInfo *createInfo)
 
void Update (uint32 time) override
 
PlayerFlags GetPlayerFlags () const
 
bool HasPlayerFlag (PlayerFlags flags) const
 
void SetPlayerFlag (PlayerFlags flags)
 
void RemovePlayerFlag (PlayerFlags flags)
 
void ReplaceAllPlayerFlags (PlayerFlags flags)
 
bool IsClass (Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
 
void SetInWater (bool apply)
 
bool IsInWater () const override
 
bool IsFalling () const
 
bool IsInAreaTriggerRadius (AreaTrigger const *trigger, float delta=0.f) const
 
void SendInitialPacketsBeforeAddToMap ()
 
void SendInitialPacketsAfterAddToMap ()
 
void SendTransferAborted (uint32 mapid, TransferAbortReason reason, uint8 arg=0)
 
void SendInstanceResetWarning (uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap)
 
bool CanInteractWithQuestGiver (Object *questGiver)
 
CreatureGetNPCIfCanInteractWith (ObjectGuid const &guid, uint32 npcflagmask)
 
GameObjectGetGameObjectIfCanInteractWith (ObjectGuid const &guid, GameobjectTypes type) const
 
void ToggleAFK ()
 
void ToggleDND ()
 
bool isAFK () const
 
bool isDND () const
 
uint8 GetChatTag () const
 
uint32 GetBarberShopCost (uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const *newSkin=nullptr)
 
PlayerSocialGetSocial ()
 
void InitTaxiNodesForLevel ()
 
bool ActivateTaxiPathTo (std::vector< uint32 > const &nodes, Creature *npc=nullptr, uint32 spellid=1)
 
bool ActivateTaxiPathTo (uint32 taxi_path_id, uint32 spellid=1)
 
void CleanupAfterTaxiFlight ()
 
void ContinueTaxiFlight ()
 
void SendTaxiNodeStatusMultiple ()
 
bool IsCommentator () const
 
void SetCommentator (bool on)
 
bool IsDeveloper () const
 
void SetDeveloper (bool on)
 
void SetBeastMaster (bool on)
 
bool isAcceptWhispers () const
 
void SetAcceptWhispers (bool on)
 
bool IsGameMaster () const
 
void SetGameMaster (bool on)
 
bool isGMChat () const
 
void SetGMChat (bool on)
 
bool IsGMSpectator () const
 
void SetGMSpectator (bool on)
 
bool isTaxiCheater () const
 
void SetTaxiCheater (bool on)
 
bool isGMVisible () const
 
void SetGMVisible (bool on)
 
bool Has310Flyer (bool checkAllSpells, uint32 excludeSpellId=0)
 
void SetHas310Flyer (bool on)
 
void SetPvPDeath (bool on)
 
void GiveXP (uint32 xp, Unit *victim, float group_rate=1.0f, bool isLFGReward=false)
 
void GiveLevel (uint8 level)
 
void InitStatsForLevel (bool reapplyMods=false)
 
bool HasActivePowerType (Powers power) override
 
bool GetCommandStatus (uint32 command) const
 
void SetCommandStatusOn (uint32 command)
 
void SetCommandStatusOff (uint32 command)
 
uint32 GetTotalPlayedTime ()
 
uint32 GetLevelPlayedTime ()
 
void setDeathState (DeathState s, bool despawn=false) override
 
void SetRestState (uint32 triggerId)
 
void RemoveRestState ()
 
uint32 GetXPRestBonus (uint32 xp)
 
float GetRestBonus () const
 
void SetRestBonus (float restBonusNew)
 
bool HasRestFlag (RestFlag restFlag) const
 
void SetRestFlag (RestFlag restFlag, uint32 triggerId=0)
 
void RemoveRestFlag (RestFlag restFlag)
 
uint32 GetInnTriggerId () const
 
PetStableGetPetStable ()
 
PetStableGetOrInitPetStable ()
 
PetStable const * GetPetStable () const
 
PetGetPet () const
 
PetSummonPet (uint32 entry, float x, float y, float z, float ang, PetType petType, Milliseconds duration=0ms, uint32 healthPct=0)
 
void RemovePet (Pet *pet, PetSaveMode mode, bool returnreagent=false)
 
bool CanPetResurrect ()
 
bool IsExistPet ()
 
PetCreatePet (Creature *creatureTarget, uint32 spellID=0)
 
PetCreatePet (uint32 creatureEntry, uint32 spellID=0)
 
uint32 GetPhaseMaskForSpawn () const
 
void Say (std::string_view text, Language language, WorldObject const *=nullptr) override
 Handles said message in regular chat based on declared language and in config pre-defined Range. More...
 
void Say (uint32 textId, WorldObject const *target=nullptr) override
 
void Yell (std::string_view text, Language language, WorldObject const *=nullptr) override
 Handles yelled message in regular chat based on declared language and in config pre-defined Range. More...
 
void Yell (uint32 textId, WorldObject const *target=nullptr) override
 
void TextEmote (std::string_view text, WorldObject const *=nullptr, bool=false) override
 Outputs an universal text which is supposed to be an action. More...
 
void TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false) override
 
void Whisper (std::string_view text, Language language, Player *receiver, bool=false) override
 Handles whispers from Addons and players based on sender, receiver's guid and language. More...
 
void Whisper (uint32 textId, Player *target, bool isBossWhisper=false) override
 
void SetVirtualItemSlot (uint8 i, Item *item)
 
void SetSheath (SheathState sheathed) override
 
uint8 FindEquipSlot (ItemTemplate const *proto, uint32 slot, bool swap) const
 
uint32 GetItemCount (uint32 item, bool inBankAlso=false, Item *skipItem=nullptr) const
 
uint32 GetItemCountWithLimitCategory (uint32 limitCategory, Item *skipItem=nullptr) const
 
ItemGetItemByGuid (ObjectGuid guid) const
 
ItemGetItemByEntry (uint32 entry) const
 
ItemGetItemByPos (uint16 pos) const
 
ItemGetItemByPos (uint8 bag, uint8 slot) const
 
BagGetBagByPos (uint8 slot) const
 
uint32 GetFreeInventorySpace () const
 
ItemGetUseableItemByPos (uint8 bag, uint8 slot) const
 
ItemGetWeaponForAttack (WeaponAttackType attackType, bool useable=false) const
 
bool HasWeapon (WeaponAttackType type) const override
 
bool HasWeaponForAttack (WeaponAttackType type) const override
 
ItemGetShield (bool useable=false) const
 
std::vector< Item * > & GetItemUpdateQueue ()
 
bool IsValidPos (uint16 pos, bool explicit_pos)
 
bool IsValidPos (uint8 bag, uint8 slot, bool explicit_pos)
 
uint8 GetBankBagSlotCount () const
 
void SetBankBagSlotCount (uint8 count)
 
bool HasItemCount (uint32 item, uint32 count=1, bool inBankAlso=false) const
 
bool HasItemFitToSpellRequirements (SpellInfo const *spellInfo, Item const *ignoreItem=nullptr) const
 
bool CanNoReagentCast (SpellInfo const *spellInfo) const
 
bool HasItemOrGemWithIdEquipped (uint32 item, uint32 count, uint8 except_slot=NULL_SLOT) const
 
bool HasItemOrGemWithLimitCategoryEquipped (uint32 limitCategory, uint32 count, uint8 except_slot=NULL_SLOT) const
 
InventoryResult CanTakeMoreSimilarItems (Item *pItem) const
 
InventoryResult CanTakeMoreSimilarItems (uint32 entry, uint32 count) const
 
InventoryResult CanStoreNewItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const
 
InventoryResult CanStoreItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const
 
InventoryResult CanStoreItems (Item **pItem, int32 count) const
 
InventoryResult CanEquipNewItem (uint8 slot, uint16 &dest, uint32 item, bool swap) const
 
InventoryResult CanEquipItem (uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const
 
InventoryResult CanEquipUniqueItem (Item *pItem, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const
 
InventoryResult CanEquipUniqueItem (ItemTemplate const *itemProto, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const
 
InventoryResult CanUnequipItems (uint32 item, uint32 count) const
 
InventoryResult CanUnequipItem (uint16 src, bool swap) const
 
InventoryResult CanBankItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true) const
 
InventoryResult CanUseItem (Item *pItem, bool not_loading=true) const
 
bool HasItemTotemCategory (uint32 TotemCategory) const
 
bool IsTotemCategoryCompatiableWith (ItemTemplate const *pProto, uint32 requiredTotemCategoryId) const
 
InventoryResult CanUseItem (ItemTemplate const *pItem) const
 
InventoryResult CanUseAmmo (uint32 item) const
 
InventoryResult CanRollForItemInLFG (ItemTemplate const *item, WorldObject const *lootedObject) const
 
ItemStoreNewItem (ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0)
 
ItemStoreNewItem (ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet &allowedLooters)
 
ItemStoreItem (ItemPosCountVec const &pos, Item *pItem, bool update)
 
ItemEquipNewItem (uint16 pos, uint32 item, bool update)
 
ItemEquipItem (uint16 pos, Item *pItem, bool update)
 
void AutoUnequipOffhandIfNeed (bool force=false)
 
bool StoreNewItemInBestSlots (uint32 item_id, uint32 item_count)
 
void AutoStoreLoot (uint8 bag, uint8 slot, uint32 loot_id, LootStore const &store, bool broadcast=false)
 
void AutoStoreLoot (uint32 loot_id, LootStore const &store, bool broadcast=false)
 
LootItemStoreLootItem (uint8 lootSlot, Loot *loot, InventoryResult &msg)
 
void UpdateLootAchievements (LootItem *item, Loot *loot)
 
void UpdateTitansGrip ()
 
InventoryResult CanTakeMoreSimilarItems (uint32 entry, uint32 count, Item *pItem, uint32 *no_space_count=nullptr) const
 
InventoryResult CanStoreItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item *pItem=nullptr, bool swap=false, uint32 *no_space_count=nullptr) const
 
void AddRefundReference (ObjectGuid itemGUID)
 
void DeleteRefundReference (ObjectGuid itemGUID)
 
void ApplyEquipCooldown (Item *pItem)
 
void SetAmmo (uint32 item)
 
void RemoveAmmo ()
 
float GetAmmoDPS () const
 
bool CheckAmmoCompatibility (ItemTemplate const *ammo_proto) const
 
void QuickEquipItem (uint16 pos, Item *pItem)
 
void VisualizeItem (uint8 slot, Item *pItem)
 
void SetVisibleItemSlot (uint8 slot, Item *pItem)
 
ItemBankItem (ItemPosCountVec const &dest, Item *pItem, bool update)
 
void RemoveItem (uint8 bag, uint8 slot, bool update, bool swap=false)
 
void MoveItemFromInventory (uint8 bag, uint8 slot, bool update)
 
void MoveItemToInventory (ItemPosCountVec const &dest, Item *pItem, bool update, bool in_characterInventoryDB=false)
 
void RemoveItemDependentAurasAndCasts (Item *pItem)
 
void DestroyItem (uint8 bag, uint8 slot, bool update)
 
void DestroyItemCount (uint32 item, uint32 count, bool update, bool unequip_check=false)
 
void DestroyItemCount (Item *item, uint32 &count, bool update)
 
void DestroyConjuredItems (bool update)
 
void DestroyZoneLimitedItem (bool update, uint32 new_zone)
 
void SplitItem (uint16 src, uint16 dst, uint32 count)
 
void SwapItem (uint16 src, uint16 dst)
 
void AddItemToBuyBackSlot (Item *pItem, uint32 money)
 
ItemGetItemFromBuyBackSlot (uint32 slot)
 
void RemoveItemFromBuyBackSlot (uint32 slot, bool del)
 
uint32 GetMaxKeyringSize () const
 
void SendEquipError (InventoryResult msg, Item *pItem, Item *pItem2=nullptr, uint32 itemid=0)
 
void SendBuyError (BuyResult msg, Creature *creature, uint32 item, uint32 param)
 
void SendSellError (SellResult msg, Creature *creature, ObjectGuid guid, uint32 param)
 
void AddWeaponProficiency (uint32 newflag)
 
void AddArmorProficiency (uint32 newflag)
 
uint32 GetWeaponProficiency () const
 
uint32 GetArmorProficiency () const
 
bool IsTwoHandUsed () const
 
void SendNewItem (Item *item, uint32 count, bool received, bool created, bool broadcast=false, bool sendChatMessage=true)
 
bool BuyItemFromVendorSlot (ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
 
bool _StoreOrEquipNewItem (uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const *crItem, bool bStore)
 
float GetReputationPriceDiscount (Creature const *creature) const
 
float GetReputationPriceDiscount (FactionTemplateEntry const *factionTemplate) const
 
PlayerGetTrader () const
 
TradeDataGetTradeData () const
 
void TradeCancel (bool sendback, TradeStatus status=TRADE_STATUS_TRADE_CANCELED)
 
CinematicMgrGetCinematicMgr () const
 
void UpdateEnchantTime (uint32 time)
 
void UpdateSoulboundTradeItems ()
 
void AddTradeableItem (Item *item)
 
void RemoveTradeableItem (Item *item)
 
void UpdateItemDuration (uint32 time, bool realtimeonly=false)
 
void AddEnchantmentDurations (Item *item)
 
void RemoveEnchantmentDurations (Item *item)
 
void RemoveEnchantmentDurationsReferences (Item *item)
 
void RemoveArenaEnchantments (EnchantmentSlot slot)
 
void AddEnchantmentDuration (Item *item, EnchantmentSlot slot, uint32 duration)
 
void ApplyEnchantment (Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false)
 
void ApplyEnchantment (Item *item, bool apply)
 
void UpdateSkillEnchantments (uint16 skill_id, uint16 curr_value, uint16 new_value)
 
void SendEnchantmentDurations ()
 
void UpdateEnchantmentDurations ()
 
void BuildEnchantmentsInfoData (WorldPacket *data)
 
void AddItemDurations (Item *item)
 
void RemoveItemDurations (Item *item)
 
void SendItemDurations ()
 
void LoadCorpse (PreparedQueryResult result)
 
void LoadPet ()
 
bool AddItem (uint32 itemId, uint32 count)
 
void PrepareGossipMenu (WorldObject *source, uint32 menuId=0, bool showQuests=false)
 
void SendPreparedGossip (WorldObject *source)
 
void OnGossipSelect (WorldObject *source, uint32 gossipListId, uint32 menuId)
 
uint32 GetGossipTextId (uint32 menuId, WorldObject *source)
 
uint32 GetGossipTextId (WorldObject *source)
 
void ToggleInstantFlight ()
 
int32 GetQuestLevel (Quest const *quest) const
 
void PrepareQuestMenu (ObjectGuid guid)
 
void SendPreparedQuest (ObjectGuid guid)
 
bool IsActiveQuest (uint32 quest_id) const
 
Quest const * GetNextQuest (ObjectGuid guid, Quest const *quest)
 
bool CanSeeStartQuest (Quest const *quest)
 
bool CanTakeQuest (Quest const *quest, bool msg)
 
bool CanAddQuest (Quest const *quest, bool msg)
 
bool CanCompleteQuest (uint32 quest_id, const QuestStatusData *q_savedStatus=nullptr)
 
bool CanCompleteRepeatableQuest (Quest const *quest)
 
bool CanRewardQuest (Quest const *quest, bool msg)
 
bool CanRewardQuest (Quest const *quest, uint32 reward, bool msg)
 
void AddQuestAndCheckCompletion (Quest const *quest, Object *questGiver)
 
void AddQuest (Quest const *quest, Object *questGiver)
 
void AbandonQuest (uint32 quest_id)
 
void CompleteQuest (uint32 quest_id)
 
void IncompleteQuest (uint32 quest_id)
 
void RewardQuest (Quest const *quest, uint32 reward, Object *questGiver, bool announce=true, bool isLFGReward=false)
 
void SetRewardedQuest (uint32 quest_id)
 
void FailQuest (uint32 quest_id)
 
bool SatisfyQuestSkill (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestLevel (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestLog (bool msg)
 
bool SatisfyQuestPreviousQuest (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestClass (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestRace (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestReputation (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestStatus (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestConditions (Quest const *qInfo, bool msg)
 
bool SatisfyQuestTimed (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestExclusiveGroup (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestNextChain (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestPrevChain (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestDay (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestWeek (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestMonth (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestSeasonal (Quest const *qInfo, bool msg) const
 
bool GiveQuestSourceItem (Quest const *quest)
 
bool TakeQuestSourceItem (uint32 questId, bool msg)
 
uint32 CalculateQuestRewardXP (Quest const *quest)
 
bool GetQuestRewardStatus (uint32 quest_id) const
 
QuestStatus GetQuestStatus (uint32 quest_id) const
 
void SetQuestStatus (uint32 questId, QuestStatus status, bool update=true)
 
void RemoveActiveQuest (uint32 questId, bool update=true)
 
void RemoveRewardedQuest (uint32 questId, bool update=true)
 
void SendQuestUpdate (uint32 questId)
 
QuestGiverStatus GetQuestDialogStatus (Object *questGiver)
 
float GetQuestRate (bool isDFQuest=false)
 
void SetDailyQuestStatus (uint32 quest_id)
 
bool IsDailyQuestDone (uint32 quest_id)
 
void SetWeeklyQuestStatus (uint32 quest_id)
 
void SetMonthlyQuestStatus (uint32 quest_id)
 
void SetSeasonalQuestStatus (uint32 quest_id)
 
void ResetDailyQuestStatus ()
 
void ResetWeeklyQuestStatus ()
 
void ResetMonthlyQuestStatus ()
 
void ResetSeasonalQuestStatus (uint16 event_id)
 
uint16 FindQuestSlot (uint32 quest_id) const
 
uint32 GetQuestSlotQuestId (uint16 slot) const
 
uint32 GetQuestSlotState (uint16 slot) const
 
uint16 GetQuestSlotCounter (uint16 slot, uint8 counter) const
 
uint32 GetQuestSlotTime (uint16 slot) const
 
void SetQuestSlot (uint16 slot, uint32 quest_id, uint32 timer=0)
 
void SetQuestSlotCounter (uint16 slot, uint8 counter, uint16 count)
 
void SetQuestSlotState (uint16 slot, uint32 state)
 
void RemoveQuestSlotState (uint16 slot, uint32 state)
 
void SetQuestSlotTimer (uint16 slot, uint32 timer)
 
void SwapQuestSlot (uint16 slot1, uint16 slot2)
 
uint16 GetReqKillOrCastCurrentCount (uint32 quest_id, int32 entry)
 
void AreaExploredOrEventHappens (uint32 questId)
 
void GroupEventHappens (uint32 questId, WorldObject const *pEventObject)
 
void ItemAddedQuestCheck (uint32 entry, uint32 count)
 
void ItemRemovedQuestCheck (uint32 entry, uint32 count)
 
void KilledMonster (CreatureTemplate const *cInfo, ObjectGuid guid)
 
void KilledMonsterCredit (uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
 
void KilledPlayerCredit (uint16 count=1)
 
void KilledPlayerCreditForQuest (uint16 count, Quest const *quest)
 
void KillCreditGO (uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
 
void TalkedToCreature (uint32 entry, ObjectGuid guid)
 
void MoneyChanged (uint32 value)
 
void ReputationChanged (FactionEntry const *factionEntry)
 
void ReputationChanged2 (FactionEntry const *factionEntry)
 
bool HasQuestForItem (uint32 itemId, uint32 excludeQuestId=0, bool turnIn=false, bool *showInLoot=nullptr) const
 
bool HasQuestForGO (int32 GOId) const
 
bool HasQuest (uint32 questId) const
 
void UpdateForQuestWorldObjects ()
 
bool CanShareQuest (uint32 quest_id) const
 
void SendQuestComplete (uint32 quest_id)
 
void SendQuestReward (Quest const *quest, uint32 XP)
 
void SendQuestFailed (uint32 questId, InventoryResult reason=EQUIP_ERR_OK)
 
void SendQuestTimerFailed (uint32 quest_id)
 
void SendCanTakeQuestResponse (uint32 msg) const
 
void SendQuestConfirmAccept (Quest const *quest, Player *pReceiver)
 
void SendPushToPartyResponse (Player const *player, uint8 msg) const
 
void SendQuestUpdateAddItem (Quest const *quest, uint32 item_idx, uint16 count)
 
void SendQuestUpdateAddCreatureOrGo (Quest const *quest, ObjectGuid guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count)
 
void SendQuestUpdateAddPlayer (Quest const *quest, uint16 old_count, uint16 add_count)
 
ObjectGuid GetDivider ()
 
void SetDivider (ObjectGuid guid=ObjectGuid::Empty)
 
uint32 GetInGameTime ()
 
void SetInGameTime (uint32 time)
 
void AddTimedQuest (uint32 quest_id)
 
void RemoveTimedQuest (uint32 quest_id)
 
bool HasPvPForcingQuest () const
 
bool LoadFromDB (ObjectGuid guid, CharacterDatabaseQueryHolder const &holder)
 
bool isBeingLoaded () const override
 
void Initialize (ObjectGuid::LowType guid)
 
void SaveToDB (bool create, bool logout)
 
void SaveToDB (CharacterDatabaseTransaction trans, bool create, bool logout)
 
void SaveInventoryAndGoldToDB (CharacterDatabaseTransaction trans)
 
void SaveGoldToDB (CharacterDatabaseTransaction trans)
 
void _SaveSkills (CharacterDatabaseTransaction trans)
 
void SetBindPoint (ObjectGuid guid)
 
void SendTalentWipeConfirm (ObjectGuid guid)
 
void ResetPetTalents ()
 
void RegenerateAll ()
 
void Regenerate (Powers power)
 
void RegenerateHealth ()
 
void setRegenTimerCount (uint32 time)
 
void setWeaponChangeTimer (uint32 time)
 
uint32 GetMoney () const
 
bool ModifyMoney (int32 amount, bool sendError=true)
 
bool HasEnoughMoney (uint32 amount) const
 
bool HasEnoughMoney (int32 amount) const
 
void SetMoney (uint32 value)
 
RewardedQuestSet const & getRewardedQuests () const
 
QuestStatusMapgetQuestStatusMap ()
 
QuestStatusSaveMapGetQuestStatusSaveMap ()
 
std::size_t GetRewardedQuestCount () const
 
bool IsQuestRewarded (uint32 quest_id) const
 
UnitGetSelectedUnit () const
 
PlayerGetSelectedPlayer () const
 
void SetTarget (ObjectGuid=ObjectGuid::Empty) override
 
void SetSelection (ObjectGuid guid)
 Used for serverside target changes, does not apply to players. More...
 
void SendMailResult (uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError=0, ObjectGuid::LowType item_guid=0, uint32 item_count=0)
 
void SendNewMail ()
 
void UpdateNextMailTimeAndUnreads ()
 
void AddNewMailDeliverTime (time_t deliver_time)
 
void RemoveMail (uint32 id)
 
void AddMail (Mail *mail)
 
uint32 GetMailSize ()
 
MailGetMail (uint32 id)
 
PlayerMails const & GetMails () const
 
void SendItemRetrievalMail (uint32 itemEntry, uint32 count)
 
void SendItemRetrievalMail (std::vector< std::pair< uint32, uint32 > > mailItems)
 
ItemGetMItem (ObjectGuid::LowType itemLowGuid)
 
void AddMItem (Item *it)
 
bool RemoveMItem (ObjectGuid::LowType itemLowGuid)
 
void PetSpellInitialize ()
 
void CharmSpellInitialize ()
 
void PossessSpellInitialize ()
 
void VehicleSpellInitialize ()
 
void SendRemoveControlBar ()
 
bool HasSpell (uint32 spell) const override
 
bool HasActiveSpell (uint32 spell) const
 
TrainerSpellState GetTrainerSpellState (TrainerSpell const *trainer_spell) const
 
bool IsSpellFitByClassAndRace (uint32 spell_id) const
 
bool IsNeedCastPassiveSpellAtLearn (SpellInfo const *spellInfo) const
 
void SendProficiency (ItemClass itemClass, uint32 itemSubclassMask)
 
void SendInitialSpells ()
 
void SendLearnPacket (uint32 spellId, bool learn)
 
bool addSpell (uint32 spellId, uint8 addSpecMask, bool updateActive, bool temporary=false, bool learnFromSkill=false)
 
bool _addSpell (uint32 spellId, uint8 addSpecMask, bool temporary, bool learnFromSkill=false)
 
void learnSpell (uint32 spellId, bool temporary=false, bool learnFromSkill=false)
 
void removeSpell (uint32 spellId, uint8 removeSpecMask, bool onlyTemporary)
 
void resetSpells ()
 
void LearnCustomSpells ()
 
void LearnDefaultSkills ()
 
void LearnDefaultSkill (uint32 skillId, uint16 rank)
 
void learnQuestRewardedSpells ()
 
void learnQuestRewardedSpells (Quest const *quest)
 
void learnSpellHighRank (uint32 spellid)
 
bool CheckSkillLearnedBySpell (uint32 spellId)
 
void SetReputation (uint32 factionentry, float value)
 
uint32 GetReputation (uint32 factionentry) const
 
std::string const & GetGuildName ()
 
uint32 GetFreeTalentPoints () const
 
void SetFreeTalentPoints (uint32 points)
 
bool resetTalents (bool noResetCost=false)
 
uint32 resetTalentsCost () const
 
bool IsMaxLevel () const
 
void InitTalentForLevel ()
 
void BuildPlayerTalentsInfoData (WorldPacket *data)
 
void BuildPetTalentsInfoData (WorldPacket *data)
 
void SendTalentsInfoData (bool pet)
 
void LearnTalent (uint32 talentId, uint32 talentRank, bool command=false)
 
void LearnPetTalent (ObjectGuid petGuid, uint32 talentId, uint32 talentRank)
 
bool addTalent (uint32 spellId, uint8 addSpecMask, uint8 oldTalentRank)
 
void _removeTalent (PlayerTalentMap::iterator &itr, uint8 specMask)
 
void _removeTalent (uint32 spellId, uint8 specMask)
 
void _removeTalentAurasAndSpells (uint32 spellId)
 
void _addTalentAurasAndSpells (uint32 spellId)
 
bool HasTalent (uint32 spell_id, uint8 spec) const
 
uint32 CalculateTalentsPoints () const
 
void SetBonusTalentCount (uint32 count)
 
uint32 GetBonusTalentCount ()
 
void AddBonusTalent (uint32 count)
 
void RemoveBonusTalent (uint32 count)
 
void UpdateSpecCount (uint8 count)
 
uint8 GetActiveSpec () const
 
uint8 GetActiveSpecMask () const
 
void SetActiveSpec (uint8 spec)
 
uint8 GetSpecsCount () const
 
void SetSpecsCount (uint8 count)
 
void ActivateSpec (uint8 spec)
 
void LoadActions (PreparedQueryResult result)
 
void GetTalentTreePoints (uint8(&specPoints)[3]) const
 
uint8 GetMostPointsTalentTree () const
 
bool HasTankSpec ()
 
bool HasMeleeSpec ()
 
bool HasCasterSpec ()
 
bool HasHealSpec ()
 
uint32 GetSpec (int8 spec=-1)
 
void InitGlyphsForLevel ()
 
void SetGlyphSlot (uint8 slot, uint32 slottype)
 
uint32 GetGlyphSlot (uint8 slot) const
 
void SetGlyph (uint8 slot, uint32 glyph, bool save)
 
uint32 GetGlyph (uint8 slot) const
 
uint32 GetFreePrimaryProfessionPoints () const
 
void SetFreePrimaryProfessions (uint16 profs)
 
void InitPrimaryProfessions ()
 
PlayerSpellMap const & GetSpellMap () const
 
PlayerSpellMapGetSpellMap ()
 
SpellCooldowns const & GetSpellCooldownMap () const
 
SpellCooldownsGetSpellCooldownMap ()
 
SkillStatusMap const & GetSkillStatusMap () const
 
SkillStatusMapGetSkillStatusMap ()
 
void AddSpellMod (SpellModifier *mod, bool apply)
 
bool IsAffectedBySpellmod (SpellInfo const *spellInfo, SpellModifier *mod, Spell *spell=nullptr)
 
bool HasSpellMod (SpellModifier *mod, Spell *spell)
 
template<class T >
void ApplySpellMod (uint32 spellId, SpellModOp op, T &basevalue, Spell *spell=nullptr, bool temporaryPet=false)
 
void RemoveSpellMods (Spell *spell)
 
void RestoreSpellMods (Spell *spell, uint32 ownerAuraId=0, Aura *aura=nullptr)
 
void RestoreAllSpellMods (uint32 ownerAuraId=0, Aura *aura=nullptr)
 
void DropModCharge (SpellModifier *mod, Spell *spell)
 
void SetSpellModTakingSpell (Spell *spell, bool apply)
 
bool HasSpellCooldown (uint32 spell_id) const override
 
bool HasSpellItemCooldown (uint32 spell_id, uint32 itemid) const override
 
uint32 GetSpellCooldownDelay (uint32 spell_id) const
 
void AddSpellAndCategoryCooldowns (SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool infinityCooldown=false)
 
void AddSpellCooldown (uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
 
void _AddSpellCooldown (uint32 spell_id, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false)
 
void ModifySpellCooldown (uint32 spellId, int32 cooldown)
 
void SendCooldownEvent (SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool setCooldown=true)
 
void ProhibitSpellSchool (SpellSchoolMask idSchoolMask, uint32 unTimeMs) override
 
void RemoveSpellCooldown (uint32 spell_id, bool update=false)
 
void SendClearCooldown (uint32 spell_id, Unit *target)
 
GlobalCooldownMgrGetGlobalCooldownMgr ()
 
void RemoveCategoryCooldown (uint32 cat)
 
void RemoveArenaSpellCooldowns (bool removeActivePetCooldowns=false)
 
void RemoveAllSpellCooldown ()
 
void _LoadSpellCooldowns (PreparedQueryResult result)
 
void _SaveSpellCooldowns (CharacterDatabaseTransaction trans, bool logout)
 
uint32 GetLastPotionId ()
 
void SetLastPotionId (uint32 item_id)
 
void UpdatePotionCooldown (Spell *spell=nullptr)
 
void setResurrectRequestData (ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
 
void clearResurrectRequestData ()
 
bool isResurrectRequestedBy (ObjectGuid guid) const
 
bool isResurrectRequested () const
 
void ResurectUsingRequestData ()
 
uint8 getCinematic () const
 
void setCinematic (uint8 cine)
 
ActionButtonaddActionButton (uint8 button, uint32 action, uint8 type)
 
void removeActionButton (uint8 button)
 
ActionButton const * GetActionButton (uint8 button)
 
void SendInitialActionButtons () const
 
void SendActionButtons (uint32 state) const
 
bool IsActionButtonDataValid (uint8 button, uint32 action, uint8 type)
 
void UpdatePvPState ()
 
void UpdateFFAPvPState (bool reset=true)
 
void SetPvP (bool state)
 
void UpdatePvP (bool state, bool _override=false)
 
void UpdateZone (uint32 newZone, uint32 newArea, bool force=false)
 
void UpdateArea (uint32 newArea)
 
void SetNeedZoneUpdate (bool needUpdate)
 
void UpdateZoneDependentAuras (uint32 zone_id)
 
void UpdateAreaDependentAuras (uint32 area_id)
 
void UpdateAfkReport (time_t currTime)
 checks the 15 afk reports per 5 minutes limit More...
 
void UpdatePvPFlag (time_t currTime)
 
void UpdateFFAPvPFlag (time_t currTime)
 
void UpdateContestedPvP (uint32 currTime)
 
void SetContestedPvPTimer (uint32 newTime)
 
void ResetContestedPvP ()
 
void UpdateDuelFlag (time_t currTime)
 
void CheckDuelDistance (time_t currTime)
 
void DuelComplete (DuelCompleteType type)
 
void SendDuelCountdown (uint32 counter)
 
bool IsGroupVisibleFor (Player const *p) const
 
bool IsInSameGroupWith (Player const *p) const
 
bool IsInSameRaidWith (Player const *p) const
 
void UninviteFromGroup ()
 
void RemoveFromGroup (RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT)
 
void SendUpdateToOutOfRangeGroupMembers ()
 
void SetInGuild (uint32 GuildId)
 
void SetRank (uint8 rankId)
 
uint8 GetRank () const
 
void SetGuildIdInvited (uint32 GuildId)
 
uint32 GetGuildId () const
 
GuildGetGuild () const
 
uint32 GetGuildIdInvited ()
 
void SetInArenaTeam (uint32 ArenaTeamId, uint8 slot, uint8 type)
 
void SetArenaTeamInfoField (uint8 slot, ArenaTeamInfoType type, uint32 value)
 
uint32 GetArenaPersonalRating (uint8 slot) const
 
uint32 GetArenaTeamId (uint8 slot) const
 
void SetArenaTeamIdInvited (uint32 ArenaTeamId)
 
uint32 GetArenaTeamIdInvited ()
 
Difficulty GetDifficulty (bool isRaid) const
 
Difficulty GetDungeonDifficulty () const
 
Difficulty GetRaidDifficulty () const
 
Difficulty GetStoredRaidDifficulty () const
 
void SetDungeonDifficulty (Difficulty dungeon_difficulty)
 
void SetRaidDifficulty (Difficulty raid_difficulty)
 
void StoreRaidMapDifficulty ()
 
bool UpdateSkill (uint32 skill_id, uint32 step)
 
bool UpdateSkillPro (uint16 SkillId, int32 Chance, uint32 step)
 
bool UpdateCraftSkill (uint32 spellid)
 
bool UpdateGatherSkill (uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator=1)
 
bool UpdateFishingSkill ()
 
uint32 GetBaseDefenseSkillValue () const
 
uint32 GetBaseWeaponSkillValue (WeaponAttackType attType) const
 
uint32 GetSpellByProto (ItemTemplate *proto)
 
float GetHealthBonusFromStamina ()
 
float GetManaBonusFromIntellect ()
 
bool UpdateStats (Stats stat) override
 
bool UpdateAllStats () override
 
void ApplySpellPenetrationBonus (int32 amount, bool apply)
 
void UpdateResistances (uint32 school) override
 
void UpdateArmor () override
 
void UpdateMaxHealth () override
 
void UpdateMaxPower (Powers power) override
 
void ApplyFeralAPBonus (int32 amount, bool apply)
 
void UpdateAttackPowerAndDamage (bool ranged=false) override
 
void UpdateShieldBlockValue ()
 
void ApplySpellPowerBonus (int32 amount, bool apply)
 
void ApplySpellDamageBonus (int32 amount, bool apply)
 
void ApplySpellHealingBonus (int32 amount, bool apply)
 
void UpdateSpellDamageAndHealingBonus ()
 
void ApplyRatingMod (CombatRating cr, int32 value, bool apply)
 
void UpdateRating (CombatRating cr)
 
void UpdateAllRatings ()
 
void CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex) override
 
void UpdateDefenseBonusesMod ()
 
void RecalculateRating (CombatRating cr)
 
float GetMeleeCritFromAgility ()
 
void GetDodgeFromAgility (float &diminishing, float &nondiminishing)
 
float GetMissPercentageFromDefence () const
 
float GetSpellCritFromIntellect ()
 
float OCTRegenHPPerSpirit ()
 
float OCTRegenMPPerSpirit ()
 
float GetRatingMultiplier (CombatRating cr) const
 
float GetRatingBonusValue (CombatRating cr) const
 
uint32 GetBaseSpellPowerBonus ()
 
uint32 GetBaseSpellDamageBonus ()
 
uint32 GetBaseSpellHealingBonus ()
 
int32 GetSpellPenetrationItemMod () const
 
float GetExpertiseDodgeOrParryReduction (WeaponAttackType attType) const
 
void UpdateBlockPercentage ()
 
void UpdateCritPercentage (WeaponAttackType attType)
 
void UpdateAllCritPercentages ()
 
void UpdateParryPercentage ()
 
void UpdateDodgePercentage ()
 
void UpdateMeleeHitChances ()
 
void UpdateRangedHitChances ()
 
void UpdateSpellHitChances ()
 
void UpdateAllSpellCritChances ()
 
void UpdateSpellCritChance (uint32 school)
 
void UpdateArmorPenetration (int32 amount)
 
void UpdateExpertise (WeaponAttackType attType)
 
void ApplyManaRegenBonus (int32 amount, bool apply)
 
void ApplyHealthRegenBonus (int32 amount, bool apply)
 
void UpdateManaRegen ()
 
void UpdateEnergyRegen ()
 
void UpdateRuneRegen (RuneType rune)
 
ObjectGuid GetLootGUID () const
 
void SetLootGUID (ObjectGuid guid)
 
void RemovedInsignia (Player *looterPlr)
 
WorldSessionGetSession () const
 
void SetSession (WorldSession *sess)
 
void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) override
 
void DestroyForPlayer (Player *target, bool onDeath=false) const override
 
void SendLogXPGain (uint32 GivenXP, Unit *victim, uint32 BonusXP, bool recruitAFriend=false, float group_rate=1.0f)
 
void SendAttackSwingCantAttack ()
 
void SendAttackSwingCancelAttack ()
 
void SendAttackSwingDeadTarget ()
 
void SendAttackSwingNotInRange ()
 
void SendAttackSwingBadFacingAttack ()
 
void SendAutoRepeatCancel (Unit *target)
 
void SendExplorationExperience (uint32 Area, uint32 Experience)
 
void SendDungeonDifficulty (bool IsInGroup)
 
void SendRaidDifficulty (bool IsInGroup, int32 forcedDifficulty=-1)
 
void SendResetInstanceSuccess (uint32 MapId)
 
void SendResetInstanceFailed (uint32 reason, uint32 MapId)
 
void SendResetFailedNotify (uint32 mapid)
 
bool UpdatePosition (float x, float y, float z, float orientation, bool teleport=false) override
 
bool UpdatePosition (const Position &pos, bool teleport=false)
 
void ProcessTerrainStatusUpdate () override
 
void SendMessageToSet (WorldPacket const *data, bool self) const override
 
void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const override
 
void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const override
 
void SendTeleportAckPacket ()
 
CorpseGetCorpse () const
 
void SpawnCorpseBones (bool triggerSave=true)
 
CorpseCreateCorpse ()
 
void RemoveCorpse ()
 
void KillPlayer ()
 
bool HasCorpse () const
 
WorldLocation GetCorpseLocation () const
 
uint32 GetResurrectionSpellId ()
 
void ResurrectPlayer (float restore_percent, bool applySickness=false)
 
void BuildPlayerRepop ()
 
void RepopAtGraveyard ()
 
void SendDurabilityLoss ()
 
void DurabilityLossAll (double percent, bool inventory)
 
void DurabilityLoss (Item *item, double percent)
 
void DurabilityPointsLossAll (int32 points, bool inventory)
 
void DurabilityPointsLoss (Item *item, int32 points)
 
void DurabilityPointLossForEquipSlot (EquipmentSlots slot)
 
uint32 DurabilityRepairAll (bool cost, float discountMod, bool guildBank)
 
uint32 DurabilityRepair (uint16 pos, bool cost, float discountMod, bool guildBank)
 
void UpdateMirrorTimers ()
 
void StopMirrorTimers ()
 
bool IsMirrorTimerActive (MirrorTimerType type)
 
bool CanJoinConstantChannelInZone (ChatChannelsEntry const *channel, AreaTableEntry const *zone)
 
void JoinedChannel (Channel *c)
 
void LeftChannel (Channel *c)
 
void CleanupChannels ()
 
void ClearChannelWatch ()
 
void UpdateLFGChannel ()
 
void UpdateLocalChannels (uint32 newZone)
 
void UpdateDefense ()
 
void UpdateWeaponSkill (Unit *victim, WeaponAttackType attType, Item *item=nullptr)
 
void UpdateCombatSkills (Unit *victim, WeaponAttackType attType, bool defence, Item *item=nullptr)
 
void SetSkill (uint16 id, uint16 step, uint16 currVal, uint16 maxVal)
 
uint16 GetMaxSkillValue (uint32 skill) const
 
uint16 GetPureMaxSkillValue (uint32 skill) const
 
uint16 GetSkillValue (uint32 skill) const
 
uint16 GetBaseSkillValue (uint32 skill) const
 
uint16 GetPureSkillValue (uint32 skill) const
 
int16 GetSkillPermBonusValue (uint32 skill) const
 
int16 GetSkillTempBonusValue (uint32 skill) const
 
uint16 GetSkillStep (uint16 skill) const
 
bool HasSkill (uint32 skill) const
 
void learnSkillRewardedSpells (uint32 id, uint32 value)
 
WorldLocationGetTeleportDest ()
 
bool IsBeingTeleported () const
 
bool IsBeingTeleportedNear () const
 
bool IsBeingTeleportedFar () const
 
void SetSemaphoreTeleportNear (time_t tm)
 
void SetSemaphoreTeleportFar (time_t tm)
 
time_t GetSemaphoreTeleportNear () const
 
time_t GetSemaphoreTeleportFar () const
 
void ProcessDelayedOperations ()
 
uint32 GetDelayedOperations () const
 
void ScheduleDelayedOperation (uint32 operation)
 
void CheckAreaExploreAndOutdoor ()
 
TeamId GetTeamId (bool original=false) const
 
void SetFactionForRace (uint8 race)
 
void setTeamId (TeamId teamid)
 
void InitDisplayIds ()
 
bool IsAtGroupRewardDistance (WorldObject const *pRewardSource) const
 
bool IsAtLootRewardDistance (WorldObject const *pRewardSource) const
 
bool IsAtRecruitAFriendDistance (WorldObject const *pOther) const
 
void RewardPlayerAndGroupAtKill (Unit *victim, bool isBattleGround)
 
void RewardPlayerAndGroupAtEvent (uint32 creature_id, WorldObject *pRewardSource)
 
bool isHonorOrXPTarget (Unit *victim) const
 
bool GetsRecruitAFriendBonus (bool forXP)
 
uint8 GetGrantableLevels ()
 
void SetGrantableLevels (uint8 val)
 
ReputationMgrGetReputationMgr ()
 
ReputationMgr const & GetReputationMgr () const
 
ReputationRank GetReputationRank (uint32 faction_id) const
 
void RewardReputation (Unit *victim)
 
void RewardReputation (Quest const *quest)
 
float CalculateReputationGain (ReputationSource source, uint32 creatureOrQuestLevel, float rep, int32 faction, bool noQuestBonus=false)
 
void UpdateSkillsForLevel ()
 
void UpdateSkillsToMaxSkillsForLevel ()
 
void ModifySkillBonus (uint32 skillid, int32 val, bool talent)
 
void RewardExtraBonusTalentPoints (uint32 bonusTalentPoints)
 
void UpdateHonorFields ()
 
bool RewardHonor (Unit *victim, uint32 groupsize, int32 honor=-1, bool awardXP=true)
 
uint32 GetHonorPoints () const
 
uint32 GetArenaPoints () const
 
void ModifyHonorPoints (int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr))
 
void ModifyArenaPoints (int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr))
 If trans is specified, honor save query will be added to trans. More...
 
uint32 GetMaxPersonalArenaRatingRequirement (uint32 minarenaslot) const
 If trans is specified, arena point save query will be added to trans. More...
 
void SetHonorPoints (uint32 value)
 
void SetArenaPoints (uint32 value)
 
void SaveHealthBeforeDuel ()
 
void SaveManaBeforeDuel ()
 
void RestoreHealthAfterDuel ()
 
void RestoreManaAfterDuel ()
 
SpellCooldowns GetSpellCooldowns () const
 
void SetDrunkValue (uint8 newDrunkValue, uint32 itemId=0)
 
uint8 GetDrunkValue () const
 
int32 GetFakeDrunkValue () const
 
void UpdateInvisibilityDrunkDetect ()
 
uint32 GetDeathTimer () const
 
uint32 GetCorpseReclaimDelay (bool pvp) const
 
void UpdateCorpseReclaimDelay ()
 
int32 CalculateCorpseReclaimDelay (bool load=false)
 
void SendCorpseReclaimDelay (uint32 delay)
 
uint32 GetShieldBlockValue () const override
 
bool CanParry () const
 
void SetCanParry (bool value)
 
bool CanBlock () const
 
void SetCanBlock (bool value)
 
bool CanTitanGrip () const
 
void SetCanTitanGrip (bool value)
 
bool CanTameExoticPets () const
 
void SetRegularAttackTime ()
 
void SetBaseModValue (BaseModGroup modGroup, BaseModType modType, float value)
 
void HandleBaseModValue (BaseModGroup modGroup, BaseModType modType, float amount, bool apply)
 
float GetBaseModValue (BaseModGroup modGroup, BaseModType modType) const
 
float GetTotalBaseModValue (BaseModGroup modGroup) const
 
float GetTotalPercentageModValue (BaseModGroup modGroup) const
 
void _ApplyAllStatBonuses ()
 
void _RemoveAllStatBonuses ()
 
void ResetAllPowers ()
 
void CastAllObtainSpells ()
 
void ApplyItemObtainSpells (Item *item, bool apply)
 
void UpdateItemObtainSpells (Item *item, uint8 bag, uint8 slot)
 
SpellSchoolMask GetMeleeDamageSchoolMask (WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const override
 
void _ApplyWeaponDependentAuraMods (Item *item, WeaponAttackType attackType, bool apply)
 
void _ApplyWeaponDependentAuraCritMod (Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply)
 
void _ApplyWeaponDependentAuraDamageMod (Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply)
 
void _ApplyItemMods (Item *item, uint8 slot, bool apply)
 
void _RemoveAllItemMods ()
 
void _ApplyAllItemMods ()
 
void _ApplyAllLevelScaleItemMods (bool apply)
 
void _ApplyItemBonuses (ItemTemplate const *proto, uint8 slot, bool apply, bool only_level_scale=false)
 
void _ApplyWeaponDamage (uint8 slot, ItemTemplate const *proto, ScalingStatValuesEntry const *ssv, bool apply)
 
void _ApplyAmmoBonuses ()
 
bool EnchantmentFitsRequirements (uint32 enchantmentcondition, int8 slot)
 
void ToggleMetaGemsActive (uint8 exceptslot, bool apply)
 
void CorrectMetaGemEnchants (uint8 slot, bool apply)
 
void InitDataForForm (bool reapplyMods=false)
 
void ApplyItemEquipSpell (Item *item, bool apply, bool form_change=false)
 
void ApplyEquipSpell (SpellInfo const *spellInfo, Item *item, bool apply, bool form_change=false)
 
void UpdateEquipSpellsAtFormChange ()
 
void CastItemCombatSpell (Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
 
void CastItemUseSpell (Item *item, SpellCastTargets const &targets, uint8 cast_count, uint32 glyphIndex)
 
void CastItemCombatSpell (Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const *proto)
 
void SendEquipmentSetList ()
 
void SetEquipmentSet (uint32 index, EquipmentSet eqset)
 
void DeleteEquipmentSet (uint64 setGuid)
 
void SendInitWorldStates (uint32 zoneId, uint32 areaId)
 
void SendUpdateWorldState (uint32 variable, uint32 value) const
 
void SendDirectMessage (WorldPacket const *data) const
 
void SendBGWeekendWorldStates ()
 
void SendBattlefieldWorldStates ()
 
void GetAurasForTarget (Unit *target, bool force=false)
 
void SendLoot (ObjectGuid guid, LootType loot_type)
 
void SendLootError (ObjectGuid guid, LootError error)
 
void SendLootRelease (ObjectGuid guid)
 
void SendNotifyLootItemRemoved (uint8 lootSlot)
 
void SendNotifyLootMoneyRemoved ()
 
bool InBattleground () const
 
bool InArena () const
 
uint32 GetBattlegroundId () const
 
BattlegroundTypeId GetBattlegroundTypeId () const
 
uint32 GetCurrentBattlegroundQueueSlot () const
 
bool IsInvitedForBattlegroundInstance () const
 
bool IsCurrentBattlegroundRandom () const
 
BGDataGetBGData ()
 
void SetBGData (BGData &bgdata)
 
BattlegroundGetBattleground (bool create=false) const
 
bool InBattlegroundQueue (bool ignoreArena=false) const
 
bool IsDeserter () const
 
BattlegroundQueueTypeId GetBattlegroundQueueTypeId (uint32 index) const
 
uint32 GetBattlegroundQueueIndex (BattlegroundQueueTypeId bgQueueTypeId) const
 
bool IsInvitedForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId) const
 
bool InBattlegroundQueueForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId) const
 
void SetBattlegroundId (uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId)
 
uint32 AddBattlegroundQueueId (BattlegroundQueueTypeId val)
 
bool HasFreeBattlegroundQueueId () const
 
void RemoveBattlegroundQueueId (BattlegroundQueueTypeId val)
 
void SetInviteForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId)
 
bool IsInvitedForBattlegroundInstance (uint32 instanceId) const
 
TeamId GetBgTeamId () const
 
void LeaveBattleground (Battleground *bg=nullptr)
 
bool CanJoinToBattleground () const
 
bool CanReportAfkDueToLimit ()
 
void ReportedAfkBy (Player *reporter)
 This player has been blamed to be inactive in a battleground. More...
 
void ClearAfkReports ()
 
bool GetBGAccessByLevel (BattlegroundTypeId bgTypeId) const
 
bool CanUseBattlegroundObject (GameObject *gameobject) const
 
bool isTotalImmune () const
 
bool CanCaptureTowerPoint () const
 
bool GetRandomWinner ()
 
void SetRandomWinner (bool isWinner)
 
OutdoorPvPGetOutdoorPvP () const
 
bool IsOutdoorPvPActive ()
 
bool IsImmuneToEnvironmentalDamage ()
 
uint32 EnvironmentalDamage (EnviromentalDamage type, uint32 damage)
 
void UpdateSpeakTime (ChatFloodThrottle::Index index)
 
bool CanSpeak () const
 
void UpdateFallInformationIfNeed (MovementInfo const &minfo, uint16 opcode)
 
void SetFallInformation (uint32 time, float z)
 
void HandleFall (MovementInfo const &movementInfo)
 
bool canFlyInZone (uint32 mapid, uint32 zone, SpellInfo const *bySpell)
 
void SetClientControl (Unit *target, bool allowMove, bool packetOnly=false)
 
void SetMover (Unit *target)
 
void SetSeer (WorldObject *target)
 
WorldObjectGetSeer () const
 
void SetViewpoint (WorldObject *target, bool apply)
 
WorldObjectGetViewpoint () const
 
void StopCastingCharm (Aura *except=nullptr)
 
void StopCastingBindSight (Aura *except=nullptr)
 
uint32 GetSaveTimer () const
 
void SetSaveTimer (uint32 timer)
 
void SaveRecallPosition ()
 
void SetHomebind (WorldLocation const &loc, uint32 areaId)
 
WorldLocation GetStartPosition () const
 
WorldLocation const & GetEntryPoint () const
 
void SetEntryPoint ()
 
bool HaveAtClient (WorldObject const *u) const
 
bool HaveAtClient (ObjectGuid guid) const
 
bool IsNeverVisible () const override
 
bool IsVisibleGloballyFor (Player const *player) const
 
void GetInitialVisiblePackets (Unit *target)
 
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
 
void UpdateVisibilityForPlayer (bool mapChange=false)
 
void UpdateVisibilityOf (WorldObject *target)
 
void UpdateTriggerVisibility ()
 
template<class T >
void UpdateVisibilityOf (T *target, UpdateData &data, std::vector< Unit * > &visibleNow)
 
bool HasAtLoginFlag (AtLoginFlags f) const
 
void SetAtLoginFlag (AtLoginFlags f)
 
void RemoveAtLoginFlag (AtLoginFlags flags, bool persist=false)
 
bool IsUsingLfg ()
 
bool inRandomLfgDungeon ()
 
uint32 GetTemporaryUnsummonedPetNumber () const
 
void SetTemporaryUnsummonedPetNumber (uint32 petnumber)
 
void UnsummonPetTemporaryIfAny ()
 
void ResummonPetTemporaryUnSummonedIfAny ()
 
bool IsPetNeedBeTemporaryUnsummoned () const
 
bool CanResummonPet (uint32 spellid)
 
void SendCinematicStart (uint32 CinematicSequenceId) const
 
void SendMovieStart (uint32 MovieId)
 
uint32 DoRandomRoll (uint32 minimum, uint32 maximum)
 
uint16 GetMaxSkillValueForLevel () const
 
bool IsFFAPvP ()
 
bool IsPvP ()
 
void UpdateHomebindTime (uint32 time)
 
void BindToInstance ()
 
void SetPendingBind (uint32 instanceId, uint32 bindTimer)
 
bool HasPendingBind () const
 
uint32 GetPendingBind () const
 
void SendRaidInfo ()
 
void SendSavedInstances ()
 
void PrettyPrintRequirementsQuestList (const std::vector< const ProgressionRequirement * > &missingQuests) const
 
void PrettyPrintRequirementsAchievementsList (const std::vector< const ProgressionRequirement * > &missingAchievements) const
 
void PrettyPrintRequirementsItemsList (const std::vector< const ProgressionRequirement * > &missingItems) const
 
bool Satisfy (DungeonProgressionRequirements const *ar, uint32 target_map, bool report=false)
 
bool CheckInstanceLoginValid ()
 
bool CheckInstanceCount (uint32 instanceId) const
 
void AddInstanceEnterTime (uint32 instanceId, time_t enterTime)
 
uint32 GetLastPetNumber () const
 
void SetLastPetNumber (uint32 petnumber)
 
uint32 GetLastPetSpell () const
 
void SetLastPetSpell (uint32 petspell)
 
GroupGetGroupInvite ()
 
void SetGroupInvite (Group *group)
 
GroupGetGroup ()
 
const GroupGetGroup () const
 
GroupReferenceGetGroupRef ()
 
void SetGroup (Group *group, int8 subgroup=-1)
 
uint8 GetSubGroup () const
 
uint32 GetGroupUpdateFlag () const
 
void SetGroupUpdateFlag (uint32 flag)
 
uint64 GetAuraUpdateMaskForRaid () const
 
void SetAuraUpdateMaskForRaid (uint8 slot)
 
PlayerGetNextRandomRaidMember (float radius)
 
PartyResult CanUninviteFromGroup (ObjectGuid targetPlayerGUID=ObjectGuid::Empty) const
 
void SetBattlegroundOrBattlefieldRaid (Group *group, int8 subgroup=-1)
 
void RemoveFromBattlegroundOrBattlefieldRaid ()
 
GroupGetOriginalGroup ()
 
GroupReferenceGetOriginalGroupRef ()
 
uint8 GetOriginalSubGroup () const
 
void SetOriginalGroup (Group *group, int8 subgroup=-1)
 
void SetPassOnGroupLoot (bool bPassOnGroupLoot)
 
bool GetPassOnGroupLoot () const
 
MapReferenceGetMapRef ()
 
void SetMap (Map *map) override
 
void ResetMap () override
 
bool CanTeleport ()
 
void SetCanTeleport (bool value)
 
bool CanKnockback ()
 
void SetCanKnockback (bool value)
 
bool isAllowedToLoot (Creature const *creature)
 
DeclinedName const * GetDeclinedNames () const
 
uint8 GetRunesState () const
 
RuneType GetBaseRune (uint8 index) const
 
RuneType GetCurrentRune (uint8 index) const
 
uint32 GetRuneCooldown (uint8 index) const
 
uint32 GetGracePeriod (uint8 index) const
 
uint32 GetRuneBaseCooldown (uint8 index, bool skipGrace)
 
bool IsBaseRuneSlotsOnCooldown (RuneType runeType) const
 
RuneType GetLastUsedRune ()
 
void SetLastUsedRune (RuneType type)
 
void SetBaseRune (uint8 index, RuneType baseRune)
 
void SetCurrentRune (uint8 index, RuneType currentRune)
 
void SetRuneCooldown (uint8 index, uint32 cooldown)
 
void SetGracePeriod (uint8 index, uint32 period)
 
void SetRuneConvertAura (uint8 index, AuraEffect const *aura)
 
void AddRuneByAuraEffect (uint8 index, RuneType newType, AuraEffect const *aura)
 
void RemoveRunesByAuraEffect (AuraEffect const *aura)
 
void RestoreBaseRune (uint8 index)
 
void ConvertRune (uint8 index, RuneType newType)
 
void ResyncRunes (uint8 count)
 
void AddRunePower (uint8 index)
 
void InitRunes ()
 
void SendRespondInspectAchievements (Player *player) const
 
bool HasAchieved (uint32 achievementId) const
 
void ResetAchievements ()
 
void CheckAllAchievementCriteria ()
 
void ResetAchievementCriteria (AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false)
 
void UpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void StartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
 
void RemoveTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void CompletedAchievement (AchievementEntry const *entry)
 
AchievementMgrGetAchievementMgr () const
 
void SetCreationTime (Seconds creationTime)
 
Seconds GetCreationTime () const
 
bool HasTitle (uint32 bitIndex) const
 
bool HasTitle (CharTitlesEntry const *title) const
 
void SetTitle (CharTitlesEntry const *title, bool lost=false)
 
void SetCurrentTitle (CharTitlesEntry const *title, bool clear=false)
 
bool CanSeeSpellClickOn (Creature const *creature) const
 
bool CanSeeVendor (Creature const *creature) const
 
uint32 GetChampioningFaction () const
 
void SetChampioningFaction (uint32 faction)
 
float GetAverageItemLevel ()
 
float GetAverageItemLevelForDF ()
 
void ClearWhisperWhiteList ()
 
void AddWhisperWhiteList (ObjectGuid guid)
 
bool IsInWhisperWhiteList (ObjectGuid guid)
 
void RemoveFromWhisperWhiteList (ObjectGuid guid)
 
bool CanFly () const override
 
bool CanEnterWater () const override
 
bool IsFreeFlying () const
 
void AdditionalSavingAddMask (uint8 mask)
 
bool IsSpectator () const
 
void SetIsSpectator (bool on)
 
bool NeedSendSpectatorData () const
 
void SetPendingSpectatorForBG (uint32 bgInstanceId)
 
bool HasPendingSpectatorForBG (uint32 bgInstanceId) const
 
void SetPendingSpectatorInviteInstanceId (uint32 bgInstanceId)
 
uint32 GetPendingSpectatorInviteInstanceId () const
 
bool HasReceivedSpectatorResetFor (ObjectGuid guid)
 
void ClearReceivedSpectatorResetFor ()
 
void AddReceivedSpectatorResetFor (ObjectGuid guid)
 
void RemoveReceivedSpectatorResetFor (ObjectGuid guid)
 
void setRuneWeaponGUID (ObjectGuid guid)
 
ObjectGuid getRuneWeaponGUID ()
 
bool CanSeeDKPet () const
 
void SetShowDKPet (bool on)
 
void PrepareCharmAISpells ()
 
bool NeedToSaveGlyphs ()
 
void SetNeedToSaveGlyphs (bool val)
 
uint32 GetMountBlockId ()
 
void SetMountBlockId (uint32 mount)
 
float GetRealParry () const
 
float GetRealDodge () const
 
const PlayerTalentMapGetTalentMap () const
 
uint32 GetNextSave () const
 
SpellModList const & GetSpellModList (uint32 type) const
 
void SetServerSideVisibility (ServerSideVisibilityType type, AccountTypes sec)
 
void SetServerSideVisibilityDetect (ServerSideVisibilityType type, AccountTypes sec)
 
void SetFarSightDistance (float radius)
 
void ResetFarSightDistance ()
 
Optional< float > GetFarSightDistance () const
 
float GetSightRange (WorldObject const *target=nullptr) const override
 
bool IsWorldObjectOutOfSightRange (WorldObject const *target) const
 
std::string GetPlayerName ()
 
PlayerSetting GetPlayerSetting (std::string const &source, uint32 index)
 
void UpdatePlayerSetting (std::string const &source, uint32 index, uint32 value)
 
void SendSystemMessage (std::string_view msg, bool escapeCharacters=false)
 
std::string GetDebugInfo () const override
 
bool IsExpectingChangeTransport () const
 
void SetExpectingChangeTransport (bool state)
 
uint32 GetPendingFlightChange () const
 
void SetPendingFlightChange (uint32 counter)
 
void SetMapChangeOrderCounter ()
 
uint32 GetMapChangeOrderCounter ()
 
const PendingSpellCastRequestGetCastRequest (uint32 category) const
 
bool CanExecutePendingSpellCastRequest (SpellInfo const *spellInfo)
 
void ExecuteOrCancelSpellCastRequest (PendingSpellCastRequest *castRequest, bool isCancel=false)
 
bool CanRequestSpellCast (SpellInfo const *spellInfo)
 
- Public Member Functions inherited from Unit
 ~Unit () override
 
void Update (uint32 time) override
 
UnitAIGetAI ()
 
void SetAI (UnitAI *newAI)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void CleanupBeforeRemoveFromMap (bool finalCleanup)
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
virtual bool isBeingLoaded () const
 
bool IsDuringRemoveFromWorld () const
 
void SetUInt32Value (uint16 index, uint32 value)
 
UnitGetOwner () const
 
ObjectGuid GetOwnerGUID () const
 
void SetOwnerGUID (ObjectGuid owner)
 
ObjectGuid GetCreatorGUID () const
 
void SetCreatorGUID (ObjectGuid creator)
 
ObjectGuid GetMinionGUID () const
 
void SetMinionGUID (ObjectGuid guid)
 
ObjectGuid GetCharmerGUID () const
 
void SetCharmerGUID (ObjectGuid owner)
 
ObjectGuid GetCharmGUID () const
 
void SetPetGUID (ObjectGuid guid)
 
ObjectGuid GetPetGUID () const
 
void SetCritterGUID (ObjectGuid guid)
 
ObjectGuid GetCritterGUID () const
 
ObjectGuid GetTransGUID () const override
 
PetToPet ()
 
TotemToTotem ()
 
TempSummonToTempSummon ()
 
const TempSummonToTempSummon () const
 
void AddUnitState (uint32 f)
 
bool HasUnitState (const uint32 f) const
 
void ClearUnitState (uint32 f)
 
uint32 GetUnitState () const
 
uint32 HasUnitTypeMask (uint32 mask) const
 
void AddUnitTypeMask (uint32 mask)
 
uint32 GetUnitTypeMask () const
 
UnitFlags GetUnitFlags () const
 
bool HasUnitFlag (UnitFlags flags) const
 
void SetUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h. More...
 
void RemoveUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h. More...
 
void ReplaceAllUnitFlags (UnitFlags flags)
 Remove the Unit flag specify only. More...
 
UnitFlags2 GetUnitFlags2 () const
 Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h. More...
 
bool HasUnitFlag2 (UnitFlags2 flags) const
 
void SetUnitFlag2 (UnitFlags2 flags)
 
void RemoveUnitFlag2 (UnitFlags2 flags)
 
void ReplaceAllUnitFlags2 (UnitFlags2 flags)
 
void SetEmoteState (Emote emoteState)
 
void ClearEmoteState ()
 Sets emote state (looping emote). Emotes available in SharedDefines.h. More...
 
NPCFlags GetNpcFlags () const
 Clears emote state (looping emote) More...
 
bool HasNpcFlag (NPCFlags flags) const
 
void SetNpcFlag (NPCFlags flags)
 
void RemoveNpcFlag (NPCFlags flags)
 
void ReplaceAllNpcFlags (NPCFlags flags)
 
uint32 GetDynamicFlags () const override
 
void ReplaceAllDynamicFlags (uint32 flag) override
 
void AddUnitMovementFlag (uint32 f)
 
void RemoveUnitMovementFlag (uint32 f)
 
bool HasUnitMovementFlag (uint32 f) const
 
uint32 GetUnitMovementFlags () const
 
void SetUnitMovementFlags (uint32 f)
 
void AddExtraUnitMovementFlag (uint16 f)
 
void RemoveExtraUnitMovementFlag (uint16 f)
 
uint16 HasExtraUnitMovementFlag (uint16 f) const
 
uint16 GetExtraUnitMovementFlags () const
 
void SetExtraUnitMovementFlags (uint16 f)
 
bool IsCrowdControlled () const
 
bool IsImmobilizedState () const
 
bool IsSummon () const
 
bool IsGuardian () const
 
bool IsControllableGuardian () const
 
bool IsPet () const
 
bool IsHunterPet () const
 
bool IsTotem () const
 
bool IsVehicle () const
 
bool IsVendor () const
 
bool IsTrainer () const
 
bool IsQuestGiver () const
 
bool IsGossip () const
 
bool IsTaxi () const
 
bool IsGuildMaster () const
 
bool IsBattleMaster () const
 
bool IsBanker () const
 
bool IsInnkeeper () const
 
bool IsSpiritHealer () const
 
bool IsSpiritGuide () const
 
bool IsTabardDesigner () const
 
bool IsAuctioner () const
 
bool IsArmorer () const
 
bool IsServiceProvider () const
 
bool IsSpiritService () const
 
uint32 GetCreatureType () const
 
uint32 GetCreatureTypeMask () const
 
bool IsCritter () const
 
uint8 getRace (bool original=false) const
 
void setRace (uint8 race)
 
uint32 getRaceMask () const
 
DisplayRace GetDisplayRaceFromModelId (uint32 modelId) const
 
DisplayRace GetDisplayRace () const
 
uint8 getClass () const
 
virtual bool IsClass (Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
 
uint32 getClassMask () const
 
uint8 getGender () const
 
uint32 GetFaction () const
 
FactionTemplateEntry const * GetFactionTemplateEntry () const
 
void SetFaction (uint32 faction)
 
void RestoreFaction ()
 
uint32 GetOldFactionId () const
 
ObjectGuid GetTarget () const
 
virtual void SetTarget (ObjectGuid=ObjectGuid::Empty)=0
 
bool isTargetableForAttack (bool checkFakeDeath=true, Unit const *byWho=nullptr) const
 
bool IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell=nullptr) const
 
bool _IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
 
bool IsValidAssistTarget (Unit const *target) const
 
bool _IsValidAssistTarget (Unit const *target, SpellInfo const *bySpell) const
 
bool IsClientControlled (Player const *exactClient=nullptr) const
 
Player const * GetClientControlling () const
 
float GetBoundaryRadius () const
 
float GetCombatReach () const override
 
float GetMeleeReach () const
 
bool IsWithinRange (Unit const *obj, float dist) const
 
bool IsWithinBoundaryRadius (const Unit *obj) const
 
bool IsWithinCombatRange (Unit const *obj, float dist2compare) const
 
bool IsWithinMeleeRange (Unit const *obj, float dist=0.f) const
 
float GetMeleeRange (Unit const *target) const
 
void setAttackTimer (WeaponAttackType type, int32 time)
 
void resetAttackTimer (WeaponAttackType type=BASE_ATTACK)
 
int32 getAttackTimer (WeaponAttackType type) const
 
bool isAttackReady (WeaponAttackType type=BASE_ATTACK) const
 
virtual SpellSchoolMask GetMeleeDamageSchoolMask (WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const =0
 
bool GetRandomContactPoint (Unit const *target, float &x, float &y, float &z, bool force=false) const
 
UnitgetAttackerForHelper () const
 
bool Attack (Unit *victim, bool meleeAttack)
 
void CastStop (uint32 except_spellid=0, bool withInstant=true)
 Interrupt the unit cast for all the current spells. More...
 
bool AttackStop ()
 Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client. More...
 
void RemoveAllAttackers ()
 Remove all units in m_attackers list and send them AttackStop() More...
 
AttackerSet const & getAttackers () const
 
bool GetMeleeAttackPoint (Unit *attacker, Position &pos)
 
bool isAttackingPlayer () const
 
UnitGetVictim () const
 
void CombatStop (bool includingCast=false)
 
void CombatStopWithPets (bool includingCast=false)
 
void StopAttackFaction (uint32 faction_id)
 
void StopAttackingInvalidTarget ()
 
UnitSelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
UnitSelectNearbyNoTotemTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
void SendMeleeAttackStop (Unit *victim=nullptr)
 Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead. More...
 
void SendMeleeAttackStart (Unit *victim, Player *sendTo=nullptr)
 
uint32 GetAttackTime (WeaponAttackType att) const
 
void SetAttackTime (WeaponAttackType att, uint32 val)
 
void ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply)
 
void ApplyCastTimePercentMod (float val, bool apply)
 
void SetImmuneToAll (bool apply, bool keepCombat=false)
 
bool IsImmuneToAll () const
 
void SetImmuneToPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToPC () const
 
void SetImmuneToNPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToNPC () const
 
bool IsEngaged () const
 
bool IsEngagedBy (Unit const *who) const
 
bool IsInCombat () const
 
bool IsInCombatWith (Unit const *who) const
 
bool IsPetInCombat () const
 
void CombatStart (Unit *target, bool initialAggro=true)
 
void CombatStartOnCast (Unit *target, bool initialAggro=true, uint32 duration=0)
 
void SetInCombatState (bool PvP, Unit *enemy=nullptr, uint32 duration=0)
 
void SetInCombatWith (Unit *enemy, uint32 duration=0)
 
void ClearInCombat ()
 
void ClearInPetCombat ()
 
uint32 GetCombatTimer () const
 
void SetCombatTimer (uint32 timer)
 
bool CanHaveThreatList (bool skipAliveCheck=false) const
 
void AddThreat (Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
 
float ApplyTotalThreatModifier (float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
void TauntApply (Unit *victim)
 
void TauntFadeOut (Unit *taunter)
 
ThreatMgrGetThreatMgr ()
 
ThreatMgr const & GetThreatMgr () const
 
void addHatedBy (HostileReference *pHostileReference)
 
void removeHatedBy (HostileReference *)
 
HostileRefMgrgetHostileRefMgr ()
 
void SetRedirectThreat (ObjectGuid guid, uint32 pct)
 
void ResetRedirectThreat ()
 
void ModifyRedirectThreat (int32 amount)
 
uint32 GetRedirectThreatPercent ()
 
UnitGetRedirectThreatTarget () const
 
void SetLastDamagedTargetGuid (ObjectGuid const &guid)
 
ObjectGuid const & GetLastDamagedTargetGuid () const
 
void AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
 
bool haveOffhandWeapon () const
 
bool CanDualWield () const
 
virtual void SetCanDualWield (bool value)
 
virtual void SetDualWieldMode (DualWieldMode mode)
 
virtual bool HasWeapon (WeaponAttackType type) const =0
 
bool HasMainhandWeapon () const
 
bool HasOffhandWeapon () const
 
bool HasRangedWeapon () const
 
bool hasMainhandWeaponForAttack () const
 
virtual bool HasWeaponForAttack (WeaponAttackType type) const
 
bool HasMainhandWeaponForAttack () const
 
bool HasOffhandWeaponForAttack () const
 
bool HasRangedWeaponForAttack () const
 
bool CanUseAttackType (WeaponAttackType attacktype) const
 
void HandleProcExtraAttackFor (Unit *victim, uint32 count)
 
void SetLastExtraAttackSpell (uint32 spellId)
 
uint32 GetLastExtraAttackSpell () const
 
void AddExtraAttacks (uint32 count)
 
uint8 GetComboPoints (Unit const *who=nullptr) const
 
uint8 GetComboPoints (ObjectGuid const &guid) const
 
UnitGetComboTarget () const
 
ObjectGuid const GetComboTargetGUID () const
 
void AddComboPoints (Unit *target, int8 count)
 
void AddComboPoints (int8 count)
 
void ClearComboPoints ()
 
void AddComboPointHolder (Unit *unit)
 
void RemoveComboPointHolder (Unit *unit)
 
void ClearComboPointHolders ()
 
void SetContestedPvP (Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
 
bool IsContestedGuard () const
 
bool RespondsToCallForHelp () const
 
bool IsInSanctuary () const
 
bool IsPvP () const
 
bool IsFFAPvP () const
 
void SetPvP (bool state)
 
float GetStat (Stats stat) const
 
void SetStat (Stats stat, int32 val)
 
Stats GetStatByAuraGroup (UnitMods unitMod) const
 
float GetCreateStat (Stats stat) const
 
void SetCreateStat (Stats stat, float val)
 
float GetPosStat (Stats stat) const
 
float GetNegStat (Stats stat) const
 
void InitStatBuffMods ()
 
bool HandleStatModifier (UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
 
void SetModifierValue (UnitMods unitMod, UnitModifierType modifierType, float value)
 
float GetModifierValue (UnitMods unitMod, UnitModifierType modifierType) const
 
float GetTotalStatValue (Stats stat, float additionalValue=0.0f) const
 
void SetCanModifyStats (bool modifyStats)
 
bool CanModifyStats () const
 
void ApplyStatBuffMod (Stats stat, float val, bool apply)
 
void ApplyStatPercentBuffMod (Stats stat, float val, bool apply)
 
uint8 GetLevel () const
 
uint8 getLevelForTarget (WorldObject const *) const override
 
void SetLevel (uint8 lvl, bool showLevelChange=true)
 
uint32 GetHealth () const
 
uint32 GetMaxHealth () const
 
float GetHealthPct () const
 
int32 GetHealthGain (int32 dVal)
 
uint32 GetCreateHealth () const
 
bool IsFullHealth () const
 
bool HealthBelowPct (int32 pct) const
 
bool HealthBelowPctDamaged (int32 pct, uint32 damage) const
 
bool HealthAbovePct (int32 pct) const
 
bool HealthAbovePctHealed (int32 pct, uint32 heal) const
 
uint32 CountPctFromMaxHealth (int32 pct) const
 
uint32 CountPctFromCurHealth (int32 pct) const
 
void SetHealth (uint32 val)
 
void SetMaxHealth (uint32 val)
 
void SetFullHealth ()
 
int32 ModifyHealth (int32 val)
 
void SetCreateHealth (uint32 val)
 
Powers getPowerType () const
 
virtual bool HasActivePowerType (Powers power)
 
Powers GetPowerTypeByAuraGroup (UnitMods unitMod) const
 
uint32 GetPower (Powers power) const
 
uint32 GetMaxPower (Powers power) const
 
float GetPowerPct (Powers power) const
 
uint32 GetCreatePowers (Powers power) const
 
void setPowerType (Powers power)
 
void SetPower (Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
 
void SetMaxPower (Powers power, uint32 val)
 
int32 ModifyPower (Powers power, int32 val, bool withPowerUpdate=true)
 
int32 ModifyPowerPct (Powers power, float pct, bool apply=true)
 
void RewardRage (uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
 
uint32 GetCreateMana () const
 
void SetCreateMana (uint32 val)
 
bool CanRestoreMana (SpellInfo const *spellInfo) const
 
void SetLastManaUse (uint32 spellCastTime)
 
bool IsUnderLastManaUseEffect () const
 
float GetAPMultiplier (WeaponAttackType attType, bool normalized)
 
uint32 GetArmor () const
 
void SetArmor (int32 val)
 
float GetUnitDodgeChance () const
 
float GetUnitParryChance () const
 
float GetUnitBlockChance () const
 
float GetUnitMissChance (WeaponAttackType attType) const
 
float GetUnitCriticalChance (WeaponAttackType attackType, Unit const *victim) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
 
bool CanApplyResilience () const
 
virtual uint32 GetShieldBlockValue () const =0
 
uint32 GetShieldBlockValue (uint32 soft_cap, uint32 hard_cap) const
 
uint32 GetUnitMeleeSkill (Unit const *target=nullptr) const
 
uint32 GetDefenseSkillValue (Unit const *target=nullptr) const
 
uint32 GetWeaponSkillValue (WeaponAttackType attType, Unit const *target=nullptr) const
 
int32 GetMechanicResistChance (SpellInfo const *spell)
 
uint32 GetResistance (SpellSchoolMask mask) const
 
uint32 GetResistance (SpellSchools school) const
 
float GetResistanceBuffMods (SpellSchools school, bool positive) const
 
void SetResistance (SpellSchools school, int32 val)
 
void SetResistanceBuffMods (SpellSchools school, bool positive, float val)
 
void ApplyResistanceBuffModsMod (SpellSchools school, bool positive, float val, bool apply)
 
void ApplyResistanceBuffModsPercentMod (SpellSchools school, bool positive, float val, bool apply)
 
uint16 GetMaxSkillValueForLevel (Unit const *target=nullptr) const
 
float GetTotalAuraModValue (UnitMods unitMod) const
 
SpellSchools GetSpellSchoolByAuraGroup (UnitMods unitMod) const
 
float GetTotalAttackPowerValue (WeaponAttackType attType, Unit *pVictim=nullptr) const
 
float GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
 
void SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
 
virtual bool UpdateStats (Stats stat)=0
 
virtual bool UpdateAllStats ()=0
 
virtual void UpdateResistances (uint32 school)=0
 
virtual void UpdateAllResistances ()
 
virtual void UpdateArmor ()=0
 
virtual void UpdateMaxHealth ()=0
 
virtual void UpdateMaxPower (Powers power)=0
 
virtual void UpdateAttackPowerAndDamage (bool ranged=false)=0
 
virtual void UpdateDamagePhysical (WeaponAttackType attType)
 
void DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss)
 
void DealSpellDamage (SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
 
void DealDamageShieldDamage (Unit *victim)
 
void KillSelf (bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
uint32 CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
 
virtual void CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex=0)=0
 
void CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
 
void CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
 
int32 CalculateSpellDamage (Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
 
float CalculateDefaultCoefficient (SpellInfo const *spellInfo, DamageEffectType damagetype) const
 
uint32 MeleeDamageBonusDone (Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
uint32 MeleeDamageBonusTaken (Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
int32 SpellBaseDamageBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseDamageBonusTaken (SpellSchoolMask schoolMask, bool isDoT=false)
 
float SpellPctDamageModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
 
int32 CalculateAOEDamageReduction (int32 damage, uint32 schoolMask, bool npcCaster) const
 
uint32 GetMeleeDamageReduction (uint32 damage) const
 
uint32 GetRangedDamageReduction (uint32 damage) const
 
uint32 GetSpellDamageReduction (uint32 damage) const
 
float GetMeleeCritChanceReduction () const
 
float GetRangedCritChanceReduction () const
 
float GetSpellCritChanceReduction () const
 
uint32 GetMeleeCritDamageReduction (uint32 damage) const
 
uint32 GetRangedCritDamageReduction (uint32 damage) const
 
uint32 GetSpellCritDamageReduction (uint32 damage) const
 
CharmInfoGetCharmInfo ()
 
CharmInfoInitCharmInfo ()
 
UnitGetCharmer () const
 
UnitGetCharm () const
 
UnitGetCharmerOrOwner () const
 
UnitGetCharmerOrOwnerOrSelf () const
 
PlayerGetCharmerOrOwnerPlayerOrPlayerItself () const
 
ObjectGuid GetCharmerOrOwnerGUID () const
 
ObjectGuid GetCharmerOrOwnerOrOwnGUID () const
 
PlayerGetAffectingPlayer () const
 
UnitGetFirstControlled () const
 
bool IsControlledByPlayer () const
 
bool IsCreatedByPlayer () const
 
bool IsCharmedOwnedByPlayerOrPlayer () const
 
bool IsCharmed () const
 
bool isPossessed () const
 
bool isPossessedByPlayer () const
 
bool isPossessing () const
 
bool isPossessing (Unit *u) const
 
void SetCharm (Unit *target, bool apply)
 
bool SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr)
 
void UpdateCharmAI ()
 
void RemoveCharmedBy (Unit *charmer)
 
void RemoveCharmAuras ()
 
void RemoveAllControlled (bool onDeath=false)
 
void DeleteCharmInfo ()
 
virtual bool HasSpellCooldown (uint32) const
 
virtual bool HasSpellItemCooldown (uint32, uint32) const
 
virtual void AddSpellCooldown (uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns)
 
AuraAddAura (uint32 spellId, Unit *target)
 
AuraAddAura (SpellInfo const *spellInfo, uint8 effMask, Unit *target)
 
void SetAuraStack (uint32 spellId, Unit *target, uint32 stack)
 
Aura_TryStackingOrRefreshingExistingAura (SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false)
 
void _AddAura (UnitAura *aura, Unit *caster)
 
AuraApplication_CreateAuraApplication (Aura *aura, uint8 effMask)
 
void _ApplyAuraEffect (Aura *aura, uint8 effIndex)
 
void _ApplyAura (AuraApplication *aurApp, uint8 effMask)
 
void _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
 
void _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode)
 
void _RemoveNoStackAuraApplicationsDueToAura (Aura *aura)
 
void _RemoveNoStackAurasDueToAura (Aura *aura)
 
bool _IsNoStackAuraDueToAura (Aura *appliedAura, Aura *existingAura) const
 
void _RegisterAuraEffect (AuraEffect *aurEff, bool apply)
 
AuraMapGetOwnedAuras ()
 
AuraMap const & GetOwnedAuras () const
 
void RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
 
AuraApplicationMapGetAppliedAuras ()
 
AuraApplicationMap const & GetAppliedAuras () const
 
void RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveBindSightAuras ()
 
void RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (std::function< bool(Aura const *)> const &check)
 
void RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check)
 
void RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
 
void RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
 
void RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid)
 
void RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
 
void RemoveNotOwnSingleTargetAuras ()
 
void RemoveAurasWithInterruptFlags (uint32 flag, uint32 except=0, bool isAutoshot=false)
 
void RemoveAurasWithAttribute (uint32 flags)
 
void RemoveAurasWithFamily (SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID)
 
void RemoveAurasWithMechanic (uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
 
void RemoveMovementImpairingAuras (bool withRoot)
 
void RemoveAurasByShapeShift ()
 
void RemoveAreaAurasDueToLeaveWorld ()
 
void RemoveAllAuras ()
 
void RemoveArenaAuras ()
 
void RemoveAllAurasOnDeath ()
 
void RemoveAllAurasRequiringDeadTarget ()
 
void RemoveAllAurasExceptType (AuraType type)
 
void RemoveEvadeAuras ()
 
void DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime)
 
void _RemoveAllAuraStatMods ()
 
void _ApplyAllAuraStatMods ()
 
AuraEffectList const & GetAuraEffectsByType (AuraType type) const
 
AuraListGetSingleCastAuras ()
 
AuraList const & GetSingleCastAuras () const
 
AuraEffectGetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectDummy (uint32 spellid) const
 
AuraEffectGetDummyAuraEffect (SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraApplicationGetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
AuraApplicationGetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
void GetDispellableAuraList (Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
 
bool HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const
 
uint32 GetAuraCount (uint32 spellId) const
 
bool HasAuras (SearchMethod sm, std::vector< uint32 > &spellIds) const
 Check if unit has ANY or ALL specified auras. More...
 
template<typename... Auras>
bool HasAnyAuras (Auras... spellIds) const
 Checks if the unit has ANY specified auras. More...
 
template<typename... Auras>
bool HasAllAuras (Auras... spellIds) const
 Checks if the unit has ALL specified auras. More...
 
bool HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
bool HasAuraType (AuraType auraType) const
 
bool HasAuraTypeWithCaster (AuraType auratype, ObjectGuid caster) const
 
bool HasAuraTypeWithMiscvalue (AuraType auratype, int32 miscvalue) const
 
bool HasAuraTypeWithAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
bool HasAuraTypeWithValue (AuraType auratype, int32 value) const
 
bool HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const
 
bool HasNegativeAuraWithInterruptFlag (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasVisibleAuraType (AuraType auraType) const
 
bool HasNegativeAuraWithAttribute (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasAuraWithMechanic (uint32 mechanicMask) const
 
bool HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, uint32 familyFlags) const
 
bool HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const
 
bool HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const
 
AuraEffectIsScriptOverriden (SpellInfo const *spell, int32 script) const
 
uint32 GetDiseasesByCaster (ObjectGuid casterGUID, uint8 mode=0)
 
uint32 GetDoTsByCaster (ObjectGuid casterGUID) const
 
int32 GetTotalAuraModifierAreaExclusive (AuraType auratype) const
 
int32 GetTotalAuraModifier (AuraType auratype) const
 
float GetTotalAuraMultiplier (AuraType auratype) const
 
int32 GetMaxPositiveAuraModifier (AuraType auratype)
 
int32 GetMaxNegativeAuraModifier (AuraType auratype) const
 
int32 GetTotalAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
float GetTotalAuraMultiplierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetMaxPositiveAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
 
int32 GetMaxNegativeAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetTotalAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
float GetTotalAuraMultiplierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxPositiveAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxNegativeAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetTotalAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
float GetTotalAuraMultiplierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxPositiveAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxNegativeAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
VisibleAuraMap const * GetVisibleAuras ()
 
AuraApplicationGetVisibleAura (uint8 slot)
 
void SetVisibleAura (uint8 slot, AuraApplication *aur)
 
void RemoveVisibleAura (uint8 slot)
 
void ModifyAuraState (AuraStateType flag, bool apply)
 
uint32 BuildAuraStateUpdateForTarget (Unit *target) const
 
bool HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
 
bool CanProc ()
 
void SetCantProc (bool apply)
 
void ProcDamageAndSpellFor (bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
void GetProcAurasTriggeredOnEvent (std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
 
void TriggerAurasProcOnEvent (CalcDamageInfo &damageInfo)
 
void TriggerAurasProcOnEvent (std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo)
 
void TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, std::list< AuraApplication * > &procAuras)
 
float GetWeaponProcChance () const
 
float GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
 
PlayerGetSpellModOwner () const
 
SpellGetCurrentSpell (CurrentSpellTypes spellType) const
 
SpellGetCurrentSpell (uint32 spellType) const
 
SpellGetFirstCurrentCastingSpell () const
 
SpellFindCurrentSpellBySpellId (uint32 spell_id) const
 
int32 GetCurrentSpellCastTime (uint32 spell_id) const
 
virtual bool HasSpell (uint32) const
 
void SetCurrentCastedSpell (Spell *pSpell)
 
virtual void ProhibitSpellSchool (SpellSchoolMask, uint32)
 
void SetInstantCast (bool set)
 
bool CanInstantCast () const
 
bool IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
 
void InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
 
float GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
float GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
uint32 GetInterruptMask () const
 
void AddInterruptMask (uint32 mask)
 
void UpdateInterruptMask ()
 
void InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
 
bool isSpellBlocked (Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
 
void FinishSpell (CurrentSpellTypes spellType, bool ok=true)
 
UnitGetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
 
UnitGetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr)
 
float MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
 
SpellMissInfo MeleeSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo MagicSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo SpellHitResult (Unit *victim, SpellInfo const *spell, bool canReflect=false)
 
SpellMissInfo SpellHitResult (Unit *victim, Spell const *spell, bool canReflect=false)
 
void SendHealSpellLog (HealInfo const &healInfo, bool critical=false)
 
int32 HealBySpell (HealInfo &healInfo, bool critical=false)
 
int32 SpellBaseHealingBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseHealingBonusTaken (SpellSchoolMask schoolMask)
 
float SpellPctHealingModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
 
void SendEnergizeSpellLog (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void EnergizeBySpell (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void ApplySpellImmune (uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
 
void ApplySpellDispelImmunity (SpellInfo const *spellProto, DispelType type, bool apply)
 
virtual bool IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr)
 
bool IsImmunedToDamage (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamage (SpellInfo const *spellInfo) const
 
bool IsImmunedToDamage (Spell const *spell) const
 
bool IsImmunedToSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToSchool (SpellInfo const *spellInfo) const
 
bool IsImmunedToSchool (Spell const *spell) const
 
bool IsImmunedToDamageOrSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamageOrSchool (SpellInfo const *spellInfo) const
 
virtual bool IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const
 
bool isBlockCritical ()
 
float SpellDoneCritChance (Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
 
float SpellTakenCritChance (Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
 
float ApplyEffectModifiers (SpellInfo const *spellProto, uint8 effect_index, float value) const
 
int32 CalcSpellDuration (SpellInfo const *spellProto)
 
int32 ModSpellDuration (SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
 
void ModSpellCastTime (SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr)
 
float CalculateLevelPenalty (SpellInfo const *spellProto) const
 
uint32 GetCastingTimeForBonus (SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
 
void CastDelayedSpellWithPeriodicAmount (Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
 
SpellCastResult CastSpell (SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (SpellInfo const *spellInfo, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
void _RegisterDynObject (DynamicObject *dynObj)
 
void _UnregisterDynObject (DynamicObject *dynObj)
 
DynamicObjectGetDynObject (uint32 spellId)
 
bool RemoveDynObject (uint32 spellId)
 
void RemoveAllDynObjects ()
 
GameObjectGetGameObject (uint32 spellId) const
 
void AddGameObject (GameObject *gameObj)
 
void RemoveGameObject (GameObject *gameObj, bool del)
 
void RemoveGameObject (uint32 spellid, bool del)
 
void RemoveAllGameObjects ()
 
bool IsPolymorphed () const
 
bool isFrozen () const
 
bool IsInFlight () const
 
bool IsLevitating () const
 
bool IsWalking () const
 
bool isMoving () const
 
bool isTurning () const
 
bool IsHovering () const
 
bool isSwimming () const
 
virtual bool CanFly () const =0
 
bool IsFlying () const
 
bool IsFalling () const
 
bool IsRooted () const
 
float GetHoverHeight () const
 
virtual bool IsMovementPreventedByCasting () const
 
virtual bool CanEnterWater () const =0
 
virtual bool CanSwim () const
 this method checks the current flag of a unit More...
 
bool CanFreeMove () const
 
bool HasLeewayMovement () const
 
void KnockbackFrom (float x, float y, float speedXY, float speedZ)
 
void JumpTo (float speedXY, float speedZ, bool forward=true)
 
void JumpTo (WorldObject *obj, float speedZ)
 
void UpdateSpeed (UnitMoveType mtype, bool forced)
 
float GetSpeed (UnitMoveType mtype) const
 
float GetSpeedRate (UnitMoveType mtype) const
 
void SetSpeed (UnitMoveType mtype, float rate, bool forced=false)
 
void SetSpeedRate (UnitMoveType mtype, float rate)
 
void propagateSpeedChange ()
 
void SendMonsterMove (float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE)
 
void MonsterMoveWithSpeed (float x, float y, float z, float speed)
 
virtual bool SetWalk (bool enable)
 
void SetDisableGravity (bool disable)
 
virtual bool SetSwim (bool enable)
 
void SetCanFly (bool enable)
 Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity(). More...
 
void SetWaterWalking (bool enable)
 
void SetFeatherFall (bool enable)
 
void SetHover (bool enable)
 
MotionMasterGetMotionMaster ()
 
const MotionMasterGetMotionMaster () const
 
virtual MovementGeneratorType GetDefaultMovementType () const
 -------—End of Pet responses methods-------— More...
 
bool IsStopped () const
 
void StopMoving ()
 
void StopMovingOnCurrentPos ()
 
virtual void PauseMovement (uint32 timer=0, uint8 slot=0)
 Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline. More...
 
void ResumeMovement (uint32 timer=0, uint8 slot=0)
 
void SetControlled (bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
 
void DisableRotate (bool apply)
 
void DisableSpline ()
 
SheathState GetSheath () const
 
virtual void SetSheath (SheathState sheathed)
 
uint8 getStandState () const
 
bool IsSitState () const
 
bool IsStandState () const
 
bool IsStandUpOnMovementState () const
 
void SetStandState (uint8 state)
 
void SetStandFlags (uint8 flags)
 
void RemoveStandFlags (uint8 flags)
 
DeathState getDeathState ()
 
virtual void setDeathState (DeathState s, bool despawn=false)
 
bool IsAlive () const
 
bool isDying () const
 
bool isDead () const
 
bool HasGhostAura () const
 
bool HasMountedAura () const
 
bool HasWaterWalkAura () const
 
bool HasFeatherFallAura () const
 
bool HasHoverAura () const
 
bool HasFlyAura () const
 
bool HasSpiritOfRedemptionAura () const
 
bool HasPreventsFleeingAura () const
 
bool HasPreventDurabilityLossAura () const
 
bool HasPreventResurectionAura () const
 
bool HasTransformAura () const
 
bool HasInterruptRegenAura () const
 
bool HasNoPVPCreditAura () const
 
bool HasWaterBreathingAura () const
 
bool HasIgnoreHitDirectionAura () const
 
bool HasSpellMagnetAura () const
 
bool HasOpenStableAura () const
 
bool HasCloneCasterAura () const
 
bool HasReflectSpellsAura () const
 
bool HasDetectAmoreAura () const
 
bool HasAllowOnlyAbilityAura () const
 
bool HasPeriodicDummyAura () const
 
bool HasControlVehicleAura () const
 
bool HasAOECharmAura () const
 
bool HasDetectSpellsAura () const
 
bool HasPacifySilenceAura () const
 
bool HasSilenceAura () const
 
bool HasShapeshiftAura () const
 
bool HasDecreaseSpeedAura () const
 
bool HasPacifyAura () const
 
bool HasIgnoreTargetResistAura () const
 
bool HasIncreaseMountedSpeedAura () const
 
bool HasIncreaseMountedFlightSpeedAura () const
 
bool HasThreatAura () const
 
bool HasAttackerSpellCritChanceAura () const
 
bool HasUnattackableAura () const
 
bool HasHealthRegenInCombatAura () const
 
bool HasRegenDuringCombatAura () const
 
bool HasFearAura () const
 
bool HasConfuseAura () const
 
bool HasRootAura () const
 
bool HasStunAura () const
 
bool HasTauntAura () const
 
bool HasStealthAura () const
 
bool HasStealthDetectAura () const
 
bool HasInvisibilityAura () const
 
bool HasInvisibilityDetectAura () const
 
bool IsHostileTo (Unit const *unit) const
 
bool IsHostileToPlayers () const
 
bool IsFriendlyTo (Unit const *unit) const
 
bool IsNeutralToAll () const
 
void ClearAllReactives ()
 
void StartReactiveTimer (ReactiveType reactive)
 
void UpdateReactives (uint32 p_time)
 
DiminishingLevels GetDiminishing (DiminishingGroup group)
 
void IncrDiminishing (DiminishingGroup group)
 
float ApplyDiminishingToDuration (DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
 
void ApplyDiminishingAura (DiminishingGroup group, bool apply)
 
void ClearDiminishings ()
 
bool IsInPartyWith (Unit const *unit) const
 
bool IsInRaidWith (Unit const *unit) const
 
void GetPartyMembers (std::list< Unit * > &units)
 
UnitGetNextRandomRaidMemberOrPet (float radius)
 
void UpdateAuraForGroup (uint8 slot)
 
ReputationRank GetReactionTo (Unit const *target, bool checkOriginalFaction=false) const
 
ReputationRank GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
 
SharedVisionList const & GetSharedVisionList ()
 
void AddPlayerToVision (Player *player)
 
void RemovePlayerFromVision (Player *player)
 
bool HasSharedVision () const
 
uint32 GetVirtualItemId (uint32 slot) const
 
void SetVirtualItem (uint32 slot, uint32 itemId)
 
bool IsMounted () const
 
uint32 GetMountID () const
 
void Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
 
void Dismount ()
 
bool IsInDisallowedMountForm () const
 
void addFollower (FollowerReference *pRef)
 
void removeFollower (FollowerReference *)
 
virtual float GetFollowAngle () const
 
GuardianGetGuardianPet () const
 
MinionGetFirstMinion () const
 
CreatureGetCompanionPet () const
 
PetCreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0)
 
PetCreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0)
 
bool InitTamedPet (Pet *pet, uint8 level, uint32 spell_id)
 
void SetMinion (Minion *minion, bool apply)
 
void GetAllMinionsByEntry (std::list< Creature * > &Minions, uint32 entry)
 
void RemoveAllMinionsByEntry (uint32 entry)
 
void AddPetAura (PetAura const *petSpell)
 
void RemovePetAura (PetAura const *petSpell)
 
void CastPetAura (PetAura const *aura)
 
bool IsPetAura (Aura const *aura)
 
void PetSpellFail (SpellInfo const *spellInfo, Unit *target, uint32 result)
 
void UnsummonAllTotems (bool onDeath=false)
 
TransportBaseGetDirectTransport () const
 
bool CreateVehicleKit (uint32 id, uint32 creatureEntry)
 Returns the transport this unit is on directly (if on vehicle and transport, return vehicle) More...
 
void RemoveVehicleKit ()
 
VehicleGetVehicleKit () const
 
VehicleGetVehicle () const
 
bool IsOnVehicle (Unit const *vehicle) const
 
UnitGetVehicleBase () const
 
CreatureGetVehicleCreatureBase () const
 
void EnterVehicle (Unit *base, int8 seatId=-1)
 
void EnterVehicleUnattackable (Unit *base, int8 seatId=-1)
 
void ExitVehicle (Position const *exitPosition=nullptr)
 
void ChangeSeat (int8 seatId, bool next=true)
 
bool HandleSpellClick (Unit *clicker, int8 seatId=-1)
 
void _ExitVehicle (Position const *exitPosition=nullptr)
 
void _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr)
 
void HandleEmoteCommand (uint32 emoteId)
 
virtual void Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target)
 
virtual void Say (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void Yell (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void TextEmote (std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (std::string_view text, Language language, Player *target, bool isBossWhisper=false)
 
virtual void Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target)
 
virtual void Say (uint32 textId, WorldObject const *target=nullptr)
 
virtual void Yell (uint32 textId, WorldObject const *target=nullptr)
 
virtual void TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (uint32 textId, Player *target, bool isBossWhisper=false)
 
ShapeshiftForm GetShapeshiftForm () const
 
void SetShapeshiftForm (ShapeshiftForm form)
 
bool IsAttackSpeedOverridenShapeShift () const
 
bool IsInFeralForm () const
 
void setTransForm (uint32 spellid)
 
uint32 getTransForm () const
 
void DeMorph ()
 
virtual float GetNativeObjectScale () const
 
virtual void RecalculateObjectScale ()
 
uint32 GetDisplayId () const
 
virtual void SetDisplayId (uint32 modelId, float displayScale=1.f)
 
uint32 GetNativeDisplayId () const
 
void RestoreDisplayId ()
 
void SetNativeDisplayId (uint32 displayId)
 
uint32 GetModelForForm (ShapeshiftForm form, uint32 spellId)
 
virtual bool IsInWater () const
 
virtual bool IsUnderWater () const
 
void NearTeleportTo (Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void NearTeleportTo (float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void SetInFront (WorldObject const *target)
 
void SetFacingTo (float ori)
 
void SetFacingToObject (WorldObject *object, Milliseconds timed=0ms)
 
bool isInAccessiblePlaceFor (Creature const *c) const
 
bool isInFrontInMap (Unit const *target, float distance, float arc=M_PI) const
 
bool isInBackInMap (Unit const *target, float distance, float arc=M_PI) const
 
float GetCollisionHeight () const override
 Return collision height sent to client. More...
 
float GetCollisionWidth () const override
 this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC More...
 
float GetCollisionRadius () const override
 this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC More...
 
void UpdateOrientation (float orientation)
 Only server-side orientation update, does not broadcast to client. More...
 
void UpdateHeight (float newZ)
 Only server-side height update, does not broadcast to client. More...
 
virtual bool UpdatePosition (float x, float y, float z, float ang, bool teleport=false)
 
bool UpdatePosition (const Position &pos, bool teleport=false)
 
void ProcessPositionDataChanged (PositionFullTerrainStatus const &data) override
 
virtual void ProcessTerrainStatusUpdate ()
 
bool IsVisible () const
 
void SetVisible (bool x)
 
void SetModelVisible (bool on)
 
uint32 GetPhaseByAuras () const
 
void SetPhaseMask (uint32 newPhaseMask, bool update) override
 
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
 
void AddPointedBy (SafeUnitPointer *sup)
 
void RemovePointedBy (SafeUnitPointer *sup)
 
void SendAttackStateUpdate (CalcDamageInfo *damageInfo)
 
void SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
 
void SendComboPoints ()
 
void SendPlaySpellVisual (uint32 id)
 
void SendPlaySpellImpact (ObjectGuid guid, uint32 id)
 
void SendPetActionFeedback (uint8 msg) const
 -------—Pet responses methods--------------— More...
 
void SendPetActionSound (PetAction action) const
 
void SendPetDismissSound () const
 
void SendPetAIReaction (ObjectGuid guid) const
 
void SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo)
 
void SendSpellNonMeleeDamageLog (SpellNonMeleeDamage *log)
 
void SendSpellNonMeleeReflectLog (SpellNonMeleeDamage *log, Unit *attacker)
 
void SendSpellNonMeleeDamageLog (Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false)
 
void SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo)
 
void SendSpellDamageResist (Unit *target, uint32 spellId)
 
void SendSpellDamageImmune (Unit *target, uint32 spellId)
 
void SendTameFailure (uint8 result)
 
void SendTeleportPacket (Position &pos)
 
void SendMovementFlagUpdate (bool self=false)
 
void SendMovementWaterWalking (Player *sendTo)
 
void SendMovementFeatherFall (Player *sendTo)
 
void SendMovementHover (Player *sendTo)
 
void SendChangeCurrentVictimOpcode (HostileReference *pHostileReference)
 
void SendClearThreatListOpcode ()
 
void SendRemoveFromThreatListOpcode (HostileReference *pHostileReference)
 
void SendThreatListUpdate ()
 
void SendClearTarget ()
 
void ExecuteDelayedUnitRelocationEvent ()
 
void ExecuteDelayedUnitAINotifyEvent ()
 
void BuildHeartBeatMsg (WorldPacket *data) const
 
void BuildMovementPacket (ByteBuffer *data) const
 
void OutDebugInfo () const
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from WorldObject
 ~WorldObject () override
 
virtual void Update (uint32 diff)
 
void _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
 
void GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const
 
bool GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
 
void MovePosition (Position &pos, float dist, float angle)
 
Position GetNearPosition (float dist, float angle)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY)
 
Position GetFirstCollisionPosition (float destX, float destY, float destZ)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
void GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
float GetObjectSize () const
 
virtual float GetCombatReach () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (const Position &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
virtual void SetPhaseMask (uint32 newPhaseMask, bool update)
 
uint32 GetPhaseMask () const
 
bool InSamePhase (WorldObject const *obj) const
 
bool InSamePhase (uint32 phasemask) const
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsOutdoors () const
 
LiquidData const & GetLiquidData () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string const &newname)
 
virtual std::string const & GetNameForLocaleIdx (LocaleConstant) const
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (const Position &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (const Position *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (const Position *pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
 
bool IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
Position GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=M_PI) const
 
bool isInBack (WorldObject const *target, float arc=M_PI) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
virtual void CleanupsBeforeDelete (bool finalCleanup=true)
 
virtual void SendMessageToSet (WorldPacket const *data, bool self) const
 
virtual void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const
 
virtual void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const
 
virtual uint8 getLevelForTarget (WorldObject const *) const
 
void PlayDistanceSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectSound (uint32 sound_id, Player *target=nullptr)
 
void PlayRadiusSound (uint32 sound_id, float radius)
 
void PlayDirectMusic (uint32 music_id, Player *target=nullptr)
 
void PlayRadiusMusic (uint32 music_id, float radius)
 
template<typename Worker >
void DoForAllVisiblePlayers (Worker &&worker)
 
template<typename Worker >
void DoForAllVisibleWorldObjects (Worker &&worker)
 
void DestroyForVisiblePlayers ()
 
void SendObjectDeSpawnAnim (ObjectGuid guid)
 
virtual void SaveRespawnTime ()
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
virtual float GetSightRange (WorldObject const *target=nullptr) const
 
bool CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
 
void SendPlayMusic (uint32 Music, bool OnlySelf)
 
virtual void SetMap (Map *map)
 
virtual void ResetMap ()
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
void ClearZoneScript ()
 
ZoneScriptGetZoneScript () const
 
TempSummonSummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
 
TempSummonSummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float distance=0) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &gameobjectList, std::vector< uint32 > const &entries, float maxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &creatureList, std::vector< uint32 > const &entries, float maxSearchRange) const
 
void GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const
 
virtual void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false)
 
virtual void UpdateObjectVisibilityOnCreate ()
 
void BuildUpdate (UpdateDataMapType &data_map) override
 
void GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry)
 
void SetPositionDataUpdate ()
 
void UpdatePositionData ()
 
void AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
void RemoveFromNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
bool NotifyExecuted (uint16 f) const
 
void SetNotified (uint16 f)
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
VisibilityDistanceType GetVisibilityOverrideType () const
 
bool IsVisibilityOverridden () const
 
bool IsZoneWideVisible () const
 
bool IsFarVisible () const
 
float GetVisibilityOverrideDistance () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
bool IsInWintergrasp () const
 
TransportGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
virtual ObjectGuid GetTransGUID () const
 
void SetTransport (Transport *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetMapWaterOrGroundLevel (Position pos, float *ground=nullptr) const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
float GetFloorZ () const
 
float GetMinHeightInWater () const
 Get the minimum height of a object that should be in water to start floating/swim. More...
 
virtual float GetCollisionHeight () const
 
virtual float GetCollisionWidth () const
 
virtual float GetCollisionRadius () const
 
void AddAllowedLooter (ObjectGuid guid)
 
void ResetAllowedLooters ()
 
void SetAllowedLooters (GuidUnorderedSet const looters)
 
bool HasAllowedLooter (ObjectGuid guid) const
 
GuidUnorderedSet const & GetAllowedLooters () const
 
void RemoveAllowedLooter (ObjectGuid guid)
 
virtual bool IsUpdateNeeded ()
 
bool CanBeAddedToMapUpdateList ()
 
std::string GetDebugInfo () const override
 
ObjectVisibilityContainerGetObjectVisibilityContainer ()
 
ObjectVisibilityContainer const & GetObjectVisibilityContainer () const
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
virtual void AddToWorld ()
 
virtual void RemoveFromWorld ()
 
ObjectGuid GetGUID () const
 
PackedGuid const & GetPackGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
virtual void SetObjectScale (float scale)
 
virtual uint32 GetDynamicFlags () const
 
bool HasDynamicFlag (uint32 flag) const
 
virtual void SetDynamicFlag (uint32 flag)
 
virtual void RemoveDynamicFlag (uint32 flag)
 
virtual void ReplaceAllDynamicFlags (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
virtual void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
void BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const
 
virtual void DestroyForPlayer (Player *target, bool onDeath=false) const
 
int32 GetInt32Value (uint16 index) const
 
uint32 GetUInt32Value (uint16 index) const
 
uint64 GetUInt64Value (uint16 index) const
 
float GetFloatValue (uint16 index) const
 
uint8 GetByteValue (uint16 index, uint8 offset) const
 
uint16 GetUInt16Value (uint16 index, uint8 offset) const
 
ObjectGuid GetGuidValue (uint16 index) const
 
void SetInt32Value (uint16 index, int32 value)
 
void SetUInt32Value (uint16 index, uint32 value)
 
void UpdateUInt32Value (uint16 index, uint32 value)
 
void SetUInt64Value (uint16 index, uint64 value)
 
void SetFloatValue (uint16 index, float value)
 
void SetByteValue (uint16 index, uint8 offset, uint8 value)
 
void SetUInt16Value (uint16 index, uint8 offset, uint16 value)
 
void SetInt16Value (uint16 index, uint8 offset, int16 value)
 
void SetGuidValue (uint16 index, ObjectGuid value)
 
void SetStatFloatValue (uint16 index, float value)
 
void SetStatInt32Value (uint16 index, int32 value)
 
bool AddGuidValue (uint16 index, ObjectGuid value)
 
bool RemoveGuidValue (uint16 index, ObjectGuid value)
 
void ApplyModUInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModUInt64Value (uint16 index, int32 val, bool apply)
 
void ApplyModPositiveFloatValue (uint16 index, float val, bool apply)
 
void ApplyModSignedFloatValue (uint16 index, float val, bool apply)
 
void ApplyPercentModFloatValue (uint16 index, float val, bool apply)
 
void SetFlag (uint16 index, uint32 newFlag)
 
void RemoveFlag (uint16 index, uint32 oldFlag)
 
void ToggleFlag (uint16 index, uint32 flag)
 
bool HasFlag (uint16 index, uint32 flag) const
 
void ApplyModFlag (uint16 index, uint32 flag, bool apply)
 
void SetByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
void RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
bool HasByteFlag (uint16 index, uint8 offset, uint8 flag) const
 
void SetFlag64 (uint16 index, uint64 newFlag)
 
void RemoveFlag64 (uint16 index, uint64 oldFlag)
 
void ToggleFlag64 (uint16 index, uint64 flag)
 
bool HasFlag64 (uint16 index, uint64 flag) const
 
void ApplyModFlag64 (uint16 index, uint64 flag, bool apply)
 
void ClearUpdateMask (bool remove)
 
uint16 GetValuesCount () const
 
virtual bool hasQuest (uint32) const
 
virtual bool hasInvolvedQuest (uint32) const
 
virtual void BuildUpdate (UpdateDataMapType &)
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &)
 
void SetFieldNotifyFlag (uint16 flag)
 
void RemoveFieldNotifyFlag (uint16 flag)
 
void ForceValuesUpdateAtIndex (uint32)
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
bool IsCreature () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
bool IsUnit () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
bool IsGameObject () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
bool IsCorpse () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
bool IsDynamicObject () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
bool IsItem () const
 
virtual void Heartbeat ()
 
virtual std::string GetDebugInfo () const
 
template<typename... T>
bool EntryEquals (T... entries) const
 
- Public Member Functions inherited from WorldLocation
 WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
 WorldLocation (uint32 mapId, Position const &position)
 
void WorldRelocate (const WorldLocation &loc)
 
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
void SetMapId (uint32 mapId)
 
uint32 GetMapId () const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const
 
void GetWorldLocation (WorldLocation *location) const
 
WorldLocation GetWorldLocation () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
 Position (float x=0, float y=0, float z=0, float o=0)
 
 Position (Position const &loc)
 
 Position (Position &&)=default
 
Positionoperator= (const Position &)=default
 
Positionoperator= (Position &&)=default
 
bool operator== (Position const &a) const
 
bool operator!= (Position const &a)
 
bool operator!= (Position const &a) const
 
 operator G3D::Vector3 () const
 
void Relocate (float x, float y)
 
void Relocate (float x, float y, float z)
 
void Relocate (float x, float y, float z, float orientation)
 
void Relocate (const Position &pos)
 
void Relocate (const Position *pos)
 
void RelocatePolarOffset (float angle, float dist, float z=0.0f)
 
void RelocateOffset (const Position &offset)
 
void SetOrientation (float orientation)
 
float GetPositionX () const
 
float GetPositionY () const
 
float GetPositionZ () const
 
float GetOrientation () const
 
void GetPosition (float &x, float &y) const
 
void GetPosition (float &x, float &y, float &z) const
 
void GetPosition (float &x, float &y, float &z, float &o) const
 
Position GetPosition () const
 
Position::PositionXYZStreamer PositionXYZStream ()
 
Position::PositionXYZOStreamer PositionXYZOStream ()
 
bool IsPositionValid () const
 
float GetExactDist2dSq (const float x, const float y) const
 
float GetExactDist2dSq (Position const &pos) const
 
float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
float GetExactDistSq (float x, float y, float z) const
 
float GetExactDistSq (Position const &pos) const
 
float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (const Position &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAngle (const Position *pos) const
 
float GetAngle (float x, float y) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float GetRelativeAngle (const Position *pos) const
 
float GetRelativeAngle (float x, float y) const
 
float ToAbsoluteAngle (float relAngle) const
 
void GetSinCos (float x, float y, float &vsin, float &vcos) const
 
bool IsInDist2d (float x, float y, float dist) const
 
bool IsInDist2d (const Position *pos, float dist) const
 
bool IsInDist (float x, float y, float z, float dist) const
 
bool IsInDist (const Position *pos, float dist) const
 
bool IsWithinBox (const Position &center, float xradius, float yradius, float zradius) const
 
bool HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const
 
bool HasInLine (Position const *pos, float width) const
 
bool HasInLine (Position const *pos, float objSize, float width) const
 
std::string ToString () const
 
- Public Member Functions inherited from GridObject< Player >
bool IsInGrid () const
 
void AddToGrid (GridRefMgr< Player > &m)
 
void RemoveFromGrid ()
 

Static Public Member Functions

static bool BuildEnumData (PreparedQueryResult result, WorldPacket *data)
 
static WeaponAttackType GetAttackBySlot (uint8 slot)
 
static bool IsInventoryPos (uint16 pos)
 
static bool IsInventoryPos (uint8 bag, uint8 slot)
 
static bool IsEquipmentPos (uint16 pos)
 
static bool IsEquipmentPos (uint8 bag, uint8 slot)
 
static bool IsBagPos (uint16 pos)
 
static bool IsBankPos (uint16 pos)
 
static bool IsBankPos (uint8 bag, uint8 slot)
 
static uint32 GetDefaultGossipMenuForSource (WorldObject *source)
 
static uint32 GetZoneIdFromDB (ObjectGuid guid)
 
static bool LoadPositionFromDB (uint32 &mapid, float &x, float &y, float &z, float &o, bool &in_flight, ObjectGuid::LowType guid)
 
static bool IsValidGender (uint8 Gender)
 
static void Customize (CharacterCustomizeInfo const *customizeInfo, CharacterDatabaseTransaction trans)
 
static void SavePositionInDB (uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid)
 
static void SavePositionInDB (WorldLocation const &loc, uint16 zoneId, ObjectGuid guid, CharacterDatabaseTransaction trans)
 
static void DeleteFromDB (ObjectGuid::LowType lowGuid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
 
static void DeleteOldCharacters ()
 
static void DeleteOldCharacters (uint32 keepDays)
 
static void DeleteOldRecoveryItems ()
 
static void DeleteOldRecoveryItems (uint32 keepDays)
 
static void RemoveFromGroup (Group *group, ObjectGuid guid, RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=nullptr)
 
static void RemovePetitionsAndSigns (ObjectGuid guid, uint32 type)
 
static uint32 GetArenaTeamIdFromDB (ObjectGuid guid, uint8 slot)
 
static void LeaveAllArenaTeams (ObjectGuid guid)
 
static void ResetInstances (ObjectGuid guid, uint8 method, bool isRaid)
 Reset all solo instances and optionally send a message on success for each. More...
 
static void OfflineResurrect (ObjectGuid const &guid, CharacterDatabaseTransaction trans)
 
static TeamId TeamIdForRace (uint8 race)
 
static DrunkenState GetDrunkenstateByValue (uint8 value)
 
- Static Public Member Functions inherited from Unit
static void ApplyResilience (Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
 
static float GetEffectiveResistChance (Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim)
 
static uint32 DealDamage (Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
 
static void DealDamageMods (Unit const *victim, uint32 &damage, uint32 *absorb)
 
static void Kill (Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
static bool IsDamageReducedByArmor (SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
 
static uint32 CalcArmorReducedDamage (Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
 
static uint32 SpellCriticalDamageBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void ProcDamageAndSpell (Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
static int32 DealHeal (Unit *healer, Unit *victim, uint32 addhealth)
 
static uint32 SpellCriticalHealingBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void CalcAbsorbResist (DamageInfo &dmgInfo, bool Splited=false)
 
static void CalcHealAbsorb (HealInfo &healInfo)
 
static void HandleSafeUnitPointersOnDelete (Unit *thisUnit)
 
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 

Public Attributes

std::string autoReplyMsg
 
PlayerTaxi m_taxi
 
time_t m_logintime
 
time_t m_Last_tick
 
uint32 m_Played_time [MAX_PLAYED_TIME_INDEX]
 
bool m_mailsUpdated
 
uint8 unReadMails
 
time_t m_nextMailDelivereTime
 
ItemMap mMitems
 
PvPInfo pvpInfo
 
std::unique_ptr< DuelInfoduel
 
PlayerMenuPlayerTalkClass
 
std::vector< ItemSetEffect * > ItemSetEff
 
SafeUnitPointer m_mover
 
WorldObjectm_seer
 
std::set< Unit * > m_isInSharedVisionOf
 
uint32 m_recallMap
 
float m_recallX
 
float m_recallY
 
float m_recallZ
 
float m_recallO
 
uint32 m_homebindMapId
 
uint16 m_homebindAreaId
 
float m_homebindX
 
float m_homebindY
 
float m_homebindZ
 
std::vector< Unit * > m_newVisible
 
uint8 m_forced_speed_changes [MAX_MOVE_TYPE]
 
DFQuestsDoneList m_DFQuests
 
uint32 m_HomebindTimer
 
bool m_InstanceValid
 
Spellm_spellModTakingSpell
 
bool isDebugAreaTriggers
 
uint32 m_pendingSpectatorForBG
 
uint32 m_pendingSpectatorInviteInstanceId
 
GuidSet m_receivedSpectatorResetFor
 
ObjectGuid m_drwGUID
 
uint32 m_charmUpdateTimer
 
std::deque< PendingSpellCastRequestSpellQueue
 
- Public Attributes inherited from Unit
uint32 m_extraAttacks
 
DualWieldMode _dualWieldMode
 
ControlSet m_Controlled
 
SafeUnitPointer m_movedByPlayer
 
ObjectGuid m_SummonSlot [MAX_SUMMON_SLOT]
 
ObjectGuid m_ObjectSlot [MAX_GAMEOBJECT_SLOT]
 
float m_modMeleeHitChance
 
float m_modRangedHitChance
 
float m_modSpellHitChance
 
int32 m_baseSpellCritChance
 
float m_threatModifier [MAX_SPELL_SCHOOL]
 
float m_modAttackSpeedPct [3]
 
SpellImmuneList m_spellImmune [MAX_SPELL_IMMUNITY]
 
uint32 m_lastSanctuaryTime
 
PetAuraSet m_petAuras
 
bool IsAIEnabled
 
bool NeedChangeAI
 
bool m_ControlledByPlayer
 
bool m_CreatedByPlayer
 
std::set< SafeUnitPointer * > SafeUnitPointerSet
 
Position m_last_notify_position
 
uint32 m_last_notify_mstime
 
uint16 m_delayed_unit_relocation_timer
 
uint16 m_delayed_unit_ai_notify_timer
 
bool bRequestForcedVisibilityUpdate
 
Movement::MoveSplinemovespline
 
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
ALEEventProcessor * ALEEvents
 
EventProcessor m_Events
 
- Public Attributes inherited from Object
DataMap CustomData
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX = 0
 
float m_positionY = 0
 
float m_positionZ = 0
 
float m_orientation = 0
 

Static Public Attributes

static std::unordered_map< int, bgZoneRefbgZoneIdToFillWorldStates = {}
 

Protected Types

typedef std::set< uint32QuestSet
 
typedef std::set< uint32SeasonalQuestSet
 
typedef std::unordered_map< uint32, SeasonalQuestSetSeasonalEventQuestMap
 
typedef std::list< Channel * > JoinedChannelsList
 
- Protected Types inherited from Unit
typedef std::list< DynamicObject * > DynObjectList
 
typedef GuidList GameObjectList
 
typedef std::map< ObjectGuid, float > CharmThreatMap
 

Protected Member Functions

uint32 GetSpellQueueWindow () const
 
void ProcessSpellQueue ()
 
void _LoadActions (PreparedQueryResult result)
 
void _LoadAuras (PreparedQueryResult result, uint32 timediff)
 
void _LoadGlyphAuras ()
 
void _LoadInventory (PreparedQueryResult result, uint32 timeDiff)
 
void _LoadMail (PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult)
 
void _LoadQuestStatus (PreparedQueryResult result)
 
void _LoadQuestStatusRewarded (PreparedQueryResult result)
 
void _LoadDailyQuestStatus (PreparedQueryResult result)
 
void _LoadWeeklyQuestStatus (PreparedQueryResult result)
 
void _LoadMonthlyQuestStatus (PreparedQueryResult result)
 
void _LoadSeasonalQuestStatus (PreparedQueryResult result)
 
void _LoadRandomBGStatus (PreparedQueryResult result)
 
void _LoadGroup ()
 
void _LoadSkills (PreparedQueryResult result)
 
void _LoadSpells (PreparedQueryResult result)
 
void _LoadFriendList (PreparedQueryResult result)
 
bool _LoadHomeBind (PreparedQueryResult result)
 
void _LoadDeclinedNames (PreparedQueryResult result)
 
void _LoadArenaTeamInfo ()
 
void _LoadEquipmentSets (PreparedQueryResult result)
 
void _LoadEntryPointData (PreparedQueryResult result)
 
void _LoadGlyphs (PreparedQueryResult result)
 
void _LoadTalents (PreparedQueryResult result)
 
void _LoadInstanceTimeRestrictions (PreparedQueryResult result)
 
void _LoadBrewOfTheMonth (PreparedQueryResult result)
 
void _LoadCharacterSettings (PreparedQueryResult result)
 
void _LoadPetStable (uint8 petStableSlots, PreparedQueryResult result)
 
void _SaveActions (CharacterDatabaseTransaction trans)
 
void _SaveAuras (CharacterDatabaseTransaction trans, bool logout)
 
void _SaveInventory (CharacterDatabaseTransaction trans)
 
void _SaveMail (CharacterDatabaseTransaction trans)
 
void _SaveQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveDailyQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveWeeklyQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveMonthlyQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveSeasonalQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveSpells (CharacterDatabaseTransaction trans)
 
void _SaveEquipmentSets (CharacterDatabaseTransaction trans)
 
void _SaveEntryPoint (CharacterDatabaseTransaction trans)
 
void _SaveGlyphs (CharacterDatabaseTransaction trans)
 
void _SaveTalents (CharacterDatabaseTransaction trans)
 
void _SaveStats (CharacterDatabaseTransaction trans)
 
void _SaveCharacter (bool create, CharacterDatabaseTransaction trans)
 
void _SaveInstanceTimeRestrictions (CharacterDatabaseTransaction trans)
 
void _SavePlayerSettings (CharacterDatabaseTransaction trans)
 
void HandleSobering ()
 The player sobers by 1% every 9 seconds. More...
 
void SendMirrorTimer (MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
 
void StopMirrorTimer (MirrorTimerType Type)
 
void HandleDrowning (uint32 time_diff)
 
int32 getMaxTimer (MirrorTimerType timer)
 
void outDebugValues () const
 
void SendQuestGiverStatusMultiple ()
 
bool CanAlwaysSee (WorldObject const *obj) const override
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
- Protected Member Functions inherited from Unit
 Unit ()
 
void BuildValuesUpdate (uint8 updateType, ByteBuffer *data, Player *target) override
 
void _UpdateSpells (uint32 time)
 
void _DeleteRemovedAuras ()
 
void _UpdateAutoRepeatSpell ()
 
bool CanSparringWith (Unit const *attacker) const
 
bool IsAlwaysVisibleFor (WorldObject const *seer) const override
 : Check if unit is eligible for sparring damages. Work only if attacker and victim are creatures. More...
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
void SetFeared (bool apply, Unit *fearedBy=nullptr, bool isFear=false)
 
void SetConfused (bool apply)
 
void SetStunned (bool apply)
 
void SetRooted (bool apply, bool stun=false, bool logout=false)
 
void SendMoveRoot (bool state)
 
- Protected Member Functions inherited from WorldObject
 WorldObject ()
 
virtual void ProcessPositionDataChanged (PositionFullTerrainStatus const &data)
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool IsNeverVisible () const
 
virtual bool IsAlwaysVisibleFor (WorldObject const *) const
 
virtual bool IsInvisibleDueToDespawn () const
 
virtual bool IsAlwaysDetectableFor (WorldObject const *) const
 
- Protected Member Functions inherited from Object
 Object ()
 
void _InitValues ()
 
void _Create (ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
 
std::string _ConcatFields (uint16 startIndex, uint16 size) const
 
bool _LoadIntoDataField (std::string const &data, uint32 startOffset, uint32 count)
 
uint32 GetUpdateFieldData (Player const *target, uint32 *&flags) const
 
void BuildMovementUpdate (ByteBuffer *data, uint16 flags) const
 
virtual void BuildValuesUpdate (uint8 updateType, ByteBuffer *data, Player *target)
 
virtual void AddToObjectUpdate ()=0
 
virtual void RemoveFromObjectUpdate ()=0
 
void AddToObjectUpdateIfNeeded ()
 

Static Protected Member Functions

static Item_LoadMailedItem (ObjectGuid const &playerGuid, Player *player, uint32 mailId, Mail *mail, Field *fields)
 

Protected Attributes

WhisperListContainer WhisperList
 
bool m_NeedToSaveGlyphs
 
uint32 m_MountBlockId
 
float m_realDodge
 
float m_realParry
 
uint32 m_charmAISpells [NUM_CAI_SPELLS]
 
uint32 m_AreaID
 
uint32 m_regenTimerCount
 
uint32 m_foodEmoteTimerCount
 
float m_powerFraction [MAX_POWERS]
 
uint32 m_contestedPvPTimer
 
std::array< BgBattlegroundQueueID_Rec, PLAYER_MAX_BATTLEGROUND_QUEUES_BgBattlegroundQueueID
 
BGData m_bgData
 
bool m_IsBGRandomWinner
 
EntryPointData m_entryPointData
 
QuestSet m_timedquests
 
QuestSet m_weeklyquests
 
QuestSet m_monthlyquests
 
SeasonalEventQuestMap m_seasonalquests
 
ObjectGuid m_divider
 
uint32 m_ingametime
 
time_t m_lastHonorUpdateTime
 
ObjectGuid m_lootGuid
 
TeamId m_team
 
uint32 m_nextSave
 
uint16 m_additionalSaveTimer
 
uint8 m_additionalSaveMask
 
uint16 m_hostileReferenceCheckTimer
 
std::array< ChatFloodThrottle, ChatFloodThrottle::MAXm_chatFloodData
 
Difficulty m_dungeonDifficulty
 
Difficulty m_raidDifficulty
 
Difficulty m_raidMapDifficulty
 
uint32 m_atLoginFlags
 
Itemm_items [PLAYER_SLOTS_COUNT]
 
uint32 m_currentBuybackSlot
 
std::vector< Item * > m_itemUpdateQueue
 
bool m_itemUpdateQueueBlocked
 
uint32 m_ExtraFlags
 
QuestStatusMap m_QuestStatus
 
QuestStatusSaveMap m_QuestStatusSave
 
RewardedQuestSet m_RewardedQuests
 
QuestStatusSaveMap m_RewardedQuestsSave
 
SkillStatusMap mSkillStatus
 
uint32 m_GuildIdInvited
 
uint32 m_ArenaTeamIdInvited
 
PlayerMails m_mail
 
PlayerSpellMap m_spells
 
PlayerTalentMap m_talents
 
uint32 m_lastPotionId
 
GlobalCooldownMgr m_GlobalCooldownMgr
 
uint8 m_activeSpec
 
uint8 m_specsCount
 
uint32 m_Glyphs [MAX_TALENT_SPECS][MAX_GLYPH_SLOT_INDEX]
 
ActionButtonList m_actionButtons
 
float m_auraBaseMod [BASEMOD_END][MOD_END]
 
int32 m_baseRatingValue [MAX_COMBAT_RATING]
 
uint32 m_baseSpellPower
 
uint32 m_baseSpellDamage
 
uint32 m_baseSpellHealing
 
uint32 m_baseFeralAP
 
uint32 m_baseManaRegen
 
uint32 m_baseHealthRegen
 
int32 m_spellPenetrationItemMod
 
SpellModList m_spellMods [MAX_SPELLMOD]
 
EnchantDurationList m_enchantDuration
 
ItemDurationList m_itemDuration
 
ItemDurationList m_itemSoulboundTradeable
 
std::mutex m_soulboundTradableLock
 
ObjectGuid m_resurrectGUID
 
uint32 m_resurrectMap
 
float m_resurrectX
 
float m_resurrectY
 
float m_resurrectZ
 
uint32 m_resurrectHealth
 
uint32 m_resurrectMana
 
WorldSessionm_session
 
JoinedChannelsList m_channels
 
uint8 m_cinematic
 
TradeDatam_trade
 
bool m_DailyQuestChanged
 
bool m_WeeklyQuestChanged
 
bool m_MonthlyQuestChanged
 
bool m_SeasonalQuestChanged
 
time_t m_lastDailyQuestTime
 
uint32 m_drunkTimer
 
uint32 m_weaponChangeTimer
 
uint32 m_zoneUpdateId
 
uint32 m_zoneUpdateTimer
 
uint32 m_areaUpdateId
 
uint32 m_deathTimer
 
time_t m_deathExpireTime
 
uint32 m_WeaponProficiency
 
uint32 m_ArmorProficiency
 
bool m_canParry
 
bool m_canBlock
 
bool m_canTitanGrip
 
uint8 m_swingErrorMsg
 
float m_ammoDPS
 
float m_Expertise
 
float m_OffhandExpertise
 
time_t _restTime
 
uint32 _innTriggerId
 
float _restBonus
 
uint32 _restFlagMask
 
uint32 m_resetTalentsCost
 
time_t m_resetTalentsTime
 
uint32 m_usedTalentCount
 
uint32 m_questRewardTalentCount
 
uint32 m_extraBonusTalentCount
 
PlayerSocialm_social
 
GroupReference m_group
 
GroupReference m_originalGroup
 
Groupm_groupInvite
 
uint32 m_groupUpdateMask
 
uint64 m_auraRaidUpdateMask
 
bool m_bPassOnGroupLoot
 
uint32 m_lastpetnumber
 
time_t m_summon_expire
 
uint32 m_summon_mapid
 
float m_summon_x
 
float m_summon_y
 
float m_summon_z
 
bool m_summon_asSpectator
 
DeclinedNamem_declinedname
 
Runesm_runes
 
EquipmentSets m_EquipmentSets
 
uint8 m_grantableLevels
 
bool m_needZoneUpdate
 
- Protected Attributes inherited from Unit
UnitAIi_AI
 
UnitAIi_disabledAI
 
uint8 m_realRace
 
uint8 m_race
 
bool m_AutoRepeatFirstCast
 
int32 m_attackTimer [MAX_ATTACK]
 
float m_createStats [MAX_STATS]
 
AttackerSet m_attackers
 
Unitm_attacking
 
DeathState m_deathState
 
int32 m_procDeep
 
DynObjectList m_dynObj
 
GameObjectList m_gameObj
 
uint32 m_transform
 
Spellm_currentSpells [CURRENT_MAX_SPELL]
 
AuraMap m_ownedAuras
 
AuraApplicationMap m_appliedAuras
 
AuraList m_removedAuras
 
AuraMap::iterator m_auraUpdateIterator
 
uint32 m_removedAurasCount
 
AuraEffectList m_modAuras [TOTAL_AURAS]
 
AuraList m_scAuras
 
AuraApplicationList m_interruptableAuras
 
AuraStateAurasMap m_auraStateAuras
 
uint32 m_interruptMask
 
float m_auraModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_END]
 
float m_weaponDamage [MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES]
 
bool m_canModifyStats
 
VisibleAuraMap m_visibleAuras
 
float m_speed_rate [MAX_MOVE_TYPE]
 
CharmInfom_charmInfo
 
SharedVisionList m_sharedVision
 
MotionMasteri_motionMaster
 
uint32 m_reactiveTimer [MAX_REACTIVE]
 
int32 m_regenTimer
 
ThreatMgr m_ThreatMgr
 
CharmThreatMap _charmThreatInfo
 
Vehiclem_vehicle
 
Vehiclem_vehicleKit
 
uint32 m_unitTypeMask
 
LiquidTypeEntry const * _lastLiquid
 
bool m_applyResilience
 
bool _instantCast
 
- Protected Attributes inherited from WorldObject
std::string m_name
 
bool m_isActive
 
VisibilityDistanceType _visibilityDistanceOverrideType
 
ZoneScriptm_zoneScript
 
uint32 _zoneId
 
uint32 _areaId
 
float _floorZ
 
bool _outdoors
 
LiquidData _liquidData
 
bool _updatePositionData
 
Transportm_transport
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
uint16 m_updateFlag
 
union {
   int32 *   m_int32Values
 
   uint32 *   m_uint32Values
 
   float *   m_floatValues
 
}; 
 
UpdateMask _changesMask
 
uint16 m_valuesCount
 
uint16 _fieldNotifyFlags
 
bool m_objectUpdated
 

Private Types

typedef GuidSet RefundableItemsSet
 

Private Member Functions

bool AnyVendorOptionAvailable (uint32 menuId, Creature const *creature) const
 Checks if any vendor option is available in the gossip menu tree for a given creature. More...
 
InventoryResult CanStoreItem_InSpecificSlot (uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool swap, Item *pSrcItem) const
 
InventoryResult CanStoreItem_InBag (uint8 bag, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const
 
InventoryResult CanStoreItem_InInventorySlots (uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const
 
Item_StoreItem (uint16 pos, Item *pItem, uint32 count, bool clone, bool update)
 
Item_LoadItem (CharacterDatabaseTransaction trans, uint32 zoneId, uint32 timeDiff, Field *fields)
 
void SendRefundInfo (Item *item)
 
void RefundItem (Item *item)
 
void AddKnownCurrency (uint32 itemId)
 
void AdjustQuestReqItemCount (Quest const *quest, QuestStatusData &questStatusData)
 
bool MustDelayTeleport () const
 
void SetMustDelayTeleport (bool setting)
 
bool HasDelayedTeleport () const
 
void SetHasDelayedTeleport (bool setting)
 
void UpdateCharmedAI ()
 

Private Attributes

CinematicMgr_cinematicMgr
 
RefundableItemsSet m_refundableItems
 
MapReference m_mapRef
 
uint32 m_lastFallTime
 
float m_lastFallZ
 
int32 m_MirrorTimer [MAX_TIMERS]
 
uint8 m_MirrorTimerFlags
 
uint8 m_MirrorTimerFlagsLast
 
bool m_isInWater
 
WorldLocation teleportStore_dest
 
uint32 teleportStore_options
 
time_t mSemaphoreTeleport_Near
 
time_t mSemaphoreTeleport_Far
 
uint32 m_DelayedOperations
 
bool m_bMustDelayTeleport
 
bool m_bHasDelayedTeleport
 
bool m_canTeleport
 
bool m_canKnockback
 
std::unique_ptr< PetStablem_petStable
 
uint32 m_temporaryUnsummonedPetNumber
 
uint32 m_oldpetspell
 
AchievementMgrm_achievementMgr
 
ReputationMgrm_reputationMgr
 
SpellCooldowns m_spellCooldowns
 
uint32 m_ChampioningFaction
 
InstanceTimeMap _instanceResetTimes
 
uint32 _pendingBindId
 
uint32 _pendingBindTimer
 
uint32 _activeCheats
 
uint32 healthBeforeDuel
 
uint32 manaBeforeDuel
 
bool m_isInstantFlightOn
 
uint32 m_flightSpellActivated
 
WorldLocation _corpseLocation
 
Optional< float > _farSightDistance = { }
 
bool _wasOutdoor
 
PlayerSettingMap m_charSettingsMap
 
Seconds m_creationTime
 
bool _expectingChangeTransport
 
uint32 _pendingFlightChangeCounter
 
uint32 _mapChangeOrderCounter
 

Friends

class WorldSession
 
class CinematicMgr
 
void Item::AddToUpdateQueueOf (Player *player)
 
void Item::RemoveFromUpdateQueueOf (Player *player)
 

Detailed Description

Member Typedef Documentation

◆ DFQuestsDoneList

typedef std::set<uint32> Player::DFQuestsDoneList

◆ ItemMap

typedef std::unordered_map<ObjectGuid::LowType, Item*> Player::ItemMap

◆ JoinedChannelsList

typedef std::list<Channel*> Player::JoinedChannelsList
protected

◆ QuestSet

typedef std::set<uint32> Player::QuestSet
protected

◆ RefundableItemsSet

◆ SeasonalEventQuestMap

typedef std::unordered_map<uint32, SeasonalQuestSet> Player::SeasonalEventQuestMap
protected

◆ SeasonalQuestSet

typedef std::set<uint32> Player::SeasonalQuestSet
protected

Constructor & Destructor Documentation

◆ Player()

Player::Player ( WorldSession session)
explicit
154 : Unit(), m_mover(this)
155{
156#ifdef _MSC_VER
157#pragma warning(default:4355)
158#endif
159
162
164
165 m_session = session;
166
167 m_ingametime = 0;
168
169 m_ExtraFlags = 0;
170
171 m_spellModTakingSpell = nullptr;
172 //m_pad = 0;
173
174 // players always accept
176 SetAcceptWhispers(true);
177
181
182 m_regenTimer = 0;
186
189
190 m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
191
192 m_areaUpdateId = 0;
194
195 m_needZoneUpdate = false;
196
200
202
203 memset(m_items, 0, sizeof(Item*)*PLAYER_SLOTS_COUNT);
204
205 m_social = nullptr;
206
207 // group is initialized in the reference constructor
208 SetGroupInvite(nullptr);
211 m_bPassOnGroupLoot = false;
212
215
217
220
222 m_bMustDelayTeleport = false;
223 m_bHasDelayedTeleport = false;
225 m_canTeleport = false;
226 m_canKnockback = false;
227
228 m_trade = nullptr;
229
230 m_cinematic = 0;
231
234
235 m_DailyQuestChanged = false;
237
238 for (uint8 i = 0; i < MAX_TIMERS; i++)
240
243 m_isInWater = false;
244 m_drunkTimer = 0;
245 m_deathTimer = 0;
247
249
250 m_swingErrorMsg = 0;
251
252 for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
253 {
255 _BgBattlegroundQueueID[j].invitedToInstance = 0;
256 }
257
264 m_canParry = false;
265 m_canBlock = false;
266 m_canTitanGrip = false;
267 m_ammoDPS = 0.0f;
268
270 //cache for UNIT_CREATED_BY_SPELL to allow
271 //returning reagents for temporarily removed pets
272 //when dying/logging out
273 m_oldpetspell = 0;
274 m_lastpetnumber = 0;
275
277 _restTime = 0;
278 _innTriggerId = 0;
279 _restBonus = 0;
280 _restFlagMask = 0;
282
283 m_mailsUpdated = false;
284 unReadMails = 0;
285 m_nextMailDelivereTime = time_t(0);
286
290
291 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
293
295
296 m_HomebindTimer = 0;
297 m_InstanceValid = true;
301
302 m_lastPotionId = 0;
303
304 m_activeSpec = 0;
305 m_specsCount = 1;
306
307 for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
308 {
309 for (uint8 g = 0; g < MAX_GLYPH_SLOT_INDEX; ++g)
310 m_Glyphs[i][g] = 0;
311 }
312
313 for (uint8 i = 0; i < BASEMOD_END; ++i)
314 {
315 m_auraBaseMod[i][FLAT_MOD] = 0.0f;
316 m_auraBaseMod[i][PCT_MOD] = 1.0f;
317 }
318
319 for (uint8 i = 0; i < MAX_COMBAT_RATING; i++)
320 m_baseRatingValue[i] = 0;
321
325 m_baseFeralAP = 0;
326 m_baseManaRegen = 0;
329
330 // Honor System
332
333 m_IsBGRandomWinner = false;
334
335 // Player summoning
336 m_summon_expire = 0;
337 m_summon_mapid = 0;
338 m_summon_x = 0.0f;
339 m_summon_y = 0.0f;
340 m_summon_z = 0.0f;
341 m_summon_asSpectator = false;
342
343 //m_mover = this;
345 m_seer = this;
346
347 m_recallMap = 0;
348 m_recallX = 0;
349 m_recallY = 0;
350 m_recallZ = 0;
351 m_recallO = 0;
352
353 m_homebindMapId = 0;
355 m_homebindX = 0;
356 m_homebindY = 0;
357 m_homebindZ = 0;
358
360
361 m_declinedname = nullptr;
362
363 m_isActive = true;
364
365 m_runes = nullptr;
366
367 m_lastFallTime = 0;
368 m_lastFallZ = 0;
369
371
373
374 sWorldSessionMgr->IncreasePlayerCount();
375
377
378 for (uint8 i = 0; i < MAX_POWERS; ++i)
379 m_powerFraction[i] = 0;
380
381 isDebugAreaTriggers = false;
382
383 m_WeeklyQuestChanged = false;
384
385 m_MonthlyQuestChanged = false;
386
388
389 SetPendingBind(0, 0);
390
392
393 m_creationTime = 0s;
394
395 _cinematicMgr = new CinematicMgr(this);
396
398 m_reputationMgr = new ReputationMgr(this);
399
400 m_NeedToSaveGlyphs = false;
401 m_MountBlockId = 0;
402 m_realDodge = 0.0f;
403 m_realParry = 0.0f;
406
408
409 for( int i = 0; i < NUM_CAI_SPELLS; ++i )
410 m_charmAISpells[i] = 0;
411
412 m_applyResilience = true;
413
414 m_isInstantFlightOn = true;
415
416 _wasOutdoor = true;
417
419
420 sScriptMgr->OnConstructPlayer(this);
421
425}
@ PLAYER_END
Definition: UpdateFields.h:392
@ TYPEID_PLAYER
Definition: ObjectGuid.h:36
@ TYPEMASK_PLAYER
Definition: ObjectGuid.h:50
#define MAX_MOVE_TYPE
Definition: UnitDefines.h:364
@ FLAT_MOD
Definition: Unit.h:191
@ PCT_MOD
Definition: Unit.h:192
#define MAX_COMBAT_RATING
Definition: Unit.h:246
@ BASEMOD_END
Definition: Unit.h:186
@ NUM_CAI_SPELLS
Definition: Player.h:920
@ CHEAT_NONE
Definition: Player.h:993
@ BUYBACK_SLOT_START
Definition: Player.h:719
#define MAX_TIMERS
Definition: Player.h:572
#define DISABLED_MIRROR_TIMER
Definition: Player.h:573
@ PLAYED_TIME_TOTAL
Definition: Player.h:850
@ PLAYED_TIME_LEVEL
Definition: Player.h:851
@ UNDERWATER_NONE
Definition: Player.h:101
@ AT_LOGIN_NONE
Definition: Player.h:594
@ PLAYER_SLOTS_COUNT
Definition: Player.h:662
@ CONFIG_INTERVAL_SAVE
Definition: WorldConfig.h:167
#define sScriptMgr
Definition: ScriptMgr.h:723
#define sWorldSessionMgr
Definition: WorldSessionMgr.h:108
@ MAX_POWERS
Definition: SharedDefines.h:287
#define MAX_TALENT_SPECS
Definition: SharedDefines.h:686
#define MAX_GLYPH_SLOT_INDEX
Definition: SharedDefines.h:687
@ BATTLEGROUND_QUEUE_NONE
Definition: SharedDefines.h:3886
@ TEAM_NEUTRAL
Definition: SharedDefines.h:773
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition: SharedDefines.h:176
@ RAID_DIFFICULTY_10MAN_NORMAL
Definition: DBCEnums.h:273
@ DUNGEON_DIFFICULTY_NORMAL
Definition: DBCEnums.h:269
std::uint8_t uint8
Definition: Define.h:109
std::uint32_t uint32
Definition: Define.h:107
#define sWorld
Definition: World.h:316
bool IsPlayerAccount(uint32 gmlevel)
Definition: AccountMgr.cpp:312
uint32 GetSecurity(uint32 accountId)
Definition: AccountMgr.cpp:245
Seconds GetGameTime()
Definition: GameTime.cpp:38
Definition: AchievementMgr.h:293
Definition: GossipDef.h:259
Definition: Item.h:220
uint16 m_objectType
Definition: Object.h:252
uint16 m_valuesCount
Definition: Object.h:266
TypeID m_objectTypeId
Definition: Object.h:254
bool m_isActive
Definition: Object.h:735
ObjectVisibilityContainer & GetObjectVisibilityContainer()
Definition: Object.h:726
void InitForPlayer()
Definition: ObjectVisibilityContainer.cpp:42
bool m_canParry
Definition: Player.h:2883
time_t m_summon_expire
Definition: Player.h:2919
bool m_needZoneUpdate
Definition: Player.h:2936
uint16 m_additionalSaveTimer
Definition: Player.h:2788
float m_ammoDPS
Definition: Player.h:2887
uint32 m_temporaryUnsummonedPetNumber
Definition: Player.h:2990
uint32 m_ChampioningFaction
Definition: Player.h:2998
bool m_bHasDelayedTeleport
Definition: Player.h:2983
bool m_InstanceValid
Definition: Player.h:2438
time_t m_deathExpireTime
Definition: Player.h:2879
ReputationMgr * m_reputationMgr
Definition: Player.h:2994
float m_auraBaseMod[BASEMOD_END][MOD_END]
Definition: Player.h:2832
float m_homebindZ
Definition: Player.h:2376
uint32 m_lastFallTime
Definition: Player.h:2967
uint32 m_lastPotionId
Definition: Player.h:2821
CinematicMgr * _cinematicMgr
Definition: Player.h:2946
bool m_canTeleport
Definition: Player.h:2984
uint32 m_usedTalentCount
Definition: Player.h:2900
friend class CinematicMgr
Definition: Player.h:1073
bool m_MonthlyQuestChanged
Definition: Player.h:2867
PlayerSocial * m_social
Definition: Player.h:2905
uint32 m_homebindMapId
Definition: Player.h:2372
Seconds m_creationTime
Definition: Player.h:3022
void SetAcceptWhispers(bool on)
Definition: Player.h:1160
float m_summon_z
Definition: Player.h:2923
time_t m_lastHonorUpdateTime
Definition: Player.h:2781
time_t _restTime
Definition: Player.h:2893
SafeUnitPointer m_mover
Definition: Player.h:2335
uint8 m_forced_speed_changes[MAX_MOVE_TYPE]
Definition: Player.h:2402
uint32 _activeCheats
Definition: Player.h:3004
uint32 m_resetTalentsCost
Definition: Player.h:2898
uint8 m_MirrorTimerFlags
Definition: Player.h:2971
uint32 m_atLoginFlags
Definition: Player.h:2796
uint32 _pendingFlightChangeCounter
Definition: Player.h:3025
uint32 m_ExtraFlags
Definition: Player.h:2804
float m_recallX
Definition: Player.h:2363
uint32 m_ingametime
Definition: Player.h:2711
float m_recallO
Definition: Player.h:2366
bool m_WeeklyQuestChanged
Definition: Player.h:2866
uint8 unReadMails
Definition: Player.h:1655
uint32 m_pendingSpectatorInviteInstanceId
Definition: Player.h:2586
void SetGroupInvite(Group *group)
Definition: Player.h:2469
uint32 m_DelayedOperations
Definition: Player.h:2981
TradeData * m_trade
Definition: Player.h:2863
float m_realParry
Definition: Player.h:2667
uint32 m_nextSave
Definition: Player.h:2787
uint32 m_zoneUpdateTimer
Definition: Player.h:2875
bool _expectingChangeTransport
Definition: Player.h:3024
bool m_mailsUpdated
Definition: Player.h:1592
time_t mSemaphoreTeleport_Far
Definition: Player.h:2979
float _restBonus
Definition: Player.h:2895
uint32 m_foodEmoteTimerCount
Definition: Player.h:2673
uint32 m_baseFeralAP
Definition: Player.h:2837
float m_summon_y
Definition: Player.h:2922
WorldObject * m_seer
Definition: Player.h:2336
float m_summon_x
Definition: Player.h:2921
uint32 m_charmAISpells[NUM_CAI_SPELLS]
Definition: Player.h:2669
uint8 m_additionalSaveMask
Definition: Player.h:2789
bool m_bMustDelayTeleport
Definition: Player.h:2982
bool m_SeasonalQuestChanged
Definition: Player.h:2868
TeamId m_team
Definition: Player.h:2786
uint32 m_areaUpdateId
Definition: Player.h:2876
uint8 m_specsCount
Definition: Player.h:2826
uint32 m_extraBonusTalentCount
Definition: Player.h:2902
WorldSession * GetSession() const
Definition: Player.h:1998
float m_powerFraction[MAX_POWERS]
Definition: Player.h:2674
uint32 m_oldpetspell
Definition: Player.h:2991
Runes * m_runes
Definition: Player.h:2927
uint32 m_currentBuybackSlot
Definition: Player.h:2799
uint32 m_deathTimer
Definition: Player.h:2878
uint32 m_regenTimerCount
Definition: Player.h:2672
AchievementMgr * m_achievementMgr
Definition: Player.h:2993
uint8 m_swingErrorMsg
Definition: Player.h:2886
time_t m_nextMailDelivereTime
Definition: Player.h:1656
std::array< BgBattlegroundQueueID_Rec, PLAYER_MAX_BATTLEGROUND_QUEUES > _BgBattlegroundQueueID
Definition: Player.h:2687
void clearResurrectRequestData()
Definition: Player.h:1821
bool m_bPassOnGroupLoot
Definition: Player.h:2913
float m_recallZ
Definition: Player.h:2365
uint32 m_pendingSpectatorForBG
Definition: Player.h:2585
bool m_DailyQuestChanged
Definition: Player.h:2865
uint32 m_Glyphs[MAX_TALENT_SPECS][MAX_GLYPH_SLOT_INDEX]
Definition: Player.h:2828
Difficulty m_dungeonDifficulty
Definition: Player.h:2792
uint32 m_weaponChangeTimer
Definition: Player.h:2872
uint32 m_WeaponProficiency
Definition: Player.h:2881
float m_realDodge
Definition: Player.h:2666
bool m_canKnockback
Definition: Player.h:2985
bool m_isInstantFlightOn
Definition: Player.h:3010
time_t mSemaphoreTeleport_Near
Definition: Player.h:2978
DeclinedName * m_declinedname
Definition: Player.h:2926
bool m_IsBGRandomWinner
Definition: Player.h:2689
uint32 m_drunkTimer
Definition: Player.h:2871
uint32 m_contestedPvPTimer
Definition: Player.h:2675
uint32 m_baseSpellHealing
Definition: Player.h:2836
float m_homebindY
Definition: Player.h:2375
uint32 m_Played_time[MAX_PLAYED_TIME_INDEX]
Definition: Player.h:1191
uint32 m_baseSpellPower
Definition: Player.h:2834
bool _wasOutdoor
Definition: Player.h:3018
void SetPendingBind(uint32 instanceId, uint32 bindTimer)
Definition: Player.h:2440
uint32 _restFlagMask
Definition: Player.h:2896
uint8 m_grantableLevels
Definition: Player.h:2934
Item * m_items[PLAYER_SLOTS_COUNT]
Definition: Player.h:2798
uint16 m_homebindAreaId
Definition: Player.h:2373
Difficulty m_raidMapDifficulty
Definition: Player.h:2794
uint32 m_zoneUpdateId
Definition: Player.h:2874
bool m_isInWater
Definition: Player.h:2973
uint8 m_MirrorTimerFlagsLast
Definition: Player.h:2972
time_t m_lastDailyQuestTime
Definition: Player.h:2869
time_t m_resetTalentsTime
Definition: Player.h:2899
uint32 m_baseHealthRegen
Definition: Player.h:2839
uint32 m_charmUpdateTimer
Definition: Player.h:2597
uint32 m_summon_mapid
Definition: Player.h:2920
Difficulty m_raidDifficulty
Definition: Player.h:2793
float m_lastFallZ
Definition: Player.h:2968
bool m_summon_asSpectator
Definition: Player.h:2924
uint32 m_baseManaRegen
Definition: Player.h:2838
time_t m_logintime
Definition: Player.h:1189
int32 m_MirrorTimer[MAX_TIMERS]
Definition: Player.h:2970
uint32 _innTriggerId
Definition: Player.h:2894
uint32 m_ArenaTeamIdInvited
Definition: Player.h:2816
uint32 m_recallMap
Definition: Player.h:2362
uint32 m_baseSpellDamage
Definition: Player.h:2835
float m_recallY
Definition: Player.h:2364
uint32 m_questRewardTalentCount
Definition: Player.h:2901
bool m_NeedToSaveGlyphs
Definition: Player.h:2662
uint32 m_HomebindTimer
Definition: Player.h:2437
uint64 m_auraRaidUpdateMask
Definition: Player.h:2912
bool m_canTitanGrip
Definition: Player.h:2885
bool m_canBlock
Definition: Player.h:2884
uint8 m_cinematic
Definition: Player.h:2861
int32 m_spellPenetrationItemMod
Definition: Player.h:2840
uint8 m_activeSpec
Definition: Player.h:2825
WorldSession * m_session
Definition: Player.h:2856
uint32 m_flightSpellActivated
Definition: Player.h:3012
uint32 teleportStore_options
Definition: Player.h:2977
int32 m_baseRatingValue[MAX_COMBAT_RATING]
Definition: Player.h:2833
uint32 m_ArmorProficiency
Definition: Player.h:2882
bool isDebugAreaTriggers
Definition: Player.h:2560
uint32 _mapChangeOrderCounter
Definition: Player.h:3026
uint32 m_groupUpdateMask
Definition: Player.h:2911
Spell * m_spellModTakingSpell
Definition: Player.h:2556
uint32 m_lastpetnumber
Definition: Player.h:2916
time_t m_Last_tick
Definition: Player.h:1190
PlayerMenu * PlayerTalkClass
Definition: Player.h:2241
uint32 m_GuildIdInvited
Definition: Player.h:2815
float m_homebindX
Definition: Player.h:2374
uint16 m_hostileReferenceCheckTimer
Definition: Player.h:2790
bool m_itemUpdateQueueBlocked
Definition: Player.h:2802
uint32 m_MountBlockId
Definition: Player.h:2664
int32 m_regenTimer
Definition: Unit.h:2148
bool m_ControlledByPlayer
Definition: Unit.h:2057
Unit()
Definition: Unit.cpp:206
SafeUnitPointer m_movedByPlayer
Definition: Unit.h:2034
bool m_applyResilience
Definition: Unit.h:2161
void Initialize(Unit *defVal)
Definition: UnitUtils.h:51
Definition: ReputationMgr.h:57

References _activeCheats, _BgBattlegroundQueueID, _cinematicMgr, _expectingChangeTransport, _innTriggerId, _mapChangeOrderCounter, _pendingFlightChangeCounter, _restBonus, _restFlagMask, _restTime, _wasOutdoor, AT_LOGIN_NONE, BASEMOD_END, BATTLEGROUND_QUEUE_NONE, BUYBACK_SLOT_START, CHEAT_NONE, CinematicMgr, clearResurrectRequestData(), CONFIG_INTERVAL_SAVE, DISABLED_MIRROR_TIMER, DUNGEON_DIFFICULTY_NORMAL, FLAT_MOD, GameTime::GetGameTime(), WorldObject::GetObjectVisibilityContainer(), GetSession(), ObjectVisibilityContainer::InitForPlayer(), SafeUnitPointer::Initialize(), isDebugAreaTriggers, AccountMgr::IsPlayerAccount(), m_achievementMgr, m_activeSpec, m_additionalSaveMask, m_additionalSaveTimer, m_ammoDPS, Unit::m_applyResilience, m_areaUpdateId, m_ArenaTeamIdInvited, m_ArmorProficiency, m_atLoginFlags, m_auraBaseMod, m_auraRaidUpdateMask, m_baseFeralAP, m_baseHealthRegen, m_baseManaRegen, m_baseRatingValue, m_baseSpellDamage, m_baseSpellHealing, m_baseSpellPower, m_bHasDelayedTeleport, m_bMustDelayTeleport, m_bPassOnGroupLoot, m_canBlock, m_canKnockback, m_canParry, m_canTeleport, m_canTitanGrip, m_ChampioningFaction, m_charmAISpells, m_charmUpdateTimer, m_cinematic, m_contestedPvPTimer, Unit::m_ControlledByPlayer, m_creationTime, m_currentBuybackSlot, m_DailyQuestChanged, m_deathExpireTime, m_deathTimer, m_declinedname, m_DelayedOperations, m_drunkTimer, m_dungeonDifficulty, m_extraBonusTalentCount, m_ExtraFlags, m_flightSpellActivated, m_foodEmoteTimerCount, m_forced_speed_changes, m_Glyphs, m_grantableLevels, m_groupUpdateMask, m_GuildIdInvited, m_homebindAreaId, m_homebindMapId, m_HomebindTimer, m_homebindX, m_homebindY, m_homebindZ, m_hostileReferenceCheckTimer, m_ingametime, m_InstanceValid, WorldObject::m_isActive, m_IsBGRandomWinner, m_isInstantFlightOn, m_isInWater, m_items, m_itemUpdateQueueBlocked, m_Last_tick, m_lastDailyQuestTime, m_lastFallTime, m_lastFallZ, m_lastHonorUpdateTime, m_lastpetnumber, m_lastPotionId, m_logintime, m_mailsUpdated, m_MirrorTimer, m_MirrorTimerFlags, m_MirrorTimerFlagsLast, m_MonthlyQuestChanged, m_MountBlockId, Unit::m_movedByPlayer, m_NeedToSaveGlyphs, m_needZoneUpdate, m_nextMailDelivereTime, m_nextSave, Object::m_objectType, Object::m_objectTypeId, m_oldpetspell, m_pendingSpectatorForBG, m_pendingSpectatorInviteInstanceId, m_Played_time, m_powerFraction, m_questRewardTalentCount, m_raidDifficulty, m_raidMapDifficulty, m_realDodge, m_realParry, m_recallMap, m_recallO, m_recallX, m_recallY, m_recallZ, Unit::m_regenTimer, m_regenTimerCount, m_reputationMgr, m_resetTalentsCost, m_resetTalentsTime, m_runes, m_SeasonalQuestChanged, m_seer, m_session, m_social, m_specsCount, m_spellModTakingSpell, m_spellPenetrationItemMod, m_summon_asSpectator, m_summon_expire, m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, m_swingErrorMsg, m_team, m_temporaryUnsummonedPetNumber, m_trade, m_usedTalentCount, Object::m_valuesCount, m_weaponChangeTimer, m_WeaponProficiency, m_WeeklyQuestChanged, m_zoneUpdateId, m_zoneUpdateTimer, MAX_COMBAT_RATING, MAX_GLYPH_SLOT_INDEX, MAX_MOVE_TYPE, MAX_POWERS, MAX_TALENT_SPECS, MAX_TIMERS, mSemaphoreTeleport_Far, mSemaphoreTeleport_Near, NUM_CAI_SPELLS, PCT_MOD, PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, PLAYER_END, PLAYER_MAX_BATTLEGROUND_QUEUES, PLAYER_SLOTS_COUNT, PlayerTalkClass, RAID_DIFFICULTY_10MAN_NORMAL, SetAcceptWhispers(), SetGroupInvite(), SetPendingBind(), sScriptMgr, sWorld, sWorldSessionMgr, TEAM_NEUTRAL, teleportStore_options, TYPEID_PLAYER, TYPEMASK_PLAYER, UNDERWATER_NONE, and unReadMails.

◆ ~Player()

Player::~Player ( )
override
428{
429 sScriptMgr->OnDestructPlayer(this);
430
431 // it must be unloaded already in PlayerLogout and accessed only for loggined player
432 //m_social = nullptr;
433
434 // Note: buy back item already deleted from DB when player was saved
435 for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i)
436 delete m_items[i];
437
438 for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
439 delete itr->second;
440
441 for (PlayerTalentMap::const_iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
442 delete itr->second;
443
444 //all mailed items should be deleted, also all mail should be deallocated
445 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
446 {
447 delete *itr;
448 }
449
450 for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
451 delete iter->second; //if item is duplicated... then server may crash ... but that item should be deallocated
452
453 delete PlayerTalkClass;
454
455 for (std::size_t x = 0; x < ItemSetEff.size(); x++)
456 delete ItemSetEff[x];
457
458 delete m_declinedname;
459 delete m_runes;
460 delete m_achievementMgr;
461 delete m_reputationMgr;
462 delete _cinematicMgr;
463
464 sWorldSessionMgr->DecreasePlayerCount();
465
466 if (!m_isInSharedVisionOf.empty())
467 {
468 do
469 {
470 Unit* u = *(m_isInSharedVisionOf.begin());
471 u->RemovePlayerFromVision(this);
472 } while (!m_isInSharedVisionOf.empty());
473 }
474}
ItemMap mMitems
Definition: Player.h:1660
PlayerSpellMap m_spells
Definition: Player.h:2819
std::vector< ItemSetEffect * > ItemSetEff
Definition: Player.h:2242
PlayerMails m_mail
Definition: Player.h:2818
PlayerTalentMap m_talents
Definition: Player.h:2820
std::set< Unit * > m_isInSharedVisionOf
Definition: Player.h:2337
Definition: Unit.h:650
void RemovePlayerFromVision(Player *player)
Definition: Unit.cpp:11260

References _cinematicMgr, ItemSetEff, m_achievementMgr, m_declinedname, m_isInSharedVisionOf, m_items, m_mail, m_reputationMgr, m_runes, m_spells, m_talents, mMitems, PLAYER_SLOTS_COUNT, PlayerTalkClass, Unit::RemovePlayerFromVision(), sScriptMgr, and sWorldSessionMgr.

Member Function Documentation

◆ _addSpell()

bool Player::_addSpell ( uint32  spellId,
uint8  addSpecMask,
bool  temporary,
bool  learnFromSkill = false 
)
Todo:
confirm if rogues start wth lockpicking skill at level 1 but only recieve the spell to use it at level 16
3128{
3129 // pussywizard: this can be called to OVERWRITE currently existing spell params! usually to set active = false for lower ranks of a spell
3130
3131 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
3132 if (!SpellMgr::CheckSpellValid(spellInfo, spellId, false))
3133 return false;
3134
3135 // pussywizard: already found and temporary, nothing to do
3136 PlayerSpellMap::iterator itr = m_spells.find(spellId);
3137 if (itr != m_spells.end() && itr->second->State == PLAYERSPELL_TEMPORARY)
3138 return false;
3139
3140 // xinef: send packet so client can properly recognize this new spell
3141 // xinef: ignore passive spells and spells with learn effect
3142 // xinef: send spells with no aura effects (ie dual wield)
3143 if (IsInWorld() && !isBeingLoaded() && temporary && !learnFromSkill && (!spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_DO_NOT_DISPLAY)) || !spellInfo->HasAnyAura()) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3144 SendLearnPacket(spellInfo->Id, true);
3145
3146 // xinef: DO NOT allow to learn spell with effect learn spell!
3147 // xinef: if spell possess spell learn effects only, learn those spells as temporary (eg. Metamorphosis, Tree of Life)
3148 if (temporary && spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3149 {
3150 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3151 if (spellInfo->Effects[i].IsEffect())
3152 {
3153 if (spellInfo->Effects[i].Effect != SPELL_EFFECT_LEARN_SPELL)
3154 {
3155 LOG_INFO("entities.player", "TRYING TO LEARN SPELL WITH EFFECT LEARN: {}, PLAYER: {}", spellId, GetGUID().ToString());
3156 return false;
3157 //ABORT();
3158 }
3159 else if (SpellInfo const* learnSpell = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell))
3161 }
3162
3163 return false;
3164 }
3165
3166 if (itr != m_spells.end()) // pussywizard: already know this spell, so update information
3167 {
3168 // pussywizard: do nothing if already set as wanted
3169 if (itr->second->State != PLAYERSPELL_REMOVED && (itr->second->specMask & addSpecMask) == addSpecMask)
3170 return false;
3171
3172 // pussywizard: need cast auras, learn linked spells, do professions stuff, etc.
3173 // pussywizard: but only for spells that are really added (inactive -> active OR added to current spec)
3174 bool spellIsNew = true;
3175
3176 // pussywizard: present in m_spells, not removed, already in current spec, already active
3177 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(m_activeSpec))
3178 spellIsNew = false;
3179
3180 // pussywizard: update info in m_spells
3181 if (itr->second->State != PLAYERSPELL_NEW && (itr->second->specMask & addSpecMask) != addSpecMask)
3182 itr->second->State = PLAYERSPELL_CHANGED;
3183 itr->second->Active = true;
3184 itr->second->specMask |= addSpecMask;
3185
3186 if (!spellIsNew)
3187 return true;
3188 }
3189 else // pussywizard: not found in m_spells
3190 {
3191 PlayerSpell* newspell = new PlayerSpell;
3192 newspell->Active = true;
3194 newspell->specMask = addSpecMask;
3195
3196 m_spells[spellId] = newspell;
3197 }
3198
3199 // pussywizard: return if spell not in current spec
3200 // pussywizard: return true to fix active for ranks, this condition is true only at loading, so no problems with learning packets
3201 if (!((1 << GetActiveSpec()) & addSpecMask))
3202 return true;
3203
3204 // xinef: do not add spells with effect learn spell
3205 if (spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3206 {
3207 LOG_INFO("entities.player", "TRYING TO LEARN SPELL WITH EFFECT LEARN 2: {}, PLAYER: {}", spellId, GetGUID().ToString());
3208 m_spells.erase(spellInfo->Id); // mem leak, but should never happen
3209 return false;
3210 //ABORT();
3211 }
3212 // pussywizard: cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks
3213 else if (spellInfo->IsPassive() || (spellInfo->HasAttribute(SPELL_ATTR0_DO_NOT_DISPLAY) && spellInfo->Stances))
3214 {
3215 if (IsNeedCastPassiveSpellAtLearn(spellInfo))
3216 CastSpell(this, spellId, true);
3217 }
3218 // pussywizard: cast and return, learnt spells will update profession count, etc.
3219 else if (spellInfo->HasEffect(SPELL_EFFECT_SKILL_STEP))
3220 {
3221 CastSpell(this, spellId, true);
3222 return false;
3223 }
3224
3225 // xinef: unapply aura stats if dont meet requirements
3226 // xinef: handle only if player is not loaded, loading is handled in loadfromdb
3227 if (!isBeingLoaded())
3228 if (Aura* aura = GetAura(spellId))
3229 {
3230 if (aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_35_PERCENT ||
3231 aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTH_ABOVE_75_PERCENT ||
3232 aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_20_PERCENT )
3233 if (!HasAuraState((AuraStateType)aura->GetSpellInfo()->CasterAuraState))
3234 aura->HandleAllEffects(aura->GetApplicationOfTarget(GetGUID()), AURA_EFFECT_HANDLE_REAL, false);
3235 }
3236
3237 // pussywizard: update free primary prof points
3238 if (uint32 freeProfs = GetFreePrimaryProfessionPoints())
3239 {
3240 if (spellInfo->IsPrimaryProfessionFirstRank())
3241 SetFreePrimaryProfessions(freeProfs - 1);
3242 }
3243
3244 uint16 maxskill = GetMaxSkillValueForLevel();
3245 SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spellId);
3246 SkillLineAbilityMapBounds skill_bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
3247 // xinef: set appropriate skill value
3248 if (spellLearnSkill)
3249 {
3250 uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill);
3251 uint32 skill_max_value = GetPureMaxSkillValue(spellLearnSkill->skill);
3252 uint32 new_skill_max_value = spellLearnSkill->maxvalue == 0 ? maxskill : spellLearnSkill->maxvalue;
3253
3254 if (skill_value < spellLearnSkill->value)
3255 skill_value = spellLearnSkill->value;
3256 if (skill_max_value < new_skill_max_value)
3257 skill_max_value = new_skill_max_value;
3258
3259 SetSkill(spellLearnSkill->skill, spellLearnSkill->step, skill_value, skill_max_value);
3260 }
3261 else
3262 {
3263 // not ranked skills
3264 for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
3265 {
3266 SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->SkillLine);
3267 if (!pSkill)
3268 continue;
3269
3271 // Added for runeforging, it is confirmed via sniff that this happens when death knights learn the spell, not on character creation.
3272 if ((_spell_idx->second->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(pSkill->id)) || ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->TrivialSkillLineRankHigh == 0))
3273 LearnDefaultSkill(pSkill->id, 0);
3274
3275 if (pSkill->id == SKILL_MOUNTS && !Has310Flyer(false))
3276 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3277 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED && spellInfo->Effects[i].CalcValue() == 310)
3278 SetHas310Flyer(true);
3279 }
3280 }
3281
3282 // xinef: update achievement criteria
3283 if (!GetSession()->PlayerLoading())
3284 {
3285 for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
3286 {
3289 }
3291 }
3292
3293 return true;
3294}
#define sSpellMgr
Definition: SpellMgr.h:825
std::pair< SkillLineAbilityMap::const_iterator, SkillLineAbilityMap::const_iterator > SkillLineAbilityMapBounds
Definition: SpellMgr.h:584
@ SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED
Definition: SpellAuraDefines.h:270
@ AURA_EFFECT_HANDLE_REAL
Definition: SpellAuraDefines.h:42
#define SPEC_MASK_ALL
Definition: Player.h:178
@ PLAYERSPELL_REMOVED
Definition: Player.h:123
@ PLAYERSPELL_UNCHANGED
Definition: Player.h:120
@ PLAYERSPELL_CHANGED
Definition: Player.h:121
@ PLAYERSPELL_NEW
Definition: Player.h:122
@ PLAYERSPELL_TEMPORARY
Definition: Player.h:124
DBCStorage< SkillLineEntry > sSkillLineStore(SkillLinefmt)
@ SPELL_EFFECT_LEARN_SPELL
Definition: SharedDefines.h:825
@ SPELL_EFFECT_SKILL_STEP
Definition: SharedDefines.h:833
SpellAttr0
Definition: SharedDefines.h:392
@ SPELL_ATTR0_PASSIVE
Definition: SharedDefines.h:399
@ SPELL_ATTR0_DO_NOT_DISPLAY
Definition: SharedDefines.h:400
AuraStateType
Definition: SharedDefines.h:1299
@ AURA_STATE_HEALTHLESS_35_PERCENT
Definition: SharedDefines.h:1316
@ AURA_STATE_HEALTH_ABOVE_75_PERCENT
Definition: SharedDefines.h:1326
@ AURA_STATE_HEALTHLESS_20_PERCENT
Definition: SharedDefines.h:1304
@ SKILL_RUNEFORGING
Definition: SharedDefines.h:3254
@ SKILL_LOCKPICKING
Definition: SharedDefines.h:3225
@ SKILL_MOUNTS
Definition: SharedDefines.h:3255
@ SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN
Definition: DBCEnums.h:361
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
Definition: DBCEnums.h:148
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
Definition: DBCEnums.h:185
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
Definition: DBCEnums.h:218
#define MAX_SPELL_EFFECTS
Definition: DBCStructure.h:1638
std::uint16_t uint16
Definition: Define.h:108
#define LOG_INFO(filterType__,...)
Definition: Log.h:166
bool IsInWorld() const
Definition: Object.h:108
ObjectGuid GetGUID() const
Definition: Object.h:114
std::string ToString() const
Definition: Position.cpp:59
Definition: Player.h:128
PlayerSpellState State
Definition: Player.h:129
bool Active
Definition: Player.h:130
uint8 specMask
Definition: Player.h:131
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition: PlayerUpdates.cpp:2163
bool _addSpell(uint32 spellId, uint8 addSpecMask, bool temporary, bool learnFromSkill=false)
Definition: Player.cpp:3127
void learnSpell(uint32 spellId, bool temporary=false, bool learnFromSkill=false)
Definition: Player.cpp:3305
void LearnDefaultSkill(uint32 skillId, uint16 rank)
Definition: Player.cpp:11889
bool isBeingLoaded() const override
Definition: PlayerStorage.cpp:4919
void SendLearnPacket(uint32 spellId, bool learn)
Definition: Player.cpp:3034
uint16 GetMaxSkillValueForLevel() const
Definition: Player.cpp:16203
bool IsNeedCastPassiveSpellAtLearn(SpellInfo const *spellInfo) const
Definition: Player.cpp:3296
uint16 GetPureSkillValue(uint32 skill) const
Definition: Player.cpp:5512
bool HasSkill(uint32 skill) const
Definition: Player.cpp:5426
uint16 GetPureMaxSkillValue(uint32 skill) const
Definition: Player.cpp:5482
void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal)
Definition: Player.cpp:5326
bool Has310Flyer(bool checkAllSpells, uint32 excludeSpellId=0)
Definition: Player.cpp:3499
uint8 GetActiveSpec() const
Definition: Player.h:1736
void SetHas310Flyer(bool on)
Definition: Player.h:1173
void SetFreePrimaryProfessions(uint16 profs)
Definition: Player.h:1765
uint32 GetFreePrimaryProfessionPoints() const
Definition: Player.h:1764
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5650
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition: Unit.cpp:10624
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1194
Definition: SpellAuras.h:87
Definition: SpellInfo.h:316
uint32 Stances
Definition: SpellInfo.h:333
bool IsPassive() const
Definition: SpellInfo.cpp:1098
uint32 Id
Definition: SpellInfo.h:320
bool HasAnyAura() const
Definition: SpellInfo.cpp:901
bool HasAttribute(SpellAttr0 attribute) const
Definition: SpellInfo.h:415
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition: SpellInfo.h:393
bool IsPrimaryProfessionFirstRank() const
Definition: SpellInfo.cpp:983
bool HasEffect(SpellEffects effect) const
Definition: SpellInfo.cpp:876
Definition: SpellMgr.h:574
uint16 value
Definition: SpellMgr.h:577
uint16 step
Definition: SpellMgr.h:576
uint16 maxvalue
Definition: SpellMgr.h:578
uint16 skill
Definition: SpellMgr.h:575
static bool CheckSpellValid(SpellInfo const *spellInfo, uint32 spellId, bool isTalent)
Definition: SpellMgr.cpp:459
Definition: DBCStructure.h:1584
uint32 id
Definition: DBCStructure.h:1585

References _addSpell(), ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, PlayerSpell::Active, AURA_EFFECT_HANDLE_REAL, AURA_STATE_HEALTH_ABOVE_75_PERCENT, AURA_STATE_HEALTHLESS_20_PERCENT, AURA_STATE_HEALTHLESS_35_PERCENT, Unit::CastSpell(), SpellMgr::CheckSpellValid(), SpellInfo::Effects, GetActiveSpec(), Unit::GetAura(), GetFreePrimaryProfessionPoints(), Object::GetGUID(), GetMaxSkillValueForLevel(), GetPureMaxSkillValue(), GetPureSkillValue(), GetSession(), Has310Flyer(), SpellInfo::HasAnyAura(), SpellInfo::HasAttribute(), Unit::HasAuraState(), SpellInfo::HasEffect(), HasSkill(), SpellInfo::Id, SkillLineEntry::id, isBeingLoaded(), Object::IsInWorld(), IsNeedCastPassiveSpellAtLearn(), SpellInfo::IsPassive(), SpellInfo::IsPrimaryProfessionFirstRank(), LearnDefaultSkill(), learnSpell(), LOG_INFO, m_activeSpec, m_spells, MAX_SPELL_EFFECTS, SpellLearnSkillNode::maxvalue, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_REMOVED, PLAYERSPELL_TEMPORARY, PLAYERSPELL_UNCHANGED, SendLearnPacket(), SetFreePrimaryProfessions(), SetHas310Flyer(), SetSkill(), SpellLearnSkillNode::skill, SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN, SKILL_LOCKPICKING, SKILL_MOUNTS, SKILL_RUNEFORGING, SPEC_MASK_ALL, PlayerSpell::specMask, SPELL_ATTR0_DO_NOT_DISPLAY, SPELL_ATTR0_PASSIVE, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_EFFECT_LEARN_SPELL, SPELL_EFFECT_SKILL_STEP, sSkillLineStore, sSpellMgr, SpellInfo::Stances, PlayerSpell::State, SpellLearnSkillNode::step, Position::ToString(), UpdateAchievementCriteria(), and SpellLearnSkillNode::value.

Referenced by _addSpell(), _addTalentAurasAndSpells(), addSpell(), AuraEffect::HandleAuraModShapeshift(), and AuraEffect::HandleAuraOverrideSpells().

◆ _AddSpellCooldown()

void Player::_AddSpellCooldown ( uint32  spell_id,
uint16  categoryId,
uint32  itemid,
uint32  end_time,
bool  needSendToClient = false,
bool  forceSendToSpectator = false 
)
11048{
11049 SpellCooldown sc;
11050 sc.end = GameTime::GetGameTimeMS().count() + end_time;
11051 sc.category = categoryId;
11052 sc.itemid = itemid;
11053 sc.maxduration = end_time;
11054 sc.sendToSpectator = false;
11055 sc.needSendToClient = needSendToClient;
11056
11058 {
11059 if (NeedSendSpectatorData() && forceSendToSpectator && (itemid || HasActiveSpell(spellid)))
11060 {
11061 sc.sendToSpectator = true;
11062 ArenaSpectator::SendCommand_Cooldown(FindMap(), GetGUID(), "ACD", spellid, end_time / IN_MILLISECONDS, end_time / IN_MILLISECONDS);
11063 }
11064 }
11065
11066 m_spellCooldowns[spellid] = std::move(sc);
11067}
#define SPECTATOR_COOLDOWN_MAX
Definition: ArenaSpectator.h:37
#define SPECTATOR_COOLDOWN_MIN
Definition: ArenaSpectator.h:36
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
void SendCommand_Cooldown(T *o, ObjectGuid targetGUID, const char *prefix, uint32 id, uint32 dur, uint32 maxdur)
Definition: ArenaSpectator.h:89
Milliseconds GetGameTimeMS()
Definition: GameTime.cpp:43
Map * FindMap() const
Definition: Object.h:622
Definition: Player.h:201
uint32 itemid
Definition: Player.h:204
bool sendToSpectator
Definition: Player.h:206
bool needSendToClient
Definition: Player.h:207
uint32 end
Definition: Player.h:202
uint32 maxduration
Definition: Player.h:205
uint16 category
Definition: Player.h:203
bool NeedSendSpectatorData() const
Definition: Player.cpp:15468
bool HasActiveSpell(uint32 spell) const
Definition: Player.cpp:3905
SpellCooldowns m_spellCooldowns
Definition: Player.h:2996

References SpellCooldown::category, SpellCooldown::end, WorldObject::FindMap(), GameTime::GetGameTimeMS(), Object::GetGUID(), HasActiveSpell(), IN_MILLISECONDS, SpellCooldown::itemid, m_spellCooldowns, SpellCooldown::maxduration, NeedSendSpectatorData(), SpellCooldown::needSendToClient, ArenaSpectator::SendCommand_Cooldown(), SpellCooldown::sendToSpectator, SPECTATOR_COOLDOWN_MAX, and SPECTATOR_COOLDOWN_MIN.

Referenced by _LoadSpellCooldowns(), AddSpellAndCategoryCooldowns(), and AddSpellCooldown().

◆ _addTalentAurasAndSpells()

void Player::_addTalentAurasAndSpells ( uint32  spellId)
3018{
3019 // pussywizard: spells learnt from talents are added as TEMPORARY, so not saved to db (only the talent itself is saved)
3020 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
3021 if (spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3022 {
3023 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3024 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL && !sSpellMgr->IsAdditionalTalentSpell(spellInfo->Effects[i].TriggerSpell))
3025 _addSpell(spellInfo->Effects[i].TriggerSpell, SPEC_MASK_ALL, true);
3026 }
3027 else if (spellInfo->IsPassive() || (spellInfo->HasAttribute(SPELL_ATTR0_DO_NOT_DISPLAY) && spellInfo->Stances))
3028 {
3029 if (IsNeedCastPassiveSpellAtLearn(spellInfo))
3030 CastSpell(this, spellId, true);
3031 }
3032}

References _addSpell(), Unit::CastSpell(), SpellInfo::Effects, SpellInfo::HasAttribute(), SpellInfo::HasEffect(), IsNeedCastPassiveSpellAtLearn(), SpellInfo::IsPassive(), MAX_SPELL_EFFECTS, SPEC_MASK_ALL, SPELL_ATTR0_DO_NOT_DISPLAY, SPELL_EFFECT_LEARN_SPELL, sSpellMgr, and SpellInfo::Stances.

Referenced by ActivateSpec(), and addTalent().

◆ _ApplyAllItemMods()

void Player::_ApplyAllItemMods ( )
7596{
7597 LOG_DEBUG("entities.player.items", "_ApplyAllItemMods start.");
7598
7599 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7600 {
7601 if (m_items[i])
7602 {
7603 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7604 continue;
7605
7606 ItemTemplate const* proto = m_items[i]->GetTemplate();
7607 if (!proto)
7608 continue;
7609
7611 if (attacktype < MAX_ATTACK)
7612 _ApplyWeaponDependentAuraMods(m_items[i], attacktype, true);
7613
7614 _ApplyItemBonuses(proto, i, true);
7615
7616 if (i == EQUIPMENT_SLOT_RANGED)
7618 }
7619 }
7620
7621 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7622 {
7623 if (m_items[i])
7624 {
7625 ItemTemplate const* proto = m_items[i]->GetTemplate();
7626 if (!proto)
7627 continue;
7628
7629 // item set bonuses not dependent from item broken state
7630 if (proto->ItemSet)
7631 AddItemsSetItem(this, m_items[i]);
7632
7633 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7634 continue;
7635
7636 ApplyItemEquipSpell(m_items[i], true);
7637 ApplyEnchantment(m_items[i], true);
7638 }
7639 }
7640
7641 LOG_DEBUG("entities.player.items", "_ApplyAllItemMods complete.");
7642}
WeaponAttackType
Definition: Unit.h:210
@ MAX_ATTACK
Definition: Unit.h:214
void AddItemsSetItem(Player *player, Item *item)
Definition: Item.cpp:32
@ INVENTORY_SLOT_BAG_END
Definition: Player.h:695
@ EQUIPMENT_SLOT_RANGED
Definition: Player.h:687
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:170
ItemTemplate const * GetTemplate() const
Definition: Item.cpp:544
Definition: ItemTemplate.h:619
uint32 ItemSet
Definition: ItemTemplate.h:675
void _ApplyAmmoBonuses()
Definition: Player.cpp:7662
void ApplyItemEquipSpell(Item *item, bool apply, bool form_change=false)
Definition: Player.cpp:7153
void ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false)
Definition: PlayerStorage.cpp:4303
void _ApplyItemBonuses(ItemTemplate const *proto, uint8 slot, bool apply, bool only_level_scale=false)
Definition: Player.cpp:6596
void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply)
Definition: Player.cpp:7049
static WeaponAttackType GetAttackBySlot(uint8 slot)
Definition: PlayerStorage.cpp:543
bool CanUseAttackType(WeaponAttackType attacktype) const
Definition: Unit.h:970

References _ApplyAmmoBonuses(), _ApplyItemBonuses(), _ApplyWeaponDependentAuraMods(), AddItemsSetItem(), ApplyEnchantment(), ApplyItemEquipSpell(), Unit::CanUseAttackType(), EQUIPMENT_SLOT_RANGED, GetAttackBySlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_END, ItemTemplate::ItemSet, LOG_DEBUG, m_items, and MAX_ATTACK.

Referenced by _ApplyAllStatBonuses(), and _LoadInventory().

◆ _ApplyAllLevelScaleItemMods()

void Player::_ApplyAllLevelScaleItemMods ( bool  apply)
7645{
7646 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7647 {
7648 if (m_items[i])
7649 {
7650 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7651 continue;
7652
7653 ItemTemplate const* proto = m_items[i]->GetTemplate();
7654 if (!proto)
7655 continue;
7656
7657 _ApplyItemMods(m_items[i], i, apply);
7658 }
7659 }
7660}
void _ApplyItemMods(Item *item, uint8 slot, bool apply)
Definition: Player.cpp:6561

References _ApplyItemMods(), Unit::CanUseAttackType(), GetAttackBySlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_END, and m_items.

Referenced by GiveLevel(), and reset_commandscript::HandleResetLevelCommand().

◆ _ApplyAllStatBonuses()

void Player::_ApplyAllStatBonuses ( )
1009{
1010 SetCanModifyStats(false);
1011
1014
1015 SetCanModifyStats(true);
1016
1018}
void _ApplyAllItemMods()
Definition: Player.cpp:7595
bool UpdateAllStats() override
Definition: StatSystem.cpp:205
void _ApplyAllAuraStatMods()
Definition: Unit.cpp:5557
void SetCanModifyStats(bool modifyStats)
Definition: Unit.h:1058

References Unit::_ApplyAllAuraStatMods(), _ApplyAllItemMods(), Unit::SetCanModifyStats(), and UpdateAllStats().

Referenced by InitStatsForLevel().

◆ _ApplyAmmoBonuses()

void Player::_ApplyAmmoBonuses ( )
7663{
7664 // check ammo
7666 if (!ammo_id)
7667 return;
7668
7669 float currentAmmoDPS;
7670
7671 ItemTemplate const* ammo_proto = sObjectMgr->GetItemTemplate(ammo_id);
7672 if (!ammo_proto || ammo_proto->Class != ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto))
7673 currentAmmoDPS = 0.0f;
7674 else
7675 currentAmmoDPS = (ammo_proto->Damage[0].DamageMin + ammo_proto->Damage[0].DamageMax) / 2;
7676
7677 sScriptMgr->OnPlayerApplyAmmoBonuses(this, ammo_proto, currentAmmoDPS);
7678
7679 if (currentAmmoDPS == GetAmmoDPS())
7680 return;
7681
7682 m_ammoDPS = currentAmmoDPS;
7683
7684 if (CanModifyStats())
7686}
@ ITEM_CLASS_PROJECTILE
Definition: ItemTemplate.h:297
@ PLAYER_AMMO_ID
Definition: UpdateFields.h:369
@ RANGED_ATTACK
Definition: Unit.h:213
#define sObjectMgr
Definition: ObjectMgr.h:1650
float DamageMin
Definition: ItemTemplate.h:579
float DamageMax
Definition: ItemTemplate.h:580
_Damage Damage[MAX_ITEM_PROTO_DAMAGES]
Definition: ItemTemplate.h:651
uint32 Class
Definition: ItemTemplate.h:621
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:294
bool CheckAmmoCompatibility(ItemTemplate const *ammo_proto) const
Definition: Player.cpp:7688
float GetAmmoDPS() const
Definition: Player.h:1328
virtual void UpdateDamagePhysical(WeaponAttackType attType)
Definition: StatSystem.cpp:60
bool CanModifyStats() const
Definition: Unit.h:1059

References Unit::CanModifyStats(), CheckAmmoCompatibility(), ItemTemplate::Class, ItemTemplate::Damage, _Damage::DamageMax, _Damage::DamageMin, GetAmmoDPS(), Object::GetUInt32Value(), ITEM_CLASS_PROJECTILE, m_ammoDPS, PLAYER_AMMO_ID, RANGED_ATTACK, sObjectMgr, sScriptMgr, and Unit::UpdateDamagePhysical().

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), _RemoveAllItemMods(), and SetAmmo().

◆ _ApplyItemBonuses()

void Player::_ApplyItemBonuses ( ItemTemplate const *  proto,
uint8  slot,
bool  apply,
bool  only_level_scale = false 
)
Deprecated:
item mods
6597{
6598 if (slot >= INVENTORY_SLOT_BAG_END || !proto)
6599 return;
6600
6601 ScalingStatDistributionEntry const* ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : nullptr;
6602 if (only_level_scale && !ssd)
6603 return;
6604
6605 // req. check at equip, but allow use for extended range if range limit max level, set proper level
6606 uint32 ssd_level = GetLevel();
6607 uint32 CustomScalingStatValue = 0;
6608
6609 sScriptMgr->OnPlayerCustomScalingStatValueBefore(this, proto, slot, apply, CustomScalingStatValue);
6610
6611 uint32 ScalingStatValue = proto->ScalingStatValue > 0 ? proto->ScalingStatValue : CustomScalingStatValue;
6612
6613 if (ssd && ssd_level > ssd->MaxLevel)
6614 ssd_level = ssd->MaxLevel;
6615
6616 ScalingStatValuesEntry const* ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : nullptr;
6617 if (only_level_scale && !ssv)
6618 return;
6619
6620 for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
6621 {
6622 uint32 statType = 0;
6623 int32 val = 0;
6624 // If set ScalingStatDistribution need get stats and values from it
6625 if (ssv)
6626 {
6627 if (ssd)
6628 {
6629 if (ssd->StatMod[i] < 0)
6630 continue;
6631
6632 statType = ssd->StatMod[i];
6633 val = (ssv->getssdMultiplier(ScalingStatValue) * ssd->Modifier[i]) / 10000;
6634 }
6635 else
6636 {
6637 if (i >= proto->StatsCount)
6638 continue;
6639
6640 // OnCustomScalingStatValue(Player* player, ItemTemplate const* proto, uint32& statType, int32& val, uint8 itemProtoStatNumber, uint32 ScalingStatValue, ScalingStatValuesEntry const* ssv)
6641 sScriptMgr->OnPlayerCustomScalingStatValue(this, proto, statType, val, i, ScalingStatValue, ssv);
6642 }
6643 }
6644 else
6645 {
6646 if (i >= proto->StatsCount)
6647 continue;
6648
6649 statType = proto->ItemStat[i].ItemStatType;
6650 val = proto->ItemStat[i].ItemStatValue;
6651
6652 sScriptMgr->OnPlayerApplyItemModsBefore(this, slot, apply, i, statType, val);
6653 }
6654
6655 if (val == 0)
6656 continue;
6657
6658 switch (statType)
6659 {
6660 case ITEM_MOD_MANA:
6661 HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(val), apply);
6662 break;
6663 case ITEM_MOD_HEALTH: // modify HP
6664 HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(val), apply);
6665 break;
6666 case ITEM_MOD_AGILITY: // modify agility
6668 ApplyStatBuffMod(STAT_AGILITY, float(val), apply);
6669 break;
6670 case ITEM_MOD_STRENGTH: //modify strength
6672 ApplyStatBuffMod(STAT_STRENGTH, float(val), apply);
6673 break;
6674 case ITEM_MOD_INTELLECT: //modify intellect
6676 ApplyStatBuffMod(STAT_INTELLECT, float(val), apply);
6677 break;
6678 case ITEM_MOD_SPIRIT: //modify spirit
6680 ApplyStatBuffMod(STAT_SPIRIT, float(val), apply);
6681 break;
6682 case ITEM_MOD_STAMINA: //modify stamina
6684 ApplyStatBuffMod(STAT_STAMINA, float(val), apply);
6685 break;
6688 break;
6690 ApplyRatingMod(CR_DODGE, int32(val), apply);
6691 break;
6693 ApplyRatingMod(CR_PARRY, int32(val), apply);
6694 break;
6696 ApplyRatingMod(CR_BLOCK, int32(val), apply);
6697 break;
6699 ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
6700 break;
6702 ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
6703 break;
6705 ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
6706 break;
6708 ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
6709 break;
6711 ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
6712 break;
6714 ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
6715 break;
6718 break;
6721 break;
6724 break;
6727 break;
6730 break;
6733 break;
6735 ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
6736 break;
6738 ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
6739 break;
6741 ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
6742 break;
6744 ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
6745 ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
6746 ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
6747 break;
6749 ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
6750 ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
6751 ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
6752 break;
6757 break;
6763 break;
6765 ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
6766 ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
6767 ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
6768 break;
6770 ApplyRatingMod(CR_EXPERTISE, int32(val), apply);
6771 break;
6775 break;
6778 break;
6779 // case ITEM_MOD_FERAL_ATTACK_POWER:
6780 // ApplyFeralAPBonus(int32(val), apply);
6781 // break;
6783 ApplyManaRegenBonus(int32(val), apply);
6784 break;
6787 break;
6789 ApplySpellPowerBonus(int32(val), apply);
6790 break;
6792 ApplyHealthRegenBonus(int32(val), apply);
6793 break;
6795 ApplySpellPenetrationBonus(val, apply);
6796 break;
6798 HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(val), apply);
6799 break;
6802 ApplySpellHealingBonus(int32(val), apply);
6803 break;
6805 ApplySpellDamageBonus(int32(val), apply);
6806 break;
6807 }
6808 }
6809
6810 // Apply Spell Power from ScalingStatValue if set
6811 if (ssv)
6812 if (int32 spellbonus = ssv->getSpellBonus(ScalingStatValue))
6813 ApplySpellPowerBonus(spellbonus, apply);
6814
6815 // If set ScalingStatValue armor get it or use item armor
6816 uint32 armor = proto->Armor;
6817 if (ssv)
6818 {
6819 if (uint32 ssvarmor = ssv->getArmorMod(ScalingStatValue))
6820 if (proto->ScalingStatValue > 0 || ssvarmor < proto->Armor) //Check to avoid higher values than stat itself (heirloom OR items with correct armor value)
6821 armor = ssvarmor;
6822 }
6823 else if (armor && proto->ArmorDamageModifier)
6824 armor -= uint32(proto->ArmorDamageModifier);
6825
6826 if (armor)
6827 {
6828 UnitModifierType modType = TOTAL_VALUE;
6829 if (proto->Class == ITEM_CLASS_ARMOR)
6830 {
6831 switch (proto->SubClass)
6832 {
6838 modType = BASE_VALUE;
6839 break;
6840 }
6841 }
6842 HandleStatModifier(UNIT_MOD_ARMOR, modType, float(armor), apply);
6843 }
6844
6845 // Add armor bonus from ArmorDamageModifier if > 0
6846 if (proto->ArmorDamageModifier > 0 && sScriptMgr->OnPlayerCanArmorDamageModifier(this))
6847 HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->ArmorDamageModifier), apply);
6848
6849 if (proto->Block)
6850 HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(proto->Block), apply);
6851
6852 if (proto->HolyRes)
6853 HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(proto->HolyRes), apply);
6854
6855 if (proto->FireRes)
6856 HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(proto->FireRes), apply);
6857
6858 if (proto->NatureRes)
6859 HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(proto->NatureRes), apply);
6860
6861 if (proto->FrostRes)
6862 HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(proto->FrostRes), apply);
6863
6864 if (proto->ShadowRes)
6865 HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(proto->ShadowRes), apply);
6866
6867 if (proto->ArcaneRes)
6868 HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(proto->ArcaneRes), apply);
6869
6871 if (attType != MAX_ATTACK)
6872 {
6873 _ApplyWeaponDamage(slot, proto, ssv, apply);
6874 }
6875
6876 // Druids get feral AP bonus from weapon dps (also use DPS from ScalingStatValue)
6878 {
6879 int32 dpsMod = 0;
6880 int32 feral_bonus = 0;
6881 if (ssv)
6882 {
6883 dpsMod = ssv->getDPSMod(ScalingStatValue);
6884 feral_bonus += ssv->getFeralBonus(ScalingStatValue);
6885 }
6886
6887 feral_bonus += proto->getFeralBonus(dpsMod);
6888 sScriptMgr->OnPlayerGetFeralApBonus(this, feral_bonus, dpsMod, proto, ssv);
6889 if (feral_bonus)
6890 ApplyFeralAPBonus(feral_bonus, apply);
6891 }
6892}
@ ITEM_MOD_CRIT_TAKEN_RANGED_RATING
Definition: ItemTemplate.h:48
@ ITEM_MOD_HIT_MELEE_RATING
Definition: ItemTemplate.h:38
@ ITEM_MOD_HIT_TAKEN_MELEE_RATING
Definition: ItemTemplate.h:44
@ ITEM_MOD_STAMINA
Definition: ItemTemplate.h:33
@ ITEM_MOD_HIT_SPELL_RATING
Definition: ItemTemplate.h:40
@ ITEM_MOD_SPELL_PENETRATION
Definition: ItemTemplate.h:69
@ ITEM_MOD_PARRY_RATING
Definition: ItemTemplate.h:36
@ ITEM_MOD_DEFENSE_SKILL_RATING
Definition: ItemTemplate.h:34
@ ITEM_MOD_HASTE_RANGED_RATING
Definition: ItemTemplate.h:51
@ ITEM_MOD_CRIT_TAKEN_RATING
Definition: ItemTemplate.h:56
@ ITEM_MOD_EXPERTISE_RATING
Definition: ItemTemplate.h:59
@ ITEM_MOD_MANA
Definition: ItemTemplate.h:27
@ ITEM_MOD_RANGED_ATTACK_POWER
Definition: ItemTemplate.h:61
@ ITEM_MOD_HEALTH
Definition: ItemTemplate.h:28
@ ITEM_MOD_CRIT_TAKEN_SPELL_RATING
Definition: ItemTemplate.h:49
@ ITEM_MOD_HIT_TAKEN_SPELL_RATING
Definition: ItemTemplate.h:46
@ ITEM_MOD_SPIRIT
Definition: ItemTemplate.h:32
@ ITEM_MOD_SPELL_POWER
Definition: ItemTemplate.h:67
@ ITEM_MOD_HASTE_SPELL_RATING
Definition: ItemTemplate.h:52
@ ITEM_MOD_ATTACK_POWER
Definition: ItemTemplate.h:60
@ ITEM_MOD_HASTE_RATING
Definition: ItemTemplate.h:58
@ ITEM_MOD_HIT_RANGED_RATING
Definition: ItemTemplate.h:39
@ ITEM_MOD_CRIT_SPELL_RATING
Definition: ItemTemplate.h:43
@ ITEM_MOD_BLOCK_VALUE
Definition: ItemTemplate.h:70
@ ITEM_MOD_CRIT_RANGED_RATING
Definition: ItemTemplate.h:42
@ ITEM_MOD_CRIT_MELEE_RATING
Definition: ItemTemplate.h:41
@ ITEM_MOD_STRENGTH
Definition: ItemTemplate.h:30
@ ITEM_MOD_HEALTH_REGEN
Definition: ItemTemplate.h:68
@ ITEM_MOD_BLOCK_RATING
Definition: ItemTemplate.h:37
@ ITEM_MOD_ARMOR_PENETRATION_RATING
Definition: ItemTemplate.h:66
@ ITEM_MOD_SPELL_HEALING_DONE
Definition: ItemTemplate.h:63
@ ITEM_MOD_CRIT_TAKEN_MELEE_RATING
Definition: ItemTemplate.h:47
@ ITEM_MOD_HIT_TAKEN_RATING
Definition: ItemTemplate.h:55
@ ITEM_MOD_HASTE_MELEE_RATING
Definition: ItemTemplate.h:50
@ ITEM_MOD_MANA_REGENERATION
Definition: ItemTemplate.h:65
@ ITEM_MOD_HIT_RATING
Definition: ItemTemplate.h:53
@ ITEM_MOD_INTELLECT
Definition: ItemTemplate.h:31
@ ITEM_MOD_RESILIENCE_RATING
Definition: ItemTemplate.h:57
@ ITEM_MOD_AGILITY
Definition: ItemTemplate.h:29
@ ITEM_MOD_DODGE_RATING
Definition: ItemTemplate.h:35
@ ITEM_MOD_CRIT_RATING
Definition: ItemTemplate.h:54
@ ITEM_MOD_SPELL_DAMAGE_DONE
Definition: ItemTemplate.h:64
@ ITEM_MOD_HIT_TAKEN_RANGED_RATING
Definition: ItemTemplate.h:45
@ ITEM_SUBCLASS_ARMOR_MAIL
Definition: ItemTemplate.h:393
@ ITEM_SUBCLASS_ARMOR_CLOTH
Definition: ItemTemplate.h:391
@ ITEM_SUBCLASS_ARMOR_LEATHER
Definition: ItemTemplate.h:392
@ ITEM_SUBCLASS_ARMOR_SHIELD
Definition: ItemTemplate.h:396
@ ITEM_SUBCLASS_ARMOR_PLATE
Definition: ItemTemplate.h:394
@ ITEM_CLASS_ARMOR
Definition: ItemTemplate.h:295
#define MAX_ITEM_PROTO_STATS
Definition: ItemTemplate.h:616
@ CLASS_CONTEXT_STATS
Definition: UnitDefines.h:234
@ UNIT_MOD_STAT_INTELLECT
Definition: Unit.h:148
@ UNIT_MOD_STAT_SPIRIT
Definition: Unit.h:149
@ UNIT_MOD_ARMOR
Definition: Unit.h:158
@ UNIT_MOD_RESISTANCE_SHADOW
Definition: Unit.h:163
@ UNIT_MOD_RESISTANCE_FROST
Definition: Unit.h:162
@ UNIT_MOD_ATTACK_POWER
Definition: Unit.h:165
@ UNIT_MOD_RESISTANCE_HOLY
Definition: Unit.h:159
@ UNIT_MOD_RESISTANCE_ARCANE
Definition: Unit.h:164
@ UNIT_MOD_HEALTH
Definition: Unit.h:150
@ UNIT_MOD_RESISTANCE_FIRE
Definition: Unit.h:160
@ UNIT_MOD_STAT_STRENGTH
Definition: Unit.h:145
@ UNIT_MOD_RESISTANCE_NATURE
Definition: Unit.h:161
@ UNIT_MOD_STAT_AGILITY
Definition: Unit.h:146
@ UNIT_MOD_MANA
Definition: Unit.h:151
@ UNIT_MOD_STAT_STAMINA
Definition: Unit.h:147
@ UNIT_MOD_ATTACK_POWER_RANGED
Definition: Unit.h:166
@ SHIELD_BLOCK_VALUE
Definition: Unit.h:185
UnitModifierType
Definition: Unit.h:127
@ BASE_VALUE
Definition: Unit.h:128
@ TOTAL_VALUE
Definition: Unit.h:130
@ CR_EXPERTISE
Definition: Unit.h:242
@ CR_HIT_TAKEN_MELEE
Definition: Unit.h:230
@ CR_HASTE_RANGED
Definition: Unit.h:237
@ CR_HIT_MELEE
Definition: Unit.h:224
@ CR_CRIT_TAKEN_RANGED
Definition: Unit.h:234
@ CR_CRIT_TAKEN_SPELL
Definition: Unit.h:235
@ CR_ARMOR_PENETRATION
Definition: Unit.h:243
@ CR_CRIT_MELEE
Definition: Unit.h:227
@ CR_CRIT_RANGED
Definition: Unit.h:228
@ CR_HIT_TAKEN_SPELL
Definition: Unit.h:232
@ CR_PARRY
Definition: Unit.h:222
@ CR_DODGE
Definition: Unit.h:221
@ CR_DEFENSE_SKILL
Definition: Unit.h:220
@ CR_HASTE_MELEE
Definition: Unit.h:236
@ CR_BLOCK
Definition: Unit.h:223
@ CR_HASTE_SPELL
Definition: Unit.h:238
@ CR_HIT_SPELL
Definition: Unit.h:226
@ CR_HIT_TAKEN_RANGED
Definition: Unit.h:231
@ CR_CRIT_SPELL
Definition: Unit.h:229
@ CR_HIT_RANGED
Definition: Unit.h:225
@ CR_CRIT_TAKEN_MELEE
Definition: Unit.h:233
DBCStorage< ScalingStatDistributionEntry > sScalingStatDistributionStore(ScalingStatDistributionfmt)
DBCStorage< ScalingStatValuesEntry > sScalingStatValuesStore(ScalingStatValuesfmt)
@ CLASS_DRUID
Definition: SharedDefines.h:151
@ STAT_SPIRIT
Definition: SharedDefines.h:273
@ STAT_INTELLECT
Definition: SharedDefines.h:272
@ STAT_AGILITY
Definition: SharedDefines.h:270
@ STAT_STRENGTH
Definition: SharedDefines.h:269
@ STAT_STAMINA
Definition: SharedDefines.h:271
std::int32_t int32
Definition: Define.h:103
void ApplySpellDamageBonus(int32 amount, bool apply)
Definition: StatSystem.cpp:177
void ApplyRatingMod(CombatRating cr, int32 value, bool apply)
Definition: Player.cpp:5256
void ApplySpellPenetrationBonus(int32 amount, bool apply)
Definition: StatSystem.cpp:236
void _ApplyWeaponDamage(uint8 slot, ItemTemplate const *proto, ScalingStatValuesEntry const *ssv, bool apply)
Definition: Player.cpp:6894
void ApplyManaRegenBonus(int32 amount, bool apply)
Definition: StatSystem.cpp:932
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition: Player.cpp:1301
void ApplySpellPowerBonus(int32 amount, bool apply)
Definition: StatSystem.cpp:167
void ApplyFeralAPBonus(int32 amount, bool apply)
Definition: StatSystem.cpp:341
void ApplyHealthRegenBonus(int32 amount, bool apply)
Definition: StatSystem.cpp:938
void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply)
Definition: Player.cpp:5015
void ApplySpellHealingBonus(int32 amount, bool apply)
Definition: StatSystem.cpp:186
void ApplyStatBuffMod(Stats stat, float val, bool apply)
Definition: Unit.h:1061
bool HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
Definition: Unit.cpp:15233
uint8 GetLevel() const
Definition: Unit.h:1065
Definition: DBCStructure.h:1474
uint32 MaxLevel
Definition: DBCStructure.h:1478
uint32 Modifier[10]
Definition: DBCStructure.h:1477
int32 StatMod[10]
Definition: DBCStructure.h:1476
Definition: DBCStructure.h:1482
uint32 getArmorMod(uint32 mask) const
Definition: DBCStructure.h:1507
uint32 getDPSMod(uint32 mask) const
Definition: DBCStructure.h:1525
uint32 getFeralBonus(uint32 mask) const
Definition: DBCStructure.h:1555
uint32 getssdMultiplier(uint32 mask) const
Definition: DBCStructure.h:1493
uint32 getSpellBonus(uint32 mask) const
Definition: DBCStructure.h:1549

References _ApplyWeaponDamage(), ApplyFeralAPBonus(), ApplyHealthRegenBonus(), ApplyManaRegenBonus(), ApplyRatingMod(), ApplySpellDamageBonus(), ApplySpellHealingBonus(), ApplySpellPenetrationBonus(), ApplySpellPowerBonus(), Unit::ApplyStatBuffMod(), ItemTemplate::ArcaneRes, ItemTemplate::Armor, ItemTemplate::ArmorDamageModifier, BASE_VALUE, ItemTemplate::Block, ItemTemplate::Class, CLASS_CONTEXT_STATS, CLASS_DRUID, CR_ARMOR_PENETRATION, CR_BLOCK, CR_CRIT_MELEE, CR_CRIT_RANGED, CR_CRIT_SPELL, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, CR_DEFENSE_SKILL, CR_DODGE, CR_EXPERTISE, CR_HASTE_MELEE, CR_HASTE_RANGED, CR_HASTE_SPELL, CR_HIT_MELEE, CR_HIT_RANGED, CR_HIT_SPELL, CR_HIT_TAKEN_MELEE, CR_HIT_TAKEN_RANGED, CR_HIT_TAKEN_SPELL, CR_PARRY, ItemTemplate::FireRes, FLAT_MOD, ItemTemplate::FrostRes, ScalingStatValuesEntry::getArmorMod(), GetAttackBySlot(), ScalingStatValuesEntry::getDPSMod(), ItemTemplate::getFeralBonus(), ScalingStatValuesEntry::getFeralBonus(), Unit::GetLevel(), ScalingStatValuesEntry::getSpellBonus(), ScalingStatValuesEntry::getssdMultiplier(), HandleBaseModValue(), Unit::HandleStatModifier(), ItemTemplate::HolyRes, INVENTORY_SLOT_BAG_END, IsClass(), ITEM_CLASS_ARMOR, ITEM_MOD_AGILITY, ITEM_MOD_ARMOR_PENETRATION_RATING, ITEM_MOD_ATTACK_POWER, ITEM_MOD_BLOCK_RATING, ITEM_MOD_BLOCK_VALUE, ITEM_MOD_CRIT_MELEE_RATING, ITEM_MOD_CRIT_RANGED_RATING, ITEM_MOD_CRIT_RATING, ITEM_MOD_CRIT_SPELL_RATING, ITEM_MOD_CRIT_TAKEN_MELEE_RATING, ITEM_MOD_CRIT_TAKEN_RANGED_RATING, ITEM_MOD_CRIT_TAKEN_RATING, ITEM_MOD_CRIT_TAKEN_SPELL_RATING, ITEM_MOD_DEFENSE_SKILL_RATING, ITEM_MOD_DODGE_RATING, ITEM_MOD_EXPERTISE_RATING, ITEM_MOD_HASTE_MELEE_RATING, ITEM_MOD_HASTE_RANGED_RATING, ITEM_MOD_HASTE_RATING, ITEM_MOD_HASTE_SPELL_RATING, ITEM_MOD_HEALTH, ITEM_MOD_HEALTH_REGEN, ITEM_MOD_HIT_MELEE_RATING, ITEM_MOD_HIT_RANGED_RATING, ITEM_MOD_HIT_RATING, ITEM_MOD_HIT_SPELL_RATING, ITEM_MOD_HIT_TAKEN_MELEE_RATING, ITEM_MOD_HIT_TAKEN_RANGED_RATING, ITEM_MOD_HIT_TAKEN_RATING, ITEM_MOD_HIT_TAKEN_SPELL_RATING, ITEM_MOD_INTELLECT, ITEM_MOD_MANA, ITEM_MOD_MANA_REGENERATION, ITEM_MOD_PARRY_RATING, ITEM_MOD_RANGED_ATTACK_POWER, ITEM_MOD_RESILIENCE_RATING, ITEM_MOD_SPELL_DAMAGE_DONE, ITEM_MOD_SPELL_HEALING_DONE, ITEM_MOD_SPELL_PENETRATION, ITEM_MOD_SPELL_POWER, ITEM_MOD_SPIRIT, ITEM_MOD_STAMINA, ITEM_MOD_STRENGTH, ITEM_SUBCLASS_ARMOR_CLOTH, ITEM_SUBCLASS_ARMOR_LEATHER, ITEM_SUBCLASS_ARMOR_MAIL, ITEM_SUBCLASS_ARMOR_PLATE, ITEM_SUBCLASS_ARMOR_SHIELD, ItemTemplate::ItemStat, _ItemStat::ItemStatType, _ItemStat::ItemStatValue, MAX_ATTACK, MAX_ITEM_PROTO_STATS, ScalingStatDistributionEntry::MaxLevel, ScalingStatDistributionEntry::Modifier, ItemTemplate::NatureRes, ItemTemplate::ScalingStatDistribution, ItemTemplate::ScalingStatValue, ItemTemplate::ShadowRes, SHIELD_BLOCK_VALUE, sScalingStatDistributionStore, sScalingStatValuesStore, sScriptMgr, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, ScalingStatDistributionEntry::StatMod, ItemTemplate::StatsCount, ItemTemplate::SubClass, TOTAL_VALUE, UNIT_MOD_ARMOR, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, UNIT_MOD_HEALTH, UNIT_MOD_MANA, UNIT_MOD_RESISTANCE_ARCANE, UNIT_MOD_RESISTANCE_FIRE, UNIT_MOD_RESISTANCE_FROST, UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_NATURE, UNIT_MOD_RESISTANCE_SHADOW, UNIT_MOD_STAT_AGILITY, UNIT_MOD_STAT_INTELLECT, UNIT_MOD_STAT_SPIRIT, UNIT_MOD_STAT_STAMINA, and UNIT_MOD_STAT_STRENGTH.

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), and _RemoveAllItemMods().

◆ _ApplyItemMods()

void Player::_ApplyItemMods ( Item item,
uint8  slot,
bool  apply 
)
6562{
6563 if (slot >= INVENTORY_SLOT_BAG_END || !item)
6564 return;
6565
6566 ItemTemplate const* proto = item->GetTemplate();
6567
6568 if (!proto)
6569 return;
6570
6571 // not apply/remove mods for broken item
6572 if (item->IsBroken())
6573 return;
6574
6575 LOG_DEBUG("entities.player", "applying mods for item {} ", item->GetGUID().ToString());
6576
6577 WeaponAttackType attacktype = Player::GetAttackBySlot(slot);
6578
6579 if (item->HasSocket()) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items
6580 CorrectMetaGemEnchants(slot, apply);
6581
6582 if (attacktype < MAX_ATTACK)
6583 _ApplyWeaponDependentAuraMods(item, attacktype, apply);
6584
6585 _ApplyItemBonuses(proto, slot, apply);
6586
6587 if (slot == EQUIPMENT_SLOT_RANGED)
6589
6590 ApplyItemEquipSpell(item, apply);
6591 ApplyEnchantment(item, apply);
6592
6593 LOG_DEBUG("entities.player.items", "_ApplyItemMods complete.");
6594}
bool HasSocket() const
Definition: Item.cpp:1007
bool IsBroken() const
Definition: Item.h:257
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:113
std::string ToString() const
Definition: ObjectGuid.cpp:47
void CorrectMetaGemEnchants(uint8 slot, bool apply)
Definition: Player.cpp:11190

References _ApplyAmmoBonuses(), _ApplyItemBonuses(), _ApplyWeaponDependentAuraMods(), ApplyEnchantment(), ApplyItemEquipSpell(), CorrectMetaGemEnchants(), EQUIPMENT_SLOT_RANGED, GetAttackBySlot(), Object::GetGUID(), Item::GetTemplate(), Item::HasSocket(), INVENTORY_SLOT_BAG_END, Item::IsBroken(), LOG_DEBUG, MAX_ATTACK, and ObjectGuid::ToString().

Referenced by _ApplyAllLevelScaleItemMods(), DestroyItem(), DurabilityPointsLoss(), DurabilityRepair(), EquipItem(), and RemoveItem().

◆ _ApplyWeaponDamage()

void Player::_ApplyWeaponDamage ( uint8  slot,
ItemTemplate const *  proto,
ScalingStatValuesEntry const *  ssv,
bool  apply 
)
6895{
6896 uint32 CustomScalingStatValue = 0;
6897
6898 sScriptMgr->OnPlayerCustomScalingStatValueBefore(this, proto, slot, apply, CustomScalingStatValue);
6899
6900 uint32 ScalingStatValue = proto->ScalingStatValue > 0 ? proto->ScalingStatValue : CustomScalingStatValue;
6901
6902 // following part fix disarm issue
6903 // that doesn't apply the scaling after disarmed
6904 if (!ssv)
6905 {
6906 ScalingStatDistributionEntry const* ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : nullptr;
6907
6908 // req. check at equip, but allow use for extended range if range limit max level, set proper level
6909 uint32 ssd_level = GetLevel();
6910
6911 if (ssd && ssd_level > ssd->MaxLevel)
6912 ssd_level = ssd->MaxLevel;
6913
6914 ssv = ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : nullptr;
6915 }
6916
6918 if (!IsInFeralForm() && apply && !CanUseAttackType(attType))
6919 {
6920 return;
6921 }
6922
6923 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
6924 {
6925 float minDamage = proto->Damage[i].DamageMin;
6926 float maxDamage = proto->Damage[i].DamageMax;
6927
6928 // If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
6929 if (ssv && i == 0) // scaling stats only for first damage
6930 {
6931 int32 extraDPS = ssv->getDPSMod(ScalingStatValue);
6932 if (extraDPS)
6933 {
6934 float average = extraDPS * proto->Delay / 1000.0f;
6935 float mod = ssv->IsTwoHand(proto->ScalingStatValue) ? 0.2f : 0.3f;
6936
6937 minDamage = (1.0f - mod) * average;
6938 maxDamage = (1.0f + mod) * average;
6939 }
6940 }
6941
6942 if (apply)
6943 {
6944 sScriptMgr->OnPlayerApplyWeaponDamage(this, slot, proto, minDamage, maxDamage, i);
6945
6946 if (minDamage > 0.f)
6947 {
6948 SetBaseWeaponDamage(attType, MINDAMAGE, minDamage, i);
6949 }
6950
6951 if (maxDamage > 0.f)
6952 {
6953 SetBaseWeaponDamage(attType, MAXDAMAGE, maxDamage, i);
6954 }
6955 }
6956 }
6957
6958 if (!apply)
6959 {
6960 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
6961 {
6962 SetBaseWeaponDamage(attType, MINDAMAGE, 0.f, i);
6963 SetBaseWeaponDamage(attType, MAXDAMAGE, 0.f, i);
6964 }
6965
6966 if (attType == BASE_ATTACK)
6967 {
6970 }
6971 }
6972
6973 if (proto->Delay && !IsInFeralForm())
6974 {
6975 if (slot == EQUIPMENT_SLOT_RANGED)
6976 SetAttackTime(RANGED_ATTACK, apply ? proto->Delay : BASE_ATTACK_TIME);
6977 else if (slot == EQUIPMENT_SLOT_MAINHAND)
6978 SetAttackTime(BASE_ATTACK, apply ? proto->Delay : BASE_ATTACK_TIME);
6979 else if (slot == EQUIPMENT_SLOT_OFFHAND)
6980 SetAttackTime(OFF_ATTACK, apply ? proto->Delay : BASE_ATTACK_TIME);
6981 }
6982
6983 // No need to modify any physical damage for ferals as it is calculated from stats only
6984 if (IsInFeralForm())
6985 return;
6986
6987 if (CanModifyStats() && (GetWeaponDamageRange(attType, MAXDAMAGE) || proto->Delay))
6988 UpdateDamagePhysical(attType);
6989}
#define MAX_ITEM_PROTO_DAMAGES
Definition: ItemTemplate.h:613
@ MINDAMAGE
Definition: Unit.h:137
@ MAXDAMAGE
Definition: Unit.h:138
#define BASE_ATTACK_TIME
Definition: Unit.h:43
@ OFF_ATTACK
Definition: Unit.h:212
@ BASE_ATTACK
Definition: Unit.h:211
#define BASE_MAXDAMAGE
Definition: Unit.h:42
#define BASE_MINDAMAGE
Definition: Unit.h:41
@ EQUIPMENT_SLOT_MAINHAND
Definition: Player.h:685
@ EQUIPMENT_SLOT_OFFHAND
Definition: Player.h:686
float GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
Definition: Unit.cpp:15482
void SetBaseWeaponDamage(WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
Definition: Unit.h:1178
bool IsInFeralForm() const
Definition: Unit.h:1914
void SetAttackTime(WeaponAttackType att, uint32 val)
Definition: Unit.h:903

References BASE_ATTACK, BASE_ATTACK_TIME, BASE_MAXDAMAGE, BASE_MINDAMAGE, Unit::CanModifyStats(), Unit::CanUseAttackType(), ItemTemplate::Damage, _Damage::DamageMax, _Damage::DamageMin, ItemTemplate::Delay, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, GetAttackBySlot(), ScalingStatValuesEntry::getDPSMod(), Unit::GetLevel(), Unit::GetWeaponDamageRange(), Unit::IsInFeralForm(), ScalingStatValuesEntry::IsTwoHand(), MAX_ITEM_PROTO_DAMAGES, MAXDAMAGE, ScalingStatDistributionEntry::MaxLevel, MINDAMAGE, OFF_ATTACK, RANGED_ATTACK, ItemTemplate::ScalingStatDistribution, ItemTemplate::ScalingStatValue, Unit::SetAttackTime(), Unit::SetBaseWeaponDamage(), sScalingStatDistributionStore, sScalingStatValuesStore, sScriptMgr, and Unit::UpdateDamagePhysical().

Referenced by _ApplyItemBonuses(), AuraEffect::HandleAuraModDisarm(), and AuraEffect::HandleAuraModShapeshift().

◆ _ApplyWeaponDependentAuraCritMod()

void Player::_ApplyWeaponDependentAuraCritMod ( Item item,
WeaponAttackType  attackType,
AuraEffect const *  aura,
bool  apply 
)
7065{
7066 // don't apply mod if item is broken or cannot be used
7067 if (item->IsBroken() || !CanUseAttackType(attackType))
7068 return;
7069
7070 // generic not weapon specific case processes in aura code
7071 if (aura->GetSpellInfo()->EquippedItemClass == -1)
7072 return;
7073
7074 if (!sScriptMgr->OnPlayerCanApplyWeaponDependentAuraDamageMod(this, item, attackType, aura, apply))
7075 return;
7076
7078 switch (attackType)
7079 {
7080 case BASE_ATTACK:
7081 mod = CRIT_PERCENTAGE;
7082 break;
7083 case OFF_ATTACK:
7085 break;
7086 case RANGED_ATTACK:
7088 break;
7089 default:
7090 return;
7091 }
7092
7093 if (item->IsFitToSpellRequirements(aura->GetSpellInfo()))
7094 HandleBaseModValue(mod, FLAT_MOD, float (aura->GetAmount()), apply);
7095}
BaseModGroup
Definition: Unit.h:181
@ OFFHAND_CRIT_PERCENTAGE
Definition: Unit.h:184
@ CRIT_PERCENTAGE
Definition: Unit.h:182
@ RANGED_CRIT_PERCENTAGE
Definition: Unit.h:183
bool IsFitToSpellRequirements(SpellInfo const *spellInfo) const
Definition: Item.cpp:884

References BASE_ATTACK, BASEMOD_END, Unit::CanUseAttackType(), CRIT_PERCENTAGE, SpellInfo::EquippedItemClass, FLAT_MOD, AuraEffect::GetAmount(), AuraEffect::GetSpellInfo(), HandleBaseModValue(), Item::IsBroken(), Item::IsFitToSpellRequirements(), OFF_ATTACK, OFFHAND_CRIT_PERCENTAGE, RANGED_ATTACK, RANGED_CRIT_PERCENTAGE, and sScriptMgr.

Referenced by _ApplyWeaponDependentAuraMods(), and AuraEffect::HandleAuraModWeaponCritPercent().

◆ _ApplyWeaponDependentAuraDamageMod()

void Player::_ApplyWeaponDependentAuraDamageMod ( Item item,
WeaponAttackType  attackType,
AuraEffect const *  aura,
bool  apply 
)
7098{
7099 // don't apply mod if item is broken or cannot be used
7100 if (item->IsBroken() || !CanUseAttackType(attackType))
7101 return;
7102
7103 // ignore spell mods for not wands
7104 if ((aura->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) == 0 && (getClassMask() & CLASSMASK_WAND_USERS) == 0)
7105 return;
7106
7107 // generic not weapon specific case processes in aura code
7108 if (aura->GetSpellInfo()->EquippedItemClass == -1)
7109 return;
7110
7111 UnitMods unitMod = UNIT_MOD_END;
7112 switch (attackType)
7113 {
7114 case BASE_ATTACK:
7115 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
7116 break;
7117 case OFF_ATTACK:
7118 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
7119 break;
7120 case RANGED_ATTACK:
7121 unitMod = UNIT_MOD_DAMAGE_RANGED;
7122 break;
7123 default:
7124 return;
7125 }
7126
7127 UnitModifierType unitModType = TOTAL_VALUE;
7128 switch (aura->GetAuraType())
7129 {
7131 unitModType = TOTAL_VALUE;
7132 break;
7134 unitModType = TOTAL_PCT;
7135 break;
7136 default:
7137 return;
7138 }
7139
7140 if (item->IsFitToSpellRequirements(aura->GetSpellInfo()))
7141 {
7142 HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()), apply);
7143 if (unitModType == TOTAL_VALUE)
7144 {
7145 if (aura->GetAmount() > 0)
7146 ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, aura->GetAmount(), apply);
7147 else
7148 ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, aura->GetAmount(), apply);
7149 }
7150 }
7151}
@ SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
Definition: SpellAuraDefines.h:142
@ SPELL_AURA_MOD_DAMAGE_DONE
Definition: SpellAuraDefines.h:76
@ PLAYER_FIELD_MOD_DAMAGE_DONE_POS
Definition: UpdateFields.h:360
@ PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
Definition: UpdateFields.h:361
UnitMods
Definition: Unit.h:144
@ UNIT_MOD_DAMAGE_OFFHAND
Definition: Unit.h:168
@ UNIT_MOD_END
Definition: Unit.h:170
@ UNIT_MOD_DAMAGE_RANGED
Definition: Unit.h:169
@ UNIT_MOD_DAMAGE_MAINHAND
Definition: Unit.h:167
@ TOTAL_PCT
Definition: Unit.h:131
#define CLASSMASK_WAND_USERS
Definition: SharedDefines.h:174
@ SPELL_SCHOOL_MASK_NORMAL
Definition: SharedDefines.h:308
void ApplyModUInt32Value(uint16 index, int32 val, bool apply)
Definition: Object.cpp:795
uint32 getClassMask() const
Definition: Unit.h:828

References Object::ApplyModUInt32Value(), BASE_ATTACK, Unit::CanUseAttackType(), CLASSMASK_WAND_USERS, SpellInfo::EquippedItemClass, AuraEffect::GetAmount(), AuraEffect::GetAuraType(), Unit::getClassMask(), AuraEffect::GetMiscValue(), AuraEffect::GetSpellInfo(), Unit::HandleStatModifier(), Item::IsBroken(), Item::IsFitToSpellRequirements(), OFF_ATTACK, PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, PLAYER_FIELD_MOD_DAMAGE_DONE_POS, RANGED_ATTACK, SPELL_AURA_MOD_DAMAGE_DONE, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, SPELL_SCHOOL_MASK_NORMAL, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_DAMAGE_RANGED, and UNIT_MOD_END.

Referenced by _ApplyWeaponDependentAuraMods(), AuraEffect::HandleModDamageDone(), and AuraEffect::HandleModDamagePercentDone().

◆ _ApplyWeaponDependentAuraMods()

void Player::_ApplyWeaponDependentAuraMods ( Item item,
WeaponAttackType  attackType,
bool  apply 
)
7050{
7052 for (AuraEffectList::const_iterator itr = auraCritList.begin(); itr != auraCritList.end(); ++itr)
7053 _ApplyWeaponDependentAuraCritMod(item, attackType, *itr, apply);
7054
7056 for (AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr != auraDamageFlatList.end(); ++itr)
7057 _ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
7058
7060 for (AuraEffectList::const_iterator itr = auraDamagePctList.begin(); itr != auraDamagePctList.end(); ++itr)
7061 _ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
7062}
@ SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
Definition: SpellAuraDefines.h:115
void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply)
Definition: Player.cpp:7097
void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply)
Definition: Player.cpp:7064
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition: Unit.h:1391
std::vector< AuraEffect * > AuraEffectList
Definition: Unit.h:666

References _ApplyWeaponDependentAuraCritMod(), _ApplyWeaponDependentAuraDamageMod(), Unit::GetAuraEffectsByType(), SPELL_AURA_MOD_DAMAGE_DONE, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, and SPELL_AURA_MOD_WEAPON_CRIT_PERCENT.

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), _RemoveAllItemMods(), and AuraEffect::HandleAuraModDisarm().

◆ _LoadActions()

void Player::_LoadActions ( PreparedQueryResult  result)
protected
5680{
5681 m_actionButtons.clear();
5682
5683 if (result)
5684 {
5685 do
5686 {
5687 Field* fields = result->Fetch();
5688 uint8 button = fields[0].Get<uint8>();
5689 uint32 action = fields[1].Get<uint32>();
5690 uint8 type = fields[2].Get<uint8>();
5691
5692 if (ActionButton* ab = addActionButton(button, action, type))
5693 ab->uState = ACTIONBUTTON_UNCHANGED;
5694 else
5695 {
5696
5697 LOG_ERROR("entities.player", "ActionButton loading problem, will be deleted from db. player: {}, guid: {}, button: {}, action: {}, type: {}", GetName(), GetGUID().GetCounter(), button, action, type);
5698
5699 // Will deleted in DB at next save (it can create data until save but marked as deleted)
5700 m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
5701 }
5702 } while (result->NextRow());
5703 }
5704}
@ ACTIONBUTTON_UNCHANGED
Definition: Player.h:223
@ ACTIONBUTTON_DELETED
Definition: Player.h:226
#define LOG_ERROR(filterType__,...)
Definition: Log.h:158
Class used to access individual fields of database query result.
Definition: Field.h:98
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition: Field.h:112
std::string const & GetName() const
Definition: Object.h:525
LowType GetCounter() const
Definition: ObjectGuid.h:145
Definition: Player.h:249
ActionButton * addActionButton(uint8 button, uint32 action, uint8 type)
Definition: Player.cpp:5619
ActionButtonList m_actionButtons
Definition: Player.h:2830

References ACTIONBUTTON_DELETED, ACTIONBUTTON_UNCHANGED, addActionButton(), Field::Get(), ObjectGuid::GetCounter(), Object::GetGUID(), WorldObject::GetName(), LOG_ERROR, and m_actionButtons.

Referenced by WorldSession::HandleLoadActionsSwitchSpec(), LoadActions(), and LoadFromDB().

◆ _LoadArenaTeamInfo()

void Player::_LoadArenaTeamInfo ( )
protected
4803{
4805
4806 for (auto const& itr : ArenaTeam::ArenaSlotByType)
4807 if (uint32 arenaTeamId = sCharacterCache->GetCharacterArenaTeamIdByGuid(GetGUID(), itr.second))
4808 {
4809 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
4810 if (!arenaTeam)
4811 {
4812 LOG_ERROR("bg.arena", "Player::_LoadArenaTeamInfo: No arena team was found.");
4813 continue;
4814 }
4815 ArenaTeamMember const* member = arenaTeam->GetMember(GetGUID());
4816 if (!member)
4817 {
4818 LOG_ERROR("bg.arena", "Player::_LoadArenaTeamInfo: No members in the arena team ({}) was found.", arenaTeamId);
4819 continue;
4820 }
4821 uint8 slot = itr.second;
4822
4823 SetArenaTeamInfoField(slot, ARENA_TEAM_ID, arenaTeamId);
4824 SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, arenaTeam->GetType());
4825 SetArenaTeamInfoField(slot, ARENA_TEAM_MEMBER, (arenaTeam->GetCaptain() == GetGUID()) ? 0 : 1);
4830 }
4831}
#define sCharacterCache
Definition: CharacterCache.h:83
#define sArenaTeamMgr
Definition: ArenaTeamMgr.h:69
#define MAX_ARENA_SLOT
Definition: ArenaTeam.h:134
@ ARENA_TEAM_GAMES_WEEK
Definition: ArenaTeam.h:77
@ ARENA_TEAM_TYPE
Definition: ArenaTeam.h:75
@ ARENA_TEAM_ID
Definition: ArenaTeam.h:74
@ ARENA_TEAM_END
Definition: ArenaTeam.h:81
@ ARENA_TEAM_PERSONAL_RATING
Definition: ArenaTeam.h:80
@ ARENA_TEAM_MEMBER
Definition: ArenaTeam.h:76
@ ARENA_TEAM_WINS_SEASON
Definition: ArenaTeam.h:79
@ ARENA_TEAM_GAMES_SEASON
Definition: ArenaTeam.h:78
@ PLAYER_FIELD_ARENA_TEAM_INFO_1_1
Definition: UpdateFields.h:381
Definition: ArenaTeam.h:108
uint16 PersonalRating
Definition: ArenaTeam.h:116
uint16 SeasonWins
Definition: ArenaTeam.h:115
uint16 WeekGames
Definition: ArenaTeam.h:112
uint16 SeasonGames
Definition: ArenaTeam.h:114
Definition: ArenaTeam.h:137
ObjectGuid GetCaptain() const
Definition: ArenaTeam.h:153
ArenaTeamMember * GetMember(ObjectGuid guid)
Definition: ArenaTeam.cpp:1015
uint32 GetType() const
Definition: ArenaTeam.h:149
static std::unordered_map< uint32, uint8 > ArenaSlotByType
Definition: ArenaTeam.h:217
uint32 * m_uint32Values
Definition: Object.h:260
void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
Definition: Player.cpp:16161

References ARENA_TEAM_END, ARENA_TEAM_GAMES_SEASON, ARENA_TEAM_GAMES_WEEK, ARENA_TEAM_ID, ARENA_TEAM_MEMBER, ARENA_TEAM_PERSONAL_RATING, ARENA_TEAM_TYPE, ARENA_TEAM_WINS_SEASON, ArenaTeam::ArenaSlotByType, ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetMember(), ArenaTeam::GetType(), LOG_ERROR, Object::m_uint32Values, MAX_ARENA_SLOT, ArenaTeamMember::PersonalRating, PLAYER_FIELD_ARENA_TEAM_INFO_1_1, sArenaTeamMgr, sCharacterCache, ArenaTeamMember::SeasonGames, ArenaTeamMember::SeasonWins, SetArenaTeamInfoField(), and ArenaTeamMember::WeekGames.

Referenced by LoadFromDB().

◆ _LoadAuras()

void Player::_LoadAuras ( PreparedQueryResult  result,
uint32  timediff 
)
protected
5707{
5708 LOG_DEBUG("entities.player.loading", "Loading auras for player {}", GetGUID().ToString());
5709
5710 /* 0 1 2 3 4 5 6 7 8 9 10 11
5711 QueryResult* result = CharacterDatabase.Query("SELECT casterGuid, itemGuid, spell, effectMask, recalculateMask, stackCount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2,
5712 12 13 14
5713 maxDuration, remainTime, remainCharges FROM character_aura WHERE guid = '{}'", GetGUID().GetCounter());
5714 */
5715
5716 if (result)
5717 {
5718 do
5719 {
5720 Field* fields = result->Fetch();
5721 int32 damage[3];
5722 int32 baseDamage[3];
5723 ObjectGuid caster_guid = ObjectGuid(fields[0].Get<uint64>());
5724 ObjectGuid itemGuid = ObjectGuid(fields[1].Get<uint64>());
5725 uint32 spellid = fields[2].Get<uint32>();
5726 uint8 effmask = fields[3].Get<uint8>();
5727 uint8 recalculatemask = fields[4].Get<uint8>();
5728 uint8 stackcount = fields[5].Get<uint8>();
5729 damage[0] = fields[6].Get<int32>();
5730 damage[1] = fields[7].Get<int32>();
5731 damage[2] = fields[8].Get<int32>();
5732 baseDamage[0] = fields[9].Get<int32>();
5733 baseDamage[1] = fields[10].Get<int32>();
5734 baseDamage[2] = fields[11].Get<int32>();
5735 int32 maxduration = fields[12].Get<int32>();
5736 int32 remaintime = fields[13].Get<int32>();
5737 uint8 remaincharges = fields[14].Get<uint8>();
5738
5739 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
5740 if (!spellInfo)
5741 {
5742 LOG_ERROR("entities.player", "Unknown aura (spellid {}), ignore.", spellid);
5743 continue;
5744 }
5745
5746 // Xinef: leave this
5747 if (spellInfo->HasAura(SPELL_AURA_MOUNTED))
5748 {
5749 SetMountBlockId(spellInfo->Id);
5750 continue;
5751 }
5752
5753 // negative effects should continue counting down after logout
5754 if (remaintime != -1 && ((!spellInfo->IsPositive() && spellInfo->Id != 15007) || spellInfo->HasAttribute(SPELL_ATTR4_AURA_EXPIRES_OFFLINE))) // Xinef: resurrection sickness should not tick when logged off
5755 {
5756 if (remaintime / IN_MILLISECONDS <= int32(timediff))
5757 continue;
5758
5759 remaintime -= timediff * IN_MILLISECONDS;
5760 }
5761
5762 // prevent wrong values of remaincharges
5763 if (spellInfo->ProcCharges)
5764 {
5765 // we have no control over the order of applying auras and modifiers allow auras
5766 // to have more charges than value in SpellInfo
5767 if (remaincharges <= 0/* || remaincharges > spellproto->procCharges*/)
5768 remaincharges = spellInfo->ProcCharges;
5769 }
5770 else
5771 remaincharges = 0;
5772
5773 if (Aura* aura = Aura::TryCreate(spellInfo, effmask, this, nullptr, &baseDamage[0], nullptr, caster_guid, itemGuid))
5774 {
5775 if (!aura->CanBeSaved())
5776 {
5777 aura->Remove();
5778 continue;
5779 }
5780
5781 aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]);
5782 aura->ApplyForTargets();
5783 LOG_DEBUG("entities.player", "Added aura spellid {}, effectmask {}", spellInfo->Id, effmask);
5784 }
5785 } while (result->NextRow());
5786 }
5787}
@ SPELL_AURA_MOUNTED
Definition: SpellAuraDefines.h:141
@ SPELL_ATTR4_AURA_EXPIRES_OFFLINE
Definition: SharedDefines.h:543
Definition: ObjectGuid.h:118
void SetMountBlockId(uint32 mount)
Definition: Player.h:2603
static Aura * TryCreate(SpellInfo const *spellproto, uint8 effMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemGUID=ObjectGuid::Empty)
Definition: SpellAuras.cpp:352

References Field::Get(), Object::GetGUID(), IN_MILLISECONDS, LOG_DEBUG, LOG_ERROR, SetMountBlockId(), SPELL_ATTR4_AURA_EXPIRES_OFFLINE, SPELL_AURA_MOUNTED, sSpellMgr, Position::ToString(), and Aura::TryCreate().

Referenced by LoadFromDB().

◆ _LoadBrewOfTheMonth()

void Player::_LoadBrewOfTheMonth ( PreparedQueryResult  result)
protected
15850{
15851 uint32 lastEventId = 0;
15852 if (result)
15853 {
15854 Field* fields = result->Fetch();
15855 lastEventId = fields[0].Get<uint32>();
15856 }
15857
15858 uint16 month = static_cast<uint16>(Acore::Time::GetMonth());
15859 uint16 eventId = month;
15860 if (eventId < 9)
15861 eventId += 3;
15862 else
15863 eventId -= 9;
15864
15865 // Brew of the Month October (first in list)
15866 eventId += 34;
15867
15868 if (lastEventId != eventId && IsEventActive(eventId) && HasAchieved(2796 /* Brew of the Month*/))
15869 {
15870 // Send Mail
15871 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
15872 MailSender sender(MAIL_CREATURE, 27487 /*NPC_BREW_OF_THE_MONTH_CLUB*/);
15873 MailDraft draft(uint16(212 + month)); // 212 is starting template id
15874 draft.SendMailTo(trans, MailReceiver(this, GetGUID().GetCounter()), sender);
15875
15876 // Update Event Id
15878 stmt->SetData(0, GetGUID().GetCounter());
15879 stmt->SetData(1, uint32(eventId));
15880 trans->Append(stmt);
15881
15882 CharacterDatabase.CommitTransaction(trans);
15883 }
15884}
bool IsEventActive(uint16 eventId)
Definition: GameEventMgr.cpp:1965
@ MAIL_CREATURE
Definition: Mail.h:39
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition: DatabaseEnvFwd.h:69
@ CHAR_REP_BREW_OF_THE_MONTH
Definition: CharacterDatabase.h:103
AC_COMMON_API uint32 GetMonth(Seconds time=0s)
Definition: Timer.cpp:424
Definition: PreparedStatement.h:157
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition: PreparedStatement.h:77
bool HasAchieved(uint32 achievementId) const
Definition: Player.cpp:13918
Definition: Mail.h:83
Definition: Mail.h:105
Definition: Mail.h:119

References CHAR_REP_BREW_OF_THE_MONTH, CharacterDatabase, Field::Get(), Object::GetGUID(), Acore::Time::GetMonth(), HasAchieved(), IsEventActive(), MAIL_CREATURE, MailDraft::SendMailTo(), and PreparedStatementBase::SetData().

Referenced by LoadFromDB().

◆ _LoadCharacterSettings()

void Player::_LoadCharacterSettings ( PreparedQueryResult  result)
protected
111{
112 m_charSettingsMap.clear();
113
114 if (!sWorld->getBoolConfig(CONFIG_PLAYER_SETTINGS_ENABLED))
115 return;
116
117 if (!result)
118 return;
119
120 do
121 {
122 Field* fields = result->Fetch();
123 std::string source = fields[0].Get<std::string>();
124 std::string data = fields[1].Get<std::string>();
125
127 m_charSettingsMap.emplace(std::move(source), std::move(settings));
128
129 } while (result->NextRow());
130}
std::vector< PlayerSetting > PlayerSettingVector
Definition: PlayerSettings.h:52
@ CONFIG_PLAYER_SETTINGS_ENABLED
Definition: WorldConfig.h:129
PlayerSettingVector ParseSettingsData(std::string const &data)
Definition: PlayerSettings.cpp:30
PlayerSettingMap m_charSettingsMap
Definition: Player.h:3020

References CONFIG_PLAYER_SETTINGS_ENABLED, Field::Get(), m_charSettingsMap, PlayerSettingsStore::ParseSettingsData(), and sWorld.

Referenced by LoadFromDB().

◆ _LoadDailyQuestStatus()

void Player::_LoadDailyQuestStatus ( PreparedQueryResult  result)
protected
6357{
6358 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
6359 SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, 0);
6360
6361 m_DFQuests.clear();
6362
6363 //QueryResult* result = CharacterDatabase.Query("SELECT quest, time FROM character_queststatus_daily WHERE guid = '{}'", GetGUID().GetCounter());
6364
6365 if (result)
6366 {
6367 uint32 quest_daily_idx = 0;
6368
6369 do
6370 {
6371 Field* fields = result->Fetch();
6372 if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(fields[0].Get<uint32>()))
6373 {
6374 if (qQuest->IsDFQuest())
6375 {
6376 m_DFQuests.insert(qQuest->GetQuestId());
6377 m_lastDailyQuestTime = time_t(fields[1].Get<uint32>());
6378 continue;
6379 }
6380 }
6381
6382 if (quest_daily_idx >= PLAYER_MAX_DAILY_QUESTS) // max amount with exist data in query
6383 {
6384 LOG_ERROR("entities.player", "Player ({}) have more 25 daily quest records in `charcter_queststatus_daily`", GetGUID().ToString());
6385 break;
6386 }
6387
6388 uint32 quest_id = fields[0].Get<uint32>();
6389
6390 // save _any_ from daily quest times (it must be after last reset anyway)
6391 m_lastDailyQuestTime = time_t(fields[1].Get<uint32>());
6392
6393 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6394 if (!quest)
6395 continue;
6396
6397 SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, quest_id);
6398 ++quest_daily_idx;
6399
6400 LOG_DEBUG("entities.player.loading", "Daily quest ({}) cooldown for player ({})", quest_id, GetGUID().ToString());
6401 } while (result->NextRow());
6402 }
6403
6404 m_DailyQuestChanged = false;
6405}
@ PLAYER_FIELD_DAILY_QUESTS_1
Definition: UpdateFields.h:385
#define PLAYER_MAX_DAILY_QUESTS
Definition: Player.h:72
DFQuestsDoneList m_DFQuests
Definition: Player.h:2412
void SetUInt32Value(uint16 index, uint32 value)
Definition: Unit.cpp:21197
Definition: QuestDef.h:210

References Field::Get(), Object::GetGUID(), LOG_DEBUG, LOG_ERROR, m_DailyQuestChanged, m_DFQuests, m_lastDailyQuestTime, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, Unit::SetUInt32Value(), sObjectMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadDeclinedNames()

void Player::_LoadDeclinedNames ( PreparedQueryResult  result)
protected
4792{
4793 if (!result)
4794 return;
4795
4796 delete m_declinedname;
4798 for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
4799 m_declinedname->name[i] = (*result)[i].Get<std::string>();
4800}
#define MAX_DECLINED_NAME_CASES
Definition: Unit.h:530
Definition: Unit.h:533
std::string name[MAX_DECLINED_NAME_CASES]
Definition: Unit.h:534

References m_declinedname, MAX_DECLINED_NAME_CASES, and DeclinedName::name.

Referenced by LoadFromDB().

◆ _LoadEntryPointData()

void Player::_LoadEntryPointData ( PreparedQueryResult  result)
protected
4865{
4866 if (!result)
4867 return;
4868
4869 Field* fields = result->Fetch();
4870 m_entryPointData.joinPos = WorldLocation(fields[4].Get<uint32>(), // Map
4871 fields[0].Get<float>(), // X
4872 fields[1].Get<float>(), // Y
4873 fields[2].Get<float>(), // Z
4874 fields[3].Get<float>()); // Orientation
4875
4876 m_entryPointData.taxiPath[0] = fields[5].Get<uint32>();
4877 m_entryPointData.taxiPath[1] = fields[6].Get<uint32>();
4878 m_entryPointData.mountSpell = fields[7].Get<uint32>();
4879}
Definition: Position.h:256
uint32 mountSpell
Definition: Player.h:1050
std::array< uint32, 2 > taxiPath
Definition: Player.h:1051
WorldLocation joinPos
Definition: Player.h:1052
EntryPointData m_entryPointData
Definition: Player.h:2695

References Field::Get(), EntryPointData::joinPos, m_entryPointData, EntryPointData::mountSpell, and EntryPointData::taxiPath.

Referenced by LoadFromDB().

◆ _LoadEquipmentSets()

void Player::_LoadEquipmentSets ( PreparedQueryResult  result)
protected
4834{
4835 // SetQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '{}' ORDER BY setindex", m_guid.GetCounter());
4836 if (!result)
4837 return;
4838
4839 uint32 count = 0;
4840 do
4841 {
4842 Field* fields = result->Fetch();
4843 EquipmentSet eqSet;
4844
4845 eqSet.Guid = fields[0].Get<uint64>();
4846 uint8 index = fields[1].Get<uint8>();
4847 eqSet.Name = fields[2].Get<std::string>();
4848 eqSet.IconName = fields[3].Get<std::string>();
4849 eqSet.IgnoreMask = fields[4].Get<uint32>();
4851
4852 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
4853 eqSet.Items[i] = ObjectGuid::Create<HighGuid::Item>(fields[5 + i].Get<uint32>());
4854
4855 m_EquipmentSets[index] = eqSet;
4856
4857 ++count;
4858
4859 if (count >= MAX_EQUIPMENT_SET_INDEX) // client limit
4860 break;
4861 } while (result->NextRow());
4862}
@ EQUIPMENT_SET_UNCHANGED
Definition: Player.h:737
#define MAX_EQUIPMENT_SET_INDEX
Definition: Player.h:755
@ EQUIPMENT_SLOT_END
Definition: Player.h:689
std::uint64_t uint64
Definition: Define.h:106
Definition: Player.h:744
ObjectGuid Items[EQUIPMENT_SLOT_END]
Definition: Player.h:751
std::string Name
Definition: Player.h:748
std::string IconName
Definition: Player.h:749
EquipmentSetUpdateState state
Definition: Player.h:752
uint64 Guid
Definition: Player.h:747
uint32 IgnoreMask
Definition: Player.h:750
EquipmentSets m_EquipmentSets
Definition: Player.h:2928

References EQUIPMENT_SET_UNCHANGED, EQUIPMENT_SLOT_END, Field::Get(), EquipmentSet::Guid, EquipmentSet::IconName, EquipmentSet::IgnoreMask, EquipmentSet::Items, m_EquipmentSets, MAX_EQUIPMENT_SET_INDEX, EquipmentSet::Name, and EquipmentSet::state.

Referenced by LoadFromDB().

◆ _LoadFriendList()

void Player::_LoadFriendList ( PreparedQueryResult  result)
protected

◆ _LoadGlyphAuras()

void Player::_LoadGlyphAuras ( )
protected
5790{
5791 for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
5792 {
5793 if (uint32 glyph = GetGlyph(i))
5794 {
5795 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
5796 {
5797 if (GlyphSlotEntry const* glyphSlotEntry = sGlyphSlotStore.LookupEntry(GetGlyphSlot(i)))
5798 {
5799 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(glyphEntry->SpellId);
5800 if (glyphEntry->TypeFlags == glyphSlotEntry->TypeFlags)
5801 {
5802 if (!spellInfo->Stances)
5804 continue;
5805 }
5806 else
5807 LOG_ERROR("entities.player", "Player {} has glyph with typeflags {} in slot with typeflags {}, removing.", m_name, glyphEntry->TypeFlags, glyphSlotEntry->TypeFlags);
5808 }
5809 else
5810 LOG_ERROR("entities.player", "Player {} has not existing glyph slot entry {} on index {}", m_name, GetGlyphSlot(i), i);
5811 }
5812 else
5813 LOG_ERROR("entities.player", "Player {} has not existing glyph entry {} on index {}", m_name, glyph, i);
5814
5815 // On any error remove glyph
5816 SetGlyph(i, 0, true);
5817 }
5818 }
5819}
TriggerCastFlags
Definition: SpellDefines.h:132
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition: SpellDefines.h:150
@ TRIGGERED_IGNORE_CASTER_AURASTATE
Will ignore shapeshift checks.
Definition: SpellDefines.h:145
@ TRIGGERED_IGNORE_SHAPESHIFT
Will not adjust facing to target (if any)
Definition: SpellDefines.h:144
DBCStorage< GlyphSlotEntry > sGlyphSlotStore(GlyphSlotfmt)
DBCStorage< GlyphPropertiesEntry > sGlyphPropertiesStore(GlyphPropertiesfmt)
std::string m_name
Definition: Object.h:734
uint32 GetGlyph(uint8 slot) const
Definition: Player.h:1762
uint32 GetGlyphSlot(uint8 slot) const
Definition: Player.h:1753
void SetGlyph(uint8 slot, uint32 glyph, bool save)
Definition: Player.h:1754
Definition: DBCStructure.h:1022
Definition: DBCStructure.h:1030

References Unit::CastSpell(), GetGlyph(), GetGlyphSlot(), LOG_ERROR, WorldObject::m_name, MAX_GLYPH_SLOT_INDEX, SetGlyph(), sGlyphPropertiesStore, sGlyphSlotStore, sSpellMgr, SpellInfo::Stances, TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_CASTER_AURASTATE, and TRIGGERED_IGNORE_SHAPESHIFT.

Referenced by LoadFromDB().

◆ _LoadGlyphs()

void Player::_LoadGlyphs ( PreparedQueryResult  result)
protected
15026{
15027 // SELECT talentGroup, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 from character_glyphs WHERE guid = '%u'
15028 if (!result)
15029 return;
15030
15031 do
15032 {
15033 Field* fields = result->Fetch();
15034
15035 uint8 spec = fields[0].Get<uint8>();
15036 if (spec >= m_specsCount)
15037 continue;
15038
15039 m_Glyphs[spec][0] = fields[1].Get<uint16>();
15040 m_Glyphs[spec][1] = fields[2].Get<uint16>();
15041 m_Glyphs[spec][2] = fields[3].Get<uint16>();
15042 m_Glyphs[spec][3] = fields[4].Get<uint16>();
15043 m_Glyphs[spec][4] = fields[5].Get<uint16>();
15044 m_Glyphs[spec][5] = fields[6].Get<uint16>();
15045 } while (result->NextRow());
15046}

References Field::Get(), m_Glyphs, and m_specsCount.

Referenced by LoadFromDB().

◆ _LoadGroup()

void Player::_LoadGroup ( )
protected
6495{
6496 if (ObjectGuid groupId = sCharacterCache->GetCharacterGroupGuidByGuid(GetGUID()))
6497 {
6498 if (Group* group = sGroupMgr->GetGroupByGUID(groupId.GetCounter()))
6499 {
6500 if (group->GetMemberGroup(GetGUID()) <= MAX_RAID_SUBGROUPS)
6501 {
6502 if (group->IsLeader(GetGUID()))
6503 {
6505 }
6506
6507 uint8 subgroup = group->GetMemberGroup(GetGUID());
6508 SetGroup(group, subgroup);
6509
6510 // the group leader may change the instance difficulty while the player is offline
6511 SetDungeonDifficulty(group->GetDungeonDifficulty());
6512 SetRaidDifficulty(group->GetRaidDifficulty());
6513 }
6514 }
6515 }
6516
6517 if (!GetGroup() || !GetGroup()->IsLeader(GetGUID()))
6519}
@ PLAYER_FLAGS_GROUP_LEADER
Definition: Player.h:468
#define sGroupMgr
Definition: GroupMgr.h:51
#define MAX_RAID_SUBGROUPS
Definition: Group.h:45
void SetPlayerFlag(PlayerFlags flags)
Definition: Player.h:1111
void RemovePlayerFlag(PlayerFlags flags)
Definition: Player.h:1112
void SetDungeonDifficulty(Difficulty dungeon_difficulty)
Definition: Player.h:1919
void SetGroup(Group *group, int8 subgroup=-1)
Definition: Player.cpp:11535
void SetRaidDifficulty(Difficulty raid_difficulty)
Definition: Player.h:1920
Group * GetGroup()
Definition: Player.h:2470
Definition: Group.h:169

References GetGroup(), Object::GetGUID(), MAX_RAID_SUBGROUPS, PLAYER_FLAGS_GROUP_LEADER, RemovePlayerFlag(), sCharacterCache, SetDungeonDifficulty(), SetGroup(), SetPlayerFlag(), SetRaidDifficulty(), and sGroupMgr.

Referenced by LoadFromDB().

◆ _LoadHomeBind()

bool Player::_LoadHomeBind ( PreparedQueryResult  result)
protected
7002{
7003 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
7004 if (!info)
7005 {
7006 LOG_ERROR("entities.player", "Player (Name {}) has incorrect race/class pair. Can't be loaded.", GetName());
7007 return false;
7008 }
7009
7010 bool ok = false;
7011 // SELECT mapId, zoneId, posX, posY, posZ FROM character_homebind WHERE guid = ?
7012 if (result)
7013 {
7014 Field* fields = result->Fetch();
7015
7016 m_homebindMapId = fields[0].Get<uint16>();
7017 m_homebindAreaId = fields[1].Get<uint16>();
7018 m_homebindX = fields[2].Get<float>();
7019 m_homebindY = fields[3].Get<float>();
7020 m_homebindZ = fields[4].Get<float>();
7021
7022 MapEntry const* bindMapEntry = sMapStore.LookupEntry(m_homebindMapId);
7023
7024 // accept saved data only for valid position (and non instanceable), and accessable
7026 !bindMapEntry->Instanceable() && GetSession()->Expansion() >= bindMapEntry->Expansion())
7027 ok = true;
7028 else
7029 {
7031 stmt->SetData(0, GetGUID().GetCounter());
7032 CharacterDatabase.Execute(stmt);
7033 }
7034 }
7035
7036 if (!ok)
7037 {
7038 m_homebindMapId = info->mapId;
7039 m_homebindAreaId = info->areaId;
7040 m_homebindX = info->positionX;
7041 m_homebindY = info->positionY;
7042 m_homebindZ = info->positionZ;
7043
7045 stmt->SetData(0, GetGUID().GetCounter());
7046 stmt->SetData(1, m_homebindMapId);
7047 stmt->SetData(2, m_homebindAreaId);
7048 stmt->SetData (3, m_homebindX);
7049 stmt->SetData (4, m_homebindY);
7050 stmt->SetData (5, m_homebindZ);
7051 CharacterDatabase.Execute(stmt);
7052 }
7053
7054 LOG_DEBUG("entities.player", "Setting player home position - mapid: {}, areaid: {}, X: {}, Y: {}, Z: {}",
7056 return true;
7057}
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
@ CHAR_INS_PLAYER_HOMEBIND
Definition: CharacterDatabase.h:242
@ CHAR_DEL_PLAYER_HOMEBIND
Definition: CharacterDatabase.h:244
Definition: Player.h:331
float positionX
Definition: Player.h:337
uint32 areaId
Definition: Player.h:336
float positionY
Definition: Player.h:338
float positionZ
Definition: Player.h:339
uint32 mapId
Definition: Player.h:335
uint8 getClass() const
Definition: Unit.h:826
uint8 getRace(bool original=false) const
Definition: Unit.cpp:20881
static bool IsValidMapCoord(uint32 mapid, Position const &pos)
Definition: MapMgr.h:90
uint8 Expansion() const
Definition: WorldSession.h:435
Definition: DBCStructure.h:1326

References PlayerInfo::areaId, CHAR_DEL_PLAYER_HOMEBIND, CHAR_INS_PLAYER_HOMEBIND, CharacterDatabase, WorldSession::Expansion(), Field::Get(), Unit::getClass(), ObjectGuid::GetCounter(), Object::GetGUID(), WorldObject::GetName(), Unit::getRace(), GetSession(), MapMgr::IsValidMapCoord(), LOG_DEBUG, LOG_ERROR, m_homebindAreaId, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, PlayerInfo::mapId, PlayerInfo::positionX, PlayerInfo::positionY, PlayerInfo::positionZ, PreparedStatementBase::SetData(), sMapStore, and sObjectMgr.

Referenced by LoadFromDB().

◆ _LoadInstanceTimeRestrictions()

void Player::_LoadInstanceTimeRestrictions ( PreparedQueryResult  result)
protected
15838{
15839 if (!result)
15840 return;
15841
15842 do
15843 {
15844 Field* fields = result->Fetch();
15845 _instanceResetTimes.insert(InstanceTimeMap::value_type(fields[0].Get<uint32>(), fields[1].Get<uint64>()));
15846 } while (result->NextRow());
15847}
InstanceTimeMap _instanceResetTimes
Definition: Player.h:3000

References _instanceResetTimes.

Referenced by LoadFromDB().

◆ _LoadInventory()

void Player::_LoadInventory ( PreparedQueryResult  result,
uint32  timeDiff 
)
protected
5842{
5843 //QueryResult* result = CharacterDatabase.Query("SELECT data, text, bag, slot, item, item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '{}' ORDER BY bag, slot", GetGUID().GetCounter());
5844 //NOTE: the "order by `bag`" is important because it makes sure
5845 //the bagMap is filled before items in the bags are loaded
5846 //NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?)
5847 //expected to be equipped before offhand items (TODO: fixme)
5848
5849 if (result)
5850 {
5851 uint32 zoneId = GetZoneId();
5852
5853 std::map<ObjectGuid::LowType, Bag*> bagMap; // fast guid lookup for bags
5854 std::map<ObjectGuid::LowType, Item*> invalidBagMap; // fast guid lookup for bags
5855 std::list<Item*> problematicItems;
5856 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
5857
5858 // Prevent items from being added to the queue while loading
5860 do
5861 {
5862 Field* fields = result->Fetch();
5863 if (Item* item = _LoadItem(trans, zoneId, timeDiff, fields))
5864 {
5865 ObjectGuid::LowType bagGuid = fields[11].Get<uint32>();
5866 uint8 slot = fields[12].Get<uint8>();
5867
5868 uint8 err = EQUIP_ERR_OK;
5869 // Item is not in bag
5870 if (!bagGuid)
5871 {
5872 item->SetContainer(nullptr);
5873 item->SetSlot(slot);
5874
5876 {
5877 ItemPosCountVec dest;
5878 err = CanStoreItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false);
5879 if (err == EQUIP_ERR_OK)
5880 item = StoreItem(dest, item, true);
5881 }
5882 else if (IsEquipmentPos(INVENTORY_SLOT_BAG_0, slot))
5883 {
5884 uint16 dest;
5885 if (sScriptMgr->OnPlayerCheckItemInSlotAtLoadInventory(this, item, slot, err, dest))
5886 err = CanEquipItem(slot, dest, item, false, false);
5887 if (err == EQUIP_ERR_OK)
5888 QuickEquipItem(dest, item);
5889 }
5890 else if (IsBankPos(INVENTORY_SLOT_BAG_0, slot))
5891 {
5892 ItemPosCountVec dest;
5893 err = CanBankItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false, false);
5894 if (err == EQUIP_ERR_OK)
5895 item = BankItem(dest, item, true);
5896 }
5897
5898 // Remember bags that may contain items in them
5899 if (err == EQUIP_ERR_OK)
5900 {
5901 if (IsBagPos(item->GetPos()))
5902 if (Bag* pBag = item->ToBag())
5903 bagMap[item->GetGUID().GetCounter()] = pBag;
5904 }
5905 else if (IsBagPos(item->GetPos()))
5906 if (item->IsBag())
5907 invalidBagMap[item->GetGUID().GetCounter()] = item;
5908 }
5909 else
5910 {
5911 item->SetSlot(NULL_SLOT);
5912 // Item is in the bag, find the bag
5913 std::map<ObjectGuid::LowType, Bag*>::iterator itr = bagMap.find(bagGuid);
5914 if (itr != bagMap.end())
5915 {
5916 ItemPosCountVec dest;
5917 err = CanStoreItem(itr->second->GetSlot(), slot, dest, item);
5918 if (err == EQUIP_ERR_OK)
5919 item = StoreItem(dest, item, true);
5920 }
5921 else if (invalidBagMap.find(bagGuid) != invalidBagMap.end())
5922 {
5923 std::map<ObjectGuid::LowType, Item*>::iterator iterator = invalidBagMap.find(bagGuid);
5924 if (std::find(problematicItems.begin(), problematicItems.end(), iterator->second) != problematicItems.end())
5925 {
5927 }
5928 }
5929 else
5930 {
5931 LOG_ERROR("entities.player", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) which doesnt have a valid bag (Bag GUID: {}, slot: {}). Possible cheat?",
5932 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry(), bagGuid, slot);
5933 item->DeleteFromInventoryDB(trans);
5934 delete item;
5935 continue;
5936 }
5937 }
5938
5939 // Item's state may have changed after storing
5940 if (err == EQUIP_ERR_OK)
5941 item->SetState(ITEM_UNCHANGED, this);
5942 else
5943 {
5944 LOG_ERROR("entities.player", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) which can't be loaded into inventory (Bag GUID: {}, slot: {}) by reason {}. Item will be sent by mail.",
5945 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry(), bagGuid, slot, err);
5946 item->DeleteFromInventoryDB(trans);
5947 problematicItems.push_back(item);
5948 }
5949 }
5950 } while (result->NextRow());
5951
5953
5954 // Send problematic items by mail
5955 while (!problematicItems.empty())
5956 {
5957 std::string subject = GetSession()->GetAcoreString(LANG_NOT_EQUIPPED_ITEM);
5958
5959 MailDraft draft(subject, "There were problems with equipping item(s).");
5960 for (uint8 i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i)
5961 {
5962 draft.AddItem(problematicItems.front());
5963 problematicItems.pop_front();
5964 }
5965 draft.SendMailTo(trans, this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
5966 }
5967 CharacterDatabase.CommitTransaction(trans);
5968 }
5969 //if (IsAlive())
5971}
@ LANG_NOT_EQUIPPED_ITEM
Definition: Language.h:677
@ EQUIP_ERR_OK
Definition: Item.h:47
@ EQUIP_ERR_INT_BAG_ERROR
Definition: Item.h:87
@ ITEM_UNCHANGED
Definition: Item.h:209
@ NULL_SLOT
Definition: Item.h:41
std::vector< ItemPosCount > ItemPosCountVec
Definition: Player.h:766
#define INVENTORY_SLOT_BAG_0
Definition: Player.h:665
#define MAX_MAIL_ITEMS
Definition: Mail.h:33
@ MAIL_CHECK_MASK_COPIED
This mail was returned. Do not allow returning mail back again.
Definition: Mail.h:49
@ MAIL_STATIONERY_GM
Definition: Mail.h:59
Definition: Bag.h:28
Bag * ToBag()
Definition: Item.h:250
uint32 GetZoneId() const
Definition: Object.cpp:3063
uint32 LowType
Definition: ObjectGuid.h:122
static bool IsEquipmentPos(uint16 pos)
Definition: Player.h:1264
InventoryResult CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition: PlayerStorage.cpp:1806
void QuickEquipItem(uint16 pos, Item *pItem)
Definition: PlayerStorage.cpp:2835
Item * BankItem(ItemPosCountVec const &dest, Item *pItem, bool update)
Definition: Player.h:1333
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const
Definition: Player.h:1284
Item * StoreItem(ItemPosCountVec const &pos, Item *pItem, bool update)
Definition: PlayerStorage.cpp:2580
static bool IsInventoryPos(uint16 pos)
Definition: Player.h:1262
Item * _LoadItem(CharacterDatabaseTransaction trans, uint32 zoneId, uint32 timeDiff, Field *fields)
Definition: PlayerStorage.cpp:5973
static bool IsBagPos(uint16 pos)
Definition: PlayerStorage.cpp:591
InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition: PlayerStorage.cpp:2038
static bool IsBankPos(uint16 pos)
Definition: Player.h:1267
std::string GetAcoreString(uint32 entry) const
Definition: WorldSession.cpp:833

References _ApplyAllItemMods(), _LoadItem(), MailDraft::AddItem(), BankItem(), CanBankItem(), CanEquipItem(), CanStoreItem(), CharacterDatabase, EQUIP_ERR_INT_BAG_ERROR, EQUIP_ERR_OK, Field::Get(), WorldSession::GetAcoreString(), Object::GetGUID(), WorldObject::GetName(), GetSession(), WorldObject::GetZoneId(), INVENTORY_SLOT_BAG_0, IsBagPos(), IsBankPos(), IsEquipmentPos(), IsInventoryPos(), ITEM_UNCHANGED, LANG_NOT_EQUIPPED_ITEM, LOG_ERROR, m_itemUpdateQueueBlocked, MAIL_CHECK_MASK_COPIED, MAIL_STATIONERY_GM, MAX_MAIL_ITEMS, NULL_SLOT, QuickEquipItem(), MailDraft::SendMailTo(), sScriptMgr, StoreItem(), Item::ToBag(), and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadItem()

Item * Player::_LoadItem ( CharacterDatabaseTransaction  trans,
uint32  zoneId,
uint32  timeDiff,
Field fields 
)
private
5974{
5975 Item* item = nullptr;
5976 ObjectGuid::LowType itemGuid = fields[13].Get<uint32>();
5977 uint32 itemEntry = fields[14].Get<uint32>();
5978 if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry))
5979 {
5980 bool remove = false;
5981 item = NewItemOrBag(proto);
5982 if (item->LoadFromDB(itemGuid, GetGUID(), fields, itemEntry))
5983 {
5984 CharacterDatabasePreparedStatement* stmt = nullptr;
5985
5986 // Do not allow to have item limited to another map/zone in alive state
5987 if (IsAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId))
5988 {
5989 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}', map: {}) has item ({}, entry: {}) limited to another map ({}). Deleting item.",
5990 GetGUID().ToString(), GetName(), GetMapId(), item->GetGUID().ToString(), item->GetEntry(), zoneId);
5991 remove = true;
5992 }
5993 // "Conjured items disappear if you are logged out for more than 15 minutes"
5994 else if (timeDiff > 15 * MINUTE && proto->HasFlag(ITEM_FLAG_CONJURED))
5995 {
5996 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}', diff: {}) has conjured item ({}, entry: {}) with expired lifetime (15 minutes). Deleting item.",
5997 GetGUID().ToString(), GetName(), timeDiff, item->GetGUID().ToString(), item->GetEntry());
5998 remove = true;
5999 }
6000 else if (item->IsRefundable())
6001 {
6002 if (item->GetPlayedTime() > (2 * HOUR))
6003 {
6004 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) with expired refund time ({}). Deleting refund data and removing refundable flag.",
6005 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry(), item->GetPlayedTime());
6006 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
6007 stmt->SetData(0, item->GetGUID().GetCounter());
6008 trans->Append(stmt);
6009
6011 }
6012 else
6013 {
6014 // xinef: sync query
6015 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_REFUNDS);
6016 stmt->SetData(0, item->GetGUID().GetCounter());
6017 stmt->SetData(1, GetGUID().GetCounter());
6018 if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
6019 {
6020 item->SetRefundRecipient((*result)[0].Get<uint32>());
6021 item->SetPaidMoney((*result)[1].Get<uint32>());
6022 item->SetPaidExtendedCost((*result)[2].Get<uint16>());
6023 AddRefundReference(item->GetGUID());
6024 }
6025 else
6026 {
6027 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) with refundable flags, but without data in item_refund_instance. Removing flag.",
6028 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry());
6030 }
6031 }
6032 }
6033 else if (item->IsBOPTradable())
6034 {
6035 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_BOP_TRADE);
6036 stmt->SetData(0, item->GetGUID().GetCounter());
6037
6038 if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
6039 {
6040 AllowedLooterSet looters;
6041 for (std::string_view guidStr : Acore::Tokenize((*result)[0].Get<std::string_view>(), ' ', false))
6042 {
6043 if (Optional<ObjectGuid::LowType> guid = Acore::StringTo<ObjectGuid::LowType>(guidStr))
6044 {
6045 looters.insert(ObjectGuid::Create<HighGuid::Player>(*guid));
6046 }
6047 else
6048 {
6049 LOG_WARN("entities.player.loading", "Player::_LoadInventory: invalid item_soulbound_trade_data GUID '{}' for item {}. Skipped.", guidStr, item->GetGUID().ToString());
6050 }
6051 }
6052
6053 if (looters.size() > 1 && item->GetTemplate()->GetMaxStackSize() == 1 && item->IsSoulBound())
6054 {
6055 item->SetSoulboundTradeable(looters);
6056 AddTradeableItem(item);
6057 }
6058 else
6059 item->ClearSoulboundTradeable(this);
6060 }
6061 else
6062 {
6063 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) with ITEM_FIELD_FLAG_BOP_TRADEABLE flag, but without data in item_soulbound_trade_data. Removing flag.",
6064 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry());
6066 }
6067 }
6068 else if (proto->HolidayId)
6069 {
6070 remove = true;
6071 GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
6072 GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr->GetActiveEventList();
6073 for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
6074 {
6075 if (uint32(events[*itr].HolidayId) == proto->HolidayId)
6076 {
6077 remove = false;
6078 break;
6079 }
6080 }
6081 }
6082 }
6083 else
6084 {
6085 LOG_ERROR("entities.player", "Player::_LoadInventory: player ({}, name: '{}') has broken item (GUID: {}, entry: {}) in inventory. Deleting item.",
6086 GetGUID().ToString(), GetName(), itemGuid, itemEntry);
6087 remove = true;
6088 }
6089 // Remove item from inventory if necessary
6090 if (remove)
6091 {
6092 Item::DeleteFromInventoryDB(trans, itemGuid);
6093 item->FSetState(ITEM_REMOVED);
6094 item->SaveToDB(trans); // it also deletes item object!
6095 item = nullptr;
6096 }
6097 }
6098 else
6099 {
6100 LOG_ERROR("entities.player", "Player::_LoadInventory: player ({}, name: '{}') has unknown item (entry: {}) in inventory. Deleting item.",
6101 GetGUID().ToString(), GetName(), itemEntry);
6102 Item::DeleteFromInventoryDB(trans, itemGuid);
6103 Item::DeleteFromDB(trans, itemGuid);
6104 }
6105 return item;
6106}
#define sGameEventMgr
Definition: GameEventMgr.h:201
GuidSet AllowedLooterSet
Definition: LootMgr.h:151
Item * NewItemOrBag(ItemTemplate const *proto)
Definition: Bag.h:67
@ ITEM_FIELD_FLAG_REFUNDABLE
Definition: ItemTemplate.h:121
@ ITEM_FIELD_FLAG_BOP_TRADEABLE
Definition: ItemTemplate.h:117
@ ITEM_FLAG_CONJURED
Definition: ItemTemplate.h:148
@ ITEM_REMOVED
Definition: Item.h:212
@ ITEM_FIELD_FLAGS
Definition: UpdateFields.h:42
events
Definition: boss_sartura.cpp:43
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition: DatabaseEnvFwd.h:45
@ CHAR_DEL_ITEM_REFUND_INSTANCE
Definition: CharacterDatabase.h:376
@ CHAR_SEL_ITEM_BOP_TRADE
Definition: CharacterDatabase.h:120
@ CHAR_SEL_ITEM_REFUNDS
Definition: CharacterDatabase.h:119
constexpr auto HOUR
Definition: Common.h:48
constexpr auto MINUTE
Definition: Common.h:47
#define LOG_WARN(filterType__,...)
Definition: Log.h:162
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition: Optional.h:24
std::vector< std::string_view > Tokenize(std::string_view str, char sep, bool keepEmpty)
Definition: Tokenize.cpp:20
uint32 GetPlayedTime()
Definition: Item.cpp:1246
static void DeleteFromInventoryDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
Definition: Item.cpp:532
virtual bool LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field *fields, uint32 entry)
Definition: Item.cpp:419
virtual void SaveToDB(CharacterDatabaseTransaction trans)
Definition: Item.cpp:336
bool IsLimitedToAnotherMapOrZone(uint32 cur_mapId, uint32 cur_zoneId) const
Definition: Item.cpp:1056
void SetSoulboundTradeable(AllowedLooterSet &allowedLooters)
Definition: Item.cpp:1258
void SetPaidMoney(uint32 money)
Definition: Item.h:345
bool IsSoulBound() const
Definition: Item.h:236
bool IsBOPTradable() const
Definition: Item.h:262
void SetRefundRecipient(ObjectGuid::LowType pGuidLow)
Definition: Item.h:344
bool IsRefundable() const
Definition: Item.h:261
void FSetState(ItemUpdateState state)
Definition: Item.h:330
void SetPaidExtendedCost(uint32 iece)
Definition: Item.h:346
void ClearSoulboundTradeable(Player *currentOwner)
Definition: Item.cpp:1264
static void DeleteFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
Definition: Item.cpp:518
uint32 GetMaxStackSize() const
Definition: ItemTemplate.h:727
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:849
uint32 GetEntry() const
Definition: Object.h:116
uint32 GetMapId() const
Definition: Position.h:281
void AddRefundReference(ObjectGuid itemGUID)
Definition: Player.cpp:15575
void AddTradeableItem(Item *item)
Definition: PlayerStorage.cpp:4131
bool IsAlive() const
Definition: Unit.h:1748
std::vector< GameEventData > GameEventDataMap
Definition: GameEventMgr.h:107
std::set< uint16 > ActiveEvents
Definition: GameEventMgr.h:106

References AddRefundReference(), AddTradeableItem(), CHAR_DEL_ITEM_REFUND_INSTANCE, CHAR_SEL_ITEM_BOP_TRADE, CHAR_SEL_ITEM_REFUNDS, CharacterDatabase, Item::ClearSoulboundTradeable(), Item::DeleteFromDB(), Item::DeleteFromInventoryDB(), Item::FSetState(), Field::Get(), ObjectGuid::GetCounter(), Object::GetEntry(), Object::GetGUID(), WorldLocation::GetMapId(), ItemTemplate::GetMaxStackSize(), WorldObject::GetName(), Item::GetPlayedTime(), Item::GetTemplate(), HOUR, Unit::IsAlive(), Item::IsBOPTradable(), Item::IsLimitedToAnotherMapOrZone(), Item::IsRefundable(), Item::IsSoulBound(), ITEM_FIELD_FLAG_BOP_TRADEABLE, ITEM_FIELD_FLAG_REFUNDABLE, ITEM_FIELD_FLAGS, ITEM_FLAG_CONJURED, ITEM_REMOVED, Item::LoadFromDB(), LOG_DEBUG, LOG_ERROR, LOG_WARN, MINUTE, NewItemOrBag(), Object::RemoveFlag(), Item::SaveToDB(), PreparedStatementBase::SetData(), Item::SetPaidExtendedCost(), Item::SetPaidMoney(), Item::SetRefundRecipient(), Item::SetSoulboundTradeable(), sGameEventMgr, sObjectMgr, Acore::Tokenize(), ObjectGuid::ToString(), and Position::ToString().

Referenced by _LoadInventory().

◆ _LoadMail()

void Player::_LoadMail ( PreparedQueryResult  mailsResult,
PreparedQueryResult  mailItemsResult 
)
protected
6162{
6163 time_t cur_time = GameTime::GetGameTime().count();
6164
6165 m_mail.clear();
6166
6167 std::unordered_map<uint32, Mail*> mailById;
6168
6169 if (mailsResult)
6170 {
6171 do
6172 {
6173 Field* fields = mailsResult->Fetch();
6174 Mail* m = new Mail;
6175
6176 m->messageID = fields[0].Get<uint32>();
6177 m->messageType = fields[1].Get<uint8>();
6178 m->sender = fields[2].Get<uint32>();
6179 m->receiver = fields[3].Get<uint32>();
6180 m->subject = fields[4].Get<std::string>();
6181 m->body = fields[5].Get<std::string>();
6182 m->expire_time = time_t(fields[6].Get<uint32>());
6183 m->deliver_time = time_t(fields[7].Get<uint32>());
6184 m->money = fields[8].Get<uint32>();
6185 m->COD = fields[9].Get<uint32>();
6186 m->checked = fields[10].Get<uint8>();
6187 m->stationery = fields[11].Get<uint8>();
6188 m->mailTemplateId = fields[12].Get<int16>();
6189
6190 if (cur_time > m->expire_time)
6191 {
6192 LOG_DEBUG("entities.player", "Player::_LoadMail: Mail ({}) has expired - ignored.", m->messageID);
6193 continue;
6194 }
6195
6196 if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId))
6197 {
6198 LOG_ERROR("entities.player", "Player::_LoadMail: Mail ({}) has nonexistent MailTemplateId ({}), remove at load", m->messageID, m->mailTemplateId);
6199 m->mailTemplateId = 0;
6200 }
6201
6203
6204 m_mail.push_back(m);
6205 mailById[m->messageID] = m;
6206 } while (mailsResult->NextRow());
6207 }
6208
6209 if (mailItemsResult)
6210 {
6211 do
6212 {
6213 Field* fields = mailItemsResult->Fetch();
6214 uint32 mailId = fields[14].Get<uint32>();
6215 _LoadMailedItem(GetGUID(), this, mailId, mailById[mailId], fields);
6216 } while (mailItemsResult->NextRow());
6217 }
6218
6220}
@ MAIL_STATE_UNCHANGED
Definition: Mail.h:68
DBCStorage< MailTemplateEntry > sMailTemplateStore(MailTemplateEntryfmt)
std::int16_t int16
Definition: Define.h:104
void UpdateNextMailTimeAndUnreads()
Definition: PlayerUpdates.cpp:436
static Item * _LoadMailedItem(ObjectGuid const &playerGuid, Player *player, uint32 mailId, Mail *mail, Field *fields)
Definition: PlayerStorage.cpp:6109
Definition: Mail.h:167
ObjectGuid::LowType receiver
Definition: Mail.h:173
uint8 messageType
Definition: Mail.h:169
uint32 messageID
Definition: Mail.h:168
time_t expire_time
Definition: Mail.h:178
uint32 sender
Definition: Mail.h:172
uint8 stationery
Definition: Mail.h:170
std::string subject
Definition: Mail.h:174
std::string body
Definition: Mail.h:175
time_t deliver_time
Definition: Mail.h:179
uint32 COD
Definition: Mail.h:181
uint32 checked
Definition: Mail.h:182
MailState state
Definition: Mail.h:183
uint32 money
Definition: Mail.h:180
uint16 mailTemplateId
Definition: Mail.h:171

References _LoadMailedItem(), Mail::body, Mail::checked, Mail::COD, Mail::deliver_time, Mail::expire_time, Field::Get(), GameTime::GetGameTime(), Object::GetGUID(), LOG_DEBUG, LOG_ERROR, m_mail, MAIL_STATE_UNCHANGED, Mail::mailTemplateId, Mail::messageID, Mail::messageType, Mail::money, Mail::receiver, Mail::sender, sMailTemplateStore, Mail::state, Mail::stationery, Mail::subject, and UpdateNextMailTimeAndUnreads().

Referenced by LoadFromDB().

◆ _LoadMailedItem()

Item * Player::_LoadMailedItem ( ObjectGuid const &  playerGuid,
Player player,
uint32  mailId,
Mail mail,
Field fields 
)
staticprotected
6110{
6111 ObjectGuid::LowType itemGuid = fields[11].Get<uint32>();
6112 uint32 itemEntry = fields[12].Get<uint32>();
6113
6114 ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
6115 if (!proto)
6116 {
6117 LOG_ERROR("entities.player", "Player {} ({}) has unknown item in mailed items (GUID: {}, Entry: {}) in mail ({}), deleted.",
6118 player ? player->GetName() : "<unknown>", playerGuid.ToString(), itemGuid, itemEntry, mailId);
6119
6120 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
6121
6123 stmt->SetData(0, itemGuid);
6124 trans->Append(stmt);
6125
6126 CharacterDatabase.CommitTransaction(trans);
6127 return nullptr;
6128 }
6129
6130 Item* item = NewItemOrBag(proto);
6131
6132 ObjectGuid ownerGuid = fields[13].Get<uint32>() ? ObjectGuid::Create<HighGuid::Player>(fields[13].Get<uint32>()) : ObjectGuid::Empty;
6133 if (!item->LoadFromDB(itemGuid, ownerGuid, fields, itemEntry))
6134 {
6135 LOG_ERROR("entities.player", "Player::_LoadMailedItems: Item (GUID: {}) in mail ({}) doesn't exist, deleted from mail.", itemGuid, mailId);
6136
6138 stmt->SetData(0, itemGuid);
6139 CharacterDatabase.Execute(stmt);
6140
6141 item->FSetState(ITEM_REMOVED);
6142
6144 item->SaveToDB(temp);
6145 return nullptr;
6146 }
6147
6148 if (mail)
6149 {
6150 mail->AddItem(itemGuid, itemEntry);
6151 }
6152
6153 if (player)
6154 {
6155 player->AddMItem(item);
6156 }
6157
6158 return item;
6159}
@ CHAR_DEL_INVALID_MAIL_ITEM
Definition: CharacterDatabase.h:113
@ CHAR_DEL_MAIL_ITEM
Definition: CharacterDatabase.h:112
static ObjectGuid const Empty
Definition: ObjectGuid.h:120
void AddMItem(Item *it)
Definition: Player.h:1668
void AddItem(ObjectGuid::LowType itemGuidLow, uint32 item_template)
Definition: Mail.h:185

References Mail::AddItem(), AddMItem(), CHAR_DEL_INVALID_MAIL_ITEM, CHAR_DEL_MAIL_ITEM, CharacterDatabase, ObjectGuid::Empty, Item::FSetState(), Field::Get(), WorldObject::GetName(), ITEM_REMOVED, Item::LoadFromDB(), LOG_ERROR, NewItemOrBag(), Item::SaveToDB(), PreparedStatementBase::SetData(), sObjectMgr, and ObjectGuid::ToString().

Referenced by _LoadMail(), and DeleteFromDB().

◆ _LoadMonthlyQuestStatus()

void Player::_LoadMonthlyQuestStatus ( PreparedQueryResult  result)
protected
6453{
6454 m_monthlyquests.clear();
6455
6456 if (result)
6457 {
6458 do
6459 {
6460 Field* fields = result->Fetch();
6461 uint32 quest_id = fields[0].Get<uint32>();
6462 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6463 if (!quest)
6464 continue;
6465
6466 m_monthlyquests.insert(quest_id);
6467 LOG_DEBUG("entities.player.loading", "Monthly quest {{}} cooldown for player ({})", quest_id, GetGUID().ToString());
6468 } while (result->NextRow());
6469 }
6470
6471 m_MonthlyQuestChanged = false;
6472}
QuestSet m_monthlyquests
Definition: Player.h:2707

References Field::Get(), Object::GetGUID(), LOG_DEBUG, m_MonthlyQuestChanged, m_monthlyquests, sObjectMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadPetStable()

void Player::_LoadPetStable ( uint8  petStableSlots,
PreparedQueryResult  result 
)
protected
15887{
15888 if (!petStableSlots && !result)
15889 return;
15890
15891 m_petStable = std::make_unique<PetStable>();
15892 m_petStable->MaxStabledPets = petStableSlots;
15893
15894 if (m_petStable->MaxStabledPets > MAX_PET_STABLES)
15895 {
15896 LOG_ERROR("entities.player", "Player::LoadFromDB: Player ({}) can't have more stable slots than {}, but has {} in DB",
15897 GetGUID().ToString(), MAX_PET_STABLES, m_petStable->MaxStabledPets);
15898
15899 m_petStable->MaxStabledPets = MAX_PET_STABLES;
15900 }
15901
15902 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
15903 // SELECT id, entry, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ?
15904 if (result)
15905 {
15906 do
15907 {
15908 Field* fields = result->Fetch();
15909 PetStable::PetInfo petInfo;
15910 petInfo.PetNumber = fields[0].Get<uint32>();
15911 petInfo.CreatureId = fields[1].Get<uint32>();
15912 petInfo.DisplayId = fields[2].Get<uint32>();
15913 petInfo.Level = fields[3].Get<uint16>();
15914 petInfo.Experience = fields[4].Get<uint32>();
15915 petInfo.ReactState = ReactStates(fields[5].Get<uint8>());
15916 PetSaveMode slot = PetSaveMode(fields[6].Get<uint8>());
15917 petInfo.Name = fields[7].Get<std::string>();
15918 petInfo.WasRenamed = fields[8].Get<bool>();
15919 petInfo.Health = fields[9].Get<uint32>();
15920 petInfo.Mana = fields[10].Get<uint32>();
15921 petInfo.Happiness = fields[11].Get<uint32>();
15922 petInfo.ActionBar = fields[12].Get<std::string>();
15923 petInfo.LastSaveTime = fields[13].Get<uint32>();
15924 petInfo.CreatedBySpellId = fields[14].Get<uint32>();
15925 petInfo.Type = PetType(fields[15].Get<uint8>());
15926
15927 if (slot == PET_SAVE_AS_CURRENT)
15928 m_petStable->CurrentPet = std::move(petInfo);
15929 else if (slot >= PET_SAVE_FIRST_STABLE_SLOT && slot <= PET_SAVE_LAST_STABLE_SLOT)
15930 m_petStable->StabledPets[slot - 1] = std::move(petInfo);
15931 else if (slot == PET_SAVE_NOT_IN_SLOT)
15932 m_petStable->UnslottedPets.push_back(std::move(petInfo));
15933
15934 } while (result->NextRow());
15935 }
15936}
ReactStates
Definition: Unit.h:549
PetSaveMode
Definition: PetDefines.h:41
@ PET_SAVE_FIRST_STABLE_SLOT
Definition: PetDefines.h:44
@ PET_SAVE_LAST_STABLE_SLOT
Definition: PetDefines.h:45
@ PET_SAVE_NOT_IN_SLOT
Definition: PetDefines.h:46
@ PET_SAVE_AS_CURRENT
Definition: PetDefines.h:43
PetType
Definition: PetDefines.h:31
constexpr auto MAX_PET_STABLES
Definition: PetDefines.h:37
Definition: PetDefines.h:215
uint32 Mana
Definition: PetDefines.h:225
uint32 Happiness
Definition: PetDefines.h:226
uint32 CreatedBySpellId
Definition: PetDefines.h:228
uint32 Health
Definition: PetDefines.h:224
uint32 CreatureId
Definition: PetDefines.h:221
bool WasRenamed
Definition: PetDefines.h:232
uint8 Level
Definition: PetDefines.h:229
uint32 DisplayId
Definition: PetDefines.h:222
ReactStates ReactState
Definition: PetDefines.h:230
std::string Name
Definition: PetDefines.h:218
PetType Type
Definition: PetDefines.h:231
uint32 Experience
Definition: PetDefines.h:223
uint32 PetNumber
Definition: PetDefines.h:220
uint32 LastSaveTime
Definition: PetDefines.h:227
std::string ActionBar
Definition: PetDefines.h:219
std::unique_ptr< PetStable > m_petStable
Definition: Player.h:2987

References PetStable::PetInfo::ActionBar, PetStable::PetInfo::CreatedBySpellId, PetStable::PetInfo::CreatureId, PetStable::PetInfo::DisplayId, PetStable::PetInfo::Experience, Field::Get(), Object::GetGUID(), PetStable::PetInfo::Happiness, PetStable::PetInfo::Health, PetStable::PetInfo::LastSaveTime, PetStable::PetInfo::Level, LOG_ERROR, m_petStable, PetStable::PetInfo::Mana, MAX_PET_STABLES, PetStable::PetInfo::Name, PET_SAVE_AS_CURRENT, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT, PET_SAVE_NOT_IN_SLOT, PetStable::PetInfo::PetNumber, PetStable::PetInfo::ReactState, Position::ToString(), PetStable::PetInfo::Type, and PetStable::PetInfo::WasRenamed.

Referenced by LoadFromDB().

◆ _LoadQuestStatus()

void Player::_LoadQuestStatus ( PreparedQueryResult  result)
protected
6235{
6236 uint16 slot = 0;
6237
6239 //QueryResult* result = CharacterDatabase.Query("SELECT quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3,
6240 // 11 12 13 14
6241 // itemcount4, itemcount5, itemcount6, playercount FROM character_queststatus WHERE guid = '{}'", GetGUID().GetCounter());
6242
6243 if (result)
6244 {
6245 do
6246 {
6247 Field* fields = result->Fetch();
6248
6249 uint32 quest_id = fields[0].Get<uint32>();
6250 // used to be new, no delete?
6251 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6252 if (quest)
6253 {
6254 // find or create
6255 QuestStatusData& questStatusData = m_QuestStatus[quest_id];
6256
6257 uint8 qstatus = fields[1].Get<uint8>();
6258 if (qstatus < MAX_QUEST_STATUS)
6259 questStatusData.Status = QuestStatus(qstatus);
6260 else
6261 {
6262 questStatusData.Status = QUEST_STATUS_INCOMPLETE;
6263 LOG_ERROR("entities.player", "Player {} ({}) has invalid quest {} status ({}), replaced by QUEST_STATUS_INCOMPLETE(3).",
6264 GetName(), GetGUID().ToString(), quest_id, qstatus);
6265 }
6266
6267 questStatusData.Explored = (fields[2].Get<uint8>() > 0);
6268
6269 time_t quest_time = time_t(fields[3].Get<uint32>());
6270
6271 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id))
6272 {
6273 AddTimedQuest(quest_id);
6274
6275 if (quest_time <= GameTime::GetGameTime().count())
6276 questStatusData.Timer = 1;
6277 else
6278 questStatusData.Timer = uint32((quest_time - GameTime::GetGameTime().count()) * IN_MILLISECONDS);
6279 }
6280 else
6281 quest_time = 0;
6282
6283 for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
6284 questStatusData.CreatureOrGOCount[i] = fields[4 + i].Get<uint16>();
6285
6286 for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
6287 questStatusData.ItemCount[i] = fields[8 + i].Get<uint16>();
6288
6289 questStatusData.PlayerCount = fields[14].Get<uint16>();
6290
6291 // add to quest log
6292 if (slot < MAX_QUEST_LOG_SIZE && questStatusData.Status != QUEST_STATUS_NONE)
6293 {
6294 SetQuestSlot(slot, quest_id, uint32(quest_time)); // cast can't be helped
6295
6296 if (questStatusData.Status == QUEST_STATUS_COMPLETE)
6298 else if (questStatusData.Status == QUEST_STATUS_FAILED)
6300
6301 for (uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx)
6302 if (questStatusData.CreatureOrGOCount[idx])
6303 SetQuestSlotCounter(slot, idx, questStatusData.CreatureOrGOCount[idx]);
6304
6305 if (questStatusData.PlayerCount)
6306 SetQuestSlotCounter(slot, QUEST_PVP_KILL_SLOT, questStatusData.PlayerCount);
6307
6308 ++slot;
6309 }
6310
6311 LOG_DEBUG("entities.player.loading", "Quest status is {{}} for quest {{}} for player ({})", questStatusData.Status, quest_id, GetGUID().ToString());
6312 }
6313 } while (result->NextRow());
6314 }
6315
6316 // clear quest log tail
6317 for (uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i)
6318 SetQuestSlot(i, 0);
6319}
@ QUEST_STATE_COMPLETE
Definition: Player.h:628
@ QUEST_STATE_FAIL
Definition: Player.h:629
#define QUEST_ITEM_OBJECTIVES_COUNT
Definition: QuestDef.h:36
#define QUEST_OBJECTIVES_COUNT
Definition: QuestDef.h:35
#define MAX_QUEST_LOG_SIZE
Definition: QuestDef.h:33
#define QUEST_PVP_KILL_SLOT
Definition: QuestDef.h:43
QuestStatus
Definition: QuestDef.h:99
@ QUEST_STATUS_FAILED
Definition: QuestDef.h:105
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ QUEST_STATUS_NONE
Definition: QuestDef.h:100
@ MAX_QUEST_STATUS
Definition: QuestDef.h:107
@ QUEST_STATUS_COMPLETE
Definition: QuestDef.h:101
@ QUEST_SPECIAL_FLAGS_TIMED
Definition: QuestDef.h:178
QuestStatusMap m_QuestStatus
Definition: Player.h:2806
bool GetQuestRewardStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1415
void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
Definition: Player.h:1494
void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer=0)
Definition: Player.h:1486
void SetQuestSlotState(uint16 slot, uint32 state)
Definition: Player.h:1501
void AddTimedQuest(uint32 quest_id)
Definition: Player.h:1553
Definition: QuestDef.h:407
uint32 Timer
Definition: QuestDef.h:415
uint16 PlayerCount
Definition: QuestDef.h:418
uint16 ItemCount[QUEST_ITEM_OBJECTIVES_COUNT]
Definition: QuestDef.h:416
QuestStatus Status
Definition: QuestDef.h:414
bool Explored
Definition: QuestDef.h:419
uint16 CreatureOrGOCount[QUEST_OBJECTIVES_COUNT]
Definition: QuestDef.h:417

References AddTimedQuest(), QuestStatusData::CreatureOrGOCount, QuestStatusData::Explored, Field::Get(), GameTime::GetGameTime(), Object::GetGUID(), WorldObject::GetName(), GetQuestRewardStatus(), IN_MILLISECONDS, QuestStatusData::ItemCount, LOG_DEBUG, LOG_ERROR, m_QuestStatus, MAX_QUEST_LOG_SIZE, MAX_QUEST_STATUS, QuestStatusData::PlayerCount, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_OBJECTIVES_COUNT, QUEST_PVP_KILL_SLOT, QUEST_SPECIAL_FLAGS_TIMED, QUEST_STATE_COMPLETE, QUEST_STATE_FAIL, QUEST_STATUS_COMPLETE, QUEST_STATUS_FAILED, QUEST_STATUS_INCOMPLETE, QUEST_STATUS_NONE, SetQuestSlot(), SetQuestSlotCounter(), SetQuestSlotState(), sObjectMgr, QuestStatusData::Status, QuestStatusData::Timer, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadQuestStatusRewarded()

void Player::_LoadQuestStatusRewarded ( PreparedQueryResult  result)
protected
6322{
6323 // SELECT quest FROM character_queststatus_rewarded WHERE guid = ?
6324
6325 if (result)
6326 {
6327 m_RewardedQuests.rehash(result->GetRowCount());
6328 do
6329 {
6330 Field* fields = result->Fetch();
6331
6332 uint32 quest_id = fields[0].Get<uint32>();
6333 // used to be new, no delete?
6334 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6335 if (quest)
6336 {
6337 // learn rewarded spell if unknown
6339
6340 // set rewarded title if any
6341 if (quest->GetCharTitleId())
6342 {
6343 if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetCharTitleId()))
6344 SetTitle(titleEntry);
6345 }
6346
6347 if (quest->GetBonusTalents())
6348 m_questRewardTalentCount += quest->GetBonusTalents();
6349 }
6350
6351 m_RewardedQuests.insert(quest_id);
6352 } while (result->NextRow());
6353 }
6354}
DBCStorage< CharTitlesEntry > sCharTitlesStore(CharTitlesEntryfmt)
RewardedQuestSet m_RewardedQuests
Definition: Player.h:2809
void SetTitle(CharTitlesEntry const *title, bool lost=false)
Definition: Player.cpp:13332
void learnQuestRewardedSpells()
Definition: Player.cpp:11991
Definition: DBCStructure.h:632

References Field::Get(), learnQuestRewardedSpells(), m_questRewardTalentCount, m_RewardedQuests, sCharTitlesStore, SetTitle(), and sObjectMgr.

Referenced by LoadFromDB().

◆ _LoadRandomBGStatus()

void Player::_LoadRandomBGStatus ( PreparedQueryResult  result)
protected
15785{
15786 if (result)
15787 m_IsBGRandomWinner = true;
15788}

References m_IsBGRandomWinner.

Referenced by LoadFromDB().

◆ _LoadSeasonalQuestStatus()

void Player::_LoadSeasonalQuestStatus ( PreparedQueryResult  result)
protected
6430{
6431 m_seasonalquests.clear();
6432
6433 if (result)
6434 {
6435 do
6436 {
6437 Field* fields = result->Fetch();
6438 uint32 quest_id = fields[0].Get<uint32>();
6439 uint32 event_id = fields[1].Get<uint32>();
6440 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6441 if (!quest)
6442 continue;
6443
6444 m_seasonalquests[event_id].insert(quest_id);
6445 LOG_DEBUG("entities.player.loading", "Seasonal quest {{}} cooldown for player ({})", quest_id, GetGUID().ToString());
6446 } while (result->NextRow());
6447 }
6448
6449 m_SeasonalQuestChanged = false;
6450}
SeasonalEventQuestMap m_seasonalquests
Definition: Player.h:2708

References Field::Get(), Object::GetGUID(), LOG_DEBUG, m_SeasonalQuestChanged, m_seasonalquests, sObjectMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadSkills()

void Player::_LoadSkills ( PreparedQueryResult  result)
protected
13670{
13671 // 0 1 2
13672 // SetQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = '{}'", m_guid.GetCounter());
13673
13674 uint32 count = 0;
13675 std::unordered_map<uint32, uint32> loadedSkillValues;
13676 if (result)
13677 {
13678 do
13679 {
13680 Field* fields = result->Fetch();
13681 uint16 skill = fields[0].Get<uint16>();
13682 uint16 value = fields[1].Get<uint16>();
13683 uint16 max = fields[2].Get<uint16>();
13684
13685 SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skill, getRace(), getClass());
13686 if (!rcEntry)
13687 {
13688 LOG_ERROR("entities.player", "Player {} (GUID: {}), has skill ({}) that is invalid for the race/class combination (Race: {}, Class: {}). Will be deleted.",
13689 GetName(), GetGUID().GetCounter(), skill, getRace(), getClass());
13690
13691 // Mark skill for deletion in the database
13692 mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(0, SKILL_DELETED)));
13693 continue;
13694 }
13695
13696 // set fixed skill ranges
13697 switch (GetSkillRangeType(rcEntry))
13698 {
13699 case SKILL_RANGE_LANGUAGE: // 300..300
13700 value = max = 300;
13701 break;
13702 case SKILL_RANGE_MONO: // 1..1, grey monolite bar
13703 value = max = 1;
13704 break;
13705 case SKILL_RANGE_LEVEL:
13707 default:
13708 break;
13709 }
13710
13711 if (value == 0)
13712 {
13713 LOG_ERROR("entities.player", "Player {} (GUID: {}), has skill ({}) with value 0. Will be deleted.",
13714 GetName(), GetGUID().GetCounter(), skill);
13715
13717
13718 stmt->SetData(0, GetGUID().GetCounter());
13719 stmt->SetData(1, skill);
13720
13721 CharacterDatabase.Execute(stmt);
13722
13723 continue;
13724 }
13725
13726 uint16 skillStep = 0;
13727 if (SkillTiersEntry const* skillTier = sSkillTiersStore.LookupEntry(rcEntry->SkillTierID))
13728 {
13729 for (uint32 i = 0; i < MAX_SKILL_STEP; ++i)
13730 {
13731 if (skillTier->Value[skillStep] == max)
13732 {
13733 skillStep = i + 1;
13734 break;
13735 }
13736 }
13737 }
13738
13739 SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill, skillStep));
13740
13743
13744 mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(count, SKILL_UNCHANGED)));
13745
13746 loadedSkillValues[skill] = value;
13747
13748 ++count;
13749
13750 if (count >= PLAYER_MAX_SKILLS) // client limit
13751 {
13752 LOG_ERROR("entities.player", "Character {} has more than {} skills.", GetGUID().ToString(), PLAYER_MAX_SKILLS);
13753 break;
13754 }
13755 } while (result->NextRow());
13756 }
13757
13758 // Learn skill rewarded spells after all skills have been loaded to prevent learning a skill from them before its loaded with proper value from DB
13759 for (auto& skill : loadedSkillValues)
13760 {
13761 learnSkillRewardedSpells(skill.first, skill.second);
13762 }
13763
13764 for (; count < PLAYER_MAX_SKILLS; ++count)
13765 {
13769 }
13770}
uint32 MAKE_PAIR32(uint16 l, uint16 h)
Definition: ObjectDefines.h:88
#define PLAYER_SKILL_BONUS_INDEX(x)
Definition: Player.h:81
#define PLAYER_SKILL_VALUE_INDEX(x)
Definition: Player.h:80
#define PLAYER_SKILL_INDEX(x)
Definition: Player.h:79
#define PLAYER_MAX_SKILLS
Definition: Player.h:71
@ SKILL_DELETED
Definition: Player.h:637
@ SKILL_UNCHANGED
Definition: Player.h:634
#define MAKE_SKILL_VALUE(v, m)
Definition: Player.h:85
SkillRaceClassInfoEntry const * GetSkillRaceClassInfo(uint32 skill, uint8 race, uint8 class_)
Definition: DBCStores.cpp:895
DBCStorage< SkillTiersEntry > sSkillTiersStore(SkillTiersfmt)
@ SKILL_RANGE_MONO
Definition: ObjectMgr.h:675
@ SKILL_RANGE_LANGUAGE
Definition: ObjectMgr.h:673
@ SKILL_RANGE_LEVEL
Definition: ObjectMgr.h:674
SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const *rcEntry)
Definition: ObjectMgr.cpp:9084
@ CHAR_DEL_CHARACTER_SKILL
Definition: CharacterDatabase.h:318
#define MAX_SKILL_STEP
Definition: DBCStructure.h:1581
Definition: Player.h:641
SkillStatusMap mSkillStatus
Definition: Player.h:2813
void learnSkillRewardedSpells(uint32 id, uint32 value)
Definition: Player.cpp:12004
Definition: DBCStructure.h:1570
Definition: DBCStructure.h:1616

References CHAR_DEL_CHARACTER_SKILL, CharacterDatabase, Field::Get(), Unit::getClass(), Object::GetGUID(), GetMaxSkillValueForLevel(), WorldObject::GetName(), Unit::getRace(), GetSkillRaceClassInfo(), GetSkillRangeType(), learnSkillRewardedSpells(), LOG_ERROR, MAKE_PAIR32(), MAKE_SKILL_VALUE, MAX_SKILL_STEP, mSkillStatus, PLAYER_MAX_SKILLS, PLAYER_SKILL_BONUS_INDEX, PLAYER_SKILL_INDEX, PLAYER_SKILL_VALUE_INDEX, PreparedStatementBase::SetData(), Unit::SetUInt32Value(), SKILL_DELETED, SKILL_RANGE_LANGUAGE, SKILL_RANGE_LEVEL, SKILL_RANGE_MONO, SKILL_UNCHANGED, sSkillTiersStore, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadSpellCooldowns()

void Player::_LoadSpellCooldowns ( PreparedQueryResult  result)
3602{
3603 // some cooldowns can be already set at aura loading...
3604
3605 //QueryResult* result = CharacterDatabase.Query("SELECT spell, category, item, time FROM character_spell_cooldown WHERE guid = '{}'", GetGUID().GetCounter()());
3606
3607 if (result)
3608 {
3609 time_t curTime = GameTime::GetGameTime().count();
3610
3611 do
3612 {
3613 Field* fields = result->Fetch();
3614 uint32 spell_id = fields[0].Get<uint32>();
3615 uint16 category = fields[1].Get<uint16>();
3616 uint32 item_id = fields[2].Get<uint32>();
3617 uint32 db_time = fields[3].Get<uint32>();
3618 bool needSend = fields[4].Get<bool>();
3619
3620 if (!sSpellMgr->GetSpellInfo(spell_id))
3621 {
3622 LOG_ERROR("entities.player", "Player {} has unknown spell {} in `character_spell_cooldown`, skipping.", GetGUID().ToString(), spell_id);
3623 continue;
3624 }
3625
3626 // skip outdated cooldown
3627 if (db_time <= curTime)
3628 continue;
3629
3630 _AddSpellCooldown(spell_id, category, item_id, (db_time - curTime) * IN_MILLISECONDS, needSend);
3631
3632 LOG_DEBUG("entities.player.loading", "Player ({}) spell {}, item {} cooldown loaded ({} secs).", GetGUID().ToString(), spell_id, item_id, uint32(db_time - curTime));
3633 } while (result->NextRow());
3634 }
3635}
void _AddSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition: Player.cpp:11047

References _AddSpellCooldown(), Field::Get(), GameTime::GetGameTime(), Object::GetGUID(), IN_MILLISECONDS, LOG_DEBUG, LOG_ERROR, sSpellMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadSpells()

void Player::_LoadSpells ( PreparedQueryResult  result)
protected
6475{
6476 //QueryResult* result = CharacterDatabase.Query("SELECT spell, specMask FROM character_spell WHERE guid = '{}'", GetGUID().GetCounter());
6477
6478 if (result)
6479 {
6480 do
6481 {
6482 Field* fields = result->Fetch();
6483 uint32 spellId = fields[0].Get<uint32>();
6484 uint8 specMask = fields[1].Get<uint8>();
6485
6486 if (CheckSkillLearnedBySpell(spellId))
6487 addSpell(spellId, specMask, true);
6488 else
6489 removeSpell(spellId, SPEC_MASK_ALL, false);
6490 } while (result->NextRow());
6491 }
6492}
void removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporary)
Definition: Player.cpp:3346
bool addSpell(uint32 spellId, uint8 addSpecMask, bool updateActive, bool temporary=false, bool learnFromSkill=false)
Definition: Player.cpp:3051
bool CheckSkillLearnedBySpell(uint32 spellId)
Definition: Player.cpp:3098

References addSpell(), CheckSkillLearnedBySpell(), Field::Get(), removeSpell(), and SPEC_MASK_ALL.

Referenced by LoadFromDB().

◆ _LoadTalents()

void Player::_LoadTalents ( PreparedQueryResult  result)
protected
15075{
15076 // SetQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, "SELECT spell, specMask FROM character_talent WHERE guid = '{}'", m_guid.GetCounter());
15077 if (result)
15078 {
15079 do
15080 {
15081 // xinef: checked
15082 uint32 spellId = (*result)[0].Get<uint32>();
15083 uint8 specMask = (*result)[1].Get<uint8>();
15084 addTalent(spellId, specMask, 0);
15085 TalentSpellPos const* talentPos = GetTalentSpellPos(spellId);
15086 ASSERT(talentPos);
15087
15088 } while (result->NextRow());
15089 }
15090}
TalentSpellPos const * GetTalentSpellPos(uint32 spellId)
Definition: DBCStores.cpp:677
#define ASSERT
Definition: Errors.h:68
bool addTalent(uint32 spellId, uint8 addSpecMask, uint8 oldTalentRank)
Definition: Player.cpp:2900
Definition: DBCStructure.h:2233

References addTalent(), ASSERT, and GetTalentSpellPos().

Referenced by LoadFromDB().

◆ _LoadWeeklyQuestStatus()

void Player::_LoadWeeklyQuestStatus ( PreparedQueryResult  result)
protected
6408{
6409 m_weeklyquests.clear();
6410
6411 if (result)
6412 {
6413 do
6414 {
6415 Field* fields = result->Fetch();
6416 uint32 quest_id = fields[0].Get<uint32>();
6417 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6418 if (!quest)
6419 continue;
6420
6421 m_weeklyquests.insert(quest_id);
6422 LOG_DEBUG("entities.player.loading", "Weekly quest {{}} cooldown for player ({})", quest_id, GetGUID().ToString());
6423 } while (result->NextRow());
6424 }
6425
6426 m_WeeklyQuestChanged = false;
6427}
QuestSet m_weeklyquests
Definition: Player.h:2706

References Field::Get(), Object::GetGUID(), LOG_DEBUG, m_WeeklyQuestChanged, m_weeklyquests, sObjectMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _RemoveAllItemMods()

void Player::_RemoveAllItemMods ( )
7548{
7549 LOG_DEBUG("entities.player.items", "_RemoveAllItemMods start.");
7550
7551 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7552 {
7553 if (m_items[i])
7554 {
7555 ItemTemplate const* proto = m_items[i]->GetTemplate();
7556 if (!proto)
7557 continue;
7558
7559 // item set bonuses not dependent from item broken state
7560 if (proto->ItemSet)
7561 RemoveItemsSetItem(this, proto);
7562
7563 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7564 continue;
7565
7566 ApplyItemEquipSpell(m_items[i], false);
7567 ApplyEnchantment(m_items[i], false);
7568 }
7569 }
7570
7571 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7572 {
7573 if (m_items[i])
7574 {
7575 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7576 continue;
7577 ItemTemplate const* proto = m_items[i]->GetTemplate();
7578 if (!proto)
7579 continue;
7580
7582 if (attacktype < MAX_ATTACK)
7583 _ApplyWeaponDependentAuraMods(m_items[i], attacktype, false);
7584
7585 _ApplyItemBonuses(proto, i, false);
7586
7587 if (i == EQUIPMENT_SLOT_RANGED)
7589 }
7590 }
7591
7592 LOG_DEBUG("entities.player.items", "_RemoveAllItemMods complete.");
7593}
void RemoveItemsSetItem(Player *player, ItemTemplate const *proto)
Definition: Item.cpp:118

References _ApplyAmmoBonuses(), _ApplyItemBonuses(), _ApplyWeaponDependentAuraMods(), ApplyEnchantment(), ApplyItemEquipSpell(), Unit::CanUseAttackType(), EQUIPMENT_SLOT_RANGED, GetAttackBySlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_END, ItemTemplate::ItemSet, LOG_DEBUG, m_items, MAX_ATTACK, and RemoveItemsSetItem().

Referenced by _RemoveAllStatBonuses().

◆ _RemoveAllStatBonuses()

void Player::_RemoveAllStatBonuses ( )
1021{
1022 SetCanModifyStats(false);
1023
1026
1027 SetCanModifyStats(true);
1028
1030}
void _RemoveAllItemMods()
Definition: Player.cpp:7547
void _RemoveAllAuraStatMods()
Definition: Unit.cpp:5551

References Unit::_RemoveAllAuraStatMods(), _RemoveAllItemMods(), Unit::SetCanModifyStats(), and UpdateAllStats().

Referenced by InitStatsForLevel().

◆ _removeTalent() [1/2]

void Player::_removeTalent ( PlayerTalentMap::iterator &  itr,
uint8  specMask 
)
2971{
2972 // xinef: remove spec mask from iterator
2973 itr->second->specMask &= ~specMask;
2974
2975 // xinef: if talent is not present in any spec - remove
2976 if (itr->second->specMask == 0)
2977 {
2978 if (itr->second->State == PLAYERSPELL_NEW)
2979 {
2980 delete itr->second;
2981 m_talents.erase(itr);
2982 return;
2983 }
2984 else
2985 itr->second->State = PLAYERSPELL_REMOVED;
2986 }
2987 // xinef: otherwise save changes to DB
2988 else if (itr->second->State != PLAYERSPELL_NEW)
2989 itr->second->State = PLAYERSPELL_CHANGED;
2990}

References m_talents, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, and PLAYERSPELL_REMOVED.

Referenced by _removeTalent(), addTalent(), and resetTalents().

◆ _removeTalent() [2/2]

void Player::_removeTalent ( uint32  spellId,
uint8  specMask 
)
2962{
2963 PlayerTalentMap::iterator itr = m_talents.find(spellId);
2964 if (itr == m_talents.end() || itr->second->State == PLAYERSPELL_REMOVED)
2965 return;
2966
2967 _removeTalent(itr, specMask);
2968}
void _removeTalent(PlayerTalentMap::iterator &itr, uint8 specMask)
Definition: Player.cpp:2970

References _removeTalent(), m_talents, and PLAYERSPELL_REMOVED.

◆ _removeTalentAurasAndSpells()

void Player::_removeTalentAurasAndSpells ( uint32  spellId)
2993{
2994 RemoveOwnedAura(spellId);
2995
2996 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
2997 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
2998 {
2999 // pussywizard: remove pet auras
3000 if (PetAura const* petSpell = sSpellMgr->GetPetAura(spellId, i))
3001 RemovePetAura(petSpell);
3002
3003 // pussywizard: remove all triggered auras
3004 if (spellInfo->Effects[i].TriggerSpell > 0)
3005 RemoveAurasDueToSpell(spellInfo->Effects[i].TriggerSpell);
3006
3007 // xinef: remove temporary spells added by talent
3008 // xinef: recursively remove all learnt spells
3009 if (spellInfo->Effects[i].TriggerSpell > 0 && spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
3010 {
3011 removeSpell(spellInfo->Effects[i].TriggerSpell, SPEC_MASK_ALL, true);
3012 _removeTalentAurasAndSpells(spellInfo->Effects[i].TriggerSpell);
3013 }
3014 }
3015}
void _removeTalentAurasAndSpells(uint32 spellId)
Definition: Player.cpp:2992
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4774
void RemovePetAura(PetAura const *petSpell)
Definition: Unit.cpp:17336
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4978
Definition: SpellMgr.h:470

References _removeTalentAurasAndSpells(), SpellInfo::Effects, MAX_SPELL_EFFECTS, Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), Unit::RemovePetAura(), removeSpell(), SPEC_MASK_ALL, SPELL_EFFECT_LEARN_SPELL, and sSpellMgr.

Referenced by _removeTalentAurasAndSpells(), ActivateSpec(), addTalent(), and resetTalents().

◆ _SaveActions()

void Player::_SaveActions ( CharacterDatabaseTransaction  trans)
protected
7149{
7150 CharacterDatabasePreparedStatement* stmt = nullptr;
7151
7152 for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();)
7153 {
7154 switch (itr->second.uState)
7155 {
7156 case ACTIONBUTTON_NEW:
7157 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION);
7158 stmt->SetData(0, GetGUID().GetCounter());
7159 stmt->SetData(1, m_activeSpec);
7160 stmt->SetData(2, itr->first);
7161 stmt->SetData(3, itr->second.GetAction());
7162 stmt->SetData(4, uint8(itr->second.GetType()));
7163 trans->Append(stmt);
7164
7165 itr->second.uState = ACTIONBUTTON_UNCHANGED;
7166 ++itr;
7167 break;
7169 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACTION);
7170 stmt->SetData(0, itr->second.GetAction());
7171 stmt->SetData(1, uint8(itr->second.GetType()));
7172 stmt->SetData(2, GetGUID().GetCounter());
7173 stmt->SetData(3, itr->first);
7174 stmt->SetData(4, m_activeSpec);
7175 trans->Append(stmt);
7176
7177 itr->second.uState = ACTIONBUTTON_UNCHANGED;
7178 ++itr;
7179 break;
7181 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC);
7182 stmt->SetData(0, GetGUID().GetCounter());
7183 stmt->SetData(1, itr->first);
7184 stmt->SetData(2, m_activeSpec);
7185 trans->Append(stmt);
7186
7187 m_actionButtons.erase(itr++);
7188 break;
7189 default:
7190 ++itr;
7191 break;
7192 }
7193 }
7194}
@ ACTIONBUTTON_NEW
Definition: Player.h:225
@ ACTIONBUTTON_CHANGED
Definition: Player.h:224
@ CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC
Definition: CharacterDatabase.h:434
@ CHAR_UPD_CHAR_ACTION
Definition: CharacterDatabase.h:433
@ CHAR_INS_CHAR_ACTION
Definition: CharacterDatabase.h:432

References ACTIONBUTTON_CHANGED, ACTIONBUTTON_DELETED, ACTIONBUTTON_NEW, ACTIONBUTTON_UNCHANGED, CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC, CHAR_INS_CHAR_ACTION, CHAR_UPD_CHAR_ACTION, CharacterDatabase, Object::GetGUID(), m_actionButtons, m_activeSpec, and PreparedStatementBase::SetData().

Referenced by ActivateSpec(), SaveToDB(), and UpdateSpecCount().

◆ _SaveAuras()

void Player::_SaveAuras ( CharacterDatabaseTransaction  trans,
bool  logout 
)
protected
7197{
7199 stmt->SetData(0, GetGUID().GetCounter());
7200 trans->Append(stmt);
7201
7202 for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr)
7203 {
7204 if (!itr->second->CanBeSaved())
7205 continue;
7206
7207 Aura* aura = itr->second;
7208 if (!logout && aura->GetDuration() < 60 * IN_MILLISECONDS )
7209 continue;
7210
7211 int32 damage[MAX_SPELL_EFFECTS];
7212 int32 baseDamage[MAX_SPELL_EFFECTS];
7213 uint8 effMask = 0;
7214 uint8 recalculateMask = 0;
7215 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
7216 {
7217 if (AuraEffect const* effect = aura->GetEffect(i))
7218 {
7219 baseDamage[i] = effect->GetBaseAmount();
7220 damage[i] = effect->GetAmount();
7221 effMask |= 1 << i;
7222 if (effect->CanBeRecalculated())
7223 recalculateMask |= 1 << i;
7224 }
7225 else
7226 {
7227 baseDamage[i] = 0;
7228 damage[i] = 0;
7229 }
7230 }
7231
7232 uint8 index = 0;
7233 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AURA);
7234 stmt->SetData(index++, GetGUID().GetCounter());
7235 stmt->SetData(index++, itr->second->GetCasterGUID().GetRawValue());
7236 stmt->SetData(index++, itr->second->GetCastItemGUID().GetRawValue());
7237 stmt->SetData(index++, itr->second->GetId());
7238 stmt->SetData(index++, effMask);
7239 stmt->SetData(index++, recalculateMask);
7240 stmt->SetData(index++, itr->second->GetStackAmount());
7241 stmt->SetData(index++, damage[0]);
7242 stmt->SetData(index++, damage[1]);
7243 stmt->SetData(index++, damage[2]);
7244 stmt->SetData(index++, baseDamage[0]);
7245 stmt->SetData(index++, baseDamage[1]);
7246 stmt->SetData(index++, baseDamage[2]);
7247 stmt->SetData(index++, itr->second->GetMaxDuration());
7248 stmt->SetData(index++, itr->second->GetDuration());
7249 stmt->SetData(index, itr->second->GetCharges());
7250 trans->Append(stmt);
7251 }
7252}
@ CHAR_INS_AURA
Definition: CharacterDatabase.h:196
@ CHAR_DEL_CHAR_AURA
Definition: CharacterDatabase.h:409
AuraMap m_ownedAuras
Definition: Unit.h:2123
Definition: SpellAuraEffects.h:39
int32 GetDuration() const
Definition: SpellAuras.h:133
AuraEffect * GetEffect(uint8 effIndex) const
Definition: SpellAuras.h:175

References CHAR_DEL_CHAR_AURA, CHAR_INS_AURA, CharacterDatabase, Aura::GetDuration(), Aura::GetEffect(), Object::GetGUID(), IN_MILLISECONDS, Unit::m_ownedAuras, MAX_SPELL_EFFECTS, and PreparedStatementBase::SetData().

Referenced by SaveToDB(), and SpawnCorpseBones().

◆ _SaveCharacter()

void Player::_SaveCharacter ( bool  create,
CharacterDatabaseTransaction  trans 
)
protected

Insert query TO DO: Filter out more redundant fields that can take their default value at player create

14750{
14751 CharacterDatabasePreparedStatement* stmt = nullptr;
14752 uint8 index = 0;
14753
14754 auto finiteAlways = [](float f) { return std::isfinite(f) ? f : 0.0f; };
14755
14756 if (create)
14757 {
14760 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER);
14761 stmt->SetData(index++, GetGUID().GetCounter());
14762 stmt->SetData(index++, GetSession()->GetAccountId());
14763 stmt->SetData(index++, GetName());
14764 stmt->SetData(index++, getRace(true));
14765 stmt->SetData(index++, getClass());
14766 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_3, 0)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
14767 stmt->SetData(index++, GetLevel());
14768 stmt->SetData(index++, GetUInt32Value(PLAYER_XP));
14769 stmt->SetData(index++, GetMoney());
14770 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 0));
14771 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 1));
14772 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 2));
14773 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 3));
14774 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 0));
14775 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 2));
14776 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 3));
14777 stmt->SetData(index++, (uint32)GetPlayerFlags());
14778 stmt->SetData(index++, (uint16)GetMapId());
14779 stmt->SetData(index++, (uint32)GetInstanceId());
14780 stmt->SetData(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
14781 stmt->SetData(index++, finiteAlways(GetPositionX()));
14782 stmt->SetData(index++, finiteAlways(GetPositionY()));
14783 stmt->SetData(index++, finiteAlways(GetPositionZ()));
14784 stmt->SetData(index++, finiteAlways(GetOrientation()));
14785 stmt->SetData(index++, finiteAlways(GetTransOffsetX()));
14786 stmt->SetData(index++, finiteAlways(GetTransOffsetY()));
14787 stmt->SetData(index++, finiteAlways(GetTransOffsetZ()));
14788 stmt->SetData(index++, finiteAlways(GetTransOffsetO()));
14789
14790 int32 lowGuidOrSpawnId = 0;
14791 if (Transport* transport = GetTransport())
14792 {
14793 if (transport->IsMotionTransport())
14794 lowGuidOrSpawnId = static_cast<int32>(transport->GetGUID().GetCounter());
14795 else if (transport->IsStaticTransport())
14796 lowGuidOrSpawnId = -static_cast<int32>(transport->GetSpawnId());
14797 }
14798 stmt->SetData(index++, lowGuidOrSpawnId);
14799
14800 std::ostringstream ss;
14801 ss << m_taxi;
14802 stmt->SetData(index++, ss.str());
14803 stmt->SetData(index++, m_cinematic);
14804 stmt->SetData(index++, m_Played_time[PLAYED_TIME_TOTAL]);
14805 stmt->SetData(index++, m_Played_time[PLAYED_TIME_LEVEL]);
14806 stmt->SetData(index++, finiteAlways(_restBonus));
14807 stmt->SetData(index++, uint32(GameTime::GetGameTime().count()));
14808 stmt->SetData(index++, (HasPlayerFlag(PLAYER_FLAGS_RESTING) ? 1 : 0));
14809 //save, far from tavern/city
14810 //save, but in tavern/city
14811 stmt->SetData(index++, m_resetTalentsCost);
14812 stmt->SetData(index++, uint32(m_resetTalentsTime));
14813 stmt->SetData(index++, (uint16)m_ExtraFlags);
14814 stmt->SetData(index++, m_petStable ? m_petStable->MaxStabledPets : 0);
14815 stmt->SetData(index++, (uint16)m_atLoginFlags);
14816 stmt->SetData(index++, GetZoneId());
14817 stmt->SetData(index++, uint32(m_deathExpireTime));
14818
14819 ss.str("");
14821
14822 stmt->SetData(index++, ss.str());
14823 stmt->SetData(index++, GetArenaPoints());
14824 stmt->SetData(index++, GetHonorPoints());
14828 stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
14829 stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
14833 stmt->SetData(index++, GetDrunkValue());
14834 stmt->SetData(index++, GetHealth());
14835
14836 for (uint32 i = 0; i < MAX_POWERS; ++i)
14837 stmt->SetData(index++, GetPower(Powers(i)));
14838
14839 stmt->SetData(index++, GetSession()->GetLatency());
14840
14841 stmt->SetData(index++, m_specsCount);
14842 stmt->SetData(index++, m_activeSpec);
14843
14844 ss.str("");
14845 for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
14846 ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
14847 stmt->SetData(index++, ss.str());
14848
14849 ss.str("");
14850 // cache equipment...
14851 for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
14853
14854 // ...and bags for enum opcode
14856 {
14857 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
14858 ss << item->GetEntry();
14859 else
14860 ss << '0';
14861 ss << " 0 ";
14862 }
14863
14864 stmt->SetData(index++, ss.str());
14865 stmt->SetData(index++, GetUInt32Value(PLAYER_AMMO_ID));
14866
14867 ss.str("");
14868 for (uint32 i = 0; i < KNOWN_TITLES_SIZE * 2; ++i)
14870
14871 stmt->SetData(index++, ss.str());
14872 stmt->SetData(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
14873 stmt->SetData(index++, m_grantableLevels);
14874 stmt->SetData(index++, _innTriggerId);
14875 stmt->SetData(index++, m_extraBonusTalentCount);
14876 }
14877 else
14878 {
14879 // Update query
14880 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER);
14881 stmt->SetData(index++, GetName());
14882 stmt->SetData(index++, getRace(true));
14883 stmt->SetData(index++, getClass());
14884 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_3, 0)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
14885 stmt->SetData(index++, GetLevel());
14886 stmt->SetData(index++, GetUInt32Value(PLAYER_XP));
14887 stmt->SetData(index++, GetMoney());
14888 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 0));
14889 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 1));
14890 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 2));
14891 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 3));
14892 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 0));
14893 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 2));
14894 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 3));
14895 stmt->SetData(index++, GetPlayerFlags());
14896
14897 if (!IsBeingTeleported())
14898 {
14900 if (Map* m = FindMap())
14901 if (m->IsDungeon())
14902 {
14903 if (m->IsNonRaidDungeon()) dd = m->GetDifficulty();
14904 else rd = m->GetDifficulty();
14905 }
14906 stmt->SetData(index++, (uint16)GetMapId());
14907 stmt->SetData(index++, (uint32)GetInstanceId());
14908 stmt->SetData(index++, (uint8(dd) | uint8(rd) << 4));
14909 stmt->SetData(index++, finiteAlways(GetPositionX()));
14910 stmt->SetData(index++, finiteAlways(GetPositionY()));
14911 stmt->SetData(index++, finiteAlways(GetPositionZ()));
14912 stmt->SetData(index++, finiteAlways(GetOrientation()));
14913 }
14914 else
14915 {
14916 stmt->SetData(index++, (uint16)GetTeleportDest().GetMapId());
14917 stmt->SetData(index++, (uint32)0);
14918 stmt->SetData(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
14919 stmt->SetData(index++, finiteAlways(GetTeleportDest().GetPositionX()));
14920 stmt->SetData(index++, finiteAlways(GetTeleportDest().GetPositionY()));
14921 stmt->SetData(index++, finiteAlways(GetTeleportDest().GetPositionZ()));
14922 stmt->SetData(index++, finiteAlways(GetTeleportDest().GetOrientation()));
14923 }
14924
14925 stmt->SetData(index++, finiteAlways(GetTransOffsetX()));
14926 stmt->SetData(index++, finiteAlways(GetTransOffsetY()));
14927 stmt->SetData(index++, finiteAlways(GetTransOffsetZ()));
14928 stmt->SetData(index++, finiteAlways(GetTransOffsetO()));
14929
14930 int32 lowGuidOrSpawnId = 0;
14931 if (Transport* transport = GetTransport())
14932 {
14933 if (transport->IsMotionTransport())
14934 lowGuidOrSpawnId = static_cast<int32>(transport->GetGUID().GetCounter());
14935 else if (transport->IsStaticTransport())
14936 lowGuidOrSpawnId = -static_cast<int32>(transport->GetSpawnId());
14937 }
14938 stmt->SetData(index++, lowGuidOrSpawnId);
14939
14940 std::ostringstream ss;
14941 ss << m_taxi;
14942 stmt->SetData(index++, ss.str());
14943 stmt->SetData(index++, m_cinematic);
14944 stmt->SetData(index++, m_Played_time[PLAYED_TIME_TOTAL]);
14945 stmt->SetData(index++, m_Played_time[PLAYED_TIME_LEVEL]);
14946 stmt->SetData(index++, finiteAlways(_restBonus));
14947 stmt->SetData(index++, uint32(GameTime::GetGameTime().count()));
14948 stmt->SetData(index++, (HasPlayerFlag(PLAYER_FLAGS_RESTING) ? 1 : 0));
14949 //save, far from tavern/city
14950 //save, but in tavern/city
14951 stmt->SetData(index++, m_resetTalentsCost);
14952 stmt->SetData(index++, uint32(m_resetTalentsTime));
14953 stmt->SetData(index++, (uint16)m_ExtraFlags);
14954 stmt->SetData(index++, m_petStable ? m_petStable->MaxStabledPets : 0);
14955 stmt->SetData(index++, (uint16)m_atLoginFlags);
14956 stmt->SetData(index++, GetZoneId());
14957 stmt->SetData(index++, uint32(m_deathExpireTime));
14958
14959 ss.str("");
14961
14962 stmt->SetData(index++, ss.str());
14963 stmt->SetData(index++, GetArenaPoints());
14964 stmt->SetData(index++, GetHonorPoints());
14968 stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
14969 stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
14973 stmt->SetData(index++, GetDrunkValue());
14974 stmt->SetData(index++, GetHealth());
14975
14976 for (uint32 i = 0; i < MAX_POWERS; ++i)
14977 stmt->SetData(index++, GetPower(Powers(i)));
14978
14979 stmt->SetData(index++, GetSession()->GetLatency());
14980
14981 stmt->SetData(index++, m_specsCount);
14982 stmt->SetData(index++, m_activeSpec);
14983
14984 ss.str("");
14985 for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
14986 ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
14987 stmt->SetData(index++, ss.str());
14988
14989 ss.str("");
14990 // cache equipment...
14991 for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
14993
14994 // ...and bags for enum opcode
14996 {
14997 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
14998 ss << item->GetEntry();
14999 else
15000 ss << '0';
15001 ss << " 0 ";
15002 }
15003
15004 stmt->SetData(index++, ss.str());
15005 stmt->SetData(index++, GetUInt32Value(PLAYER_AMMO_ID));
15006
15007 ss.str("");
15008 for (uint32 i = 0; i < KNOWN_TITLES_SIZE * 2; ++i)
15010
15011 stmt->SetData(index++, ss.str());
15012 stmt->SetData(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
15013 stmt->SetData(index++, m_grantableLevels);
15014 stmt->SetData(index++, _innTriggerId);
15015 stmt->SetData(index++, m_extraBonusTalentCount);
15016
15017 stmt->SetData(index++, IsInWorld() && !GetSession()->PlayerLogout() ? 1 : 0);
15018 // Index
15019 stmt->SetData(index++, GetGUID().GetCounter());
15020 }
15021
15022 trans->Append(stmt);
15023}
@ PLAYER_FIELD_TODAY_CONTRIBUTION
Definition: UpdateFields.h:375
@ PLAYER_BYTES_3
Definition: UpdateFields.h:183
@ PLAYER_XP
Definition: UpdateFields.h:339
@ PLAYER_CHOSEN_TITLE
Definition: UpdateFields.h:324
@ PLAYER_EXPLORED_ZONES_1
Definition: UpdateFields.h:357
@ PLAYER_FIELD_KNOWN_CURRENCIES
Definition: UpdateFields.h:338
@ PLAYER_BYTES_2
Definition: UpdateFields.h:182
@ PLAYER__FIELD_KNOWN_TITLES
Definition: UpdateFields.h:335
@ PLAYER_BYTES
Definition: UpdateFields.h:181
@ PLAYER_FIELD_KILLS
Definition: UpdateFields.h:374
@ PLAYER_FIELD_YESTERDAY_CONTRIBUTION
Definition: UpdateFields.h:376
@ PLAYER_FIELD_WATCHED_FACTION_INDEX
Definition: UpdateFields.h:379
@ PLAYER_VISIBLE_ITEM_1_ENTRYID
Definition: UpdateFields.h:286
@ PLAYER_FIELD_LIFETIME_HONORABLE_KILLS
Definition: UpdateFields.h:377
@ PLAYER_FIELD_BYTES
Definition: UpdateFields.h:368
#define KNOWN_TITLES_SIZE
Definition: Player.h:547
@ PLAYER_FLAGS_RESTING
Definition: Player.h:473
@ INVENTORY_SLOT_BAG_START
Definition: Player.h:694
#define PLAYER_EXPLORED_ZONES_SIZE
Definition: Player.h:73
@ CHAR_INS_CHARACTER
Definition: CharacterDatabase.h:273
@ CHAR_UPD_CHARACTER
Definition: CharacterDatabase.h:274
Powers
Definition: SharedDefines.h:279
Difficulty
Definition: DBCEnums.h:266
uint8 GetByteValue(uint16 index, uint8 offset) const
Definition: Object.cpp:312
uint16 GetUInt16Value(uint16 index, uint8 offset) const
Definition: Object.cpp:319
uint64 GetUInt64Value(uint16 index) const
Definition: Object.cpp:300
float GetTransOffsetX() const
Definition: Object.h:684
uint32 GetInstanceId() const
Definition: Object.h:510
float GetTransOffsetY() const
Definition: Object.h:685
float GetTransOffsetZ() const
Definition: Object.h:686
Transport * GetTransport() const
Definition: Object.h:683
float GetTransOffsetO() const
Definition: Object.h:687
float GetPositionZ() const
Definition: Position.h:123
float GetOrientation() const
Definition: Position.h:124
float GetPositionX() const
Definition: Position.h:121
float GetPositionY() const
Definition: Position.h:122
Difficulty GetRaidDifficulty() const
Definition: Player.h:1917
WorldLocation & GetTeleportDest()
Definition: Player.h:2087
uint32 GetArenaPoints() const
Definition: Player.h:2151
uint8 GetDrunkValue() const
Definition: Player.h:2169
Item * GetItemByPos(uint16 pos) const
Definition: PlayerStorage.cpp:442
uint32 GetHonorPoints() const
Definition: Player.h:2150
PlayerFlags GetPlayerFlags() const
Definition: Player.h:1109
uint32 GetMoney() const
Definition: Player.h:1603
PlayerTaxi m_taxi
Definition: Player.h:1145
bool HasPlayerFlag(PlayerFlags flags) const
Definition: Player.h:1110
Difficulty GetDungeonDifficulty() const
Definition: Player.h:1916
bool IsBeingTeleported() const
Definition: Player.h:2088
std::string SaveTaxiDestinationsToString()
Definition: PlayerTaxi.cpp:193
Definition: Transport.h:30
uint32 GetHealth() const
Definition: Unit.h:1070
uint32 GetPower(Powers power) const
Definition: Unit.h:1097
Definition: Map.h:163
bool PlayerLogout() const
Definition: WorldSession.h:382
uint32 GetLatency() const
Definition: WorldSession.h:564

References _innTriggerId, _restBonus, CHAR_INS_CHARACTER, CHAR_UPD_CHARACTER, CharacterDatabase, EQUIPMENT_SLOT_END, WorldObject::FindMap(), GetArenaPoints(), Object::GetByteValue(), Unit::getClass(), ObjectGuid::GetCounter(), GetDrunkValue(), GetDungeonDifficulty(), GameTime::GetGameTime(), Object::GetGUID(), Unit::GetHealth(), GetHonorPoints(), WorldObject::GetInstanceId(), GetItemByPos(), WorldSession::GetLatency(), Unit::GetLevel(), WorldLocation::GetMapId(), GetMoney(), WorldObject::GetName(), Position::GetOrientation(), GetPlayerFlags(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetPower(), Unit::getRace(), GetRaidDifficulty(), GetSession(), GetTeleportDest(), WorldObject::GetTransOffsetO(), WorldObject::GetTransOffsetX(), WorldObject::GetTransOffsetY(), WorldObject::GetTransOffsetZ(), WorldObject::GetTransport(), Object::GetUInt16Value(), Object::GetUInt32Value(), Object::GetUInt64Value(), WorldObject::GetZoneId(), HasPlayerFlag(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, IsBeingTeleported(), Object::IsInWorld(), KNOWN_TITLES_SIZE, m_activeSpec, m_atLoginFlags, m_cinematic, m_deathExpireTime, m_extraBonusTalentCount, m_ExtraFlags, m_grantableLevels, m_petStable, m_Played_time, m_resetTalentsCost, m_resetTalentsTime, m_specsCount, m_taxi, MAX_POWERS, PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, PLAYER__FIELD_KNOWN_TITLES, PLAYER_AMMO_ID, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_BYTES_3, PLAYER_CHOSEN_TITLE, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, PLAYER_FIELD_BYTES, PLAYER_FIELD_KILLS, PLAYER_FIELD_KNOWN_CURRENCIES, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_WATCHED_FACTION_INDEX, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, PLAYER_FLAGS_RESTING, PLAYER_VISIBLE_ITEM_1_ENTRYID, PLAYER_XP, WorldSession::PlayerLogout(), PlayerTaxi::SaveTaxiDestinationsToString(), and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveDailyQuestStatus()

void Player::_SaveDailyQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7535{
7537 return;
7538
7539 m_DailyQuestChanged = false;
7540
7541 // save last daily quest time for all quests: we need only mostly reset time for reset check anyway
7542
7543 // we don't need transactions here.
7545 stmt->SetData(0, GetGUID().GetCounter());
7546 trans->Append(stmt);
7547 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
7548 {
7549 if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx))
7550 {
7551 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS);
7552 stmt->SetData(0, GetGUID().GetCounter());
7553 stmt->SetData(1, GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx));
7555 trans->Append(stmt);
7556 }
7557 }
7558
7559 if (!m_DFQuests.empty())
7560 {
7561 for (DFQuestsDoneList::iterator itr = m_DFQuests.begin(); itr != m_DFQuests.end(); ++itr)
7562 {
7563 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS);
7564 stmt->SetData(0, GetGUID().GetCounter());
7565 stmt->SetData(1, (*itr));
7567 trans->Append(stmt);
7568 }
7569 }
7570}
@ CHAR_DEL_QUEST_STATUS_DAILY_CHAR
Definition: CharacterDatabase.h:59
@ CHAR_INS_CHARACTER_DAILYQUESTSTATUS
Definition: CharacterDatabase.h:74

References CHAR_DEL_QUEST_STATUS_DAILY_CHAR, CHAR_INS_CHARACTER_DAILYQUESTSTATUS, CharacterDatabase, Object::GetGUID(), Object::GetUInt32Value(), m_DailyQuestChanged, m_DFQuests, m_lastDailyQuestTime, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveEntryPoint()

void Player::_SaveEntryPoint ( CharacterDatabaseTransaction  trans)
protected
14667{
14668 // xinef: dont save joinpos with invalid mapid
14669 MapEntry const* mEntry = sMapStore.LookupEntry(m_entryPointData.joinPos.GetMapId());
14670 if (!mEntry)
14671 return;
14672
14674 stmt->SetData(0, GetGUID().GetCounter());
14675 trans->Append(stmt);
14676
14677 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_ENTRY_POINT);
14678 stmt->SetData(0, GetGUID().GetCounter());
14684 stmt->SetData(6, m_entryPointData.taxiPath[0]);
14685 stmt->SetData(7, m_entryPointData.taxiPath[1]);
14687 trans->Append(stmt);
14688}
@ CHAR_INS_PLAYER_ENTRY_POINT
Definition: CharacterDatabase.h:239
@ CHAR_DEL_PLAYER_ENTRY_POINT
Definition: CharacterDatabase.h:240

References CHAR_DEL_PLAYER_ENTRY_POINT, CHAR_INS_PLAYER_ENTRY_POINT, CharacterDatabase, Object::GetGUID(), WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), EntryPointData::joinPos, m_entryPointData, EntryPointData::mountSpell, PreparedStatementBase::SetData(), sMapStore, and EntryPointData::taxiPath.

Referenced by SaveToDB().

◆ _SaveEquipmentSets()

void Player::_SaveEquipmentSets ( CharacterDatabaseTransaction  trans)
protected
14616{
14617 for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end();)
14618 {
14619 uint32 index = itr->first;
14620 EquipmentSet& eqset = itr->second;
14621 CharacterDatabasePreparedStatement* stmt = nullptr;
14622 uint8 j = 0;
14623 switch (eqset.state)
14624 {
14626 ++itr;
14627 break; // nothing do
14629 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_EQUIP_SET);
14630 stmt->SetData(j++, eqset.Name.c_str());
14631 stmt->SetData(j++, eqset.IconName.c_str());
14632 stmt->SetData(j++, eqset.IgnoreMask);
14633 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
14634 stmt->SetData(j++, eqset.Items[i].GetCounter());
14635 stmt->SetData(j++, GetGUID().GetCounter());
14636 stmt->SetData(j++, eqset.Guid);
14637 stmt->SetData(j, index);
14638 trans->Append(stmt);
14640 ++itr;
14641 break;
14642 case EQUIPMENT_SET_NEW:
14643 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_EQUIP_SET);
14644 stmt->SetData(j++, GetGUID().GetCounter());
14645 stmt->SetData(j++, eqset.Guid);
14646 stmt->SetData(j++, index);
14647 stmt->SetData(j++, eqset.Name.c_str());
14648 stmt->SetData(j++, eqset.IconName.c_str());
14649 stmt->SetData(j++, eqset.IgnoreMask);
14650 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
14651 stmt->SetData(j++, eqset.Items[i].GetCounter());
14652 trans->Append(stmt);
14654 ++itr;
14655 break;
14657 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EQUIP_SET);
14658 stmt->SetData(0, eqset.Guid);
14659 trans->Append(stmt);
14660 m_EquipmentSets.erase(itr++);
14661 break;
14662 }
14663 }
14664}
@ EQUIPMENT_SET_CHANGED
Definition: Player.h:738
@ EQUIPMENT_SET_DELETED
Definition: Player.h:740
@ EQUIPMENT_SET_NEW
Definition: Player.h:739
@ CHAR_UPD_EQUIP_SET
Definition: CharacterDatabase.h:192
@ CHAR_INS_EQUIP_SET
Definition: CharacterDatabase.h:193
@ CHAR_DEL_EQUIP_SET
Definition: CharacterDatabase.h:194

References CHAR_DEL_EQUIP_SET, CHAR_INS_EQUIP_SET, CHAR_UPD_EQUIP_SET, CharacterDatabase, EQUIPMENT_SET_CHANGED, EQUIPMENT_SET_DELETED, EQUIPMENT_SET_NEW, EQUIPMENT_SET_UNCHANGED, EQUIPMENT_SLOT_END, ObjectGuid::GetCounter(), Object::GetGUID(), EquipmentSet::Guid, EquipmentSet::IconName, EquipmentSet::IgnoreMask, EquipmentSet::Items, m_EquipmentSets, EquipmentSet::Name, PreparedStatementBase::SetData(), and EquipmentSet::state.

Referenced by SaveToDB().

◆ _SaveGlyphs()

void Player::_SaveGlyphs ( CharacterDatabaseTransaction  trans)
protected
15049{
15050 if (!NeedToSaveGlyphs())
15051 return;
15052
15054 stmt->SetData(0, GetGUID().GetCounter());
15055 trans->Append(stmt);
15056
15057 for (uint8 spec = 0; spec < m_specsCount; ++spec)
15058 {
15059 uint8 index = 0;
15060
15061 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GLYPHS);
15062 stmt->SetData(index++, GetGUID().GetCounter());
15063 stmt->SetData(index++, spec);
15064
15065 for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
15066 stmt->SetData(index++, uint16(m_Glyphs[spec][i]));
15067
15068 trans->Append(stmt);
15069 }
15070
15071 SetNeedToSaveGlyphs(false);
15072}
@ CHAR_DEL_CHAR_GLYPHS
Definition: CharacterDatabase.h:422
@ CHAR_INS_CHAR_GLYPHS
Definition: CharacterDatabase.h:456
void SetNeedToSaveGlyphs(bool val)
Definition: Player.h:2600
bool NeedToSaveGlyphs()
Definition: Player.h:2599

References CHAR_DEL_CHAR_GLYPHS, CHAR_INS_CHAR_GLYPHS, CharacterDatabase, Object::GetGUID(), m_Glyphs, m_specsCount, MAX_GLYPH_SLOT_INDEX, NeedToSaveGlyphs(), PreparedStatementBase::SetData(), and SetNeedToSaveGlyphs().

Referenced by SaveToDB().

◆ _SaveInstanceTimeRestrictions()

void Player::_SaveInstanceTimeRestrictions ( CharacterDatabaseTransaction  trans)
protected
15939{
15940 if (_instanceResetTimes.empty())
15941 return;
15942
15944 stmt->SetData(0, GetSession()->GetAccountId());
15945 trans->Append(stmt);
15946
15947 for (InstanceTimeMap::const_iterator itr = _instanceResetTimes.begin(); itr != _instanceResetTimes.end(); ++itr)
15948 {
15949 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES);
15950 stmt->SetData(0, GetSession()->GetAccountId());
15951 stmt->SetData(1, itr->first);
15952 stmt->SetData(2, (int64)itr->second);
15953 trans->Append(stmt);
15954 }
15955}
@ CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES
Definition: CharacterDatabase.h:133
@ CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES
Definition: CharacterDatabase.h:134
std::int64_t int64
Definition: Define.h:102

References _instanceResetTimes, CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES, CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES, CharacterDatabase, GetSession(), and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveInventory()

void Player::_SaveInventory ( CharacterDatabaseTransaction  trans)
protected
7255{
7256 CharacterDatabasePreparedStatement* stmt = nullptr;
7257 // force items in buyback slots to new state
7258 // and remove those that aren't already
7259 for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
7260 {
7261 Item* item = m_items[i];
7262 if (!item)
7263 continue;
7264
7265 if (item->GetState() == ITEM_NEW)
7266 {
7267 // Xinef: item is removed, remove loot from storage if any
7269 sLootItemStorage->RemoveStoredLoot(item->GetGUID());
7270 continue;
7271 }
7272
7273 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
7274 stmt->SetData(0, item->GetGUID().GetCounter());
7275 trans->Append(stmt);
7276
7277 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
7278 stmt->SetData(0, item->GetGUID().GetCounter());
7279 trans->Append(stmt);
7281
7282 // Xinef: item is removed, remove loot from storage if any
7284 sLootItemStorage->RemoveStoredLoot(item->GetGUID());
7285 }
7286
7287 // Updated played time for refundable items. We don't do this in Player::Update because there's simply no need for it,
7288 // the client auto counts down in real time after having received the initial played time on the first
7289 // SMSG_ITEM_REFUND_INFO_RESPONSE packet.
7290 // Item::UpdatePlayedTime is only called when needed, which is in DB saves, and item refund info requests.
7291 RefundableItemsSet::iterator i_next;
7292 for (RefundableItemsSet::iterator itr = m_refundableItems.begin(); itr != m_refundableItems.end(); itr = i_next)
7293 {
7294 // use copy iterator because itr may be invalid after operations in this loop
7295 i_next = itr;
7296 ++i_next;
7297
7298 Item* iPtr = GetItemByGuid((*itr));
7299 if (iPtr)
7300 {
7301 iPtr->UpdatePlayedTime(this);
7302 continue;
7303 }
7304 else
7305 {
7306 LOG_ERROR("entities.player", "Can't find item {} but is in refundable storage for player {} ! Removing.", (*itr).ToString(), GetGUID().ToString());
7307 m_refundableItems.erase(itr);
7308 }
7309 }
7310
7311 // update enchantment durations
7312 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
7313 itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
7314
7315 // if no changes
7316 if (m_itemUpdateQueue.empty())
7317 return;
7318
7320 for (std::size_t i = 0; i < m_itemUpdateQueue.size(); ++i)
7321 {
7322 Item* item = m_itemUpdateQueue[i];
7323 if (!item)
7324 continue;
7325
7326 Bag* container = item->GetContainer();
7327 ObjectGuid::LowType bag_guid = container ? container->GetGUID().GetCounter() : 0;
7328
7329 if (item->GetState() != ITEM_REMOVED)
7330 {
7331 Item* test = GetItemByPos(item->GetBagSlot(), item->GetSlot());
7332 if (!test)
7333 {
7334 ObjectGuid::LowType bagTestGUID = 0;
7335 if (Item* test2 = GetItemByPos(INVENTORY_SLOT_BAG_0, item->GetBagSlot()))
7336 bagTestGUID = test2->GetGUID().GetCounter();
7337 LOG_ERROR("entities.player", "Player(GUID: {} Name: {})::_SaveInventory - the bag({}) and slot({}) values for the item {} (state {}) are incorrect, the player doesn't have an item at that position!",
7338 lowGuid, GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString(), (int32)item->GetState());
7339 // according to the test that was just performed nothing should be in this slot, delete
7340 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT);
7341 stmt->SetData(0, bagTestGUID);
7342 stmt->SetData(1, item->GetSlot());
7343 stmt->SetData(2, lowGuid);
7344 trans->Append(stmt);
7345
7346 RemoveTradeableItem(item); // pussywizard
7347 RemoveEnchantmentDurationsReferences(item); // pussywizard
7348 RemoveItemDurations(item); // pussywizard
7349
7350 // also THIS item should be somewhere else, cheat attempt
7351 item->FSetState(ITEM_REMOVED); // we are IN updateQueue right now, can't use SetState which modifies the queue
7353 // don't skip, let the switch delete it
7354 continue;
7355 }
7356 else if (test != item)
7357 {
7358 LOG_ERROR("entities.player", "Player(GUID: {} Name: {})::_SaveInventory - the bag({}) and slot({}) values for the item ({}) are incorrect, the item ({}) is there instead!",
7359 lowGuid, GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString(), test->GetGUID().ToString());
7360 // save all changes to the item...
7361 if (item->GetState() != ITEM_NEW) // only for existing items, no dupes
7362 item->SaveToDB(trans);
7363 // ...but do not save position in invntory
7364 continue;
7365 }
7366 }
7367
7368 switch (item->GetState())
7369 {
7370 case ITEM_NEW:
7371 case ITEM_CHANGED:
7372 stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_INVENTORY_ITEM);
7373 stmt->SetData(0, lowGuid);
7374 stmt->SetData(1, bag_guid);
7375 stmt->SetData (2, item->GetSlot());
7376 stmt->SetData(3, item->GetGUID().GetCounter());
7377 trans->Append(stmt);
7378 break;
7379 case ITEM_REMOVED:
7380 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
7381 stmt->SetData(0, item->GetGUID().GetCounter());
7382 trans->Append(stmt);
7383 case ITEM_UNCHANGED:
7384 break;
7385 }
7386
7387 item->SaveToDB(trans); // item have unchanged inventory record and can be save standalone
7388 }
7389 m_itemUpdateQueue.clear();
7390}
#define sLootItemStorage
Definition: LootItemStorage.h:73
@ ITEM_FLAG_HAS_LOOT
Definition: ItemTemplate.h:149
@ ITEM_CHANGED
Definition: Item.h:210
@ ITEM_NEW
Definition: Item.h:211
@ BUYBACK_SLOT_END
Definition: Player.h:720
@ CHAR_DEL_ITEM_INSTANCE
Definition: CharacterDatabase.h:127
@ CHAR_DEL_CHAR_INVENTORY_BY_ITEM
Definition: CharacterDatabase.h:435
@ CHAR_REP_INVENTORY_ITEM
Definition: CharacterDatabase.h:123
@ CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT
Definition: CharacterDatabase.h:436
uint8 GetSlot() const
Definition: Item.h:281
Bag * GetContainer()
Definition: Item.h:282
ItemUpdateState GetState() const
Definition: Item.h:324
void UpdatePlayedTime(Player *owner)
Definition: Item.cpp:1218
uint8 GetBagSlot() const
Definition: Item.cpp:784
bool HasFlag(ItemFlags flag) const
Definition: ItemTemplate.h:825
std::vector< Item * > m_itemUpdateQueue
Definition: Player.h:2801
void DeleteRefundReference(ObjectGuid itemGUID)
Definition: Player.cpp:15580
void RemoveTradeableItem(Item *item)
Definition: PlayerStorage.cpp:4138
EnchantDurationList m_enchantDuration
Definition: Player.h:2846
void RemoveItemDurations(Item *item)
Definition: Player.cpp:12442
void RemoveEnchantmentDurationsReferences(Item *item)
Definition: PlayerStorage.cpp:4213
RefundableItemsSet m_refundableItems
Definition: Player.h:2949
Item * GetItemByGuid(ObjectGuid guid) const
Definition: PlayerStorage.cpp:408

References BUYBACK_SLOT_END, BUYBACK_SLOT_START, CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT, CHAR_DEL_CHAR_INVENTORY_BY_ITEM, CHAR_DEL_ITEM_INSTANCE, CHAR_REP_INVENTORY_ITEM, CharacterDatabase, DeleteRefundReference(), Item::FSetState(), Item::GetBagSlot(), Item::GetContainer(), ObjectGuid::GetCounter(), Object::GetGUID(), GetItemByGuid(), GetItemByPos(), WorldObject::GetName(), Item::GetSlot(), Item::GetState(), Item::GetTemplate(), ItemTemplate::HasFlag(), INVENTORY_SLOT_BAG_0, ITEM_CHANGED, ITEM_FLAG_HAS_LOOT, ITEM_NEW, ITEM_REMOVED, ITEM_UNCHANGED, LOG_ERROR, m_enchantDuration, m_items, m_itemUpdateQueue, m_refundableItems, RemoveEnchantmentDurationsReferences(), RemoveItemDurations(), RemoveTradeableItem(), Item::SaveToDB(), PreparedStatementBase::SetData(), sLootItemStorage, ObjectGuid::ToString(), Position::ToString(), and Item::UpdatePlayedTime().

Referenced by SaveInventoryAndGoldToDB(), and SaveToDB().

◆ _SaveMail()

void Player::_SaveMail ( CharacterDatabaseTransaction  trans)
protected
7393{
7394 if (!GetMailSize() || !m_mailsUpdated)
7395 {
7396 return;
7397 }
7398
7399 CharacterDatabasePreparedStatement* stmt = nullptr;
7400
7401 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
7402 {
7403 Mail* m = (*itr);
7404 if (m->state == MAIL_STATE_CHANGED)
7405 {
7406 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL);
7407 stmt->SetData(0, uint8(m->HasItems() ? 1 : 0));
7408 stmt->SetData(1, uint32(m->expire_time));
7409 stmt->SetData(2, uint32(m->deliver_time));
7410 stmt->SetData(3, m->money);
7411 stmt->SetData(4, m->COD);
7412 stmt->SetData(5, uint8(m->checked));
7413 stmt->SetData(6, m->messageID);
7414
7415 trans->Append(stmt);
7416
7417 if (!m->removedItems.empty())
7418 {
7419 for (std::vector<uint32>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2)
7420 {
7421 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM);
7422 stmt->SetData(0, *itr2);
7423 trans->Append(stmt);
7424 }
7425 m->removedItems.clear();
7426 }
7428 }
7429 else if (m->state == MAIL_STATE_DELETED)
7430 {
7431 if (m->HasItems())
7432 {
7433 for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
7434 {
7435 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
7436 stmt->SetData(0, itr2->item_guid);
7437 trans->Append(stmt);
7438 }
7439 }
7440 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
7441 stmt->SetData(0, m->messageID);
7442 trans->Append(stmt);
7443
7444 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
7445 stmt->SetData(0, m->messageID);
7446 trans->Append(stmt);
7447 }
7448 }
7449
7450 //deallocate deleted mails...
7451 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();)
7452 {
7453 if ((*itr)->state == MAIL_STATE_DELETED)
7454 {
7455 Mail* m = *itr;
7456 m_mail.erase(itr);
7457 delete m;
7458 itr = m_mail.begin();
7459 }
7460 else
7461 ++itr;
7462 }
7463
7464 m_mailsUpdated = false;
7465}
@ MAIL_STATE_DELETED
Definition: Mail.h:70
@ MAIL_STATE_CHANGED
Definition: Mail.h:69
@ CHAR_UPD_MAIL
Definition: CharacterDatabase.h:437
@ CHAR_DEL_MAIL_BY_ID
Definition: CharacterDatabase.h:110
@ CHAR_DEL_MAIL_ITEM_BY_ID
Definition: CharacterDatabase.h:382
uint32 GetMailSize()
Definition: Player.h:1644
bool HasItems() const
Definition: Mail.h:206
std::vector< uint32 > removedItems
Definition: Mail.h:177
std::vector< MailItemInfo > items
Definition: Mail.h:176

References CHAR_DEL_ITEM_INSTANCE, CHAR_DEL_MAIL_BY_ID, CHAR_DEL_MAIL_ITEM, CHAR_DEL_MAIL_ITEM_BY_ID, CHAR_UPD_MAIL, CharacterDatabase, Mail::checked, Mail::COD, Mail::deliver_time, Mail::expire_time, GetMailSize(), Mail::HasItems(), Mail::items, m_mail, m_mailsUpdated, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, MAIL_STATE_UNCHANGED, Mail::messageID, Mail::money, Mail::removedItems, PreparedStatementBase::SetData(), and Mail::state.

Referenced by WorldSession::HandleMailTakeItem(), WorldSession::HandleMailTakeMoney(), and SaveToDB().

◆ _SaveMonthlyQuestStatus()

void Player::_SaveMonthlyQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7630{
7631 if (!m_MonthlyQuestChanged || m_monthlyquests.empty())
7632 return;
7633
7634 // we don't need transactions here.
7636 stmt->SetData(0, GetGUID().GetCounter());
7637 trans->Append(stmt);
7638
7639 for (QuestSet::const_iterator iter = m_monthlyquests.begin(); iter != m_monthlyquests.end(); ++iter)
7640 {
7641 uint32 quest_id = *iter;
7642 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_MONTHLYQUESTSTATUS);
7643 stmt->SetData(0, GetGUID().GetCounter());
7644 stmt->SetData(1, quest_id);
7645 trans->Append(stmt);
7646 }
7647
7648 m_MonthlyQuestChanged = false;
7649}
@ CHAR_INS_CHARACTER_MONTHLYQUESTSTATUS
Definition: CharacterDatabase.h:76
@ CHAR_DEL_QUEST_STATUS_MONTHLY_CHAR
Definition: CharacterDatabase.h:61

References CHAR_DEL_QUEST_STATUS_MONTHLY_CHAR, CHAR_INS_CHARACTER_MONTHLYQUESTSTATUS, CharacterDatabase, Object::GetGUID(), m_MonthlyQuestChanged, m_monthlyquests, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SavePlayerSettings()

void Player::_SavePlayerSettings ( CharacterDatabaseTransaction  trans)
protected
145{
146 if (!sWorld->getBoolConfig(CONFIG_PLAYER_SETTINGS_ENABLED))
147 return;
148
149 for (auto const& [source, settings] : m_charSettingsMap)
150 {
151 if (settings.empty())
152 continue;
153
155 trans->Append(stmt);
156 }
157}
CharacterDatabasePreparedStatement * PrepareReplaceStatement(ObjectGuid::LowType playerLowGuid, std::string const &source, PlayerSettingVector const &settings)
Definition: PlayerSettings.cpp:101

References CONFIG_PLAYER_SETTINGS_ENABLED, Object::GetGUID(), m_charSettingsMap, PlayerSettingsStore::PrepareReplaceStatement(), and sWorld.

Referenced by SaveToDB().

◆ _SaveQuestStatus()

void Player::_SaveQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7468{
7469 bool isTransaction = static_cast<bool>(trans);
7470 if (!isTransaction)
7471 trans = CharacterDatabase.BeginTransaction();
7472
7473 QuestStatusSaveMap::iterator saveItr;
7474 QuestStatusMap::iterator statusItr;
7475 CharacterDatabasePreparedStatement* stmt = nullptr;
7476
7477 bool keepAbandoned = !(sWorld->GetCleaningFlags() & CharacterDatabaseCleaner::CLEANING_FLAG_QUESTSTATUS);
7478
7479 for (saveItr = m_QuestStatusSave.begin(); saveItr != m_QuestStatusSave.end(); ++saveItr)
7480 {
7481 if (saveItr->second)
7482 {
7483 statusItr = m_QuestStatus.find(saveItr->first);
7484 if (statusItr != m_QuestStatus.end() && (keepAbandoned || statusItr->second.Status != QUEST_STATUS_NONE))
7485 {
7486 uint8 index = 0;
7487 stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_QUESTSTATUS);
7488
7489 stmt->SetData(index++, GetGUID().GetCounter());
7490 stmt->SetData(index++, statusItr->first);
7491 stmt->SetData(index++, uint8(statusItr->second.Status));
7492 stmt->SetData(index++, statusItr->second.Explored);
7493 stmt->SetData(index++, uint32(statusItr->second.Timer / IN_MILLISECONDS + GameTime::GetGameTime().count()));
7494
7495 for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
7496 stmt->SetData(index++, statusItr->second.CreatureOrGOCount[i]);
7497
7498 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
7499 stmt->SetData(index++, statusItr->second.ItemCount[i]);
7500
7501 stmt->SetData(index, statusItr->second.PlayerCount);
7502 trans->Append(stmt);
7503 }
7504 }
7505 else
7506 {
7507 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST);
7508 stmt->SetData(0, GetGUID().GetCounter());
7509 stmt->SetData(1, saveItr->first);
7510 trans->Append(stmt);
7511 }
7512 }
7513
7514 m_QuestStatusSave.clear();
7515
7516 for (saveItr = m_RewardedQuestsSave.begin(); saveItr != m_RewardedQuestsSave.end(); ++saveItr)
7517 {
7518 if (saveItr->second)
7519 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED);
7520 else // xinef: what the is this? quest can be removed by spelleffect if (!keepAbandoned)
7522
7523 stmt->SetData(0, GetGUID().GetCounter());
7524 stmt->SetData(1, saveItr->first);
7525 trans->Append(stmt);
7526 }
7527
7528 m_RewardedQuestsSave.clear();
7529
7530 if (!isTransaction)
7531 CharacterDatabase.CommitTransaction(trans);
7532}
@ CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST
Definition: CharacterDatabase.h:441
@ CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST
Definition: CharacterDatabase.h:439
@ CHAR_REP_CHAR_QUESTSTATUS
Definition: CharacterDatabase.h:438
@ CHAR_INS_CHAR_QUESTSTATUS_REWARDED
Definition: CharacterDatabase.h:440
@ CLEANING_FLAG_QUESTSTATUS
Definition: CharacterDatabaseCleaner.h:31
QuestStatusSaveMap m_QuestStatusSave
Definition: Player.h:2807
QuestStatusSaveMap m_RewardedQuestsSave
Definition: Player.h:2810

References CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST, CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST, CHAR_INS_CHAR_QUESTSTATUS_REWARDED, CHAR_REP_CHAR_QUESTSTATUS, CharacterDatabase, CharacterDatabaseCleaner::CLEANING_FLAG_QUESTSTATUS, ObjectGuid::GetCounter(), GameTime::GetGameTime(), Object::GetGUID(), IN_MILLISECONDS, m_QuestStatus, m_QuestStatusSave, m_RewardedQuestsSave, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_OBJECTIVES_COUNT, QUEST_STATUS_NONE, PreparedStatementBase::SetData(), and sWorld.

Referenced by SaveToDB().

◆ _SaveSeasonalQuestStatus()

void Player::_SaveSeasonalQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7596{
7598 {
7599 return;
7600 }
7601
7602 // we don't need transactions here.
7604 stmt->SetData(0, GetGUID().GetCounter());
7605 trans->Append(stmt);
7606
7607 m_SeasonalQuestChanged = false;
7608
7609 if (m_seasonalquests.empty())
7610 {
7611 return;
7612 }
7613
7614 for (SeasonalEventQuestMap::const_iterator iter = m_seasonalquests.begin(); iter != m_seasonalquests.end(); ++iter)
7615 {
7616 uint16 eventId = iter->first;
7617
7618 for (SeasonalQuestSet::const_iterator itr = iter->second.begin(); itr != iter->second.end(); ++itr)
7619 {
7620 uint32 questId = *itr;
7621
7622 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS);
7623 stmt->SetArguments(GetGUID().GetCounter(), questId, eventId);
7624 trans->Append(stmt);
7625 }
7626 }
7627}
@ CHAR_INS_CHARACTER_SEASONALQUESTSTATUS
Definition: CharacterDatabase.h:77
@ CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR
Definition: CharacterDatabase.h:62
void SetArguments(Args &&... args)
Definition: PreparedStatement.h:118

References CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR, CHAR_INS_CHARACTER_SEASONALQUESTSTATUS, CharacterDatabase, Object::GetGUID(), m_SeasonalQuestChanged, m_seasonalquests, PreparedStatementBase::SetArguments(), and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveSkills()

void Player::_SaveSkills ( CharacterDatabaseTransaction  trans)
7652{
7653 CharacterDatabasePreparedStatement* stmt = nullptr;
7654 // we don't need transactions here.
7655 for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end();)
7656 {
7657 if (itr->second.uState == SKILL_UNCHANGED)
7658 {
7659 ++itr;
7660 continue;
7661 }
7662
7663 if (itr->second.uState == SKILL_DELETED)
7664 {
7665 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_BY_SKILL);
7666 stmt->SetData(0, GetGUID().GetCounter());
7667 stmt->SetData(1, itr->first);
7668 trans->Append(stmt);
7669
7670 mSkillStatus.erase(itr++);
7671 continue;
7672 }
7673
7674 uint32 valueData = GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos));
7675 uint16 value = SKILL_VALUE(valueData);
7676 uint16 max = SKILL_MAX(valueData);
7677
7678 switch (itr->second.uState)
7679 {
7680 case SKILL_NEW:
7681 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILLS);
7682 stmt->SetData(0, GetGUID().GetCounter());
7683 stmt->SetData(1, uint16(itr->first));
7684 stmt->SetData(2, value);
7685 stmt->SetData(3, max);
7686 trans->Append(stmt);
7687
7688 break;
7689 case SKILL_CHANGED:
7690 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_SKILLS);
7691 stmt->SetData(0, value);
7692 stmt->SetData(1, max);
7693 stmt->SetData(2, GetGUID().GetCounter());
7694 stmt->SetData(3, uint16(itr->first));
7695 trans->Append(stmt);
7696
7697 break;
7698 default:
7699 break;
7700 }
7701 itr->second.uState = SKILL_UNCHANGED;
7702
7703 ++itr;
7704 }
7705}
#define SKILL_MAX(x)
Definition: Player.h:84
#define SKILL_VALUE(x)
Definition: Player.h:83
@ SKILL_CHANGED
Definition: Player.h:635
@ SKILL_NEW
Definition: Player.h:636
@ CHAR_INS_CHAR_SKILLS
Definition: CharacterDatabase.h:446
@ CHAR_UDP_CHAR_SKILLS
Definition: CharacterDatabase.h:447
@ CHAR_DEL_CHAR_SKILL_BY_SKILL
Definition: CharacterDatabase.h:445

References CHAR_DEL_CHAR_SKILL_BY_SKILL, CHAR_INS_CHAR_SKILLS, CHAR_UDP_CHAR_SKILLS, CharacterDatabase, Object::GetGUID(), Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_VALUE_INDEX, PreparedStatementBase::SetData(), SKILL_CHANGED, SKILL_DELETED, SKILL_MAX, SKILL_NEW, SKILL_UNCHANGED, and SKILL_VALUE.

Referenced by SaveToDB().

◆ _SaveSpellCooldowns()

void Player::_SaveSpellCooldowns ( CharacterDatabaseTransaction  trans,
bool  logout 
)
3638{
3640 stmt->SetData(0, GetGUID().GetCounter());
3641 trans->Append(stmt);
3642
3643 time_t curTime = GameTime::GetGameTime().count();
3644 uint32 curMSTime = GameTime::GetGameTimeMS().count();
3645 uint32 infTime = curMSTime + infinityCooldownDelayCheck;
3646
3647 bool first_round = true;
3648 std::ostringstream ss;
3649
3650 // remove outdated and save active
3651 for (SpellCooldowns::iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end();)
3652 {
3653 // Xinef: dummy cooldown for procs
3654 if (itr->first == uint32(-1))
3655 {
3656 ++itr;
3657 continue;
3658 }
3659
3660 if (itr->second.end <= curMSTime + 1000)
3661 m_spellCooldowns.erase(itr++);
3662 else if (itr->second.end <= infTime && (logout || itr->second.end > (curMSTime + 5 * MINUTE * IN_MILLISECONDS))) // not save locked cooldowns, it will be reset or set at reload
3663 {
3664 if (first_round)
3665 {
3666 ss << "INSERT INTO character_spell_cooldown (guid, spell, category, item, time, needSend) VALUES ";
3667 first_round = false;
3668 }
3669 // next new/changed record prefix
3670 else
3671 ss << ',';
3672
3673 uint64 cooldown = uint64(((itr->second.end - curMSTime) / IN_MILLISECONDS) + curTime);
3674 ss << '(' << GetGUID().GetCounter() << ',' << itr->first << ',' << itr->second.category << "," << itr->second.itemid << ',' << cooldown << ',' << (itr->second.needSendToClient ? '1' : '0') << ')';
3675 ++itr;
3676 }
3677 else
3678 ++itr;
3679 }
3680 // if something changed execute
3681 if (!first_round)
3682 trans->Append(ss.str().c_str());
3683}
static constexpr uint32 infinityCooldownDelayCheck
Definition: Unit.h:49
@ CHAR_DEL_CHAR_SPELL_COOLDOWN
Definition: CharacterDatabase.h:406

References CHAR_DEL_CHAR_SPELL_COOLDOWN, CharacterDatabase, ObjectGuid::GetCounter(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), Object::GetGUID(), IN_MILLISECONDS, infinityCooldownDelayCheck, m_spellCooldowns, MINUTE, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveSpells()

void Player::_SaveSpells ( CharacterDatabaseTransaction  trans)
protected
7708{
7709 CharacterDatabasePreparedStatement* stmt = nullptr;
7710
7711 for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end();)
7712 {
7713 // xinef: skip temporary spells
7714 if (itr->second->State == PLAYERSPELL_TEMPORARY)
7715 {
7716 ++itr;
7717 continue;
7718 }
7719
7720 // xinef: Delete statement for removed / updated spell
7721 if (itr->second->State == PLAYERSPELL_REMOVED || itr->second->State == PLAYERSPELL_CHANGED)
7722 {
7723 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
7724 stmt->SetData(0, GetGUID().GetCounter());
7725 stmt->SetData(1, itr->first);
7726 trans->Append(stmt);
7727 }
7728
7729 // xinef: insert statement for new / updated spell
7730 if (itr->second->State == PLAYERSPELL_NEW || itr->second->State == PLAYERSPELL_CHANGED)
7731 {
7732 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SPELL);
7733 stmt->SetData(0, GetGUID().GetCounter());
7734 stmt->SetData(1, itr->first);
7735 stmt->SetData(2, itr->second->specMask);
7736 trans->Append(stmt);
7737 }
7738
7739 if (itr->second->State == PLAYERSPELL_REMOVED)
7740 {
7741 delete itr->second;
7742 m_spells.erase(itr++);
7743 }
7744 else
7745 {
7746 itr->second->State = PLAYERSPELL_UNCHANGED;
7747 ++itr;
7748 }
7749 }
7750}
@ CHAR_INS_CHAR_SPELL
Definition: CharacterDatabase.h:448
@ CHAR_DEL_CHAR_SPELL_BY_SPELL
Definition: CharacterDatabase.h:399

References CHAR_DEL_CHAR_SPELL_BY_SPELL, CHAR_INS_CHAR_SPELL, CharacterDatabase, Object::GetGUID(), m_spells, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_REMOVED, PLAYERSPELL_TEMPORARY, PLAYERSPELL_UNCHANGED, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveStats()

void Player::_SaveStats ( CharacterDatabaseTransaction  trans)
protected
7755{
7756 // check if stat saving is enabled and if char level is high enough
7757 if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || GetLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
7758 return;
7759
7760 CharacterDatabasePreparedStatement* stmt = nullptr;
7761
7762 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_STATS);
7763 stmt->SetData(0, GetGUID().GetCounter());
7764 trans->Append(stmt);
7765
7766 uint8 index = 0;
7767
7768 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_STATS);
7769 stmt->SetData(index++, GetGUID().GetCounter());
7770 stmt->SetData(index++, GetMaxHealth());
7771
7772 for (uint8 i = 0; i < MAX_POWERS; ++i)
7773 stmt->SetData(index++, GetMaxPower(Powers(i)));
7774
7775 for (uint8 i = 0; i < MAX_STATS; ++i)
7776 stmt->SetData(index++, GetStat(Stats(i)));
7777
7778 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
7779 stmt->SetData(index++, GetResistance(SpellSchools(i)));
7780
7789 stmt->SetData(index++, GetBaseSpellPowerBonus());
7791
7792 trans->Append(stmt);
7793}
@ PLAYER_RANGED_CRIT_PERCENTAGE
Definition: UpdateFields.h:352
@ PLAYER_CRIT_PERCENTAGE
Definition: UpdateFields.h:351
@ PLAYER_SPELL_CRIT_PERCENTAGE1
Definition: UpdateFields.h:354
@ PLAYER_FIELD_COMBAT_RATING_1
Definition: UpdateFields.h:380
@ PLAYER_PARRY_PERCENTAGE
Definition: UpdateFields.h:348
@ PLAYER_BLOCK_PERCENTAGE
Definition: UpdateFields.h:346
@ UNIT_FIELD_RANGED_ATTACK_POWER
Definition: UpdateFields.h:165
@ PLAYER_DODGE_PERCENTAGE
Definition: UpdateFields.h:347
@ UNIT_FIELD_ATTACK_POWER
Definition: UpdateFields.h:162
@ CONFIG_MIN_LEVEL_STAT_SAVE
Definition: WorldConfig.h:307
@ CHAR_DEL_CHAR_STATS
Definition: CharacterDatabase.h:449
@ CHAR_INS_CHAR_STATS
Definition: CharacterDatabase.h:450
#define MAX_STATS
Definition: SharedDefines.h:276
SpellSchools
Definition: SharedDefines.h:293
constexpr auto MAX_SPELL_SCHOOL
Definition: SharedDefines.h:303
Stats
Definition: SharedDefines.h:268
float GetFloatValue(uint16 index) const
Definition: Object.cpp:306
uint32 GetBaseSpellPowerBonus()
Definition: Player.h:1968
uint32 GetResistance(SpellSchoolMask mask) const
Definition: Unit.cpp:20091
uint32 GetMaxHealth() const
Definition: Unit.h:1071
uint32 GetMaxPower(Powers power) const
Definition: Unit.h:1098
float GetStat(Stats stat) const
Definition: Unit.h:1036

References CHAR_DEL_CHAR_STATS, CHAR_INS_CHAR_STATS, CharacterDatabase, CONFIG_MIN_LEVEL_STAT_SAVE, CR_CRIT_TAKEN_SPELL, GetBaseSpellPowerBonus(), Object::GetFloatValue(), Object::GetGUID(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetMaxPower(), Unit::GetResistance(), Unit::GetStat(), Object::GetUInt32Value(), MAX_POWERS, MAX_SPELL_SCHOOL, MAX_STATS, PLAYER_BLOCK_PERCENTAGE, PLAYER_CRIT_PERCENTAGE, PLAYER_DODGE_PERCENTAGE, PLAYER_FIELD_COMBAT_RATING_1, PLAYER_PARRY_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, PLAYER_SPELL_CRIT_PERCENTAGE1, PreparedStatementBase::SetData(), sWorld, UNIT_FIELD_ATTACK_POWER, and UNIT_FIELD_RANGED_ATTACK_POWER.

Referenced by SaveToDB().

◆ _SaveTalents()

void Player::_SaveTalents ( CharacterDatabaseTransaction  trans)
protected
15093{
15094 CharacterDatabasePreparedStatement* stmt = nullptr;
15095
15096 for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end();)
15097 {
15098 // xinef: skip temporary spells
15099 if (itr->second->State == PLAYERSPELL_TEMPORARY)
15100 {
15101 ++itr;
15102 continue;
15103 }
15104
15105 // xinef: delete statement for removed / updated talent
15106 if (itr->second->State == PLAYERSPELL_REMOVED || itr->second->State == PLAYERSPELL_CHANGED)
15107 {
15108 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT_BY_SPELL);
15109 stmt->SetData(0, GetGUID().GetCounter());
15110 stmt->SetData(1, itr->first);
15111 trans->Append(stmt);
15112 }
15113
15114 // xinef: insert statement for new / updated spell
15115 if (itr->second->State == PLAYERSPELL_NEW || itr->second->State == PLAYERSPELL_CHANGED)
15116 {
15117 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_TALENT);
15118 stmt->SetData(0, GetGUID().GetCounter());
15119 stmt->SetData(1, itr->first);
15120 stmt->SetData(2, itr->second->specMask);
15121 trans->Append(stmt);
15122 }
15123
15124 if (itr->second->State == PLAYERSPELL_REMOVED)
15125 {
15126 delete itr->second;
15127 m_talents.erase(itr++);
15128 }
15129 else
15130 {
15131 itr->second->State = PLAYERSPELL_UNCHANGED;
15132 ++itr;
15133 }
15134 }
15135}
@ CHAR_INS_CHAR_TALENT
Definition: CharacterDatabase.h:458
@ CHAR_DEL_CHAR_TALENT_BY_SPELL
Definition: CharacterDatabase.h:457

References CHAR_DEL_CHAR_TALENT_BY_SPELL, CHAR_INS_CHAR_TALENT, CharacterDatabase, Object::GetGUID(), m_talents, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_REMOVED, PLAYERSPELL_TEMPORARY, PLAYERSPELL_UNCHANGED, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveWeeklyQuestStatus()

void Player::_SaveWeeklyQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7573{
7574 if (!m_WeeklyQuestChanged || m_weeklyquests.empty())
7575 return;
7576
7577 // we don't need transactions here.
7579 stmt->SetData(0, GetGUID().GetCounter());
7580 trans->Append(stmt);
7581
7582 for (QuestSet::const_iterator iter = m_weeklyquests.begin(); iter != m_weeklyquests.end(); ++iter)
7583 {
7584 uint32 quest_id = *iter;
7585
7586 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS);
7587 stmt->SetData(0, GetGUID().GetCounter());
7588 stmt->SetData(1, quest_id);
7589 trans->Append(stmt);
7590 }
7591
7592 m_WeeklyQuestChanged = false;
7593}
@ CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR
Definition: CharacterDatabase.h:60
@ CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS
Definition: CharacterDatabase.h:75

References CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR, CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS, CharacterDatabase, Object::GetGUID(), m_WeeklyQuestChanged, m_weeklyquests, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _StoreItem()

Item * Player::_StoreItem ( uint16  pos,
Item pItem,
uint32  count,
bool  clone,
bool  update 
)
private
2607{
2608 if (!pItem)
2609 return nullptr;
2610
2611 uint8 bag = pos >> 8;
2612 uint8 slot = pos & 255;
2613
2614 LOG_DEBUG("entities.player.items", "STORAGE: StoreItem bag = {}, slot = {}, item = {}, count = {}, {}", bag, slot, pItem->GetEntry(), count, pItem->GetGUID().ToString());
2615
2616 Item* pItem2 = GetItemByPos(bag, slot);
2617
2618 if (!pItem2)
2619 {
2620 if (clone)
2621 pItem = pItem->CloneItem(count, this);
2622 else
2623 pItem->SetCount(count);
2624
2625 if (!pItem)
2626 return nullptr;
2627
2628 if (pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
2629 pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
2630 (pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos)))
2631 pItem->SetBinding(true);
2632
2633 Bag* pBag = (bag == INVENTORY_SLOT_BAG_0) ? nullptr : GetBagByPos(bag);
2634 if (!pBag)
2635 {
2636 m_items[slot] = pItem;
2637 SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
2640
2641 pItem->SetSlot(slot);
2642 pItem->SetContainer(nullptr);
2643
2644 // need update known currency
2646 AddKnownCurrency(pItem->GetEntry());
2647 }
2648 else
2649 pBag->StoreItem(slot, pItem, update);
2650
2651 if (IsInWorld() && update)
2652 {
2653 pItem->AddToWorld();
2654 pItem->SendUpdateToPlayer(this);
2655 }
2656
2657 pItem->SetState(ITEM_CHANGED, this);
2658 if (pBag)
2659 pBag->SetState(ITEM_CHANGED, this);
2660
2662 AddItemDurations(pItem);
2663 UpdateItemObtainSpells(pItem, bag, slot);
2664
2665 return pItem;
2666 }
2667 else
2668 {
2669 if (pItem2->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
2670 pItem2->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
2671 (pItem2->GetTemplate()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos)))
2672 pItem2->SetBinding(true);
2673
2674 pItem2->SetCount(pItem2->GetCount() + count);
2675 if (IsInWorld() && update)
2676 pItem2->SendUpdateToPlayer(this);
2677
2678 if (!clone)
2679 {
2680 // delete item (it not in any slot currently)
2681 if (IsInWorld() && update)
2682 {
2683 pItem->RemoveFromWorld();
2684 pItem->DestroyForPlayer(this);
2685 }
2686
2688 RemoveItemDurations(pItem);
2689
2690 pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
2691 pItem->SetNotRefundable(this);
2692 pItem->ClearSoulboundTradeable(this);
2693 RemoveTradeableItem(pItem);
2694 pItem->SetState(ITEM_REMOVED, this);
2695 }
2696
2698
2699 pItem2->SetState(ITEM_CHANGED, this);
2700
2701 UpdateItemObtainSpells(pItem2, bag, slot);
2702
2703 return pItem2;
2704 }
2705}
@ BIND_WHEN_EQUIPPED
Definition: ItemTemplate.h:97
@ BIND_QUEST_ITEM
Definition: ItemTemplate.h:99
@ BIND_WHEN_PICKED_UP
Definition: ItemTemplate.h:96
@ PLAYER_FIELD_INV_SLOT_HEAD
Definition: UpdateFields.h:327
@ ITEM_FIELD_OWNER
Definition: UpdateFields.h:35
@ ITEM_FIELD_CONTAINED
Definition: UpdateFields.h:36
@ CURRENCYTOKEN_SLOT_END
Definition: Player.h:732
@ CURRENCYTOKEN_SLOT_START
Definition: Player.h:731
void StoreItem(uint8 slot, Item *pItem, bool update)
Definition: Bag.cpp:154
void SetState(ItemUpdateState state, Player *forplayer=nullptr)
Definition: Item.cpp:714
void SetBinding(bool val)
Definition: Item.h:235
Item * CloneItem(uint32 count, Player const *player=nullptr) const
Definition: Item.cpp:1118
void SetCount(uint32 value)
Definition: Item.h:273
void SetNotRefundable(Player *owner, bool changestate=true, CharacterDatabaseTransaction *trans=nullptr)
Definition: Item.cpp:1200
void SetSlot(uint8 slot)
Definition: Item.h:284
uint32 GetCount() const
Definition: Item.h:272
void SetOwnerGUID(ObjectGuid guid)
Definition: Item.h:232
void SetContainer(Bag *container)
Definition: Item.h:286
uint32 Bonding
Definition: ItemTemplate.h:663
virtual void DestroyForPlayer(Player *target, bool onDeath=false) const
Definition: Object.cpp:263
void SetGuidValue(uint16 index, ObjectGuid value)
Definition: Object.cpp:712
virtual void AddToWorld()
Definition: Object.cpp:141
virtual void RemoveFromWorld()
Definition: Object.cpp:155
void SendUpdateToPlayer(Player *player)
Definition: Object.cpp:235
Bag * GetBagByPos(uint8 slot) const
Definition: PlayerStorage.cpp:458
void UpdateItemObtainSpells(Item *item, uint8 bag, uint8 slot)
Definition: Player.cpp:7031
void AddEnchantmentDurations(Item *item)
Definition: PlayerStorage.cpp:4185
void RemoveEnchantmentDurations(Item *item)
Definition: PlayerStorage.cpp:4198
void AddItemDurations(Item *item)
Definition: Player.cpp:12454
void AddKnownCurrency(uint32 itemId)
Definition: Player.cpp:14211

References AddEnchantmentDurations(), AddItemDurations(), AddKnownCurrency(), Object::AddToWorld(), BIND_QUEST_ITEM, BIND_WHEN_EQUIPPED, BIND_WHEN_PICKED_UP, ItemTemplate::Bonding, Item::ClearSoulboundTradeable(), Item::CloneItem(), CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, Object::DestroyForPlayer(), GetBagByPos(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, IsBagPos(), Object::IsInWorld(), ITEM_CHANGED, ITEM_FIELD_CONTAINED, ITEM_FIELD_OWNER, ITEM_REMOVED, LOG_DEBUG, m_items, PLAYER_FIELD_INV_SLOT_HEAD, RemoveEnchantmentDurations(), Object::RemoveFromWorld(), RemoveItemDurations(), RemoveTradeableItem(), Object::SendUpdateToPlayer(), Item::SetBinding(), Item::SetContainer(), Item::SetCount(), Object::SetGuidValue(), Item::SetNotRefundable(), Item::SetOwnerGUID(), Item::SetSlot(), Item::SetState(), Bag::StoreItem(), ObjectGuid::ToString(), and UpdateItemObtainSpells().

Referenced by StoreItem().

◆ _StoreOrEquipNewItem()

bool Player::_StoreOrEquipNewItem ( uint32  vendorslot,
uint32  item,
uint8  count,
uint8  bag,
uint8  slot,
int32  price,
ItemTemplate const *  pProto,
Creature pVendor,
VendorItem const *  crItem,
bool  bStore 
)
inline
10627{
10628 ItemPosCountVec vDest;
10629 uint16 uiDest = 0;
10630 InventoryResult msg = bStore ?
10631 CanStoreNewItem(bag, slot, vDest, item, pProto->BuyCount * count) :
10632 CanEquipNewItem(slot, uiDest, item, false);
10633 if (msg != EQUIP_ERR_OK)
10634 {
10635 SendEquipError(msg, nullptr, nullptr, item);
10636 return false;
10637 }
10638
10639 ModifyMoney(-price);
10640
10641 if (crItem->ExtendedCost) // case for new honor system
10642 {
10643 ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
10644 if (iece->reqhonorpoints)
10645 ModifyHonorPoints(- int32(iece->reqhonorpoints * count));
10646
10647 if (iece->reqarenapoints)
10648 ModifyArenaPoints(- int32(iece->reqarenapoints * count));
10649
10650 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
10651 {
10652 if (iece->reqitem[i])
10653 DestroyItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count), true);
10654 }
10655 }
10656
10657 sScriptMgr->OnPlayerBeforeStoreOrEquipNewItem(this, vendorslot, item, count, bag, slot, pProto, pVendor, crItem, bStore);
10658
10659 Item* it = bStore ? StoreNewItem(vDest, item, true) : EquipNewItem(uiDest, item, true);
10660 if (it)
10661 {
10662 uint32 new_count = pVendor->UpdateVendorItemCurrentCount(crItem, pProto->BuyCount * count);
10663
10664 WorldPacket data(SMSG_BUY_ITEM, (8 + 4 + 4 + 4));
10665 data << pVendor->GetGUID();
10666 data << uint32(vendorslot + 1); // numbered from 1 at client
10667 data << int32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF);
10668 data << uint32(count);
10669 SendDirectMessage(&data);
10670 SendNewItem(it, pProto->BuyCount * count, true, false, false);
10671
10672 if (!bStore)
10674
10675 if (pProto->HasFlag(ITEM_FLAG_ITEM_PURCHASE_RECORD) && crItem->ExtendedCost && pProto->GetMaxStackSize() == 1)
10676 {
10678 it->SetRefundRecipient(GetGUID().GetCounter());
10679 it->SetPaidMoney(price);
10680 it->SetPaidExtendedCost(crItem->ExtendedCost);
10681 it->SaveRefundDataToDB();
10683 }
10684 }
10685
10686 sScriptMgr->OnPlayerAfterStoreOrEquipNewItem(this, vendorslot, it, count, bag, slot, pProto, pVendor, crItem, bStore);
10687
10688 return true;
10689}
@ ITEM_FLAG_ITEM_PURCHASE_RECORD
Definition: ItemTemplate.h:159
InventoryResult
Definition: Item.h:46
DBCStorage< ItemExtendedCostEntry > sItemExtendedCostStore(ItemExtendedCostEntryfmt)
#define MAX_ITEM_EXTENDED_COST_REQUIREMENTS
Definition: DBCStructure.h:1183
@ SMSG_BUY_ITEM
Definition: Opcodes.h:450
uint32 UpdateVendorItemCurrentCount(VendorItem const *vItem, uint32 used_count)
Definition: Creature.cpp:3113
void SaveRefundDataToDB()
Definition: Item.cpp:1172
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:834
InventoryResult CanEquipNewItem(uint8 slot, uint16 &dest, uint32 item, bool swap) const
Definition: PlayerStorage.cpp:1792
void SendDirectMessage(WorldPacket const *data) const
Definition: Player.cpp:5689
bool ModifyMoney(int32 amount, bool sendError=true)
Definition: Player.cpp:11487
Item * EquipNewItem(uint16 pos, uint32 item, bool update)
Definition: PlayerStorage.cpp:2707
void SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast=false, bool sendChatMessage=true)
Definition: PlayerStorage.cpp:4756
void AutoUnequipOffhandIfNeed(bool force=false)
Definition: Player.cpp:12463
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check=false)
Definition: PlayerStorage.cpp:3120
void ModifyHonorPoints(int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr))
Definition: Player.cpp:6275
void ModifyArenaPoints(int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr))
If trans is specified, honor save query will be added to trans.
Definition: Player.cpp:6291
Item * StoreNewItem(ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0)
Definition: PlayerStorage.cpp:2530
void SendEquipError(InventoryResult msg, Item *pItem, Item *pItem2=nullptr, uint32 itemid=0)
Definition: PlayerStorage.cpp:4020
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const
Definition: Player.h:1280
Definition: WorldPacket.h:26
Definition: DBCStructure.h:1186
uint32 reqarenapoints
Definition: DBCStructure.h:1189
uint32 reqitemcount[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]
Definition: DBCStructure.h:1192
uint32 reqitem[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]
Definition: DBCStructure.h:1191
uint32 reqhonorpoints
Definition: DBCStructure.h:1188

References AddRefundReference(), AutoUnequipOffhandIfNeed(), ItemTemplate::BuyCount, CanEquipNewItem(), CanStoreNewItem(), DestroyItemCount(), EQUIP_ERR_OK, EquipNewItem(), VendorItem::ExtendedCost, Object::GetGUID(), ItemTemplate::GetMaxStackSize(), ItemTemplate::HasFlag(), ITEM_FIELD_FLAG_REFUNDABLE, ITEM_FIELD_FLAGS, ITEM_FLAG_ITEM_PURCHASE_RECORD, MAX_ITEM_EXTENDED_COST_REQUIREMENTS, VendorItem::maxcount, ModifyArenaPoints(), ModifyHonorPoints(), ModifyMoney(), ItemExtendedCostEntry::reqarenapoints, ItemExtendedCostEntry::reqhonorpoints, ItemExtendedCostEntry::reqitem, ItemExtendedCostEntry::reqitemcount, Item::SaveRefundDataToDB(), SendDirectMessage(), SendEquipError(), SendNewItem(), Object::SetFlag(), Item::SetPaidExtendedCost(), Item::SetPaidMoney(), Item::SetRefundRecipient(), sItemExtendedCostStore, SMSG_BUY_ITEM, sScriptMgr, StoreNewItem(), and Creature::UpdateVendorItemCurrentCount().

Referenced by BuyItemFromVendorSlot().

◆ AbandonQuest()

void Player::AbandonQuest ( uint32  quest_id)
931{
932 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
933 {
934 // It will Destroy quest items on quests abandons.
935 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
936 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
937 if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
938 DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true);
939
940 for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
941 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
942 if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
943 DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
944 }
945}
#define QUEST_SOURCE_ITEM_IDS_COUNT
Definition: QuestDef.h:37

References BIND_QUEST_ITEM, DestroyItemCount(), QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SOURCE_ITEM_IDS_COUNT, and sObjectMgr.

Referenced by WorldSession::HandleQuestLogRemoveQuest().

◆ ActivateSpec()

void Player::ActivateSpec ( uint8  spec)
15138{
15139 // xinef: some basic checks
15140 if (GetActiveSpec() == spec)
15141 return;
15142
15143 if (spec > GetSpecsCount())
15144 return;
15145
15146 // xinef: interrupt currently casted spell just in case
15147 if (IsNonMeleeSpellCast(false))
15149
15150 // xinef: save current actions order
15151 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
15152 _SaveActions(trans);
15153 CharacterDatabase.CommitTransaction(trans);
15154
15155 // xinef: remove pet, it will be resummoned later
15156 if (Pet* pet = GetPet())
15158
15159 // xinef: remove other summoned units and clear reactives
15163
15164 // xinef: let client clear his current Actions
15166 uint8 oldSpec = GetActiveSpec();
15167
15168 std::unordered_set<uint32> removedSpecAuras;
15169
15170 // xinef: reset talent auras
15171 for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
15172 {
15173 if (itr->second->State == PLAYERSPELL_REMOVED)
15174 continue;
15175
15176 // xinef: remove all active talent auras
15177 if (!(itr->second->specMask & GetActiveSpecMask()))
15178 continue;
15179
15180 _removeTalentAurasAndSpells(itr->first);
15181
15182 // pussywizard: was => isn't
15183 if (!itr->second->IsInSpec(spec) && !itr->second->inSpellBook)
15184 SendLearnPacket(itr->first, false);
15185
15186 removedSpecAuras.insert(itr->first);
15187 }
15188
15189 // xinef: remove glyph auras
15190 for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
15191 if (uint32 glyphId = m_Glyphs[GetActiveSpec()][slot])
15192 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyphId))
15193 {
15194 RemoveAurasDueToSpell(glyphEntry->SpellId);
15195 removedSpecAuras.insert(glyphEntry->SpellId);
15196 }
15197
15198 // xinef: set active spec as new one
15199 SetActiveSpec(spec);
15200 uint32 spentTalents = 0;
15201
15202 // xinef: add talent auras
15203 for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
15204 {
15205 if (itr->second->State == PLAYERSPELL_REMOVED)
15206 continue;
15207
15208 // xinef: talent not in new spec
15209 if (!(itr->second->specMask & GetActiveSpecMask()))
15210 continue;
15211
15212 // pussywizard: wasn't => is
15213 if (!itr->second->IsInSpec(oldSpec) && !itr->second->inSpellBook)
15214 SendLearnPacket(itr->first, true);
15215
15216 _addTalentAurasAndSpells(itr->first);
15217 TalentSpellPos const* talentPos = GetTalentSpellPos(itr->first);
15218 spentTalents += talentPos->rank + 1;
15219
15220 removedSpecAuras.erase(itr->first);
15221 }
15222
15223 // pussywizard: remove spells that are in previous spec, but are not present in new one (or are in new spec, but not in the old one)
15224 for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
15225 {
15226 if (!itr->second->Active || itr->second->State == PLAYERSPELL_REMOVED)
15227 continue;
15228
15229 // pussywizard: was => isn't
15230 if (itr->second->IsInSpec(oldSpec) && !itr->second->IsInSpec(spec))
15231 {
15232 SendLearnPacket(itr->first, false);
15233 // We want to remove all auras of the unlearned spell
15234 _removeTalentAurasAndSpells(itr->first);
15235
15236 removedSpecAuras.insert(itr->first);
15237 }
15238 // pussywizard: wasn't => is
15239 else if (!itr->second->IsInSpec(oldSpec) && itr->second->IsInSpec(spec))
15240 {
15241 SendLearnPacket(itr->first, true);
15242
15243 removedSpecAuras.erase(itr->first);
15244 }
15245 }
15246
15247 // xinef: apply glyphs from second spec
15248 if (GetActiveSpec() != oldSpec)
15249 {
15250 for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
15251 {
15252 uint32 glyphId = m_Glyphs[GetActiveSpec()][slot];
15253 if (glyphId)
15254 {
15255 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyphId))
15256 {
15258 removedSpecAuras.erase(glyphEntry->SpellId);
15259 }
15260 }
15261
15262 SetGlyph(slot, glyphId, true);
15263 }
15264 }
15265
15266 // Remove auras triggered/activated by talents/glyphs
15267 // Mostly explicit casts in dummy aura scripts
15268 if (!removedSpecAuras.empty())
15269 {
15270 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
15271 {
15272 Aura* aura = iter->second;
15273 if (SpellInfo const* triggeredByAuraSpellInfo = aura->GetTriggeredByAuraSpellInfo())
15274 {
15275 if (removedSpecAuras.find(triggeredByAuraSpellInfo->Id) != removedSpecAuras.end())
15276 {
15277 RemoveOwnedAura(iter);
15278 continue;
15279 }
15280 }
15281 ++iter;
15282 }
15283 }
15284
15285 m_usedTalentCount = spentTalents;
15287
15288 // load them asynchronously
15289 {
15291 stmt->SetData(0, GetGUID().GetCounter());
15292 stmt->SetData(1, m_activeSpec);
15293
15294 WorldSession* mySess = GetSession();
15295 mySess->GetQueryProcessor().AddCallback(CharacterDatabase.AsyncQuery(stmt)
15296 .WithPreparedCallback([mySess](PreparedQueryResult result)
15297 {
15298 // safe callback, we can't pass this pointer directly
15299 // in case player logs out before db response (player would be deleted in that case)
15300 if (Player* thisPlayer = mySess->GetPlayer())
15301 thisPlayer->LoadActions(result);
15302 }));
15303 }
15304
15305 // xinef: reset power
15306 Powers pw = getPowerType();
15307 if (pw != POWER_MANA)
15308 SetPower(POWER_MANA, 0); // Mana must be 0 even if it isn't the active power type.
15309 SetPower(pw, 0);
15310
15311 // xinef: remove titan grip if player had it set and does not have appropriate talent
15312 if (!HasTalent(46917, GetActiveSpec()) && m_canTitanGrip)
15313 SetCanTitanGrip(false);
15314 // xinef: remove dual wield if player does not have dual wield spell (shamans)
15315 if (!HasSpell(674) && CanDualWield())
15316 SetCanDualWield(false);
15317
15319
15320 // Xinef: Patch 3.2.0: Switching spec removes paladins spell Righteous Fury (25780)
15322 RemoveAurasDueToSpell(25780);
15323
15324 // Xinef: Remove talented single target auras at other targets
15325 AuraList& scAuras = GetSingleCastAuras();
15326 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
15327 {
15328 Aura* aura = *iter;
15329 if (!HasActiveSpell(aura->GetId()) && !HasTalent(aura->GetId(), GetActiveSpec()) && !aura->GetCastItemGUID())
15330 {
15331 aura->Remove();
15332 iter = scAuras.begin();
15333 }
15334 else
15335 ++iter;
15336 }
15337
15338 sScriptMgr->OnPlayerAfterSpecSlotChanged(this, GetActiveSpec());
15339}
@ CLASS_CONTEXT_ABILITY
Definition: UnitDefines.h:238
@ CHAR_SEL_CHARACTER_ACTIONS_SPEC
Definition: CharacterDatabase.h:81
@ POWER_MANA
Definition: SharedDefines.h:280
@ CLASS_PALADIN
Definition: SharedDefines.h:142
T & AddCallback(T &&query)
Definition: AsyncCallbackProcessor.h:34
Definition: Pet.h:41
void InitTalentForLevel()
Definition: Player.cpp:2562
void SetCanTitanGrip(bool value)
Definition: Player.cpp:13140
void SetActiveSpec(uint8 spec)
Definition: Player.h:1738
Pet * GetPet() const
Definition: Player.cpp:8955
bool HasTalent(uint32 spell_id, uint8 spec) const
Definition: Player.cpp:3899
void RemovePet(Pet *pet, PetSaveMode mode, bool returnreagent=false)
Definition: Player.cpp:9105
void _SaveActions(CharacterDatabaseTransaction trans)
Definition: PlayerStorage.cpp:7148
uint8 GetActiveSpecMask() const
Definition: Player.h:1737
uint8 GetSpecsCount() const
Definition: Player.h:1739
bool HasSpell(uint32 spell) const override
Definition: Player.cpp:3893
void SendActionButtons(uint32 state) const
Definition: Player.cpp:5548
void _addTalentAurasAndSpells(uint32 spellId)
Definition: Player.cpp:3017
virtual void SetCanDualWield(bool value)
Definition: Unit.h:957
std::list< Aura * > AuraList
Definition: Unit.h:667
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4189
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition: Unit.cpp:15596
bool CanDualWield() const
Definition: Unit.h:956
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:4159
void ClearAllReactives()
Definition: Unit.cpp:16954
void UnsummonAllTotems(bool onDeath=false)
Definition: Unit.cpp:11283
Powers getPowerType() const
Definition: Unit.h:1093
AuraList & GetSingleCastAuras()
Definition: Unit.h:1392
void RemoveAllControlled(bool onDeath=false)
Definition: Unit.cpp:11167
Player session in the World.
Definition: WorldSession.h:369
QueryCallbackProcessor & GetQueryProcessor()
Definition: WorldSession.h:1134
uint32 GetId() const
Definition: SpellAuras.cpp:466
ObjectGuid GetCastItemGUID() const
Definition: SpellAuras.h:103
SpellInfo const * GetTriggeredByAuraSpellInfo() const
Definition: SpellAuras.cpp:2761
virtual void Remove(AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)=0
uint8 rank
Definition: DBCStructure.h:2238

References _addTalentAurasAndSpells(), _removeTalentAurasAndSpells(), _SaveActions(), AsyncCallbackProcessor< T >::AddCallback(), AutoUnequipOffhandIfNeed(), Unit::CanDualWield(), Unit::CastSpell(), CHAR_SEL_CHARACTER_ACTIONS_SPEC, CharacterDatabase, CLASS_CONTEXT_ABILITY, CLASS_PALADIN, Unit::ClearAllReactives(), GetActiveSpec(), GetActiveSpecMask(), Aura::GetCastItemGUID(), Object::GetGUID(), Aura::GetId(), GetPet(), Unit::getPowerType(), WorldSession::GetQueryProcessor(), GetSession(), Unit::GetSingleCastAuras(), GetSpecsCount(), GetTalentSpellPos(), Aura::GetTriggeredByAuraSpellInfo(), HasActiveSpell(), HasSpell(), HasTalent(), InitTalentForLevel(), Unit::InterruptNonMeleeSpells(), IsClass(), Unit::IsNonMeleeSpellCast(), m_activeSpec, m_canTitanGrip, m_Glyphs, Unit::m_ownedAuras, m_spells, m_talents, m_usedTalentCount, MAX_GLYPH_SLOT_INDEX, PET_SAVE_NOT_IN_SLOT, PLAYERSPELL_REMOVED, POWER_MANA, TalentSpellPos::rank, Aura::Remove(), Unit::RemoveAllControlled(), Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), RemovePet(), SendActionButtons(), SendLearnPacket(), SetActiveSpec(), Unit::SetCanDualWield(), SetCanTitanGrip(), PreparedStatementBase::SetData(), SetGlyph(), Unit::SetPower(), sGlyphPropertiesStore, sScriptMgr, TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_CASTER_AURASTATE, TRIGGERED_IGNORE_SHAPESHIFT, and Unit::UnsummonAllTotems().

Referenced by UpdateSpecCount().

◆ ActivateTaxiPathTo() [1/2]

bool Player::ActivateTaxiPathTo ( std::vector< uint32 > const &  nodes,
Creature npc = nullptr,
uint32  spellid = 1 
)
10226{
10227 if (nodes.size() < 2)
10228 return false;
10229
10230 // not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root
10232 {
10234 return false;
10235 }
10236
10238 return false;
10239
10240 // taximaster case
10241 if (npc)
10242 {
10243 // not let cheating with start flight mounted
10244 if (IsMounted())
10245 {
10247 return false;
10248 }
10249
10251 {
10253 return false;
10254 }
10255
10256 // not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
10257 if (IsNonMeleeSpellCast(false))
10258 {
10260 return false;
10261 }
10262 }
10263 // cast case or scripted call case
10264 else
10265 {
10267
10270
10272 if (spell->m_spellInfo->Id != spellid)
10274
10276
10278 if (spell->m_spellInfo->Id != spellid)
10280 }
10281
10282 uint32 sourcenode = nodes[0];
10283
10284 // starting node too far away (cheat?)
10285 TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(sourcenode);
10286 if (!node)
10287 {
10289 return false;
10290 }
10291
10292 // Prepare to flight start now
10293
10294 // stop combat at start taxi flight if any
10295 CombatStop();
10296
10299 ExitVehicle();
10300
10301 // stop trade (client cancel trade at taxi map open but cheating tools can be used for reopen it)
10302 TradeCancel(true);
10303
10304 // clean not finished taxi path if any
10306
10307 // 0 element current node
10308 m_taxi.AddTaxiDestination(sourcenode);
10309
10310 // fill destinations path tail
10311 uint32 sourcepath = 0;
10312 uint32 totalcost = 0;
10313 uint32 firstcost = 0;
10314
10315 uint32 prevnode = sourcenode;
10316 uint32 lastnode = 0;
10317
10318 for (uint32 i = 1; i < nodes.size(); ++i)
10319 {
10320 uint32 path, cost;
10321
10322 lastnode = nodes[i];
10323 sObjectMgr->GetTaxiPath(prevnode, lastnode, path, cost);
10324
10325 if (!path)
10326 {
10328 return false;
10329 }
10330
10331 totalcost += cost;
10332 if (i == 1)
10333 firstcost = cost;
10334
10335 if (prevnode == sourcenode)
10336 sourcepath = path;
10337
10338 m_taxi.AddTaxiDestination(lastnode);
10339
10340 prevnode = lastnode;
10341 }
10342
10343 // get mount model (in case non taximaster (npc == nullptr) allow more wide lookup)
10344 //
10345 // Hack-Fix for Alliance not being able to use Acherus taxi. There is
10346 // only one mount ID for both sides. Probably not good to use 315 in case DBC nodes
10347 // change but I couldn't find a suitable alternative. OK to use class because only DK
10348 // can use this taxi.
10349 uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeamId(true), npc == nullptr || (sourcenode == 315 && IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TAXI)));
10350
10351 // in spell case allow 0 model
10352 if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
10353 {
10356 return false;
10357 }
10358
10359 uint32 money = GetMoney();
10360
10361 if (npc)
10362 {
10363 float discount = GetReputationPriceDiscount(npc);
10364 totalcost = uint32(ceil(totalcost * discount));
10365 firstcost = uint32(ceil(firstcost * discount));
10367 }
10368 else
10369 {
10371 }
10372
10373 if (money < totalcost)
10374 {
10377 return false;
10378 }
10379
10380 //Checks and preparations done, DO FLIGHT
10382
10383 // prevent stealth flight
10384 //RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
10385
10386 // Xinef: dont use instant flight paths if spellid is present (custom calls use spellid = 1)
10387 if ((sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 1 || (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && m_isInstantFlightOn)) && !spellid)
10388 {
10389 TaxiNodesEntry const* lastPathNode = sTaxiNodesStore.LookupEntry(nodes[nodes.size() - 1]);
10391 ModifyMoney(-(int32)totalcost);
10393 TeleportTo(lastPathNode->map_id, lastPathNode->x, lastPathNode->y, lastPathNode->z, GetOrientation());
10394 return false;
10395 }
10396 else
10397 {
10398 m_flightSpellActivated = spellid;
10399 ModifyMoney(-(int32)firstcost);
10402 GetSession()->SendDoFlight(mount_display_id, sourcepath);
10403 }
10404 return true;
10405}
@ SPELL_AURA_MOD_SHAPESHIFT
Definition: SpellAuraDefines.h:99
npc
Definition: BattlegroundSA.h:47
@ CLASS_CONTEXT_TAXI
Definition: UnitDefines.h:235
@ UNIT_STATE_ROOT
Definition: UnitDefines.h:180
@ UNIT_STATE_STUNNED
Definition: UnitDefines.h:173
@ UNIT_FLAG_DISABLE_MOVE
Definition: UnitDefines.h:256
@ CURRENT_CHANNELED_SPELL
Definition: Unit.h:541
@ CURRENT_GENERIC_SPELL
Definition: Unit.h:540
@ CURRENT_AUTOREPEAT_SPELL
Definition: Unit.h:542
@ CONFIG_INSTANT_TAXI
Definition: WorldConfig.h:340
DBCStorage< TaxiNodesEntry > sTaxiNodesStore(TaxiNodesEntryfmt)
@ CLASS_DEATH_KNIGHT
Definition: SharedDefines.h:146
@ ERR_TAXIPLAYERBUSY
Definition: SharedDefines.h:3868
@ ERR_TAXIOK
Definition: SharedDefines.h:3861
@ ERR_TAXINOSUCHPATH
Definition: SharedDefines.h:3863
@ ERR_TAXIUNSPECIFIEDSERVERERROR
Definition: SharedDefines.h:3862
@ ERR_TAXIPLAYERSHAPESHIFTED
Definition: SharedDefines.h:3870
@ ERR_TAXIPLAYERALREADYMOUNTED
Definition: SharedDefines.h:3869
@ ERR_TAXINOTENOUGHMONEY
Definition: SharedDefines.h:3864
@ ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
Definition: DBCEnums.h:215
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING
Definition: DBCEnums.h:176
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2106
float GetReputationPriceDiscount(Creature const *creature) const
Definition: Player.cpp:12336
void TradeCancel(bool sendback, TradeStatus status=TRADE_STATUS_TRADE_CANCELED)
Definition: PlayerStorage.cpp:4087
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition: Player.cpp:1352
void StopCastingCharm(Aura *except=nullptr)
Definition: Player.cpp:9342
void StopCastingBindSight(Aura *except=nullptr)
Definition: Player.cpp:13153
void AddTaxiDestination(uint32 dest)
Definition: PlayerTaxi.h:62
void SetFlightMasterFactionTemplateId(uint32 factionTemplateId)
Definition: PlayerTaxi.h:78
void ClearTaxiDestinations()
Definition: PlayerTaxi.h:61
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4117
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10513
bool IsInDisallowedMountForm() const
Definition: Unit.cpp:21142
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:732
bool IsMounted() const
Definition: Unit.h:1841
bool HasUnitState(const uint32 f) const
Definition: Unit.h:721
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition: Unit.cpp:5179
bool IsInCombat() const
Definition: Unit.h:917
void ExitVehicle(Position const *exitPosition=nullptr)
Definition: Unit.cpp:19496
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition: Unit.h:1535
void SendActivateTaxiReply(ActivateTaxiReply reply)
Definition: TaxiHandler.cpp:295
void SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathNode=0)
Definition: TaxiHandler.cpp:109
Definition: Spell.h:295
Definition: DBCStructure.h:1954
float z
Definition: DBCStructure.h:1959
uint32 map_id
Definition: DBCStructure.h:1956
float x
Definition: DBCStructure.h:1957
float y
Definition: DBCStructure.h:1958

References ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, PlayerTaxi::AddTaxiDestination(), CLASS_CONTEXT_TAXI, CLASS_DEATH_KNIGHT, PlayerTaxi::ClearTaxiDestinations(), Unit::CombatStop(), CONFIG_INSTANT_TAXI, CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, ERR_TAXINOSUCHPATH, ERR_TAXINOTENOUGHMONEY, ERR_TAXIOK, ERR_TAXIPLAYERALREADYMOUNTED, ERR_TAXIPLAYERBUSY, ERR_TAXIPLAYERSHAPESHIFTED, ERR_TAXIUNSPECIFIEDSERVERERROR, Unit::ExitVehicle(), Unit::GetCurrentSpell(), GetMoney(), Position::GetOrientation(), GetReputationPriceDiscount(), GetSession(), GetTeamId(), Unit::HasUnitFlag(), Unit::HasUnitState(), Unit::InterruptSpell(), IsClass(), Unit::IsInCombat(), Unit::IsInDisallowedMountForm(), Unit::IsMounted(), Unit::IsNonMeleeSpellCast(), m_flightSpellActivated, m_isInstantFlightOn, m_taxi, TaxiNodesEntry::map_id, ModifyMoney(), Unit::RemoveAurasByType(), WorldSession::SendActivateTaxiReply(), WorldSession::SendDoFlight(), PlayerTaxi::SetFlightMasterFactionTemplateId(), sObjectMgr, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOUNTED, sTaxiNodesStore, StopCastingBindSight(), StopCastingCharm(), sWorld, TeleportTo(), TradeCancel(), UNIT_FLAG_DISABLE_MOVE, UNIT_STATE_ROOT, UNIT_STATE_STUNNED, UpdateAchievementCriteria(), TaxiNodesEntry::x, TaxiNodesEntry::y, and TaxiNodesEntry::z.

Referenced by ActivateTaxiPathTo(), WorldSession::HandleActivateTaxiExpressOpcode(), WorldSession::HandleActivateTaxiOpcode(), Aura::HandleAuraSpecificMods(), OPvPCapturePointNA::HandleCustomSpell(), npc_taxi::OnGossipSelect(), npc_bunthen_plainswind::OnGossipSelect(), npc_silva_filnaveth::OnGossipSelect(), and npc_karynaku::OnQuestAccept().

◆ ActivateTaxiPathTo() [2/2]

bool Player::ActivateTaxiPathTo ( uint32  taxi_path_id,
uint32  spellid = 1 
)
10408{
10409 TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(taxi_path_id);
10410 if (!entry)
10411 return false;
10412
10413 std::vector<uint32> nodes;
10414
10415 nodes.resize(2);
10416 nodes[0] = entry->from;
10417 nodes[1] = entry->to;
10418
10419 return ActivateTaxiPathTo(nodes, nullptr, spellid);
10420}
DBCStorage< TaxiPathEntry > sTaxiPathStore(TaxiPathEntryfmt)
bool ActivateTaxiPathTo(std::vector< uint32 > const &nodes, Creature *npc=nullptr, uint32 spellid=1)
Definition: Player.cpp:10225
Definition: DBCStructure.h:1966
uint32 to
Definition: DBCStructure.h:1969
uint32 from
Definition: DBCStructure.h:1968

References ActivateTaxiPathTo(), TaxiPathEntry::from, sTaxiPathStore, and TaxiPathEntry::to.

◆ addActionButton()

ActionButton * Player::addActionButton ( uint8  button,
uint32  action,
uint8  type 
)
5620{
5621 if (!IsActionButtonDataValid(button, action, type))
5622 return nullptr;
5623
5624 // it create new button (NEW state) if need or return existed
5625 ActionButton& ab = m_actionButtons[button];
5626
5627 // set data and update to CHANGED if not NEW
5628 ab.SetActionAndType(action, ActionButtonType(type));
5629
5630 LOG_DEBUG("entities.player", "Player {} Added Action {} (type {}) to Button {}", GetGUID().ToString(), action, type, button);
5631 return &ab;
5632}
ActionButtonType
Definition: Player.h:230
void SetActionAndType(uint32 action, ActionButtonType type)
Definition: Player.h:258
bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
Definition: Player.cpp:5576

References Object::GetGUID(), IsActionButtonDataValid(), LOG_DEBUG, m_actionButtons, ActionButton::SetActionAndType(), and Position::ToString().

Referenced by _LoadActions(), Create(), and WorldSession::HandleSetActionButtonOpcode().

◆ AddArmorProficiency()

void Player::AddArmorProficiency ( uint32  newflag)
inline
1358{ m_ArmorProficiency |= newflag; }

References m_ArmorProficiency.

Referenced by Spell::EffectProficiency().

◆ AddBattlegroundQueueId()

uint32 Player::AddBattlegroundQueueId ( BattlegroundQueueTypeId  val)
12245{
12246 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12247 {
12248 if (_BgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || _BgBattlegroundQueueID[i].bgQueueTypeId == val)
12249 {
12250 _BgBattlegroundQueueID[i].bgQueueTypeId = val;
12251 _BgBattlegroundQueueID[i].invitedToInstance = 0;
12252 return i;
12253 }
12254 }
12255
12257}

References _BgBattlegroundQueueID, BATTLEGROUND_QUEUE_NONE, and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by WorldSession::HandleBattlemasterJoinArena(), and WorldSession::HandleBattlemasterJoinOpcode().

◆ AddBonusTalent()

void Player::AddBonusTalent ( uint32  count)
inline
1731{ m_extraBonusTalentCount += count; };

References m_extraBonusTalentCount.

◆ AddEnchantmentDuration()

void Player::AddEnchantmentDuration ( Item item,
EnchantmentSlot  slot,
uint32  duration 
)
4274{
4275 if (!item)
4276 return;
4277
4278 if (slot >= MAX_ENCHANTMENT_SLOT)
4279 return;
4280
4281 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
4282 {
4283 if (itr->item == item && itr->slot == slot)
4284 {
4285 itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
4286 m_enchantDuration.erase(itr);
4287 break;
4288 }
4289 }
4290 if (item && duration > 0)
4291 {
4292 GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration / 1000));
4293 m_enchantDuration.push_back(EnchantDuration(item, slot, duration));
4294 }
4295}
@ MAX_ENCHANTMENT_SLOT
Definition: Item.h:183
Definition: Player.h:437
void SendItemEnchantTimeUpdate(ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration)
Definition: ItemHandler.cpp:1046

References Object::GetGUID(), GetSession(), m_enchantDuration, MAX_ENCHANTMENT_SLOT, and WorldSession::SendItemEnchantTimeUpdate().

Referenced by AddEnchantmentDurations(), and ApplyEnchantment().

◆ AddEnchantmentDurations()

void Player::AddEnchantmentDurations ( Item item)
4186{
4187 for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
4188 {
4189 if (!item->GetEnchantmentId(EnchantmentSlot(x)))
4190 continue;
4191
4192 uint32 duration = item->GetEnchantmentDuration(EnchantmentSlot(x));
4193 if (duration > 0)
4194 AddEnchantmentDuration(item, EnchantmentSlot(x), duration);
4195 }
4196}
EnchantmentSlot
Definition: Item.h:168
uint32 GetEnchantmentId(EnchantmentSlot slot) const
Definition: Item.h:304
uint32 GetEnchantmentDuration(EnchantmentSlot slot) const
Definition: Item.h:305
void AddEnchantmentDuration(Item *item, EnchantmentSlot slot, uint32 duration)
Definition: PlayerStorage.cpp:4273

References AddEnchantmentDuration(), Item::GetEnchantmentDuration(), Item::GetEnchantmentId(), and MAX_ENCHANTMENT_SLOT.

Referenced by _StoreItem(), EquipItem(), and QuickEquipItem().

◆ AddInstanceEnterTime()

void Player::AddInstanceEnterTime ( uint32  instanceId,
time_t  enterTime 
)
inline
2453 {
2454 if (_instanceResetTimes.find(instanceId) == _instanceResetTimes.end())
2455 _instanceResetTimes.insert(InstanceTimeMap::value_type(instanceId, enterTime + HOUR));
2456 }

References _instanceResetTimes, and HOUR.

Referenced by InstanceMap::AddPlayerToMap().

◆ AddItem()

bool Player::AddItem ( uint32  itemId,
uint32  count 
)
15628{
15629 uint32 noSpaceForCount = 0;
15630 ItemPosCountVec dest;
15631 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
15632 if (msg != EQUIP_ERR_OK)
15633 count -= noSpaceForCount;
15634
15635 if (count == 0 || dest.empty())
15636 {
15637 // -- TODO: Send to mailbox if no space
15638 ChatHandler(GetSession()).PSendSysMessage("You don't have any space in your bags.");
15639 return false;
15640 }
15641
15642 Item* item = StoreNewItem(dest, itemId, true);
15643 if (item)
15644 SendNewItem(item, count, true, false);
15645 else
15646 return false;
15647 return true;
15648}
@ NULL_BAG
Definition: Item.h:40
Definition: Chat.h:37
void PSendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition: Chat.cpp:211

References CanStoreNewItem(), EQUIP_ERR_OK, GetSession(), NULL_BAG, NULL_SLOT, ChatHandler::PSendSysMessage(), SendNewItem(), and StoreNewItem().

Referenced by spell_brewfest_fill_keg::HandleAfterHit(), spell_brewfest_unfill_keg::HandleAfterHit(), spell_q9452_cast_net::HandleDummy(), spell_catch_the_wild_wolpertinger::HandleEffectApply(), RewardHonor(), and npc_tharnarian::npc_tharnarianAI::sGossipSelect().

◆ AddItemDurations()

void Player::AddItemDurations ( Item item)
12455{
12457 {
12458 m_itemDuration.push_back(item);
12459 item->SendTimeUpdate(this);
12460 }
12461}
@ ITEM_FIELD_DURATION
Definition: UpdateFields.h:40
void SendTimeUpdate(Player *owner)
Definition: Item.cpp:1075
ItemDurationList m_itemDuration
Definition: Player.h:2847

References Object::GetUInt32Value(), ITEM_FIELD_DURATION, m_itemDuration, and Item::SendTimeUpdate().

Referenced by _StoreItem(), EquipItem(), and QuickEquipItem().

◆ AddItemToBuyBackSlot()

void Player::AddItemToBuyBackSlot ( Item pItem,
uint32  money 
)
3936{
3937 if (pItem)
3938 {
3940 // if current back slot non-empty search oldest or free
3941 if (m_items[slot])
3942 {
3944 uint32 oldest_slot = BUYBACK_SLOT_START;
3945
3946 for (uint32 i = BUYBACK_SLOT_START + 1; i < BUYBACK_SLOT_END; ++i)
3947 {
3948 // found empty
3949 if (!m_items[i])
3950 {
3951 slot = i;
3952 break;
3953 }
3954
3956
3957 if (oldest_time > i_time)
3958 {
3959 oldest_time = i_time;
3960 oldest_slot = i;
3961 }
3962 }
3963
3964 // find oldest
3965 slot = oldest_slot;
3966 }
3967
3968 RemoveItemFromBuyBackSlot(slot, true);
3969 LOG_DEBUG("entities.player.items", "STORAGE: AddItemToBuyBackSlot item = {}, slot = {}", pItem->GetEntry(), slot);
3970
3971 m_items[slot] = pItem;
3972 time_t base = GameTime::GetGameTime().count();
3973 uint32 etime = uint32(base - m_logintime + (30 * 3600));
3974 uint32 eslot = slot - BUYBACK_SLOT_START;
3975
3979
3980 // move to next (for non filled list is move most optimized choice)
3983 }
3984}
@ PLAYER_FIELD_BUYBACK_PRICE_1
Definition: UpdateFields.h:372
@ PLAYER_FIELD_VENDORBUYBACK_SLOT_1
Definition: UpdateFields.h:331
@ PLAYER_FIELD_BUYBACK_TIMESTAMP_1
Definition: UpdateFields.h:373
void RemoveItemFromBuyBackSlot(uint32 slot, bool del)
Definition: PlayerStorage.cpp:3994

References BUYBACK_SLOT_END, BUYBACK_SLOT_START, Object::GetEntry(), GameTime::GetGameTime(), Object::GetGUID(), Object::GetUInt32Value(), LOG_DEBUG, m_currentBuybackSlot, m_items, m_logintime, PLAYER_FIELD_BUYBACK_PRICE_1, PLAYER_FIELD_BUYBACK_TIMESTAMP_1, PLAYER_FIELD_VENDORBUYBACK_SLOT_1, RemoveItemFromBuyBackSlot(), Object::SetGuidValue(), and Unit::SetUInt32Value().

Referenced by WorldSession::HandleSellItemOpcode().

◆ AdditionalSavingAddMask()

◆ AddKnownCurrency()

void Player::AddKnownCurrency ( uint32  itemId)
private
14212{
14213 if (CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemId))
14214 SetFlag64(PLAYER_FIELD_KNOWN_CURRENCIES, (1LL << (ctEntry->BitIndex - 1)));
14215}
DBCStorage< CurrencyTypesEntry > sCurrencyTypesStore(CurrencyTypesfmt)
void SetFlag64(uint16 index, uint64 newFlag)
Definition: Object.cpp:945
Definition: DBCStructure.h:835

References PLAYER_FIELD_KNOWN_CURRENCIES, sCurrencyTypesStore, and Object::SetFlag64().

Referenced by _StoreItem(), SetArenaPoints(), and SetHonorPoints().

◆ AddMail()

void Player::AddMail ( Mail mail)
inline
1643{ m_mail.push_front(mail); }// for call from WorldSession::SendMailTo

References m_mail.

Referenced by MailDraft::SendMailTo().

◆ AddMItem()

void Player::AddMItem ( Item it)
inline
1669 {
1670 ASSERT(it);
1671 //ASSERT deleted, because items can be added before loading
1672 mMitems[it->GetGUID().GetCounter()] = it;
1673 }

References ASSERT, ObjectGuid::GetCounter(), Object::GetGUID(), and mMitems.

Referenced by _LoadMailedItem(), and MailDraft::SendMailTo().

◆ AddNewMailDeliverTime()

void Player::AddNewMailDeliverTime ( time_t  deliver_time)
2887{
2888 if (deliver_time <= GameTime::GetGameTime().count()) // ready now
2889 {
2890 ++unReadMails;
2891 SendNewMail();
2892 }
2893 else // not ready and no have ready mails
2894 {
2895 if (!m_nextMailDelivereTime || m_nextMailDelivereTime > deliver_time)
2896 m_nextMailDelivereTime = deliver_time;
2897 }
2898}
void SendNewMail()
Definition: Player.cpp:2878

References GameTime::GetGameTime(), m_nextMailDelivereTime, SendNewMail(), and unReadMails.

Referenced by MailDraft::SendMailTo().

◆ AddQuest()

void Player::AddQuest ( Quest const *  quest,
Object questGiver 
)
508{
509 uint16 log_slot = FindQuestSlot(0);
510
511 if (log_slot >= MAX_QUEST_LOG_SIZE) // Player does not have any free slot in the quest log
512 return;
513
514 uint32 quest_id = quest->GetQuestId();
515
516 // if not exist then created with set uState == NEW and rewarded=false
517 QuestStatusData& questStatusData = m_QuestStatus[quest_id];
518
519 // check for repeatable quests status reset
520 questStatusData.Status = QUEST_STATUS_INCOMPLETE;
521 questStatusData.Explored = false;
522
523 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
524 {
525 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
526 questStatusData.ItemCount[i] = 0;
527 }
528
530 {
531 for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
532 questStatusData.CreatureOrGOCount[i] = 0;
533 }
534
535 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL))
536 questStatusData.PlayerCount = 0;
537
538 GiveQuestSourceItem(quest);
539 AdjustQuestReqItemCount(quest, questStatusData);
540
541 if (quest->GetRepObjectiveFaction())
542 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->GetRepObjectiveFaction()))
543 GetReputationMgr().SetVisible(factionEntry);
544
545 if (quest->GetRepObjectiveFaction2())
546 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->GetRepObjectiveFaction2()))
547 GetReputationMgr().SetVisible(factionEntry);
548
549 uint32 qtime = 0;
550 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
551 {
552 uint32 timeAllowed = quest->GetTimeAllowed();
553
554 // shared timed quest
555 if (questGiver && questGiver->IsPlayer())
556 timeAllowed = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].Timer / IN_MILLISECONDS;
557
558 AddTimedQuest(quest_id);
559 questStatusData.Timer = timeAllowed * IN_MILLISECONDS;
560 qtime = static_cast<uint32>(GameTime::GetGameTime().count()) + timeAllowed;
561 }
562 else
563 questStatusData.Timer = 0;
564
565 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
566 {
567 pvpInfo.IsHostile = true;
569 }
570
571 SetQuestSlot(log_slot, quest_id, qtime);
572
573 m_QuestStatusSave[quest_id] = true;
574
576
577 SendQuestUpdate(quest_id);
578
579 // check if Quest Tracker is enabled
580 if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER))
581 {
582 // prepare Quest Tracker datas
583 auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_TRACK);
584 stmt->SetData(0, quest_id);
585 stmt->SetData(1, GetGUID().GetCounter());
586 stmt->SetData(2, GitRevision::GetHash());
587 stmt->SetData(3, GitRevision::GetDate());
588
589 // add to Quest Tracker
590 CharacterDatabase.Execute(stmt);
591 }
592
593 // Xinef: area auras may change on quest accept!
596}
@ CONFIG_QUEST_ENABLE_QUEST_TRACKER
Definition: WorldConfig.h:106
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
@ QUEST_FLAGS_FLAGS_PVP
Definition: QuestDef.h:145
@ QUEST_SPECIAL_FLAGS_CAST
Definition: QuestDef.h:165
@ QUEST_SPECIAL_FLAGS_DELIVER
Definition: QuestDef.h:175
@ QUEST_SPECIAL_FLAGS_KILL
Definition: QuestDef.h:177
@ QUEST_SPECIAL_FLAGS_SPEAKTO
Definition: QuestDef.h:176
@ QUEST_SPECIAL_FLAGS_PLAYER_KILL
Definition: QuestDef.h:179
@ CHAR_INS_QUEST_TRACK
Definition: CharacterDatabase.h:503
@ ACHIEVEMENT_TIMED_TYPE_QUEST
Definition: DBCEnums.h:111
AC_COMMON_API char const * GetDate()
Definition: GitRevision.cpp:26
AC_COMMON_API char const * GetHash()
Definition: GitRevision.cpp:21
bool IsPlayer() const
Definition: Object.h:201
Player * ToPlayer()
Definition: Object.h:202
uint32 GetAreaId() const
Definition: Object.cpp:3071
bool IsHostile
Definition: Player.h:356
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
Definition: Player.cpp:13923
QuestStatusMap & getQuestStatusMap()
Definition: Player.h:1621
uint16 FindQuestSlot(uint32 quest_id) const
Definition: PlayerQuest.cpp:1782
void UpdatePvPState()
Definition: PlayerUpdates.cpp:1436
void UpdateAreaDependentAuras(uint32 area_id)
Definition: PlayerUpdates.cpp:1856
void SendQuestUpdate(uint32 questId)
Definition: PlayerQuest.cpp:1526
void AdjustQuestReqItemCount(Quest const *quest, QuestStatusData &questStatusData)
Definition: PlayerQuest.cpp:1764
PvPInfo pvpInfo
Definition: Player.h:1842
void UpdateZoneDependentAuras(uint32 zone_id)
Definition: PlayerUpdates.cpp:1842
bool GiveQuestSourceItem(Quest const *quest)
Definition: PlayerQuest.cpp:1335
ReputationMgr & GetReputationMgr()
Definition: Player.h:2123
void SetVisible(FactionTemplateEntry const *factionTemplateEntry)
Definition: ReputationMgr.cpp:461
Definition: DBCStructure.h:907

References ACHIEVEMENT_TIMED_TYPE_QUEST, AddTimedQuest(), AdjustQuestReqItemCount(), CHAR_INS_QUEST_TRACK, CharacterDatabase, CONFIG_QUEST_ENABLE_QUEST_TRACKER, QuestStatusData::CreatureOrGOCount, QuestStatusData::Explored, FindQuestSlot(), WorldObject::GetAreaId(), GitRevision::GetDate(), GameTime::GetGameTime(), Object::GetGUID(), GitRevision::GetHash(), Quest::GetQuestId(), getQuestStatusMap(), Quest::GetRepObjectiveFaction(), Quest::GetRepObjectiveFaction2(), GetReputationMgr(), Quest::GetTimeAllowed(), WorldObject::GetZoneId(), GiveQuestSourceItem(), Quest::HasFlag(), Quest::HasSpecialFlag(), IN_MILLISECONDS, PvPInfo::IsHostile, Object::IsPlayer(), QuestStatusData::ItemCount, m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QuestStatusData::PlayerCount, pvpInfo, QUEST_FLAGS_FLAGS_PVP, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_CAST, QUEST_SPECIAL_FLAGS_DELIVER, QUEST_SPECIAL_FLAGS_KILL, QUEST_SPECIAL_FLAGS_PLAYER_KILL, QUEST_SPECIAL_FLAGS_SPEAKTO, QUEST_SPECIAL_FLAGS_TIMED, QUEST_STATUS_INCOMPLETE, SendQuestUpdate(), SetQuestSlot(), ReputationMgr::SetVisible(), sFactionStore, StartTimedAchievement(), QuestStatusData::Status, sWorld, QuestStatusData::Timer, Object::ToPlayer(), UpdateAreaDependentAuras(), UpdatePvPState(), and UpdateZoneDependentAuras().

Referenced by AddQuestAndCheckCompletion().

◆ AddQuestAndCheckCompletion()

void Player::AddQuestAndCheckCompletion ( Quest const *  quest,
Object questGiver 
)
422{
423 AddQuest(quest, questGiver);
424
425 if (CanCompleteQuest(quest->GetQuestId()))
426 CompleteQuest(quest->GetQuestId());
427
428 if (!questGiver)
429 return;
430
431 switch (questGiver->GetTypeId())
432 {
433 case TYPEID_UNIT:
434 sScriptMgr->OnQuestAccept(this, questGiver->ToCreature(), quest);
435 questGiver->ToCreature()->AI()->sQuestAccept(this, quest);
436 break;
437 case TYPEID_ITEM:
438 case TYPEID_CONTAINER:
439 {
440 Item* item = (Item*)questGiver;
441 sScriptMgr->OnQuestAccept(this, item, quest);
442
443 // destroy not required for quest finish quest starting item
444 bool destroyItem = true;
445 for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
446 {
447 if (quest->RequiredItemId[i] == item->GetEntry() && item->GetTemplate()->MaxCount > 0)
448 {
449 destroyItem = false;
450 break;
451 }
452 }
453
454 if (destroyItem)
455 DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
456
457 break;
458 }
460 sScriptMgr->OnQuestAccept(this, questGiver->ToGameObject(), quest);
461 questGiver->ToGameObject()->AI()->QuestAccept(this, quest);
462 break;
463 default:
464 break;
465 }
466}
@ TYPEID_GAMEOBJECT
Definition: ObjectGuid.h:37
@ TYPEID_UNIT
Definition: ObjectGuid.h:35
@ TYPEID_ITEM
Definition: ObjectGuid.h:33
@ TYPEID_CONTAINER
Definition: ObjectGuid.h:34
virtual bool QuestAccept(Player *, Quest const *)
Definition: GameObjectAI.h:57
virtual void sQuestAccept(Player *, Quest const *)
Definition: UnitAI.h:415
CreatureAI * AI() const
Definition: Creature.h:145
GameObjectAI * AI() const
Definition: GameObject.h:305
int32 MaxCount
Definition: ItemTemplate.h:644
TypeID GetTypeId() const
Definition: Object.h:128
GameObject * ToGameObject()
Definition: Object.h:214
Creature * ToCreature()
Definition: Object.h:206
void AddQuest(Quest const *quest, Object *questGiver)
Definition: PlayerQuest.cpp:507
void CompleteQuest(uint32 quest_id)
Definition: PlayerQuest.cpp:598
void DestroyItem(uint8 bag, uint8 slot, bool update)
Definition: PlayerStorage.cpp:3024
bool CanCompleteQuest(uint32 quest_id, const QuestStatusData *q_savedStatus=nullptr)
Definition: PlayerQuest.cpp:289

References AddQuest(), Creature::AI(), GameObject::AI(), CanCompleteQuest(), CompleteQuest(), DestroyItem(), Item::GetBagSlot(), Object::GetEntry(), Quest::GetQuestId(), Item::GetSlot(), Item::GetTemplate(), Object::GetTypeId(), ItemTemplate::MaxCount, QUEST_ITEM_OBJECTIVES_COUNT, GameObjectAI::QuestAccept(), Quest::RequiredItemId, UnitAI::sQuestAccept(), sScriptMgr, Object::ToCreature(), Object::ToGameObject(), TYPEID_CONTAINER, TYPEID_GAMEOBJECT, TYPEID_ITEM, and TYPEID_UNIT.

Referenced by Spell::EffectQuestStart(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestConfirmAccept(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverQueryQuestOpcode(), and SendPreparedQuest().

◆ AddReceivedSpectatorResetFor()

void Player::AddReceivedSpectatorResetFor ( ObjectGuid  guid)
inline
2583{ m_receivedSpectatorResetFor.insert(guid); }
GuidSet m_receivedSpectatorResetFor
Definition: Player.h:2587

References m_receivedSpectatorResetFor.

Referenced by ArenaSpectator::HandleResetCommand().

◆ AddRefundReference()

void Player::AddRefundReference ( ObjectGuid  itemGUID)
15576{
15577 m_refundableItems.insert(itemGUID);
15578}

References m_refundableItems.

Referenced by _LoadItem(), and _StoreOrEquipNewItem().

◆ AddRuneByAuraEffect()

void Player::AddRuneByAuraEffect ( uint8  index,
RuneType  newType,
AuraEffect const *  aura 
)
inline
2521{ SetRuneConvertAura(index, aura); ConvertRune(index, newType); }
void ConvertRune(uint8 index, RuneType newType)
Definition: Player.cpp:13414
void SetRuneConvertAura(uint8 index, AuraEffect const *aura)
Definition: Player.h:2520

References ConvertRune(), and SetRuneConvertAura().

Referenced by AuraEffect::HandleAuraConvertRune().

◆ AddRunePower()

void Player::AddRunePower ( uint8  index)
13437{
13439 data << uint32(1 << index); // mask (0x00-0x3F probably)
13440 SendDirectMessage(&data);
13441}
@ SMSG_ADD_RUNE_POWER
Definition: Opcodes.h:1190

References SendDirectMessage(), and SMSG_ADD_RUNE_POWER.

◆ addSpell()

bool Player::addSpell ( uint32  spellId,
uint8  addSpecMask,
bool  updateActive,
bool  temporary = false,
bool  learnFromSkill = false 
)
3052{
3053 if (!_addSpell(spellId, addSpecMask, temporary, learnFromSkill))
3054 return false;
3055
3056 if (!updateActive)
3057 return true;
3058
3059 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); // must exist, checked in _addSpell
3060
3061 // pussywizard: now update active state for all ranks of this spell! and send packet to swap on action bar
3062 // pussywizard: assumption - it's in all specs, can't be a talent
3063 if (!spellInfo->IsStackableWithRanks() && spellInfo->IsRanked())
3064 {
3065 SpellInfo const* nextSpellInfo = sSpellMgr->GetSpellInfo(sSpellMgr->GetFirstSpellInChain(spellInfo->Id));
3066 while (nextSpellInfo)
3067 {
3068 PlayerSpellMap::iterator itr = m_spells.find(nextSpellInfo->Id);
3069 if (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->Active)
3070 {
3071 if (nextSpellInfo->GetRank() < spellInfo->GetRank())
3072 {
3073 itr->second->Active = false;
3074 if (IsInWorld())
3075 {
3077 data << uint32(nextSpellInfo->Id);
3078 data << uint32(spellInfo->Id);
3079 SendDirectMessage(&data);
3080 }
3081 return false;
3082 }
3083 else if (nextSpellInfo->GetRank() > spellInfo->GetRank())
3084 {
3085 PlayerSpellMap::iterator itr2 = m_spells.find(spellInfo->Id);
3086 if (itr2 != m_spells.end())
3087 itr2->second->Active = false;
3088 return false;
3089 }
3090 }
3091 nextSpellInfo = nextSpellInfo->GetNextRankSpell();
3092 }
3093 }
3094
3095 return true;
3096}
@ SMSG_SUPERCEDED_SPELL
Definition: Opcodes.h:330
uint8 GetRank() const
Definition: SpellInfo.cpp:2506
bool IsRanked() const
Definition: SpellInfo.cpp:2501
bool IsStackableWithRanks() const
Definition: SpellInfo.cpp:1145
SpellInfo const * GetNextRankSpell() const
Definition: SpellInfo.cpp:2525

References _addSpell(), SpellInfo::GetNextRankSpell(), SpellInfo::GetRank(), SpellInfo::Id, Object::IsInWorld(), SpellInfo::IsRanked(), SpellInfo::IsStackableWithRanks(), m_spells, PLAYERSPELL_REMOVED, SendDirectMessage(), SMSG_SUPERCEDED_SPELL, and sSpellMgr.

Referenced by _LoadSpells(), LearnCustomSpells(), learnSkillRewardedSpells(), and learnSpell().

◆ AddSpellAndCategoryCooldowns()

void Player::AddSpellAndCategoryCooldowns ( SpellInfo const *  spellInfo,
uint32  itemId,
Spell spell = nullptr,
bool  infinityCooldown = false 
)
10892{
10893 // init cooldown values
10894 uint32 cat = 0;
10895 int32 rec = -1;
10896 int32 catrec = -1;
10897
10898 // some special item spells without correct cooldown in SpellInfo
10899 // cooldown information stored in item prototype
10900 // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
10901
10902 if (itemId)
10903 {
10904 if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId))
10905 {
10906 for (uint8 idx = 0; idx < MAX_ITEM_SPELLS; ++idx)
10907 {
10908 if (uint32(proto->Spells[idx].SpellId) == spellInfo->Id)
10909 {
10910 cat = proto->Spells[idx].SpellCategory;
10911 rec = proto->Spells[idx].SpellCooldown;
10912 catrec = proto->Spells[idx].SpellCategoryCooldown;
10913 break;
10914 }
10915 }
10916 }
10917 }
10918
10919 // if no cooldown found above then base at DBC data
10920 if (rec < 0 && catrec < 0)
10921 {
10922 cat = spellInfo->GetCategory();
10923 rec = spellInfo->RecoveryTime;
10924 catrec = spellInfo->CategoryRecoveryTime;
10925 }
10926
10927 time_t catrecTime;
10928 time_t recTime;
10929
10930 bool needsCooldownPacket = false;
10931
10932 // overwrite time for selected category
10933 if (infinityCooldown)
10934 {
10935 // use +MONTH as infinity mark for spell cooldown (will checked as MONTH/2 at save ans skipped)
10936 // but not allow ignore until reset or re-login
10937 catrecTime = catrec > 0 ? infinityCooldownDelay : 0;
10938 recTime = rec > 0 ? infinityCooldownDelay : catrecTime;
10939 }
10940 else
10941 {
10942 // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
10943 // prevent 0 cooldowns set by another way
10944 if (rec <= 0 && catrec <= 0 && (cat == 76 || (spellInfo->IsAutoRepeatRangedSpell() && spellInfo->Id != 75)))
10946
10947 // Now we have cooldown data (if found any), time to apply mods
10948 if (rec > 0)
10949 ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, rec, spell);
10950
10951 if (catrec > 0 && !spellInfo->HasAttribute(SPELL_ATTR6_NO_CATEGORY_COOLDOWN_MODS))
10952 {
10953 ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, catrec, spell);
10954 }
10955
10957 {
10958 // Apply SPELL_AURA_MOD_COOLDOWN only to own spells
10959 if (HasSpell(spellInfo->Id))
10960 {
10961 needsCooldownPacket = true;
10962 rec += cooldownMod * IN_MILLISECONDS; // SPELL_AURA_MOD_COOLDOWN does not affect category cooldows, verified with shaman shocks
10963 }
10964 }
10965
10966 // replace negative cooldowns by 0
10967 if (rec < 0) rec = 0;
10968 if (catrec < 0) catrec = 0;
10969
10970 // no cooldown after applying spell mods
10971 if (rec == 0 && catrec == 0)
10972 return;
10973
10974 catrecTime = catrec ? catrec : 0;
10975 recTime = rec ? rec : catrecTime;
10976 }
10977
10978 // category spells
10979 if (cat && catrec > 0)
10980 {
10981 _AddSpellCooldown(spellInfo->Id, 0, itemId, recTime, true, true);
10982 if (needsCooldownPacket)
10983 {
10984 WorldPacket data;
10985 BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, recTime);
10986 SendDirectMessage(&data);
10987 }
10988
10989 PacketCooldowns forcedCategoryCooldowns;
10990
10991 SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(cat);
10992 if (i_scstore != sSpellsByCategoryStore.end())
10993 {
10994 for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
10995 {
10996 if (i_scset->second == spellInfo->Id) // skip main spell, already handled above
10997 {
10998 continue;
10999 }
11000
11001 // If spell category is applied by item, then other spells should be exists in item templates
11002 if ((itemId > 0) != i_scset->first)
11003 {
11004 continue;
11005 }
11006
11007 // Only within the same spellfamily
11008 SpellInfo const* categorySpellInfo = sSpellMgr->GetSpellInfo(i_scset->second);
11009 if (!categorySpellInfo || categorySpellInfo->SpellFamilyName != spellInfo->SpellFamilyName)
11010 {
11011 continue;
11012 }
11013
11014 _AddSpellCooldown(i_scset->second, cat, itemId, catrecTime, !spellInfo->IsCooldownStartedOnEvent() && catrec && rec && catrec != rec);
11015
11016 if (spellInfo->HasAttribute(SPELL_ATTR0_CU_FORCE_SEND_CATEGORY_COOLDOWNS))
11017 {
11018 forcedCategoryCooldowns[i_scset->second] = catrecTime;
11019 }
11020 }
11021 }
11022
11023 if (!forcedCategoryCooldowns.empty())
11024 {
11025 WorldPacket data;
11026 BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, forcedCategoryCooldowns);
11027 SendDirectMessage(&data);
11028 }
11029 }
11030 else
11031 {
11032 // self spell cooldown
11033 if (recTime > 0)
11034 {
11035 _AddSpellCooldown(spellInfo->Id, 0, itemId, recTime, true, true);
11036
11037 if (needsCooldownPacket)
11038 {
11039 WorldPacket data;
11040 BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, rec);
11041 SendDirectMessage(&data);
11042 }
11043 }
11044 }
11045}
@ SPELL_ATTR0_CU_FORCE_SEND_CATEGORY_COOLDOWNS
Definition: SpellInfo.h:204
@ SPELL_AURA_MOD_COOLDOWN
Definition: SpellAuraDefines.h:259
@ SPELLMOD_COOLDOWN
Definition: SpellDefines.h:87
#define MAX_ITEM_SPELLS
Definition: Item.h:215
static constexpr uint32 infinityCooldownDelay
Definition: Unit.h:48
@ SPELL_COOLDOWN_FLAG_NONE
Definition: Unit.h:614
std::unordered_map< uint32, uint32 > PacketCooldowns
Definition: Unit.h:619
SpellCategoryStore sSpellsByCategoryStore
Definition: DBCStores.cpp:152
@ SPELL_ATTR6_NO_CATEGORY_COOLDOWN_MODS
Definition: SharedDefines.h:646
void ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell *spell=nullptr, bool temporaryPet=false)
Definition: Player.cpp:9775
void BuildCooldownPacket(WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
Definition: Unit.cpp:20860
uint32 GetAttackTime(WeaponAttackType att) const
Definition: Unit.h:897
int32 GetTotalAuraModifier(AuraType auratype) const
Definition: Unit.cpp:6010
uint32 SpellFamilyName
Definition: SpellInfo.h:387

References _AddSpellCooldown(), ApplySpellMod(), Unit::BuildCooldownPacket(), SpellInfo::CategoryRecoveryTime, Unit::GetAttackTime(), SpellInfo::GetCategory(), Unit::GetTotalAuraModifier(), SpellInfo::HasAttribute(), HasSpell(), SpellInfo::Id, IN_MILLISECONDS, infinityCooldownDelay, SpellInfo::IsAutoRepeatRangedSpell(), SpellInfo::IsCooldownStartedOnEvent(), MAX_ITEM_SPELLS, RANGED_ATTACK, SpellInfo::RecoveryTime, SendDirectMessage(), sObjectMgr, SPELL_ATTR0_CU_FORCE_SEND_CATEGORY_COOLDOWNS, SPELL_ATTR6_NO_CATEGORY_COOLDOWN_MODS, SPELL_AURA_MOD_COOLDOWN, SPELL_COOLDOWN_FLAG_NONE, SpellInfo::SpellFamilyName, SPELLMOD_COOLDOWN, sSpellMgr, and sSpellsByCategoryStore.

Referenced by Aura::_ApplyForTarget(), Unit::AddGameObject(), spell_pvp_trinket_wotf_shared_cd::HandleScript(), SendCooldownEvent(), Spell::SendSpellCooldown(), and Unit::SetMinion().

◆ AddSpellCooldown()

void Player::AddSpellCooldown ( uint32  spell_id,
uint32  itemid,
uint32  end_time,
bool  needSendToClient = false,
bool  forceSendToSpectator = false 
)
overridevirtual

◆ AddSpellMod()

void Player::AddSpellMod ( SpellModifier mod,
bool  apply 
)
9873{
9874 LOG_DEBUG("spells.aura", "Player::AddSpellMod {}", mod->spellId);
9876
9877 int i = 0;
9878 flag96 _mask = 0;
9879 for (int eff = 0; eff < 96; ++eff)
9880 {
9881 if (eff != 0 && eff % 32 == 0)
9882 _mask[i++] = 0;
9883
9884 _mask[i] = uint32(1) << (eff - (32 * i));
9885 if (mod->mask & _mask)
9886 {
9887 int32 val = 0;
9888 for (SpellModList::iterator itr = m_spellMods[mod->op].begin(); itr != m_spellMods[mod->op].end(); ++itr)
9889 {
9890 if ((*itr)->type == mod->type && (*itr)->mask & _mask)
9891 val += (*itr)->value;
9892 }
9893 val += apply ? mod->value : -(mod->value);
9894 WorldPacket data(Opcode, (1 + 1 + 4));
9895 data << uint8(eff);
9896 data << uint8(mod->op);
9897 data << int32(val);
9898 SendDirectMessage(&data);
9899 }
9900 }
9901
9902 if (apply)
9903 {
9904 m_spellMods[mod->op].push_back(mod);
9905 m_spellMods[mod->op].sort(SpellModPredicate());
9906 }
9907 else
9908 {
9909 m_spellMods[mod->op].remove(mod);
9910 // mods bound to aura will be removed in AuraEffect::~AuraEffect
9911 if (!mod->ownerAura)
9912 delete mod;
9913 }
9914}
@ SPELLMOD_FLAT
Definition: Player.h:94
@ SMSG_SET_FLAT_SPELL_MODIFIER
Definition: Opcodes.h:644
@ SMSG_SET_PCT_SPELL_MODIFIER
Definition: Opcodes.h:645
void apply(T *val)
Definition: ByteConverter.h:40
Definition: Util.h:451
Definition: Player.cpp:9863
SpellModOp op
Definition: Player.h:184
SpellModType type
Definition: Player.h:185
int32 value
Definition: Player.h:187
uint32 spellId
Definition: Player.h:189
Aura *const ownerAura
Definition: Player.h:190
flag96 mask
Definition: Player.h:188
SpellModList m_spellMods[MAX_SPELLMOD]
Definition: Player.h:2842

References LOG_DEBUG, m_spellMods, SpellModifier::mask, SpellModifier::op, SpellModifier::ownerAura, SendDirectMessage(), SMSG_SET_FLAT_SPELL_MODIFIER, SMSG_SET_PCT_SPELL_MODIFIER, SpellModifier::spellId, SPELLMOD_FLAT, SpellModifier::type, and SpellModifier::value.

Referenced by AuraEffect::ApplySpellMod().

◆ addTalent()

bool Player::addTalent ( uint32  spellId,
uint8  addSpecMask,
uint8  oldTalentRank 
)
2901{
2902 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
2903 if (!SpellMgr::CheckSpellValid(spellInfo, spellId, true))
2904 return false;
2905
2906 TalentSpellPos const* talentPos = GetTalentSpellPos(spellId);
2907 if (!talentPos)
2908 return false;
2909
2910 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id);
2911 if (!talentInfo)
2912 return false;
2913
2914 // xinef: remove old talent rank if any
2915 if (oldTalentRank)
2916 {
2917 _removeTalent(talentInfo->RankID[oldTalentRank - 1], addSpecMask);
2918 _removeTalentAurasAndSpells(talentInfo->RankID[oldTalentRank - 1]);
2919 SendLearnPacket(talentInfo->RankID[oldTalentRank - 1], false);
2920 }
2921
2922 // xinef: add talent auras and spells
2923 if (GetActiveSpecMask() & addSpecMask)
2924 _addTalentAurasAndSpells(spellId);
2925
2926 // xinef: find the spell on our talent map
2927 PlayerTalentMap::iterator itr = m_talents.find(spellId);
2928
2929 // xinef: we do not have such a spell on our talent map
2930 if (itr == m_talents.end())
2931 {
2933 PlayerTalent* newTalent = new PlayerTalent();
2934 newTalent->State = state;
2935 newTalent->specMask = addSpecMask;
2936 newTalent->talentID = talentInfo->TalentID;
2937 newTalent->inSpellBook = talentInfo->addToSpellBook && !spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL);
2938 m_talents[spellId] = newTalent;
2939
2940 if (GetActiveSpecMask() & addSpecMask)
2941 m_usedTalentCount += (talentPos->rank + 1) - oldTalentRank;
2942
2943 return true;
2944 }
2945 // xinef: if current mask does not cover addMask, add it to iterator and save changes to DB
2946 else if (!(itr->second->specMask & addSpecMask))
2947 {
2948 itr->second->specMask |= addSpecMask;
2949 if (itr->second->State != PLAYERSPELL_NEW)
2950 itr->second->State = PLAYERSPELL_CHANGED;
2951
2952 if (GetActiveSpecMask() & addSpecMask)
2953 m_usedTalentCount += (talentPos->rank + 1) - oldTalentRank;
2954
2955 return true;
2956 }
2957
2958 return false;
2959}
PlayerSpellState
Definition: Player.h:119
DBCStorage< TalentEntry > sTalentStore(TalentEntryfmt)
Definition: Player.h:136
PlayerSpellState State
Definition: Player.h:137
bool inSpellBook
Definition: Player.h:140
uint32 talentID
Definition: Player.h:139
uint8 specMask
Definition: Player.h:138
Definition: DBCStructure.h:1924
std::array< uint32, MAX_TALENT_RANK > RankID
Definition: DBCStructure.h:1929
uint32 TalentID
Definition: DBCStructure.h:1925
uint32 addToSpellBook
Definition: DBCStructure.h:1935
uint16 talent_id
Definition: DBCStructure.h:2237

References _addTalentAurasAndSpells(), _removeTalent(), _removeTalentAurasAndSpells(), TalentEntry::addToSpellBook, SpellMgr::CheckSpellValid(), GetActiveSpecMask(), GetTalentSpellPos(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), PlayerTalent::inSpellBook, isBeingLoaded(), m_talents, m_usedTalentCount, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_UNCHANGED, TalentSpellPos::rank, TalentEntry::RankID, SendLearnPacket(), PlayerTalent::specMask, SPELL_ATTR0_PASSIVE, SPELL_EFFECT_LEARN_SPELL, sSpellMgr, sTalentStore, PlayerTalent::State, TalentSpellPos::talent_id, PlayerTalent::talentID, and TalentEntry::TalentID.

Referenced by _LoadTalents(), and LearnTalent().

◆ AddTimedQuest()

void Player::AddTimedQuest ( uint32  quest_id)
inline
1553{ m_timedquests.insert(quest_id); }
QuestSet m_timedquests
Definition: Player.h:2705

References m_timedquests.

Referenced by _LoadQuestStatus(), and AddQuest().

◆ AddToWorld()

void Player::AddToWorld ( )
overridevirtual
  • Do not add/remove the player from the object storage
  • It will crash when updating the ObjectAccessor
  • The player should only be added when logging in

Reimplemented from WorldObject.

1701{
1706
1707 for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
1708 if (m_items[i])
1709 m_items[i]->AddToWorld();
1710}
@ PLAYER_SLOT_START
Definition: Player.h:659
@ PLAYER_SLOT_END
Definition: Player.h:661
void AddToWorld() override
Definition: Unit.cpp:15704

References Object::AddToWorld(), Unit::AddToWorld(), m_items, PLAYER_SLOT_END, and PLAYER_SLOT_START.

Referenced by Map::AddPlayerToMap().

◆ AddTradeableItem()

void Player::AddTradeableItem ( Item item)
4132{
4133 std::lock_guard<std::mutex> guard(m_soulboundTradableLock);
4134 m_itemSoulboundTradeable.push_back(item);
4135}
std::mutex m_soulboundTradableLock
Definition: Player.h:2849
ItemDurationList m_itemSoulboundTradeable
Definition: Player.h:2848

References m_itemSoulboundTradeable, and m_soulboundTradableLock.

Referenced by _LoadItem(), MoveItemToInventory(), and StoreNewItem().

◆ AddWeaponProficiency()

void Player::AddWeaponProficiency ( uint32  newflag)
inline
1357{ m_WeaponProficiency |= newflag; }

References m_WeaponProficiency.

Referenced by Spell::EffectProficiency().

◆ AddWhisperWhiteList()

void Player::AddWhisperWhiteList ( ObjectGuid  guid)
inline
2563{ WhisperList.push_back(guid); }
WhisperListContainer WhisperList
Definition: Player.h:2659

References WhisperList.

Referenced by WorldSession::HandleMessagechatOpcode().

◆ AdjustQuestReqItemCount()

void Player::AdjustQuestReqItemCount ( Quest const *  quest,
QuestStatusData questStatusData 
)
private
1765{
1766 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
1767 {
1768 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
1769 {
1770 uint32 reqitemcount = quest->RequiredItemCount[i];
1771 if (reqitemcount != 0)
1772 {
1773 uint32 curitemcount = GetItemCount(quest->RequiredItemId[i], true);
1774
1775 questStatusData.ItemCount[i] = std::min(curitemcount, reqitemcount);
1776 m_QuestStatusSave[quest->GetQuestId()] = true;
1777 }
1778 }
1779 }
1780}
uint32 GetItemCount(uint32 item, bool inBankAlso=false, Item *skipItem=nullptr) const
Definition: PlayerStorage.cpp:328

References GetItemCount(), Quest::GetQuestId(), Quest::HasSpecialFlag(), QuestStatusData::ItemCount, m_QuestStatusSave, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, Quest::RequiredItemCount, and Quest::RequiredItemId.

Referenced by AddQuest().

◆ AnyVendorOptionAvailable()

bool Player::AnyVendorOptionAvailable ( uint32  menuId,
Creature const *  creature 
) const
private

Checks if any vendor option is available in the gossip menu tree for a given creature.

Parameters
menuIdThe starting gossip menu ID to check.
creaturePointer to the creature whose gossip menus are being checked.
Returns
true if a vendor option is available in any accessible menu; false otherwise.
14309{
14310 {
14311 GossipMenuItemsMapBounds menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(menuId);
14312 if (menuItemBounds.first == menuItemBounds.second)
14313 return true;
14314 }
14315
14316 std::set<uint32> visitedMenus;
14317 std::queue<uint32> menusToCheck;
14318 menusToCheck.push(menuId);
14319
14320 while (!menusToCheck.empty())
14321 {
14322 uint32 const currentMenuId = menusToCheck.front();
14323 menusToCheck.pop();
14324
14325 if (visitedMenus.find(currentMenuId) != visitedMenus.end())
14326 continue;
14327
14328 visitedMenus.insert(currentMenuId);
14329
14330 GossipMenuItemsMapBounds menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(currentMenuId);
14331
14332 if (menuItemBounds.first == menuItemBounds.second && currentMenuId != 0)
14333 continue;
14334
14335 for (auto itr = menuItemBounds.first; itr != menuItemBounds.second; ++itr)
14336 {
14337 if (!sConditionMgr->IsObjectMeetToConditions(const_cast<Player*>(this), const_cast<Creature*>(creature), itr->second.Conditions))
14338 continue;
14339
14340 if (itr->second.OptionType == GOSSIP_OPTION_VENDOR)
14341 return true;
14342 else if (itr->second.ActionMenuID)
14343 {
14344 GossipMenusMapBounds menuBounds = sObjectMgr->GetGossipMenusMapBounds(itr->second.ActionMenuID);
14345 bool menuAccessible = false;
14346
14347 if (menuBounds.first == menuBounds.second)
14348 menuAccessible = true;
14349 else
14350 {
14351 for (auto menuItr = menuBounds.first; menuItr != menuBounds.second; ++menuItr)
14352 if (sConditionMgr->IsObjectMeetToConditions(const_cast<Player*>(this), const_cast<Creature*>(creature), menuItr->second.Conditions))
14353 {
14354 menuAccessible = true;
14355 break;
14356 }
14357 }
14358
14359 if (menuAccessible)
14360 menusToCheck.push(itr->second.ActionMenuID);
14361 }
14362 }
14363 }
14364
14365 return false;
14366}
@ GOSSIP_OPTION_VENDOR
Definition: GossipDef.h:38
std::pair< GossipMenusContainer::const_iterator, GossipMenusContainer::const_iterator > GossipMenusMapBounds
Definition: ObjectMgr.h:631
std::pair< GossipMenuItemsContainer::const_iterator, GossipMenuItemsContainer::const_iterator > GossipMenuItemsMapBounds
Definition: ObjectMgr.h:634
#define sConditionMgr
Definition: ConditionMgr.h:291
Definition: Creature.h:47
Definition: Player.h:1071

References GOSSIP_OPTION_VENDOR, sConditionMgr, and sObjectMgr.

Referenced by CanSeeVendor().

◆ ApplyEnchantment() [1/2]

void Player::ApplyEnchantment ( Item item,
bool  apply 
)
4298{
4299 for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
4300 ApplyEnchantment(item, EnchantmentSlot(slot), apply);
4301}

References ApplyEnchantment(), and MAX_ENCHANTMENT_SLOT.

◆ ApplyEnchantment() [2/2]

void Player::ApplyEnchantment ( Item item,
EnchantmentSlot  slot,
bool  apply,
bool  apply_dur = true,
bool  ignore_condition = false 
)
Deprecated:
item mods
4304{
4305 if (!item || !item->IsEquipped())
4306 return;
4307
4308 if (slot >= MAX_ENCHANTMENT_SLOT)
4309 return;
4310
4311 uint32 enchant_id = item->GetEnchantmentId(slot);
4312 if (!enchant_id)
4313 return;
4314
4315 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4316 if (!pEnchant)
4317 return;
4318
4319 if (!ignore_condition && pEnchant->EnchantmentCondition && !EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
4320 return;
4321
4322 if (pEnchant->requiredLevel > GetLevel())
4323 return;
4324
4325 if (pEnchant->requiredSkill > 0 && pEnchant->requiredSkillValue > GetSkillValue(pEnchant->requiredSkill))
4326 return;
4327
4328 if (!sScriptMgr->OnPlayerCanApplyEnchantment(this, item, slot, apply, apply_dur, ignore_condition))
4329 return;
4330
4331 // If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
4332 // rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
4334 && !item->GetTemplate()->Socket[slot - SOCK_ENCHANTMENT_SLOT].Color)
4335 {
4336 // Check if the requirements for the prismatic socket are met before applying the gem stats
4338 if (!pPrismaticEnchant || (pPrismaticEnchant->requiredSkill > 0 && pPrismaticEnchant->requiredSkillValue > GetSkillValue(pPrismaticEnchant->requiredSkill)))
4339 return;
4340 }
4341
4342 if (!item->IsBroken())
4343 {
4344 for (int s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
4345 {
4346 uint32 enchant_display_type = pEnchant->type[s];
4347 uint32 enchant_amount = pEnchant->amount[s];
4348 uint32 enchant_spell_id = pEnchant->spellid[s];
4349
4350 switch (enchant_display_type)
4351 {
4353 break;
4355 // processed in Player::CastItemCombatSpell
4356 break;
4358 if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
4359 HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(enchant_amount), apply);
4360 else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
4361 HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(enchant_amount), apply);
4362 else if (item->GetSlot() == EQUIPMENT_SLOT_RANGED)
4363 HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
4364 break;
4366 if (enchant_spell_id)
4367 {
4368 if (apply)
4369 {
4370 int32 basepoints = 0;
4371 // Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
4372 if (item->GetItemRandomPropertyId())
4373 {
4374 ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(std::abs(item->GetItemRandomPropertyId()));
4375 if (item_rand)
4376 {
4377 // Search enchant_amount
4378 for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
4379 {
4380 if (item_rand->Enchantment[k] == enchant_id)
4381 {
4382 basepoints = int32((item_rand->AllocationPct[k] * item->GetItemSuffixFactor()) / 10000);
4383 break;
4384 }
4385 }
4386 }
4387 }
4388 // Cast custom spell vs all equal basepoints got from enchant_amount
4389 if (basepoints)
4390 CastCustomSpell(this, enchant_spell_id, &basepoints, &basepoints, &basepoints, true, item);
4391 else
4392 CastSpell(this, enchant_spell_id, true, item);
4393 }
4394 else
4395 RemoveAurasDueToItemSpell(enchant_spell_id, item->GetGUID());
4396 }
4397 break;
4399 if (!enchant_amount)
4400 {
4401 ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(std::abs(item->GetItemRandomPropertyId()));
4402 if (item_rand)
4403 {
4404 for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
4405 {
4406 if (item_rand->Enchantment[k] == enchant_id)
4407 {
4408 enchant_amount = uint32((item_rand->AllocationPct[k] * item->GetItemSuffixFactor()) / 10000);
4409 break;
4410 }
4411 }
4412 }
4413 }
4414
4415 HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply);
4416 break;
4418 {
4419 if (!enchant_amount)
4420 {
4421 ItemRandomSuffixEntry const* item_rand_suffix = sItemRandomSuffixStore.LookupEntry(std::abs(item->GetItemRandomPropertyId()));
4422 if (item_rand_suffix)
4423 {
4424 for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
4425 {
4426 if (item_rand_suffix->Enchantment[k] == enchant_id)
4427 {
4428 enchant_amount = uint32((item_rand_suffix->AllocationPct[k] * item->GetItemSuffixFactor()) / 10000);
4429 break;
4430 }
4431 }
4432 }
4433 }
4434
4435 sScriptMgr->OnPlayerApplyEnchantmentItemModsBefore(this, item, slot, apply, enchant_spell_id, enchant_amount);
4436
4437 LOG_DEBUG("entities.player.items", "Adding {} to stat nb {}", enchant_amount, enchant_spell_id);
4438 switch (enchant_spell_id)
4439 {
4440 case ITEM_MOD_MANA:
4441 LOG_DEBUG("entities.player.items", "+ {} MANA", enchant_amount);
4442 HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(enchant_amount), apply);
4443 break;
4444 case ITEM_MOD_HEALTH:
4445 LOG_DEBUG("entities.player.items", "+ {} HEALTH", enchant_amount);
4446 HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(enchant_amount), apply);
4447 break;
4448 case ITEM_MOD_AGILITY:
4449 LOG_DEBUG("entities.player.items", "+ {} AGILITY", enchant_amount);
4450 HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
4451 ApplyStatBuffMod(STAT_AGILITY, (float)enchant_amount, apply);
4452 break;
4453 case ITEM_MOD_STRENGTH:
4454 LOG_DEBUG("entities.player.items", "+ {} STRENGTH", enchant_amount);
4455 HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
4456 ApplyStatBuffMod(STAT_STRENGTH, (float)enchant_amount, apply);
4457 break;
4458 case ITEM_MOD_INTELLECT:
4459 LOG_DEBUG("entities.player.items", "+ {} INTELLECT", enchant_amount);
4460 HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
4461 ApplyStatBuffMod(STAT_INTELLECT, (float)enchant_amount, apply);
4462 break;
4463 case ITEM_MOD_SPIRIT:
4464 LOG_DEBUG("entities.player.items", "+ {} SPIRIT", enchant_amount);
4465 HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
4466 ApplyStatBuffMod(STAT_SPIRIT, (float)enchant_amount, apply);
4467 break;
4468 case ITEM_MOD_STAMINA:
4469 LOG_DEBUG("entities.player.items", "+ {} STAMINA", enchant_amount);
4470 HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
4471 ApplyStatBuffMod(STAT_STAMINA, (float)enchant_amount, apply);
4472 break;
4474 ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
4475 LOG_DEBUG("entities.player.items", "+ {} DEFENCE", enchant_amount);
4476 break;
4478 ApplyRatingMod(CR_DODGE, enchant_amount, apply);
4479 LOG_DEBUG("entities.player.items", "+ {} DODGE", enchant_amount);
4480 break;
4482 ApplyRatingMod(CR_PARRY, enchant_amount, apply);
4483 LOG_DEBUG("entities.player.items", "+ {} PARRY", enchant_amount);
4484 break;
4486 ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
4487 LOG_DEBUG("entities.player.items", "+ {} SHIELD_BLOCK", enchant_amount);
4488 break;
4490 ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
4491 LOG_DEBUG("entities.player.items", "+ {} MELEE_HIT", enchant_amount);
4492 break;
4494 ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
4495 LOG_DEBUG("entities.player.items", "+ {} RANGED_HIT", enchant_amount);
4496 break;
4498 ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
4499 LOG_DEBUG("entities.player.items", "+ {} SPELL_HIT", enchant_amount);
4500 break;
4502 ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
4503 LOG_DEBUG("entities.player.items", "+ {} MELEE_CRIT", enchant_amount);
4504 break;
4506 ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
4507 LOG_DEBUG("entities.player.items", "+ {} RANGED_CRIT", enchant_amount);
4508 break;
4510 ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
4511 LOG_DEBUG("entities.player.items", "+ {} SPELL_CRIT", enchant_amount);
4512 break;
4513 // Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used
4514 // in Enchantments
4515 // case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
4516 // ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
4517 // break;
4518 // case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
4519 // ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
4520 // break;
4521 // case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
4522 // ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
4523 // break;
4524 // case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
4525 // ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
4526 // break;
4527 // case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
4528 // ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
4529 // break;
4530 // case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
4531 // ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
4532 // break;
4533 // case ITEM_MOD_HASTE_MELEE_RATING:
4534 // ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
4535 // break;
4537 ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
4538 break;
4540 ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
4541 break;
4543 ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
4544 ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
4545 ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
4546 LOG_DEBUG("entities.player.items", "+ {} HIT", enchant_amount);
4547 break;
4549 ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
4550 ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
4551 ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
4552 LOG_DEBUG("entities.player.items", "+ {} CRITICAL", enchant_amount);
4553 break;
4554 // Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment
4555 // case ITEM_MOD_HIT_TAKEN_RATING:
4556 // ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
4557 // ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
4558 // ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
4559 // break;
4560 // case ITEM_MOD_CRIT_TAKEN_RATING:
4561 // ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
4562 // ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
4563 // ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
4564 // break;
4566 ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
4567 ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
4568 ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
4569 LOG_DEBUG("entities.player.items", "+ {} RESILIENCE", enchant_amount);
4570 break;
4572 ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
4573 ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
4574 ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
4575 LOG_DEBUG("entities.player.items", "+ {} HASTE", enchant_amount);
4576 break;
4578 ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
4579 LOG_DEBUG("entities.player.items", "+ {} EXPERTISE", enchant_amount);
4580 break;
4582 HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply);
4583 HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
4584 LOG_DEBUG("entities.player.items", "+ {} ATTACK_POWER", enchant_amount);
4585 break;
4587 HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
4588 LOG_DEBUG("entities.player.items", "+ {} RANGED_ATTACK_POWER", enchant_amount);
4589 break;
4590 // case ITEM_MOD_FERAL_ATTACK_POWER:
4591 // ApplyFeralAPBonus(enchant_amount, apply);
4592 // LOG_DEBUG("entities.player.items", "+ {} FERAL_ATTACK_POWER", enchant_amount);
4593 // break;
4595 ApplyManaRegenBonus(enchant_amount, apply);
4596 LOG_DEBUG("entities.player.items", "+ {} MANA_REGENERATION", enchant_amount);
4597 break;
4599 ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
4600 LOG_DEBUG("entities.player.items", "+ {} ARMOR PENETRATION", enchant_amount);
4601 break;
4603 ApplySpellPowerBonus(enchant_amount, apply);
4604 LOG_DEBUG("entities.player.items", "+ {} SPELL_POWER", enchant_amount);
4605 break;
4607 ApplyHealthRegenBonus(enchant_amount, apply);
4608 LOG_DEBUG("entities.player.items", "+ {} HEALTH_REGENERATION", enchant_amount);
4609 break;
4611 ApplySpellPenetrationBonus(enchant_amount, apply);
4612 LOG_DEBUG("entities.player.items", "+ {} SPELL_PENETRATION", enchant_amount);
4613 break;
4615 HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(enchant_amount), apply);
4616 LOG_DEBUG("entities.player.items", "+ {} BLOCK_VALUE", enchant_amount);
4617 break;
4620 ApplySpellHealingBonus(enchant_amount, apply);
4621 LOG_DEBUG("entities.player.items", "+ {} SPELL_HEALING", enchant_amount);
4622 break;
4624 ApplySpellDamageBonus(enchant_amount, apply);
4625 LOG_DEBUG("entities.player.items", "+ {} SPELL_DAMAGE", enchant_amount);
4626 break;
4627 default:
4628 break;
4629 }
4630 break;
4631 }
4632 case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
4633 {
4635 {
4636 float addValue = 0.0f;
4637 if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
4638 {
4639 addValue = float(enchant_amount * item->GetTemplate()->Delay / 1000.0f);
4641 }
4642 else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
4643 {
4644 addValue = float(enchant_amount * item->GetTemplate()->Delay / 1000.0f);
4646 }
4647 }
4648 break;
4649 }
4651 // processed in Player::CastItemUseSpell
4652 break;
4654 // nothing do..
4655 break;
4656 default:
4657 LOG_ERROR("entities.player", "Unknown item enchantment (id = {}) display type: {}", enchant_id, enchant_display_type);
4658 break;
4659 } /*switch (enchant_display_type)*/
4660 } /*for*/
4661 }
4662
4663 // visualize enchantment at player and equipped items
4664 if (slot == PERM_ENCHANTMENT_SLOT)
4665 SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 0, apply ? item->GetEnchantmentId(slot) : 0);
4666
4667 if (slot == TEMP_ENCHANTMENT_SLOT)
4668 SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 1, apply ? item->GetEnchantmentId(slot) : 0);
4669
4670 if (apply_dur)
4671 {
4672 if (apply)
4673 {
4674 // set duration
4675 uint32 duration = item->GetEnchantmentDuration(slot);
4676 if (duration > 0)
4677 AddEnchantmentDuration(item, slot, duration);
4678 }
4679 else
4680 {
4681 // duration == 0 will remove EnchantDuration
4682 AddEnchantmentDuration(item, slot, 0);
4683 }
4684 }
4685}
@ PERM_ENCHANTMENT_SLOT
Definition: Item.h:169
@ SOCK_ENCHANTMENT_SLOT_3
Definition: Item.h:173
@ TEMP_ENCHANTMENT_SLOT
Definition: Item.h:170
@ SOCK_ENCHANTMENT_SLOT_2
Definition: Item.h:172
@ PRISMATIC_ENCHANTMENT_SLOT
Definition: Item.h:175
@ SOCK_ENCHANTMENT_SLOT
Definition: Item.h:171
@ PLAYER_VISIBLE_ITEM_1_ENCHANTMENT
Definition: UpdateFields.h:287
@ UNIT_MOD_RESISTANCE_START
Definition: Unit.h:174
DBCStorage< SpellItemEnchantmentEntry > sSpellItemEnchantmentStore(SpellItemEnchantmentfmt)
DBCStorage< ItemRandomSuffixEntry > sItemRandomSuffixStore(ItemRandomSuffixfmt)
@ CLASS_SHAMAN
Definition: SharedDefines.h:147
@ ITEM_ENCHANTMENT_TYPE_DAMAGE
Definition: DBCEnums.h:368
@ ITEM_ENCHANTMENT_TYPE_USE_SPELL
Definition: DBCEnums.h:373
@ ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL
Definition: DBCEnums.h:367
@ ITEM_ENCHANTMENT_TYPE_STAT
Definition: DBCEnums.h:371
@ ITEM_ENCHANTMENT_TYPE_RESISTANCE
Definition: DBCEnums.h:370
@ ITEM_ENCHANTMENT_TYPE_NONE
Definition: DBCEnums.h:366
@ ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL
Definition: DBCEnums.h:369
@ ITEM_ENCHANTMENT_TYPE_TOTEM
Definition: DBCEnums.h:372
@ ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET
Definition: DBCEnums.h:374
#define MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS
Definition: DBCStructure.h:1839
#define MAX_ITEM_ENCHANTMENT_EFFECTS
Definition: DBCStructure.h:1205
int32 GetItemRandomPropertyId() const
Definition: Item.h:295
uint32 GetItemSuffixFactor() const
Definition: Item.h:296
bool IsEquipped() const
Definition: Item.cpp:789
uint32 Color
Definition: ItemTemplate.h:602
uint32 Delay
Definition: ItemTemplate.h:659
_Socket Socket[MAX_ITEM_PROTO_SOCKETS]
Definition: ItemTemplate.h:681
void SetUInt16Value(uint16 index, uint8 offset, uint16 value)
Definition: Object.cpp:759
uint16 GetSkillValue(uint32 skill) const
Definition: Player.cpp:5447
bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
Definition: Player.cpp:11103
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1251
void RemoveAurasDueToItemSpell(uint32 spellId, ObjectGuid castItemGuid)
Definition: Unit.cpp:5154
Definition: DBCStructure.h:1218
std::array< uint32, MAX_ITEM_ENCHANTMENT_EFFECTS > AllocationPct
Definition: DBCStructure.h:1225
std::array< uint32, MAX_ITEM_ENCHANTMENT_EFFECTS > Enchantment
Definition: DBCStructure.h:1223
Definition: DBCStructure.h:1842
uint32 EnchantmentCondition
Definition: DBCStructure.h:1854
uint32 amount[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
Definition: DBCStructure.h:1846
uint32 requiredLevel
Definition: DBCStructure.h:1857
uint32 spellid[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
Definition: DBCStructure.h:1848
uint32 requiredSkill
Definition: DBCStructure.h:1855
uint32 requiredSkillValue
Definition: DBCStructure.h:1856
uint32 type[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
Definition: DBCStructure.h:1845

References AddEnchantmentDuration(), ItemRandomSuffixEntry::AllocationPct, SpellItemEnchantmentEntry::amount, ApplyHealthRegenBonus(), ApplyManaRegenBonus(), ApplyRatingMod(), ApplySpellDamageBonus(), ApplySpellHealingBonus(), ApplySpellPenetrationBonus(), ApplySpellPowerBonus(), Unit::ApplyStatBuffMod(), BASE_VALUE, Unit::CastCustomSpell(), Unit::CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_SHAMAN, _Socket::Color, CR_ARMOR_PENETRATION, CR_BLOCK, CR_CRIT_MELEE, CR_CRIT_RANGED, CR_CRIT_SPELL, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, CR_DEFENSE_SKILL, CR_DODGE, CR_EXPERTISE, CR_HASTE_MELEE, CR_HASTE_RANGED, CR_HASTE_SPELL, CR_HIT_MELEE, CR_HIT_RANGED, CR_HIT_SPELL, CR_PARRY, ItemTemplate::Delay, ItemRandomSuffixEntry::Enchantment, SpellItemEnchantmentEntry::EnchantmentCondition, EnchantmentFitsRequirements(), EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, FLAT_MOD, Item::GetEnchantmentDuration(), Item::GetEnchantmentId(), Object::GetGUID(), Item::GetItemRandomPropertyId(), Item::GetItemSuffixFactor(), Unit::GetLevel(), GetSkillValue(), Item::GetSlot(), Item::GetTemplate(), HandleBaseModValue(), Unit::HandleStatModifier(), Item::IsBroken(), IsClass(), Item::IsEquipped(), ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL, ITEM_ENCHANTMENT_TYPE_DAMAGE, ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL, ITEM_ENCHANTMENT_TYPE_NONE, ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET, ITEM_ENCHANTMENT_TYPE_RESISTANCE, ITEM_ENCHANTMENT_TYPE_STAT, ITEM_ENCHANTMENT_TYPE_TOTEM, ITEM_ENCHANTMENT_TYPE_USE_SPELL, ITEM_MOD_AGILITY, ITEM_MOD_ARMOR_PENETRATION_RATING, ITEM_MOD_ATTACK_POWER, ITEM_MOD_BLOCK_RATING, ITEM_MOD_BLOCK_VALUE, ITEM_MOD_CRIT_MELEE_RATING, ITEM_MOD_CRIT_RANGED_RATING, ITEM_MOD_CRIT_RATING, ITEM_MOD_CRIT_SPELL_RATING, ITEM_MOD_DEFENSE_SKILL_RATING, ITEM_MOD_DODGE_RATING, ITEM_MOD_EXPERTISE_RATING, ITEM_MOD_HASTE_RANGED_RATING, ITEM_MOD_HASTE_RATING, ITEM_MOD_HASTE_SPELL_RATING, ITEM_MOD_HEALTH, ITEM_MOD_HEALTH_REGEN, ITEM_MOD_HIT_MELEE_RATING, ITEM_MOD_HIT_RANGED_RATING, ITEM_MOD_HIT_RATING, ITEM_MOD_HIT_SPELL_RATING, ITEM_MOD_INTELLECT, ITEM_MOD_MANA, ITEM_MOD_MANA_REGENERATION, ITEM_MOD_PARRY_RATING, ITEM_MOD_RANGED_ATTACK_POWER, ITEM_MOD_RESILIENCE_RATING, ITEM_MOD_SPELL_DAMAGE_DONE, ITEM_MOD_SPELL_HEALING_DONE, ITEM_MOD_SPELL_PENETRATION, ITEM_MOD_SPELL_POWER, ITEM_MOD_SPIRIT, ITEM_MOD_STAMINA, ITEM_MOD_STRENGTH, LOG_DEBUG, LOG_ERROR, MAX_ENCHANTMENT_SLOT, MAX_ITEM_ENCHANTMENT_EFFECTS, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, PERM_ENCHANTMENT_SLOT, PLAYER_VISIBLE_ITEM_1_ENCHANTMENT, PRISMATIC_ENCHANTMENT_SLOT, Unit::RemoveAurasDueToItemSpell(), SpellItemEnchantmentEntry::requiredLevel, SpellItemEnchantmentEntry::requiredSkill, SpellItemEnchantmentEntry::requiredSkillValue, Object::SetUInt16Value(), SHIELD_BLOCK_VALUE, sItemRandomSuffixStore, SOCK_ENCHANTMENT_SLOT, SOCK_ENCHANTMENT_SLOT_2, SOCK_ENCHANTMENT_SLOT_3, ItemTemplate::Socket, SpellItemEnchantmentEntry::spellid, sScriptMgr, sSpellItemEnchantmentStore, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, TEMP_ENCHANTMENT_SLOT, TOTAL_VALUE, SpellItemEnchantmentEntry::type, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_DAMAGE_RANGED, UNIT_MOD_HEALTH, UNIT_MOD_MANA, UNIT_MOD_RESISTANCE_START, UNIT_MOD_STAT_AGILITY, UNIT_MOD_STAT_INTELLECT, UNIT_MOD_STAT_SPIRIT, UNIT_MOD_STAT_STAMINA, and UNIT_MOD_STAT_STRENGTH.

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), _RemoveAllItemMods(), ApplyEnchantment(), CastItemCombatSpell(), CorrectMetaGemEnchants(), Spell::EffectEnchantHeldItem(), Spell::EffectEnchantItemPerm(), Spell::EffectEnchantItemPrismatic(), Spell::EffectEnchantItemTmp(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleCancelTempEnchantmentOpcode(), WorldSession::HandleSocketOpcode(), RemoveArenaEnchantments(), SetVirtualItemSlot(), SwapItem(), ToggleMetaGemsActive(), UpdateEnchantTime(), and UpdateSkillEnchantments().

◆ ApplyEquipCooldown()

void Player::ApplyEquipCooldown ( Item pItem)
11784{
11786 return;
11787
11788 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
11789 {
11790 _Spell const& spellData = pItem->GetTemplate()->Spells[i];
11791
11792 // no spell
11793 if (!spellData.SpellId)
11794 continue;
11795
11796 // xinef: apply hidden cooldown for procs
11798 {
11799 // xinef: uint32(-1) special marker for proc cooldowns
11800 AddSpellCooldown(spellData.SpellId, uint32(-1), 30 * IN_MILLISECONDS);
11801 continue;
11802 }
11803
11804 // wrong triggering type (note: ITEM_SPELLTRIGGER_ON_NO_DELAY_USE not have cooldown)
11805 if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
11806 continue;
11807
11808 // xinef: dont apply equip cooldown if spell on item has insignificant cooldown
11809 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
11810 if (spellData.SpellCooldown <= 3000 && spellData.SpellCategoryCooldown <= 3000 && (!spellInfo || (spellInfo->RecoveryTime <= 3000 && spellInfo->CategoryRecoveryTime <= 3000)))
11811 continue;
11812
11813 // Don't replace longer cooldowns by equip cooldown if we have any.
11814 SpellCooldowns::iterator itr = m_spellCooldowns.find(spellData.SpellId);
11815 if (itr != m_spellCooldowns.end() && itr->second.itemid == pItem->GetEntry() && itr->second.end > GameTime::GetGameTimeMS().count() + 30 * IN_MILLISECONDS)
11816 continue;
11817
11818 // xinef: dont apply eqiup cooldown for spells with this attribute
11819 if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR0_NOT_IN_COMBAT_ONLY_PEACEFUL))
11820 continue;
11821
11822 AddSpellCooldown(spellData.SpellId, pItem->GetEntry(), 30 * IN_MILLISECONDS, true, true);
11823
11825 data << pItem->GetGUID();
11826 data << uint32(spellData.SpellId);
11827 SendDirectMessage(&data);
11828 }
11829}
@ ITEM_SPELLTRIGGER_ON_USE
Definition: ItemTemplate.h:77
@ ITEM_SPELLTRIGGER_ON_EQUIP
Definition: ItemTemplate.h:78
@ ITEM_FLAG_NO_EQUIP_COOLDOWN
Definition: ItemTemplate.h:154
#define MAX_ITEM_PROTO_SPELLS
Definition: ItemTemplate.h:615
@ SPELL_ATTR0_NOT_IN_COMBAT_ONLY_PEACEFUL
Definition: SharedDefines.h:421
@ SMSG_ITEM_COOLDOWN
Definition: Opcodes.h:206
Definition: ItemTemplate.h:590
uint32 SpellTrigger
Definition: ItemTemplate.h:592
int32 SpellCategoryCooldown
Definition: ItemTemplate.h:597
int32 SpellCooldown
Definition: ItemTemplate.h:595
int32 SpellId
Definition: ItemTemplate.h:591
_Spell Spells[MAX_ITEM_PROTO_SPELLS]
Definition: ItemTemplate.h:662
void AddSpellCooldown(uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
Definition: Player.cpp:11069
uint32 RecoveryTime
Definition: SpellInfo.h:348
uint32 CategoryRecoveryTime
Definition: SpellInfo.h:349

References AddSpellCooldown(), SpellInfo::CategoryRecoveryTime, Object::GetEntry(), GameTime::GetGameTimeMS(), Object::GetGUID(), Item::GetTemplate(), SpellInfo::HasAttribute(), ItemTemplate::HasFlag(), IN_MILLISECONDS, ITEM_FLAG_NO_EQUIP_COOLDOWN, ITEM_SPELLTRIGGER_ON_EQUIP, ITEM_SPELLTRIGGER_ON_USE, m_spellCooldowns, MAX_ITEM_PROTO_SPELLS, SpellInfo::RecoveryTime, SendDirectMessage(), SMSG_ITEM_COOLDOWN, SPELL_ATTR0_NOT_IN_COMBAT_ONLY_PEACEFUL, _Spell::SpellCategoryCooldown, _Spell::SpellCooldown, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, and sSpellMgr.

Referenced by EquipItem().

◆ ApplyEquipSpell()

void Player::ApplyEquipSpell ( SpellInfo const *  spellInfo,
Item item,
bool  apply,
bool  form_change = false 
)
7194{
7195 if (apply)
7196 {
7197 if (!sScriptMgr->OnPlayerCanApplyEquipSpell(this, spellInfo, item, apply, form_change))
7198 return;
7199
7200 // Cannot be used in this stance/form
7201 if (spellInfo->CheckShapeshift(GetShapeshiftForm()) != SPELL_CAST_OK)
7202 return;
7203
7204 if (form_change) // check aura active state from other form
7205 {
7206 AuraApplicationMapBounds range = GetAppliedAuras().equal_range(spellInfo->Id);
7207 for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
7208 if (!item || itr->second->GetBase()->GetCastItemGUID() == item->GetGUID())
7209 return;
7210 }
7211
7212 LOG_DEBUG("entities.player", "WORLD: cast {} Equip spellId - {}", (item ? "item" : "itemset"), spellInfo->Id);
7213
7214 CastSpell(this, spellInfo, true, item);
7215 }
7216 else
7217 {
7218 if (form_change) // check aura compatibility
7219 {
7220 // Cannot be used in this stance/form
7221 if (spellInfo->CheckShapeshift(GetShapeshiftForm()) == SPELL_CAST_OK)
7222 return; // and remove only not compatible at form change
7223 }
7224
7225 if (item)
7226 RemoveAurasDueToItemSpell(spellInfo->Id, item->GetGUID()); // un-apply all spells, not only at-equipped
7227 else
7228 RemoveAurasDueToSpell(spellInfo->Id); // un-apply spell (item set case)
7229 }
7230}
@ SPELL_CAST_OK
Definition: SharedDefines.h:1149
ShapeshiftForm GetShapeshiftForm() const
Definition: Unit.h:1911
std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
Definition: Unit.h:660
AuraApplicationMap & GetAppliedAuras()
Definition: Unit.h:1346

References Unit::CastSpell(), SpellInfo::CheckShapeshift(), Unit::GetAppliedAuras(), Object::GetGUID(), Unit::GetShapeshiftForm(), SpellInfo::Id, LOG_DEBUG, Unit::RemoveAurasDueToItemSpell(), Unit::RemoveAurasDueToSpell(), SPELL_CAST_OK, and sScriptMgr.

Referenced by AddItemsSetItem(), ApplyItemEquipSpell(), RemoveItemsSetItem(), and UpdateEquipSpellsAtFormChange().

◆ ApplyFeralAPBonus()

void Player::ApplyFeralAPBonus ( int32  amount,
bool  apply 
)
342{
343 _ModifyUInt32(apply, m_baseFeralAP, amount);
345}
bool _ModifyUInt32(bool apply, uint32 &baseValue, int32 &amount)
Definition: StatSystem.cpp:28
void UpdateAttackPowerAndDamage(bool ranged=false) override
Definition: StatSystem.cpp:347

References _ModifyUInt32(), m_baseFeralAP, and UpdateAttackPowerAndDamage().

Referenced by _ApplyItemBonuses().

◆ ApplyHealthRegenBonus()

void Player::ApplyHealthRegenBonus ( int32  amount,
bool  apply 
)
939{
940 _ModifyUInt32(apply, m_baseHealthRegen, amount);
941}

References _ModifyUInt32(), and m_baseHealthRegen.

Referenced by _ApplyItemBonuses(), and ApplyEnchantment().

◆ ApplyItemEquipSpell()

void Player::ApplyItemEquipSpell ( Item item,
bool  apply,
bool  form_change = false 
)
7154{
7155 if (!item)
7156 return;
7157
7158 ItemTemplate const* proto = item->GetTemplate();
7159 if (!proto)
7160 return;
7161
7162 for (auto const& spellData : proto->Spells)
7163 {
7164 // no spell
7165 if (!spellData.SpellId)
7166 continue;
7167
7168 // wrong triggering type
7169 if (apply)
7170 {
7171 // Only apply "On Equip" spells
7172 if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
7173 continue;
7174 }
7175 else
7176 {
7177 // Do not remove "Use" spells in these special cases:
7178 // 1. During form changes (e.g., druid shapeshifting)
7179 // 2. When the spell comes from an item with negative charges, which means its effect should persist after the item is consumed or removed.
7180 if (spellData.SpellTrigger == ITEM_SPELLTRIGGER_ON_USE && (form_change || spellData.SpellCharges < 0))
7181 continue;
7182 }
7183
7184 // check if it is valid spell
7185 SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(spellData.SpellId);
7186 if (!spellproto)
7187 continue;
7188
7189 ApplyEquipSpell(spellproto, item, apply, form_change);
7190 }
7191}
void ApplyEquipSpell(SpellInfo const *spellInfo, Item *item, bool apply, bool form_change=false)
Definition: Player.cpp:7193

References ApplyEquipSpell(), Item::GetTemplate(), ITEM_SPELLTRIGGER_ON_EQUIP, ITEM_SPELLTRIGGER_ON_USE, ItemTemplate::Spells, and sSpellMgr.

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), _RemoveAllItemMods(), and UpdateEquipSpellsAtFormChange().

◆ ApplyItemObtainSpells()

void Player::ApplyItemObtainSpells ( Item item,
bool  apply 
)
7010{
7011 ItemTemplate const* itemTemplate = item->GetTemplate();
7012 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
7013 {
7014 if (itemTemplate->Spells[i].SpellTrigger != ITEM_SPELLTRIGGER_ON_NO_DELAY_USE) // On obtain trigger
7015 continue;
7016
7017 int32 const spellId = itemTemplate->Spells[i].SpellId;
7018 if (spellId <= 0)
7019 continue;
7020
7021 if (apply)
7022 {
7023 if (!HasAura(spellId))
7024 CastSpell(this, spellId, true, item);
7025 }
7026 else
7027 RemoveAurasDueToSpell(spellId);
7028 }
7029}
@ ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
Definition: ItemTemplate.h:87
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5790

References Unit::CastSpell(), Item::GetTemplate(), Unit::HasAura(), ITEM_SPELLTRIGGER_ON_NO_DELAY_USE, MAX_ITEM_PROTO_SPELLS, Unit::RemoveAurasDueToSpell(), _Spell::SpellId, ItemTemplate::Spells, and _Spell::SpellTrigger.

Referenced by CastAllObtainSpells(), DestroyItem(), RemoveItem(), and UpdateItemObtainSpells().

◆ ApplyManaRegenBonus()

void Player::ApplyManaRegenBonus ( int32  amount,
bool  apply 
)
933{
934 _ModifyUInt32(apply, m_baseManaRegen, amount);
936}
void UpdateManaRegen()
Definition: StatSystem.cpp:943

References _ModifyUInt32(), m_baseManaRegen, and UpdateManaRegen().

Referenced by _ApplyItemBonuses(), and ApplyEnchantment().

◆ ApplyRatingMod()

void Player::ApplyRatingMod ( CombatRating  cr,
int32  value,
bool  apply 
)
5257{
5258 float oldRating = m_baseRatingValue[cr];
5259 m_baseRatingValue[cr] += (apply ? value : -value);
5260 // explicit affected values
5261 if (cr == CR_HASTE_MELEE || cr == CR_HASTE_RANGED || cr == CR_HASTE_SPELL)
5262 {
5263 float const mult = GetRatingMultiplier(cr);
5264 float const oldVal = oldRating * mult;
5265 float const newVal = m_baseRatingValue[cr] * mult;
5266 switch (cr)
5267 {
5268 case CR_HASTE_MELEE:
5269 ApplyAttackTimePercentMod(BASE_ATTACK, oldVal, false);
5270 ApplyAttackTimePercentMod(OFF_ATTACK, oldVal, false);
5273 break;
5274 case CR_HASTE_RANGED:
5277 break;
5278 case CR_HASTE_SPELL:
5279 ApplyCastTimePercentMod(oldVal, false);
5280 ApplyCastTimePercentMod(newVal, true);
5281 break;
5282 default:
5283 break;
5284 }
5285 }
5286
5287 UpdateRating(cr);
5288}
float GetRatingMultiplier(CombatRating cr) const
Definition: Player.cpp:5179
void UpdateRating(CombatRating cr)
Definition: PlayerUpdates.cpp:610
void ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply)
Definition: Unit.cpp:17081
void ApplyCastTimePercentMod(float val, bool apply)
Definition: Unit.cpp:17097

References Unit::ApplyAttackTimePercentMod(), Unit::ApplyCastTimePercentMod(), BASE_ATTACK, CR_HASTE_MELEE, CR_HASTE_RANGED, CR_HASTE_SPELL, GetRatingMultiplier(), m_baseRatingValue, OFF_ATTACK, RANGED_ATTACK, and UpdateRating().

Referenced by _ApplyItemBonuses(), ApplyEnchantment(), AuraEffect::HandleModRating(), AuraEffect::HandleModRatingFromStat(), spell_dru_rejuvenation_moonglade_2_set::OnApply(), spell_dru_rejuvenation_moonglade_2_set::OnRemove(), RecalculateRating(), and UpdateStats().

◆ ApplySpellDamageBonus()

void Player::ApplySpellDamageBonus ( int32  amount,
bool  apply 
)
178{
179 apply = _ModifyUInt32(apply, m_baseSpellDamage, amount);
180
181 // For speed just update for client
182 for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
184}
@ SPELL_SCHOOL_HOLY
Definition: SharedDefines.h:295
void ApplyModInt32Value(uint16 index, int32 val, bool apply)
Definition: Object.cpp:804

References _ModifyUInt32(), Object::ApplyModInt32Value(), m_baseSpellDamage, MAX_SPELL_SCHOOL, PLAYER_FIELD_MOD_DAMAGE_DONE_POS, and SPELL_SCHOOL_HOLY.

Referenced by _ApplyItemBonuses(), and ApplyEnchantment().

◆ ApplySpellHealingBonus()

void Player::ApplySpellHealingBonus ( int32  amount,
bool  apply 
)
187{
188 apply = _ModifyUInt32(apply, m_baseSpellHealing, amount);
189
190 // For speed just update for client
192}
@ PLAYER_FIELD_MOD_HEALING_DONE_POS
Definition: UpdateFields.h:363

References _ModifyUInt32(), Object::ApplyModUInt32Value(), m_baseSpellHealing, and PLAYER_FIELD_MOD_HEALING_DONE_POS.

Referenced by _ApplyItemBonuses(), and ApplyEnchantment().

◆ ApplySpellMod()

template<class T >
template AC_GAME_API void Player::ApplySpellMod ( uint32  spellId,
SpellModOp  op,
T &  basevalue,
Spell spell = nullptr,
bool  temporaryPet = false 
)
9776{
9777 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
9778 if (!spellInfo)
9779 return;
9780
9781 float totalmul = 1.0f;
9782 int32 totalflat = 0;
9783
9784 auto calculateSpellMod = [&](SpellModifier* mod)
9785 {
9786 // xinef: temporary pets cannot use charged mods of owner, needed for mirror image QQ they should use their own auras
9787 if (temporaryPet && mod->charges != 0)
9788 return;
9789
9790 // skip if already instant or cost is free
9791 if (mod->op == SPELLMOD_CASTING_TIME || mod->op == SPELLMOD_COST)
9792 if (((float)basevalue + (float)basevalue * (totalmul - 1.0f) + (float)totalflat) <= 0)
9793 return;
9794
9795 if (mod->type == SPELLMOD_FLAT)
9796 {
9797 // xinef: do not allow to consume more than one 100% crit increasing spell
9798 if (mod->op == SPELLMOD_CRITICAL_CHANCE && totalflat >= 100)
9799 return;
9800
9801 int32 flatValue = mod->value;
9802
9803 // SPELL_MOD_THREAT - divide by 100 (in packets we send threat * 100)
9804 if (mod->op == SPELLMOD_THREAT)
9805 flatValue /= 100;
9806
9807 totalflat += flatValue;
9808 }
9809 else if (mod->type == SPELLMOD_PCT)
9810 {
9811 // skip percent mods for null basevalue (most important for spell mods with charges)
9812 if (basevalue == T(0) || totalmul == 0.0f)
9813 return;
9814
9815 // special case (skip > 10sec spell casts for instant cast setting)
9816 if (mod->op == SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
9817 return;
9818 // xinef: special exception for surge of light, dont affect crit chance if previous mods were not applied
9819 else if (mod->op == SPELLMOD_CRITICAL_CHANCE && spell && !HasSpellMod(mod, spell))
9820 return;
9821 // xinef: special case for backdraft gcd reduce with backlast time reduction, dont affect gcd if cast time was not applied
9822 else if (mod->op == SPELLMOD_GLOBAL_COOLDOWN && spell && !HasSpellMod(mod, spell))
9823 return;
9824
9825 // xinef: those two mods should be multiplicative (Glyph of Renew)
9826 if (mod->op == SPELLMOD_DAMAGE || mod->op == SPELLMOD_DOT)
9827 totalmul *= CalculatePct(1.0f, 100.0f + mod->value);
9828 else
9829 totalmul += CalculatePct(1.0f, mod->value);
9830 }
9831
9832 DropModCharge(mod, spell);
9833 };
9834
9835 // Drop charges for triggering spells instead of triggered ones
9837 spell = m_spellModTakingSpell;
9838
9839 for (auto mod : m_spellMods[op])
9840 {
9841 // Charges can be set only for mods with auras
9842 if (!mod->ownerAura)
9843 ASSERT(!mod->charges);
9844
9845 if (!IsAffectedBySpellmod(spellInfo, mod, spell))
9846 continue;
9847
9848 calculateSpellMod(mod);
9849 }
9850
9851 if (op == SPELLMOD_CASTING_TIME || op == SPELLMOD_DURATION)
9852 basevalue = (basevalue + totalflat) > 0 ? (basevalue + totalflat) * totalmul : 0;
9853 else
9854 basevalue = (basevalue * totalmul) + totalflat;
9855}
@ SPELLMOD_DAMAGE
Definition: SpellDefines.h:76
@ SPELLMOD_DOT
Definition: SpellDefines.h:98
@ SPELLMOD_CRITICAL_CHANCE
Definition: SpellDefines.h:83
@ SPELLMOD_GLOBAL_COOLDOWN
Definition: SpellDefines.h:97
@ SPELLMOD_THREAT
Definition: SpellDefines.h:78
@ SPELLMOD_DURATION
Definition: SpellDefines.h:77
@ SPELLMOD_CASTING_TIME
Definition: SpellDefines.h:86
@ SPELLMOD_COST
Definition: SpellDefines.h:90
@ SPELLMOD_PCT
Definition: Player.h:95
T CalculatePct(T base, U pct)
Definition: Util.h:61
Definition: Player.h:182
void DropModCharge(SpellModifier *mod, Spell *spell)
Definition: Player.cpp:10058
bool HasSpellMod(SpellModifier *mod, Spell *spell)
Definition: Player.cpp:9750
bool IsAffectedBySpellmod(SpellInfo const *spellInfo, SpellModifier *mod, Spell *spell=nullptr)
Definition: Player.cpp:9758

References ASSERT, CalculatePct(), DropModCharge(), HasSpellMod(), IsAffectedBySpellmod(), m_spellMods, m_spellModTakingSpell, SPELLMOD_CASTING_TIME, SPELLMOD_COST, SPELLMOD_CRITICAL_CHANCE, SPELLMOD_DAMAGE, SPELLMOD_DOT, SPELLMOD_DURATION, SPELLMOD_FLAT, SPELLMOD_GLOBAL_COOLDOWN, SPELLMOD_PCT, SPELLMOD_THREAT, and sSpellMgr.

Referenced by AddSpellAndCategoryCooldowns(), Aura::CalcMaxDuration(), AuraEffect::CalculatePeriodic(), CastItemCombatSpell(), Spell::Delayed(), Spell::DelayedChannel(), and Spell::TriggerGlobalCooldown().

◆ ApplySpellPenetrationBonus()

void Player::ApplySpellPenetrationBonus ( int32  amount,
bool  apply 
)
237{
239 m_spellPenetrationItemMod += apply ? amount : -amount;
240}
@ PLAYER_FIELD_MOD_TARGET_RESISTANCE
Definition: UpdateFields.h:366

References Object::ApplyModInt32Value(), m_spellPenetrationItemMod, and PLAYER_FIELD_MOD_TARGET_RESISTANCE.

Referenced by _ApplyItemBonuses(), and ApplyEnchantment().

◆ ApplySpellPowerBonus()

void Player::ApplySpellPowerBonus ( int32  amount,
bool  apply 
)

◆ AreaExploredOrEventHappens()

void Player::AreaExploredOrEventHappens ( uint32  questId)
1792{
1793 if (questId)
1794 {
1795 uint16 log_slot = FindQuestSlot(questId);
1796 QuestStatusData* q_status = nullptr;
1797 if (log_slot < MAX_QUEST_LOG_SIZE)
1798 {
1799 q_status = &m_QuestStatus[questId];
1800
1801 // xinef: added failed check
1802 if (!q_status->Explored && q_status->Status != QUEST_STATUS_FAILED)
1803 {
1804 q_status->Explored = true;
1805 m_QuestStatusSave[questId] = true;
1806
1807 SendQuestComplete(questId);
1808 }
1809 }
1810 if (CanCompleteQuest(questId, q_status))
1811 CompleteQuest(questId);
1812 else
1814 }
1815}
@ ADDITIONAL_SAVING_QUEST_STATUS
Definition: Player.h:988
void SendQuestComplete(uint32 quest_id)
Definition: PlayerQuest.cpp:2346
void AdditionalSavingAddMask(uint8 mask)
Definition: Player.h:2572

References ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), QuestStatusData::Explored, FindQuestSlot(), m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_STATUS_FAILED, SendQuestComplete(), and QuestStatusData::Status.

Referenced by npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), Spell::EffectQuestComplete(), SmartAI::EndPath(), dragonmaw_race_npc::FinishRace(), go_ahune_ice_stone::GossipSelect(), GroupEventHappens(), WorldSession::HandleAreaTriggerOpcode(), boss_alar::JustDied(), go_table_theka::OnGossipHello(), npc_parqual_fintallas::OnGossipSelect(), npc_great_bear_spirit::OnGossipSelect(), npc_thrall_warchief::OnGossipSelect(), npc_braug_dimspirit::OnGossipSelect(), npc_stone_watcher_of_norgannon::OnGossipSelect(), npc_vekjik::OnGossipSelect(), AreaTrigger_at_celestial_planetarium_enterance::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), npc_doctor::npc_doctorAI::PatientSaved(), npc_shenthul::npc_shenthulAI::ReceiveEmote(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI(), and npc_commander_dawnforge::npc_commander_dawnforgeAI::UpdateAI().

◆ AutoStoreLoot() [1/2]

void Player::AutoStoreLoot ( uint32  loot_id,
LootStore const &  store,
bool  broadcast = false 
)
inline
1314{ AutoStoreLoot(NULL_BAG, NULL_SLOT, loot_id, store, broadcast); }
void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const &store, bool broadcast=false)
Definition: Player.cpp:13486

References AutoStoreLoot(), NULL_BAG, and NULL_SLOT.

Referenced by AutoStoreLoot().

◆ AutoStoreLoot() [2/2]

void Player::AutoStoreLoot ( uint8  bag,
uint8  slot,
uint32  loot_id,
LootStore const &  store,
bool  broadcast = false 
)
13487{
13488 Loot loot;
13489 loot.FillLoot (loot_id, store, this, true);
13490
13491 uint32 max_slot = loot.GetMaxSlotInLootFor(this);
13492 for (uint32 i = 0; i < max_slot; ++i)
13493 {
13494 LootItem* lootItem = loot.LootItemInSlot(i, this);
13495
13496 ItemPosCountVec dest;
13497 InventoryResult msg = CanStoreNewItem(bag, slot, dest, lootItem->itemid, lootItem->count);
13498 if (msg != EQUIP_ERR_OK && slot != NULL_SLOT)
13499 msg = CanStoreNewItem(bag, NULL_SLOT, dest, lootItem->itemid, lootItem->count);
13500 if (msg != EQUIP_ERR_OK && bag != NULL_BAG)
13501 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, lootItem->itemid, lootItem->count);
13502 if (msg != EQUIP_ERR_OK)
13503 {
13504 SendEquipError(msg, nullptr, nullptr, lootItem->itemid);
13505 continue;
13506 }
13507
13508 Item* pItem = StoreNewItem(dest, lootItem->itemid, true, lootItem->randomPropertyId);
13509 SendNewItem(pItem, lootItem->count, false, false, broadcast);
13510 }
13511}
Definition: LootMgr.h:154
uint32 itemid
Definition: LootMgr.h:155
int32 randomPropertyId
Definition: LootMgr.h:158
uint8 count
Definition: LootMgr.h:162
Definition: LootMgr.h:313
uint32 GetMaxSlotInLootFor(Player *player) const
Definition: LootMgr.cpp:916
LootItem * LootItemInSlot(uint32 lootslot, Player *player, QuestItem **qitem=nullptr, QuestItem **ffaitem=nullptr, QuestItem **conditem=nullptr)
Definition: LootMgr.cpp:851
bool FillLoot(uint32 lootId, LootStore const &store, Player *lootOwner, bool personal, bool noEmptyError=false, uint16 lootMode=LOOT_MODE_DEFAULT, WorldObject *lootSource=nullptr)
Definition: LootMgr.cpp:571

References CanStoreNewItem(), LootItem::count, EQUIP_ERR_OK, Loot::FillLoot(), Loot::GetMaxSlotInLootFor(), LootItem::itemid, Loot::LootItemInSlot(), NULL_BAG, NULL_SLOT, LootItem::randomPropertyId, SendEquipError(), SendNewItem(), and StoreNewItem().

Referenced by Group::CountTheRoll(), Spell::EffectCreateItem2(), Spell::EffectCreateRandomItem(), and AuraEffect::HandlePeriodicTriggerSpellAuraTick().

◆ AutoUnequipOffhandIfNeed()

void Player::AutoUnequipOffhandIfNeed ( bool  force = false)
12464{
12466 if (!offItem)
12467 {
12469 return;
12470 }
12471
12472 // unequip offhand weapon if player doesn't have dual wield anymore
12474 force = true;
12475
12476 // unequip offhand weapon if player main hand weapon is a polearm or staff or fishing pole
12478 if (ItemTemplate const* mhWeaponProto = mhWeapon->GetTemplate())
12479 if (mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM ||
12480 mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF ||
12481 mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_FISHING_POLE)
12482 force = true;
12483
12484 // need unequip offhand for 2h-weapon without TitanGrip (in any from hands)
12485 if (!force && (CanTitanGrip() || (offItem->GetTemplate()->InventoryType != INVTYPE_2HWEAPON && !IsTwoHandUsed())))
12486 {
12488 return;
12489 }
12490
12491 ItemPosCountVec off_dest;
12492 uint8 off_msg = CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false);
12493 if (off_msg == EQUIP_ERR_OK)
12494 {
12496 StoreItem(off_dest, offItem, true);
12497 }
12498 else
12499 {
12501 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
12502 offItem->DeleteFromInventoryDB(trans); // deletes item from character's inventory
12503 offItem->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
12504
12505 std::string subject = GetSession()->GetAcoreString(LANG_NOT_EQUIPPED_ITEM);
12506 MailDraft(subject, "There were problems with equipping one or several items").AddItem(offItem).SendMailTo(trans, this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
12507
12508 CharacterDatabase.CommitTransaction(trans);
12509 }
12511}
@ ITEM_SUBCLASS_WEAPON_STAFF
Definition: ItemTemplate.h:354
@ ITEM_SUBCLASS_WEAPON_FISHING_POLE
Definition: ItemTemplate.h:364
@ ITEM_SUBCLASS_WEAPON_POLEARM
Definition: ItemTemplate.h:350
@ INVTYPE_WEAPON
Definition: ItemTemplate.h:269
@ INVTYPE_WEAPONOFFHAND
Definition: ItemTemplate.h:278
@ INVTYPE_2HWEAPON
Definition: ItemTemplate.h:273
uint32 InventoryType
Definition: ItemTemplate.h:632
bool CanTitanGrip() const
Definition: Player.h:2185
bool IsTwoHandUsed() const
Definition: Player.h:1362
void MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
Definition: PlayerStorage.cpp:2979
void RemoveItem(uint8 bag, uint8 slot, bool update, bool swap=false)
Definition: PlayerStorage.cpp:2899
void UpdateTitansGrip()
Definition: PlayerUpdates.cpp:1833
void SendMailTo(CharacterDatabaseTransaction trans, MailReceiver const &receiver, MailSender const &sender, MailCheckMask checked=MAIL_CHECK_MASK_NONE, uint32 deliver_delay=0, uint32 custom_expiration=0, bool deleteMailItemsFromDB=false, bool sendMail=true)
Definition: Mail.cpp:185
MailDraft & AddItem(Item *item)
Definition: Mail.cpp:93

References MailDraft::AddItem(), Unit::CanDualWield(), CanStoreItem(), CanTitanGrip(), CharacterDatabase, Item::DeleteFromInventoryDB(), EQUIP_ERR_OK, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, WorldSession::GetAcoreString(), GetItemByPos(), GetSession(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, ItemTemplate::InventoryType, INVTYPE_2HWEAPON, INVTYPE_WEAPON, INVTYPE_WEAPONOFFHAND, IsTwoHandUsed(), ITEM_SUBCLASS_WEAPON_FISHING_POLE, ITEM_SUBCLASS_WEAPON_POLEARM, ITEM_SUBCLASS_WEAPON_STAFF, LANG_NOT_EQUIPPED_ITEM, MAIL_CHECK_MASK_COPIED, MAIL_STATIONERY_GM, MoveItemFromInventory(), NULL_BAG, NULL_SLOT, RemoveItem(), Item::SaveToDB(), MailDraft::SendMailTo(), StoreItem(), and UpdateTitansGrip().

Referenced by _StoreOrEquipNewItem(), ActivateSpec(), Spell::EffectSummonChangeItem(), WorldSession::HandleAutoEquipItemOpcode(), resetTalents(), SplitItem(), StoreNewItemInBestSlots(), SwapItem(), and UpdateZone().

◆ BankItem()

Item * Player::BankItem ( ItemPosCountVec const &  dest,
Item pItem,
bool  update 
)
inline

◆ BindToInstance()

void Player::BindToInstance ( )
6522{
6523 InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(_pendingBindId);
6524 if (!mapSave) //it seems sometimes mapSave is nullptr, but I did not check why
6525 return;
6526
6528 data << uint32(0);
6529 SendDirectMessage(&data);
6530 sInstanceSaveMgr->PlayerBindToInstance(this->GetGUID(), mapSave, true, this);
6531}
#define sInstanceSaveMgr
Definition: InstanceSaveMgr.h:202
@ SMSG_INSTANCE_SAVE_CREATED
Definition: Opcodes.h:745
uint32 _pendingBindId
Definition: Player.h:3001
Definition: InstanceSaveMgr.h:56

References _pendingBindId, Object::GetGUID(), SendDirectMessage(), sInstanceSaveMgr, and SMSG_INSTANCE_SAVE_CREATED.

Referenced by WorldSession::HandleInstanceLockResponse(), and Update().

◆ BuildCreateUpdateBlockForPlayer()

void Player::BuildCreateUpdateBlockForPlayer ( UpdateData data,
Player target 
)
overridevirtual

Reimplemented from Object.

3832{
3833 if (target == this)
3834 {
3835 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
3836 {
3837 if (!m_items[i])
3838 continue;
3839
3840 m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
3841 }
3842
3844 {
3845 if (!m_items[i])
3846 continue;
3847
3848 m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
3849 }
3851 {
3852 if (!m_items[i])
3853 continue;
3854
3855 m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
3856 }
3857 }
3858
3860}
@ KEYRING_SLOT_START
Definition: Player.h:725
@ BANK_SLOT_BAG_END
Definition: Player.h:713
virtual void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target)
Definition: Object.cpp:178

References BANK_SLOT_BAG_END, Object::BuildCreateUpdateBlockForPlayer(), CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_END, INVENTORY_SLOT_BAG_START, KEYRING_SLOT_START, and m_items.

Referenced by Map::SendInitSelf().

◆ BuildEnchantmentsInfoData()

void Player::BuildEnchantmentsInfoData ( WorldPacket data)
14502{
14503 uint32 slotUsedMask = 0;
14504 std::size_t slotUsedMaskPos = data->wpos();
14505 *data << uint32(slotUsedMask); // slotUsedMask < 0x80000
14506
14507 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
14508 {
14510
14511 if (!item)
14512 continue;
14513
14514 slotUsedMask |= (1 << i);
14515
14516 *data << uint32(item->GetEntry()); // item entry
14517
14518 uint16 enchantmentMask = 0;
14519 std::size_t enchantmentMaskPos = data->wpos();
14520 *data << uint16(enchantmentMask); // enchantmentMask < 0x1000
14521
14522 for (uint32 j = 0; j < MAX_ENCHANTMENT_SLOT; ++j)
14523 {
14524 uint32 enchId = item->GetEnchantmentId(EnchantmentSlot(j));
14525
14526 if (!enchId)
14527 continue;
14528
14529 enchantmentMask |= (1 << j);
14530
14531 *data << uint16(enchId); // enchantmentId?
14532 }
14533
14534 data->put<uint16>(enchantmentMaskPos, enchantmentMask);
14535
14536 *data << int16(item->GetItemRandomPropertyId()); // item random property id
14537 *data << item->GetGuidValue(ITEM_FIELD_CREATOR).WriteAsPacked(); // item creator
14538 *data << uint32(item->GetItemSuffixFactor()); // item suffix factor
14539 }
14540
14541 data->put<uint32>(slotUsedMaskPos, slotUsedMask);
14542}
@ ITEM_FIELD_CREATOR
Definition: UpdateFields.h:37
ObjectGuid GetGuidValue(uint16 index) const
Definition: Object.cpp:326
PackedGuid WriteAsPacked() const
Definition: ObjectGuid.h:316
std::size_t wpos() const
Definition: ByteBuffer.h:330
void put(std::size_t pos, T value)
Definition: ByteBuffer.h:137

References EQUIPMENT_SLOT_END, Item::GetEnchantmentId(), Object::GetEntry(), Object::GetGuidValue(), GetItemByPos(), Item::GetItemRandomPropertyId(), Item::GetItemSuffixFactor(), INVENTORY_SLOT_BAG_0, ITEM_FIELD_CREATOR, MAX_ENCHANTMENT_SLOT, ByteBuffer::put(), ByteBuffer::wpos(), and ObjectGuid::WriteAsPacked().

Referenced by WorldSession::HandleInspectOpcode().

◆ BuildEnumData()

bool Player::BuildEnumData ( PreparedQueryResult  result,
WorldPacket data 
)
static
1106{
1107 // 0 1 2 3 4 5 6 7
1108 // "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.skin, characters.face, characters.hairStyle,
1109 // 8 9 10 11 12 13 14 15
1110 // characters.hairColor, characters.facialStyle, character.level, characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z,
1111 // 16 17 18 19 20 21 22 23
1112 // guild_member.guildid, characters.playerFlags, characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, character_banned.guid,
1113 // 24 25
1114 // characters.extra_flags, character_declinedname.genitive
1115
1116 Field* fields = result->Fetch();
1117
1118 ObjectGuid::LowType guidLow = fields[0].Get<uint32>();
1119 uint8 plrRace = fields[2].Get<uint8>();
1120 uint8 plrClass = fields[3].Get<uint8>();
1121 uint8 gender = fields[4].Get<uint8>();
1122
1123 ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(guidLow);
1124
1125 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(plrRace, plrClass);
1126 if (!info)
1127 {
1128 LOG_ERROR("entities.player", "Player {} has incorrect race/class pair. Don't build enum.", guid.ToString());
1129 return false;
1130 }
1131 else if (!IsValidGender(gender))
1132 {
1133 LOG_ERROR("entities.player", "Player ({}) has incorrect gender ({}), don't build enum.", guid.ToString(), gender);
1134 return false;
1135 }
1136
1137 *data << guid;
1138 *data << fields[1].Get<std::string>(); // name
1139 *data << uint8(plrRace); // race
1140 *data << uint8(plrClass); // class
1141 *data << uint8(gender); // gender
1142
1143 uint8 skin = fields[5].Get<uint8>();
1144 uint8 face = fields[6].Get<uint8>();
1145 uint8 hairStyle = fields[7].Get<uint8>();
1146 uint8 hairColor = fields[8].Get<uint8>();
1147 uint8 facialStyle = fields[9].Get<uint8>();
1148
1149 uint32 charFlags = 0;
1150 uint32 playerFlags = fields[17].Get<uint32>();
1151 uint16 atLoginFlags = fields[18].Get<uint16>();
1152 uint32 zone = (atLoginFlags & AT_LOGIN_FIRST) != 0 ? 0 : fields[11].Get<uint16>(); // if first login do not show the zone
1153
1154 *data << uint8(skin);
1155 *data << uint8(face);
1156 *data << uint8(hairStyle);
1157 *data << uint8(hairColor);
1158 *data << uint8(facialStyle);
1159
1160 *data << uint8(fields[10].Get<uint8>()); // level
1161 *data << uint32(zone); // zone
1162 *data << uint32(fields[12].Get<uint16>()); // map
1163
1164 *data << fields[13].Get<float>(); // x
1165 *data << fields[14].Get<float>(); // y
1166 *data << fields[15].Get<float>(); // z
1167
1168 *data << uint32(fields[16].Get<uint32>()); // guild id
1169
1170 if (playerFlags & PLAYER_FLAGS_RESTING)
1171 playerFlags |= CHARACTER_FLAG_RESTING;
1172 if (atLoginFlags & AT_LOGIN_RESURRECT)
1173 playerFlags &= ~PLAYER_FLAGS_GHOST;
1174 if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
1175 charFlags |= CHARACTER_FLAG_HIDE_HELM;
1176 if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
1177 charFlags |= CHARACTER_FLAG_HIDE_CLOAK;
1178 if (playerFlags & PLAYER_FLAGS_GHOST)
1179 charFlags |= CHARACTER_FLAG_GHOST;
1180 if (atLoginFlags & AT_LOGIN_RENAME)
1181 charFlags |= CHARACTER_FLAG_RENAME;
1182 if (fields[23].Get<uint32>())
1184 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
1185 {
1186 if (!fields[25].Get<std::string>().empty())
1187 charFlags |= CHARACTER_FLAG_DECLINED;
1188 }
1189 else
1190 charFlags |= CHARACTER_FLAG_DECLINED;
1191
1192 *data << uint32(charFlags); // character flags
1193
1194 // character customize flags
1195 if (atLoginFlags & AT_LOGIN_CUSTOMIZE)
1197 else if (atLoginFlags & AT_LOGIN_CHANGE_FACTION)
1199 else if (atLoginFlags & AT_LOGIN_CHANGE_RACE)
1201 else
1203
1204 // First login
1205 *data << uint8(atLoginFlags & AT_LOGIN_FIRST ? 1 : 0);
1206
1207 // Pets info
1208 uint32 petDisplayId = 0;
1209 uint32 petLevel = 0;
1210 uint32 petFamily = 0;
1211
1212 // show pet at selection character in character list only for non-ghost character
1213 if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (plrClass == CLASS_WARLOCK || plrClass == CLASS_HUNTER || (plrClass == CLASS_DEATH_KNIGHT && (fields[21].Get<uint32>()&PLAYER_EXTRA_SHOW_DK_PET))))
1214 {
1215 uint32 entry = fields[19].Get<uint32>();
1216 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(entry);
1217 if (creatureInfo)
1218 {
1219 petDisplayId = fields[20].Get<uint32>();
1220 petLevel = fields[21].Get<uint16>();
1221 petFamily = creatureInfo->family;
1222 }
1223 }
1224
1225 *data << uint32(petDisplayId);
1226 *data << uint32(petLevel);
1227 *data << uint32(petFamily);
1228
1229 std::vector<std::string_view> equipment = Acore::Tokenize(fields[22].Get<std::string_view>(), ' ', false);
1230 for (uint8 slot = 0; slot < INVENTORY_SLOT_BAG_END; ++slot)
1231 {
1232 uint32 const visualBase = slot * 2;
1233 Optional<uint32> itemId;
1234
1235 if (visualBase < equipment.size())
1236 {
1237 itemId = Acore::StringTo<uint32>(equipment[visualBase]);
1238 }
1239
1240 ItemTemplate const* proto = nullptr;
1241 if (itemId)
1242 {
1243 proto = sObjectMgr->GetItemTemplate(*itemId);
1244 }
1245
1246 if (!proto)
1247 {
1248 if (!itemId || *itemId)
1249 {
1250 LOG_WARN("entities.player.loading", "Player {} has invalid equipment '{}' in `equipmentcache` at index {}. Skipped.",
1251 guid.ToString(), (visualBase < equipment.size()) ? equipment[visualBase] : "<none>", visualBase);
1252 }
1253
1254 *data << uint32(0);
1255 *data << uint8(0);
1256 *data << uint32(0);
1257
1258 continue;
1259 }
1260
1261 SpellItemEnchantmentEntry const* enchant = nullptr;
1262
1263 Optional<uint32> enchants = {};
1264 if ((visualBase + 1) < equipment.size())
1265 {
1266 enchants = Acore::StringTo<uint32>(equipment[visualBase + 1]);
1267 }
1268
1269 if (!enchants)
1270 {
1271 LOG_WARN("entities.player.loading", "Player {} has invalid enchantment info '{}' in `equipmentcache` at index {}. Skipped.",
1272 guid.ToString(), ((visualBase + 1) < equipment.size()) ? equipment[visualBase + 1] : "<none>", visualBase + 1);
1273
1274 enchants = 0;
1275 }
1276
1277 for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
1278 {
1279 // values stored in 2 uint16
1280 uint32 enchantId = 0x0000FFFF & ((*enchants) >> enchantSlot * 16);
1281 if (!enchantId)
1282 {
1283 continue;
1284 }
1285
1286 enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
1287 if (enchant)
1288 {
1289 break;
1290 }
1291 }
1292
1293 *data << uint32(proto->DisplayInfoID);
1294 *data << uint8(proto->InventoryType);
1295 *data << uint32(enchant ? enchant->aura_id : 0);
1296 }
1297
1298 return true;
1299}
@ PLAYER_EXTRA_SHOW_DK_PET
Definition: Player.h:587
@ PLAYER_FLAGS_HIDE_CLOAK
Definition: Player.h:479
@ PLAYER_FLAGS_GHOST
Definition: Player.h:472
@ PLAYER_FLAGS_HIDE_HELM
Definition: Player.h:478
@ AT_LOGIN_FIRST
Definition: Player.h:600
@ AT_LOGIN_RESURRECT
Definition: Player.h:606
@ AT_LOGIN_CUSTOMIZE
Definition: Player.h:598
@ AT_LOGIN_RENAME
Definition: Player.h:595
@ AT_LOGIN_CHANGE_RACE
Definition: Player.h:602
@ AT_LOGIN_CHANGE_FACTION
Definition: Player.h:601
@ CHAR_CUSTOMIZE_FLAG_RACE
Definition: Player.cpp:144
@ CHAR_CUSTOMIZE_FLAG_NONE
Definition: Player.cpp:141
@ CHAR_CUSTOMIZE_FLAG_FACTION
Definition: Player.cpp:143
@ CHAR_CUSTOMIZE_FLAG_CUSTOMIZE
Definition: Player.cpp:142
@ CHARACTER_FLAG_RESTING
Definition: Player.cpp:106
@ CHARACTER_FLAG_GHOST
Definition: Player.cpp:118
@ CHARACTER_FLAG_DECLINED
Definition: Player.cpp:130
@ CHARACTER_FLAG_HIDE_HELM
Definition: Player.cpp:115
@ CHARACTER_FLAG_HIDE_CLOAK
Definition: Player.cpp:116
@ CHARACTER_FLAG_LOCKED_BY_BILLING
Definition: Player.cpp:129
@ CHARACTER_FLAG_RENAME
Definition: Player.cpp:119
@ CONFIG_DECLINED_NAMES_USED
Definition: WorldConfig.h:67
@ CLASS_HUNTER
Definition: SharedDefines.h:143
@ CLASS_WARLOCK
Definition: SharedDefines.h:149
Definition: CreatureData.h:186
uint32 DisplayInfoID
Definition: ItemTemplate.h:625
static bool IsValidGender(uint8 Gender)
Definition: Player.h:1569
uint32 aura_id
Definition: DBCStructure.h:1851

References AT_LOGIN_CHANGE_FACTION, AT_LOGIN_CHANGE_RACE, AT_LOGIN_CUSTOMIZE, AT_LOGIN_FIRST, AT_LOGIN_RENAME, AT_LOGIN_RESURRECT, SpellItemEnchantmentEntry::aura_id, CHAR_CUSTOMIZE_FLAG_CUSTOMIZE, CHAR_CUSTOMIZE_FLAG_FACTION, CHAR_CUSTOMIZE_FLAG_NONE, CHAR_CUSTOMIZE_FLAG_RACE, CHARACTER_FLAG_DECLINED, CHARACTER_FLAG_GHOST, CHARACTER_FLAG_HIDE_CLOAK, CHARACTER_FLAG_HIDE_HELM, CHARACTER_FLAG_LOCKED_BY_BILLING, CHARACTER_FLAG_RENAME, CHARACTER_FLAG_RESTING, CLASS_DEATH_KNIGHT, CLASS_HUNTER, CLASS_WARLOCK, CONFIG_DECLINED_NAMES_USED, ItemTemplate::DisplayInfoID, Field::Get(), INVENTORY_SLOT_BAG_END, ItemTemplate::InventoryType, IsValidGender(), LOG_ERROR, LOG_WARN, PERM_ENCHANTMENT_SLOT, PLAYER_EXTRA_SHOW_DK_PET, PLAYER_FLAGS_GHOST, PLAYER_FLAGS_HIDE_CLOAK, PLAYER_FLAGS_HIDE_HELM, PLAYER_FLAGS_RESTING, sObjectMgr, sSpellItemEnchantmentStore, sWorld, TEMP_ENCHANTMENT_SLOT, and Acore::Tokenize().

Referenced by WorldSession::HandleCharEnum().

◆ BuildPetTalentsInfoData()

void Player::BuildPetTalentsInfoData ( WorldPacket data)
14419{
14420 uint32 unspentTalentPoints = 0;
14421 std::size_t pointsPos = data->wpos();
14422 *data << uint32(unspentTalentPoints); // [PH], unspentTalentPoints
14423
14424 uint8 talentIdCount = 0;
14425 std::size_t countPos = data->wpos();
14426 *data << uint8(talentIdCount); // [PH], talentIdCount
14427
14428 Pet* pet = GetPet();
14429 if (!pet)
14430 return;
14431
14432 unspentTalentPoints = pet->GetFreeTalentPoints();
14433
14434 data->put<uint32>(pointsPos, unspentTalentPoints); // put real points
14435
14436 CreatureTemplate const* ci = pet->GetCreatureTemplate();
14437 if (!ci)
14438 return;
14439
14440 CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
14441 if (!pet_family || pet_family->petTalentType < 0)
14442 return;
14443
14444 for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
14445 {
14446 TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
14447 if (!talentTabInfo)
14448 continue;
14449
14450 if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
14451 continue;
14452
14453 for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
14454 {
14455 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
14456 if (!talentInfo)
14457 continue;
14458
14459 // skip another tab talents
14460 if (talentInfo->TalentTab != talentTabId)
14461 continue;
14462
14463 // find max talent rank (0~4)
14464 int8 curtalent_maxrank = -1;
14465 for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
14466 {
14467 if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
14468 {
14469 curtalent_maxrank = rank;
14470 break;
14471 }
14472 }
14473
14474 // not learned talent
14475 if (curtalent_maxrank < 0)
14476 continue;
14477
14478 *data << uint32(talentInfo->TalentID); // Talent.dbc
14479 *data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
14480
14481 ++talentIdCount;
14482 }
14483
14484 data->put<uint8>(countPos, talentIdCount); // put real count
14485
14486 break;
14487 }
14488}
DBCStorage< TalentTabEntry > sTalentTabStore(TalentTabEntryfmt)
DBCStorage< CreatureFamilyEntry > sCreatureFamilyStore(CreatureFamilyfmt)
#define MAX_TALENT_RANK
Definition: DBCStructure.h:1919
std::int8_t int8
Definition: Define.h:105
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:208
uint8 GetFreeTalentPoints()
Definition: Pet.h:131
bool HasSpell(uint32 spell) const override
Definition: Pet.cpp:2343
Definition: DBCStructure.h:754
int32 petTalentType
Definition: DBCStructure.h:762
uint32 TalentTab
Definition: DBCStructure.h:1926
Definition: DBCStructure.h:1941
uint32 petTalentMask
Definition: DBCStructure.h:1948

References Creature::GetCreatureTemplate(), Pet::GetFreeTalentPoints(), GetPet(), Pet::HasSpell(), MAX_TALENT_RANK, TalentTabEntry::petTalentMask, CreatureFamilyEntry::petTalentType, ByteBuffer::put(), TalentEntry::RankID, sCreatureFamilyStore, sTalentStore, sTalentTabStore, TalentEntry::TalentID, TalentEntry::TalentTab, and ByteBuffer::wpos().

Referenced by SendTalentsInfoData().

◆ BuildPlayerRepop()

void Player::BuildPlayerRepop ( )
4419{
4421 data << GetPackGUID();
4422 SendDirectMessage(&data);
4423 if (getRace(true) == RACE_NIGHTELF)
4424 {
4425 CastSpell(this, 20584, true);
4426 }
4427 CastSpell(this, 8326, true);
4428
4429 // there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_WATER_WALK
4430 // there must be SMSG.STOP_MIRROR_TIMER
4431
4432 // the player cannot have a corpse already on current map, only bones which are not returned by GetCorpse
4433 WorldLocation corpseLocation = GetCorpseLocation();
4434 if (GetCorpse() && corpseLocation.GetMapId() == GetMapId())
4435 {
4436 LOG_ERROR("entities.player", "BuildPlayerRepop: player {} ({}) already has a corpse", GetName(), GetGUID().ToString());
4437 return;
4438 }
4439
4440 // create a corpse and place it at the player's location
4441 Corpse* corpse = CreateCorpse();
4442 if (!corpse)
4443 {
4444 LOG_ERROR("entities.player", "Error creating corpse for Player {} [{}]", GetName(), GetGUID().ToString());
4445 return;
4446 }
4447 GetMap()->AddToMap(corpse);
4448 SetHealth(1); // convert player body to ghost
4449 SetWaterWalking(true);
4450
4451 if (!IsImmobilizedState())
4452 SendMoveRoot(false);
4453
4454 RemoveUnitFlag(UNIT_FLAG_SKINNABLE); // BG - remove insignia related
4455 int32 corpseReclaimDelay = CalculateCorpseReclaimDelay();
4456 if (corpseReclaimDelay >= 0)
4457 {
4458 SendCorpseReclaimDelay(corpseReclaimDelay);
4459 }
4460 corpse->ResetGhostTime(); // to prevent cheating
4461 StopMirrorTimers(); // disable timers on bars
4463 sScriptMgr->OnPlayerReleasedGhost(this);
4464}
@ UNIT_FIELD_BYTES_1
Definition: UpdateFields.h:131
@ UNIT_BYTE1_FLAG_ALWAYS_STAND
Definition: UnitDefines.h:59
@ UNIT_BYTES_1_OFFSET_ANIM_TIER
Definition: UnitDefines.h:26
@ UNIT_FLAG_SKINNABLE
Definition: UnitDefines.h:280
@ RACE_NIGHTELF
Definition: SharedDefines.h:74
@ SMSG_PRE_RESURRECT
Definition: Opcodes.h:1202
Definition: Corpse.h:49
void ResetGhostTime()
Definition: Corpse.cpp:195
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition: Object.cpp:739
PackedGuid const & GetPackGUID() const
Definition: Object.h:115
Map * GetMap() const
Definition: Object.h:621
void SendCorpseReclaimDelay(uint32 delay)
Definition: Player.cpp:12974
void StopMirrorTimers()
Definition: Player.h:2054
WorldLocation GetCorpseLocation() const
Definition: Player.h:2038
Corpse * GetCorpse() const
Definition: Player.cpp:4704
int32 CalculateCorpseReclaimDelay(bool load=false)
Definition: Player.cpp:12933
Corpse * CreateCorpse()
Definition: Player.cpp:4589
bool IsImmobilizedState() const
Definition: Unit.h:770
void SendMoveRoot(bool state)
Definition: Unit.cpp:18263
void SetHealth(uint32 val)
Definition: Unit.cpp:15508
void SetWaterWalking(bool enable)
Definition: Unit.cpp:20520
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:734
bool AddToMap(T *, bool checkTransport=false)
Definition: Map.cpp:305

References Map::AddToMap(), CalculateCorpseReclaimDelay(), Unit::CastSpell(), CreateCorpse(), GetCorpse(), GetCorpseLocation(), Object::GetGUID(), WorldObject::GetMap(), WorldLocation::GetMapId(), WorldObject::GetName(), Object::GetPackGUID(), Unit::getRace(), Unit::IsImmobilizedState(), LOG_ERROR, RACE_NIGHTELF, Unit::RemoveUnitFlag(), Corpse::ResetGhostTime(), SendCorpseReclaimDelay(), SendDirectMessage(), Unit::SendMoveRoot(), Object::SetByteValue(), Unit::SetHealth(), Unit::SetWaterWalking(), SMSG_PRE_RESURRECT, sScriptMgr, StopMirrorTimers(), Position::ToString(), UNIT_BYTE1_FLAG_ALWAYS_STAND, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_FIELD_BYTES_1, and UNIT_FLAG_SKINNABLE.

Referenced by Spell::EffectStuck(), WorldSession::HandleHearthAndResurrect(), WorldSession::HandleRepopRequestOpcode(), WorldSession::LogoutPlayer(), RemovedInsignia(), and Update().

◆ BuildPlayerTalentsInfoData()

void Player::BuildPlayerTalentsInfoData ( WorldPacket data)
14385{
14386 *data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
14387 *data << uint8(m_specsCount); // talent group count (0, 1 or 2)
14388 *data << uint8(m_activeSpec); // talent group index (0 or 1)
14389
14392
14393 for (uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx)
14394 {
14395 uint8 talentIdCount = 0;
14396 std::size_t pos = data->wpos();
14397 *data << uint8(talentIdCount); // [PH], talentIdCount
14398
14399 const PlayerTalentMap& talentMap = GetTalentMap();
14400 for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
14401 if (TalentSpellPos const* talentPos = GetTalentSpellPos(itr->first))
14402 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(specIdx)) // pussywizard
14403 {
14404 *data << uint32(talentPos->talent_id); // Talent.dbc
14405 *data << uint8(talentPos->rank); // talentMaxRank (0-4)
14406 ++talentIdCount;
14407 }
14408
14409 data->put<uint8>(pos, talentIdCount); // put real count
14410
14411 *data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count
14412
14413 for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
14414 *data << uint16(m_Glyphs[specIdx][i]); // GlyphProperties.dbc
14415 }
14416}
std::unordered_map< uint32, PlayerTalent * > PlayerTalentMap
Definition: Player.h:194
uint32 GetFreeTalentPoints() const
Definition: Player.h:1709
const PlayerTalentMap & GetTalentMap() const
Definition: Player.h:2608

References GetFreeTalentPoints(), GetTalentMap(), GetTalentSpellPos(), m_activeSpec, m_Glyphs, m_specsCount, MAX_GLYPH_SLOT_INDEX, MAX_TALENT_SPECS, PLAYERSPELL_REMOVED, ByteBuffer::put(), and ByteBuffer::wpos().

Referenced by WorldSession::HandleInspectOpcode(), and SendTalentsInfoData().

◆ BuyItemFromVendorSlot()

bool Player::BuyItemFromVendorSlot ( ObjectGuid  vendorguid,
uint32  vendorslot,
uint32  item,
uint8  count,
uint8  bag,
uint8  slot 
)
10693{
10694 sScriptMgr->OnPlayerBeforeBuyItemFromVendor(this, vendorguid, vendorslot, item, count, bag, slot);
10695
10696 // this check can be used from the hook to implement a custom vendor process
10697 if (item == 0)
10698 return true;
10699
10700 // cheating attempt
10701 if (count < 1) count = 1;
10702
10703 // cheating attempt
10704 if (slot > MAX_BAG_SIZE && slot != NULL_SLOT)
10705 return false;
10706
10707 if (!IsAlive())
10708 return false;
10709
10710 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
10711 if (!pProto)
10712 {
10713 SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
10714 return false;
10715 }
10716
10717 if (!(pProto->AllowableClass & getClassMask()) && pProto->Bonding == BIND_WHEN_PICKED_UP && !IsGameMaster())
10718 {
10719 SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
10720 return false;
10721 }
10722
10724 {
10725 return false;
10726 }
10727
10728 Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
10729 if (!creature)
10730 {
10731 LOG_DEBUG("network", "WORLD: BuyItemFromVendor - Unit ({}) not found or you can't interact with him.", vendorguid.ToString());
10732 SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, nullptr, item, 0);
10733 return false;
10734 }
10735
10736 ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(creature->GetEntry(), item);
10737 if (!sConditionMgr->IsObjectMeetToConditions(this, creature, conditions))
10738 {
10739 //LOG_DEBUG("condition", "BuyItemFromVendor: conditions not met for creature entry {} item {}", creature->GetEntry(), item);
10740 SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
10741 return false;
10742 }
10743
10744 VendorItemData const* vItems = GetSession()->GetCurrentVendor() ? sObjectMgr->GetNpcVendorItemList(GetSession()->GetCurrentVendor()) : creature->GetVendorItems();
10745 if (!vItems || vItems->Empty())
10746 {
10747 SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
10748 return false;
10749 }
10750
10751 if (vendorslot >= vItems->GetItemCount())
10752 {
10753 SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
10754 return false;
10755 }
10756
10757 VendorItem const* crItem = vItems->GetItem(vendorslot);
10758 // store diff item (cheating)
10759 if (!crItem || crItem->item != item)
10760 {
10761 SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
10762 return false;
10763 }
10764
10765 // check current item amount if it limited
10766 if (crItem->maxcount != 0)
10767 {
10768 if (creature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count)
10769 {
10770 SendBuyError(BUY_ERR_ITEM_ALREADY_SOLD, creature, item, 0);
10771 return false;
10772 }
10773 }
10774
10776 {
10777 SendBuyError(BUY_ERR_REPUTATION_REQUIRE, creature, item, 0);
10778 return false;
10779 }
10780
10781 if (crItem->ExtendedCost)
10782 {
10783 ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
10784 if (!iece)
10785 {
10786 LOG_ERROR("entities.player", "Item {} have wrong ExtendedCost field value {}", pProto->ItemId, crItem->ExtendedCost);
10787 return false;
10788 }
10789
10790 // honor points price
10791 if (GetHonorPoints() < (iece->reqhonorpoints * count))
10792 {
10794 return false;
10795 }
10796
10797 // arena points price
10798 if (GetArenaPoints() < (iece->reqarenapoints * count))
10799 {
10801 return false;
10802 }
10803
10804 // item base price
10805 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
10806 {
10807 if (iece->reqitem[i] && !HasItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count)))
10808 {
10810 return false;
10811 }
10812 }
10813
10814 // check for personal arena rating requirement
10816 {
10817 // probably not the proper equip err
10818 SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, nullptr, nullptr);
10819 return false;
10820 }
10821 }
10822
10823 uint32 price = 0;
10824 if (crItem->IsGoldRequired(pProto) && pProto->BuyPrice > 0) //Assume price cannot be negative (do not know why it is int32)
10825 {
10826 uint32 maxCount = MAX_MONEY_AMOUNT / pProto->BuyPrice;
10827 if ((uint32)count > maxCount)
10828 {
10829 LOG_ERROR("entities.player", "Player {} tried to buy {} item id {}, causing overflow", GetName(), (uint32)count, pProto->ItemId);
10830 count = (uint8)maxCount;
10831 }
10832 price = pProto->BuyPrice * count; //it should not exceed MAX_MONEY_AMOUNT
10833
10834 // reputation discount
10835 price = uint32(std::floor(price * GetReputationPriceDiscount(creature)));
10836
10837 if (!HasEnoughMoney(price))
10838 {
10839 SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, item, 0);
10840 return false;
10841 }
10842 }
10843
10844 if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
10845 {
10846 if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, true))
10847 return false;
10848 }
10849 else if (IsEquipmentPos(bag, slot))
10850 {
10851 if (pProto->BuyCount * count != 1)
10852 {
10854 return false;
10855 }
10856 if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, false))
10857 return false;
10858 }
10859 else
10860 {
10862 return false;
10863 }
10864
10865 return crItem->maxcount != 0;
10866}
#define MAX_BAG_SIZE
Definition: Bag.h:22
@ ITEM_FLAG2_FACTION_HORDE
Definition: ItemTemplate.h:183
@ ITEM_FLAG2_FACTION_ALLIANCE
Definition: ItemTemplate.h:184
@ EQUIP_ERR_CANT_EQUIP_RANK
Definition: Item.h:110
@ EQUIP_ERR_ITEM_CANT_BE_EQUIPPED
Definition: Item.h:67
@ EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS
Definition: Item.h:116
@ EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT
Definition: Item.h:50
@ EQUIP_ERR_VENDOR_MISSING_TURNINS
Definition: Item.h:115
@ EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS
Definition: Item.h:117
@ BUY_ERR_CANT_FIND_ITEM
Definition: Item.h:141
@ BUY_ERR_DISTANCE_TOO_FAR
Definition: Item.h:145
@ BUY_ERR_NOT_ENOUGHT_MONEY
Definition: Item.h:143
@ BUY_ERR_REPUTATION_REQUIRE
Definition: Item.h:149
@ BUY_ERR_ITEM_ALREADY_SOLD
Definition: Item.h:142
@ UNIT_NPC_FLAG_VENDOR
Definition: UnitDefines.h:326
#define MAX_MONEY_AMOUNT
Definition: Player.h:925
std::list< Condition * > ConditionList
Definition: ConditionMgr.h:238
@ TEAM_ALLIANCE
Definition: SharedDefines.h:771
@ TEAM_HORDE
Definition: SharedDefines.h:772
VendorItemData const * GetVendorItems() const
Definition: Creature.cpp:3073
uint32 GetVendorItemCurrentCount(VendorItem const *vItem)
Definition: Creature.cpp:3078
Definition: CreatureData.h:454
uint32 ExtendedCost
Definition: CreatureData.h:461
bool IsGoldRequired(ItemTemplate const *pProto) const
Definition: CreatureData.h:464
uint32 item
Definition: CreatureData.h:458
uint32 maxcount
Definition: CreatureData.h:459
Definition: CreatureData.h:469
VendorItem * GetItem(uint32 slot) const
Definition: CreatureData.h:472
bool Empty() const
Definition: CreatureData.h:479
uint8 GetItemCount() const
Definition: CreatureData.h:480
uint32 BuyCount
Definition: ItemTemplate.h:629
uint32 AllowableClass
Definition: ItemTemplate.h:633
int32 BuyPrice
Definition: ItemTemplate.h:630
bool HasFlag2(ItemFlags2 flag) const
Definition: ItemTemplate.h:826
uint32 RequiredReputationRank
Definition: ItemTemplate.h:643
uint32 RequiredReputationFaction
Definition: ItemTemplate.h:642
uint32 ItemId
Definition: ItemTemplate.h:620
bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const *crItem, bool bStore)
Definition: Player.cpp:10626
Creature * GetNPCIfCanInteractWith(ObjectGuid const &guid, uint32 npcflagmask)
Definition: Player.cpp:2076
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition: PlayerStorage.cpp:656
bool HasEnoughMoney(uint32 amount) const
Definition: Player.h:1605
bool IsGameMaster() const
Definition: Player.h:1161
ReputationRank GetReputationRank(uint32 faction_id) const
Definition: Player.cpp:5859
void SendBuyError(BuyResult msg, Creature *creature, uint32 item, uint32 param)
Definition: PlayerStorage.cpp:4063
uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const
If trans is specified, arena point save query will be added to trans.
Definition: Player.cpp:10868
uint32 GetCurrentVendor() const
Definition: WorldSession.h:428
uint32 reqarenaslot
Definition: DBCStructure.h:1190
uint32 reqpersonalarenarating
Definition: DBCStructure.h:1193

References _StoreOrEquipNewItem(), ItemTemplate::AllowableClass, BIND_WHEN_PICKED_UP, ItemTemplate::Bonding, BUY_ERR_CANT_FIND_ITEM, BUY_ERR_DISTANCE_TOO_FAR, BUY_ERR_ITEM_ALREADY_SOLD, BUY_ERR_NOT_ENOUGHT_MONEY, BUY_ERR_REPUTATION_REQUIRE, ItemTemplate::BuyCount, ItemTemplate::BuyPrice, VendorItemData::Empty(), EQUIP_ERR_CANT_EQUIP_RANK, EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS, EQUIP_ERR_VENDOR_MISSING_TURNINS, VendorItem::ExtendedCost, GetArenaPoints(), Unit::getClassMask(), WorldSession::GetCurrentVendor(), Object::GetEntry(), GetHonorPoints(), VendorItemData::GetItem(), VendorItemData::GetItemCount(), GetMaxPersonalArenaRatingRequirement(), WorldObject::GetName(), GetNPCIfCanInteractWith(), GetReputationPriceDiscount(), GetReputationRank(), GetSession(), GetTeamId(), Creature::GetVendorItemCurrentCount(), Creature::GetVendorItems(), HasEnoughMoney(), ItemTemplate::HasFlag2(), HasItemCount(), Unit::IsAlive(), IsEquipmentPos(), IsGameMaster(), VendorItem::IsGoldRequired(), IsInventoryPos(), VendorItem::item, ITEM_FLAG2_FACTION_ALLIANCE, ITEM_FLAG2_FACTION_HORDE, ItemTemplate::ItemId, LOG_DEBUG, LOG_ERROR, MAX_BAG_SIZE, MAX_ITEM_EXTENDED_COST_REQUIREMENTS, MAX_MONEY_AMOUNT, VendorItem::maxcount, NULL_BAG, NULL_SLOT, ItemExtendedCostEntry::reqarenapoints, ItemExtendedCostEntry::reqarenaslot, ItemExtendedCostEntry::reqhonorpoints, ItemExtendedCostEntry::reqitem, ItemExtendedCostEntry::reqitemcount, ItemExtendedCostEntry::reqpersonalarenarating, ItemTemplate::RequiredReputationFaction, ItemTemplate::RequiredReputationRank, sConditionMgr, SendBuyError(), SendEquipError(), sItemExtendedCostStore, sObjectMgr, sScriptMgr, TEAM_ALLIANCE, TEAM_HORDE, ObjectGuid::ToString(), and UNIT_NPC_FLAG_VENDOR.

Referenced by WorldSession::HandleBuyItemInSlotOpcode(), and WorldSession::HandleBuyItemOpcode().

◆ CalculateCorpseReclaimDelay()

int32 Player::CalculateCorpseReclaimDelay ( bool  load = false)
12934{
12935 Corpse* corpse = GetCorpse();
12936
12937 if (load && !corpse)
12938 return -1;
12939
12940 bool pvp = corpse ? corpse->GetType() == CORPSE_RESURRECTABLE_PVP : m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH;
12941
12942 uint32 delay;
12943
12944 if (load)
12945 {
12946 if (corpse->GetGhostTime() > m_deathExpireTime)
12947 return -1;
12948
12949 uint64 count = 0;
12950
12951 if ((pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
12952 (!pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
12953 {
12954 count = (m_deathExpireTime - corpse->GetGhostTime()) / DEATH_EXPIRE_STEP;
12955
12956 if (count >= MAX_DEATH_COUNT)
12957 count = MAX_DEATH_COUNT - 1;
12958 }
12959
12960 time_t expected_time = corpse->GetGhostTime() + copseReclaimDelay[count];
12961 time_t now = GameTime::GetGameTime().count();
12962
12963 if (now >= expected_time)
12964 return -1;
12965
12966 delay = expected_time - now;
12967 }
12968 else
12969 delay = GetCorpseReclaimDelay(pvp);
12970
12971 return delay * IN_MILLISECONDS;
12972}
@ CORPSE_RESURRECTABLE_PVP
Definition: Corpse.h:30
@ PLAYER_EXTRA_PVP_DEATH
Definition: Player.h:586
#define DEATH_EXPIRE_STEP
Definition: Player.h:76
#define MAX_DEATH_COUNT
Definition: Player.h:77
static uint32 copseReclaimDelay[MAX_DEATH_COUNT]
Definition: Player.cpp:147
@ CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP
Definition: WorldConfig.h:62
@ CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE
Definition: WorldConfig.h:63
time_t const & GetGhostTime() const
Definition: Corpse.h:70
CorpseType GetType() const
Definition: Corpse.h:72
uint32 GetCorpseReclaimDelay(bool pvp) const
Definition: Player.cpp:12916

References CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE, CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP, copseReclaimDelay, CORPSE_RESURRECTABLE_PVP, DEATH_EXPIRE_STEP, GetCorpse(), GetCorpseReclaimDelay(), GameTime::GetGameTime(), Corpse::GetGhostTime(), Corpse::GetType(), IN_MILLISECONDS, m_deathExpireTime, m_ExtraFlags, MAX_DEATH_COUNT, PLAYER_EXTRA_PVP_DEATH, and sWorld.

Referenced by BuildPlayerRepop(), and KillPlayer().

◆ CalculateMinMaxDamage()

void Player::CalculateMinMaxDamage ( WeaponAttackType  attType,
bool  normalized,
bool  addTotalPct,
float &  minDamage,
float &  maxDamage,
uint8  damageIndex 
)
overridevirtual

Implements Unit.

545{
546 // Only proto damage, not affected by any mods
547 if (damageIndex != 0)
548 {
549 minDamage = 0.0f;
550 maxDamage = 0.0f;
551
552 if (!IsInFeralForm() && CanUseAttackType(attType))
553 {
554 minDamage = GetWeaponDamageRange(attType, MINDAMAGE, damageIndex);
555 maxDamage = GetWeaponDamageRange(attType, MAXDAMAGE, damageIndex);
556 }
557
558 return;
559 }
560
561 UnitMods unitMod;
562
563 switch (attType)
564 {
565 case BASE_ATTACK:
566 default:
567 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
568 break;
569 case OFF_ATTACK:
570 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
571 break;
572 case RANGED_ATTACK:
573 unitMod = UNIT_MOD_DAMAGE_RANGED;
574 break;
575 }
576
577 float attackSpeedMod = GetAPMultiplier(attType, normalized);
578
579 float baseValue = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType) / 14.0f * attackSpeedMod;
580 float basePct = GetModifierValue(unitMod, BASE_PCT);
581 float totalValue = GetModifierValue(unitMod, TOTAL_VALUE);
582 float totalPct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f;
583
584 float weaponMinDamage = GetWeaponDamageRange(attType, MINDAMAGE);
585 float weaponMaxDamage = GetWeaponDamageRange(attType, MAXDAMAGE);
586
587 if (IsAttackSpeedOverridenShapeShift()) // forms with no override on attack speed use normal weapon damage
588 {
589 uint8 lvl = GetLevel();
590 if (lvl > 60)
591 lvl = 60;
592
593 weaponMinDamage = lvl * 0.85f * attackSpeedMod;
594 weaponMaxDamage = lvl * 1.25f * attackSpeedMod;
595 }
596 else if (!CanUseAttackType(attType)) // check if player not in form but still can't use (disarm case)
597 {
598 // cannot use ranged/off attack, set values to 0
599 if (attType != BASE_ATTACK)
600 {
601 minDamage = 0.0f;
602 maxDamage = 0.0f;
603 return;
604 }
605 weaponMinDamage = BASE_MINDAMAGE;
606 weaponMaxDamage = BASE_MAXDAMAGE;
607 }
608 else if (attType == RANGED_ATTACK) // add ammo DPS to ranged damage
609 {
610 weaponMinDamage += GetAmmoDPS() * attackSpeedMod;
611 weaponMaxDamage += GetAmmoDPS() * attackSpeedMod;
612 }
613
614 minDamage = ((weaponMinDamage + baseValue) * basePct + totalValue) * totalPct;
615 maxDamage = ((weaponMaxDamage + baseValue) * basePct + totalValue) * totalPct;
616
617 // pussywizard: crashfix (casting negative to uint => min > max => assertion in urand)
618 if (minDamage < 0.0f || minDamage > 1000000000.0f)
619 minDamage = 0.0f;
620 if (maxDamage < 0.0f || maxDamage > 1000000000.0f)
621 maxDamage = 0.0f;
622 if (minDamage > maxDamage)
623 minDamage = maxDamage;
624}
@ BASE_PCT
Definition: Unit.h:129
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition: Unit.cpp:15458
float GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
Definition: Unit.cpp:15318
float GetAPMultiplier(WeaponAttackType attType, bool normalized)
Definition: Unit.cpp:17245
bool IsAttackSpeedOverridenShapeShift() const
Definition: Unit.cpp:19275

References BASE_ATTACK, BASE_MAXDAMAGE, BASE_MINDAMAGE, BASE_PCT, BASE_VALUE, Unit::CanUseAttackType(), GetAmmoDPS(), Unit::GetAPMultiplier(), Unit::GetLevel(), Unit::GetModifierValue(), Unit::GetTotalAttackPowerValue(), Unit::GetWeaponDamageRange(), Unit::IsAttackSpeedOverridenShapeShift(), Unit::IsInFeralForm(), MAXDAMAGE, MINDAMAGE, OFF_ATTACK, RANGED_ATTACK, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, and UNIT_MOD_DAMAGE_RANGED.

◆ CalculateQuestRewardXP()

uint32 Player::CalculateQuestRewardXP ( Quest const *  quest)
1403{
1404 // apply world quest rate
1405 uint32 xp = uint32(quest->XPValue(GetLevel()) * GetQuestRate(quest->IsDFQuest()));
1406
1407 // handle SPELL_AURA_MOD_XP_QUEST_PCT auras
1409 for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
1410 AddPct(xp, (*i)->GetAmount());
1411
1412 return xp;
1413}
@ SPELL_AURA_MOD_XP_QUEST_PCT
Definition: SpellAuraDefines.h:354
T AddPct(T &base, U pct)
Definition: Util.h:67
float GetQuestRate(bool isDFQuest=false)
Definition: Player.cpp:16212

References AddPct(), Unit::GetAuraEffectsByType(), Unit::GetLevel(), GetQuestRate(), Quest::IsDFQuest(), SPELL_AURA_MOD_XP_QUEST_PCT, and Quest::XPValue().

Referenced by RewardQuest(), PlayerMenu::SendQuestGiverOfferReward(), and PlayerMenu::SendQuestGiverQuestDetails().

◆ CalculateReputationGain()

float Player::CalculateReputationGain ( ReputationSource  source,
uint32  creatureOrQuestLevel,
float  rep,
int32  faction,
bool  noQuestBonus = false 
)
5867{
5868 float percent = 100.0f;
5869
5870 float repMod = noQuestBonus ? 0.0f : float(GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN));
5871
5872 // faction specific auras only seem to apply to kills
5873 if (source == REPUTATION_SOURCE_KILL)
5875
5876 percent += rep > 0.f ? repMod : -repMod;
5877
5878 float rate;
5879 switch (source)
5880 {
5882 rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_KILL);
5883 break;
5889 rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_QUEST);
5890 break;
5892 default:
5893 rate = 1.0f;
5894 break;
5895 }
5896
5897 if (rate != 1.0f && creatureOrQuestLevel <= Acore::XP::GetGrayLevel(GetLevel()))
5898 percent *= rate;
5899
5900 if (percent <= 0.0f)
5901 return 0;
5902
5903 // Multiply result with the faction specific rate
5904 if (RepRewardRate const* repData = sObjectMgr->GetRepRewardRate(faction))
5905 {
5906 float repRate = 0.0f;
5907 switch (source)
5908 {
5910 repRate = repData->creatureRate;
5911 break;
5913 repRate = repData->questRate;
5914 break;
5916 repRate = repData->questDailyRate;
5917 break;
5919 repRate = repData->questWeeklyRate;
5920 break;
5922 repRate = repData->questMonthlyRate;
5923 break;
5925 repRate = repData->questRepeatableRate;
5926 break;
5928 repRate = repData->spellRate;
5929 break;
5930 }
5931
5932 // for custom, a rate of 0.0 will totally disable reputation gain for this faction/type
5933 if (repRate <= 0.0f)
5934 return 0;
5935
5936 percent *= repRate;
5937 }
5938
5939 if (source != REPUTATION_SOURCE_SPELL && GetsRecruitAFriendBonus(false))
5940 percent *= 1.0f + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS);
5941
5942 return CalculatePct(rep, percent);
5943}
@ SPELL_AURA_MOD_REPUTATION_GAIN
Definition: SpellAuraDefines.h:219
@ SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
Definition: SpellAuraDefines.h:253
@ RATE_REPUTATION_LOWLEVEL_QUEST
Definition: WorldConfig.h:444
@ RATE_REPUTATION_LOWLEVEL_KILL
Definition: WorldConfig.h:443
@ RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS
Definition: WorldConfig.h:445
@ REPUTATION_SOURCE_KILL
Definition: SharedDefines.h:192
@ REPUTATION_SOURCE_SPELL
Definition: SharedDefines.h:198
@ REPUTATION_SOURCE_QUEST
Definition: SharedDefines.h:193
@ REPUTATION_SOURCE_MONTHLY_QUEST
Definition: SharedDefines.h:196
@ REPUTATION_SOURCE_REPEATABLE_QUEST
Definition: SharedDefines.h:197
@ REPUTATION_SOURCE_WEEKLY_QUEST
Definition: SharedDefines.h:195
@ REPUTATION_SOURCE_DAILY_QUEST
Definition: SharedDefines.h:194
uint8 GetGrayLevel(uint8 pl_level)
Definition: Formulas.h:46
bool GetsRecruitAFriendBonus(bool forXP)
Definition: Player.cpp:12685
int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition: Unit.cpp:6114
Definition: ObjectMgr.h:557

References CalculatePct(), Acore::XP::GetGrayLevel(), Unit::GetLevel(), GetsRecruitAFriendBonus(), Unit::GetTotalAuraModifier(), Unit::GetTotalAuraModifierByMiscValue(), RATE_REPUTATION_LOWLEVEL_KILL, RATE_REPUTATION_LOWLEVEL_QUEST, RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS, REPUTATION_SOURCE_DAILY_QUEST, REPUTATION_SOURCE_KILL, REPUTATION_SOURCE_MONTHLY_QUEST, REPUTATION_SOURCE_QUEST, REPUTATION_SOURCE_REPEATABLE_QUEST, REPUTATION_SOURCE_SPELL, REPUTATION_SOURCE_WEEKLY_QUEST, sObjectMgr, SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, SPELL_AURA_MOD_REPUTATION_GAIN, and sWorld.

Referenced by Spell::EffectReputation(), and RewardReputation().

◆ CalculateTalentsPoints()

uint32 Player::CalculateTalentsPoints ( ) const
13617{
13618 uint32 base_talent = GetLevel() < 10 ? 0 : GetLevel() - 9;
13619
13620 uint32 talentPointsForLevel = 0;
13622 {
13623 talentPointsForLevel = base_talent;
13624 }
13625 else
13626 {
13627 talentPointsForLevel = GetLevel() < 56 ? 0 : GetLevel() - 55;
13628 talentPointsForLevel += m_questRewardTalentCount;
13629
13630 if (talentPointsForLevel > base_talent)
13631 {
13632 talentPointsForLevel = base_talent;
13633 }
13634 }
13635
13636 talentPointsForLevel += m_extraBonusTalentCount;
13637 sScriptMgr->OnPlayerCalculateTalentsPoints(this, talentPointsForLevel);
13638 return uint32(talentPointsForLevel * sWorld->getRate(RATE_TALENT));
13639}
@ CLASS_CONTEXT_TALENT_POINT_CALC
Definition: UnitDefines.h:237
@ RATE_TALENT
Definition: WorldConfig.h:472
@ MAP_EBON_HOLD
Definition: AreaDefines.h:258

References CLASS_CONTEXT_TALENT_POINT_CALC, CLASS_DEATH_KNIGHT, Unit::GetLevel(), WorldLocation::GetMapId(), IsClass(), m_extraBonusTalentCount, m_questRewardTalentCount, MAP_EBON_HOLD, RATE_TALENT, sScriptMgr, and sWorld.

Referenced by InitTalentForLevel(), and resetTalents().

◆ CanAddQuest()

bool Player::CanAddQuest ( Quest const *  quest,
bool  msg 
)
265{
266 if (!SatisfyQuestLog(msg))
267 return false;
268
269 uint32 srcitem = quest->GetSrcItemId();
270 if (srcitem > 0)
271 {
272 uint32 count = quest->GetSrcItemCount();
273 ItemPosCountVec dest;
274 InventoryResult msg2 = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
275
276 // player already have max number (in most case 1) source item, no additional item needed and quest can be added.
278 return true;
279 else if (msg2 != EQUIP_ERR_OK)
280 {
281 SendEquipError(msg2, nullptr, nullptr, srcitem);
282 PlayDirectSound(QUEST_SOUND_FAILURE, this); // Play failure sound
283 return false;
284 }
285 }
286 return true;
287}
@ EQUIP_ERR_CANT_CARRY_MORE_OF_THIS
Definition: Item.h:64
@ QUEST_SOUND_FAILURE
Definition: Player.h:241
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition: Object.cpp:2908
bool SatisfyQuestLog(bool msg)
Definition: PlayerQuest.cpp:984

References CanStoreNewItem(), EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_OK, Quest::GetSrcItemCount(), Quest::GetSrcItemId(), NULL_BAG, NULL_SLOT, WorldObject::PlayDirectSound(), QUEST_SOUND_FAILURE, SatisfyQuestLog(), and SendEquipError().

Referenced by Spell::EffectQuestStart(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestConfirmAccept(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverQueryQuestOpcode(), and SendPreparedQuest().

◆ CanAlwaysSee()

bool Player::CanAlwaysSee ( WorldObject const *  obj) const
overrideprotectedvirtual

Reimplemented from WorldObject.

11425{
11426 // Always can see self
11427 if (m_mover == obj)
11428 return true;
11429
11431 if (obj->GetGUID() == guid)
11432 return true;
11433
11434 return false;
11435}
@ PLAYER_FARSIGHT
Definition: UpdateFields.h:334

References Object::GetGUID(), Object::GetGuidValue(), m_mover, and PLAYER_FARSIGHT.

◆ CanBankItem()

InventoryResult Player::CanBankItem ( uint8  bag,
uint8  slot,
ItemPosCountVec dest,
Item pItem,
bool  swap,
bool  not_loading = true 
) const
2039{
2040 if (!pItem)
2042
2043 uint32 count = pItem->GetCount();
2044
2045 LOG_DEBUG("entities.player.items", "STORAGE: CanBankItem bag = {}, slot = {}, item = {}, count = {}", bag, slot, pItem->GetEntry(), pItem->GetCount());
2046 ItemTemplate const* pProto = pItem->GetTemplate();
2047 if (!pProto)
2049
2050 // Xinef: Removed next loot generated check
2051 if (pItem->GetGUID() == GetLootGUID())
2053
2054 if (pItem->IsBindedNotWith(this))
2056
2057 // Currency tokens are not supposed to be swapped out of their hidden bag
2058 uint8 pItemslot = pItem->GetSlot();
2059 if (pItemslot >= CURRENCYTOKEN_SLOT_START && pItemslot < CURRENCYTOKEN_SLOT_END)
2060 {
2061 LOG_ERROR("entities.player", "Possible hacking attempt: Player {} [{}] tried to move token [{}, entry: {}] out of the currency bag!",
2062 GetName(), GetGUID().ToString(), pItem->GetGUID().ToString(), pProto->ItemId);
2064 }
2065
2066 // check count of items (skip for auto move for same player from bank)
2068 if (res != EQUIP_ERR_OK)
2069 return res;
2070
2071 // in specific slot
2072 if (bag != NULL_BAG && slot != NULL_SLOT)
2073 {
2074 if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
2075 {
2076 if (!pItem->IsBag())
2078
2081
2082 res = CanUseItem(pItem, not_loading);
2083 if (res != EQUIP_ERR_OK)
2084 return res;
2085 }
2086
2087 res = CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem);
2088 if (res != EQUIP_ERR_OK)
2089 return res;
2090
2091 if (count == 0)
2092 return EQUIP_ERR_OK;
2093 }
2094
2095 // not specific slot or have space for partly store only in specific slot
2096
2097 // in specific bag
2098 if (bag != NULL_BAG)
2099 {
2100 if (pItem->IsNotEmptyBag())
2102
2103 // search stack in bag for merge to
2104 if (pProto->Stackable != 1)
2105 {
2106 if (bag == INVENTORY_SLOT_BAG_0)
2107 {
2108 res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
2109 if (res != EQUIP_ERR_OK)
2110 return res;
2111
2112 if (count == 0)
2113 return EQUIP_ERR_OK;
2114 }
2115 else
2116 {
2117 res = CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot);
2118 if (res != EQUIP_ERR_OK)
2119 res = CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot);
2120
2121 if (res != EQUIP_ERR_OK)
2122 return res;
2123
2124 if (count == 0)
2125 return EQUIP_ERR_OK;
2126 }
2127 }
2128
2129 // search free slot in bag
2130 if (bag == INVENTORY_SLOT_BAG_0)
2131 {
2132 res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
2133 if (res != EQUIP_ERR_OK)
2134 return res;
2135
2136 if (count == 0)
2137 return EQUIP_ERR_OK;
2138 }
2139 else
2140 {
2141 res = CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
2142 if (res != EQUIP_ERR_OK)
2143 res = CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
2144
2145 if (res != EQUIP_ERR_OK)
2146 return res;
2147
2148 if (count == 0)
2149 return EQUIP_ERR_OK;
2150 }
2151 }
2152
2153 // not specific bag or have space for partly store only in specific bag
2154
2155 // search stack for merge to
2156 if (pProto->Stackable != 1)
2157 {
2158 // in slots
2159 res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
2160 if (res != EQUIP_ERR_OK)
2161 return res;
2162
2163 if (count == 0)
2164 return EQUIP_ERR_OK;
2165
2166 // in special bags
2167 if (pProto->BagFamily)
2168 {
2169 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
2170 {
2171 res = CanStoreItem_InBag(i, dest, pProto, count, true, false, pItem, bag, slot);
2172 if (res != EQUIP_ERR_OK)
2173 continue;
2174
2175 if (count == 0)
2176 return EQUIP_ERR_OK;
2177 }
2178 }
2179
2180 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
2181 {
2182 res = CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot);
2183 if (res != EQUIP_ERR_OK)
2184 continue;
2185
2186 if (count == 0)
2187 return EQUIP_ERR_OK;
2188 }
2189 }
2190
2191 // search free place in special bag
2192 if (pProto->BagFamily)
2193 {
2194 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
2195 {
2196 res = CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot);
2197 if (res != EQUIP_ERR_OK)
2198 continue;
2199
2200 if (count == 0)
2201 return EQUIP_ERR_OK;
2202 }
2203 }
2204
2205 // search free space
2206 res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
2207 if (res != EQUIP_ERR_OK)
2208 return res;
2209
2210 if (count == 0)
2211 return EQUIP_ERR_OK;
2212
2213 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
2214 {
2215 res = CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot);
2216 if (res != EQUIP_ERR_OK)
2217 continue;
2218
2219 if (count == 0)
2220 return EQUIP_ERR_OK;
2221 }
2222 return EQUIP_ERR_BANK_FULL;
2223}
@ EQUIP_ERR_ALREADY_LOOTED
Definition: Item.h:96
@ EQUIP_ERR_DONT_OWN_THAT_ITEM
Definition: Item.h:79
@ EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT
Definition: Item.h:81
@ EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG
Definition: Item.h:52
@ EQUIP_ERR_BANK_FULL
Definition: Item.h:98
@ EQUIP_ERR_ITEM_NOT_FOUND
Definition: Item.h:70
@ EQUIP_ERR_ITEMS_CANT_BE_SWAPPED
Definition: Item.h:68
@ BANK_SLOT_BAG_START
Definition: Player.h:712
@ BANK_SLOT_ITEM_START
Definition: Player.h:706
@ BANK_SLOT_ITEM_END
Definition: Player.h:707
bool IsBindedNotWith(Player const *player) const
Definition: Item.cpp:1132
bool IsBag() const
Definition: Item.h:254
bool IsNotEmptyBag() const
Definition: Item.cpp:311
uint32 BagFamily
Definition: ItemTemplate.h:679
int32 Stackable
Definition: ItemTemplate.h:645
uint8 GetBankBagSlotCount() const
Definition: Player.h:1271
ObjectGuid GetLootGUID() const
Definition: Player.h:1993
InventoryResult CanTakeMoreSimilarItems(Item *pItem) const
Definition: Player.h:1278
InventoryResult CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const
Definition: PlayerStorage.cpp:1051
InventoryResult CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const
Definition: PlayerStorage.cpp:981
InventoryResult CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool swap, Item *pSrcItem) const
Definition: PlayerStorage.cpp:910
InventoryResult CanUseItem(Item *pItem, bool not_loading=true) const
Definition: PlayerStorage.cpp:2225

References ItemTemplate::BagFamily, BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, CanStoreItem_InBag(), CanStoreItem_InInventorySlots(), CanStoreItem_InSpecificSlot(), CanTakeMoreSimilarItems(), CanUseItem(), CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_BANK_FULL, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT, EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, EQUIP_ERR_OK, GetBankBagSlotCount(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), GetLootGUID(), WorldObject::GetName(), Item::GetSlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, Item::IsBag(), Item::IsBindedNotWith(), Item::IsNotEmptyBag(), ItemTemplate::ItemId, LOG_DEBUG, LOG_ERROR, NULL_BAG, NULL_SLOT, ItemTemplate::Stackable, ObjectGuid::ToString(), and Position::ToString().

Referenced by _LoadInventory(), Spell::EffectSummonChangeItem(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), SplitItem(), and SwapItem().

◆ CanBlock()

bool Player::CanBlock ( ) const
inline
2183{ return m_canBlock; }

References m_canBlock.

Referenced by UpdateBlockPercentage().

◆ CanCaptureTowerPoint()

bool Player::CanCaptureTowerPoint ( ) const
13239{
13240 return (!HasStealthAura() && // not stealthed
13241 !HasInvisibilityAura() && // not invisible
13242 IsAlive() // live player
13243 );
13244}
bool HasStealthAura() const
Definition: Unit.h:1796
bool HasInvisibilityAura() const
Definition: Unit.h:1798

References Unit::HasInvisibilityAura(), Unit::HasStealthAura(), and Unit::IsAlive().

◆ CanCompleteQuest()

bool Player::CanCompleteQuest ( uint32  quest_id,
const QuestStatusData q_savedStatus = nullptr 
)
290{
291 if (quest_id)
292 {
293 Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
294 if (!qInfo)
295 return false;
296
297 // Xinef: take seasonals into account
298 if (!qInfo->IsRepeatable() && !qInfo->IsSeasonal() && IsQuestRewarded(quest_id))
299 return false; // not allow re-complete quest
300
301 // auto complete quest
302 if ((qInfo->IsAutoComplete() || !qInfo->GetQuestMethod()) && CanTakeQuest(qInfo, false))
303 return true;
304
305 QuestStatusData q_status;
306 if (q_savedStatus)
307 q_status = *q_savedStatus;
308 else
309 {
310 QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
311 if (itr == m_QuestStatus.end())
312 return false;
313
314 q_status = itr->second;
315 }
316
317 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
318 {
320 {
321 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
322 {
323 if (qInfo->RequiredItemCount[i] != 0 && q_status.ItemCount[i] < qInfo->RequiredItemCount[i])
324 return false;
325 }
326 }
327
329 {
330 for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
331 {
332 if (qInfo->RequiredNpcOrGo[i] == 0)
333 continue;
334
335 if (qInfo->RequiredNpcOrGoCount[i] != 0 && q_status.CreatureOrGOCount[i] < qInfo->RequiredNpcOrGoCount[i])
336 return false;
337 }
338 }
339
341 if (qInfo->GetPlayersSlain() != 0 && q_status.PlayerCount < qInfo->GetPlayersSlain())
342 return false;
343
345 return false;
346
347 if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && q_status.Timer == 0)
348 return false;
349
350 if (qInfo->GetRewOrReqMoney() < 0)
351 {
352 if (!HasEnoughMoney(-qInfo->GetRewOrReqMoney()))
353 return false;
354 }
355
356 uint32 repFacId = qInfo->GetRepObjectiveFaction();
357 if (repFacId && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue())
358 return false;
359
360 return true;
361 }
362 }
363 return false;
364}
@ QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT
Definition: QuestDef.h:161
bool CanTakeQuest(Quest const *quest, bool msg)
Definition: PlayerQuest.cpp:251
uint32 GetReputation(uint32 factionentry) const
Definition: Player.cpp:15406
bool IsQuestRewarded(uint32 quest_id) const
Definition: Player.h:1625
bool HasSpecialFlag(uint32 flag) const
Definition: QuestDef.h:224
int32 GetRepObjectiveValue() const
Definition: QuestDef.h:240
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]
Definition: QuestDef.h:304
uint32 GetRepObjectiveFaction() const
Definition: QuestDef.h:239
uint32 RequiredNpcOrGoCount[QUEST_OBJECTIVES_COUNT]
Definition: QuestDef.h:305
bool IsRepeatable() const
Definition: QuestDef.h:283
bool IsAutoComplete() const
Definition: QuestDef.cpp:274
uint32 GetPlayersSlain() const
Definition: QuestDef.h:254
uint32 RequiredItemCount[QUEST_ITEM_OBJECTIVES_COUNT]
Definition: QuestDef.h:301
int32 GetRewOrReqMoney(uint8 playerLevel=0) const
Definition: QuestDef.cpp:238
bool IsSeasonal() const
Definition: QuestDef.h:290
uint32 GetQuestMethod() const
Definition: QuestDef.h:229

References CanTakeQuest(), QuestStatusData::CreatureOrGOCount, QuestStatusData::Explored, Quest::GetPlayersSlain(), Quest::GetQuestMethod(), Quest::GetRepObjectiveFaction(), Quest::GetRepObjectiveValue(), GetReputation(), GetReputationMgr(), Quest::GetRewOrReqMoney(), HasEnoughMoney(), Quest::HasSpecialFlag(), Quest::IsAutoComplete(), IsQuestRewarded(), Quest::IsRepeatable(), Quest::IsSeasonal(), QuestStatusData::ItemCount, m_QuestStatus, QuestStatusData::PlayerCount, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_CAST, QUEST_SPECIAL_FLAGS_DELIVER, QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT, QUEST_SPECIAL_FLAGS_KILL, QUEST_SPECIAL_FLAGS_PLAYER_KILL, QUEST_SPECIAL_FLAGS_SPEAKTO, QUEST_SPECIAL_FLAGS_TIMED, QUEST_STATUS_INCOMPLETE, Quest::RequiredItemCount, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, sObjectMgr, QuestStatusData::Status, and QuestStatusData::Timer.

Referenced by AddQuestAndCheckCompletion(), AreaExploredOrEventHappens(), WorldSession::HandleQuestgiverQueryQuestOpcode(), WorldSession::HandleQuestgiverRequestRewardOpcode(), ItemAddedQuestCheck(), KillCreditGO(), KilledMonsterCredit(), KilledPlayerCreditForQuest(), MoneyChanged(), ReputationChanged(), ReputationChanged2(), PlayerMenu::SendQuestGiverRequestItems(), and TalkedToCreature().

◆ CanCompleteRepeatableQuest()

bool Player::CanCompleteRepeatableQuest ( Quest const *  quest)
367{
368 // Solve problem that player don't have the quest and try complete it.
369 // if repeatable she must be able to complete event if player don't have it.
370 // Seem that all repeatable quest are DELIVER Flag so, no need to add more.
371 if (!CanTakeQuest(quest, false))
372 return false;
373
374 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
375 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
376 if (quest->RequiredItemId[i] && quest->RequiredItemCount[i] && !HasItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i]))
377 return false;
378
379 if (!CanRewardQuest(quest, false))
380 return false;
381
382 return true;
383}
bool CanRewardQuest(Quest const *quest, bool msg)
Definition: PlayerQuest.cpp:385

References CanRewardQuest(), CanTakeQuest(), HasItemCount(), Quest::HasSpecialFlag(), QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, Quest::RequiredItemCount, and Quest::RequiredItemId.

Referenced by WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestgiverCompleteQuest(), and SendPreparedQuest().

◆ CanEnterWater()

bool Player::CanEnterWater ( ) const
inlineoverridevirtual

Implements Unit.

2568{ return true; }

◆ CanEquipItem()

InventoryResult Player::CanEquipItem ( uint8  slot,
uint16 dest,
Item pItem,
bool  swap,
bool  not_loading = true 
) const
1807{
1808 dest = 0;
1809 if (pItem)
1810 {
1811 LOG_DEBUG("entities.player.items", "STORAGE: CanEquipItem slot = {}, item = {}, count = {}", slot, pItem->GetEntry(), pItem->GetCount());
1812 ItemTemplate const* pProto = pItem->GetTemplate();
1813 if (pProto)
1814 {
1815 if (!sScriptMgr->OnPlayerCanEquipItem(const_cast<Player*>(this), slot, dest, pItem, swap, not_loading))
1817
1818 // item used
1819 if (pItem->m_lootGenerated)
1821
1822 if (pItem->IsBindedNotWith(this))
1824
1825 // check count of items (skip for auto move for same player from bank)
1827 if (res != EQUIP_ERR_OK)
1828 return res;
1829
1830 // check this only in game
1831 if (not_loading)
1832 {
1833 // May be here should be more stronger checks; STUNNED checked
1834 // ROOT, CONFUSED, DISTRACTED, FLEEING this needs to be checked.
1837
1838 // do not allow equipping gear except weapons, offhands, projectiles, relics in
1839 // - combat
1840 // - in-progress arenas
1841 if (!pProto->CanChangeEquipStateInCombat())
1842 {
1843 if (IsInCombat())
1845
1846 if (Battleground* bg = GetBattleground())
1847 if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
1849 }
1850
1851 if (IsInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC))
1852 {
1853 uint32 cooldownSpell = IsClass(CLASS_ROGUE, CLASS_CONTEXT_WEAPON_SWAP) ? 6123 : 6119;
1854 uint32 startRecoveryTime = sSpellMgr->GetSpellInfo(cooldownSpell)->StartRecoveryTime;
1855 if (m_weaponChangeTimer != 0 && m_weaponChangeTimer != startRecoveryTime)
1856 return EQUIP_ERR_CANT_DO_RIGHT_NOW; // maybe exist better err
1857 }
1858
1859 if (IsNonMeleeSpellCast(false))
1861 }
1862
1864 // check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items)
1865 if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < GetLevel())
1867
1868 uint8 eslot = FindEquipSlot(pProto, slot, swap);
1869 if (eslot == NULL_SLOT)
1871
1872 // Xinef: dont allow to equip items on disarmed slot
1873 if (!CanUseAttackType(GetAttackBySlot(eslot)))
1875
1876 res = CanUseItem(pItem, not_loading);
1877 if (res != EQUIP_ERR_OK)
1878 return res;
1879
1880 if (!swap && GetItemByPos(INVENTORY_SLOT_BAG_0, eslot))
1882
1883 // if we are swapping 2 equipped items, CanEquipUniqueItem check
1884 // should ignore the item we are trying to swap, and not the
1885 // destination item. CanEquipUniqueItem should ignore destination
1886 // item only when we are swapping weapon from bag
1887 uint8 ignore = uint8(NULL_SLOT);
1888 switch (eslot)
1889 {
1891 ignore = EQUIPMENT_SLOT_OFFHAND;
1892 break;
1894 ignore = EQUIPMENT_SLOT_MAINHAND;
1895 break;
1897 ignore = EQUIPMENT_SLOT_FINGER2;
1898 break;
1900 ignore = EQUIPMENT_SLOT_FINGER1;
1901 break;
1903 ignore = EQUIPMENT_SLOT_TRINKET2;
1904 break;
1906 ignore = EQUIPMENT_SLOT_TRINKET1;
1907 break;
1908 }
1909
1910 if (ignore == uint8(NULL_SLOT) || pItem != GetItemByPos(INVENTORY_SLOT_BAG_0, ignore))
1911 ignore = eslot;
1912
1913 InventoryResult res2 = CanEquipUniqueItem(pItem, swap ? ignore : uint8(NULL_SLOT));
1914 if (res2 != EQUIP_ERR_OK)
1915 return res2;
1916
1917 // check unique-equipped special item classes
1918 if (pProto->Class == ITEM_CLASS_QUIVER)
1920 if (Item* pBag = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
1921 if (pBag != pItem)
1922 if (ItemTemplate const* pBagProto = pBag->GetTemplate())
1923 if (pBagProto->Class == pProto->Class && (!swap || pBag->GetSlot() != eslot))
1924 return (pBagProto->SubClass == ITEM_SUBCLASS_AMMO_POUCH)
1927
1928 uint32 type = pProto->InventoryType;
1929
1930 if (eslot == EQUIPMENT_SLOT_OFFHAND)
1931 {
1932 // Do not allow polearm to be equipped in the offhand (rare case for the only 1h polearm 41750)
1933 // xinef: same for fishing poles
1936
1937 else if (type == INVTYPE_WEAPON || type == INVTYPE_WEAPONOFFHAND)
1938 {
1939 if (!CanDualWield())
1941 }
1942 else if (type == INVTYPE_2HWEAPON)
1943 {
1944 if (!CanDualWield() || !CanTitanGrip())
1946 }
1947
1948 // Do not allow offhand with main hand polearm, staff or fishing pole
1950 if (ItemTemplate const* mhWeaponProto = mhWeapon->GetTemplate())
1951 if (mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM ||
1952 mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF ||
1953 mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_FISHING_POLE)
1955
1956 if (IsTwoHandUsed())
1958 }
1959
1960 // equip two-hand weapon case (with possible unequip 2 items)
1961 if (type == INVTYPE_2HWEAPON)
1962 {
1963 if (eslot == EQUIPMENT_SLOT_OFFHAND)
1964 {
1965 if (!CanTitanGrip())
1967 }
1968 else if (eslot != EQUIPMENT_SLOT_MAINHAND)
1970
1972 {
1973 // offhand item must can be stored in inventory for offhand item and it also must be unequipped
1975 ItemPosCountVec off_dest;
1976 if (offItem && (!not_loading ||
1978 CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false) != EQUIP_ERR_OK))
1980 }
1981 }
1982 dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot);
1983 return EQUIP_ERR_OK;
1984 }
1985 }
1986
1988}
@ STATUS_IN_PROGRESS
Definition: Battleground.h:193
@ INVTYPE_RELIC
Definition: ItemTemplate.h:284
@ ITEM_SUBCLASS_AMMO_POUCH
Definition: ItemTemplate.h:481
@ ITEM_CLASS_QUIVER
Definition: ItemTemplate.h:302
@ ITEM_CLASS_WEAPON
Definition: ItemTemplate.h:293
@ EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH
Definition: Item.h:89
@ EQUIP_ERR_CANT_DUAL_WIELD
Definition: Item.h:61
@ EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE
Definition: Item.h:56
@ EQUIP_ERR_NOT_DURING_ARENA_MATCH
Definition: Item.h:124
@ EQUIP_ERR_NOT_IN_COMBAT
Definition: Item.h:107
@ EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED
Definition: Item.h:60
@ EQUIP_ERR_NOT_WHILE_DISARMED
Definition: Item.h:108
@ EQUIP_ERR_CANT_DO_RIGHT_NOW
Definition: Item.h:86
@ EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER
Definition: Item.h:80
@ EQUIP_ERR_YOU_ARE_STUNNED
Definition: Item.h:84
@ EQUIP_ERR_INVENTORY_FULL
Definition: Item.h:97
@ CLASS_CONTEXT_WEAPON_SWAP
Definition: UnitDefines.h:245
@ EQUIPMENT_SLOT_FINGER1
Definition: Player.h:680
@ EQUIPMENT_SLOT_FINGER2
Definition: Player.h:681
@ EQUIPMENT_SLOT_TRINKET1
Definition: Player.h:682
@ EQUIPMENT_SLOT_TRINKET2
Definition: Player.h:683
@ CLASS_ROGUE
Definition: SharedDefines.h:144
#define DEFAULT_MAX_LEVEL
Definition: DBCEnums.h:35
Definition: Battleground.h:294
bool m_lootGenerated
Definition: Item.h:321
bool CanChangeEquipStateInCombat() const
Definition: ItemTemplate.h:705
uint32 ScalingStatDistribution
Definition: ItemTemplate.h:649
uint32 SubClass
Definition: ItemTemplate.h:622
InventoryResult CanUnequipItem(uint16 src, bool swap) const
Definition: PlayerStorage.cpp:1990
InventoryResult CanEquipUniqueItem(Item *pItem, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const
Definition: Player.cpp:13787
Battleground * GetBattleground(bool create=false) const
Definition: Player.cpp:12196
uint8 FindEquipSlot(ItemTemplate const *proto, uint32 slot, bool swap) const
Definition: PlayerStorage.cpp:126

References ItemTemplate::CanChangeEquipStateInCombat(), Unit::CanDualWield(), CanEquipUniqueItem(), CanStoreItem(), CanTakeMoreSimilarItems(), CanTitanGrip(), CanUnequipItem(), Unit::CanUseAttackType(), CanUseItem(), ItemTemplate::Class, CLASS_CONTEXT_WEAPON_SWAP, CLASS_ROGUE, DEFAULT_MAX_LEVEL, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH, EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_CANT_DUAL_WIELD, EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE, EQUIP_ERR_NOT_DURING_ARENA_MATCH, EQUIP_ERR_NOT_IN_COMBAT, EQUIP_ERR_NOT_WHILE_DISARMED, EQUIP_ERR_OK, EQUIP_ERR_YOU_ARE_STUNNED, EQUIPMENT_SLOT_FINGER1, EQUIPMENT_SLOT_FINGER2, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_TRINKET1, EQUIPMENT_SLOT_TRINKET2, FindEquipSlot(), GetAttackBySlot(), GetBattleground(), Item::GetCount(), Object::GetEntry(), GetItemByPos(), Unit::GetLevel(), Item::GetTemplate(), Unit::HasUnitState(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, ItemTemplate::InventoryType, INVTYPE_2HWEAPON, INVTYPE_RELIC, INVTYPE_WEAPON, INVTYPE_WEAPONOFFHAND, Item::IsBindedNotWith(), IsClass(), Unit::IsInCombat(), Unit::IsNonMeleeSpellCast(), IsTwoHandUsed(), ITEM_CLASS_QUIVER, ITEM_CLASS_WEAPON, ITEM_SUBCLASS_AMMO_POUCH, ITEM_SUBCLASS_WEAPON_FISHING_POLE, ITEM_SUBCLASS_WEAPON_POLEARM, ITEM_SUBCLASS_WEAPON_STAFF, LOG_DEBUG, Item::m_lootGenerated, m_weaponChangeTimer, ScalingStatDistributionEntry::MaxLevel, NULL_BAG, NULL_SLOT, ItemTemplate::ScalingStatDistribution, sScalingStatDistributionStore, sScriptMgr, sSpellMgr, STATUS_IN_PROGRESS, ItemTemplate::SubClass, and UNIT_STATE_STUNNED.

Referenced by _LoadInventory(), CanEquipNewItem(), Create(), Spell::EffectSummonChangeItem(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleEquipmentSetUse(), SplitItem(), and SwapItem().

◆ CanEquipNewItem()

InventoryResult Player::CanEquipNewItem ( uint8  slot,
uint16 dest,
uint32  item,
bool  swap 
) const
1793{
1794 dest = 0;
1795 Item* pItem = Item::CreateItem(item, 1, this);
1796 if (pItem)
1797 {
1798 InventoryResult result = CanEquipItem(slot, dest, pItem, swap);
1799 delete pItem;
1800 return result;
1801 }
1802
1804}
static Item * CreateItem(uint32 item, uint32 count, Player const *player=nullptr, bool clone=false, uint32 randomPropertyId=0)
Definition: Item.cpp:1087

References CanEquipItem(), Item::CreateItem(), and EQUIP_ERR_ITEM_NOT_FOUND.

Referenced by _StoreOrEquipNewItem(), and StoreNewItemInBestSlots().

◆ CanEquipUniqueItem() [1/2]

InventoryResult Player::CanEquipUniqueItem ( Item pItem,
uint8  except_slot = NULL_SLOT,
uint32  limit_count = 1 
) const
13788{
13789 ItemTemplate const* pProto = pItem->GetTemplate();
13790
13791 // proto based limitations
13792 if (InventoryResult res = CanEquipUniqueItem(pProto, eslot, limit_count))
13793 return res;
13794
13795 // check unique-equipped on gems
13796 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
13797 {
13798 uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
13799 if (!enchant_id)
13800 continue;
13801 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
13802 if (!enchantEntry)
13803 continue;
13804
13805 ItemTemplate const* pGem = sObjectMgr->GetItemTemplate(enchantEntry->GemID);
13806 if (!pGem)
13807 continue;
13808
13809 // include for check equip another gems with same limit category for not equipped item (and then not counted)
13810 uint32 gem_limit_count = !pItem->IsEquipped() && pGem->ItemLimitCategory
13812
13813 if (InventoryResult res = CanEquipUniqueItem(pGem, eslot, gem_limit_count))
13814 return res;
13815 }
13816
13817 return EQUIP_ERR_OK;
13818}
uint8 GetGemCountWithLimitCategory(uint32 limitCategory) const
Definition: Item.cpp:1033
uint32 ItemLimitCategory
Definition: ItemTemplate.h:687
uint32 GemID
Definition: DBCStructure.h:1853

References CanEquipUniqueItem(), EQUIP_ERR_OK, SpellItemEnchantmentEntry::GemID, Item::GetEnchantmentId(), Item::GetGemCountWithLimitCategory(), Item::GetTemplate(), Item::IsEquipped(), ItemTemplate::ItemLimitCategory, sObjectMgr, SOCK_ENCHANTMENT_SLOT, and sSpellItemEnchantmentStore.

Referenced by CanEquipItem(), CanEquipUniqueItem(), and WorldSession::HandleSocketOpcode().

◆ CanEquipUniqueItem() [2/2]

InventoryResult Player::CanEquipUniqueItem ( ItemTemplate const *  itemProto,
uint8  except_slot = NULL_SLOT,
uint32  limit_count = 1 
) const
13821{
13822 // check unique-equipped on item
13823 if (itemProto->HasFlag(ITEM_FLAG_UNIQUE_EQUIPPABLE))
13824 {
13825 // there is an equip limit on this item
13826 if (HasItemOrGemWithIdEquipped(itemProto->ItemId, 1, except_slot))
13828 }
13829
13830 // check unique-equipped limit
13831 if (itemProto->ItemLimitCategory)
13832 {
13833 ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(itemProto->ItemLimitCategory);
13834 if (!limitEntry)
13836
13837 // NOTE: limitEntry->mode not checked because if item have have-limit then it applied and to equip case
13838
13839 if (limit_count > limitEntry->maxCount)
13841
13842 // there is an equip limit on this item
13843 if (HasItemOrGemWithLimitCategoryEquipped(itemProto->ItemLimitCategory, limitEntry->maxCount - limit_count + 1, except_slot))
13845 }
13846
13847 return EQUIP_ERR_OK;
13848}
@ ITEM_FLAG_UNIQUE_EQUIPPABLE
Definition: ItemTemplate.h:166
@ EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED
Definition: Item.h:135
@ EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE
Definition: Item.h:114
@ EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED
Definition: Item.h:121
DBCStorage< ItemLimitCategoryEntry > sItemLimitCategoryStore(ItemLimitCategoryEntryfmt)
bool HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot=NULL_SLOT) const
Definition: PlayerStorage.cpp:729
bool HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot=NULL_SLOT) const
Definition: PlayerStorage.cpp:767
Definition: DBCStructure.h:1197
uint32 maxCount
Definition: DBCStructure.h:1201

References EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED, EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE, EQUIP_ERR_OK, ItemTemplate::HasFlag(), HasItemOrGemWithIdEquipped(), HasItemOrGemWithLimitCategoryEquipped(), ITEM_FLAG_UNIQUE_EQUIPPABLE, ItemTemplate::ItemId, ItemTemplate::ItemLimitCategory, ItemLimitCategoryEntry::maxCount, and sItemLimitCategoryStore.

◆ CanExecutePendingSpellCastRequest()

bool Player::CanExecutePendingSpellCastRequest ( SpellInfo const *  spellInfo)
2298{
2299 if (GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
2300 return false;
2301
2302 if (GetSpellCooldownDelay(spellInfo->Id) > GetSpellQueueWindow())
2303 return false;
2304
2306 if (Spell* spell = GetCurrentSpell(spellSlot))
2307 {
2308 bool autoshot = spell->m_spellInfo->IsAutoRepeatRangedSpell();
2309 if (IsNonMeleeSpellCast(false, true, true, autoshot))
2310 return false;
2311 }
2312 return true;
2313}
CurrentSpellTypes
Definition: Unit.h:538
@ CURRENT_MELEE_SPELL
Definition: Unit.h:539
GlobalCooldownMgr & GetGlobalCooldownMgr()
Definition: Player.h:1800
uint32 GetSpellQueueWindow() const
Definition: PlayerUpdates.cpp:2292
uint32 GetSpellCooldownDelay(uint32 spell_id) const
Definition: Player.cpp:16322

References CURRENT_GENERIC_SPELL, CURRENT_MELEE_SPELL, Unit::GetCurrentSpell(), GetGlobalCooldownMgr(), GetSpellCooldownDelay(), GetSpellQueueWindow(), SpellInfo::Id, and Unit::IsNonMeleeSpellCast().

Referenced by WorldSession::HandleCastSpellOpcode(), WorldSession::HandleUseItemOpcode(), and ProcessSpellQueue().

◆ CanFly()

bool Player::CanFly ( ) const
inlineoverridevirtual

Implements Unit.

@ MOVEMENTFLAG_CAN_FLY
Definition: UnitDefines.h:393
bool HasMovementFlag(uint32 flag) const
Definition: Object.h:346
MovementInfo m_movementInfo
Definition: Object.h:693

References MovementInfo::HasMovementFlag(), WorldObject::m_movementInfo, and MOVEMENTFLAG_CAN_FLY.

Referenced by gm_commandscript::HandleGMFlyCommand().

◆ canFlyInZone()

bool Player::canFlyInZone ( uint32  mapid,
uint32  zone,
SpellInfo const *  bySpell 
)
13642{
13643 if (!sScriptMgr->OnPlayerCanFlyInZone(this, mapid,zone,bySpell))
13644 {
13645 return false;
13646 }
13647
13648 // continent checked in SpellInfo::CheckLocation at cast and area update
13649 uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
13650 if (v_map == MAP_NORTHREND && !bySpell->HasAttribute(SPELL_ATTR7_IGNORES_COLD_WEATHER_FLYING_REQUIREMENT))
13651 {
13652 if (!HasSpell(54197)) // 54197 = Cold Weather Flying
13653 {
13654 return false;
13655 }
13656 }
13657
13658 return true;
13659}
uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId)
Definition: DBCStores.cpp:703
@ MAP_NORTHREND
Definition: AreaDefines.h:242
@ SPELL_ATTR7_IGNORES_COLD_WEATHER_FLYING_REQUIREMENT
Definition: SharedDefines.h:674

References GetVirtualMapForMapAndZone(), SpellInfo::HasAttribute(), HasSpell(), MAP_NORTHREND, SPELL_ATTR7_IGNORES_COLD_WEATHER_FLYING_REQUIREMENT, and sScriptMgr.

Referenced by SpellInfo::CheckLocation().

◆ CanInteractWithQuestGiver()

bool Player::CanInteractWithQuestGiver ( Object questGiver)
2059{
2060 switch (questGiver->GetTypeId())
2061 {
2062 case TYPEID_UNIT:
2063 return GetNPCIfCanInteractWith(questGiver->GetGUID(), UNIT_NPC_FLAG_QUESTGIVER) != nullptr;
2064 case TYPEID_GAMEOBJECT:
2065 return GetGameObjectIfCanInteractWith(questGiver->GetGUID(), GAMEOBJECT_TYPE_QUESTGIVER) != nullptr;
2066 case TYPEID_PLAYER:
2067 return IsAlive() && questGiver->ToPlayer()->IsAlive();
2068 case TYPEID_ITEM:
2069 return IsAlive();
2070 default:
2071 break;
2072 }
2073 return false;
2074}
@ UNIT_NPC_FLAG_QUESTGIVER
Definition: UnitDefines.h:320
@ GAMEOBJECT_TYPE_QUESTGIVER
Definition: SharedDefines.h:1573
GameObject * GetGameObjectIfCanInteractWith(ObjectGuid const &guid, GameobjectTypes type) const
Definition: Player.cpp:2133

References GAMEOBJECT_TYPE_QUESTGIVER, GetGameObjectIfCanInteractWith(), Object::GetGUID(), GetNPCIfCanInteractWith(), Object::GetTypeId(), Unit::IsAlive(), Object::ToPlayer(), TYPEID_GAMEOBJECT, TYPEID_ITEM, TYPEID_PLAYER, TYPEID_UNIT, and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), and WorldSession::HandleQuestgiverRequestRewardOpcode().

◆ CanJoinConstantChannelInZone()

bool Player::CanJoinConstantChannelInZone ( ChatChannelsEntry const *  channel,
AreaTableEntry const *  zone 
)
4972{
4973 // Player can join LFG anywhere
4974 if (channel->flags & CHANNEL_DBC_FLAG_LFG && sWorld->getBoolConfig(CONFIG_LFG_LOCATION_ALL))
4975 return true;
4976
4977 if (channel->flags & CHANNEL_DBC_FLAG_ZONE_DEP && zone->flags & AREA_FLAG_ARENA_INSTANCE)
4978 return false;
4979
4980 if ((channel->flags & CHANNEL_DBC_FLAG_CITY_ONLY) && (!(zone->flags & AREA_FLAG_SLAVE_CAPITAL)))
4981 return false;
4982
4983 if ((channel->flags & CHANNEL_DBC_FLAG_GUILD_REQ) && GetGuildId())
4984 return false;
4985
4986 return true;
4987}
@ CHANNEL_DBC_FLAG_CITY_ONLY
Definition: Channel.h:97
@ CHANNEL_DBC_FLAG_GUILD_REQ
Definition: Channel.h:100
@ CHANNEL_DBC_FLAG_ZONE_DEP
Definition: Channel.h:94
@ CHANNEL_DBC_FLAG_LFG
Definition: Channel.h:101
@ CONFIG_LFG_LOCATION_ALL
Definition: WorldConfig.h:116
@ AREA_FLAG_ARENA_INSTANCE
Definition: DBCEnums.h:250
@ AREA_FLAG_SLAVE_CAPITAL
Definition: DBCEnums.h:237
uint32 GetGuildId() const
Definition: Player.h:1896

References AREA_FLAG_ARENA_INSTANCE, AREA_FLAG_SLAVE_CAPITAL, CHANNEL_DBC_FLAG_CITY_ONLY, CHANNEL_DBC_FLAG_GUILD_REQ, CHANNEL_DBC_FLAG_LFG, CHANNEL_DBC_FLAG_ZONE_DEP, CONFIG_LFG_LOCATION_ALL, AreaTableEntry::flags, ChatChannelsEntry::flags, GetGuildId(), and sWorld.

Referenced by UpdateLocalChannels().

◆ CanJoinToBattleground()

bool Player::CanJoinToBattleground ( ) const
11341{
11342 // check Deserter debuff
11343 if (HasAura(26013))
11344 return false;
11345
11346 return true;
11347}

References Unit::HasAura().

Referenced by Group::CanJoinBattlegroundQueue(), WorldSession::HandleBattleFieldPortOpcode(), and WorldSession::HandleBattlemasterJoinOpcode().

◆ CanKnockback()

bool Player::CanKnockback ( )
inline
2501{ return m_canKnockback; }

References m_canKnockback.

◆ CanNoReagentCast()

bool Player::CanNoReagentCast ( SpellInfo const *  spellInfo) const
12564{
12565 // don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA
12567 return true;
12568
12569 // Check no reagent use mask
12570 flag96 noReagentMask;
12571 noReagentMask[0] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1);
12572 noReagentMask[1] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1 + 1);
12573 noReagentMask[2] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1 + 2);
12574 if (spellInfo->SpellFamilyFlags & noReagentMask)
12575 return true;
12576
12577 return false;
12578}
@ PLAYER_NO_REAGENT_COST_1
Definition: UpdateFields.h:387
@ UNIT_FLAG_PREPARATION
Definition: UnitDefines.h:259
@ SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA
Definition: SharedDefines.h:579

References Object::GetUInt32Value(), SpellInfo::HasAttribute(), Unit::HasUnitFlag(), PLAYER_NO_REAGENT_COST_1, SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA, SpellInfo::SpellFamilyFlags, and UNIT_FLAG_PREPARATION.

Referenced by Spell::CheckItems(), spell_dk_raise_dead::CheckReagents(), and Spell::TakeReagents().

◆ CanParry()

bool Player::CanParry ( ) const
inline

◆ CanPetResurrect()

bool Player::CanPetResurrect ( )
9211{
9212 PetStable* const petStable = GetPetStable();
9213 if (!petStable)
9214 {
9215 // No pets
9216 return false;
9217 }
9218
9219 auto const& currectPet = petStable->CurrentPet;
9220 auto const& unslottedHunterPet = petStable->GetUnslottedHunterPet();
9221
9222 if (!currectPet && !unslottedHunterPet)
9223 {
9224 // No pets
9225 return false;
9226 }
9227
9228 // Check current pet
9229 if (currectPet && !currectPet->Health)
9230 {
9231 return true;
9232 }
9233
9234 // Check dismiss/unslotted hunter pet
9235 if (unslottedHunterPet && !unslottedHunterPet->Health)
9236 {
9237 return true;
9238 }
9239
9240 return false;
9241}
Definition: PetDefines.h:212
PetInfo const * GetUnslottedHunterPet() const
Definition: PetDefines.h:240
Optional< PetInfo > CurrentPet
Definition: PetDefines.h:235
PetStable * GetPetStable()
Definition: Player.h:1208

References PetStable::CurrentPet, GetPetStable(), and PetStable::GetUnslottedHunterPet().

◆ CanReportAfkDueToLimit()

bool Player::CanReportAfkDueToLimit ( )
11350{
11351 // a player can complain about 15 people per 5 minutes
11352 if (m_bgData.bgAfkReportedCount++ >= 15)
11353 return false;
11354
11355 return true;
11356}
uint8 bgAfkReportedCount
Definition: Player.h:1038
BGData m_bgData
Definition: Player.h:2688

References BGData::bgAfkReportedCount, and m_bgData.

Referenced by ReportedAfkBy().

◆ CanRequestSpellCast()

bool Player::CanRequestSpellCast ( SpellInfo const *  spellInfo)
2324{
2325 if (!sWorld->getBoolConfig(CONFIG_SPELL_QUEUE_ENABLED))
2326 return false;
2327
2328 // Check for existing cast request with the same category
2329 if (GetCastRequest(spellInfo->GetCategory()))
2330 return false;
2331
2332 if (GetGlobalCooldownMgr().GetGlobalCooldown(spellInfo) > GetSpellQueueWindow())
2333 return false;
2334
2335 if (GetSpellCooldownDelay(spellInfo->Id) > GetSpellQueueWindow())
2336 return false;
2337
2338 // If there is an existing cast that will last longer than the allowable
2339 // spell queue window, then we can't request a new spell cast
2341 if (Spell* spell = GetCurrentSpell(spellSlot))
2342 if (spell->GetCastTimeRemaining() > static_cast<int32>(GetSpellQueueWindow()))
2343 return false;
2344
2345 return true;
2346}
@ CONFIG_SPELL_QUEUE_ENABLED
Definition: WorldConfig.h:146
const PendingSpellCastRequest * GetCastRequest(uint32 category) const
Definition: PlayerUpdates.cpp:2315

References CONFIG_SPELL_QUEUE_ENABLED, CURRENT_GENERIC_SPELL, CURRENT_MELEE_SPELL, GetCastRequest(), SpellInfo::GetCategory(), Unit::GetCurrentSpell(), GetGlobalCooldownMgr(), GetSpellCooldownDelay(), GetSpellQueueWindow(), SpellInfo::Id, and sWorld.

Referenced by WorldSession::HandleCastSpellOpcode(), and WorldSession::HandleUseItemOpcode().

◆ CanResummonPet()

bool Player::CanResummonPet ( uint32  spellid)
14255{
14257 {
14258 if (CanSeeDKPet())
14259 return true;
14260 else if (spellid == 52150) // Raise Dead
14261 return false;
14262 }
14263
14265 {
14266 if (HasSpell(31687) && HasAura(70937)) //Has [Summon Water Elemental] spell and [Glyph of Eternal Water].
14267 return true;
14268 }
14269
14271 {
14272 return true;
14273 }
14274
14275 return HasSpell(spellid);
14276}
@ CLASS_CONTEXT_PET
Definition: UnitDefines.h:240
@ CLASS_MAGE
Definition: SharedDefines.h:148
bool CanSeeDKPet() const
Definition: Player.h:2594

References CanSeeDKPet(), CLASS_CONTEXT_PET, CLASS_DEATH_KNIGHT, CLASS_HUNTER, CLASS_MAGE, Unit::HasAura(), HasSpell(), and IsClass().

Referenced by spell_gen_pet_summoned::HandleScript(), and ResummonPetTemporaryUnSummonedIfAny().

◆ CanRewardQuest() [1/2]

bool Player::CanRewardQuest ( Quest const *  quest,
bool  msg 
)
386{
387 // not auto complete quest and not completed quest (only cheating case, then ignore without message)
388 if (!quest->IsDFQuest() && !quest->IsAutoComplete() && quest->GetQuestMethod() && GetQuestStatus(quest->GetQuestId()) != QUEST_STATUS_COMPLETE)
389 return false;
390
391 // daily quest can't be rewarded (25 daily quest already completed)
392 if (!SatisfyQuestDay(quest, true) || !SatisfyQuestWeek(quest, true) || !SatisfyQuestMonth(quest, true) || !SatisfyQuestSeasonal(quest, true))
393 return false;
394
395 // rewarded and not repeatable quest (only cheating case, then ignore without message)
396 if (GetQuestRewardStatus(quest->GetQuestId()))
397 return false;
398
399 // prevent receive reward with quest items in bank
400 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
401 {
402 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
403 {
404 if (quest->RequiredItemCount[i] != 0 &&
405 GetItemCount(quest->RequiredItemId[i]) < quest->RequiredItemCount[i])
406 {
407 if (msg)
408 SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr, quest->RequiredItemId[i]);
409 return false;
410 }
411 }
412 }
413
414 // prevent receive reward with low money and GetRewOrReqMoney() < 0
415 if (quest->GetRewOrReqMoney() < 0 && !HasEnoughMoney(-quest->GetRewOrReqMoney()))
416 return false;
417
418 return true;
419}
bool SatisfyQuestDay(Quest const *qInfo, bool msg) const
Definition: PlayerQuest.cpp:1268
bool SatisfyQuestMonth(Quest const *qInfo, bool msg) const
Definition: PlayerQuest.cpp:1326
bool SatisfyQuestSeasonal(Quest const *qInfo, bool msg) const
Definition: PlayerQuest.cpp:1311
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1430
bool SatisfyQuestWeek(Quest const *qInfo, bool msg) const
Definition: PlayerQuest.cpp:1302

References EQUIP_ERR_ITEM_NOT_FOUND, GetItemCount(), Quest::GetQuestId(), Quest::GetQuestMethod(), GetQuestRewardStatus(), GetQuestStatus(), Quest::GetRewOrReqMoney(), HasEnoughMoney(), Quest::HasSpecialFlag(), Quest::IsAutoComplete(), Quest::IsDFQuest(), QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, QUEST_STATUS_COMPLETE, Quest::RequiredItemCount, Quest::RequiredItemId, SatisfyQuestDay(), SatisfyQuestMonth(), SatisfyQuestSeasonal(), SatisfyQuestWeek(), and SendEquipError().

Referenced by CanCompleteRepeatableQuest(), CanRewardQuest(), lfg::LFGMgr::FinishDungeon(), WorldSession::HandleLfgPlayerLockInfoRequestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), npc_elder_clearwater::OnGossipHello(), and SendPreparedQuest().

◆ CanRewardQuest() [2/2]

bool Player::CanRewardQuest ( Quest const *  quest,
uint32  reward,
bool  msg 
)
469{
470 // prevent receive reward with quest items in bank or for not completed quest
471 if (!CanRewardQuest(quest, msg))
472 return false;
473
474 ItemPosCountVec dest;
475 if (quest->GetRewChoiceItemsCount() > 0)
476 {
477 if (quest->RewardChoiceItemId[reward])
478 {
479 InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardChoiceItemId[reward], quest->RewardChoiceItemCount[reward]);
480 if (res != EQUIP_ERR_OK)
481 {
482 SendEquipError(res, nullptr, nullptr, quest->RewardChoiceItemId[reward]);
483 return false;
484 }
485 }
486 }
487
488 if (quest->GetRewItemsCount() > 0)
489 {
490 for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
491 {
492 if (quest->RewardItemId[i])
493 {
494 InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardItemId[i], quest->RewardItemIdCount[i]);
495 if (res != EQUIP_ERR_OK)
496 {
497 SendEquipError(res, nullptr, nullptr, quest->RewardItemId[i]);
498 return false;
499 }
500 }
501 }
502 }
503
504 return true;
505}

References CanRewardQuest(), CanStoreNewItem(), EQUIP_ERR_OK, Quest::GetRewChoiceItemsCount(), Quest::GetRewItemsCount(), NULL_BAG, NULL_SLOT, Quest::RewardChoiceItemCount, Quest::RewardChoiceItemId, Quest::RewardItemId, Quest::RewardItemIdCount, and SendEquipError().

◆ CanRollForItemInLFG()

InventoryResult Player::CanRollForItemInLFG ( ItemTemplate const *  item,
WorldObject const *  lootedObject 
) const
2344{
2345 if (!GetGroup() || !GetGroup()->isLFGGroup(true))
2346 return EQUIP_ERR_OK; // not in LFG group
2347
2348 // check if looted object is inside the lfg dungeon
2349 Map const* map = lootedObject->GetMap();
2350 if (!sLFGMgr->inLfgDungeonMap(GetGroup()->GetGUID(), map->GetId(), map->GetDifficulty()))
2351 return EQUIP_ERR_OK;
2352
2353 if (!proto)
2355 // Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
2356
2357 const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] =
2358 {
2364 }; //Copy from function Item::GetSkill()
2365
2366 if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
2368
2369 if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
2371
2372 if (proto->RequiredSkill != 0)
2373 {
2374 if (!GetSkillValue(proto->RequiredSkill))
2376 else if (GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank)
2378 }
2379
2380 if (proto->Class == ITEM_CLASS_WEAPON && GetSkillValue(item_weapon_skills[proto->SubClass]) == 0)
2382
2383 if (proto->Class == ITEM_CLASS_ARMOR)
2384 {
2385 // Check for shields
2386 if (proto->SubClass == ITEM_SUBCLASS_ARMOR_SHIELD && !(
2390 {
2392 }
2393
2394 // Check for librams.
2396 {
2398 }
2399
2400 // CHeck for idols.
2402 {
2404 }
2405
2406 // Check for totems.
2408 {
2410 }
2411
2412 // Check for sigils.
2414 {
2416 }
2417 }
2418
2419 if (proto->Class == ITEM_CLASS_ARMOR && proto->SubClass > ITEM_SUBCLASS_ARMOR_MISC && proto->SubClass < ITEM_SUBCLASS_ARMOR_BUCKLER &&
2420 proto->InventoryType != INVTYPE_CLOAK)
2421 {
2422 uint32 subclassToCompare = ITEM_SUBCLASS_ARMOR_CLOTH;
2424 {
2425 subclassToCompare = ITEM_SUBCLASS_ARMOR_PLATE;
2426 }
2428 {
2429 if ((proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat()))
2430 {
2432 }
2433 subclassToCompare = ITEM_SUBCLASS_ARMOR_PLATE;
2434 }
2436 {
2437 subclassToCompare = ITEM_SUBCLASS_ARMOR_MAIL;
2438 }
2440 {
2441 subclassToCompare = ITEM_SUBCLASS_ARMOR_LEATHER;
2442 }
2444 {
2445 if (proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat())
2446 {
2448 }
2449 subclassToCompare = ITEM_SUBCLASS_ARMOR_LEATHER;
2450 }
2451
2452 if (proto->SubClass > subclassToCompare)
2453 {
2455 }
2456 else if (sWorld->getIntConfig(CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION) && proto->ItemLevel > sWorld->getIntConfig(CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION))
2457 {
2458 if (proto->SubClass < subclassToCompare)
2459 {
2461 }
2462 }
2463 }
2464
2465 return EQUIP_ERR_OK;
2466}
#define sLFGMgr
Definition: LFGMgr.h:641
@ INVTYPE_CLOAK
Definition: ItemTemplate.h:272
@ ITEM_SUBCLASS_ARMOR_BUCKLER
Definition: ItemTemplate.h:395
@ ITEM_SUBCLASS_ARMOR_LIBRAM
Definition: ItemTemplate.h:397
@ ITEM_SUBCLASS_ARMOR_MISC
Definition: ItemTemplate.h:390
@ ITEM_SUBCLASS_ARMOR_SIGIL
Definition: ItemTemplate.h:400
@ ITEM_SUBCLASS_ARMOR_TOTEM
Definition: ItemTemplate.h:399
@ ITEM_SUBCLASS_ARMOR_IDOL
Definition: ItemTemplate.h:398
#define MAX_ITEM_SUBCLASS_WEAPON
Definition: ItemTemplate.h:371
@ EQUIP_ERR_CANT_EQUIP_SKILL
Definition: Item.h:49
@ EQUIP_ERR_NO_REQUIRED_PROFICIENCY
Definition: Item.h:55
@ EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM
Definition: Item.h:57
@ CLASS_CONTEXT_EQUIP_SHIELDS
Definition: UnitDefines.h:243
@ CLASS_CONTEXT_EQUIP_RELIC
Definition: UnitDefines.h:242
@ CLASS_CONTEXT_EQUIP_ARMOR_CLASS
Definition: UnitDefines.h:244
@ CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION
Definition: WorldConfig.h:374
@ CLASS_WARRIOR
Definition: SharedDefines.h:141
@ SKILL_BOWS
Definition: SharedDefines.h:3123
@ SKILL_MACES
Definition: SharedDefines.h:3127
@ SKILL_WANDS
Definition: SharedDefines.h:3191
@ SKILL_GUNS
Definition: SharedDefines.h:3124
@ SKILL_CROSSBOWS
Definition: SharedDefines.h:3190
@ SKILL_THROWN
Definition: SharedDefines.h:3164
@ SKILL_FISHING
Definition: SharedDefines.h:3207
@ SKILL_SWORDS
Definition: SharedDefines.h:3121
@ SKILL_DAGGERS
Definition: SharedDefines.h:3163
@ SKILL_2H_AXES
Definition: SharedDefines.h:3162
@ SKILL_POLEARMS
Definition: SharedDefines.h:3192
@ SKILL_2H_SWORDS
Definition: SharedDefines.h:3128
@ SKILL_FIST_WEAPONS
Definition: SharedDefines.h:3216
@ SKILL_2H_MACES
Definition: SharedDefines.h:3156
@ SKILL_AXES
Definition: SharedDefines.h:3122
@ SKILL_STAVES
Definition: SharedDefines.h:3144
@ SKILL_ASSASSINATION
Definition: SharedDefines.h:3196
uint32 getRaceMask() const
Definition: Unit.h:821
uint32 GetId() const
Definition: Map.h:229
Difficulty GetDifficulty() const
Definition: Map.h:290

References ItemTemplate::AllowableClass, ItemTemplate::AllowableRace, ItemTemplate::Class, CLASS_CONTEXT_EQUIP_ARMOR_CLASS, CLASS_CONTEXT_EQUIP_RELIC, CLASS_CONTEXT_EQUIP_SHIELDS, CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_PALADIN, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARRIOR, CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_CANT_EQUIP_SKILL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NO_REQUIRED_PROFICIENCY, EQUIP_ERR_OK, EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM, Unit::getClassMask(), Map::GetDifficulty(), GetGroup(), Object::GetGUID(), Map::GetId(), WorldObject::GetMap(), Unit::getRaceMask(), GetSkillValue(), HasSpell(), ItemTemplate::HasSpellPowerStat(), ItemTemplate::HasStat(), ItemTemplate::InventoryType, INVTYPE_CLOAK, IsClass(), ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, ITEM_MOD_SPELL_POWER, ITEM_SUBCLASS_ARMOR_BUCKLER, ITEM_SUBCLASS_ARMOR_CLOTH, ITEM_SUBCLASS_ARMOR_IDOL, ITEM_SUBCLASS_ARMOR_LEATHER, ITEM_SUBCLASS_ARMOR_LIBRAM, ITEM_SUBCLASS_ARMOR_MAIL, ITEM_SUBCLASS_ARMOR_MISC, ITEM_SUBCLASS_ARMOR_PLATE, ITEM_SUBCLASS_ARMOR_SHIELD, ITEM_SUBCLASS_ARMOR_SIGIL, ITEM_SUBCLASS_ARMOR_TOTEM, ItemTemplate::ItemLevel, MAX_ITEM_SUBCLASS_WEAPON, ItemTemplate::RequiredSkill, ItemTemplate::RequiredSkillRank, ItemTemplate::RequiredSpell, SKILL_2H_AXES, SKILL_2H_MACES, SKILL_2H_SWORDS, SKILL_ASSASSINATION, SKILL_AXES, SKILL_BOWS, SKILL_CROSSBOWS, SKILL_DAGGERS, SKILL_FISHING, SKILL_FIST_WEAPONS, SKILL_GUNS, SKILL_MACES, SKILL_POLEARMS, SKILL_STAVES, SKILL_SWORDS, SKILL_THROWN, SKILL_WANDS, sLFGMgr, ItemTemplate::SubClass, and sWorld.

Referenced by Group::NeedBeforeGreed().

◆ CanSeeDKPet()

bool Player::CanSeeDKPet ( ) const
inline

◆ CanSeeSpellClickOn()

bool Player::CanSeeSpellClickOn ( Creature const *  creature) const
14279{
14280 if (!c->HasNpcFlag(UNIT_NPC_FLAG_SPELLCLICK))
14281 return false;
14282
14283 SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(c->GetEntry());
14284 if (clickPair.first == clickPair.second)
14285 return true;
14286
14287 for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
14288 {
14289 if (!itr->second.IsFitToRequirements(this, c))
14290 return false;
14291
14292 ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(c->GetEntry(), itr->second.spellId);
14293 ConditionSourceInfo info = ConditionSourceInfo(const_cast<Player*>(this), const_cast<Creature*>(c));
14294 if (sConditionMgr->IsObjectMeetToConditions(info, conds))
14295 return true;
14296 }
14297
14298 return false;
14299}
@ UNIT_NPC_FLAG_SPELLCLICK
Definition: UnitDefines.h:343
std::pair< SpellClickInfoContainer::const_iterator, SpellClickInfoContainer::const_iterator > SpellClickInfoMapBounds
Definition: ObjectMgr.h:408
Definition: ConditionMgr.h:183

References Object::GetEntry(), Unit::HasNpcFlag(), sConditionMgr, sObjectMgr, and UNIT_NPC_FLAG_SPELLCLICK.

Referenced by Unit::PatchValuesUpdate().

◆ CanSeeStartQuest()

bool Player::CanSeeStartQuest ( Quest const *  quest)
238{
239 if (!sDisableMgr->IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this) && SatisfyQuestClass(quest, false) && SatisfyQuestRace(quest, false) &&
240 SatisfyQuestSkill(quest, false) && SatisfyQuestExclusiveGroup(quest, false) && SatisfyQuestReputation(quest, false) &&
241 SatisfyQuestPreviousQuest(quest, false) && SatisfyQuestNextChain(quest, false) &&
242 SatisfyQuestPrevChain(quest, false) && SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
243 SatisfyQuestMonth(quest, false) && SatisfyQuestSeasonal(quest, false))
244 {
245 return GetLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= quest->GetMinLevel();
246 }
247
248 return false;
249}
@ CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
Definition: WorldConfig.h:240
#define sDisableMgr
Definition: DisableMgr.h:88
@ DISABLE_TYPE_QUEST
Definition: DisableMgr.h:29
bool SatisfyQuestNextChain(Quest const *qInfo, bool msg) const
Definition: PlayerQuest.cpp:1220
bool SatisfyQuestExclusiveGroup(Quest const *qInfo, bool msg) const
Definition: PlayerQuest.cpp:1183
bool SatisfyQuestRace(Quest const *qInfo, bool msg) const
Definition: PlayerQuest.cpp:1103
bool SatisfyQuestClass(Quest const *qInfo, bool msg) const
Definition: PlayerQuest.cpp:1085
bool SatisfyQuestReputation(Quest const *qInfo, bool msg) const
Definition: PlayerQuest.cpp:1117
bool SatisfyQuestPreviousQuest(Quest const *qInfo, bool msg) const
Definition: PlayerQuest.cpp:999
bool SatisfyQuestSkill(Quest const *qInfo, bool msg) const
Definition: PlayerQuest.cpp:947
bool SatisfyQuestPrevChain(Quest const *qInfo, bool msg) const
Definition: PlayerQuest.cpp:1240

References CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF, DISABLE_TYPE_QUEST, Unit::GetLevel(), Quest::GetMinLevel(), Quest::GetQuestId(), SatisfyQuestClass(), SatisfyQuestDay(), SatisfyQuestExclusiveGroup(), SatisfyQuestMonth(), SatisfyQuestNextChain(), SatisfyQuestPrevChain(), SatisfyQuestPreviousQuest(), SatisfyQuestRace(), SatisfyQuestReputation(), SatisfyQuestSeasonal(), SatisfyQuestSkill(), SatisfyQuestWeek(), sDisableMgr, and sWorld.

Referenced by npc_wg_quest_giver::GetDialogStatus(), GetQuestDialogStatus(), WorldSession::HandleQuestgiverChooseRewardOpcode(), and WorldSession::HandleQuestgiverCompleteQuest().

◆ CanSeeVendor()

bool Player::CanSeeVendor ( Creature const *  creature) const
14369{
14370 if (!creature->HasNpcFlag(UNIT_NPC_FLAG_VENDOR))
14371 return true;
14372
14373 ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(creature->GetEntry(), 0);
14374 if (!sConditionMgr->IsObjectMeetToConditions(const_cast<Player*>(this), const_cast<Creature*>(creature), conditions))
14375 return false;
14376
14377 uint32 const menuId = creature->GetCreatureTemplate()->GossipMenuId;
14378 if (!AnyVendorOptionAvailable(menuId, creature))
14379 return false;
14380
14381 return true;
14382}
bool AnyVendorOptionAvailable(uint32 menuId, Creature const *creature) const
Checks if any vendor option is available in the gossip menu tree for a given creature.
Definition: Player.cpp:14308

References AnyVendorOptionAvailable(), Creature::GetCreatureTemplate(), Object::GetEntry(), CreatureTemplate::GossipMenuId, Unit::HasNpcFlag(), sConditionMgr, and UNIT_NPC_FLAG_VENDOR.

Referenced by Unit::PatchValuesUpdate().

◆ CanShareQuest()

bool Player::CanShareQuest ( uint32  quest_id) const
1459{
1460 Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
1461 if (qInfo && qInfo->HasFlag(QUEST_FLAGS_SHARABLE))
1462 {
1463 QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
1464 if (itr != m_QuestStatus.end())
1465 {
1466 // in pool and not currently available (wintergrasp weekly, dalaran weekly) - can't share
1467 if (sPoolMgr->IsPartOfAPool<Quest>(quest_id) && !sPoolMgr->IsSpawnedObject<Quest>(quest_id))
1468 {
1470 return false;
1471 }
1472
1473 return true;
1474 }
1475 }
1476 return false;
1477}
#define sPoolMgr
Definition: PoolMgr.h:163
@ QUEST_FLAGS_SHARABLE
Definition: QuestDef.h:135
@ QUEST_PARTY_MSG_CANT_BE_SHARED_TODAY
Definition: QuestDef.h:74
void SendPushToPartyResponse(Player const *player, uint8 msg) const
Definition: PlayerQuest.cpp:2435
bool HasFlag(uint32 flag) const
Definition: QuestDef.h:221

References Quest::HasFlag(), m_QuestStatus, QUEST_FLAGS_SHARABLE, QUEST_PARTY_MSG_CANT_BE_SHARED_TODAY, SendPushToPartyResponse(), sObjectMgr, and sPoolMgr.

Referenced by WorldSession::HandlePushQuestToParty(), and WorldSession::HandleQuestgiverAcceptQuestOpcode().

◆ CanSpeak()

bool Player::CanSpeak ( ) const
70{
71 return GetSession()->m_muteTime <= time (nullptr);
72}
time_t m_muteTime
Definition: WorldSession.h:556

References GetSession(), and WorldSession::m_muteTime.

Referenced by WorldSession::HandleMessagechatOpcode(), and misc_commandscript::HandleUnmuteCommand().

◆ CanStoreItem() [1/2]

◆ CanStoreItem() [2/2]

InventoryResult Player::CanStoreItem ( uint8  bag,
uint8  slot,
ItemPosCountVec dest,
uint32  entry,
uint32  count,
Item pItem = nullptr,
bool  swap = false,
uint32 no_space_count = nullptr 
) const
1103{
1104 LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItem bag = {}, slot = {}, item = {}, count = {}", bag, slot, entry, count);
1105
1106 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
1107 if (!pProto)
1108 {
1109 if (no_space_count)
1110 *no_space_count = count;
1112 }
1113
1114 if (pItem)
1115 {
1116 // you bad chet0rz, wpe pro
1117 if (bag == NULL_BAG && slot == NULL_SLOT)
1118 if (pItem->IsBag() && pItem->IsNotEmptyBag())
1120
1121 // Xinef: Removed next loot generated check
1122 if (pItem->GetGUID() == GetLootGUID())
1123 {
1124 if (no_space_count)
1125 *no_space_count = count;
1127 }
1128
1129 if (pItem->IsBindedNotWith(this))
1130 {
1131 if (no_space_count)
1132 *no_space_count = count;
1134 }
1135 }
1136
1137 // check count of items (skip for auto move for same player from bank)
1138 uint32 no_similar_count = 0; // can't store this amount similar items
1139 InventoryResult res = CanTakeMoreSimilarItems(entry, count, pItem, &no_similar_count);
1140 if (res != EQUIP_ERR_OK)
1141 {
1142 if (count == no_similar_count)
1143 {
1144 if (no_space_count)
1145 *no_space_count = no_similar_count;
1146 return res;
1147 }
1148 count -= no_similar_count;
1149 }
1150
1151 // in specific slot
1152 if (bag != NULL_BAG && slot != NULL_SLOT)
1153 {
1154 res = CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem);
1155 if (res != EQUIP_ERR_OK)
1156 {
1157 if (no_space_count)
1158 *no_space_count = count + no_similar_count;
1159 return res;
1160 }
1161
1162 if (count == 0)
1163 {
1164 if (no_similar_count == 0)
1165 return EQUIP_ERR_OK;
1166
1167 if (no_space_count)
1168 *no_space_count = count + no_similar_count;
1170 }
1171 }
1172
1173 // not specific slot or have space for partly store only in specific slot
1174
1175 // in specific bag
1176 if (bag != NULL_BAG)
1177 {
1178 // search stack in bag for merge to
1179 if (pProto->Stackable != 1)
1180 {
1181 if (bag == INVENTORY_SLOT_BAG_0) // inventory
1182 {
1183 res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, true, pItem, bag, slot);
1184 if (res != EQUIP_ERR_OK)
1185 {
1186 if (no_space_count)
1187 *no_space_count = count + no_similar_count;
1188 return res;
1189 }
1190
1191 if (count == 0)
1192 {
1193 if (no_similar_count == 0)
1194 return EQUIP_ERR_OK;
1195
1196 if (no_space_count)
1197 *no_space_count = count + no_similar_count;
1199 }
1200
1201 res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
1202 if (res != EQUIP_ERR_OK)
1203 {
1204 if (no_space_count)
1205 *no_space_count = count + no_similar_count;
1206 return res;
1207 }
1208
1209 if (count == 0)
1210 {
1211 if (no_similar_count == 0)
1212 return EQUIP_ERR_OK;
1213
1214 if (no_space_count)
1215 *no_space_count = count + no_similar_count;
1217 }
1218 }
1219 else // equipped bag
1220 {
1221 // we need check 2 time (specialized/non_specialized), use NULL_BAG to prevent skipping bag
1222 res = CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot);
1223 if (res != EQUIP_ERR_OK)
1224 res = CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot);
1225
1226 if (res != EQUIP_ERR_OK)
1227 {
1228 if (no_space_count)
1229 *no_space_count = count + no_similar_count;
1230 return res;
1231 }
1232
1233 if (count == 0)
1234 {
1235 if (no_similar_count == 0)
1236 return EQUIP_ERR_OK;
1237
1238 if (no_space_count)
1239 *no_space_count = count + no_similar_count;
1241 }
1242 }
1243 }
1244
1245 // search free slot in bag for place to
1246 if (bag == INVENTORY_SLOT_BAG_0) // inventory
1247 {
1248 // search free slot - keyring case
1249 if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
1250 {
1251 uint32 keyringSize = GetMaxKeyringSize();
1252 res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, KEYRING_SLOT_START + keyringSize, dest, pProto, count, false, pItem, bag, slot);
1253 if (res != EQUIP_ERR_OK)
1254 {
1255 if (no_space_count)
1256 *no_space_count = count + no_similar_count;
1257 return res;
1258 }
1259
1260 if (count == 0)
1261 {
1262 if (no_similar_count == 0)
1263 return EQUIP_ERR_OK;
1264
1265 if (no_space_count)
1266 *no_space_count = count + no_similar_count;
1268 }
1269
1270 res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
1271 if (res != EQUIP_ERR_OK)
1272 {
1273 if (no_space_count)
1274 *no_space_count = count + no_similar_count;
1275 return res;
1276 }
1277
1278 if (count == 0)
1279 {
1280 if (no_similar_count == 0)
1281 return EQUIP_ERR_OK;
1282
1283 if (no_space_count)
1284 *no_space_count = count + no_similar_count;
1286 }
1287 }
1288 else if (pProto->IsCurrencyToken())
1289 {
1290 res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
1291 if (res != EQUIP_ERR_OK)
1292 {
1293 if (no_space_count)
1294 *no_space_count = count + no_similar_count;
1295 return res;
1296 }
1297
1298 if (count == 0)
1299 {
1300 if (no_similar_count == 0)
1301 return EQUIP_ERR_OK;
1302
1303 if (no_space_count)
1304 *no_space_count = count + no_similar_count;
1306 }
1307 }
1308
1309 res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
1310 if (res != EQUIP_ERR_OK)
1311 {
1312 if (no_space_count)
1313 *no_space_count = count + no_similar_count;
1314 return res;
1315 }
1316
1317 if (count == 0)
1318 {
1319 if (no_similar_count == 0)
1320 return EQUIP_ERR_OK;
1321
1322 if (no_space_count)
1323 *no_space_count = count + no_similar_count;
1325 }
1326 }
1327 else // equipped bag
1328 {
1329 res = CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
1330 if (res != EQUIP_ERR_OK)
1331 res = CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
1332
1333 if (res != EQUIP_ERR_OK)
1334 {
1335 if (no_space_count)
1336 *no_space_count = count + no_similar_count;
1337 return res;
1338 }
1339
1340 if (count == 0)
1341 {
1342 if (no_similar_count == 0)
1343 return EQUIP_ERR_OK;
1344
1345 if (no_space_count)
1346 *no_space_count = count + no_similar_count;
1348 }
1349 }
1350 }
1351
1352 // not specific bag or have space for partly store only in specific bag
1353
1354 // search stack for merge to
1355 if (pProto->Stackable != 1)
1356 {
1357 res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, true, pItem, bag, slot);
1358 if (res != EQUIP_ERR_OK)
1359 {
1360 if (no_space_count)
1361 *no_space_count = count + no_similar_count;
1362 return res;
1363 }
1364
1365 if (count == 0)
1366 {
1367 if (no_similar_count == 0)
1368 return EQUIP_ERR_OK;
1369
1370 if (no_space_count)
1371 *no_space_count = count + no_similar_count;
1373 }
1374
1375 res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
1376 if (res != EQUIP_ERR_OK)
1377 {
1378 if (no_space_count)
1379 *no_space_count = count + no_similar_count;
1380 return res;
1381 }
1382
1383 if (count == 0)
1384 {
1385 if (no_similar_count == 0)
1386 return EQUIP_ERR_OK;
1387
1388 if (no_space_count)
1389 *no_space_count = count + no_similar_count;
1391 }
1392
1393 if (pProto->BagFamily)
1394 {
1396 {
1397 res = CanStoreItem_InBag(i, dest, pProto, count, true, false, pItem, bag, slot);
1398 if (res != EQUIP_ERR_OK)
1399 continue;
1400
1401 if (count == 0)
1402 {
1403 if (no_similar_count == 0)
1404 return EQUIP_ERR_OK;
1405
1406 if (no_space_count)
1407 *no_space_count = count + no_similar_count;
1409 }
1410 }
1411 }
1412
1414 {
1415 res = CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot);
1416 if (res != EQUIP_ERR_OK)
1417 continue;
1418
1419 if (count == 0)
1420 {
1421 if (no_similar_count == 0)
1422 return EQUIP_ERR_OK;
1423
1424 if (no_space_count)
1425 *no_space_count = count + no_similar_count;
1427 }
1428 }
1429 }
1430
1431 // search free slot - special bag case
1432 if (pProto->BagFamily)
1433 {
1434 if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
1435 {
1436 uint32 keyringSize = GetMaxKeyringSize();
1437 res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, KEYRING_SLOT_START + keyringSize, dest, pProto, count, false, pItem, bag, slot);
1438 if (res != EQUIP_ERR_OK)
1439 {
1440 if (no_space_count)
1441 *no_space_count = count + no_similar_count;
1442 return res;
1443 }
1444
1445 if (count == 0)
1446 {
1447 if (no_similar_count == 0)
1448 return EQUIP_ERR_OK;
1449
1450 if (no_space_count)
1451 *no_space_count = count + no_similar_count;
1453 }
1454 }
1455 else if (pProto->IsCurrencyToken())
1456 {
1457 res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
1458 if (res != EQUIP_ERR_OK)
1459 {
1460 if (no_space_count)
1461 *no_space_count = count + no_similar_count;
1462 return res;
1463 }
1464
1465 if (count == 0)
1466 {
1467 if (no_similar_count == 0)
1468 return EQUIP_ERR_OK;
1469
1470 if (no_space_count)
1471 *no_space_count = count + no_similar_count;
1473 }
1474 }
1475
1477 {
1478 res = CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot);
1479 if (res != EQUIP_ERR_OK)
1480 continue;
1481
1482 if (count == 0)
1483 {
1484 if (no_similar_count == 0)
1485 return EQUIP_ERR_OK;
1486
1487 if (no_space_count)
1488 *no_space_count = count + no_similar_count;
1490 }
1491 }
1492 }
1493
1494 if (pItem && pItem->IsNotEmptyBag())
1496
1497 // search free slot
1498 res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
1499 if (res != EQUIP_ERR_OK)
1500 {
1501 if (no_space_count)
1502 *no_space_count = count + no_similar_count;
1503 return res;
1504 }
1505
1506 if (count == 0)
1507 {
1508 if (no_similar_count == 0)
1509 return EQUIP_ERR_OK;
1510
1511 if (no_space_count)
1512 *no_space_count = count + no_similar_count;
1514 }
1515
1517 {
1518 res = CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot);
1519 if (res != EQUIP_ERR_OK)
1520 continue;
1521
1522 if (count == 0)
1523 {
1524 if (no_similar_count == 0)
1525 return EQUIP_ERR_OK;
1526
1527 if (no_space_count)
1528 *no_space_count = count + no_similar_count;
1530 }
1531 }
1532
1533 if (no_space_count)
1534 *no_space_count = count + no_similar_count;
1535
1537}
@ BAG_FAMILY_MASK_KEYS
Definition: ItemTemplate.h:235
@ EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS
Definition: Item.h:78
@ INVENTORY_SLOT_ITEM_START
Definition: Player.h:700
@ INVENTORY_SLOT_ITEM_END
Definition: Player.h:701
bool IsCurrencyToken() const
Definition: ItemTemplate.h:725
uint32 GetMaxKeyringSize() const
Definition: Player.h:1353

References BAG_FAMILY_MASK_KEYS, ItemTemplate::BagFamily, CanStoreItem_InBag(), CanStoreItem_InInventorySlots(), CanStoreItem_InSpecificSlot(), CanTakeMoreSimilarItems(), CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, EQUIP_ERR_OK, Object::GetGUID(), GetLootGUID(), GetMaxKeyringSize(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, Item::IsBag(), Item::IsBindedNotWith(), ItemTemplate::IsCurrencyToken(), Item::IsNotEmptyBag(), KEYRING_SLOT_START, LOG_DEBUG, NULL_BAG, NULL_SLOT, sObjectMgr, and ItemTemplate::Stackable.

◆ CanStoreItem_InBag()

InventoryResult Player::CanStoreItem_InBag ( uint8  bag,
ItemPosCountVec dest,
ItemTemplate const *  pProto,
uint32 count,
bool  merge,
bool  non_specialized,
Item pSrcItem,
uint8  skip_bag,
uint8  skip_slot 
) const
private
982{
983 // skip specific bag already processed in first called CanStoreItem_InBag
984 if (bag == skip_bag)
986
987 // skip not existed bag or self targeted bag
988 Bag* pBag = GetBagByPos(bag);
989 if (!pBag || pBag == pSrcItem || (pSrcItem && (pSrcItem->GetGUID() == pBag->GetGUID())))
991
992 if (pSrcItem && pSrcItem->IsNotEmptyBag())
994
995 ItemTemplate const* pBagProto = pBag->GetTemplate();
996 if (!pBagProto)
998
999 // specialized bag mode or non-specilized
1000 if (non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER))
1002
1003 if (!ItemCanGoIntoBag(pProto, pBagProto))
1005
1006 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
1007 {
1008 // skip specific slot already processed in first called CanStoreItem_InSpecificSlot
1009 if (j == skip_slot)
1010 continue;
1011
1012 Item* pItem2 = GetItemByPos(bag, j);
1013
1014 // ignore move item (this slot will be empty at move)
1015 if (pItem2 == pSrcItem)
1016 pItem2 = nullptr;
1017
1018 // if merge skip empty, if !merge skip non-empty
1019 if ((pItem2 != nullptr) != merge)
1020 continue;
1021
1022 uint32 need_space = pProto->GetMaxStackSize();
1023
1024 if (pItem2)
1025 {
1026 // can be merged at least partly
1027 uint8 res = pItem2->CanBeMergedPartlyWith(pProto);
1028 if (res != EQUIP_ERR_OK)
1029 continue;
1030
1031 // descrease at current stacksize
1032 need_space -= pItem2->GetCount();
1033 }
1034
1035 if (need_space > count)
1036 need_space = count;
1037
1038 ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space);
1039 if (!newPosition.isContainedIn(dest))
1040 {
1041 dest.push_back(newPosition);
1042 count -= need_space;
1043
1044 if (count == 0)
1045 return EQUIP_ERR_OK;
1046 }
1047 }
1048 return EQUIP_ERR_OK;
1049}
@ ITEM_SUBCLASS_CONTAINER
Definition: ItemTemplate.h:329
@ ITEM_CLASS_CONTAINER
Definition: ItemTemplate.h:292
@ EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG
Definition: Item.h:62
bool ItemCanGoIntoBag(ItemTemplate const *pProto, ItemTemplate const *pBagProto)
Definition: Item.cpp:176
uint32 GetBagSize() const
Definition: Bag.h:48
InventoryResult CanBeMergedPartlyWith(ItemTemplate const *proto) const
Definition: Item.cpp:867
Definition: Player.h:760
bool isContainedIn(std::vector< ItemPosCount > const &vec) const
Definition: Player.cpp:13145

References Item::CanBeMergedPartlyWith(), ItemTemplate::Class, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG, EQUIP_ERR_OK, GetBagByPos(), Bag::GetBagSize(), Item::GetCount(), Object::GetGUID(), GetItemByPos(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), ItemPosCount::isContainedIn(), Item::IsNotEmptyBag(), ITEM_CLASS_CONTAINER, ITEM_SUBCLASS_CONTAINER, ItemCanGoIntoBag(), and ItemTemplate::SubClass.

Referenced by CanBankItem(), and CanStoreItem().

◆ CanStoreItem_InInventorySlots()

InventoryResult Player::CanStoreItem_InInventorySlots ( uint8  slot_begin,
uint8  slot_end,
ItemPosCountVec dest,
ItemTemplate const *  pProto,
uint32 count,
bool  merge,
Item pSrcItem,
uint8  skip_bag,
uint8  skip_slot 
) const
private
1052{
1053 //this is never called for non-bag slots so we can do this
1054 if (pSrcItem && pSrcItem->IsNotEmptyBag())
1056
1057 for (uint32 j = slot_begin; j < slot_end; j++)
1058 {
1059 // skip specific slot already processed in first called CanStoreItem_InSpecificSlot
1060 if (INVENTORY_SLOT_BAG_0 == skip_bag && j == skip_slot)
1061 continue;
1062
1064
1065 // ignore move item (this slot will be empty at move)
1066 if (pItem2 == pSrcItem)
1067 pItem2 = nullptr;
1068
1069 // if merge skip empty, if !merge skip non-empty
1070 if ((pItem2 != nullptr) != merge)
1071 continue;
1072
1073 uint32 need_space = pProto->GetMaxStackSize();
1074
1075 if (pItem2)
1076 {
1077 // can be merged at least partly
1078 uint8 res = pItem2->CanBeMergedPartlyWith(pProto);
1079 if (res != EQUIP_ERR_OK)
1080 continue;
1081
1082 // descrease at current stacksize
1083 need_space -= pItem2->GetCount();
1084 }
1085
1086 if (need_space > count)
1087 need_space = count;
1088
1089 ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space);
1090 if (!newPosition.isContainedIn(dest))
1091 {
1092 dest.push_back(newPosition);
1093 count -= need_space;
1094
1095 if (count == 0)
1096 return EQUIP_ERR_OK;
1097 }
1098 }
1099 return EQUIP_ERR_OK;
1100}

References Item::CanBeMergedPartlyWith(), EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_OK, Item::GetCount(), GetItemByPos(), ItemTemplate::GetMaxStackSize(), INVENTORY_SLOT_BAG_0, ItemPosCount::isContainedIn(), and Item::IsNotEmptyBag().

Referenced by CanBankItem(), and CanStoreItem().

◆ CanStoreItem_InSpecificSlot()

InventoryResult Player::CanStoreItem_InSpecificSlot ( uint8  bag,
uint8  slot,
ItemPosCountVec dest,
ItemTemplate const *  pProto,
uint32 count,
bool  swap,
Item pSrcItem 
) const
private
911{
912 Item* pItem2 = GetItemByPos(bag, slot);
913
914 // ignore move item (this slot will be empty at move)
915 if (pItem2 == pSrcItem)
916 pItem2 = nullptr;
917
918 uint32 need_space;
919
920 // empty specific slot - check item fit to slot
921 if (!pItem2 || swap)
922 {
923 if (bag == INVENTORY_SLOT_BAG_0)
924 {
925 // keyring case
926 if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_START + GetMaxKeyringSize() && !(pProto->BagFamily & BAG_FAMILY_MASK_KEYS))
928
929 // currencytoken case
930 if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->IsCurrencyToken()))
932
933 // prevent cheating
934 if ((slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) || slot >= PLAYER_SLOT_END)
936 }
937 else
938 {
939 Bag* pBag = GetBagByPos(bag);
940 if (!pBag)
942
943 ItemTemplate const* pBagProto = pBag->GetTemplate();
944 if (!pBagProto)
946
947 if (slot >= pBagProto->ContainerSlots)
949
950 if (!ItemCanGoIntoBag(pProto, pBagProto))
952 }
953
954 // non empty stack with space
955 need_space = pProto->GetMaxStackSize();
956 }
957 // non empty slot, check item type
958 else
959 {
960 // can be merged at least partly
961 InventoryResult res = pItem2->CanBeMergedPartlyWith(pProto);
962 if (res != EQUIP_ERR_OK)
963 return res;
964
965 // free stack space or infinity
966 need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
967 }
968
969 if (need_space > count)
970 need_space = count;
971
972 ItemPosCount newPosition = ItemPosCount((bag << 8) | slot, need_space);
973 if (!newPosition.isContainedIn(dest))
974 {
975 dest.push_back(newPosition);
976 count -= need_space;
977 }
978 return EQUIP_ERR_OK;
979}
uint32 ContainerSlots
Definition: ItemTemplate.h:646

References BAG_FAMILY_MASK_KEYS, ItemTemplate::BagFamily, BUYBACK_SLOT_END, BUYBACK_SLOT_START, Item::CanBeMergedPartlyWith(), ItemTemplate::ContainerSlots, CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG, EQUIP_ERR_OK, GetBagByPos(), Item::GetCount(), GetItemByPos(), GetMaxKeyringSize(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, ItemPosCount::isContainedIn(), ItemTemplate::IsCurrencyToken(), ItemCanGoIntoBag(), KEYRING_SLOT_START, and PLAYER_SLOT_END.

Referenced by CanBankItem(), and CanStoreItem().

◆ CanStoreItems()

InventoryResult Player::CanStoreItems ( Item **  pItem,
int32  count 
) const
1541{
1542 Item* pItem2;
1543
1544 // fill space table
1547 int inv_keys[KEYRING_SLOT_END - KEYRING_SLOT_START];
1549
1550 memset(inv_slot_items, 0, sizeof(int) * (INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START));
1551 memset(inv_bags, 0, sizeof(int) * (INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START) * MAX_BAG_SIZE);
1552 memset(inv_keys, 0, sizeof(int) * (KEYRING_SLOT_END - KEYRING_SLOT_START));
1553 memset(inv_tokens, 0, sizeof(int) * (CURRENCYTOKEN_SLOT_END - CURRENCYTOKEN_SLOT_START));
1554
1556 {
1558 if (pItem2 && !pItem2->IsInTrade())
1559 inv_slot_items[i - INVENTORY_SLOT_ITEM_START] = pItem2->GetCount();
1560 }
1561
1562 for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
1563 {
1565 if (pItem2 && !pItem2->IsInTrade())
1566 inv_keys[i - KEYRING_SLOT_START] = pItem2->GetCount();
1567 }
1568
1570 {
1572 if (pItem2 && !pItem2->IsInTrade())
1573 inv_tokens[i - CURRENCYTOKEN_SLOT_START] = pItem2->GetCount();
1574 }
1575
1577 if (Bag* pBag = GetBagByPos(i))
1578 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
1579 {
1580 pItem2 = GetItemByPos(i, j);
1581 if (pItem2 && !pItem2->IsInTrade())
1582 inv_bags[i - INVENTORY_SLOT_BAG_START][j] = pItem2->GetCount();
1583 }
1584
1585 // check free space for all items
1586 for (int k = 0; k < count; ++k)
1587 {
1588 Item* pItem = pItems[k];
1589
1590 // no item
1591 if (!pItem)
1592 continue;
1593
1594 LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItems {}. item = {}, count = {}", k + 1, pItem->GetEntry(), pItem->GetCount());
1595 ItemTemplate const* pProto = pItem->GetTemplate();
1596
1597 // strange item
1598 if (!pProto)
1600
1601 // Xinef: Removed next loot generated check
1602 if (pItem->GetGUID() == GetLootGUID())
1604
1605 // item it 'bind'
1606 if (pItem->IsBindedNotWith(this))
1608
1609 ItemTemplate const* pBagProto;
1610
1611 // item is 'one item only'
1613 if (res != EQUIP_ERR_OK)
1614 return res;
1615
1616 // search stack for merge to
1617 if (pProto->Stackable != 1)
1618 {
1619 bool b_found = false;
1620
1621 for (uint8 t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t)
1622 {
1624 if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_keys[t - KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
1625 {
1626 inv_keys[t - KEYRING_SLOT_START] += pItem->GetCount();
1627 b_found = true;
1628 break;
1629 }
1630 }
1631 if (b_found)
1632 continue;
1633
1634 for (int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
1635 {
1637 if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_tokens[t - CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
1638 {
1639 inv_tokens[t - CURRENCYTOKEN_SLOT_START] += pItem->GetCount();
1640 b_found = true;
1641 break;
1642 }
1643 }
1644 if (b_found)
1645 continue;
1646
1648 {
1650 if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_slot_items[t - INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
1651 {
1652 inv_slot_items[t - INVENTORY_SLOT_ITEM_START] += pItem->GetCount();
1653 b_found = true;
1654 break;
1655 }
1656 }
1657 if (b_found)
1658 continue;
1659
1660 for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
1661 {
1662 if (Bag* bag = GetBagByPos(t))
1663 {
1664 if (ItemCanGoIntoBag(pItem->GetTemplate(), bag->GetTemplate()))
1665 {
1666 for (uint32 j = 0; j < bag->GetBagSize(); j++)
1667 {
1668 pItem2 = GetItemByPos(t, j);
1669 if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_bags[t - INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize())
1670 {
1671 inv_bags[t - INVENTORY_SLOT_BAG_START][j] += pItem->GetCount();
1672 b_found = true;
1673 break;
1674 }
1675 }
1676 }
1677 }
1678 }
1679 if (b_found)
1680 continue;
1681 }
1682
1683 // special bag case
1684 if (pProto->BagFamily)
1685 {
1686 bool b_found = false;
1687 if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
1688 {
1689 uint32 keyringSize = GetMaxKeyringSize();
1690 for (uint32 t = KEYRING_SLOT_START; t < KEYRING_SLOT_START + keyringSize; ++t)
1691 {
1692 if (inv_keys[t - KEYRING_SLOT_START] == 0)
1693 {
1694 inv_keys[t - KEYRING_SLOT_START] = 1;
1695 b_found = true;
1696 break;
1697 }
1698 }
1699 }
1700
1701 if (b_found)
1702 continue;
1703
1704 if (pProto->IsCurrencyToken())
1705 {
1707 {
1708 if (inv_tokens[t - CURRENCYTOKEN_SLOT_START] == 0)
1709 {
1710 inv_tokens[t - CURRENCYTOKEN_SLOT_START] = 1;
1711 b_found = true;
1712 break;
1713 }
1714 }
1715 }
1716
1717 if (b_found)
1718 continue;
1719
1720 for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
1721 {
1722 if (Bag* bag = GetBagByPos(t))
1723 {
1724 pBagProto = bag->GetTemplate();
1725
1726 // not plain container check
1727 if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER) &&
1728 ItemCanGoIntoBag(pProto, pBagProto))
1729 {
1730 for (uint32 j = 0; j < bag->GetBagSize(); j++)
1731 {
1732 if (inv_bags[t - INVENTORY_SLOT_BAG_START][j] == 0)
1733 {
1734 inv_bags[t - INVENTORY_SLOT_BAG_START][j] = 1;
1735 b_found = true;
1736 break;
1737 }
1738 }
1739 }
1740 }
1741 }
1742 if (b_found)
1743 continue;
1744 }
1745
1746 // search free slot
1747 bool b_found = false;
1749 {
1750 if (inv_slot_items[t - INVENTORY_SLOT_ITEM_START] == 0)
1751 {
1752 inv_slot_items[t - INVENTORY_SLOT_ITEM_START] = 1;
1753 b_found = true;
1754 break;
1755 }
1756 }
1757 if (b_found)
1758 continue;
1759
1760 // search free slot in bags
1761 for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
1762 {
1763 if (Bag* bag = GetBagByPos(t))
1764 {
1765 pBagProto = bag->GetTemplate();
1766
1767 // special bag already checked
1768 if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER))
1769 continue;
1770
1771 for (uint32 j = 0; j < bag->GetBagSize(); j++)
1772 {
1773 if (inv_bags[t - INVENTORY_SLOT_BAG_START][j] == 0)
1774 {
1775 inv_bags[t - INVENTORY_SLOT_BAG_START][j] = 1;
1776 b_found = true;
1777 break;
1778 }
1779 }
1780 }
1781 }
1782
1783 // no free slot found?
1784 if (!b_found)
1786 }
1787
1788 return EQUIP_ERR_OK;
1789}
@ KEYRING_SLOT_END
Definition: Player.h:726
bool IsInTrade() const
Definition: Item.h:260

References BAG_FAMILY_MASK_KEYS, ItemTemplate::BagFamily, Item::CanBeMergedPartlyWith(), CanTakeMoreSimilarItems(), ItemTemplate::Class, CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, GetBagByPos(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), GetItemByPos(), GetLootGUID(), GetMaxKeyringSize(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, Item::IsBindedNotWith(), ItemTemplate::IsCurrencyToken(), Item::IsInTrade(), ITEM_CLASS_CONTAINER, ITEM_SUBCLASS_CONTAINER, ItemCanGoIntoBag(), KEYRING_SLOT_END, KEYRING_SLOT_START, LOG_DEBUG, MAX_BAG_SIZE, ItemTemplate::Stackable, and ItemTemplate::SubClass.

Referenced by WorldSession::HandleAcceptTradeOpcode().

◆ CanStoreNewItem()

◆ CanTakeMoreSimilarItems() [1/3]

InventoryResult Player::CanTakeMoreSimilarItems ( Item pItem) const
inline

◆ CanTakeMoreSimilarItems() [2/3]

InventoryResult Player::CanTakeMoreSimilarItems ( uint32  entry,
uint32  count 
) const
inline
1279{ return CanTakeMoreSimilarItems(entry, count, nullptr); }

References CanTakeMoreSimilarItems().

Referenced by CanTakeMoreSimilarItems().

◆ CanTakeMoreSimilarItems() [3/3]

InventoryResult Player::CanTakeMoreSimilarItems ( uint32  entry,
uint32  count,
Item pItem,
uint32 no_space_count = nullptr 
) const
802{
803 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
804 if (!pProto)
805 {
806 if (no_space_count)
807 *no_space_count = count;
809 }
810
811 // no maximum
812 if ((pProto->MaxCount <= 0 && pProto->ItemLimitCategory == 0) || pProto->MaxCount == 2147483647)
813 return EQUIP_ERR_OK;
814
815 if (pProto->MaxCount > 0)
816 {
817 uint32 curcount = GetItemCount(pProto->ItemId, true, pItem);
818 if (curcount + count > uint32(pProto->MaxCount))
819 {
820 if (no_space_count)
821 *no_space_count = count + curcount - pProto->MaxCount;
823 }
824 }
825
826 // check unique-equipped limit
827 if (pProto->ItemLimitCategory)
828 {
829 ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(pProto->ItemLimitCategory);
830 if (!limitEntry)
831 {
832 if (no_space_count)
833 *no_space_count = count;
835 }
836
837 if (limitEntry->mode == ITEM_LIMIT_CATEGORY_MODE_HAVE)
838 {
839 uint32 curcount = GetItemCountWithLimitCategory(pProto->ItemLimitCategory, pItem);
840 if (curcount + count > uint32(limitEntry->maxCount))
841 {
842 if (no_space_count)
843 *no_space_count = count + curcount - limitEntry->maxCount;
845 }
846 }
847 }
848
849 return EQUIP_ERR_OK;
850}
@ EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED
Definition: Item.h:130
@ ITEM_LIMIT_CATEGORY_MODE_HAVE
Definition: DBCEnums.h:379
uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item *skipItem=nullptr) const
Definition: PlayerStorage.cpp:373
uint32 mode
Definition: DBCStructure.h:1202

References EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED, EQUIP_ERR_OK, GetItemCount(), GetItemCountWithLimitCategory(), ITEM_LIMIT_CATEGORY_MODE_HAVE, ItemTemplate::ItemId, ItemTemplate::ItemLimitCategory, ItemTemplate::MaxCount, ItemLimitCategoryEntry::maxCount, ItemLimitCategoryEntry::mode, sItemLimitCategoryStore, and sObjectMgr.

◆ CanTakeQuest()

bool Player::CanTakeQuest ( Quest const *  quest,
bool  msg 
)
252{
253 return !sDisableMgr->IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this)
254 && SatisfyQuestStatus(quest, msg) && SatisfyQuestExclusiveGroup(quest, msg)
255 && SatisfyQuestClass(quest, msg) && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg)
256 && SatisfyQuestSkill(quest, msg) && SatisfyQuestReputation(quest, msg)
257 && SatisfyQuestPreviousQuest(quest, msg) && SatisfyQuestTimed(quest, msg)
258 && SatisfyQuestNextChain(quest, msg) && SatisfyQuestPrevChain(quest, msg)
259 && SatisfyQuestDay(quest, msg) && SatisfyQuestWeek(quest, msg)
260 && SatisfyQuestMonth(quest, msg) && SatisfyQuestSeasonal(quest, msg)
261 && SatisfyQuestConditions(quest, msg);
262}
bool SatisfyQuestConditions(Quest const *qInfo, bool msg)
Definition: PlayerQuest.cpp:1159
bool SatisfyQuestTimed(Quest const *qInfo, bool msg) const
Definition: PlayerQuest.cpp:1172
bool SatisfyQuestLevel(Quest const *qInfo, bool msg) const
Definition: PlayerQuest.cpp:967
bool SatisfyQuestStatus(Quest const *qInfo, bool msg) const
Definition: PlayerQuest.cpp:1148

References DISABLE_TYPE_QUEST, Quest::GetQuestId(), SatisfyQuestClass(), SatisfyQuestConditions(), SatisfyQuestDay(), SatisfyQuestExclusiveGroup(), SatisfyQuestLevel(), SatisfyQuestMonth(), SatisfyQuestNextChain(), SatisfyQuestPrevChain(), SatisfyQuestPreviousQuest(), SatisfyQuestRace(), SatisfyQuestReputation(), SatisfyQuestSeasonal(), SatisfyQuestSkill(), SatisfyQuestStatus(), SatisfyQuestTimed(), SatisfyQuestWeek(), and sDisableMgr.

Referenced by CanCompleteQuest(), CanCompleteRepeatableQuest(), Spell::EffectQuestComplete(), Spell::EffectQuestStart(), npc_wg_quest_giver::GetDialogStatus(), GetQuestDialogStatus(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestConfirmAccept(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverQueryQuestOpcode(), npc_wg_quest_giver::OnGossipHello(), PrepareQuestMenu(), SendPreparedQuest(), and npc_costumed_orphan_matron::sGossipHello().

◆ CanTameExoticPets()

bool Player::CanTameExoticPets ( ) const
inline

◆ CanTeleport()

bool Player::CanTeleport ( )
inline
2499{ return m_canTeleport; }

References m_canTeleport.

◆ CanTitanGrip()

bool Player::CanTitanGrip ( ) const
inline

◆ CanUnequipItem()

InventoryResult Player::CanUnequipItem ( uint16  src,
bool  swap 
) const
1991{
1992 if (!sScriptMgr->OnPlayerCanUnequipItem(const_cast<Player*>(this), pos, swap))
1994
1995 // Applied only to equipped items and bank bags
1996 if (!IsEquipmentPos(pos) && !IsBagPos(pos))
1997 return EQUIP_ERR_OK;
1998
1999 Item* pItem = GetItemByPos(pos);
2000
2001 // Applied only to existed equipped item
2002 if (!pItem)
2003 return EQUIP_ERR_OK;
2004
2005 LOG_DEBUG("entities.player.items", "STORAGE: CanUnequipItem slot = {}, item = {}, count = {}", pos, pItem->GetEntry(), pItem->GetCount());
2006
2007 ItemTemplate const* pProto = pItem->GetTemplate();
2008 if (!pProto)
2010
2011 // item used
2012 if (pItem->m_lootGenerated)
2014
2015 // do not allow unequipping gear except weapons, offhands, projectiles, relics in
2016 // - combat
2017 // - in-progress arenas
2018 if (!pProto->CanChangeEquipStateInCombat())
2019 {
2020 if (IsInCombat())
2022
2023 if (Battleground* bg = GetBattleground())
2024 if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
2026 }
2027
2028 // Xinef: dont allow to unequip items on disarmed slot
2031
2032 if (!swap && pItem->IsNotEmptyBag())
2034
2035 return EQUIP_ERR_OK;
2036}

References ItemTemplate::CanChangeEquipStateInCombat(), Unit::CanUseAttackType(), EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NOT_DURING_ARENA_MATCH, EQUIP_ERR_NOT_IN_COMBAT, EQUIP_ERR_NOT_WHILE_DISARMED, EQUIP_ERR_OK, GetAttackBySlot(), GetBattleground(), Item::GetCount(), Object::GetEntry(), GetItemByPos(), Item::GetSlot(), Item::GetTemplate(), IsBagPos(), IsEquipmentPos(), Unit::IsInCombat(), Item::IsNotEmptyBag(), LOG_DEBUG, Item::m_lootGenerated, sScriptMgr, and STATUS_IN_PROGRESS.

Referenced by CanEquipItem(), CanUnequipItems(), DestroyItemCount(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleEquipmentSetUse(), and SwapItem().

◆ CanUnequipItems()

InventoryResult Player::CanUnequipItems ( uint32  item,
uint32  count 
) const
275{
276 uint32 tempcount = 0;
277
279
281 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
282 if (pItem->GetEntry() == item)
283 {
285 if (ires == EQUIP_ERR_OK)
286 {
287 tempcount += pItem->GetCount();
288 if (tempcount >= count)
289 return EQUIP_ERR_OK;
290 }
291 else
292 res = ires;
293 }
294
296 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
297 if (pItem->GetEntry() == item)
298 {
299 tempcount += pItem->GetCount();
300 if (tempcount >= count)
301 return EQUIP_ERR_OK;
302 }
303
305 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
306 if (pItem->GetEntry() == item)
307 {
308 tempcount += pItem->GetCount();
309 if (tempcount >= count)
310 return EQUIP_ERR_OK;
311 }
312
314 if (Bag* pBag = GetBagByPos(i))
315 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
316 if (Item* pItem = GetItemByPos(i, j))
317 if (pItem->GetEntry() == item)
318 {
319 tempcount += pItem->GetCount();
320 if (tempcount >= count)
321 return EQUIP_ERR_OK;
322 }
323
324 // not found req. item count and have unequippable items
325 return res;
326}
@ EQUIPMENT_SLOT_START
Definition: Player.h:669

References CanUnequipItem(), CURRENCYTOKEN_SLOT_END, EQUIP_ERR_OK, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, and KEYRING_SLOT_START.

Referenced by TakeQuestSourceItem().

◆ CanUninviteFromGroup()

PartyResult Player::CanUninviteFromGroup ( ObjectGuid  targetPlayerGUID = ObjectGuid::Empty) const
Todo:
: Should also be sent when anyone has recently left combat, with an aprox ~5 seconds timer.
13008{
13009 Group const* grp = GetGroup();
13010 if (!grp)
13011 return ERR_NOT_IN_GROUP;
13012
13013 if (grp->isLFGGroup(true))
13014 {
13015 ObjectGuid gguid = grp->GetGUID();
13016 if (!sLFGMgr->GetKicksLeft(gguid))
13018
13019 lfg::LfgState state = sLFGMgr->GetState(gguid);
13020 if (state == lfg::LFG_STATE_BOOT)
13022
13025
13028
13029 if (grp->isRollLootActive())
13031
13033 for (GroupReference const* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
13034 if (itr->GetSource() && itr->GetSource()->IsInMap(this) && itr->GetSource()->IsInCombat())
13036
13037 if (Player* target = ObjectAccessor::FindConnectedPlayer(targetPlayerGUID))
13038 {
13039 if (Aura* dungeonCooldownAura = target->GetAura(lfg::LFG_SPELL_DUNGEON_COOLDOWN))
13040 {
13041 int32 elapsedTime = dungeonCooldownAura->GetMaxDuration() - dungeonCooldownAura->GetDuration();
13042 if (static_cast<int32>(sWorld->getIntConfig(CONFIG_LFG_KICK_PREVENTION_TIMER)) > elapsedTime)
13043 {
13045 }
13046 }
13047 }
13048
13049 /* Missing support for these types
13050 return ERR_PARTY_LFG_BOOT_COOLDOWN_S;
13051 */
13052 }
13053 else
13054 {
13055 if (!grp->IsLeader(GetGUID()) && !grp->IsAssistant(GetGUID()))
13056 return ERR_NOT_LEADER;
13057
13058 if (InBattleground())
13059 return ERR_INVITE_RESTRICTED;
13060 }
13061
13062 return ERR_PARTY_RESULT_OK;
13063}
@ CONFIG_LFG_KICK_PREVENTION_TIMER
Definition: WorldConfig.h:376
@ ERR_PARTY_LFG_BOOT_LOOT_ROLLS
Definition: SharedDefines.h:3998
@ ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S
Definition: SharedDefines.h:3993
@ ERR_PARTY_LFG_BOOT_LIMIT
Definition: SharedDefines.h:3989
@ ERR_NOT_LEADER
Definition: SharedDefines.h:3978
@ ERR_NOT_IN_GROUP
Definition: SharedDefines.h:3977
@ ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE
Definition: SharedDefines.h:3997
@ ERR_PARTY_LFG_BOOT_IN_COMBAT
Definition: SharedDefines.h:3995
@ ERR_PARTY_LFG_BOOT_IN_PROGRESS
Definition: SharedDefines.h:3991
@ ERR_INVITE_RESTRICTED
Definition: SharedDefines.h:3982
@ ERR_PARTY_RESULT_OK
Definition: SharedDefines.h:3971
@ ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS
Definition: SharedDefines.h:3992
LfgState
Definition: LFG.h:67
@ LFG_STATE_FINISHED_DUNGEON
Definition: LFG.h:74
@ LFG_STATE_BOOT
Definition: LFG.h:72
@ LFG_SPELL_DUNGEON_COOLDOWN
Definition: LFGMgr.h:52
@ LFG_GROUP_KICK_VOTES_NEEDED
Definition: LFGMgr.h:55
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition: ObjectAccessor.cpp:257
bool InBattleground() const
Definition: Player.h:2254
bool isLFGGroup(bool restricted=false) const
Definition: Group.cpp:2275
bool IsAssistant(ObjectGuid guid) const
Definition: Group.cpp:2365
bool isRollLootActive() const
Definition: Group.cpp:2468
bool IsLeader(ObjectGuid guid) const
Definition: Group.cpp:2351
ObjectGuid GetGUID() const
Definition: Group.cpp:2316
uint32 GetMembersCount() const
Definition: Group.h:245
GroupReference * GetFirstMember()
Definition: Group.h:243
Definition: GroupReference.h:27
GroupReference * next()
Definition: GroupReference.h:36

References CONFIG_LFG_KICK_PREVENTION_TIMER, ERR_INVITE_RESTRICTED, ERR_NOT_IN_GROUP, ERR_NOT_LEADER, ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE, ERR_PARTY_LFG_BOOT_IN_COMBAT, ERR_PARTY_LFG_BOOT_IN_PROGRESS, ERR_PARTY_LFG_BOOT_LIMIT, ERR_PARTY_LFG_BOOT_LOOT_ROLLS, ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S, ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS, ERR_PARTY_RESULT_OK, ObjectAccessor::FindConnectedPlayer(), Group::GetFirstMember(), GetGroup(), Object::GetGUID(), Group::GetGUID(), Group::GetMembersCount(), InBattleground(), Group::IsAssistant(), Group::IsLeader(), Group::isLFGGroup(), Group::isRollLootActive(), lfg::LFG_GROUP_KICK_VOTES_NEEDED, lfg::LFG_SPELL_DUNGEON_COOLDOWN, lfg::LFG_STATE_BOOT, lfg::LFG_STATE_FINISHED_DUNGEON, GroupReference::next(), sLFGMgr, and sWorld.

Referenced by WorldSession::HandleGroupUninviteGuidOpcode(), and WorldSession::HandleGroupUninviteOpcode().

◆ CanUseAmmo()

InventoryResult Player::CanUseAmmo ( uint32  item) const
2469{
2470 LOG_DEBUG("entities.player.items", "STORAGE: CanUseAmmo item = {}", item);
2471 if (!IsAlive())
2473 //if (isStunned())
2474 // return EQUIP_ERR_YOU_ARE_STUNNED;
2475 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
2476 if (pProto)
2477 {
2478 if (pProto->InventoryType != INVTYPE_AMMO)
2480
2481 InventoryResult res = CanUseItem(pProto);
2482 if (res != EQUIP_ERR_OK)
2483 return res;
2484
2485 /*if (GetReputationMgr().GetReputation() < pProto->RequiredReputation)
2486 return EQUIP_ERR_CANT_EQUIP_REPUTATION;
2487 */
2488
2489 // Requires No Ammo
2490 if (HasAura(46699))
2491 return EQUIP_ERR_BAG_FULL6;
2492
2493 return EQUIP_ERR_OK;
2494 }
2496}
@ INVTYPE_AMMO
Definition: ItemTemplate.h:280
@ EQUIP_ERR_YOU_ARE_DEAD
Definition: Item.h:85
@ EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE
Definition: Item.h:54
@ EQUIP_ERR_BAG_FULL6
Definition: Item.h:109

References CanUseItem(), EQUIP_ERR_BAG_FULL6, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE, EQUIP_ERR_YOU_ARE_DEAD, Unit::HasAura(), ItemTemplate::InventoryType, INVTYPE_AMMO, Unit::IsAlive(), LOG_DEBUG, and sObjectMgr.

Referenced by Create(), and SetAmmo().

◆ CanUseBattlegroundObject()

bool Player::CanUseBattlegroundObject ( GameObject gameobject) const
Bug:
sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet Note: Mount, stealth and invisibility will be removed when used
13217{
13218 // It is possible to call this method will a nullptr pointer, only skipping faction check.
13219 if (gameobject)
13220 {
13221 FactionTemplateEntry const* playerFaction = GetFactionTemplateEntry();
13222 FactionTemplateEntry const* faction = sFactionTemplateStore.LookupEntry(gameobject->GetUInt32Value(GAMEOBJECT_FACTION));
13223
13224 if (playerFaction && faction && !playerFaction->IsFriendlyTo(*faction))
13225 return false;
13226 }
13227
13233 return (!isTotalImmune() && // Damage immune
13234 !HasAura(SPELL_RECENTLY_DROPPED_FLAG) && // Still has recently held flag debuff
13235 IsAlive()); // Alive
13236}
@ SPELL_RECENTLY_DROPPED_FLAG
Definition: Battleground.h:135
@ GAMEOBJECT_FACTION
Definition: UpdateFields.h:402
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
bool isTotalImmune() const
Definition: Player.cpp:13308
FactionTemplateEntry const * GetFactionTemplateEntry() const
Definition: Unit.cpp:10086
Definition: DBCStructure.h:939
bool IsFriendlyTo(FactionTemplateEntry const &entry) const
Definition: DBCStructure.h:951

References GAMEOBJECT_FACTION, Unit::GetFactionTemplateEntry(), Object::GetUInt32Value(), Unit::HasAura(), Unit::IsAlive(), FactionTemplateEntry::IsFriendlyTo(), isTotalImmune(), sFactionTemplateStore, and SPELL_RECENTLY_DROPPED_FLAG.

Referenced by Spell::CheckCast(), and GameObject::Use().

◆ CanUseItem() [1/2]

InventoryResult Player::CanUseItem ( Item pItem,
bool  not_loading = true 
) const
Todo:
: when you right-click already equipped item it throws EQUIP_ERR_NO_REQUIRED_PROFICIENCY.
2226{
2227 if (pItem)
2228 {
2229 LOG_DEBUG("entities.player.items", "STORAGE: CanUseItem item = {}", pItem->GetEntry());
2230
2231 if (!IsAlive() && not_loading)
2233
2234 //if (isStunned())
2235 // return EQUIP_ERR_YOU_ARE_STUNNED;
2236
2237 ItemTemplate const* pProto = pItem->GetTemplate();
2238 if (pProto)
2239 {
2240 if (pItem->IsBindedNotWith(this))
2242
2243 InventoryResult res = CanUseItem(pProto);
2244 if (res != EQUIP_ERR_OK)
2245 return res;
2246
2247 if (pItem->GetSkill() != 0)
2248 {
2249 bool allowEquip = false;
2250 uint32 itemSkill = pItem->GetSkill();
2251 // Armor that is binded to account can "morph" from plate to mail, etc. if skill is not learned yet.
2252 if (pProto->Quality == ITEM_QUALITY_HEIRLOOM && pProto->Class == ITEM_CLASS_ARMOR && !HasSkill(itemSkill))
2253 {
2255
2256 // In fact it's a visual bug, everything works properly... I need sniffs of operations with
2257 // binded to account items from off server.
2258
2260 {
2261 allowEquip = (itemSkill == SKILL_PLATE_MAIL);
2262 }
2264 {
2265 allowEquip = (itemSkill == SKILL_MAIL);
2266 }
2267 }
2268 if (!allowEquip && GetSkillValue(itemSkill) == 0)
2270 }
2271
2274
2275 return EQUIP_ERR_OK;
2276 }
2277 }
2279}
@ EQUIP_ERR_CANT_EQUIP_REPUTATION
Definition: Item.h:111
@ ITEM_QUALITY_HEIRLOOM
Definition: SharedDefines.h:347
@ SKILL_PLATE_MAIL
Definition: SharedDefines.h:3201
@ SKILL_MAIL
Definition: SharedDefines.h:3212
uint32 GetSkill()
Definition: Item.cpp:555
uint32 Quality
Definition: ItemTemplate.h:626

References CanUseItem(), ItemTemplate::Class, CLASS_CONTEXT_EQUIP_ARMOR_CLASS, CLASS_HUNTER, CLASS_PALADIN, CLASS_SHAMAN, CLASS_WARRIOR, EQUIP_ERR_CANT_EQUIP_REPUTATION, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NO_REQUIRED_PROFICIENCY, EQUIP_ERR_OK, EQUIP_ERR_YOU_ARE_DEAD, Object::GetEntry(), GetReputationRank(), Item::GetSkill(), GetSkillValue(), Item::GetTemplate(), HasSkill(), Unit::IsAlive(), Item::IsBindedNotWith(), IsClass(), ITEM_CLASS_ARMOR, ITEM_QUALITY_HEIRLOOM, LOG_DEBUG, ItemTemplate::Quality, ItemTemplate::RequiredReputationFaction, ItemTemplate::RequiredReputationRank, SKILL_MAIL, and SKILL_PLATE_MAIL.

Referenced by CanBankItem(), CanEquipItem(), CanUseAmmo(), CanUseItem(), WorldSession::HandleReadItem(), and WorldSession::HandleUseItemOpcode().

◆ CanUseItem() [2/2]

InventoryResult Player::CanUseItem ( ItemTemplate const *  pItem) const
2282{
2283 // Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
2284
2285 if (!proto)
2286 {
2288 }
2289
2290 if (proto->HasFlag2(ITEM_FLAG2_FACTION_HORDE) && GetTeamId(true) != TEAM_HORDE)
2291 {
2293 }
2294
2295 if (proto->HasFlag2(ITEM_FLAG2_FACTION_ALLIANCE) && GetTeamId(true) != TEAM_ALLIANCE)
2296 {
2298 }
2299
2300 if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
2301 {
2303 }
2304
2305 if (proto->RequiredSkill != 0)
2306 {
2307 if (GetSkillValue(proto->RequiredSkill) == 0)
2308 {
2310 }
2311 else if (GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank)
2312 {
2314 }
2315 }
2316
2317 if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
2318 {
2320 }
2321
2322 if (GetLevel() < proto->RequiredLevel)
2323 {
2325 }
2326
2327 // If World Event is not active, prevent using event dependant items
2328 if (proto->HolidayId && !IsHolidayActive((HolidayIds)proto->HolidayId))
2329 {
2331 }
2332
2334
2335 if (!sScriptMgr->OnPlayerCanUseItem(const_cast<Player*>(this), proto, result))
2336 {
2337 return result;
2338 }
2339
2340 return EQUIP_ERR_OK;
2341}
bool IsHolidayActive(HolidayIds id)
Definition: GameEventMgr.cpp:1950
@ EQUIP_ERR_CANT_EQUIP_LEVEL_I
Definition: Item.h:48
HolidayIds
Definition: SharedDefines.h:2991

References ItemTemplate::AllowableClass, ItemTemplate::AllowableRace, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_CANT_EQUIP_LEVEL_I, EQUIP_ERR_CANT_EQUIP_SKILL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NO_REQUIRED_PROFICIENCY, EQUIP_ERR_OK, EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM, Unit::getClassMask(), Unit::GetLevel(), Unit::getRaceMask(), GetSkillValue(), GetTeamId(), ItemTemplate::HasFlag2(), HasSpell(), ItemTemplate::HolidayId, IsHolidayActive(), ITEM_FLAG2_FACTION_ALLIANCE, ITEM_FLAG2_FACTION_HORDE, ItemTemplate::RequiredLevel, ItemTemplate::RequiredSkill, ItemTemplate::RequiredSkillRank, ItemTemplate::RequiredSpell, sScriptMgr, TEAM_ALLIANCE, and TEAM_HORDE.

◆ CastAllObtainSpells()

void Player::CastAllObtainSpells ( )
6992{
6993 for (uint8 slot = INVENTORY_SLOT_ITEM_START; slot < INVENTORY_SLOT_ITEM_END; ++slot)
6994 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
6995 ApplyItemObtainSpells(item, true);
6996
6998 {
6999 Bag* bag = GetBagByPos(i);
7000 if (!bag)
7001 continue;
7002
7003 for (uint32 slot = 0; slot < bag->GetBagSize(); ++slot)
7004 if (Item* item = bag->GetItemByPos(slot))
7005 ApplyItemObtainSpells(item, true);
7006 }
7007}
Item * GetItemByPos(uint8 slot) const
Definition: Bag.cpp:235
void ApplyItemObtainSpells(Item *item, bool apply)
Definition: Player.cpp:7009

References ApplyItemObtainSpells(), GetBagByPos(), Bag::GetBagSize(), GetItemByPos(), Bag::GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and INVENTORY_SLOT_ITEM_START.

Referenced by ResurrectPlayer().

◆ CastItemCombatSpell() [1/2]

void Player::CastItemCombatSpell ( Unit target,
WeaponAttackType  attType,
uint32  procVictim,
uint32  procEx 
)
7233{
7234 if (!target || !target->IsAlive() || target == this)
7235 return;
7236
7237 // Xinef: do not use disarmed weapons, special exception - shaman ghost wolf form
7238 // Xinef: normal forms proc on hit enchants / built in item bonuses
7240 return;
7241
7243 {
7244 // If usable, try to cast item spell
7245 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
7246 if (!item->IsBroken())
7247 if (ItemTemplate const* proto = item->GetTemplate())
7248 {
7249 // Additional check for weapons
7250 if (proto->Class == ITEM_CLASS_WEAPON)
7251 {
7252 // offhand item cannot proc from main hand hit etc
7253 EquipmentSlots slot;
7254 switch (attType)
7255 {
7256 case BASE_ATTACK:
7258 break;
7259 case OFF_ATTACK:
7261 break;
7262 case RANGED_ATTACK:
7263 slot = EQUIPMENT_SLOT_RANGED;
7264 break;
7265 default:
7266 slot = EQUIPMENT_SLOT_END;
7267 break;
7268 }
7269 if (slot != i)
7270 continue;
7271 }
7272
7273 CastItemCombatSpell(target, attType, procVictim, procEx, item, proto);
7274 }
7275 }
7276}
@ FORM_GHOSTWOLF
Definition: UnitDefines.h:85
EquipmentSlots
Definition: Player.h:668
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
Definition: Player.cpp:7232

References BASE_ATTACK, Unit::CanUseAttackType(), CastItemCombatSpell(), EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_START, FORM_GHOSTWOLF, GetItemByPos(), Unit::GetShapeshiftForm(), INVENTORY_SLOT_BAG_0, Unit::IsAlive(), ITEM_CLASS_WEAPON, OFF_ATTACK, and RANGED_ATTACK.

Referenced by CastItemCombatSpell(), Unit::DealMeleeDamage(), and Spell::DoAllEffectOnTarget().

◆ CastItemCombatSpell() [2/2]

void Player::CastItemCombatSpell ( Unit target,
WeaponAttackType  attType,
uint32  procVictim,
uint32  procEx,
Item item,
ItemTemplate const *  proto 
)
7279{
7280 if (!sScriptMgr->OnPlayerCanCastItemCombatSpell(this, target, attType, procVictim, procEx, item, proto))
7281 return;
7282
7283 // Can do effect if any damage done to target
7284 if (procVictim & PROC_FLAG_TAKEN_DAMAGE)
7285 //if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)
7286 {
7287 for (uint8 i = 0; i < MAX_ITEM_SPELLS; ++i)
7288 {
7289 _Spell const& spellData = proto->Spells[i];
7290
7291 // no spell
7292 if (!spellData.SpellId)
7293 continue;
7294
7295 // wrong triggering type
7297 continue;
7298
7299 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
7300 if (!spellInfo)
7301 {
7302 LOG_ERROR("entities.player", "WORLD: unknown Item spellid {}", spellData.SpellId);
7303 continue;
7304 }
7305
7306 float chance = (float)spellInfo->ProcChance;
7307
7308 if (spellData.SpellPPMRate)
7309 {
7310 uint32 WeaponSpeed = GetAttackTime(attType);
7311 chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo);
7312 }
7313 else if (chance > 100.0f)
7314 {
7315 chance = GetWeaponProcChance();
7316 }
7317
7318 if (roll_chance_f(chance) && sScriptMgr->OnCastItemCombatSpell(this, target, spellInfo, item))
7320 }
7321 }
7322
7323 // item combat enchantments
7324 for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
7325 {
7326 uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
7327 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
7328 if (!pEnchant)
7329 continue;
7330
7331 for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
7332 {
7333 if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
7334 continue;
7335
7336 SpellEnchantProcEntry const* entry = sSpellMgr->GetSpellEnchantProcEvent(enchant_id);
7337
7338 if (entry && entry->procEx)
7339 {
7340 // Check hit/crit/dodge/parry requirement
7341 if ((entry->procEx & procEx) == 0)
7342 continue;
7343 }
7344 else
7345 {
7346 // Can do effect if any damage done to target
7347 if (!(procVictim & PROC_FLAG_TAKEN_DAMAGE))
7348 //if (!(damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE))
7349 continue;
7350 }
7351
7352 if (entry && (entry->attributeMask & ENCHANT_PROC_ATTR_WHITE_HIT) && (procVictim & SPELL_PROC_FLAG_MASK))
7353 continue;
7354
7355 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
7356 if (!spellInfo)
7357 {
7358 LOG_ERROR("entities.player", "Player::CastItemCombatSpell({}, name: {}, enchant: {}): unknown spell {} is casted, ignoring...",
7359 GetGUID().ToString(), GetName(), pEnchant->ID, pEnchant->spellid[s]);
7360 continue;
7361 }
7362
7363 if (entry && (entry->attributeMask & ENCHANT_PROC_ATTR_EXCLUSIVE) != 0)
7364 {
7365 Unit* checkTarget = spellInfo->IsPositive() ? this : target;
7366 if (checkTarget->HasAura(spellInfo->Id, GetGUID()))
7367 {
7368 continue;
7369 }
7370 }
7371
7372 float chance = pEnchant->amount[s] != 0 ? float(pEnchant->amount[s]) : GetWeaponProcChance();
7373
7374 if (entry)
7375 {
7376 if (entry->PPMChance)
7377 chance = GetPPMProcChance(proto->Delay, entry->PPMChance, spellInfo);
7378 else if (entry->customChance)
7379 chance = (float)entry->customChance;
7380 }
7381
7382 // Apply spell mods
7383 ApplySpellMod(pEnchant->spellid[s], SPELLMOD_CHANCE_OF_SUCCESS, chance);
7384
7385 // Shiv has 100% chance to apply the poison
7386 if (FindCurrentSpellBySpellId(5938) && e_slot == TEMP_ENCHANTMENT_SLOT)
7387 chance = 100.0f;
7388
7389 if (roll_chance_f(chance))
7390 {
7391 // Xinef: implement enchant charges
7392 if (uint32 charges = item->GetEnchantmentCharges(EnchantmentSlot(e_slot)))
7393 {
7394 if (!--charges)
7395 {
7396 ApplyEnchantment(item, EnchantmentSlot(e_slot), false);
7397 item->ClearEnchantment(EnchantmentSlot(e_slot));
7398 }
7399 else
7400 item->SetEnchantmentCharges(EnchantmentSlot(e_slot), charges);
7401 }
7402
7403 Unit* unitTarget = spellInfo->IsPositive() ? this : target;
7405 }
7406 }
7407 }
7408}
@ PROC_FLAG_TAKEN_DAMAGE
Definition: SpellMgr.h:137
@ SPELL_PROC_FLAG_MASK
Definition: SpellMgr.h:156
@ ENCHANT_PROC_ATTR_WHITE_HIT
Definition: SpellMgr.h:310
@ ENCHANT_PROC_ATTR_EXCLUSIVE
Definition: SpellMgr.h:309
@ SPELLMOD_CHANCE_OF_SUCCESS
Definition: SpellDefines.h:94
@ TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD
Will ignore GCD.
Definition: SpellDefines.h:135
@ ITEM_SPELLTRIGGER_CHANCE_ON_HIT
Definition: ItemTemplate.h:79
bool roll_chance_f(float chance)
Definition: Random.h:57
void SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges)
Definition: Item.cpp:951
void ClearEnchantment(EnchantmentSlot slot)
Definition: Item.cpp:960
uint32 GetEnchantmentCharges(EnchantmentSlot slot) const
Definition: Item.h:306
float SpellPPMRate
Definition: ItemTemplate.h:594
float GetPPMProcChance(uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
Definition: Unit.cpp:13531
Spell * FindCurrentSpellBySpellId(uint32 spell_id) const
Definition: Unit.cpp:4213
float GetWeaponProcChance() const
Definition: Unit.cpp:13520
bool IsPositive() const
Definition: SpellInfo.cpp:1237
uint32 ProcChance
Definition: SpellInfo.h:356
Definition: SpellMgr.h:314
uint32 procEx
Definition: SpellMgr.h:317
uint32 attributeMask
Definition: SpellMgr.h:318
uint32 customChance
Definition: SpellMgr.h:315
float PPMChance
Definition: SpellMgr.h:316
uint32 ID
Definition: DBCStructure.h:1843

References SpellItemEnchantmentEntry::amount, ApplyEnchantment(), ApplySpellMod(), SpellEnchantProcEntry::attributeMask, Unit::CastSpell(), Item::ClearEnchantment(), SpellEnchantProcEntry::customChance, ItemTemplate::Delay, ENCHANT_PROC_ATTR_EXCLUSIVE, ENCHANT_PROC_ATTR_WHITE_HIT, Unit::FindCurrentSpellBySpellId(), Unit::GetAttackTime(), Item::GetEnchantmentCharges(), Item::GetEnchantmentId(), Object::GetGUID(), WorldObject::GetName(), Unit::GetPPMProcChance(), Unit::GetWeaponProcChance(), Unit::HasAura(), SpellInfo::Id, SpellItemEnchantmentEntry::ID, SpellInfo::IsPositive(), ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL, ITEM_SPELLTRIGGER_CHANCE_ON_HIT, LOG_ERROR, MAX_ENCHANTMENT_SLOT, MAX_ITEM_SPELLS, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, SpellEnchantProcEntry::PPMChance, PROC_FLAG_TAKEN_DAMAGE, SpellInfo::ProcChance, SpellEnchantProcEntry::procEx, roll_chance_f(), Item::SetEnchantmentCharges(), SPELL_PROC_FLAG_MASK, _Spell::SpellId, SpellItemEnchantmentEntry::spellid, SPELLMOD_CHANCE_OF_SUCCESS, _Spell::SpellPPMRate, ItemTemplate::Spells, _Spell::SpellTrigger, sScriptMgr, sSpellItemEnchantmentStore, sSpellMgr, TEMP_ENCHANTMENT_SLOT, Position::ToString(), TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD, and SpellItemEnchantmentEntry::type.

◆ CastItemUseSpell()

void Player::CastItemUseSpell ( Item item,
SpellCastTargets const &  targets,
uint8  cast_count,
uint32  glyphIndex 
)
7411{
7412 if (!sScriptMgr->OnPlayerCanCastItemUseSpell(this, item, targets, cast_count, glyphIndex))
7413 return;
7414
7415 ItemTemplate const* proto = item->GetTemplate();
7416 // special learning case
7417 if (proto->Spells[0].SpellId == 483 || proto->Spells[0].SpellId == 55884)
7418 {
7419 uint32 learn_spell_id = proto->Spells[0].SpellId;
7420 uint32 learning_spell_id = proto->Spells[1].SpellId;
7421
7422 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(learn_spell_id);
7423 if (!spellInfo)
7424 {
7425 LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: {}) in have wrong spell id {}, ignoring ", proto->ItemId, learn_spell_id);
7426 SendEquipError(EQUIP_ERR_NONE, item, nullptr);
7427 return;
7428 }
7429
7430 Spell* spell = new Spell(this, spellInfo, TRIGGERED_NONE);
7431 spell->m_CastItem = item;
7432 spell->m_cast_count = cast_count; //set count of casts
7433 spell->SetSpellValue(SPELLVALUE_BASE_POINT0, learning_spell_id);
7434 spell->prepare(&targets);
7435 return;
7436 }
7437
7438 // use triggered flag only for items with many spell casts and for not first cast
7439 uint8 count = 0;
7440
7441 std::list<Spell*> pushSpells;
7442 // item spells casted at use
7443 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
7444 {
7445 _Spell const& spellData = proto->Spells[i];
7446
7447 // no spell
7448 if (!spellData.SpellId)
7449 continue;
7450
7451 // wrong triggering type
7452 if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
7453 continue;
7454
7455 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
7456 if (!spellInfo)
7457 {
7458 LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: {}) in have wrong spell id {}, ignoring", proto->ItemId, spellData.SpellId);
7459 continue;
7460 }
7461
7462 if (HasSpellCooldown(spellInfo->Id))
7463 {
7464 continue;
7465 }
7466
7467 if (!spellInfo->CheckElixirStacking(this))
7468 {
7469 Spell::SendCastResult(this, spellInfo, cast_count, SPELL_FAILED_AURA_BOUNCED);
7470 continue;
7471 }
7472
7473 Spell* spell = new Spell(this, spellInfo, (count > 0) ? TRIGGERED_FULL_MASK : TRIGGERED_NONE);
7474 spell->m_CastItem = item;
7475 spell->m_cast_count = cast_count; // set count of casts
7476 spell->m_glyphIndex = glyphIndex; // glyph index
7477 spell->InitExplicitTargets(targets);
7478
7479 // Xinef: dont allow to cast such spells, it may happen that spell possess 2 spells, one for players and one for items / gameobjects
7480 // Xinef: if first one is cast on player, it may be deleted thus resulting in crash because second spell has saved pointer to the item
7481 // Xinef: there is one problem with scripts which wont be loaded at the moment of call
7482 SpellCastResult result = spell->CheckCast(true);
7483 if (result != SPELL_CAST_OK)
7484 {
7485 spell->SendCastResult(result);
7486 delete spell;
7487 continue;
7488 }
7489
7490 pushSpells.push_back(spell);
7491 //spell->prepare(&targets);
7492
7493 ++count;
7494 }
7495
7496 // Item enchantments spells casted at use
7497 for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
7498 {
7499 uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
7500 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
7501 if (!pEnchant)
7502 continue;
7503 for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
7504 {
7505 if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_USE_SPELL)
7506 continue;
7507
7508 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
7509 if (!spellInfo)
7510 {
7511 LOG_ERROR("entities.player", "Player::CastItemUseSpell Enchant {}, cast unknown spell {}", pEnchant->ID, pEnchant->spellid[s]);
7512 continue;
7513 }
7514
7515 if (HasSpellCooldown(spellInfo->Id))
7516 continue;
7517
7518 Spell* spell = new Spell(this, spellInfo, (count > 0) ? TRIGGERED_FULL_MASK : TRIGGERED_NONE);
7519 spell->m_CastItem = item;
7520 spell->m_cast_count = cast_count; // set count of casts
7521 spell->m_glyphIndex = glyphIndex; // glyph index
7522 spell->InitExplicitTargets(targets);
7523
7524 // Xinef: dont allow to cast such spells, it may happen that spell possess 2 spells, one for players and one for items / gameobjects
7525 // Xinef: if first one is cast on player, it may be deleted thus resulting in crash because second spell has saved pointer to the item
7526 // Xinef: there is one problem with scripts which wont be loaded at the moment of call
7527 SpellCastResult result = spell->CheckCast(true);
7528 if (result != SPELL_CAST_OK)
7529 {
7530 spell->SendCastResult(result);
7531 delete spell;
7532 continue;
7533 }
7534
7535 pushSpells.push_back(spell);
7536 //spell->prepare(&targets);
7537
7538 ++count;
7539 }
7540 }
7541
7542 // xinef: send all spells in one go, prevents crash because container is not set
7543 for (std::list<Spell*>::const_iterator itr = pushSpells.begin(); itr != pushSpells.end(); ++itr)
7544 (*itr)->prepare(&targets);
7545}
@ SPELLVALUE_BASE_POINT0
Definition: SpellDefines.h:113
@ TRIGGERED_NONE
Definition: SpellDefines.h:133
@ EQUIP_ERR_NONE
Definition: Item.h:106
SpellCastResult
Definition: SharedDefines.h:959
@ SPELL_FAILED_AURA_BOUNCED
Definition: SharedDefines.h:969
bool HasSpellCooldown(uint32 spell_id) const override
Definition: Player.cpp:16310
SpellCastResult prepare(SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
Definition: Spell.cpp:3412
void SetSpellValue(SpellValueMod mod, int32 value)
Definition: Spell.cpp:8408
uint8 m_cast_count
Definition: Spell.h:535
uint32 m_glyphIndex
Definition: Spell.h:536
SpellCastResult CheckCast(bool strict)
Definition: Spell.cpp:5613
void InitExplicitTargets(SpellCastTargets const &targets)
Definition: Spell.cpp:719
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition: Spell.cpp:4628
Item * m_CastItem
Definition: Spell.h:532
bool CheckElixirStacking(Unit const *caster) const
Definition: SpellInfo.cpp:2893

References Spell::CheckCast(), SpellInfo::CheckElixirStacking(), EQUIP_ERR_NONE, Item::GetEnchantmentId(), Item::GetTemplate(), HasSpellCooldown(), SpellInfo::Id, SpellItemEnchantmentEntry::ID, Spell::InitExplicitTargets(), ITEM_ENCHANTMENT_TYPE_USE_SPELL, ITEM_SPELLTRIGGER_ON_USE, ItemTemplate::ItemId, LOG_ERROR, Spell::m_cast_count, Spell::m_CastItem, Spell::m_glyphIndex, MAX_ENCHANTMENT_SLOT, MAX_ITEM_PROTO_SPELLS, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, Spell::prepare(), Spell::SendCastResult(), SendEquipError(), Spell::SetSpellValue(), SPELL_CAST_OK, SPELL_FAILED_AURA_BOUNCED, _Spell::SpellId, SpellItemEnchantmentEntry::spellid, ItemTemplate::Spells, _Spell::SpellTrigger, SPELLVALUE_BASE_POINT0, sScriptMgr, sSpellItemEnchantmentStore, sSpellMgr, TRIGGERED_FULL_MASK, TRIGGERED_NONE, and SpellItemEnchantmentEntry::type.

Referenced by WorldSession::HandleUseItemOpcode().

◆ CharmSpellInitialize()

void Player::CharmSpellInitialize ( )
9690{
9691 Unit* charm = GetFirstControlled();
9692 if (!charm)
9693 return;
9694
9695 CharmInfo* charmInfo = charm->GetCharmInfo();
9696 if (!charmInfo)
9697 {
9698 LOG_ERROR("entities.player", "Player::CharmSpellInitialize(): the player's charm ({}) has no charminfo!", charm->GetGUID().ToString());
9699 return;
9700 }
9701
9702 uint8 addlist = 0;
9703 if (!charm->IsPlayer())
9704 {
9705 //CreatureInfo const* cinfo = charm->ToCreature()->GetCreatureTemplate();
9706 //if (cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK)
9707 {
9708 for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
9709 if (charmInfo->GetCharmSpell(i)->GetAction())
9710 ++addlist;
9711 }
9712 }
9713
9714 WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 4 * addlist + 1);
9715 data << charm->GetGUID();
9716 data << uint16(0);
9717 data << uint32(0);
9718
9719 if (!charm->IsPlayer())
9720 data << uint8(charm->ToCreature()->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
9721 else
9722 data << uint32(0);
9723
9724 charmInfo->BuildActionBar(&data);
9725
9726 data << uint8(addlist);
9727
9728 if (addlist)
9729 {
9730 for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
9731 {
9732 CharmSpellInfo* cspell = charmInfo->GetCharmSpell(i);
9733 if (cspell->GetAction())
9734 data << uint32(cspell->packedData);
9735 }
9736 }
9737
9738 data << uint8(0); // cooldowns count
9739
9740 SendDirectMessage(&data);
9741}
#define MAX_SPELL_CHARM
Definition: CharmInfo.h:24
#define MAX_UNIT_ACTION_BAR_INDEX
Definition: CharmInfo.h:29
@ SMSG_PET_SPELLS
Definition: Opcodes.h:407
ReactStates GetReactState() const
Definition: Creature.h:100
Definition: CharmInfo.h:95
uint32 packedData
Definition: CharmInfo.h:98
uint32 GetAction() const
Definition: CharmInfo.h:102
Definition: CharmInfo.h:127
CharmSpellInfo * GetCharmSpell(uint8 index)
Definition: CharmInfo.h:158
CommandStates GetCommandState() const
Definition: CharmInfo.h:136
void BuildActionBar(WorldPacket *data)
Definition: CharmInfo.cpp:285
CharmInfo * GetCharmInfo()
Definition: Unit.h:1248
Unit * GetFirstControlled() const
Definition: Unit.cpp:11156

References CharmInfo::BuildActionBar(), UnitActionBarEntry::GetAction(), Unit::GetCharmInfo(), CharmInfo::GetCharmSpell(), CharmInfo::GetCommandState(), Unit::GetFirstControlled(), Object::GetGUID(), Creature::GetReactState(), Object::IsPlayer(), LOG_ERROR, MAX_SPELL_CHARM, MAX_UNIT_ACTION_BAR_INDEX, UnitActionBarEntry::packedData, SendDirectMessage(), SMSG_PET_SPELLS, Object::ToCreature(), and ObjectGuid::ToString().

Referenced by spell_mage_summon_water_elemental::HandleDummy(), WorldSession::HandleRequestPetInfo(), Unit::SetCharmedBy(), and Unit::SetMinion().

◆ CheckAllAchievementCriteria()

void Player::CheckAllAchievementCriteria ( )
13904{
13906}
void CheckAllAchievementCriteria()
Definition: AchievementMgr.cpp:795

References AchievementMgr::CheckAllAchievementCriteria(), and m_achievementMgr.

Referenced by Create(), and WorldSession::HandlePlayerLoginFromDB().

◆ CheckAmmoCompatibility()

bool Player::CheckAmmoCompatibility ( ItemTemplate const *  ammo_proto) const
7689{
7690 if (!ammo_proto)
7691 return false;
7692
7693 // check ranged weapon
7695 if (!weapon || weapon->IsBroken())
7696 return false;
7697
7698 ItemTemplate const* weapon_proto = weapon->GetTemplate();
7699 if (!weapon_proto || weapon_proto->Class != ITEM_CLASS_WEAPON)
7700 return false;
7701
7702 // check ammo ws. weapon compatibility
7703 switch (weapon_proto->SubClass)
7704 {
7707 if (ammo_proto->SubClass != ITEM_SUBCLASS_ARROW)
7708 return false;
7709 break;
7711 if (ammo_proto->SubClass != ITEM_SUBCLASS_BULLET)
7712 return false;
7713 break;
7714 default:
7715 return false;
7716 }
7717
7718 return true;
7719}
@ ITEM_SUBCLASS_WEAPON_CROSSBOW
Definition: ItemTemplate.h:362
@ ITEM_SUBCLASS_WEAPON_GUN
Definition: ItemTemplate.h:347
@ ITEM_SUBCLASS_WEAPON_BOW
Definition: ItemTemplate.h:346
@ ITEM_SUBCLASS_ARROW
Definition: ItemTemplate.h:416
@ ITEM_SUBCLASS_BULLET
Definition: ItemTemplate.h:417
Item * GetWeaponForAttack(WeaponAttackType attackType, bool useable=false) const
Definition: PlayerStorage.cpp:489

References ItemTemplate::Class, Item::GetTemplate(), GetWeaponForAttack(), Item::IsBroken(), ITEM_CLASS_WEAPON, ITEM_SUBCLASS_ARROW, ITEM_SUBCLASS_BULLET, ITEM_SUBCLASS_WEAPON_BOW, ITEM_SUBCLASS_WEAPON_CROSSBOW, ITEM_SUBCLASS_WEAPON_GUN, RANGED_ATTACK, and ItemTemplate::SubClass.

Referenced by _ApplyAmmoBonuses().

◆ CheckAreaExploreAndOutdoor()

void Player::CheckAreaExploreAndOutdoor ( )
5713{
5714 if (!IsAlive())
5715 return;
5716
5717 if (IsInFlight())
5718 return;
5719
5720 bool isOutdoor = IsOutdoors();
5721 uint32 areaId = GetAreaId();
5722 AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);
5723
5724 if (sWorld->getBoolConfig(CONFIG_VMAP_INDOOR_CHECK) && _wasOutdoor != isOutdoor)
5725 {
5726 _wasOutdoor = isOutdoor;
5727
5729 SpellAttr0 attrToRecalculate = isOutdoor ? SPELL_ATTR0_ONLY_OUTDOORS : SPELL_ATTR0_ONLY_INDOORS;
5730 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5731 {
5732 Aura* aura = iter->second->GetBase();
5733 SpellInfo const* spell = aura->GetSpellInfo();
5734 if (spell->Attributes & attrToRemove)
5735 {
5736 // if passive - do not remove and just turn off all effects
5737 if (aura->IsPassive())
5738 {
5739 aura->HandleAllEffects(iter->second, AURA_EFFECT_HANDLE_REAL, false);
5740 ++iter;
5741 continue;
5742 }
5743
5744 RemoveAura(iter);
5745 }
5746 else if ((spell->Attributes & attrToRecalculate) && aura->IsPassive())
5747 {
5748 // if passive - turn on all effects
5749 aura->HandleAllEffects(iter->second, AURA_EFFECT_HANDLE_REAL, true);
5750 ++iter;
5751 }
5752 else
5753 {
5754 ++iter;
5755 }
5756 }
5757 }
5758
5759 if (!sScriptMgr->OnPlayerCanAreaExploreAndOutdoor(this))
5760 return;
5761
5762 if (!areaId)
5763 return;
5764
5765 if (!areaEntry)
5766 {
5767 LOG_ERROR("entities.player", "Player '{}' ({}) discovered unknown area (x: {} y: {} z: {} map: {})",
5769 return;
5770 }
5771
5772 uint32 offset = areaEntry->exploreFlag / 32;
5773
5774 if (offset >= PLAYER_EXPLORED_ZONES_SIZE)
5775 {
5776 LOG_ERROR("entities.player", "Wrong area flag {} in map data for (X: {} Y: {}) point to field PLAYER_EXPLORED_ZONES_1 + {} ( {} must be < {} ).", areaEntry->flags, GetPositionX(), GetPositionY(), offset, offset, PLAYER_EXPLORED_ZONES_SIZE);
5777 return;
5778 }
5779
5780 uint32 val = (uint32)(1 << (areaEntry->exploreFlag % 32));
5781 uint32 currFields = GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
5782
5783 if (!(currFields & val))
5784 {
5785 SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val));
5786
5788
5789 if (areaEntry->area_level > 0)
5790 {
5791 if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
5792 {
5793 SendExplorationExperience(areaId, 0);
5794 }
5795 else
5796 {
5797 int32 diff = int32(GetLevel()) - areaEntry->area_level;
5798 uint32 XP = 0;
5799 if (diff < -5)
5800 {
5801 XP = uint32(sObjectMgr->GetBaseXP(GetLevel() + 5) * sWorld->getRate(RATE_XP_EXPLORE));
5802 }
5803 else if (diff > 5)
5804 {
5805 int32 exploration_percent = (100 - ((diff - 5) * 5));
5806 if (exploration_percent > 100)
5807 exploration_percent = 100;
5808 else if (exploration_percent < 0)
5809 exploration_percent = 0;
5810
5811 XP = uint32(sObjectMgr->GetBaseXP(areaEntry->area_level) * exploration_percent / 100 * sWorld->getRate(RATE_XP_EXPLORE));
5812 }
5813 else
5814 {
5815 XP = uint32(sObjectMgr->GetBaseXP(areaEntry->area_level) * sWorld->getRate(RATE_XP_EXPLORE));
5816 }
5817
5818 sScriptMgr->OnPlayerGiveXP(this, XP, nullptr, PlayerXPSource::XPSOURCE_EXPLORE);
5819 GiveXP(XP, nullptr);
5820 SendExplorationExperience(areaId, XP);
5821 }
5822 LOG_DEBUG("entities.player", "Player {} discovered a new area: {}", GetGUID().ToString(), areaId);
5823 }
5824 }
5825}
@ CONFIG_MAX_PLAYER_LEVEL
Definition: WorldConfig.h:189
@ RATE_XP_EXPLORE
Definition: WorldConfig.h:435
@ CONFIG_VMAP_INDOOR_CHECK
Definition: WorldConfig.h:82
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
@ SPELL_ATTR0_ONLY_INDOORS
Definition: SharedDefines.h:407
@ SPELL_ATTR0_ONLY_OUTDOORS
Definition: SharedDefines.h:408
@ ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
Definition: DBCEnums.h:157
bool IsOutdoors() const
Definition: Object.cpp:3088
void SendExplorationExperience(uint32 Area, uint32 Experience)
Definition: PlayerMisc.cpp:159
void GiveXP(uint32 xp, Unit *victim, float group_rate=1.0f, bool isLFGReward=false)
Definition: Player.cpp:2372
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4845
bool IsInFlight() const
Definition: Unit.h:1660
AuraApplicationMap m_appliedAuras
Definition: Unit.h:2124
void HandleAllEffects(AuraApplication *aurApp, uint8 mode, bool apply)
Definition: SpellAuras.cpp:1241
SpellInfo const * GetSpellInfo() const
Definition: SpellAuras.h:100
bool IsPassive() const
Definition: SpellAuras.cpp:1082
uint32 Attributes
Definition: SpellInfo.h:324
Definition: DBCStructure.h:519
int32 area_level
Definition: DBCStructure.h:526
uint32 flags
Definition: DBCStructure.h:524
uint32 exploreFlag
Definition: DBCStructure.h:523

References _wasOutdoor, ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, AreaTableEntry::area_level, SpellInfo::Attributes, AURA_EFFECT_HANDLE_REAL, CONFIG_MAX_PLAYER_LEVEL, CONFIG_VMAP_INDOOR_CHECK, AreaTableEntry::exploreFlag, AreaTableEntry::flags, WorldObject::GetAreaId(), Object::GetGUID(), Unit::GetLevel(), WorldLocation::GetMapId(), WorldObject::GetName(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Aura::GetSpellInfo(), Object::GetUInt32Value(), GiveXP(), Aura::HandleAllEffects(), Unit::IsAlive(), Unit::IsInFlight(), WorldObject::IsOutdoors(), Aura::IsPassive(), LOG_DEBUG, LOG_ERROR, Unit::m_appliedAuras, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, RATE_XP_EXPLORE, Unit::RemoveAura(), sAreaTableStore, SendExplorationExperience(), Unit::SetUInt32Value(), sObjectMgr, SPELL_ATTR0_ONLY_INDOORS, SPELL_ATTR0_ONLY_OUTDOORS, sScriptMgr, sWorld, Position::ToString(), and UpdateAchievementCriteria().

Referenced by UpdatePosition().

◆ CheckDuelDistance()

void Player::CheckDuelDistance ( time_t  currTime)
6374{
6375 if (!duel)
6376 {
6377 return;
6378 }
6379
6381 GameObject* obj = GetMap()->GetGameObject(duelFlagGUID);
6382 if (!obj)
6383 return;
6384
6385 if (!duel->OutOfBoundsTime)
6386 {
6387 if (!IsWithinDistInMap(obj, 50))
6388 {
6389 duel->OutOfBoundsTime = currTime + 10;
6390
6392 SendDirectMessage(&data);
6393 }
6394 }
6395 else
6396 {
6397 if (IsWithinDistInMap(obj, 40))
6398 {
6399 duel->OutOfBoundsTime = 0;
6400
6402 SendDirectMessage(&data);
6403 }
6404 else if (currTime >= duel->OutOfBoundsTime)
6406 }
6407}
@ PLAYER_DUEL_ARBITER
Definition: UpdateFields.h:177
@ DUEL_FLED
Definition: SharedDefines.h:3880
@ SMSG_DUEL_INBOUNDS
Definition: Opcodes.h:391
@ SMSG_DUEL_OUTOFBOUNDS
Definition: Opcodes.h:390
Definition: GameObject.h:120
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition: Object.cpp:1354
void DuelComplete(DuelCompleteType type)
Definition: Player.cpp:6414
std::unique_ptr< DuelInfo > duel
Definition: Player.h:1873
GameObject * GetGameObject(ObjectGuid const &guid)
Definition: Map.cpp:2362

References duel, DUEL_FLED, DuelComplete(), Map::GetGameObject(), Object::GetGuidValue(), WorldObject::GetMap(), WorldObject::IsWithinDistInMap(), PLAYER_DUEL_ARBITER, SendDirectMessage(), SMSG_DUEL_INBOUNDS, and SMSG_DUEL_OUTOFBOUNDS.

Referenced by Update().

◆ CheckInstanceCount()

bool Player::CheckInstanceCount ( uint32  instanceId) const
6995{
6996 if (_instanceResetTimes.size() < sWorld->getIntConfig(CONFIG_MAX_INSTANCES_PER_HOUR))
6997 return true;
6998 return _instanceResetTimes.find(instanceId) != _instanceResetTimes.end();
6999}
@ CONFIG_MAX_INSTANCES_PER_HOUR
Definition: WorldConfig.h:322

References _instanceResetTimes, CONFIG_MAX_INSTANCES_PER_HOUR, and sWorld.

Referenced by MapMgr::PlayerCannotEnter().

◆ CheckInstanceLoginValid()

bool Player::CheckInstanceLoginValid ( )
6966{
6967 if (!GetMap())
6968 return false;
6969
6970 if (!GetMap()->IsDungeon() || IsGameMaster())
6971 return true;
6972
6973 if (GetMap()->IsRaid())
6974 {
6975 // cannot be in raid instance without a group
6976 if (!GetGroup() && !sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_RAID))
6977 return false;
6978 }
6979 else
6980 {
6981 // cannot be in normal instance without a group and more players than 1 in instance
6982 if (!GetGroup() && GetMap()->GetPlayersCountExceptGMs() > 1)
6983 return false;
6984 }
6985
6986 // pussywizard: check CanEnter for GetMap(), because in PlayerCannotEnter it is called for a map decided before loading screen (can change)
6987 if (GetMap()->CannotEnter(this, true))
6988 return false;
6989
6990 // do checks for satisfy accessreqs, instance full, encounter in progress (raid), perm bind group != perm bind player
6991 return sMapMgr->PlayerCannotEnter(GetMap()->GetId(), this, true) == Map::CAN_ENTER;
6992}
@ CONFIG_INSTANCE_IGNORE_RAID
Definition: WorldConfig.h:44
#define sMapMgr
Definition: MapMgr.h:220
uint32 GetId(std::string const &username)
Definition: AccountMgr.cpp:236
@ CAN_ENTER
Definition: Map.h:271

References Map::CAN_ENTER, CONFIG_INSTANCE_IGNORE_RAID, GetGroup(), WorldObject::GetMap(), IsGameMaster(), sMapMgr, and sWorld.

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ CheckSkillLearnedBySpell()

bool Player::CheckSkillLearnedBySpell ( uint32  spellId)
3099{
3101 return true;
3102
3103 SkillLineAbilityMapBounds skill_bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
3104 uint32 errorSkill = 0;
3105 for (SkillLineAbilityMap::const_iterator sla = skill_bounds.first; sla != skill_bounds.second; ++sla)
3106 {
3107 SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(sla->second->SkillLine);
3108 if (!pSkill)
3109 continue;
3110
3111 if (GetSkillRaceClassInfo(pSkill->id, getRace(), getClass()))
3112 return true;
3113 else
3114 errorSkill = pSkill->id;
3115 }
3116
3117 if (errorSkill)
3118 {
3119 LOG_ERROR("entities.player", "Player {} (GUID: {}), has spell ({}) that teach skill ({}) which is invalid for the race/class combination (Race: {}, Class: {}). Will be deleted.",
3120 GetName(), GetGUID().GetCounter(), spellId, errorSkill, getRace(), getClass());
3121
3122 return false;
3123 }
3124 return true;
3125}
@ CONFIG_VALIDATE_SKILL_LEARNED_BY_SPELLS
Definition: WorldConfig.h:486

References CONFIG_VALIDATE_SKILL_LEARNED_BY_SPELLS, Unit::getClass(), Object::GetGUID(), WorldObject::GetName(), Unit::getRace(), GetSkillRaceClassInfo(), SkillLineEntry::id, LOG_ERROR, sSkillLineStore, sSpellMgr, and sWorld.

Referenced by _LoadSpells().

◆ CleanupAfterTaxiFlight()

void Player::CleanupAfterTaxiFlight ( )
10423{
10424 // For spells that trigger flying paths remove them at arrival
10426 {
10429 }
10430 m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
10431 Dismount();
10434}
@ UNIT_FLAG_TAXI_FLIGHT
Definition: UnitDefines.h:274
void setOnlineOfflineState(bool isOnline)
Definition: HostileRefMgr.cpp:98
void Dismount()
Definition: Unit.cpp:13605
HostileRefMgr & getHostileRefMgr()
Definition: Unit.h:940

References PlayerTaxi::ClearTaxiDestinations(), Unit::Dismount(), Unit::getHostileRefMgr(), m_flightSpellActivated, m_taxi, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), HostileRefMgr::setOnlineOfflineState(), UNIT_FLAG_DISABLE_MOVE, and UNIT_FLAG_TAXI_FLIGHT.

Referenced by go_commandscript::DoTeleport(), misc_commandscript::HandleAppearCommand(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoTicketCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleMoveSplineDoneOpcode(), WorldSession::HandleMoveWorldportAck(), tele_commandscript::HandleTeleCommand(), tele_commandscript::HandleTeleGroupCommand(), and TeleportTo().

◆ CleanupChannels()

void Player::CleanupChannels ( )
5000{
5001 while (!m_channels.empty())
5002 {
5003 Channel* ch = *m_channels.begin();
5004 m_channels.erase(m_channels.begin()); // remove from player's channel list
5005 ch->LeaveChannel(this, false); // not send to client, not remove from player's channel list
5006 }
5007}
Definition: Channel.h:144
void LeaveChannel(Player *player, bool send=true)
Definition: Channel.cpp:249
JoinedChannelsList m_channels
Definition: Player.h:2859

References Channel::LeaveChannel(), and m_channels.

Referenced by WorldSession::HandlePlayerLoginToCharInWorld(), and WorldSession::LogoutPlayer().

◆ CleanupsBeforeDelete()

void Player::CleanupsBeforeDelete ( bool  finalCleanup = true)
overridevirtual

Reimplemented from WorldObject.

477{
478 TradeCancel(false);
480
481 Unit::CleanupsBeforeDelete(finalCleanup);
482}
@ DUEL_INTERRUPTED
Definition: SharedDefines.h:3878
void CleanupsBeforeDelete(bool finalCleanup=true) override
Definition: Unit.cpp:15787

References Unit::CleanupsBeforeDelete(), DUEL_INTERRUPTED, DuelComplete(), and TradeCancel().

Referenced by WorldSession::LogoutPlayer().

◆ ClearAfkReports()

void Player::ClearAfkReports ( )
inline
2286{ m_bgData.bgAfkReporter.clear(); }
GuidSet bgAfkReporter
Definition: Player.h:1037

References BGData::bgAfkReporter, and m_bgData.

Referenced by Battleground::RemovePlayerAtLeave().

◆ ClearChannelWatch()

void Player::ClearChannelWatch ( )
5010{
5011 for (JoinedChannelsList::iterator itr = m_channels.begin(); itr != m_channels.end(); ++itr)
5012 (*itr)->RemoveWatching(this);
5013}

References m_channels.

Referenced by WorldSession::HandleSetChannelWatch().

◆ ClearReceivedSpectatorResetFor()

void Player::ClearReceivedSpectatorResetFor ( )
inline

◆ clearResurrectRequestData()

void Player::clearResurrectRequestData ( )
inline
1821{ setResurrectRequestData(ObjectGuid::Empty, 0, 0.0f, 0.0f, 0.0f, 0, 0); }
void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
Definition: Player.h:1811

References ObjectGuid::Empty, and setResurrectRequestData().

Referenced by WorldSession::HandleResurrectResponseOpcode(), Player(), and setDeathState().

◆ ClearWhisperWhiteList()

void Player::ClearWhisperWhiteList ( )
inline
2562{ WhisperList.clear(); }

References WhisperList.

Referenced by message_commandscript::HandleWhispersCommand().

◆ CompletedAchievement()

void Player::CompletedAchievement ( AchievementEntry const *  entry)
13939{
13941}
void CompletedAchievement(AchievementEntry const *entry)
Definition: AchievementMgr.cpp:2274

References AchievementMgr::CompletedAchievement(), and m_achievementMgr.

Referenced by achievement_commandscript::HandleAchievementAddCommand(), and ArenaSeasonTeamRewarderImpl::RewardWithAchievements().

◆ CompleteQuest()

void Player::CompleteQuest ( uint32  quest_id)
599{
600 if (!quest_id)
601 {
602 return;
603 }
604
605 if (!sScriptMgr->OnPlayerBeforeQuestComplete(this, quest_id))
606 {
607 return;
608 }
609
611
612 auto log_slot = FindQuestSlot(quest_id);
613 if (log_slot < MAX_QUEST_LOG_SIZE)
614 {
616 }
617
618 Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
619 if (qInfo && qInfo->HasFlag(QUEST_FLAGS_TRACKING))
620 {
621 RewardQuest(qInfo, 0, this, false);
622 }
623
624 // Xinef: area auras may change on quest completion!
628
629 // check if Quest Tracker is enabled
630 if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER))
631 {
632 // prepare Quest Tracker datas
633 auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME);
634 stmt->SetData(0, quest_id);
635 stmt->SetData(1, GetGUID().GetCounter());
636
637 // add to Quest Tracker
638 CharacterDatabase.Execute(stmt);
639 }
640}
@ ADDITIONAL_SAVING_INVENTORY_AND_GOLD
Definition: Player.h:987
@ QUEST_FLAGS_TRACKING
Definition: QuestDef.h:142
@ CHAR_UPD_QUEST_TRACK_COMPLETE_TIME
Definition: CharacterDatabase.h:505
void RewardQuest(Quest const *quest, uint32 reward, Object *questGiver, bool announce=true, bool isLFGReward=false)
Definition: PlayerQuest.cpp:659
void SetQuestStatus(uint32 questId, QuestStatus status, bool update=true)
Definition: PlayerQuest.cpp:1479

References ADDITIONAL_SAVING_INVENTORY_AND_GOLD, ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CHAR_UPD_QUEST_TRACK_COMPLETE_TIME, CharacterDatabase, CONFIG_QUEST_ENABLE_QUEST_TRACKER, FindQuestSlot(), WorldObject::GetAreaId(), Object::GetGUID(), WorldObject::GetZoneId(), Quest::HasFlag(), MAX_QUEST_LOG_SIZE, QUEST_FLAGS_TRACKING, QUEST_STATE_COMPLETE, QUEST_STATUS_COMPLETE, RewardQuest(), SetQuestSlotState(), SetQuestStatus(), sObjectMgr, sScriptMgr, sWorld, UpdateAreaDependentAuras(), and UpdateZoneDependentAuras().

Referenced by AddQuestAndCheckCompletion(), AreaExploredOrEventHappens(), WorldSession::HandleQuestgiverRequestRewardOpcode(), ItemAddedQuestCheck(), KillCreditGO(), KilledMonsterCredit(), KilledPlayerCreditForQuest(), MoneyChanged(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_plucky::OnGossipSelect(), ReputationChanged(), ReputationChanged2(), PlayerMenu::SendQuestGiverRequestItems(), TalkedToCreature(), and npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI().

◆ ContinueTaxiFlight()

void Player::ContinueTaxiFlight ( )
10437{
10438 uint32 sourceNode = m_taxi.GetTaxiSource();
10439 if (!sourceNode)
10440 return;
10441
10442 LOG_DEBUG("entities.unit", "WORLD: Restart character {} taxi flight", GetGUID().ToString());
10443
10444 uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourceNode, GetTeamId(true), true);
10445 if (!mountDisplayId)
10446 return;
10447
10449
10450 // search appropriate start path node
10451 uint32 startNode = 0;
10452
10453 TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
10454
10455 float bestDist = SIZE_OF_GRIDS * SIZE_OF_GRIDS; // xinef: large value
10456 float currDist = 0.0f;
10457
10458 // xinef: changed to -1, we dont want to catch last node
10459 for (uint32 i = 0; i < nodeList.size() - 1; ++i)
10460 {
10461 TaxiPathNodeEntry const* node = nodeList[i];
10462 TaxiPathNodeEntry const* nextNode = nodeList[i + 1];
10463
10464 // xinef: skip nodes at another map, get last valid node on current map
10465 if (nextNode->mapid != GetMapId() || node->mapid != GetMapId())
10466 continue;
10467
10468 currDist = (node->x - GetPositionX()) * (node->x - GetPositionX()) + (node->y - GetPositionY()) * (node->y - GetPositionY()) + (node->z - GetPositionZ()) * (node->z - GetPositionZ());
10469 if (currDist < bestDist)
10470 {
10471 startNode = i;
10472 bestDist = currDist;
10473 }
10474 }
10475
10476 // xinef: no proper node was found
10477 if (startNode == 0)
10478 {
10480 return;
10481 }
10482
10484 {
10486 }
10487
10488 if (IsMounted())
10489 {
10491 }
10492
10493 SetCanTeleport(true);
10494
10495 GetSession()->SendDoFlight(mountDisplayId, path, startNode);
10496}
TaxiPathNodesByPath sTaxiPathNodesByPath
Definition: DBCStores.cpp:187
std::vector< TaxiPathNodeEntry const * > TaxiPathNodeList
Definition: DBCStructure.h:2246
#define SIZE_OF_GRIDS
Definition: MapDefines.h:26
void SetCanTeleport(bool value)
Definition: Player.h:2500
uint32 GetTaxiSource() const
Definition: PlayerTaxi.h:63
uint32 GetCurrentTaxiPath() const
Definition: PlayerTaxi.cpp:213
Definition: DBCStructure.h:1974
float y
Definition: DBCStructure.h:1980
float x
Definition: DBCStructure.h:1979
uint32 mapid
Definition: DBCStructure.h:1978
float z
Definition: DBCStructure.h:1981

References PlayerTaxi::ClearTaxiDestinations(), PlayerTaxi::GetCurrentTaxiPath(), Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetSession(), PlayerTaxi::GetTaxiSource(), GetTeamId(), Unit::IsInDisallowedMountForm(), Unit::IsMounted(), LOG_DEBUG, m_taxi, TaxiPathNodeEntry::mapid, Unit::RemoveAurasByType(), WorldSession::SendDoFlight(), SetCanTeleport(), SIZE_OF_GRIDS, sObjectMgr, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOUNTED, sTaxiPathNodesByPath, Position::ToString(), TaxiPathNodeEntry::x, TaxiPathNodeEntry::y, and TaxiPathNodeEntry::z.

Referenced by WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginToCharInWorld(), and ProcessDelayedOperations().

◆ ConvertRune()

void Player::ConvertRune ( uint8  index,
RuneType  newType 
)
13415{
13416 SetCurrentRune(index, newType);
13417
13419 data << uint8(index);
13420 data << uint8(newType);
13421 SendDirectMessage(&data);
13422}
@ SMSG_CONVERT_RUNE
Definition: Opcodes.h:1188
void SetCurrentRune(uint8 index, RuneType currentRune)
Definition: Player.h:2517

References SendDirectMessage(), SetCurrentRune(), and SMSG_CONVERT_RUNE.

Referenced by AddRuneByAuraEffect(), RemoveRunesByAuraEffect(), and RestoreBaseRune().

◆ CorrectMetaGemEnchants()

void Player::CorrectMetaGemEnchants ( uint8  slot,
bool  apply 
)
11191{
11192 //cycle all equipped items
11193 for (uint32 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
11194 {
11195 //enchants for the slot being socketed are handled by Player::ApplyItemMods
11196 if (slot == exceptslot)
11197 continue;
11198
11199 Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
11200
11201 if (!pItem || !pItem->HasSocket())
11202 continue;
11203
11204 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
11205 {
11206 uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
11207 if (!enchant_id)
11208 continue;
11209
11210 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
11211 if (!enchantEntry)
11212 continue;
11213
11214 uint32 condition = enchantEntry->EnchantmentCondition;
11215 if (condition)
11216 {
11217 //was enchant active with/without item?
11218 bool wasactive = EnchantmentFitsRequirements(condition, apply ? exceptslot : -1);
11219 //should it now be?
11220 if (wasactive ^ EnchantmentFitsRequirements(condition, apply ? -1 : exceptslot))
11221 {
11222 // ignore item gem conditions
11223 //if state changed, (dis)apply enchant
11224 ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), !wasactive, true, true);
11225 }
11226 }
11227 }
11228 }
11229}

References ApplyEnchantment(), SpellItemEnchantmentEntry::EnchantmentCondition, EnchantmentFitsRequirements(), EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, Item::GetEnchantmentId(), GetItemByPos(), Item::HasSocket(), INVENTORY_SLOT_BAG_0, SOCK_ENCHANTMENT_SLOT, and sSpellItemEnchantmentStore.

Referenced by _ApplyItemMods().

◆ Create()

bool Player::Create ( ObjectGuid::LowType  guidlow,
CharacterCreateInfo createInfo 
)
Todo:
: need more checks against packet modifications
485{
486 // FIXME: outfitId not used in player creating
488 // should check that skin, face, hair* are valid via DBC per race/class
489 // also do it in Player::BuildEnumData, Player::LoadFromDB
490
491 Object::_Create(guidlow, 0, HighGuid::Player);
492
493 m_name = createInfo->Name;
494
495 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(createInfo->Race, createInfo->Class);
496 if (!info)
497 {
498 LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account {} tried creating a character named '{}' with an invalid race/class pair ({}/{}) - refusing to do so.",
499 GetSession()->GetAccountId(), m_name, createInfo->Race, createInfo->Class);
500 return false;
501 }
502
503 for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)
504 m_items[i] = nullptr;
505
506 Relocate(info->positionX, info->positionY, info->positionZ, info->orientation);
507
508 ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(createInfo->Class);
509 if (!cEntry)
510 {
511 LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account {} tried creating a character named '{}' with an invalid character class ({}) - refusing to do so (wrong DBC-files?)",
512 GetSession()->GetAccountId(), m_name, createInfo->Class);
513 return false;
514 }
515
516 SetMap(sMapMgr->CreateMap(info->mapId, this));
517
518 uint8 powertype = cEntry->powerType;
519
520 SetObjectScale(1.0f);
521
522 m_realRace = createInfo->Race; // set real race flag
523 m_race = createInfo->Race; // set real race flag
524
525 SetFactionForRace(createInfo->Race);
526
527 if (!IsValidGender(createInfo->Gender))
528 {
529 LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account {} tried creating a character named '{}' with an invalid gender ({}) - refusing to do so",
530 GetSession()->GetAccountId(), m_name, createInfo->Gender);
531 return false;
532 }
533
534 uint32 RaceClassGender = (createInfo->Race) | (createInfo->Class << 8) | (createInfo->Gender << 16);
535
536 SetUInt32Value(UNIT_FIELD_BYTES_0, (RaceClassGender | (powertype << 24)));
538 if (sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP)
539 {
542 }
544 SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client
545 SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3
546
547 // -1 is default value
549
550 SetUInt32Value(PLAYER_BYTES, (createInfo->Skin | (createInfo->Face << 8) | (createInfo->HairStyle << 16) | (createInfo->HairColor << 24)));
552 (0x00 << 8) |
553 (0x00 << 16) |
554 (((GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0) ? REST_STATE_RAF_LINKED : REST_STATE_NOT_RAF_LINKED) << 24)));
555 SetByteValue(PLAYER_BYTES_3, 0, createInfo->Gender);
556 SetByteValue(PLAYER_BYTES_3, 3, 0); // BattlefieldArenaFaction (0 or 1)
557
561
562 for (int i = 0; i < KNOWN_TITLES_SIZE; ++i)
563 SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES + i, 0); // 0=disabled
565
570
571 // set starting level
573 ? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
575
577 {
578 uint32 gm_level = sWorld->getIntConfig(CONFIG_START_GM_LEVEL);
579 if (gm_level > start_level)
580 start_level = gm_level;
581 }
582
583 SetUInt32Value(UNIT_FIELD_LEVEL, start_level);
584
585 InitRunes();
586
588 ? sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY)
592
593 // Played time
597
598 // base stats and related field values
603 InitPrimaryProfessions(); // to max set before any spell added
604
605 // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
607 {
608 UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect)
610 }
611
613 {
618 }
619
620 // original spells
623
624 // original action bar
625 for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr)
626 addActionButton(action_itr->button, action_itr->action, action_itr->type);
627
628 // original items
629 if (CharStartOutfitEntry const* oEntry = GetCharStartOutfitEntry(createInfo->Race, createInfo->Class, createInfo->Gender))
630 {
631 for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
632 {
633 if (oEntry->ItemId[j] <= 0)
634 continue;
635
636 uint32 itemId = oEntry->ItemId[j];
637
638 // just skip, reported in ObjectMgr::LoadItemTemplates
639 ItemTemplate const* iProto = sObjectMgr->GetItemTemplate(itemId);
640 if (!iProto)
641 continue;
642
643 // BuyCount by default
644 uint32 count = iProto->BuyCount;
645
646 // special amount for food/drink
647 if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD)
648 {
649 switch (iProto->Spells[0].SpellCategory)
650 {
651 case SPELL_CATEGORY_FOOD: // food
653 break;
654 case SPELL_CATEGORY_DRINK: // drink
655 count = 2;
656 break;
657 }
658 if (iProto->GetMaxStackSize() < count)
659 count = iProto->GetMaxStackSize();
660 }
661 StoreNewItemInBestSlots(itemId, count);
662 }
663 }
664
665 for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr != info->item.end(); ++item_id_itr)
666 StoreNewItemInBestSlots(item_id_itr->item_id, item_id_itr->item_amount);
667
668 // bags and main-hand weapon must equipped at this moment
669 // now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon)
670 // or ammo not equipped in special bag
672 {
673 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
674 {
675 uint16 eDest;
676 // equip offhand weapon/shield if it attempt equipped before main-hand weapon
677 InventoryResult msg = CanEquipItem(NULL_SLOT, eDest, pItem, false);
678 if (msg == EQUIP_ERR_OK)
679 {
681 EquipItem(eDest, pItem, true);
682 }
683 // move other items to more appropriate slots (ammo not equipped in special bag)
684 else
685 {
686 ItemPosCountVec sDest;
687 msg = CanStoreItem(NULL_BAG, NULL_SLOT, sDest, pItem, false);
688 if (msg == EQUIP_ERR_OK)
689 {
691 pItem = StoreItem(sDest, pItem, true);
692 }
693
694 // if this is ammo then use it
695 msg = CanUseAmmo(pItem->GetEntry());
696 if (msg == EQUIP_ERR_OK)
697 SetAmmo(pItem->GetEntry());
698 }
699 }
700 }
701 // all item positions resolved
702
703 // ensure player starts with full health
706
708
709 return true;
710}
@ ITEM_CLASS_CONSUMABLE
Definition: ItemTemplate.h:291
@ ITEM_SUBCLASS_FOOD
Definition: ItemTemplate.h:319
@ PLAYER_GUILD_TIMESTAMP
Definition: UpdateFields.h:185
@ PLAYER_GUILDID
Definition: UpdateFields.h:179
@ PLAYER_FIELD_COINAGE
Definition: UpdateFields.h:359
@ UNIT_FIELD_BYTES_0
Definition: UpdateFields.h:95
@ UNIT_FIELD_LEVEL
Definition: UpdateFields.h:114
@ UNIT_MOD_CAST_SPEED
Definition: UpdateFields.h:137
@ PLAYER_GUILDRANK
Definition: UpdateFields.h:180
@ UNIT_FIELD_HOVERHEIGHT
Definition: UpdateFields.h:173
@ UNIT_FIELD_BYTES_2
Definition: UpdateFields.h:161
@ CLASS_CONTEXT_INIT
Definition: UnitDefines.h:231
@ UNIT_FLAG2_REGENERATE_POWER
Definition: UnitDefines.h:303
@ UNIT_BYTE2_FLAG_PVP
Definition: UnitDefines.h:136
@ UNIT_FLAG_PLAYER_CONTROLLED
Definition: UnitDefines.h:257
@ REST_STATE_RAF_LINKED
Definition: Player.h:981
@ REST_STATE_NOT_RAF_LINKED
Definition: Player.h:980
@ CONFIG_START_HEROIC_PLAYER_MONEY
Definition: WorldConfig.h:194
@ CONFIG_GAME_TYPE
Definition: WorldConfig.h:171
@ CONFIG_START_GM_LEVEL
Definition: WorldConfig.h:213
@ CONFIG_START_HEROIC_PLAYER_LEVEL
Definition: WorldConfig.h:192
@ CONFIG_START_ARENA_POINTS
Definition: WorldConfig.h:199
@ CONFIG_START_PLAYER_MONEY
Definition: WorldConfig.h:193
@ CONFIG_START_PLAYER_LEVEL
Definition: WorldConfig.h:191
@ CONFIG_START_HONOR_POINTS
Definition: WorldConfig.h:197
CharStartOutfitEntry const * GetCharStartOutfitEntry(uint8 race, uint8 class_, uint8 gender)
Definition: DBCStores.cpp:842
DBCStorage< ChrClassesEntry > sChrClassesStore(ChrClassesEntryfmt)
@ POWER_RUNIC_POWER
Definition: SharedDefines.h:286
@ POWER_RUNE
Definition: SharedDefines.h:285
@ SPELL_CATEGORY_DRINK
Definition: SharedDefines.h:355
@ SPELL_CATEGORY_FOOD
Definition: SharedDefines.h:354
@ REALM_TYPE_RPPVP
Definition: Realm.h:58
@ REALM_TYPE_PVP
Definition: Realm.h:55
#define MAX_OUTFIT_ITEMS
Definition: DBCStructure.h:617
uint32 SpellCategory
Definition: ItemTemplate.h:596
void _Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
Definition: Object.cpp:123
void SetInt32Value(uint16 index, int32 value)
Definition: Object.cpp:626
void SetFloatValue(uint16 index, float value)
Definition: Object.cpp:726
void SetUInt64Value(uint16 index, uint64 value)
Definition: Object.cpp:660
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:900
void Relocate(float x, float y)
Definition: Position.h:77
float orientation
Definition: Player.h:340
PlayerCreateInfoActions action
Definition: Player.h:346
PlayerCreateInfoItems item
Definition: Player.h:343
bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count)
Definition: Player.cpp:712
void InitPrimaryProfessions()
Definition: Player.cpp:11482
void InitGlyphsForLevel()
Definition: Player.cpp:13283
void UpdateMaxPower(Powers power) override
Definition: StatSystem.cpp:326
void LearnCustomSpells()
Definition: Player.cpp:11849
void SetArenaPoints(uint32 value)
Definition: Player.cpp:6266
void SetObjectScale(float scale) override
Definition: Player.h:1085
void InitDisplayIds()
Definition: Player.cpp:10600
InventoryResult CanUseAmmo(uint32 item) const
Definition: PlayerStorage.cpp:2468
void SetAmmo(uint32 item)
Definition: PlayerStorage.cpp:2498
void SetHonorPoints(uint32 value)
Definition: Player.cpp:6245
void InitTaxiNodesForLevel()
Definition: Player.h:1146
void InitStatsForLevel(bool reapplyMods=false)
Definition: Player.cpp:2577
Item * EquipItem(uint16 pos, Item *pItem, bool update)
Definition: PlayerStorage.cpp:2727
void InitRunes()
Definition: Player.cpp:13453
void SetMap(Map *map) override
Definition: Player.cpp:14743
void SetFactionForRace(uint8 race)
Definition: Player.cpp:5846
void CheckAllAchievementCriteria()
Definition: Player.cpp:13903
bool HasActivePowerType(Powers power) override
Definition: Player.cpp:2745
void LearnDefaultSkills()
Definition: Player.cpp:11875
void SetFullHealth()
Definition: Unit.h:1088
uint8 m_realRace
Definition: Unit.h:2098
uint8 m_race
Definition: Unit.h:2099
void SetUnitFlag2(UnitFlags2 flags)
Definition: Unit.h:739
void SetMaxPower(Powers power, uint32 val)
Definition: Unit.cpp:15647
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:733
uint8 HairColor
Definition: WorldSession.h:320
uint8 Skin
Definition: WorldSession.h:317
uint8 Class
Definition: WorldSession.h:315
std::string Name
User specified variables.
Definition: WorldSession.h:313
uint8 FacialHair
Definition: WorldSession.h:321
uint8 HairStyle
Definition: WorldSession.h:319
uint8 Face
Definition: WorldSession.h:318
uint8 Gender
Definition: WorldSession.h:316
uint8 Race
Definition: WorldSession.h:314
Definition: DBCStructure.h:620
Definition: DBCStructure.h:653
uint32 powerType
Definition: DBCStructure.h:656

References Object::_Create(), PlayerInfo::action, addActionButton(), ItemTemplate::BuyCount, CanEquipItem(), CanStoreItem(), CanUseAmmo(), CheckAllAchievementCriteria(), ItemTemplate::Class, CharacterCreateInfo::Class, CLASS_CONTEXT_INIT, CLASS_DEATH_KNIGHT, CONFIG_GAME_TYPE, CONFIG_START_ARENA_POINTS, CONFIG_START_GM_LEVEL, CONFIG_START_HEROIC_PLAYER_LEVEL, CONFIG_START_HEROIC_PLAYER_MONEY, CONFIG_START_HONOR_POINTS, CONFIG_START_PLAYER_LEVEL, CONFIG_START_PLAYER_MONEY, EQUIP_ERR_OK, EquipItem(), CharacterCreateInfo::Face, CharacterCreateInfo::FacialHair, CharacterCreateInfo::Gender, GetCharStartOutfitEntry(), GameTime::GetGameTime(), GetItemByPos(), Unit::GetMaxPower(), ItemTemplate::GetMaxStackSize(), GetSession(), CharacterCreateInfo::HairColor, CharacterCreateInfo::HairStyle, HasActivePowerType(), InitDisplayIds(), InitGlyphsForLevel(), InitPrimaryProfessions(), InitRunes(), InitStatsForLevel(), InitTalentForLevel(), InitTaxiNodesForLevel(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, IsClass(), AccountMgr::IsPlayerAccount(), IsValidGender(), PlayerInfo::item, ITEM_CLASS_CONSUMABLE, ITEM_SUBCLASS_FOOD, KNOWN_TITLES_SIZE, LearnCustomSpells(), LearnDefaultSkills(), LOG_ERROR, m_items, m_Last_tick, WorldObject::m_name, m_Played_time, Unit::m_race, Unit::m_realRace, PlayerInfo::mapId, MAX_OUTFIT_ITEMS, CharacterCreateInfo::Name, NULL_BAG, NULL_SLOT, PlayerInfo::orientation, PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, PLAYER__FIELD_KNOWN_TITLES, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_BYTES_3, PLAYER_CHOSEN_TITLE, PLAYER_FIELD_COINAGE, PLAYER_FIELD_KILLS, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_WATCHED_FACTION_INDEX, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, PLAYER_GUILD_TIMESTAMP, PLAYER_GUILDID, PLAYER_GUILDRANK, PLAYER_SLOTS_COUNT, PlayerInfo::positionX, PlayerInfo::positionY, PlayerInfo::positionZ, POWER_MANA, POWER_RUNE, POWER_RUNIC_POWER, ChrClassesEntry::powerType, CharacterCreateInfo::Race, REALM_TYPE_PVP, REALM_TYPE_RPPVP, Position::Relocate(), RemoveItem(), REST_STATE_NOT_RAF_LINKED, REST_STATE_RAF_LINKED, sChrClassesStore, SetAmmo(), SetArenaPoints(), Object::SetByteFlag(), Object::SetByteValue(), SetFactionForRace(), Object::SetFloatValue(), Unit::SetFullHealth(), SetHonorPoints(), Object::SetInt32Value(), SetMap(), Unit::SetMaxPower(), SetObjectScale(), Unit::SetPower(), Unit::SetUInt32Value(), Object::SetUInt64Value(), Unit::SetUnitFlag(), Unit::SetUnitFlag2(), CharacterCreateInfo::Skin, sMapMgr, sObjectMgr, SPELL_CATEGORY_DRINK, SPELL_CATEGORY_FOOD, _Spell::SpellCategory, ItemTemplate::Spells, StoreItem(), StoreNewItemInBestSlots(), ItemTemplate::SubClass, sWorld, UNIT_BYTE2_FLAG_PVP, UNIT_FIELD_BYTES_0, UNIT_FIELD_BYTES_2, UNIT_FIELD_HOVERHEIGHT, UNIT_FIELD_LEVEL, UNIT_FLAG2_REGENERATE_POWER, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_MOD_CAST_SPEED, UpdateAllStats(), and UpdateMaxPower().

◆ CreateCorpse()

Corpse * Player::CreateCorpse ( )
4590{
4591 // prevent existence 2 corpse for player
4593
4594 uint32 _uf, _pb, _pb2, _cfb1, _cfb2;
4595
4597 SetPvPDeath(false);
4598
4599 if (!corpse->Create(GetMap()->GenerateLowGuid<HighGuid::Corpse>(), this))
4600 {
4601 delete corpse;
4602 return nullptr;
4603 }
4604
4606
4607 _uf = getRace();
4610
4611 uint8 race = (uint8)(_uf);
4612 uint8 skin = (uint8)(_pb);
4613 uint8 face = (uint8)(_pb >> 8);
4614 uint8 hairstyle = (uint8)(_pb >> 16);
4615 uint8 haircolor = (uint8)(_pb >> 24);
4616 uint8 facialhair = (uint8)(_pb2);
4617
4618 _cfb1 = ((0x00) | (race << 8) | (GetByteValue(PLAYER_BYTES_3, 0) << 16) | (skin << 24));
4619 _cfb2 = ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24));
4620
4621 corpse->SetUInt32Value(CORPSE_FIELD_BYTES_1, _cfb1);
4622 corpse->SetUInt32Value(CORPSE_FIELD_BYTES_2, _cfb2);
4623
4624 uint32 flags = CORPSE_FLAG_UNK2;
4626 flags |= CORPSE_FLAG_HIDE_HELM;
4628 flags |= CORPSE_FLAG_HIDE_CLOAK;
4629
4630 // Xinef: Player can loop corpses while in BG or in WG
4631 if (InBattleground() && !InArena())
4632 flags |= CORPSE_FLAG_LOOTABLE;
4633 Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
4634 if (Bf && Bf->IsWarTime())
4635 flags |= CORPSE_FLAG_LOOTABLE;
4636
4637 corpse->SetUInt32Value(CORPSE_FIELD_FLAGS, flags);
4638
4640
4642
4643 uint32 iDisplayID;
4644 uint32 iIventoryType;
4645 uint32 _cfi;
4646 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; i++)
4647 {
4648 if (m_items[i])
4649 {
4650 iDisplayID = m_items[i]->GetTemplate()->DisplayInfoID;
4651 iIventoryType = m_items[i]->GetTemplate()->InventoryType;
4652
4653 _cfi = iDisplayID | (iIventoryType << 24);
4654 corpse->SetUInt32Value(CORPSE_FIELD_ITEM + i, _cfi);
4655 }
4656 }
4657
4658 // register for player, but not show
4659 GetMap()->AddCorpse(corpse);
4660
4662
4663 // we do not need to save corpses for BG/arenas
4664 if (!GetMap()->IsBattlegroundOrArena())
4665 corpse->SaveToDB();
4666
4667 return corpse;
4668}
#define sBattlefieldMgr
Definition: BattlefieldMgr.h:77
@ BATTLEFIELD_BATTLEID_WG
Definition: Battlefield.h:35
@ CORPSE_FIELD_BYTES_2
Definition: UpdateFields.h:425
@ CORPSE_FIELD_FLAGS
Definition: UpdateFields.h:427
@ CORPSE_FIELD_BYTES_1
Definition: UpdateFields.h:424
@ CORPSE_FIELD_DISPLAY_ID
Definition: UpdateFields.h:422
@ CORPSE_FIELD_ITEM
Definition: UpdateFields.h:423
@ CORPSE_FIELD_GUILD
Definition: UpdateFields.h:426
@ CORPSE_RESURRECTABLE_PVE
Definition: Corpse.h:29
@ CORPSE_FLAG_HIDE_CLOAK
Definition: Corpse.h:44
@ CORPSE_FLAG_UNK2
Definition: Corpse.h:42
@ CORPSE_FLAG_HIDE_HELM
Definition: Corpse.h:43
@ CORPSE_FLAG_LOOTABLE
Definition: Corpse.h:45
Definition: Battlefield.h:205
bool IsWarTime()
Return true if battle is start, false if battle is not started.
Definition: Battlefield.h:248
void SaveToDB()
Definition: Corpse.cpp:90
bool Create(ObjectGuid::LowType guidlow)
Definition: Corpse.cpp:61
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:639
void UpdatePositionData()
Definition: Object.cpp:1162
void WorldRelocate(const WorldLocation &loc)
Definition: Position.h:264
WorldLocation _corpseLocation
Definition: Player.h:3014
void SpawnCorpseBones(bool triggerSave=true)
Definition: Player.cpp:4684
void SetPvPDeath(bool on)
Definition: Player.h:1174
bool InArena() const
Definition: Player.cpp:12297
uint32 GetNativeDisplayId() const
Definition: Unit.h:1930
void AddCorpse(Corpse *corpse)
Definition: Map.cpp:2640

References _corpseLocation, Map::AddCorpse(), BATTLEFIELD_BATTLEID_WG, CORPSE_FIELD_BYTES_1, CORPSE_FIELD_BYTES_2, CORPSE_FIELD_DISPLAY_ID, CORPSE_FIELD_FLAGS, CORPSE_FIELD_GUILD, CORPSE_FIELD_ITEM, CORPSE_FLAG_HIDE_CLOAK, CORPSE_FLAG_HIDE_HELM, CORPSE_FLAG_LOOTABLE, CORPSE_FLAG_UNK2, CORPSE_RESURRECTABLE_PVE, CORPSE_RESURRECTABLE_PVP, Corpse::Create(), ItemTemplate::DisplayInfoID, EQUIPMENT_SLOT_END, Object::GetByteValue(), GetGuildId(), WorldObject::GetMap(), Unit::GetNativeDisplayId(), Unit::getRace(), Item::GetTemplate(), Object::GetUInt32Value(), HasPlayerFlag(), InArena(), InBattleground(), ItemTemplate::InventoryType, Battlefield::IsWarTime(), m_ExtraFlags, m_items, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_BYTES_3, PLAYER_EXTRA_PVP_DEATH, PLAYER_FLAGS_HIDE_CLOAK, PLAYER_FLAGS_HIDE_HELM, Corpse::SaveToDB(), sBattlefieldMgr, SetPvPDeath(), Object::SetUInt32Value(), SpawnCorpseBones(), WorldObject::UpdatePositionData(), and WorldLocation::WorldRelocate().

Referenced by BuildPlayerRepop().

◆ CreatePet() [1/2]

Pet * Player::CreatePet ( Creature creatureTarget,
uint32  spellID = 0 
)
9250{
9251 if (IsExistPet())
9252 {
9253 return nullptr;
9254 }
9255
9256 if (!creatureTarget || creatureTarget->IsPet() || creatureTarget->IsPlayer())
9257 {
9258 return nullptr;
9259 }
9260
9261 CreatureTemplate const* creatrueTemplate = sObjectMgr->GetCreatureTemplate(creatureTarget->GetEntry());
9262 if (!creatrueTemplate->family)
9263 {
9264 // Creatures with family 0 crashes the server
9265 return nullptr;
9266 }
9267
9268 // Everything looks OK, create new pet
9269 Pet* pet = CreateTamedPetFrom(creatureTarget, spellID);
9270 if (!pet)
9271 {
9272 return nullptr;
9273 }
9274
9275 // "kill" original creature
9276 creatureTarget->DespawnOrUnsummon();
9277
9278 // calculate proper level
9279 uint8 level = (creatureTarget->GetLevel() < (GetLevel() - 5)) ? (GetLevel() - 5) : GetLevel();
9280
9281 // prepare visual effect for levelup
9282 pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
9283
9284 // add to world
9285 pet->GetMap()->AddToMap(pet->ToCreature());
9286
9287 // visual effect for levelup
9288 pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
9289
9290 // caster have pet now
9291 SetMinion(pet, true);
9292
9293 pet->InitTalentForLevel();
9294
9297
9298 return pet;
9299}
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition: Creature.cpp:2182
uint32 family
Definition: CreatureData.h:217
void InitTalentForLevel()
Definition: Pet.cpp:2228
void SavePetToDB(PetSaveMode mode)
Definition: Pet.cpp:502
bool IsExistPet()
Definition: Player.cpp:9243
void PetSpellInitialize()
Definition: Player.cpp:9514
void SetMinion(Minion *minion, bool apply)
Definition: Unit.cpp:10762
Pet * CreateTamedPetFrom(Creature *creatureTarget, uint32 spell_id=0)
Definition: Unit.cpp:17378
bool IsPet() const
Definition: Unit.h:780

References Map::AddToMap(), Unit::CreateTamedPetFrom(), Creature::DespawnOrUnsummon(), CreatureTemplate::family, Object::GetEntry(), Unit::GetLevel(), WorldObject::GetMap(), Pet::InitTalentForLevel(), IsExistPet(), Unit::IsPet(), Object::IsPlayer(), PET_SAVE_AS_CURRENT, PetSpellInitialize(), Pet::SavePetToDB(), Unit::SetMinion(), Unit::SetUInt32Value(), sObjectMgr, Object::ToCreature(), and UNIT_FIELD_LEVEL.

Referenced by npc_commandscript::HandleNpcTameCommand(), and pet_commandscript::HandlePetCreateCommand().

◆ CreatePet() [2/2]

Pet * Player::CreatePet ( uint32  creatureEntry,
uint32  spellID = 0 
)
9302{
9303 if (IsExistPet())
9304 {
9305 return nullptr;
9306 }
9307
9308 CreatureTemplate const* creatrueTemplate = sObjectMgr->GetCreatureTemplate(creatureEntry);
9309 if (!creatrueTemplate->family)
9310 {
9311 // Creatures with family 0 crashes the server
9312 return nullptr;
9313 }
9314
9315 // Everything looks OK, create new pet
9316 Pet* pet = CreateTamedPetFrom(creatureEntry, spellID);
9317 if (!pet)
9318 {
9319 return nullptr;
9320 }
9321
9322 // prepare visual effect for levelup
9324
9325 // add to world
9326 pet->GetMap()->AddToMap(pet->ToCreature());
9327
9328 // visual effect for levelup
9330
9331 // caster have pet now
9332 SetMinion(pet, true);
9333
9334 pet->InitTalentForLevel();
9335
9338
9339 return pet;
9340}

References Map::AddToMap(), Unit::CreateTamedPetFrom(), CreatureTemplate::family, Unit::GetLevel(), WorldObject::GetMap(), Pet::InitTalentForLevel(), IsExistPet(), PET_SAVE_AS_CURRENT, PetSpellInitialize(), Pet::SavePetToDB(), Unit::SetMinion(), Unit::SetUInt32Value(), sObjectMgr, Object::ToCreature(), and UNIT_FIELD_LEVEL.

◆ Customize()

void Player::Customize ( CharacterCustomizeInfo const *  customizeInfo,
CharacterDatabaseTransaction  trans 
)
static
115{
117 stmt->SetData(0, customizeInfo->Gender);
118 stmt->SetData(1, customizeInfo->Skin);
119 stmt->SetData(2, customizeInfo->Face);
120 stmt->SetData(3, customizeInfo->HairStyle);
121 stmt->SetData(4, customizeInfo->HairColor);
122 stmt->SetData(5, customizeInfo->FacialHair);
123 stmt->SetData(6, customizeInfo->Guid.GetCounter());
124
125 CharacterDatabase.ExecuteOrAppend(trans, stmt);
126}
@ CHAR_UPD_GENDER_AND_APPEARANCE
Definition: CharacterDatabase.h:317

References CHAR_UPD_GENDER_AND_APPEARANCE, CharacterDatabase, CharacterCustomizeInfo::Face, CharacterCustomizeInfo::FacialHair, CharacterCustomizeInfo::Gender, ObjectGuid::GetCounter(), CharacterRenameInfo::Guid, CharacterCustomizeInfo::HairColor, CharacterCustomizeInfo::HairStyle, PreparedStatementBase::SetData(), and CharacterCustomizeInfo::Skin.

Referenced by WorldSession::HandleCharCustomizeCallback(), and WorldSession::HandleCharFactionOrRaceChangeCallback().

◆ DeleteEquipmentSet()

void Player::DeleteEquipmentSet ( uint64  setGuid)
14691{
14692 for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
14693 {
14694 if (itr->second.Guid == setGuid)
14695 {
14696 if (itr->second.state == EQUIPMENT_SET_NEW)
14697 m_EquipmentSets.erase(itr);
14698 else
14699 itr->second.state = EQUIPMENT_SET_DELETED;
14700 break;
14701 }
14702 }
14703}

References EQUIPMENT_SET_DELETED, EQUIPMENT_SET_NEW, and m_EquipmentSets.

Referenced by WorldSession::HandleEquipmentSetDelete().

◆ DeleteFromDB()

void Player::DeleteFromDB ( ObjectGuid::LowType  lowGuid,
uint32  accountId,
bool  updateRealmChars,
bool  deleteFinally 
)
static

Deletes a character from the database

The way, how the characters will be deleted is decided based on the config option.

Parameters
playerguidthe low-GUID from the player which should be deleted
accountIdthe account id from the player
updateRealmCharswhen this flag is set, the amount of characters on that realm will be updated in the realmlist
deleteFinallyif this flag is set, the config option will be ignored and the character will be permanently removed from the database
3990{
3991 // for not existed account avoid update realm
3992 if (!accountId)
3993 updateRealmChars = false;
3994
3995 ObjectGuid playerGuid = ObjectGuid::Create<HighGuid::Player>(lowGuid);
3996
3997 uint32 charDelete_method = sWorld->getIntConfig(CONFIG_CHARDELETE_METHOD);
3998 uint32 charDelete_minLvl = sWorld->getIntConfig(CONFIG_CHARDELETE_MIN_LEVEL);
3999
4000 // if we want to finally delete the character or the character does not meet the level requirement,
4001 // we set it to mode CHAR_DELETE_REMOVE
4002 if (deleteFinally || sCharacterCache->GetCharacterLevelByGuid(playerGuid) < charDelete_minLvl)
4003 charDelete_method = CHAR_DELETE_REMOVE;
4004
4005 if (uint32 guildId = sCharacterCache->GetCharacterGuildIdByGuid(playerGuid))
4006 if (Guild* guild = sGuildMgr->GetGuildById(guildId))
4007 guild->DeleteMember(playerGuid, false, false, true);
4008
4009 // remove from arena teams
4010 LeaveAllArenaTeams(playerGuid);
4011
4012 // close player ticket if any
4013 GmTicket* ticket = sTicketMgr->GetTicketByPlayer(playerGuid);
4014 if (ticket)
4015 sTicketMgr->CloseTicket(ticket->GetId(), playerGuid);
4016
4017 // remove from group
4018 if (ObjectGuid groupId = sCharacterCache->GetCharacterGroupGuidByGuid(playerGuid))
4019 if (Group* group = sGroupMgr->GetGroupByGUID(groupId.GetCounter()))
4020 RemoveFromGroup(group, playerGuid);
4021
4022 // Remove signs from petitions (also remove petitions if owner);
4023 RemovePetitionsAndSigns(playerGuid, 10);
4024
4025 CharacterDatabasePreparedStatement* stmt = nullptr;
4026
4027 switch (charDelete_method)
4028 {
4029 // Completely remove from the database
4030 case CHAR_DELETE_REMOVE:
4031 {
4032 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
4033
4034 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_COD_ITEM_MAIL);
4035 stmt->SetData(0, lowGuid);
4036 PreparedQueryResult resultMail = CharacterDatabase.Query(stmt);
4037
4038 if (resultMail)
4039 {
4040 std::unordered_map<uint32, std::vector<Item*>> itemsByMail;
4041
4042 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
4043 stmt->SetData(0, lowGuid);
4044 PreparedQueryResult resultItems = CharacterDatabase.Query(stmt);
4045
4046 if (resultItems)
4047 {
4048 do
4049 {
4050 Field* fields = resultItems->Fetch();
4051 uint32 mailId = fields[14].Get<uint32>();
4052 if (Item* mailItem = _LoadMailedItem(playerGuid, nullptr, mailId, nullptr, fields))
4053 {
4054 itemsByMail[mailId].push_back(mailItem);
4055 }
4056 } while (resultItems->NextRow());
4057 }
4058
4059 do
4060 {
4061 Field* mailFields = resultMail->Fetch();
4062
4063 uint32 mail_id = mailFields[0].Get<uint32>();
4064 uint8 mailType = mailFields[1].Get<uint8>();
4065 uint16 mailTemplateId = mailFields[2].Get<uint16>();
4066 uint32 sender = mailFields[3].Get<uint32>();
4067 std::string subject = mailFields[4].Get<std::string>();
4068 std::string body = mailFields[5].Get<std::string>();
4069 uint32 money = mailFields[6].Get<uint32>();
4070 bool has_items = mailFields[7].Get<bool>();
4071
4072 // We can return mail now
4073 // So firstly delete the old one
4074 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
4075 stmt->SetData(0, mail_id);
4076 trans->Append(stmt);
4077
4078 // Mail is not from player
4079 if (mailType != MAIL_NORMAL)
4080 {
4081 if (has_items)
4082 {
4083 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
4084 stmt->SetData(0, mail_id);
4085 trans->Append(stmt);
4086 }
4087 continue;
4088 }
4089
4090 MailDraft draft(subject, body);
4091 if (mailTemplateId)
4092 draft = MailDraft(mailTemplateId, false); // items are already included
4093
4094 auto itemsItr = itemsByMail.find(mail_id);
4095 if (itemsItr != itemsByMail.end())
4096 {
4097 for (Item* item : itemsItr->second)
4098 {
4099 draft.AddItem(item);
4100 }
4101
4102 // MailDraft will take care of freeing memory.
4103 itemsByMail.erase(itemsItr);
4104 }
4105
4106 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
4107 stmt->SetData(0, mail_id);
4108 trans->Append(stmt);
4109
4110 uint32 pl_account = sCharacterCache->GetCharacterAccountIdByGuid(ObjectGuid(HighGuid::Player, lowGuid));
4111
4112 draft.AddMoney(money).SendReturnToSender(pl_account, lowGuid, sender, trans);
4113 } while (resultMail->NextRow());
4114 }
4115
4116 // Unsummon and delete for pets in world is not required: player deleted from CLI or character list with not loaded pet.
4117 // NOW we can finally clear other DB data related to character
4118 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_IDS);
4119 stmt->SetData(0, lowGuid);
4120 PreparedQueryResult resultPets = CharacterDatabase.Query(stmt);
4121
4122 if (resultPets)
4123 {
4124 do
4125 {
4126 ObjectGuid::LowType petguidlow = (*resultPets)[0].Get<uint32>();
4127 Pet::DeleteFromDB(petguidlow);
4128 } while (resultPets->NextRow());
4129 }
4130
4131 // Delete char from social list of online chars
4132 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_SOCIAL);
4133 stmt->SetData(0, lowGuid);
4134 PreparedQueryResult resultFriends = CharacterDatabase.Query(stmt);
4135
4136 if (resultFriends)
4137 {
4138 do
4139 {
4140 if (Player* pFriend = ObjectAccessor::FindPlayerByLowGUID((*resultFriends)[0].Get<uint32>()))
4141 {
4142 pFriend->GetSocial()->RemoveFromSocialList(playerGuid, SOCIAL_FLAG_ALL);
4143 sSocialMgr->SendFriendStatus(pFriend, FRIEND_REMOVED, playerGuid, false);
4144 }
4145 } while (resultFriends->NextRow());
4146 }
4147
4148 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER);
4149 stmt->SetData(0, lowGuid);
4150 trans->Append(stmt);
4151
4152 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ACCOUNT_DATA);
4153 stmt->SetData(0, lowGuid);
4154 trans->Append(stmt);
4155
4156 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
4157 stmt->SetData(0, lowGuid);
4158 trans->Append(stmt);
4159
4160 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION);
4161 stmt->SetData(0, lowGuid);
4162 trans->Append(stmt);
4163
4164 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA);
4165 stmt->SetData(0, lowGuid);
4166 trans->Append(stmt);
4167
4168 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GIFT);
4169 stmt->SetData(0, lowGuid);
4170 trans->Append(stmt);
4171
4172 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
4173 stmt->SetData(0, lowGuid);
4174 trans->Append(stmt);
4175
4176 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE);
4177 stmt->SetData(0, lowGuid);
4178 trans->Append(stmt);
4179
4180 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY);
4181 stmt->SetData(0, lowGuid);
4182 trans->Append(stmt);
4183
4184 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
4185 stmt->SetData(0, lowGuid);
4186 trans->Append(stmt);
4187
4188 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED);
4189 stmt->SetData(0, lowGuid);
4190 trans->Append(stmt);
4191
4192 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION);
4193 stmt->SetData(0, lowGuid);
4194 trans->Append(stmt);
4195
4196 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL);
4197 stmt->SetData(0, lowGuid);
4198 trans->Append(stmt);
4199
4200 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_COOLDOWN);
4201 stmt->SetData(0, lowGuid);
4202 trans->Append(stmt);
4203
4204 if (sWorld->getBoolConfig(CONFIG_DELETE_CHARACTER_TICKET_TRACE))
4205 {
4207 stmt->SetData(0, lowGuid);
4208 trans->Append(stmt);
4209 }
4210 else
4211 {
4212 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_GM_TICKETS);
4213 stmt->SetData(0, lowGuid);
4214 trans->Append(stmt);
4215 }
4216
4217 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_BY_OWNER);
4218 stmt->SetData(0, lowGuid);
4219 trans->Append(stmt);
4220
4221 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
4222 stmt->SetData(0, lowGuid);
4223 trans->Append(stmt);
4224
4225 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
4226 stmt->SetData(0, lowGuid);
4227 trans->Append(stmt);
4228
4229 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL);
4230 stmt->SetData(0, lowGuid);
4231 trans->Append(stmt);
4232
4233 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEMS);
4234 stmt->SetData(0, lowGuid);
4235 trans->Append(stmt);
4236
4237 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_OWNER);
4238 stmt->SetData(0, lowGuid);
4239 trans->Append(stmt);
4240
4242 stmt->SetData(0, lowGuid);
4243 trans->Append(stmt);
4244
4245 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENTS);
4246 stmt->SetData(0, lowGuid);
4247 trans->Append(stmt);
4248
4249 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
4250 stmt->SetData(0, lowGuid);
4251 trans->Append(stmt);
4252
4253 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_EQUIPMENTSETS);
4254 stmt->SetData(0, lowGuid);
4255 trans->Append(stmt);
4256
4257 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER);
4258 stmt->SetData(0, lowGuid);
4259 stmt->SetData(1, lowGuid);
4260 trans->Append(stmt);
4261
4262 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER);
4263 stmt->SetData(0, lowGuid);
4264 trans->Append(stmt);
4265
4266 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ENTRY_POINT);
4267 stmt->SetData(0, lowGuid);
4268 trans->Append(stmt);
4269
4270 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
4271 stmt->SetData(0, lowGuid);
4272 trans->Append(stmt);
4273
4274 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_DAILY_CHAR);
4275 stmt->SetData(0, lowGuid);
4276 trans->Append(stmt);
4277
4278 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR);
4279 stmt->SetData(0, lowGuid);
4280 trans->Append(stmt);
4281
4282 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_MONTHLY_CHAR);
4283 stmt->SetData(0, lowGuid);
4284 trans->Append(stmt);
4285
4286 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR);
4287 stmt->SetData(0, lowGuid);
4288 trans->Append(stmt);
4289
4290 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT);
4291 stmt->SetData(0, lowGuid);
4292 trans->Append(stmt);
4293
4294 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILLS);
4295 stmt->SetData(0, lowGuid);
4296 trans->Append(stmt);
4297
4298 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SETTINGS);
4299 stmt->SetData(0, lowGuid);
4300 trans->Append(stmt);
4301
4302 Corpse::DeleteFromDB(playerGuid, trans);
4303
4304 sScriptMgr->OnPlayerDeleteFromDB(trans, lowGuid);
4305
4306 CharacterDatabase.CommitTransaction(trans);
4307 break;
4308 }
4309 // The character gets unlinked from the account, the name gets freed up and appears as deleted ingame
4310 case CHAR_DELETE_UNLINK:
4311 {
4312 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_DELETE_INFO);
4313
4314 stmt->SetData(0, lowGuid);
4315
4316 CharacterDatabase.Execute(stmt);
4317 break;
4318 }
4319 default:
4320 LOG_ERROR("entities.player", "Player::DeleteFromDB: Unsupported delete method: {}.", charDelete_method);
4321 return;
4322 }
4323
4324 if (CharacterCacheEntry const* cache = sCharacterCache->GetCharacterCacheByGuid(playerGuid))
4325 {
4326 std::string name = cache->Name;
4327 sCharacterCache->DeleteCharacterCacheEntry(playerGuid, name);
4328 }
4329
4330 if (updateRealmChars)
4331 {
4332 sWorld->UpdateRealmCharCount(accountId);
4333 }
4334}
#define sGuildMgr
Definition: GuildMgr.h:51
@ FRIEND_REMOVED
Definition: SocialMgr.h:71
#define sSocialMgr
Definition: SocialMgr.h:147
@ SOCIAL_FLAG_ALL
Definition: SocialMgr.h:44
@ CHAR_DELETE_REMOVE
Definition: Player.h:948
@ CHAR_DELETE_UNLINK
Definition: Player.h:949
@ CONFIG_CHARDELETE_METHOD
Definition: WorldConfig.h:312
@ CONFIG_CHARDELETE_MIN_LEVEL
Definition: WorldConfig.h:313
@ CONFIG_DELETE_CHARACTER_TICKET_TRACE
Definition: WorldConfig.h:95
@ MAIL_NORMAL
Definition: Mail.h:37
#define sTicketMgr
Definition: TicketMgr.h:260
@ CHAR_DEL_CHAR_SOCIAL_BY_FRIEND
Definition: CharacterDatabase.h:395
@ CHAR_DEL_CHAR_GIFT
Definition: CharacterDatabase.h:410
@ CHAR_DEL_CHAR_PET_DECLINEDNAME_BY_OWNER
Definition: CharacterDatabase.h:478
@ CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER
Definition: CharacterDatabase.h:421
@ CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER
Definition: CharacterDatabase.h:420
@ CHAR_DEL_CHAR_SKILLS
Definition: CharacterDatabase.h:424
@ CHAR_DEL_CHAR_PET_BY_OWNER
Definition: CharacterDatabase.h:477
@ CHAR_DEL_ITEM_INSTANCE_BY_OWNER
Definition: CharacterDatabase.h:128
@ CHAR_DEL_CHAR_DECLINED_NAME
Definition: CharacterDatabase.h:386
@ CHAR_SEL_MAILITEMS
Definition: CharacterDatabase.h:101
@ CHAR_UPD_DELETE_INFO
Definition: CharacterDatabase.h:294
@ CHAR_DEL_CHAR_EQUIPMENTSETS
Definition: CharacterDatabase.h:419
@ CHAR_DEL_PLAYER_ACCOUNT_DATA
Definition: CharacterDatabase.h:203
@ CHAR_DEL_MAIL
Definition: CharacterDatabase.h:416
@ CHAR_DEL_CHAR_TALENT
Definition: CharacterDatabase.h:423
@ CHAR_SEL_CHAR_SOCIAL
Definition: CharacterDatabase.h:350
@ CHAR_DEL_CHAR_INVENTORY
Definition: CharacterDatabase.h:412
@ CHAR_DEL_CHAR_QUESTSTATUS
Definition: CharacterDatabase.h:393
@ CHAR_DEL_CHAR_ACTION
Definition: CharacterDatabase.h:408
@ CHAR_SEL_CHAR_PET_IDS
Definition: CharacterDatabase.h:480
@ CHAR_DEL_CHAR_ACHIEVEMENTS
Definition: CharacterDatabase.h:418
@ CHAR_SEL_CHAR_COD_ITEM_MAIL
Definition: CharacterDatabase.h:349
@ CHAR_UPD_PLAYER_GM_TICKETS_ON_CHAR_DELETION
Definition: CharacterDatabase.h:267
@ CHAR_DEL_CHAR_REPUTATION
Definition: CharacterDatabase.h:414
@ CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS
Definition: CharacterDatabase.h:366
@ CHAR_DEL_CHARACTER
Definition: CharacterDatabase.h:407
@ CHAR_DEL_CHAR_SOCIAL_BY_GUID
Definition: CharacterDatabase.h:394
@ CHAR_DEL_CHAR_SETTINGS
Definition: CharacterDatabase.h:524
@ CHAR_DEL_CHAR_SPELL
Definition: CharacterDatabase.h:415
@ CHAR_DEL_CHAR_QUESTSTATUS_REWARDED
Definition: CharacterDatabase.h:413
@ CHAR_DEL_PLAYER_GM_TICKETS
Definition: CharacterDatabase.h:266
@ CHAR_DEL_MAIL_ITEMS
Definition: CharacterDatabase.h:417
@ CHAR_DEL_CHAR_INSTANCE
Definition: CharacterDatabase.h:411
Player * FindPlayerByLowGUID(ObjectGuid::LowType lowguid)
Definition: ObjectAccessor.cpp:251
Definition: CharacterCache.h:28
void DeleteFromDB(CharacterDatabaseTransaction trans)
Definition: Corpse.cpp:119
void DeleteFromDB() override
Definition: Pet.h:171
static void RemoveFromGroup(Group *group, ObjectGuid guid, RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=nullptr)
Definition: Player.cpp:2344
static void RemovePetitionsAndSigns(ObjectGuid guid, uint32 type)
Definition: Player.cpp:10100
static void LeaveAllArenaTeams(ObjectGuid guid)
Definition: Player.cpp:10168
Definition: Guild.h:292
Definition: TicketMgr.h:88
uint32 GetId() const
Definition: TicketMgr.h:101

References _LoadMailedItem(), MailDraft::AddItem(), MailDraft::AddMoney(), CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS, CHAR_DEL_CHAR_ACHIEVEMENTS, CHAR_DEL_CHAR_ACTION, CHAR_DEL_CHAR_AURA, CHAR_DEL_CHAR_DECLINED_NAME, CHAR_DEL_CHAR_EQUIPMENTSETS, CHAR_DEL_CHAR_GIFT, CHAR_DEL_CHAR_GLYPHS, CHAR_DEL_CHAR_INSTANCE, CHAR_DEL_CHAR_INVENTORY, CHAR_DEL_CHAR_PET_BY_OWNER, CHAR_DEL_CHAR_PET_DECLINEDNAME_BY_OWNER, CHAR_DEL_CHAR_QUESTSTATUS, CHAR_DEL_CHAR_QUESTSTATUS_REWARDED, CHAR_DEL_CHAR_REPUTATION, CHAR_DEL_CHAR_SETTINGS, CHAR_DEL_CHAR_SKILLS, CHAR_DEL_CHAR_SOCIAL_BY_FRIEND, CHAR_DEL_CHAR_SOCIAL_BY_GUID, CHAR_DEL_CHAR_SPELL, CHAR_DEL_CHAR_SPELL_COOLDOWN, CHAR_DEL_CHAR_TALENT, CHAR_DEL_CHARACTER, CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER, CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER, CHAR_DEL_ITEM_INSTANCE_BY_OWNER, CHAR_DEL_MAIL, CHAR_DEL_MAIL_BY_ID, CHAR_DEL_MAIL_ITEM_BY_ID, CHAR_DEL_MAIL_ITEMS, CHAR_DEL_PLAYER_ACCOUNT_DATA, CHAR_DEL_PLAYER_ENTRY_POINT, CHAR_DEL_PLAYER_GM_TICKETS, CHAR_DEL_PLAYER_HOMEBIND, CHAR_DEL_QUEST_STATUS_DAILY_CHAR, CHAR_DEL_QUEST_STATUS_MONTHLY_CHAR, CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR, CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR, CHAR_DELETE_REMOVE, CHAR_DELETE_UNLINK, CHAR_SEL_CHAR_COD_ITEM_MAIL, CHAR_SEL_CHAR_PET_IDS, CHAR_SEL_CHAR_SOCIAL, CHAR_SEL_MAILITEMS, CHAR_UPD_DELETE_INFO, CHAR_UPD_PLAYER_GM_TICKETS_ON_CHAR_DELETION, CharacterDatabase, CONFIG_CHARDELETE_METHOD, CONFIG_CHARDELETE_MIN_LEVEL, CONFIG_DELETE_CHARACTER_TICKET_TRACE, Pet::DeleteFromDB(), Corpse::DeleteFromDB(), ObjectAccessor::FindPlayerByLowGUID(), FRIEND_REMOVED, Field::Get(), GmTicket::GetId(), LeaveAllArenaTeams(), LOG_ERROR, MAIL_NORMAL, RemoveFromGroup(), RemovePetitionsAndSigns(), sCharacterCache, MailDraft::SendReturnToSender(), PreparedStatementBase::SetData(), sGroupMgr, sGuildMgr, SOCIAL_FLAG_ALL, sScriptMgr, sSocialMgr, sTicketMgr, and sWorld.

Referenced by AccountMgr::DeleteAccount(), DeleteOldCharacters(), character_commandscript::HandleCharacterDeletedDeleteCommand(), character_commandscript::HandleCharacterEraseCommand(), and WorldSession::HandleCharDeleteOpcode().

◆ DeleteOldCharacters() [1/2]

void Player::DeleteOldCharacters ( )
static

Characters which were kept back in the database after being deleted and are now too old (see config option "CharDelete.KeepDays"), will be completely deleted.

4340{
4341 uint32 keepDays = sWorld->getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS);
4342 if (!keepDays)
4343 return;
4344
4346}
@ CONFIG_CHARDELETE_KEEP_DAYS
Definition: WorldConfig.h:311
static void DeleteOldCharacters()
Definition: Player.cpp:4339

References CONFIG_CHARDELETE_KEEP_DAYS, DeleteOldCharacters(), and sWorld.

Referenced by DeleteOldCharacters(), character_commandscript::HandleCharacterDeletedPurgeCommand(), and World::SetInitialWorldSettings().

◆ DeleteOldCharacters() [2/2]

void Player::DeleteOldCharacters ( uint32  keepDays)
static

Characters which were kept back in the database after being deleted and are older than the specified amount of days, will be completely deleted.

4352{
4353 LOG_INFO("server.loading", "Player::DeleteOldChars: Deleting all characters which have been deleted {} days before...", keepDays);
4354 LOG_INFO("server.loading", " ");
4355
4357 stmt->SetData(0, uint32(GameTime::GetGameTime().count() - time_t(keepDays * DAY)));
4358 PreparedQueryResult result = CharacterDatabase.Query(stmt);
4359
4360 if (result)
4361 {
4362 LOG_INFO("server.loading", "Player::DeleteOldChars: Found {} character(s) to delete", result->GetRowCount());
4363 do
4364 {
4365 Field* fields = result->Fetch();
4366 Player::DeleteFromDB(fields[0].Get<uint32>(), fields[1].Get<uint32>(), true, true);
4367 } while (result->NextRow());
4368 }
4369}
@ CHAR_SEL_CHAR_OLD_CHARS
Definition: CharacterDatabase.h:351
constexpr auto DAY
Definition: Common.h:49
static void DeleteFromDB(ObjectGuid::LowType lowGuid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
Definition: Player.cpp:3989

References CHAR_SEL_CHAR_OLD_CHARS, CharacterDatabase, DAY, DeleteFromDB(), GameTime::GetGameTime(), LOG_INFO, and PreparedStatementBase::SetData().

◆ DeleteOldRecoveryItems() [1/2]

void Player::DeleteOldRecoveryItems ( )
static

Items which were kept back in the database after being deleted and are now too old (see config option "ItemDelete.KeepDays"), will be completely deleted.

4375{
4376 uint32 keepDays = sWorld->getIntConfig(CONFIG_ITEMDELETE_KEEP_DAYS);
4377 if (!keepDays)
4378 return;
4379
4381}
@ CONFIG_ITEMDELETE_KEEP_DAYS
Definition: WorldConfig.h:346
static void DeleteOldRecoveryItems()
Definition: Player.cpp:4374

References CONFIG_ITEMDELETE_KEEP_DAYS, DeleteOldRecoveryItems(), and sWorld.

Referenced by DeleteOldRecoveryItems(), and World::SetInitialWorldSettings().

◆ DeleteOldRecoveryItems() [2/2]

void Player::DeleteOldRecoveryItems ( uint32  keepDays)
static

Items which were kept back in the database after being deleted and are older than the specified amount of days, will be completely deleted.

4387{
4388 LOG_INFO("server.loading", "Player::DeleteOldRecoveryItems: Deleting all items which have been deleted {} days before...", keepDays);
4389 LOG_INFO("server.loading", " ");
4390
4392 stmt->SetData(0, uint32(GameTime::GetGameTime().count() - time_t(keepDays * DAY)));
4393 PreparedQueryResult result = CharacterDatabase.Query(stmt);
4394
4395 if (result)
4396 {
4397 LOG_INFO("server.loading", "Player::DeleteOldRecoveryItems: Found {} item(s) to delete", result->GetRowCount());
4398 do
4399 {
4400 Field* fields = result->Fetch();
4401
4402 uint32 guid = fields[0].Get<uint32>();
4403 uint32 itemEntry = fields[1].Get<uint32>();
4404
4406 deleteStmt->SetData(0, guid);
4407 CharacterDatabase.Execute(deleteStmt);
4408
4409 LOG_INFO("server.loading", "Deleted item from recovery_item table where guid {} and item id {}", guid, itemEntry);
4410 } while (result->NextRow());
4411 }
4412}
@ CHAR_SEL_RECOVERY_ITEM_OLD_ITEMS
Definition: CharacterDatabase.h:513
@ CHAR_DEL_RECOVERY_ITEM_BY_GUID
Definition: CharacterDatabase.h:514

References CHAR_DEL_RECOVERY_ITEM_BY_GUID, CHAR_SEL_RECOVERY_ITEM_OLD_ITEMS, CharacterDatabase, DAY, Field::Get(), GameTime::GetGameTime(), LOG_INFO, and PreparedStatementBase::SetData().

◆ DeleteRefundReference()

void Player::DeleteRefundReference ( ObjectGuid  itemGUID)
15581{
15582 RefundableItemsSet::iterator itr = m_refundableItems.find(itemGUID);
15583 if (itr != m_refundableItems.end())
15584 m_refundableItems.erase(itr);
15585}

References m_refundableItems.

Referenced by _SaveInventory(), Item::SetNotRefundable(), and Item::SetState().

◆ DestroyConjuredItems()

void Player::DestroyConjuredItems ( bool  update)
3342{
3343 // used when entering arena
3344 // destroys all conjured items
3345 LOG_DEBUG("entities.player.items", "STORAGE: DestroyConjuredItems");
3346
3347 // in inventory
3349 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3350 if (pItem->IsConjuredConsumable())
3352
3353 // in inventory bags
3355 if (Bag* pBag = GetBagByPos(i))
3356 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
3357 if (Item* pItem = pBag->GetItemByPos(j))
3358 if (pItem->IsConjuredConsumable())
3359 DestroyItem(i, j, update);
3360
3361 // in equipment and bag list
3363 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3364 if (pItem->IsConjuredConsumable())
3366}

References DestroyItem(), EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, and LOG_DEBUG.

Referenced by Battleground::AddPlayer().

◆ DestroyForPlayer()

void Player::DestroyForPlayer ( Player target,
bool  onDeath = false 
) const
overridevirtual

Reimplemented from Object.

3863{
3864 Unit::DestroyForPlayer(target, onDeath);
3865
3866 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) // xinef: previously INVENTORY_SLOT_BAG_END
3867 {
3868 if (!m_items[i])
3869 continue;
3870
3871 m_items[i]->DestroyForPlayer(target);
3872 }
3873
3874 if (target == this)
3875 {
3877 {
3878 if (!m_items[i])
3879 continue;
3880
3881 m_items[i]->DestroyForPlayer(target);
3882 }
3884 {
3885 if (!m_items[i])
3886 continue;
3887
3888 m_items[i]->DestroyForPlayer(target);
3889 }
3890 }
3891}

References BANK_SLOT_BAG_END, CURRENCYTOKEN_SLOT_END, Object::DestroyForPlayer(), EQUIPMENT_SLOT_END, INVENTORY_SLOT_BAG_START, KEYRING_SLOT_START, and m_items.

◆ DestroyItem()

void Player::DestroyItem ( uint8  bag,
uint8  slot,
bool  update 
)
3025{
3026 Item* pItem = GetItemByPos(bag, slot);
3027 if (pItem)
3028 {
3029 LOG_DEBUG("entities.player.items", "STORAGE: DestroyItem bag = {}, slot = {}, item = {}", bag, slot, pItem->GetEntry());
3030 // Also remove all contained items if the item is a bag.
3031 // This if () prevents item saving crashes if the condition for a bag to be empty before being destroyed was bypassed somehow.
3032 if (pItem->IsNotEmptyBag())
3033 for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
3034 DestroyItem(slot, i, update);
3035
3036 if (pItem->IsWrapped())
3037 {
3039 stmt->SetData(0, pItem->GetGUID().GetCounter());
3040 CharacterDatabase.Execute(stmt);
3041 }
3042
3044 RemoveItemDurations(pItem);
3045
3046 pItem->SetNotRefundable(this);
3047 pItem->ClearSoulboundTradeable(this);
3048 RemoveTradeableItem(pItem);
3049
3050 ApplyItemObtainSpells(pItem, false);
3051
3052 ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
3053
3054 sScriptMgr->OnItemRemove(this, pItem);
3055
3056 if (bag == INVENTORY_SLOT_BAG_0)
3057 {
3059
3060 // equipment and equipped bags can have applied bonuses
3061 if (slot < INVENTORY_SLOT_BAG_END)
3062 {
3063 ItemTemplate const* pProto = pItem->GetTemplate();
3064
3065 // item set bonuses applied only at equip and removed at unequip, and still active for broken items
3066 if (pProto && pProto->ItemSet)
3067 RemoveItemsSetItem(this, pProto);
3068
3069 _ApplyItemMods(pItem, slot, false);
3070 }
3071
3072 if (slot < EQUIPMENT_SLOT_END)
3073 {
3074 // remove item dependent auras and casts (only weapon and armor slots)
3076
3077 // update expertise and armor penetration - passive auras may need it
3078 switch (slot)
3079 {
3084 default:
3085 break;
3086 }
3087
3088 if (slot == EQUIPMENT_SLOT_MAINHAND)
3090 else if (slot == EQUIPMENT_SLOT_OFFHAND)
3092
3093 // equipment visual show
3094 SetVisibleItemSlot(slot, nullptr);
3095 }
3096
3097 m_items[slot] = nullptr;
3098 }
3099 else if (Bag* pBag = GetBagByPos(bag))
3100 pBag->RemoveItem(slot, update);
3101
3102 // Xinef: item is removed, remove loot from storage if any
3103 if (ItemTemplate const* proto = pItem->GetTemplate())
3104 if (proto->HasFlag(ITEM_FLAG_HAS_LOOT))
3105 sLootItemStorage->RemoveStoredLoot(pItem->GetGUID());
3106
3107 if (IsInWorld() && update)
3108 {
3109 pItem->RemoveFromWorld();
3110 pItem->DestroyForPlayer(this);
3111 }
3112
3113 //pItem->SetOwnerGUID(0);
3115 pItem->SetSlot(NULL_SLOT);
3116 pItem->SetState(ITEM_REMOVED, this);
3117 }
3118}
@ CHAR_DEL_GIFT
Definition: CharacterDatabase.h:130
bool IsWrapped() const
Definition: Item.h:263
void ItemRemovedQuestCheck(uint32 entry, uint32 count)
Definition: PlayerQuest.cpp:1874
void RemoveItemDependentAurasAndCasts(Item *pItem)
Definition: Player.cpp:12580
void RecalculateRating(CombatRating cr)
Definition: Player.h:1959
void UpdateExpertise(WeaponAttackType attType)
Definition: StatSystem.cpp:894
void SetVisibleItemSlot(uint8 slot, Item *pItem)
Definition: PlayerStorage.cpp:2858

References _ApplyItemMods(), ApplyItemObtainSpells(), BASE_ATTACK, CHAR_DEL_GIFT, CharacterDatabase, Item::ClearSoulboundTradeable(), CR_ARMOR_PENETRATION, Object::DestroyForPlayer(), DestroyItem(), ObjectGuid::Empty, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, GetBagByPos(), Item::GetCount(), ObjectGuid::GetCounter(), Object::GetEntry(), Object::GetGUID(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, Object::IsInWorld(), Item::IsNotEmptyBag(), Item::IsWrapped(), ITEM_FIELD_CONTAINED, ITEM_FLAG_HAS_LOOT, ITEM_REMOVED, ItemRemovedQuestCheck(), ItemTemplate::ItemSet, LOG_DEBUG, m_items, MAX_BAG_SIZE, NULL_SLOT, OFF_ATTACK, PLAYER_FIELD_INV_SLOT_HEAD, RecalculateRating(), RemoveEnchantmentDurations(), Object::RemoveFromWorld(), RemoveItemDependentAurasAndCasts(), RemoveItemDurations(), RemoveItemsSetItem(), RemoveTradeableItem(), PreparedStatementBase::SetData(), Object::SetGuidValue(), Item::SetNotRefundable(), Item::SetSlot(), Item::SetState(), SetVisibleItemSlot(), sLootItemStorage, sScriptMgr, and UpdateExpertise().

Referenced by AddQuestAndCheckCompletion(), DestroyConjuredItems(), DestroyItem(), DestroyItemCount(), DestroyZoneLimitedItem(), WorldSession::DoLootRelease(), Spell::EffectSummonChangeItem(), bg_commandscript::HandleBagsClearCommand(), debug_commandscript::HandleDebugItemExpireCommand(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleOpenWrappedItemCallback(), WorldSession::HandleSocketOpcode(), WorldSession::HandleTurnInPetitionOpcode(), RefundItem(), reset_commandscript::ResetItemsDeleteBankBags(), reset_commandscript::ResetItemsDeleteStandardBags(), reset_commandscript::ResetItemsEquipped(), reset_commandscript::ResetItemsInBags(), reset_commandscript::ResetItemsInBank(), reset_commandscript::ResetItemsInCurrenciesList(), reset_commandscript::ResetItemsInKeyring(), and Item::UpdateDuration().

◆ DestroyItemCount() [1/2]

void Player::DestroyItemCount ( Item item,
uint32 count,
bool  update 
)
3397{
3398 if (!pItem)
3399 return;
3400
3401 LOG_DEBUG("entities.player.items", "STORAGE: DestroyItemCount item ({}, Entry: {}) count = {}", pItem->GetGUID().ToString(), pItem->GetEntry(), count);
3402
3403 if (pItem->GetCount() <= count)
3404 {
3405 count -= pItem->GetCount();
3406
3407 DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), update);
3408 }
3409 else
3410 {
3411 ItemRemovedQuestCheck(pItem->GetEntry(), count);
3412 pItem->SetCount(pItem->GetCount() - count);
3413 count = 0;
3414 if (IsInWorld() && update)
3415 pItem->SendUpdateToPlayer(this);
3416 pItem->SetState(ITEM_CHANGED, this);
3417 }
3418}

References DestroyItem(), Item::GetBagSlot(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), Item::GetSlot(), Object::IsInWorld(), ITEM_CHANGED, ItemRemovedQuestCheck(), LOG_DEBUG, Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), and ObjectGuid::ToString().

◆ DestroyItemCount() [2/2]

void Player::DestroyItemCount ( uint32  item,
uint32  count,
bool  update,
bool  unequip_check = false 
)
3121{
3122 LOG_DEBUG("entities.player.items", "STORAGE: DestroyItemCount item = {}, count = {}", itemEntry, count);
3123 uint32 remcount = 0;
3124
3125 // in inventory
3127 {
3128 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3129 {
3130 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3131 {
3132 if (item->GetCount() + remcount <= count)
3133 {
3134 // all items in inventory can unequipped
3135 remcount += item->GetCount();
3137
3138 if (remcount >= count)
3139 return;
3140 }
3141 else
3142 {
3143 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3144 item->SetCount(item->GetCount() - count + remcount);
3145 if (IsInWorld() && update)
3146 item->SendUpdateToPlayer(this);
3147 item->SetState(ITEM_CHANGED, this);
3148 return;
3149 }
3150 }
3151 }
3152 }
3153
3155 {
3156 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3157 {
3158 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3159 {
3160 if (item->GetCount() + remcount <= count)
3161 {
3162 // all keys can be unequipped
3163 remcount += item->GetCount();
3165
3166 if (remcount >= count)
3167 return;
3168 }
3169 else
3170 {
3171 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3172 item->SetCount(item->GetCount() - count + remcount);
3173 if (IsInWorld() && update)
3174 item->SendUpdateToPlayer(this);
3175 item->SetState(ITEM_CHANGED, this);
3176 return;
3177 }
3178 }
3179 }
3180 }
3181
3182 // in inventory bags
3184 {
3185 if (Bag* bag = GetBagByPos(i))
3186 {
3187 for (uint32 j = 0; j < bag->GetBagSize(); j++)
3188 {
3189 if (Item* item = bag->GetItemByPos(j))
3190 {
3191 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3192 {
3193 // all items in bags can be unequipped
3194 if (item->GetCount() + remcount <= count)
3195 {
3196 remcount += item->GetCount();
3197 DestroyItem(i, j, update);
3198
3199 if (remcount >= count)
3200 return;
3201 }
3202 else
3203 {
3204 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3205 item->SetCount(item->GetCount() - count + remcount);
3206 if (IsInWorld() && update)
3207 item->SendUpdateToPlayer(this);
3208 item->SetState(ITEM_CHANGED, this);
3209 return;
3210 }
3211 }
3212 }
3213 }
3214 }
3215 }
3216
3217 // in equipment and bag list
3219 {
3220 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3221 {
3222 if (item && item->GetEntry() == itemEntry && !item->IsInTrade())
3223 {
3224 if (item->GetCount() + remcount <= count)
3225 {
3226 if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK)
3227 {
3228 remcount += item->GetCount();
3230
3231 if (remcount >= count)
3232 return;
3233 }
3234 }
3235 else
3236 {
3237 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3238 item->SetCount(item->GetCount() - count + remcount);
3239 if (IsInWorld() && update)
3240 item->SendUpdateToPlayer(this);
3241 item->SetState(ITEM_CHANGED, this);
3242 return;
3243 }
3244 }
3245 }
3246 }
3247
3248 // in bank
3250 {
3251 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3252 {
3253 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3254 {
3255 if (item->GetCount() + remcount <= count)
3256 {
3257 remcount += item->GetCount();
3259 if (remcount >= count)
3260 return;
3261 }
3262 else
3263 {
3264 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3265 item->SetCount(item->GetCount() - count + remcount);
3266 if (IsInWorld() && update)
3267 item->SendUpdateToPlayer(this);
3268 item->SetState(ITEM_CHANGED, this);
3269 return;
3270 }
3271 }
3272 }
3273 }
3274
3275 // in bank bags
3276 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
3277 {
3278 if (Bag* bag = GetBagByPos(i))
3279 {
3280 for (uint32 j = 0; j < bag->GetBagSize(); j++)
3281 {
3282 if (Item* item = bag->GetItemByPos(j))
3283 {
3284 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3285 {
3286 // all items in bags can be unequipped
3287 if (item->GetCount() + remcount <= count)
3288 {
3289 remcount += item->GetCount();
3290 DestroyItem(i, j, update);
3291
3292 if (remcount >= count)
3293 return;
3294 }
3295 else
3296 {
3297 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3298 item->SetCount(item->GetCount() - count + remcount);
3299 if (IsInWorld() && update)
3300 item->SendUpdateToPlayer(this);
3301 item->SetState(ITEM_CHANGED, this);
3302 return;
3303 }
3304 }
3305 }
3306 }
3307 }
3308 }
3309}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, CanUnequipItem(), CURRENCYTOKEN_SLOT_END, DestroyItem(), EQUIP_ERR_OK, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, Object::IsInWorld(), ITEM_CHANGED, ItemRemovedQuestCheck(), KEYRING_SLOT_START, and LOG_DEBUG.

Referenced by _StoreOrEquipNewItem(), AbandonQuest(), WorldSession::DoLootRelease(), Spell::EffectCreateItem2(), Spell::EffectEnchantItemPerm(), Spell::EffectFeedPet(), Spell::EffectScriptEffect(), FailQuest(), go_ahune_ice_stone::GossipSelect(), misc_commandscript::HandleAddItemCommand(), spell_brewfest_fill_keg::HandleAfterHit(), spell_brewfest_unfill_keg::HandleAfterHit(), WorldSession::HandleDestroyItemOpcode(), spell_item_massive_seaforium_charge::HandleItemRemove(), WorldSession::HandleWrapItemOpcode(), npc_brewfest_keg_reciver::MoveInLineOfSight(), at_hor_battered_hilt_throw::OnTrigger(), npc_oculus_drakegiver::RemoveEssence(), spell_najentus_remove_spines::RemoveSpines(), RewardQuest(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), npc_cultist_engineer::sGossipSelect(), Spell::TakeAmmo(), Spell::TakeCastItem(), TakeQuestSourceItem(), and Spell::TakeReagents().

◆ DestroyZoneLimitedItem()

void Player::DestroyZoneLimitedItem ( bool  update,
uint32  new_zone 
)
3312{
3313 LOG_DEBUG("entities.player.items", "STORAGE: DestroyZoneLimitedItem in map {} and area {}", GetMapId(), new_zone);
3314
3315 // in inventory
3317 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3318 if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
3320
3322 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3323 if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
3325
3326 // in inventory bags
3328 if (Bag* pBag = GetBagByPos(i))
3329 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
3330 if (Item* pItem = pBag->GetItemByPos(j))
3331 if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
3332 DestroyItem(i, j, update);
3333
3334 // in equipment and bag list
3336 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3337 if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
3339}

References CURRENCYTOKEN_SLOT_END, DestroyItem(), EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), WorldLocation::GetMapId(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, KEYRING_SLOT_START, and LOG_DEBUG.

Referenced by UpdateZone().

◆ DoRandomRoll()

uint32 Player::DoRandomRoll ( uint32  minimum,
uint32  maximum 
)
16143{
16144 ASSERT(minimum <= maximum);
16145
16146 uint32 roll = urand(minimum, maximum);
16147
16149 randomRoll.Min = minimum;
16150 randomRoll.Max = maximum;
16151 randomRoll.Result = roll;
16152 randomRoll.Roller = GetGUID();
16153 if (Group* group = GetGroup())
16154 group->BroadcastPacket(randomRoll.Write(), false);
16155 else
16156 SendDirectMessage(randomRoll.Write());
16157
16158 return roll;
16159}
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: MiscPackets.h:131
uint32 Max
Definition: MiscPackets.h:138
uint32 Result
Definition: MiscPackets.h:139
WorldPacket const * Write() override
Definition: MiscPackets.cpp:91
uint32 Min
Definition: MiscPackets.h:137
ObjectGuid Roller
Definition: MiscPackets.h:140

References ASSERT, GetGroup(), Object::GetGUID(), WorldPackets::Misc::RandomRoll::Max, WorldPackets::Misc::RandomRoll::Min, WorldPackets::Misc::RandomRoll::Result, WorldPackets::Misc::RandomRoll::Roller, SendDirectMessage(), urand(), and WorldPackets::Misc::RandomRoll::Write().

Referenced by WorldSession::HandleRandomRollOpcode(), and spell_item_worn_troll_dice::HandleScript().

◆ DropModCharge()

void Player::DropModCharge ( SpellModifier mod,
Spell spell 
)
10059{
10060 if (spell && mod->ownerAura && mod->charges > 0)
10061 {
10062 if (--mod->charges == 0)
10063 mod->charges = -1;
10064
10065 spell->m_appliedMods.insert(mod->ownerAura);
10066 }
10067}
int16 charges
Definition: Player.h:186
UsedSpellMods m_appliedMods
Definition: Spell.h:556

References SpellModifier::charges, Spell::m_appliedMods, and SpellModifier::ownerAura.

Referenced by ApplySpellMod().

◆ DuelComplete()

void Player::DuelComplete ( DuelCompleteType  type)
6415{
6416 // duel not requested
6417 if (!duel)
6418 return;
6419
6420 // Check if DuelComplete() has been called already up in the stack and in that case don't do anything else here
6421 if (duel->State == DUEL_STATE_COMPLETED)
6422 return;
6423
6424 Player* opponent = duel->Opponent;
6425 duel->State = DUEL_STATE_COMPLETED;
6426 opponent->duel->State = DUEL_STATE_COMPLETED;
6427
6428 LOG_DEBUG("entities.unit", "Player::DuelComplete: Player '{}' ({}), Opponent: '{}' ({})", GetName(), GetGUID().ToString(), opponent->GetName(), opponent->GetGUID().ToString());
6429
6431 data << uint8((type != DUEL_INTERRUPTED) ? 1 : 0);
6432 SendDirectMessage(&data);
6433 if (opponent->GetSession())
6434 {
6435 opponent->SendDirectMessage(&data);
6436 }
6437
6438 if (type != DUEL_INTERRUPTED)
6439 {
6440 data.Initialize(SMSG_DUEL_WINNER, (1 + 20)); // we guess size
6441 data << uint8(type == DUEL_WON ? 0 : 1); // 0 = just won; 1 = fled
6442 data << opponent->GetName();
6443 data << GetName();
6444 SendMessageToSet(&data, true);
6445 }
6446
6447 sScriptMgr->OnPlayerDuelEnd(opponent, this, type);
6448
6449 switch (type)
6450 {
6451 case DUEL_FLED:
6452 // if initiator and opponent are on the same team
6453 // or initiator and opponent are not PvP enabled, forcibly stop attacking
6454 if (GetTeamId() == opponent->GetTeamId())
6455 {
6456 AttackStop();
6457 opponent->AttackStop();
6458 }
6459 else
6460 {
6461 if (!IsPvP())
6462 {
6463 AttackStop();
6464 }
6465 if (!opponent->IsPvP())
6466 {
6467 opponent->AttackStop();
6468 }
6469 }
6470 break;
6471 case DUEL_WON:
6474
6475 // Credit for quest Death's Challenge
6477 {
6478 opponent->CastSpell(opponent, 52994, true);
6479 }
6480
6481 // Honor points after duel (the winner) - ImpConfig
6482 if (uint32 amount = sWorld->getIntConfig(CONFIG_HONOR_AFTER_DUEL))
6483 {
6484 opponent->RewardHonor(nullptr, 1, amount);
6485 }
6486
6487 break;
6488 default:
6489 break;
6490 }
6491
6492 // Victory emote spell
6493 if (type != DUEL_INTERRUPTED)
6494 {
6495 opponent->CastSpell(opponent, 52852, true);
6496 }
6497
6498 // Remove Duel Flag object
6500 if (obj)
6501 {
6502 duel->Initiator->RemoveGameObject(obj, true);
6503 }
6504
6505 /* remove auras */
6506 AuraApplicationMap& itsAuras = opponent->GetAppliedAuras();
6507 for (AuraApplicationMap::iterator i = itsAuras.begin(); i != itsAuras.end();)
6508 {
6509 Aura const* aura = i->second->GetBase();
6510 if (!i->second->IsPositive() && aura->GetCasterGUID() == GetGUID() && aura->GetApplyTime() >= duel->StartTime)
6511 {
6512 opponent->RemoveAura(i);
6513 }
6514 else
6515 {
6516 ++i;
6517 }
6518 }
6519
6521 for (AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();)
6522 {
6523 Aura const* aura = i->second->GetBase();
6524 if (!i->second->IsPositive() && aura->GetCasterGUID() == opponent->GetGUID() && aura->GetApplyTime() >= duel->StartTime)
6525 RemoveAura(i);
6526 else
6527 ++i;
6528 }
6529
6530 // cleanup combo points
6531 if (GetComboTarget() == duel->Opponent)
6532 {
6534 }
6535 else if (GetComboTargetGUID() == duel->Opponent->GetPetGUID())
6536 {
6538 }
6539
6540 if (duel->Opponent->GetComboTarget() == this)
6541 {
6542 duel->Opponent->ClearComboPoints();
6543 }
6544 else if (duel->Opponent->GetComboTargetGUID() == GetPetGUID())
6545 {
6546 duel->Opponent->ClearComboPoints();
6547 }
6548
6549 //cleanups
6553 opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 0);
6554
6555 opponent->duel.reset(nullptr);
6556 duel.reset(nullptr);
6557}
@ PLAYER_DUEL_TEAM
Definition: UpdateFields.h:184
@ CLASS_CONTEXT_QUEST
Definition: UnitDefines.h:233
@ DUEL_STATE_COMPLETED
Definition: Player.h:369
@ CONFIG_HONOR_AFTER_DUEL
Definition: WorldConfig.h:293
@ DUEL_WON
Definition: SharedDefines.h:3879
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
Definition: DBCEnums.h:186
@ ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
Definition: DBCEnums.h:187
@ SMSG_DUEL_WINNER
Definition: Opcodes.h:393
@ SMSG_DUEL_COMPLETE
Definition: Opcodes.h:392
bool RewardHonor(Unit *victim, uint32 groupsize, int32 honor=-1, bool awardXP=true)
Definition: Player.cpp:6068
void SendMessageToSet(WorldPacket const *data, bool self) const override
Definition: Player.cpp:5666
bool IsPvP()
Definition: Player.cpp:16194
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition: Unit.h:659
void ClearComboPoints()
Definition: Unit.cpp:16891
Unit * GetComboTarget() const
Definition: Unit.h:994
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition: Unit.cpp:10480
ObjectGuid const GetComboTargetGUID() const
Definition: Unit.h:995
ObjectGuid GetPetGUID() const
Definition: Unit.h:708
ObjectGuid GetCasterGUID() const
Definition: SpellAuras.h:105
time_t GetApplyTime() const
Definition: SpellAuras.h:128

References ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, Unit::AttackStop(), Unit::CastSpell(), CLASS_CONTEXT_QUEST, CLASS_DEATH_KNIGHT, Unit::ClearComboPoints(), CONFIG_HONOR_AFTER_DUEL, duel, DUEL_FLED, DUEL_INTERRUPTED, DUEL_STATE_COMPLETED, DUEL_WON, ObjectGuid::Empty, Unit::GetAppliedAuras(), Aura::GetApplyTime(), Aura::GetCasterGUID(), Unit::GetComboTarget(), Unit::GetComboTargetGUID(), Map::GetGameObject(), Object::GetGUID(), Object::GetGuidValue(), WorldObject::GetMap(), WorldObject::GetName(), Unit::GetPetGUID(), GetQuestStatus(), GetSession(), GetTeamId(), WorldPacket::Initialize(), IsClass(), IsPvP(), LOG_DEBUG, PLAYER_DUEL_ARBITER, PLAYER_DUEL_TEAM, QUEST_STATUS_INCOMPLETE, Unit::RemoveAura(), RewardHonor(), SendDirectMessage(), SendMessageToSet(), Object::SetGuidValue(), Unit::SetUInt32Value(), SMSG_DUEL_COMPLETE, SMSG_DUEL_WINNER, sScriptMgr, sWorld, ObjectGuid::ToString(), Position::ToString(), and UpdateAchievementCriteria().

Referenced by Unit::_ExitVehicle(), CheckDuelDistance(), CleanupsBeforeDelete(), Unit::DealDamage(), WorldSession::HandleDuelCancelledOpcode(), and TeleportTo().

◆ DurabilityLoss()

void Player::DurabilityLoss ( Item item,
double  percent 
)
4741{
4742 if (!item || percent == 0.0)
4743 return;
4744
4745 uint32 pMaxDurability = item ->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
4746
4747 if (!pMaxDurability)
4748 return;
4749
4750 uint32 pDurabilityLoss = uint32(pMaxDurability * percent);
4751
4752 if (pDurabilityLoss < 1)
4753 pDurabilityLoss = 1;
4754
4755 DurabilityPointsLoss(item, pDurabilityLoss);
4756}
@ ITEM_FIELD_MAXDURABILITY
Definition: UpdateFields.h:70
void DurabilityPointsLoss(Item *item, int32 points)
Definition: Player.cpp:4784

References DurabilityPointsLoss(), Object::GetUInt32Value(), and ITEM_FIELD_MAXDURABILITY.

Referenced by DurabilityLossAll(), Spell::EffectDurabilityDamagePCT(), and Spell::EffectSummonChangeItem().

◆ DurabilityLossAll()

void Player::DurabilityLossAll ( double  percent,
bool  inventory 
)
4715{
4717 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4718 DurabilityLoss(pItem, percent);
4719
4720 if (inventory)
4721 {
4722 // bags not have durability
4723 // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
4724
4726 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4727 DurabilityLoss(pItem, percent);
4728
4729 // keys not have durability
4730 //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
4731
4733 if (Bag* pBag = GetBagByPos(i))
4734 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
4735 if (Item* pItem = GetItemByPos(i, j))
4736 DurabilityLoss(pItem, percent);
4737 }
4738}
void DurabilityLoss(Item *item, double percent)
Definition: Player.cpp:4740

References DurabilityLoss(), EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and INVENTORY_SLOT_ITEM_START.

Referenced by Spell::EffectDurabilityDamagePCT(), EnvironmentalDamage(), and WorldSession::SendSpiritResurrect().

◆ DurabilityPointLossForEquipSlot()

void Player::DurabilityPointLossForEquipSlot ( EquipmentSlots  slot)
4815{
4816 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
4817 DurabilityPointsLoss(pItem, 1);
4818}

References DurabilityPointsLoss(), GetItemByPos(), and INVENTORY_SLOT_BAG_0.

Referenced by Unit::DealDamage(), and Spell::TakeAmmo().

◆ DurabilityPointsLoss()

void Player::DurabilityPointsLoss ( Item item,
int32  points 
)
4785{
4787 return;
4788
4789 int32 pMaxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
4790 int32 pOldDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
4791 int32 pNewDurability = pOldDurability - points;
4792
4793 if (pNewDurability < 0)
4794 pNewDurability = 0;
4795 else if (pNewDurability > pMaxDurability)
4796 pNewDurability = pMaxDurability;
4797
4798 if (pOldDurability != pNewDurability)
4799 {
4800 // modify item stats _before_ Durability set to 0 to pass _ApplyItemMods internal check
4801 if (pNewDurability == 0 && pOldDurability > 0 && item->IsEquipped())
4802 _ApplyItemMods(item, item->GetSlot(), false);
4803
4804 item->SetUInt32Value(ITEM_FIELD_DURABILITY, pNewDurability);
4805
4806 // modify item stats _after_ restore durability to pass _ApplyItemMods internal check
4807 if (pNewDurability > 0 && pOldDurability == 0 && item->IsEquipped())
4808 _ApplyItemMods(item, item->GetSlot(), true);
4809
4810 item->SetState(ITEM_CHANGED, this);
4811 }
4812}
@ ITEM_FIELD_DURABILITY
Definition: UpdateFields.h:69
bool HasPreventDurabilityLossAura() const
Definition: Unit.h:1761

References _ApplyItemMods(), Item::GetSlot(), Object::GetUInt32Value(), Unit::HasPreventDurabilityLossAura(), Item::IsEquipped(), ITEM_CHANGED, ITEM_FIELD_DURABILITY, ITEM_FIELD_MAXDURABILITY, Item::SetState(), and Object::SetUInt32Value().

Referenced by DurabilityLoss(), DurabilityPointLossForEquipSlot(), DurabilityPointsLossAll(), and Spell::EffectDurabilityDamage().

◆ DurabilityPointsLossAll()

void Player::DurabilityPointsLossAll ( int32  points,
bool  inventory 
)
4759{
4761 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4762 DurabilityPointsLoss(pItem, points);
4763
4764 if (inventory)
4765 {
4766 // bags not have durability
4767 // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
4768
4770 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4771 DurabilityPointsLoss(pItem, points);
4772
4773 // keys not have durability
4774 //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
4775
4777 if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4778 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
4779 if (Item* pItem = GetItemByPos(i, j))
4780 DurabilityPointsLoss(pItem, points);
4781 }
4782}

References DurabilityPointsLoss(), EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and INVENTORY_SLOT_ITEM_START.

Referenced by Spell::EffectDurabilityDamage().

◆ DurabilityRepair()

uint32 Player::DurabilityRepair ( uint16  pos,
bool  cost,
float  discountMod,
bool  guildBank 
)
4837{
4838 Item* item = GetItemByPos(pos);
4839
4840 uint32 TotalCost = 0;
4841 if (!item)
4842 return TotalCost;
4843
4844 uint32 maxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
4845 if (!maxDurability)
4846 return TotalCost;
4847
4848 uint32 curDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
4849
4850 if (cost)
4851 {
4852 uint32 LostDurability = maxDurability - curDurability;
4853 if (LostDurability > 0)
4854 {
4855 ItemTemplate const* ditemProto = item->GetTemplate();
4856
4857 DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
4858 if (!dcost)
4859 {
4860 LOG_ERROR("entities.player", "RepairDurability: Wrong item lvl {}", ditemProto->ItemLevel);
4861 return TotalCost;
4862 }
4863
4864 uint32 dQualitymodEntryId = (ditemProto->Quality + 1) * 2;
4865 DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
4866 if (!dQualitymodEntry)
4867 {
4868 LOG_ERROR("entities.player", "RepairDurability: Wrong dQualityModEntry {}", dQualitymodEntryId);
4869 return TotalCost;
4870 }
4871
4872 uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class, ditemProto->SubClass)];
4873 uint32 costs = uint32(LostDurability * dmultiplier * double(dQualitymodEntry->quality_mod));
4874
4875 costs = uint32(costs * discountMod * sWorld->getRate(RATE_REPAIRCOST));
4876
4877 if (costs == 0) //fix for ITEM_QUALITY_ARTIFACT
4878 costs = 1;
4879
4880 if (guildBank)
4881 {
4882 if (GetGuildId() == 0)
4883 {
4884 // LOG_DEBUG("entities.player", "You are not member of a guild");
4885 return TotalCost;
4886 }
4887
4888 Guild* guild = sGuildMgr->GetGuildById(GetGuildId());
4889 if (!guild)
4890 return TotalCost;
4891
4892 if (!guild->HandleMemberWithdrawMoney(GetSession(), costs, true))
4893 return TotalCost;
4894
4895 TotalCost = costs;
4896 }
4897 else if (!HasEnoughMoney(costs))
4898 {
4899 // LOG_DEBUG("entities.player", "You do not have enough money");
4900 return TotalCost;
4901 }
4902 else
4903 ModifyMoney(-int32(costs));
4904 }
4905 }
4906
4907 item->SetUInt32Value(ITEM_FIELD_DURABILITY, maxDurability);
4908 item->SetState(ITEM_CHANGED, this);
4909
4910 // reapply mods for total broken and repaired item if equipped
4911 if (IsEquipmentPos(pos) && !curDurability)
4912 _ApplyItemMods(item, pos & 255, true);
4913 return TotalCost;
4914}
uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemSubClass)
Definition: ItemTemplate.h:557
@ RATE_REPAIRCOST
Definition: WorldConfig.h:438
DBCStorage< DurabilityQualityEntry > sDurabilityQualityStore(DurabilityQualityfmt)
DBCStorage< DurabilityCostsEntry > sDurabilityCostsStore(DurabilityCostsfmt)
uint32 ItemLevel
Definition: ItemTemplate.h:635
bool HandleMemberWithdrawMoney(WorldSession *session, uint32 amount, bool repair=false)
Definition: Guild.cpp:1694
Definition: DBCStructure.h:878
uint32 multiplier[29]
Definition: DBCStructure.h:880
Definition: DBCStructure.h:884
float quality_mod
Definition: DBCStructure.h:886

References _ApplyItemMods(), ItemTemplate::Class, GetGuildId(), GetItemByPos(), GetSession(), Item::GetTemplate(), Object::GetUInt32Value(), Guild::HandleMemberWithdrawMoney(), HasEnoughMoney(), IsEquipmentPos(), ITEM_CHANGED, ITEM_FIELD_DURABILITY, ITEM_FIELD_MAXDURABILITY, ItemTemplate::ItemLevel, ItemSubClassToDurabilityMultiplierId(), LOG_ERROR, ModifyMoney(), DurabilityCostsEntry::multiplier, ItemTemplate::Quality, DurabilityQualityEntry::quality_mod, RATE_REPAIRCOST, sDurabilityCostsStore, sDurabilityQualityStore, Item::SetState(), Object::SetUInt32Value(), sGuildMgr, ItemTemplate::SubClass, and sWorld.

Referenced by DurabilityRepairAll(), and WorldSession::HandleRepairItemOpcode().

◆ DurabilityRepairAll()

uint32 Player::DurabilityRepairAll ( bool  cost,
float  discountMod,
bool  guildBank 
)
4821{
4822 uint32 TotalCost = 0;
4823 // equipped, backpack, bags itself
4825 TotalCost += DurabilityRepair(((INVENTORY_SLOT_BAG_0 << 8) | i), cost, discountMod, guildBank);
4826
4827 // bank, buyback and keys not repaired
4828
4829 // items in inventory bags
4831 for (uint8 i = 0; i < MAX_BAG_SIZE; i++)
4832 TotalCost += DurabilityRepair(((j << 8) | i), cost, discountMod, guildBank);
4833 return TotalCost;
4834}
uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank)
Definition: Player.cpp:4836

References DurabilityRepair(), EQUIPMENT_SLOT_START, INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and MAX_BAG_SIZE.

Referenced by WorldSession::HandleRepairItemOpcode().

◆ EnchantmentFitsRequirements()

bool Player::EnchantmentFitsRequirements ( uint32  enchantmentcondition,
int8  slot 
)
11104{
11105 if (!enchantmentcondition)
11106 return true;
11107
11108 SpellItemEnchantmentConditionEntry const* Condition = sSpellItemEnchantmentConditionStore.LookupEntry(enchantmentcondition);
11109
11110 if (!Condition)
11111 return true;
11112
11113 uint8 curcount[4] = {0, 0, 0, 0};
11114
11115 //counting current equipped gem colors
11117 {
11118 if (i == slot)
11119 continue;
11121 if (pItem2 && !pItem2->IsBroken() && pItem2->HasSocket())
11122 {
11123 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot <= PRISMATIC_ENCHANTMENT_SLOT; ++enchant_slot)
11124 {
11125 if (enchant_slot == BONUS_ENCHANTMENT_SLOT)
11126 continue;
11127
11128 uint32 enchant_id = pItem2->GetEnchantmentId(EnchantmentSlot(enchant_slot));
11129 if (!enchant_id)
11130 continue;
11131
11132 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
11133 if (!enchantEntry)
11134 continue;
11135
11136 uint32 gemid = enchantEntry->GemID;
11137 if (!gemid)
11138 continue;
11139
11140 ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(gemid);
11141 if (!gemProto)
11142 continue;
11143
11144 GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
11145 if (!gemProperty)
11146 continue;
11147
11148 uint8 GemColor = gemProperty->color;
11149
11150 for (uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1)
11151 {
11152 if (tmpcolormask & GemColor)
11153 ++curcount[b];
11154 }
11155 }
11156 }
11157 }
11158
11159 bool activate = true;
11160
11161 for (uint8 i = 0; i < 5; i++)
11162 {
11163 if (!Condition->Color[i])
11164 continue;
11165
11166 uint32 _cur_gem = curcount[Condition->Color[i] - 1];
11167
11168 // if have <CompareColor> use them as count, else use <value> from Condition
11169 uint32 _cmp_gem = Condition->CompareColor[i] ? curcount[Condition->CompareColor[i] - 1] : Condition->Value[i];
11170
11171 switch (Condition->Comparator[i])
11172 {
11173 case 2: // requires less <color> than (<value> || <comparecolor>) gems
11174 activate &= (_cur_gem < _cmp_gem);
11175 break;
11176 case 3: // requires more <color> than (<value> || <comparecolor>) gems
11177 activate &= (_cur_gem > _cmp_gem);
11178 break;
11179 case 5: // requires at least <color> than (<value> || <comparecolor>) gems
11180 activate &= (_cur_gem >= _cmp_gem);
11181 break;
11182 }
11183 }
11184
11185 LOG_DEBUG("entities.player.items", "Checking Condition {}, there are {} Meta Gems, {} Red Gems, {} Yellow Gems and {} Blue Gems, Activate:{}", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no");
11186
11187 return activate;
11188}
@ BONUS_ENCHANTMENT_SLOT
Definition: Item.h:174
DBCStorage< SpellItemEnchantmentConditionEntry > sSpellItemEnchantmentConditionStore(SpellItemEnchantmentConditionfmt)
DBCStorage< GemPropertiesEntry > sGemPropertiesStore(GemPropertiesEntryfmt)
Definition: ConditionMgr.h:196
uint32 GemProperties
Definition: ItemTemplate.h:683
Definition: DBCStructure.h:1015
uint32 color
Definition: DBCStructure.h:1018
Definition: DBCStructure.h:1861

References BONUS_ENCHANTMENT_SLOT, GemPropertiesEntry::color, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, SpellItemEnchantmentEntry::GemID, ItemTemplate::GemProperties, Item::GetEnchantmentId(), GetItemByPos(), Item::HasSocket(), INVENTORY_SLOT_BAG_0, Item::IsBroken(), LOG_DEBUG, PRISMATIC_ENCHANTMENT_SLOT, sGemPropertiesStore, sObjectMgr, SOCK_ENCHANTMENT_SLOT, sSpellItemEnchantmentConditionStore, and sSpellItemEnchantmentStore.

Referenced by ApplyEnchantment(), and CorrectMetaGemEnchants().

◆ EnvironmentalDamage()

uint32 Player::EnvironmentalDamage ( EnviromentalDamage  type,
uint32  damage 
)
771{
773 return 0;
774
775 // Absorb, resist some environmental damage type
776 uint32 absorb = 0;
777 uint32 resist = 0;
778
779 switch (type)
780 {
781 case DAMAGE_LAVA:
782 case DAMAGE_SLIME:
783 {
784 DamageInfo dmgInfo(this, this, damage, nullptr, type == DAMAGE_LAVA ? SPELL_SCHOOL_MASK_FIRE : SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE);
785 Unit::CalcAbsorbResist(dmgInfo);
786 absorb = dmgInfo.GetAbsorb();
787 resist = dmgInfo.GetResist();
788 damage = dmgInfo.GetDamage();
789 }
790 default:
791 break;
792 }
793
794 Unit::DealDamageMods(this, damage, &absorb);
795
797 packet.Victim = GetGUID();
798 packet.Type = type != DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL;
799 packet.Amount = damage;
800 packet.Absorbed = absorb;
801 packet.Resisted = resist;
802 SendMessageToSet(packet.Write(), true);
803
804 uint32 final_damage = Unit::DealDamage(this, this, damage, nullptr, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
805
806 if (!IsAlive())
807 {
808 if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
809 {
810 LOG_DEBUG("entities.player", "Player::EnvironmentalDamage: Player '{}' ({}) fall to death, losing {} durability",
811 GetName(), GetGUID().ToString(), sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH) / 100.0f);
812 DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH) / 100.0f, false);
813 // durability lost message
815 }
816
818 }
819
820 return final_damage;
821}
@ SELF_DAMAGE
Definition: Unit.h:255
@ DIRECT_DAMAGE
Definition: Unit.h:250
@ DAMAGE_SLIME
Definition: Player.h:833
@ DAMAGE_FALL
Definition: Player.h:831
@ DAMAGE_LAVA
Definition: Player.h:832
@ DAMAGE_FALL_TO_VOID
Definition: Player.h:835
@ RATE_DURABILITY_LOSS_ON_DEATH
Definition: WorldConfig.h:476
@ SPELL_SCHOOL_MASK_NATURE
Definition: SharedDefines.h:311
@ SPELL_SCHOOL_MASK_FIRE
Definition: SharedDefines.h:310
@ ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
Definition: DBCEnums.h:140
void DurabilityLossAll(double percent, bool inventory)
Definition: Player.cpp:4714
void SendDurabilityLoss()
Definition: Player.cpp:4709
bool IsImmuneToEnvironmentalDamage()
Definition: Player.cpp:764
Definition: Unit.h:332
static void CalcAbsorbResist(DamageInfo &dmgInfo, bool Splited=false)
Definition: Unit.cpp:2183
static void DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb)
Definition: Unit.cpp:814
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition: Unit.cpp:824
Definition: CombatLogPackets.h:29
ObjectGuid Victim
Definition: CombatLogPackets.h:35
uint32 Amount
Definition: CombatLogPackets.h:37
uint32 Absorbed
Definition: CombatLogPackets.h:39
EnviromentalDamage Type
Definition: CombatLogPackets.h:36
uint32 Resisted
Definition: CombatLogPackets.h:38
WorldPacket const * Write() override
Definition: CombatLogPackets.cpp:20

References WorldPackets::CombatLog::EnvironmentalDamageLog::Absorbed, ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, WorldPackets::CombatLog::EnvironmentalDamageLog::Amount, Unit::CalcAbsorbResist(), DAMAGE_FALL, DAMAGE_FALL_TO_VOID, DAMAGE_LAVA, DAMAGE_SLIME, Unit::DealDamage(), Unit::DealDamageMods(), DIRECT_DAMAGE, DurabilityLossAll(), DamageInfo::GetAbsorb(), DamageInfo::GetDamage(), Object::GetGUID(), WorldObject::GetName(), DamageInfo::GetResist(), Unit::IsAlive(), IsImmuneToEnvironmentalDamage(), LOG_DEBUG, RATE_DURABILITY_LOSS_ON_DEATH, WorldPackets::CombatLog::EnvironmentalDamageLog::Resisted, SELF_DAMAGE, SendDurabilityLoss(), SendMessageToSet(), SPELL_SCHOOL_MASK_FIRE, SPELL_SCHOOL_MASK_NATURE, SPELL_SCHOOL_MASK_NORMAL, sWorld, Position::ToString(), WorldPackets::CombatLog::EnvironmentalDamageLog::Type, UpdateAchievementCriteria(), WorldPackets::CombatLog::EnvironmentalDamageLog::Victim, and WorldPackets::CombatLog::EnvironmentalDamageLog::Write().

Referenced by Spell::EffectEnvironmentalDMG(), HandleDrowning(), and HandleFall().

◆ EquipItem()

Item * Player::EquipItem ( uint16  pos,
Item pItem,
bool  update 
)
2728{
2730 AddItemDurations(pItem);
2731
2732 uint8 bag = pos >> 8;
2733 uint8 slot = pos & 255;
2734
2735 Item* pItem2 = GetItemByPos(bag, slot);
2736
2737 if (!pItem2)
2738 {
2739 VisualizeItem(slot, pItem);
2740
2741 if (IsAlive())
2742 {
2743 ItemTemplate const* pProto = pItem->GetTemplate();
2744
2745 // item set bonuses applied only at equip and removed at unequip, and still active for broken items
2746 if (pProto && pProto->ItemSet)
2747 AddItemsSetItem(this, pItem);
2748
2749 _ApplyItemMods(pItem, slot, true);
2750
2751 if (pProto && IsInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer == 0)
2752 {
2753 uint32 cooldownSpell = IsClass(CLASS_ROGUE, CLASS_CONTEXT_WEAPON_SWAP) ? 6123 : 6119;
2754 SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell);
2755
2756 if (!spellProto)
2757 LOG_ERROR("entities.player", "Weapon switch cooldown spell {} couldn't be found in Spell.dbc", cooldownSpell);
2758 else
2759 {
2761
2763
2764 WorldPacket data;
2766 SendDirectMessage(&data);
2767 }
2768 }
2769 }
2770
2771 if (IsInWorld() && update)
2772 {
2773 pItem->AddToWorld();
2774 pItem->SendUpdateToPlayer(this);
2775 }
2776
2777 ApplyEquipCooldown(pItem);
2778
2779 // update expertise and armor penetration - passive auras may need it
2780
2781 if (slot == EQUIPMENT_SLOT_MAINHAND)
2783
2784 else if (slot == EQUIPMENT_SLOT_OFFHAND)
2786
2787 switch (slot)
2788 {
2793 default:
2794 break;
2795 }
2796 }
2797 else
2798 {
2799 pItem2->SetCount(pItem2->GetCount() + pItem->GetCount());
2800 if (IsInWorld() && update)
2801 pItem2->SendUpdateToPlayer(this);
2802
2803 // delete item (it not in any slot currently)
2804 //pItem->DeleteFromDB();
2805 if (IsInWorld() && update)
2806 {
2807 pItem->RemoveFromWorld();
2808 pItem->DestroyForPlayer(this);
2809 }
2810
2812 RemoveItemDurations(pItem);
2813
2814 pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
2815 pItem->SetNotRefundable(this);
2816 pItem->ClearSoulboundTradeable(this);
2817 RemoveTradeableItem(pItem);
2818 pItem->SetState(ITEM_REMOVED, this);
2819 pItem2->SetState(ITEM_CHANGED, this);
2820
2821 ApplyEquipCooldown(pItem2);
2822 sScriptMgr->OnPlayerEquip(this, pItem2, bag, slot, update);
2823 return pItem2;
2824 }
2825
2826 // only for full equip instead adding to stack
2829
2830 sScriptMgr->OnPlayerEquip(this, pItem, bag, slot, update);
2832 return pItem;
2833}
@ SPELL_COOLDOWN_FLAG_INCLUDE_GCD
Starts GCD in addition to normal cooldown specified in the packet.
Definition: Unit.h:615
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
Definition: DBCEnums.h:171
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
Definition: DBCEnums.h:163
void UpdateForQuestWorldObjects()
Definition: PlayerUpdates.cpp:1780
void ApplyEquipCooldown(Item *pItem)
Definition: Player.cpp:11783
void VisualizeItem(uint8 slot, Item *pItem)
Definition: PlayerStorage.cpp:2875
void AddGlobalCooldown(SpellInfo const *spellInfo, uint32 gcd)
Definition: CharmInfo.cpp:419
uint32 StartRecoveryTime
Definition: SpellInfo.h:351

References _ApplyItemMods(), ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, AddEnchantmentDurations(), GlobalCooldownMgr::AddGlobalCooldown(), AddItemDurations(), AddItemsSetItem(), Object::AddToWorld(), ApplyEquipCooldown(), BASE_ATTACK, Unit::BuildCooldownPacket(), ItemTemplate::Class, CLASS_CONTEXT_WEAPON_SWAP, CLASS_ROGUE, Item::ClearSoulboundTradeable(), CR_ARMOR_PENETRATION, Object::DestroyForPlayer(), EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, Item::GetCount(), Object::GetEntry(), GetGlobalCooldownMgr(), Object::GetGUID(), GetItemByPos(), Item::GetTemplate(), ItemTemplate::InventoryType, INVTYPE_RELIC, Unit::IsAlive(), IsClass(), Unit::IsInCombat(), Object::IsInWorld(), ITEM_CHANGED, ITEM_CLASS_WEAPON, ITEM_REMOVED, ItemTemplate::ItemSet, LOG_ERROR, m_weaponChangeTimer, OFF_ATTACK, RecalculateRating(), RemoveEnchantmentDurations(), Object::RemoveFromWorld(), RemoveItemDurations(), RemoveTradeableItem(), SendDirectMessage(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetNotRefundable(), Item::SetOwnerGUID(), Item::SetState(), SPELL_COOLDOWN_FLAG_INCLUDE_GCD, sScriptMgr, sSpellMgr, SpellInfo::StartRecoveryTime, UpdateAchievementCriteria(), UpdateExpertise(), UpdateForQuestWorldObjects(), and VisualizeItem().

Referenced by Create(), Spell::EffectSummonChangeItem(), EquipNewItem(), WorldSession::HandleAutoEquipItemOpcode(), SplitItem(), and SwapItem().

◆ EquipNewItem()

Item * Player::EquipNewItem ( uint16  pos,
uint32  item,
bool  update 
)
2708{
2709 Item* _item = Item::CreateItem(item, 1, this);
2710 if (!_item)
2711 return nullptr;
2712
2713 if (!IsEquipmentPos(pos) || sScriptMgr->OnPlayerCanSaveEquipNewItem(this, _item, pos, update))
2714 {
2715 // pussywizard: obtaining blue or better items saves to db
2716 if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item))
2717 if (pProto->Quality >= ITEM_QUALITY_RARE)
2719
2720 ItemAddedQuestCheck(item, 1);
2722 }
2723
2724 return EquipItem(pos, _item, update);
2725}
@ ITEM_QUALITY_RARE
Definition: SharedDefines.h:343
@ ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
Definition: DBCEnums.h:199
void ItemAddedQuestCheck(uint32 entry, uint32 count)
Definition: PlayerQuest.cpp:1835

References ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, ADDITIONAL_SAVING_INVENTORY_AND_GOLD, AdditionalSavingAddMask(), Item::CreateItem(), EquipItem(), IsEquipmentPos(), ITEM_QUALITY_RARE, ItemAddedQuestCheck(), sObjectMgr, sScriptMgr, and UpdateAchievementCriteria().

Referenced by _StoreOrEquipNewItem(), and StoreNewItemInBestSlots().

◆ ExecuteOrCancelSpellCastRequest()

void Player::ExecuteOrCancelSpellCastRequest ( PendingSpellCastRequest castRequest,
bool  isCancel = false 
)
2349{
2350 if (isCancel)
2351 request->cancelInProgress = true;
2352
2353 if (WorldSession* session = GetSession())
2354 {
2355 if (request->isItem)
2356 session->HandleUseItemOpcode(request->requestPacket);
2357 else
2358 session->HandleCastSpellOpcode(request->requestPacket);
2359 }
2360}

References PendingSpellCastRequest::cancelInProgress, GetSession(), PendingSpellCastRequest::isItem, and PendingSpellCastRequest::requestPacket.

Referenced by ProcessSpellQueue().

◆ FailQuest()

void Player::FailQuest ( uint32  quest_id)
887{
888 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
889 {
890 QuestStatus qStatus = GetQuestStatus(questId);
891 // xinef: if quest is marked as failed, dont do it again
892 if ((qStatus != QUEST_STATUS_INCOMPLETE) && (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE)))
893 return;
894
896
897 uint16 log_slot = FindQuestSlot(questId);
898
899 if (log_slot < MAX_QUEST_LOG_SIZE)
900 {
901 SetQuestSlotTimer(log_slot, 1);
903 }
904
905 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
906 {
907 QuestStatusData& q_status = m_QuestStatus[questId];
908
909 RemoveTimedQuest(questId);
910 q_status.Timer = 0;
911
912 SendQuestTimerFailed(questId);
913 }
914 else
915 SendQuestFailed(questId);
916
917 // Destroy quest items on quest failure.
918 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
919 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
920 if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
921 DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true);
922
923 for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
924 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
925 if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
926 DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
927 }
928}
@ QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE
Definition: QuestDef.h:167
void SendQuestTimerFailed(uint32 quest_id)
Definition: PlayerQuest.cpp:2394
void SendQuestFailed(uint32 questId, InventoryResult reason=EQUIP_ERR_OK)
Definition: PlayerQuest.cpp:2382
void SetQuestSlotTimer(uint16 slot, uint32 timer)
Definition: Player.h:1503
void RemoveTimedQuest(uint32 quest_id)
Definition: Player.h:1554

References BIND_QUEST_ITEM, DestroyItemCount(), FindQuestSlot(), GetQuestStatus(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SOURCE_ITEM_IDS_COUNT, QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE, QUEST_SPECIAL_FLAGS_TIMED, QUEST_STATE_FAIL, QUEST_STATUS_FAILED, QUEST_STATUS_INCOMPLETE, RemoveTimedQuest(), SendQuestFailed(), SendQuestTimerFailed(), SetQuestSlotState(), SetQuestSlotTimer(), SetQuestStatus(), sObjectMgr, and QuestStatusData::Timer.

Referenced by npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::CheckEventFail(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::CheckEventFail(), SmartAI::EndPath(), dragonmaw_race_npc::FailQuest(), npc_clintar_spirit::npc_clintar_spiritAI::JustDied(), npc_captain_saeed::npc_captain_saeedAI::JustDied(), npc_darnavan::npc_darnavanAI::JustDied(), npc_doctor::npc_doctorAI::PatientDied(), Map::ScriptsProcess(), Update(), and npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI().

◆ FindEquipSlot()

uint8 Player::FindEquipSlot ( ItemTemplate const *  proto,
uint32  slot,
bool  swap 
) const
127{
128 uint8 slots[4];
129 slots[0] = NULL_SLOT;
130 slots[1] = NULL_SLOT;
131 slots[2] = NULL_SLOT;
132 slots[3] = NULL_SLOT;
133 switch (proto->InventoryType)
134 {
135 case INVTYPE_HEAD:
136 slots[0] = EQUIPMENT_SLOT_HEAD;
137 break;
138 case INVTYPE_NECK:
139 slots[0] = EQUIPMENT_SLOT_NECK;
140 break;
142 slots[0] = EQUIPMENT_SLOT_SHOULDERS;
143 break;
144 case INVTYPE_BODY:
145 slots[0] = EQUIPMENT_SLOT_BODY;
146 break;
147 case INVTYPE_CHEST:
148 case INVTYPE_ROBE:
149 slots[0] = EQUIPMENT_SLOT_CHEST;
150 break;
151 case INVTYPE_WAIST:
152 slots[0] = EQUIPMENT_SLOT_WAIST;
153 break;
154 case INVTYPE_LEGS:
155 slots[0] = EQUIPMENT_SLOT_LEGS;
156 break;
157 case INVTYPE_FEET:
158 slots[0] = EQUIPMENT_SLOT_FEET;
159 break;
160 case INVTYPE_WRISTS:
161 slots[0] = EQUIPMENT_SLOT_WRISTS;
162 break;
163 case INVTYPE_HANDS:
164 slots[0] = EQUIPMENT_SLOT_HANDS;
165 break;
166 case INVTYPE_FINGER:
167 slots[0] = EQUIPMENT_SLOT_FINGER1;
168 slots[1] = EQUIPMENT_SLOT_FINGER2;
169 break;
170 case INVTYPE_TRINKET:
171 slots[0] = EQUIPMENT_SLOT_TRINKET1;
172 slots[1] = EQUIPMENT_SLOT_TRINKET2;
173 break;
174 case INVTYPE_CLOAK:
175 slots[0] = EQUIPMENT_SLOT_BACK;
176 break;
177 case INVTYPE_WEAPON:
178 {
179 slots[0] = EQUIPMENT_SLOT_MAINHAND;
180
181 // suggest offhand slot only if know dual wielding
182 // (this will be replace mainhand weapon at auto equip instead unwonted "you don't known dual wielding" ...
183 if (CanDualWield())
184 slots[1] = EQUIPMENT_SLOT_OFFHAND;
185 break;
186 }
187 case INVTYPE_SHIELD:
189 case INVTYPE_HOLDABLE:
190 slots[0] = EQUIPMENT_SLOT_OFFHAND;
191 break;
192 case INVTYPE_RANGED:
194 case INVTYPE_THROWN:
195 slots[0] = EQUIPMENT_SLOT_RANGED;
196 break;
197 case INVTYPE_2HWEAPON:
198 slots[0] = EQUIPMENT_SLOT_MAINHAND;
199 if (CanDualWield() && CanTitanGrip() && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF && proto->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
201 if (ItemTemplate const* mhWeaponProto = mhWeapon->GetTemplate())
202 if (mhWeaponProto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && mhWeaponProto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF && mhWeaponProto->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
203 slots[1] = EQUIPMENT_SLOT_OFFHAND;
204 break;
205 case INVTYPE_TABARD:
206 slots[0] = EQUIPMENT_SLOT_TABARD;
207 break;
209 slots[0] = EQUIPMENT_SLOT_MAINHAND;
210 break;
211 case INVTYPE_BAG:
212 slots[0] = INVENTORY_SLOT_BAG_START + 0;
213 slots[1] = INVENTORY_SLOT_BAG_START + 1;
214 slots[2] = INVENTORY_SLOT_BAG_START + 2;
215 slots[3] = INVENTORY_SLOT_BAG_START + 3;
216 break;
217 case INVTYPE_RELIC:
218 {
219 switch (proto->SubClass)
220 {
223 slots[0] = EQUIPMENT_SLOT_RANGED;
224 break;
227 slots[0] = EQUIPMENT_SLOT_RANGED;
228 break;
231 slots[0] = EQUIPMENT_SLOT_RANGED;
232 break;
235 slots[0] = EQUIPMENT_SLOT_RANGED;
236 break;
239 slots[0] = EQUIPMENT_SLOT_RANGED;
240 break;
241 }
242 break;
243 }
244 default:
245 return NULL_SLOT;
246 }
247
248 if (slot != NULL_SLOT)
249 {
250 if (swap || !GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
251 for (uint8 i = 0; i < 4; ++i)
252 if (slots[i] == slot)
253 return slot;
254 }
255 else
256 {
257 // search free slot at first
258 for (uint8 i = 0; i < 4; ++i)
259 if (slots[i] != NULL_SLOT && !GetItemByPos(INVENTORY_SLOT_BAG_0, slots[i]))
260 // in case 2hand equipped weapon (without titan grip) offhand slot empty but not free
261 if (slots[i] != EQUIPMENT_SLOT_OFFHAND || !IsTwoHandUsed())
262 return slots[i];
263
264 // if not found free and can swap return first appropriate from used
265 for (uint8 i = 0; i < 4; ++i)
266 if (slots[i] != NULL_SLOT && swap)
267 return slots[i];
268 }
269
270 // no free position
271 return NULL_SLOT;
272}
@ INVTYPE_BODY
Definition: ItemTemplate.h:260
@ INVTYPE_FINGER
Definition: ItemTemplate.h:267
@ INVTYPE_HEAD
Definition: ItemTemplate.h:257
@ INVTYPE_ROBE
Definition: ItemTemplate.h:276
@ INVTYPE_HOLDABLE
Definition: ItemTemplate.h:279
@ INVTYPE_TRINKET
Definition: ItemTemplate.h:268
@ INVTYPE_RANGED
Definition: ItemTemplate.h:271
@ INVTYPE_THROWN
Definition: ItemTemplate.h:281
@ INVTYPE_WAIST
Definition: ItemTemplate.h:262
@ INVTYPE_RANGEDRIGHT
Definition: ItemTemplate.h:282
@ INVTYPE_WRISTS
Definition: ItemTemplate.h:265
@ INVTYPE_WEAPONMAINHAND
Definition: ItemTemplate.h:277
@ INVTYPE_BAG
Definition: ItemTemplate.h:274
@ INVTYPE_NECK
Definition: ItemTemplate.h:258
@ INVTYPE_SHOULDERS
Definition: ItemTemplate.h:259
@ INVTYPE_FEET
Definition: ItemTemplate.h:264
@ INVTYPE_SHIELD
Definition: ItemTemplate.h:270
@ INVTYPE_TABARD
Definition: ItemTemplate.h:275
@ INVTYPE_LEGS
Definition: ItemTemplate.h:263
@ INVTYPE_CHEST
Definition: ItemTemplate.h:261
@ INVTYPE_HANDS
Definition: ItemTemplate.h:266
@ EQUIPMENT_SLOT_SHOULDERS
Definition: Player.h:672
@ EQUIPMENT_SLOT_BODY
Definition: Player.h:673
@ EQUIPMENT_SLOT_HANDS
Definition: Player.h:679
@ EQUIPMENT_SLOT_NECK
Definition: Player.h:671
@ EQUIPMENT_SLOT_TABARD
Definition: Player.h:688
@ EQUIPMENT_SLOT_HEAD
Definition: Player.h:670
@ EQUIPMENT_SLOT_LEGS
Definition: Player.h:676
@ EQUIPMENT_SLOT_BACK
Definition: Player.h:684
@ EQUIPMENT_SLOT_WAIST
Definition: Player.h:675
@ EQUIPMENT_SLOT_FEET
Definition: Player.h:677
@ EQUIPMENT_SLOT_CHEST
Definition: Player.h:674
@ EQUIPMENT_SLOT_WRISTS
Definition: Player.h:678

References Unit::CanDualWield(), CanTitanGrip(), CLASS_CONTEXT_EQUIP_RELIC, CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_PALADIN, CLASS_SHAMAN, CLASS_WARLOCK, EQUIPMENT_SLOT_BACK, EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_CHEST, EQUIPMENT_SLOT_FEET, EQUIPMENT_SLOT_FINGER1, EQUIPMENT_SLOT_FINGER2, EQUIPMENT_SLOT_HANDS, EQUIPMENT_SLOT_HEAD, EQUIPMENT_SLOT_LEGS, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_NECK, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_SHOULDERS, EQUIPMENT_SLOT_TABARD, EQUIPMENT_SLOT_TRINKET1, EQUIPMENT_SLOT_TRINKET2, EQUIPMENT_SLOT_WAIST, EQUIPMENT_SLOT_WRISTS, GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_START, ItemTemplate::InventoryType, INVTYPE_2HWEAPON, INVTYPE_BAG, INVTYPE_BODY, INVTYPE_CHEST, INVTYPE_CLOAK, INVTYPE_FEET, INVTYPE_FINGER, INVTYPE_HANDS, INVTYPE_HEAD, INVTYPE_HOLDABLE, INVTYPE_LEGS, INVTYPE_NECK, INVTYPE_RANGED, INVTYPE_RANGEDRIGHT, INVTYPE_RELIC, INVTYPE_ROBE, INVTYPE_SHIELD, INVTYPE_SHOULDERS, INVTYPE_TABARD, INVTYPE_THROWN, INVTYPE_TRINKET, INVTYPE_WAIST, INVTYPE_WEAPON, INVTYPE_WEAPONMAINHAND, INVTYPE_WEAPONOFFHAND, INVTYPE_WRISTS, IsClass(), IsTwoHandUsed(), ITEM_SUBCLASS_ARMOR_IDOL, ITEM_SUBCLASS_ARMOR_LIBRAM, ITEM_SUBCLASS_ARMOR_MISC, ITEM_SUBCLASS_ARMOR_SIGIL, ITEM_SUBCLASS_ARMOR_TOTEM, ITEM_SUBCLASS_WEAPON_FISHING_POLE, ITEM_SUBCLASS_WEAPON_POLEARM, ITEM_SUBCLASS_WEAPON_STAFF, NULL_SLOT, and ItemTemplate::SubClass.

Referenced by CanEquipItem(), and WorldSession::HandleAutoEquipItemOpcode().

◆ FindQuestSlot()

uint16 Player::FindQuestSlot ( uint32  quest_id) const

◆ GetAchievementMgr()

AchievementMgr * Player::GetAchievementMgr ( ) const
inline
2538{ return m_achievementMgr; }

References m_achievementMgr.

◆ GetActionButton()

ActionButton const * Player::GetActionButton ( uint8  button)
5649{
5650 ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
5651 if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
5652 return nullptr;
5653
5654 return &buttonItr->second;
5655}

References ACTIONBUTTON_DELETED, and m_actionButtons.

Referenced by Spell::EffectCastButtons().

◆ GetActiveSpec()

◆ GetActiveSpecMask()

uint8 Player::GetActiveSpecMask ( ) const
inline

◆ GetAmmoDPS()

float Player::GetAmmoDPS ( ) const
inline
1328{ return m_ammoDPS; }

References m_ammoDPS.

Referenced by _ApplyAmmoBonuses(), and CalculateMinMaxDamage().

◆ GetArenaPersonalRating()

uint32 Player::GetArenaPersonalRating ( uint8  slot) const
16168{
16170
16171 sScriptMgr->OnPlayerGetArenaPersonalRating(const_cast<Player*>(this), slot, result);
16172
16173 return result;
16174}

References ARENA_TEAM_END, ARENA_TEAM_PERSONAL_RATING, Object::GetUInt32Value(), PLAYER_FIELD_ARENA_TEAM_INFO_1_1, and sScriptMgr.

Referenced by GetMaxPersonalArenaRatingRequirement().

◆ GetArenaPoints()

uint32 Player::GetArenaPoints ( ) const
inline

◆ GetArenaTeamId()

◆ GetArenaTeamIdFromDB()

uint32 Player::GetArenaTeamIdFromDB ( ObjectGuid  guid,
uint8  slot 
)
static
6308{
6310 stmt->SetData(0, guid.GetCounter());
6311 stmt->SetData(1, type);
6312 PreparedQueryResult result = CharacterDatabase.Query(stmt);
6313
6314 if (!result)
6315 return 0;
6316
6317 uint32 id = (*result)[0].Get<uint32>();
6318 return id;
6319}
@ CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID
Definition: CharacterDatabase.h:352

References CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID, CharacterDatabase, ObjectGuid::GetCounter(), and PreparedStatementBase::SetData().

Referenced by arena_commandscript::HandleArenaCreateCommand().

◆ GetArenaTeamIdInvited()

◆ GetArmorProficiency()

uint32 Player::GetArmorProficiency ( ) const
inline
1360{ return m_ArmorProficiency; }

References m_ArmorProficiency.

Referenced by Spell::EffectProficiency().

◆ GetAttackBySlot()

◆ GetAurasForTarget()

void Player::GetAurasForTarget ( Unit target,
bool  force = false 
)
12073{
12074 if (!target || (!force && target->GetVisibleAuras()->empty())) // speedup things
12075 return;
12076
12078 data<< target->GetPackGUID();
12079
12080 Unit::VisibleAuraMap const* visibleAuras = target->GetVisibleAuras();
12081 for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
12082 {
12083 AuraApplication* auraApp = itr->second;
12084 auraApp->BuildUpdatePacket(data, false);
12085 }
12086
12087 SendDirectMessage(&data);
12088}
@ SMSG_AURA_UPDATE_ALL
Definition: Opcodes.h:1203
std::map< uint8, AuraApplication * > VisibleAuraMap
Definition: Unit.h:672
VisibleAuraMap const * GetVisibleAuras()
Definition: Unit.h:1498
Definition: SpellAuras.h:37
void BuildUpdatePacket(ByteBuffer &data, bool remove) const
Definition: SpellAuras.cpp:248

References AuraApplication::BuildUpdatePacket(), Object::GetPackGUID(), Unit::GetVisibleAuras(), SendDirectMessage(), and SMSG_AURA_UPDATE_ALL.

Referenced by GetInitialVisiblePackets(), and Map::SendInitSelf().

◆ GetAuraUpdateMaskForRaid()

uint64 Player::GetAuraUpdateMaskForRaid ( ) const
inline

◆ GetAverageItemLevel()

float Player::GetAverageItemLevel ( )
15791{
15792 float sum = 0;
15793 uint32 count = 0;
15794 uint8 level = GetLevel();
15795
15797 {
15798 // don't check tabard, ranged, offhand or shirt
15800 continue;
15801
15802 if (m_items[i] && m_items[i]->GetTemplate())
15804
15805 ++count;
15806 }
15807
15808 return std::max<float>(0.0f, sum / (float)count);
15809}
float GetItemLevelIncludingQuality(uint8 pLevel) const
Definition: ItemTemplate.h:757

References EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_TABARD, ItemTemplate::GetItemLevelIncludingQuality(), Unit::GetLevel(), Item::GetTemplate(), and m_items.

Referenced by spell_gen_vehicle_scaling_aura::CalculateAmount(), gear_commandscript::HandleGearStatsCommand(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetAverageItemLevelForDF()

float Player::GetAverageItemLevelForDF ( )
15812{
15813 float sum = 0;
15814 uint32 count = 0;
15815 uint8 level = GetLevel();
15816
15817 for (int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
15818 {
15819 // don't check tabard, ranged, offhand or shirt
15821 continue;
15822
15823 if (m_items[i] && m_items[i]->GetTemplate())
15824 {
15825 if (m_items[i]->GetTemplate()->Quality == ITEM_QUALITY_HEIRLOOM)
15826 sum += level * 2.33f;
15827 else
15828 sum += m_items[i]->GetTemplate()->ItemLevel;
15829 }
15830
15831 ++count;
15832 }
15833
15834 return std::max(0.0f, sum / (float)count);
15835}

References EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_TABARD, Unit::GetLevel(), Item::GetTemplate(), ITEM_QUALITY_HEIRLOOM, ItemTemplate::ItemLevel, and m_items.

Referenced by lfg::LFGMgr::InitializeLockedDungeons(), and Satisfy().

◆ GetBagByPos()

◆ GetBankBagSlotCount()

uint8 Player::GetBankBagSlotCount ( ) const
inline

◆ GetBarberShopCost()

uint32 Player::GetBarberShopCost ( uint8  newhairstyle,
uint8  newhaircolor,
uint8  newfacialhair,
BarberShopStyleEntry const *  newSkin = nullptr 
)
13247{
13248 uint8 level = GetLevel();
13249
13250 if (level > GT_MAX_LEVEL)
13251 level = GT_MAX_LEVEL; // max level in this dbc
13252
13253 uint8 hairstyle = GetByteValue(PLAYER_BYTES, 2);
13254 uint8 haircolor = GetByteValue(PLAYER_BYTES, 3);
13255 uint8 facialhair = GetByteValue(PLAYER_BYTES_2, 0);
13256 uint8 skincolor = GetByteValue(PLAYER_BYTES, 0);
13257
13258 if ((hairstyle == newhairstyle) && (haircolor == newhaircolor) && (facialhair == newfacialhair) && (!newSkin || (newSkin->hair_id == skincolor)))
13259 return 0;
13260
13261 GtBarberShopCostBaseEntry const* bsc = sGtBarberShopCostBaseStore.LookupEntry(level - 1);
13262
13263 if (!bsc) // shouldn't happen
13264 return 0xFFFFFFFF;
13265
13266 float cost = 0;
13267
13268 if (hairstyle != newhairstyle)
13269 cost += bsc->cost; // full price
13270
13271 if ((haircolor != newhaircolor) && (hairstyle == newhairstyle))
13272 cost += bsc->cost * 0.5f; // +1/2 of price
13273
13274 if (facialhair != newfacialhair)
13275 cost += bsc->cost * 0.75f; // +3/4 of price
13276
13277 if (newSkin && skincolor != newSkin->hair_id)
13278 cost += bsc->cost * 0.75f; // +5/6 of price
13279
13280 return uint32(cost);
13281}
DBCStorage< GtBarberShopCostBaseEntry > sGtBarberShopCostBaseStore(GtBarberShopCostBasefmt)
#define GT_MAX_LEVEL
Definition: DBCStructure.h:1037
Definition: DBCStructure.h:1043
float cost
Definition: DBCStructure.h:1044

References GtBarberShopCostBaseEntry::cost, Object::GetByteValue(), Unit::GetLevel(), GT_MAX_LEVEL, BarberShopStyleEntry::hair_id, PLAYER_BYTES, PLAYER_BYTES_2, and sGtBarberShopCostBaseStore.

Referenced by WorldSession::HandleAlterAppearance().

◆ GetBaseDefenseSkillValue()

uint32 Player::GetBaseDefenseSkillValue ( ) const
inline
@ SKILL_DEFENSE
Definition: SharedDefines.h:3131
uint16 GetBaseSkillValue(uint32 skill) const
Definition: Player.cpp:5498

References GetBaseSkillValue(), and SKILL_DEFENSE.

Referenced by UpdateCombatSkills().

◆ GetBaseModValue()

float Player::GetBaseModValue ( BaseModGroup  modGroup,
BaseModType  modType 
) const
5056{
5057 if (modGroup >= BASEMOD_END)
5058 {
5059 LOG_ERROR("entities.player", "trial to access non existed BaseModGroup!");
5060 return 0.0f;
5061 }
5062
5063 if (modType == PCT_MOD && m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
5064 return 0.0f;
5065
5066 return m_auraBaseMod[modGroup][modType];
5067}

References BASEMOD_END, LOG_ERROR, m_auraBaseMod, and PCT_MOD.

◆ GetBaseRune()

RuneType Player::GetBaseRune ( uint8  index) const
inline
2508{ return RuneType(m_runes->runes[index].BaseRune); }
RuneType
Definition: Player.h:404
uint8 BaseRune
Definition: Player.h:414
RuneInfo runes[MAX_RUNES]
Definition: Player.h:423

References RuneInfo::BaseRune, m_runes, and Runes::runes.

Referenced by Spell::EffectActivateRune(), GetRuneBaseCooldown(), IsBaseRuneSlotsOnCooldown(), RemoveRunesByAuraEffect(), RestoreBaseRune(), Spell::TakeRunePower(), and UpdateRuneRegen().

◆ GetBaseSkillValue()

uint16 Player::GetBaseSkillValue ( uint32  skill) const
5499{
5500 if (!skill)
5501 return 0;
5502
5503 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5504 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5505 return 0;
5506
5507 int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
5508 result += SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
5509 return result < 0 ? 0 : result;
5510}
#define SKILL_PERM_BONUS(x)
Definition: Player.h:88

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_BONUS_INDEX, PLAYER_SKILL_VALUE_INDEX, SKILL_DELETED, SKILL_PERM_BONUS, and SKILL_VALUE.

Referenced by npc_engineering_tele_trinket::CanLearn(), GetBaseDefenseSkillValue(), GetBaseWeaponSkillValue(), GetTrainerSpellState(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), go_evil_book_for_dummies::OnGossipHello(), and SatisfyQuestSkill().

◆ GetBaseSpellDamageBonus()

uint32 Player::GetBaseSpellDamageBonus ( )
inline
1969{ return m_baseSpellDamage; }

References m_baseSpellDamage.

Referenced by Unit::SpellBaseDamageBonusDone().

◆ GetBaseSpellHealingBonus()

uint32 Player::GetBaseSpellHealingBonus ( )
inline
1970{ return m_baseSpellHealing; }

References m_baseSpellHealing.

Referenced by Unit::SpellBaseHealingBonusDone().

◆ GetBaseSpellPowerBonus()

uint32 Player::GetBaseSpellPowerBonus ( )
inline

◆ GetBaseWeaponSkillValue()

uint32 Player::GetBaseWeaponSkillValue ( WeaponAttackType  attType) const
12810{
12811 Item* item = GetWeaponForAttack(attType, true);
12812
12813 // unarmed only with base attack
12814 if (attType != BASE_ATTACK && !item)
12815 return 0;
12816
12817 // weapon skill or (unarmed for base attack)
12818 uint32 skill = item ? item->GetSkill() : uint32(SKILL_UNARMED);
12819 return GetBaseSkillValue(skill);
12820}
@ SKILL_UNARMED
Definition: SharedDefines.h:3157

References BASE_ATTACK, GetBaseSkillValue(), Item::GetSkill(), GetWeaponForAttack(), and SKILL_UNARMED.

Referenced by UpdateCombatSkills().

◆ GetBattleground()

Battleground * Player::GetBattleground ( bool  create = false) const
12197{
12198 if (GetBattlegroundId() == 0)
12199 return nullptr;
12200
12202 return (create || (bg && bg->FindBgMap()) ? bg : nullptr);
12203}
#define sBattlegroundMgr
Definition: BattlegroundMgr.h:187
BattlegroundMap * FindBgMap() const
Definition: Battleground.h:441
BattlegroundTypeId GetBattlegroundTypeId() const
Definition: Player.h:2257
uint32 GetBattlegroundId() const
Definition: Player.h:2256

References Battleground::FindBgMap(), GetBattlegroundId(), GetBattlegroundTypeId(), and sBattlegroundMgr.

Referenced by GameObject::ActivateToQuest(), CanEquipItem(), Group::CanJoinBattlegroundQueue(), CanUnequipItem(), Spell::CheckCast(), MapInstanced::CreateInstanceForPlayer(), Object::DestroyForPlayer(), Spell::EffectOpenLock(), WorldSession::HandleAreaSpiritHealerQueryOpcode(), WorldSession::HandleAreaSpiritHealerQueueOpcode(), WorldSession::HandleAreaTriggerOpcode(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModEffectImmunity(), WorldSession::HandleBattlefieldLeaveOpcode(), WorldSession::HandleBattleFieldPortOpcode(), WorldSession::HandleBattlefieldStatusOpcode(), WorldSession::HandleBattlegroundPlayerPositionsOpcode(), spell_item_rocket_boots::HandleDummy(), WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePVPLogDataOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), spell_ioc_gunship_portal::HandleScript2(), InArena(), SpellArea::IsFitToRequirements(), Unit::Kill(), LeaveBattleground(), AchievementCriteriaData::Meets(), Unit::Mount(), achievement_resilient_victory::OnCheck(), achievement_bg_control_all_nodes::OnCheck(), achievement_bg_ic_resource_glut::OnCheck(), achievement_arena_by_type::OnCheck(), achievement_everything_counts::OnCheck(), achievement_bg_av_perfection::OnCheck(), achievement_sa_defense_of_the_ancients::OnCheck(), achievement_not_even_a_scratch::OnCheck(), achievement_save_the_day::OnCheck(), go_arena_ready_marker::OnGossipHello(), RepopAtGraveyard(), ReportedAfkBy(), ResurrectPlayer(), RewardHonor(), SendInitWorldStates(), SendLoot(), SummonIfPossible(), AchievementMgr::UpdateAchievementCriteria(), and GameObject::Use().

◆ GetBattlegroundId()

uint32 Player::GetBattlegroundId ( ) const
inline

◆ GetBattlegroundQueueIndex()

◆ GetBattlegroundQueueTypeId()

BattlegroundQueueTypeId Player::GetBattlegroundQueueTypeId ( uint32  index) const

◆ GetBattlegroundTypeId()

BattlegroundTypeId Player::GetBattlegroundTypeId ( ) const
inline
2257{ return m_bgData.bgTypeID; }
BattlegroundTypeId bgTypeID
Definition: Player.h:1031

References BGData::bgTypeID, and m_bgData.

Referenced by GetBattleground(), and ArenaSpectator::HandleSpectatorSpectateCommand().

◆ GetBGAccessByLevel()

bool Player::GetBGAccessByLevel ( BattlegroundTypeId  bgTypeId) const
12319{
12320 // get a template bg instead of running one
12321 Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
12322 if (!bgt)
12323 return false;
12324
12325 // limit check leel to dbc compatible level range
12326 uint32 level = GetLevel();
12327 if (level > DEFAULT_MAX_LEVEL)
12328 level = DEFAULT_MAX_LEVEL;
12329
12330 if (level < bgt->GetMinLevel() || level > bgt->GetMaxLevel())
12331 return false;
12332
12333 return true;
12334}
uint32 GetMaxLevel() const
Definition: Battleground.h:330

References DEFAULT_MAX_LEVEL, Unit::GetLevel(), Battleground::GetMaxLevel(), and sBattlegroundMgr.

Referenced by Group::CanJoinBattlegroundQueue(), WorldSession::HandleBattlemasterHelloOpcode(), WorldSession::HandleBattlemasterJoinOpcode(), and Creature::isCanInteractWithBattleMaster().

◆ GetBGData()

BGData & Player::GetBGData ( )
inline
2261{ return m_bgData; }

References m_bgData.

◆ GetBgTeamId()

◆ GetBonusTalentCount()

uint32 Player::GetBonusTalentCount ( )
inline
1730{ return m_extraBonusTalentCount; };

References m_extraBonusTalentCount.

◆ GetCastRequest()

const PendingSpellCastRequest * Player::GetCastRequest ( uint32  category) const
2316{
2317 for (const PendingSpellCastRequest& request : SpellQueue)
2318 if (request.category == category)
2319 return &request;
2320 return nullptr;
2321}
Definition: Player.h:1059
std::deque< PendingSpellCastRequest > SpellQueue
Definition: Player.h:2651

References SpellQueue.

Referenced by CanRequestSpellCast().

◆ GetChampioningFaction()

uint32 Player::GetChampioningFaction ( ) const
inline
2554{ return m_ChampioningFaction; }

References m_ChampioningFaction.

Referenced by RewardReputation().

◆ GetChatTag()

uint8 Player::GetChatTag ( ) const
1325{
1326 uint8 tag = CHAT_TAG_NONE;
1327
1328 if (isGMChat())
1329 tag |= CHAT_TAG_GM;
1330 if (isDND())
1331 tag |= CHAT_TAG_DND;
1332 if (isAFK())
1333 tag |= CHAT_TAG_AFK;
1334 if (IsCommentator())
1335 tag |= CHAT_TAG_COM;
1336 if (IsDeveloper())
1337 tag |= CHAT_TAG_DEV;
1338
1339 return tag;
1340}
@ CHAT_TAG_COM
Definition: Player.h:844
@ CHAT_TAG_DND
Definition: Player.h:842
@ CHAT_TAG_DEV
Definition: Player.h:845
@ CHAT_TAG_AFK
Definition: Player.h:841
@ CHAT_TAG_GM
Definition: Player.h:843
@ CHAT_TAG_NONE
Definition: Player.h:840
bool IsCommentator() const
Definition: Player.h:1154
bool isGMChat() const
Definition: Player.h:1163
bool isDND() const
Definition: Player.h:1137
bool IsDeveloper() const
Definition: Player.h:1156
bool isAFK() const
Definition: Player.h:1136

References CHAT_TAG_AFK, CHAT_TAG_COM, CHAT_TAG_DEV, CHAT_TAG_DND, CHAT_TAG_GM, CHAT_TAG_NONE, isAFK(), IsCommentator(), IsDeveloper(), isDND(), and isGMChat().

◆ getCinematic()

uint8 Player::getCinematic ( ) const
inline
1827 {
1828 return m_cinematic;
1829 }

References m_cinematic.

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ GetCinematicMgr()

CinematicMgr * Player::GetCinematicMgr ( ) const
inline

◆ GetCommandStatus()

◆ GetCorpse()

◆ GetCorpseLocation()

◆ GetCorpseReclaimDelay()

uint32 Player::GetCorpseReclaimDelay ( bool  pvp) const
12917{
12918 if (pvp)
12919 {
12920 if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP))
12921 return copseReclaimDelay[0];
12922 }
12923 else if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
12924 return 0;
12925
12926 time_t now = GameTime::GetGameTime().count();
12927 // 0..2 full period
12928 // should be std::ceil(x)-1 but not floor(x)
12929 uint64 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / DEATH_EXPIRE_STEP : 0;
12930 return copseReclaimDelay[count];
12931}

References CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE, CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP, copseReclaimDelay, DEATH_EXPIRE_STEP, GameTime::GetGameTime(), m_deathExpireTime, and sWorld.

Referenced by CalculateCorpseReclaimDelay(), and WorldSession::HandleReclaimCorpseOpcode().

◆ GetCreationTime()

Seconds Player::GetCreationTime ( ) const
inline
2541{ return m_creationTime; }

References m_creationTime.

◆ GetCurrentBattlegroundQueueSlot()

uint32 Player::GetCurrentBattlegroundQueueSlot ( ) const
inline

◆ GetCurrentRune()

RuneType Player::GetCurrentRune ( uint8  index) const
inline

◆ GetDeathTimer()

uint32 Player::GetDeathTimer ( ) const
inline
2174{ return m_deathTimer; }

References m_deathTimer.

Referenced by WorldSession::LogoutPlayer().

◆ GetDebugInfo()

std::string Player::GetDebugInfo ( ) const
overridevirtual

Reimplemented from WorldObject.

16329{
16330 std::stringstream sstr;
16331 sstr << Unit::GetDebugInfo();
16332 return sstr.str();
16333}
std::string GetDebugInfo() const override
Definition: Unit.cpp:21211

References Unit::GetDebugInfo().

◆ GetDeclinedNames()

DeclinedName const * Player::GetDeclinedNames ( ) const
inline
2506{ return m_declinedname; }

References m_declinedname.

Referenced by WorldSession::SendNameQueryOpcode().

◆ GetDefaultGossipMenuForSource()

uint32 Player::GetDefaultGossipMenuForSource ( WorldObject source)
static
423{
424 switch (source->GetTypeId())
425 {
426 case TYPEID_UNIT:
427 return source->ToCreature()->GetCreatureTemplate()->GossipMenuId;
429 return source->ToGameObject()->GetGOInfo()->GetGossipMenuId();
430 default:
431 break;
432 }
433
434 return 0;
435}
uint32 GossipMenuId
Definition: CreatureData.h:194
GameObjectTemplate const * GetGOInfo() const
Definition: GameObject.h:136
uint32 GetGossipMenuId() const
Definition: GameObjectData.h:552

References Creature::GetCreatureTemplate(), GameObject::GetGOInfo(), GameObjectTemplate::GetGossipMenuId(), Object::GetTypeId(), CreatureTemplate::GossipMenuId, Object::ToCreature(), Object::ToGameObject(), TYPEID_GAMEOBJECT, and TYPEID_UNIT.

Referenced by GetGossipTextId(), and PrepareGossipMenu().

◆ GetDelayedOperations()

uint32 Player::GetDelayedOperations ( ) const
inline

◆ GetDifficulty()

◆ GetDivider()

◆ GetDodgeFromAgility()

void Player::GetDodgeFromAgility ( float &  diminishing,
float &  nondiminishing 
)
Todo:
: research if talents/effects that increase total agility by x% should increase non-diminishing part
5110{
5111 // Table for base dodge values
5112 const float dodge_base[MAX_CLASSES] =
5113 {
5114 0.036640f, // Warrior
5115 0.034943f, // Paladi
5116 -0.040873f, // Hunter
5117 0.020957f, // Rogue
5118 0.034178f, // Priest
5119 0.036640f, // DK
5120 0.021080f, // Shaman
5121 0.036587f, // Mage
5122 0.024211f, // Warlock
5123 0.0f, // ??
5124 0.056097f // Druid
5125 };
5126 // Crit/agility to dodge/agility coefficient multipliers; 3.2.0 increased required agility by 15%
5127 const float crit_to_dodge[MAX_CLASSES] =
5128 {
5129 0.85f / 1.15f, // Warrior
5130 1.00f / 1.15f, // Paladin
5131 1.11f / 1.15f, // Hunter
5132 2.00f / 1.15f, // Rogue
5133 1.00f / 1.15f, // Priest
5134 0.85f / 1.15f, // DK
5135 1.60f / 1.15f, // Shaman
5136 1.00f / 1.15f, // Mage
5137 0.97f / 1.15f, // Warlock (?)
5138 0.0f, // ??
5139 2.00f / 1.15f // Druid
5140 };
5141
5142 uint8 level = GetLevel();
5143 uint32 pclass = getClass();
5144
5145 if (level > GT_MAX_LEVEL)
5146 level = GT_MAX_LEVEL;
5147
5148 // Dodge per agility is proportional to crit per agility, which is available from DBC files
5149 GtChanceToMeleeCritEntry const* dodgeRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5150 if (!dodgeRatio || pclass > MAX_CLASSES)
5151 return;
5152
5155 float bonus_agility = GetStat(STAT_AGILITY) - base_agility;
5156
5157 // calculate diminishing (green in char screen) and non-diminishing (white) contribution
5158 diminishing = 100.0f * bonus_agility * dodgeRatio->ratio * crit_to_dodge[pclass - 1];
5159 nondiminishing = 100.0f * (dodge_base[pclass - 1] + base_agility * dodgeRatio->ratio * crit_to_dodge[pclass - 1]);
5160}
@ UNIT_MOD_STAT_START
Definition: Unit.h:172
DBCStorage< GtChanceToMeleeCritEntry > sGtChanceToMeleeCritStore(GtChanceToMeleeCritfmt)
#define MAX_CLASSES
Definition: SharedDefines.h:155
float m_auraModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_END]
Definition: Unit.h:2135
float GetCreateStat(Stats stat) const
Definition: Unit.h:1041
Definition: DBCStructure.h:1058
float ratio
Definition: DBCStructure.h:1059

References BASE_PCT, Unit::getClass(), Unit::GetCreateStat(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, Unit::m_auraModifiersGroup, MAX_CLASSES, GtChanceToMeleeCritEntry::ratio, sGtChanceToMeleeCritStore, STAT_AGILITY, and UNIT_MOD_STAT_START.

Referenced by UpdateDodgePercentage().

◆ GetDrunkenstateByValue()

DrunkenState Player::GetDrunkenstateByValue ( uint8  value)
static
977{
978 if (value >= 90)
979 return DRUNKEN_SMASHED;
980 if (value >= 50)
981 return DRUNKEN_DRUNK;
982 if (value)
983 return DRUNKEN_TIPSY;
984 return DRUNKEN_SOBER;
985}
@ DRUNKEN_TIPSY
Definition: Player.h:459
@ DRUNKEN_DRUNK
Definition: Player.h:460
@ DRUNKEN_SOBER
Definition: Player.h:458
@ DRUNKEN_SMASHED
Definition: Player.h:461

References DRUNKEN_DRUNK, DRUNKEN_SMASHED, DRUNKEN_SOBER, and DRUNKEN_TIPSY.

Referenced by Condition::Meets(), AchievementCriteriaData::Meets(), and SetDrunkValue().

◆ GetDrunkValue()

◆ GetDungeonDifficulty()

◆ GetEntryPoint()

WorldLocation const & Player::GetEntryPoint ( ) const
inline

◆ GetExpertiseDodgeOrParryReduction()

float Player::GetExpertiseDodgeOrParryReduction ( WeaponAttackType  attType) const
5201{
5202 switch (attType)
5203 {
5204 case BASE_ATTACK:
5205 return m_Expertise / 4.0f;
5206 case OFF_ATTACK:
5207 return m_OffhandExpertise / 4.0f;
5208 default:
5209 break;
5210 }
5211 return 0.0f;
5212}
float m_OffhandExpertise
Definition: Player.h:2890
float m_Expertise
Definition: Player.h:2889

References BASE_ATTACK, m_Expertise, m_OffhandExpertise, and OFF_ATTACK.

◆ GetFakeDrunkValue()

int32 Player::GetFakeDrunkValue ( ) const
inline
@ PLAYER_FAKE_INEBRIATION
Definition: UpdateFields.h:325
int32 GetInt32Value(uint16 index) const
Definition: Object.cpp:288

References Object::GetInt32Value(), and PLAYER_FAKE_INEBRIATION.

Referenced by UpdateInvisibilityDrunkDetect().

◆ GetFarSightDistance()

Optional< float > Player::GetFarSightDistance ( ) const
16246{
16247 return _farSightDistance;
16248}
Optional< float > _farSightDistance
Definition: Player.h:3016

References _farSightDistance.

◆ GetFreeInventorySpace()

uint32 Player::GetFreeInventorySpace ( ) const
468{
469 uint32 freeSpace = 0;
470
471 // Check backpack
472 for (uint8 slot = INVENTORY_SLOT_ITEM_START; slot < INVENTORY_SLOT_ITEM_END; ++slot)
473 {
475 if (!item)
476 freeSpace += 1;
477 }
478
479 // Check bags
481 {
482 if (Bag* bag = GetBagByPos(i))
483 freeSpace += bag->GetFreeSlots();
484 }
485
486 return freeSpace;
487}

References GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and INVENTORY_SLOT_ITEM_START.

Referenced by Spell::CheckItems().

◆ GetFreePrimaryProfessionPoints()

uint32 Player::GetFreePrimaryProfessionPoints ( ) const
inline

◆ GetFreeTalentPoints()

uint32 Player::GetFreeTalentPoints ( ) const
inline
@ PLAYER_CHARACTER_POINTS1
Definition: UpdateFields.h:342

References Object::GetUInt32Value(), and PLAYER_CHARACTER_POINTS1.

Referenced by BuildPlayerTalentsInfoData(), and LearnTalent().

◆ GetGameObjectIfCanInteractWith()

GameObject * Player::GetGameObjectIfCanInteractWith ( ObjectGuid const &  guid,
GameobjectTypes  type 
) const
2134{
2135 if (GameObject* go = GetMap()->GetGameObject(guid))
2136 {
2137 if (go->GetGoType() == type)
2138 {
2139 // Players cannot interact with gameobjects that use the "Point" icon
2140 if (go->GetGOInfo()->IconName == "Point")
2141 {
2142 return nullptr;
2143 }
2144
2145 if (go->IsWithinDistInMap(this))
2146 {
2147 return go;
2148 }
2149
2150 LOG_DEBUG("maps", "IsGameObjectOfTypeInRange: GameObject '{}' [{}] is too far away from player {} [{}] to be used by him (distance={}, maximal 10 is allowed)",
2151 go->GetGOInfo()->name, go->GetGUID().ToString(), GetName(), GetGUID().ToString(), go->GetDistance(this));
2152 }
2153 }
2154 return nullptr;
2155}
GameObject * GetGameObject(uint32 spellId) const
Definition: Unit.cpp:6269

References Unit::GetGameObject(), Object::GetGUID(), WorldObject::GetMap(), WorldObject::GetName(), LOG_DEBUG, and Position::ToString().

Referenced by CanInteractWithQuestGiver(), WorldSession::CanOpenMailBox(), and WorldSession::HandleGuildBankerActivate().

◆ GetGlobalCooldownMgr()

GlobalCooldownMgr & Player::GetGlobalCooldownMgr ( )
inline

◆ GetGlyph()

◆ GetGlyphSlot()

uint32 Player::GetGlyphSlot ( uint8  slot) const
inline
@ PLAYER_FIELD_GLYPH_SLOTS_1
Definition: UpdateFields.h:388

References Object::GetUInt32Value(), and PLAYER_FIELD_GLYPH_SLOTS_1.

Referenced by _LoadGlyphAuras(), and Spell::EffectApplyGlyph().

◆ GetGossipTextId() [1/2]

uint32 Player::GetGossipTextId ( uint32  menuId,
WorldObject source 
)
405{
407
408 if (!menuId)
409 return textId;
410
411 GossipMenusMapBounds menuBounds = sObjectMgr->GetGossipMenusMapBounds(menuId);
412
413 for (GossipMenusContainer::const_iterator itr = menuBounds.first; itr != menuBounds.second; ++itr)
414 {
415 if (sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.Conditions))
416 textId = itr->second.TextID;
417 }
418
419 return textId;
420}
#define DEFAULT_GOSSIP_MESSAGE
Definition: GossipDef.h:31

References DEFAULT_GOSSIP_MESSAGE, sConditionMgr, and sObjectMgr.

Referenced by GetGossipTextId(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), boss_gloomrel::OnGossipHello(), npc_death_knight_initiate::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_augustus_the_touched::OnGossipHello(), npc_varian_wrynn::OnGossipHello(), npc_thrall_bfu::OnGossipHello(), npc_zulaman_hostage::OnGossipHello(), npc_thrall_warchief::OnGossipHello(), npc_rivern_frostwind::OnGossipHello(), npc_hor_leader::OnGossipHello(), npc_high_overlord_saurfang_icc::OnGossipHello(), npc_muradin_bronzebeard_icc::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_razael_and_lyana::OnGossipHello(), npc_mcmanus::OnGossipHello(), npc_vekjik::OnGossipHello(), npc_adventurous_dwarf::OnGossipHello(), npc_roxi_ramrocket::OnGossipHello(), npc_wg_demolisher_engineer::OnGossipHello(), npc_wg_spirit_guide::OnGossipHello(), npc_wg_quest_giver::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_drake_dealer_hurlunk::OnGossipHello(), npcs_flanis_swiftwing_and_kagrosh::OnGossipHello(), npc_zephyr::OnGossipHello(), npc_innkeeper::OnGossipHello(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_engineering_tele_trinket::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), npc_artorius::OnGossipHello(), npc_simone::OnGossipHello(), npc_nelson::OnGossipHello(), npc_franklin::OnGossipHello(), npc_taxi::OnGossipHello(), npc_sayge::OnGossipHello(), npc_wormhole::OnGossipHello(), npc_locksmith::OnGossipHello(), npc_experience::OnGossipHello(), go_evil_book_for_dummies::OnGossipHello(), icecrown_citadel_teleport::OnGossipHello(), npc_prof_blacksmith::SendActionMenu(), npc_prof_alchemy::SendConfirmLearn(), npc_prof_blacksmith::SendConfirmLearn(), npc_prof_tailor::SendConfirmLearn(), go_evil_book_for_dummies::SendConfirmLearn(), npc_prof_alchemy::SendConfirmUnlearn(), npc_prof_blacksmith::SendConfirmUnlearn(), npc_prof_tailor::SendConfirmUnlearn(), go_evil_book_for_dummies::SendConfirmUnlearn(), SendPreparedGossip(), SendPreparedQuest(), npc_echo_of_medivh::sGossipHello(), and npc_chesspiece::sGossipHello().

◆ GetGossipTextId() [2/2]

uint32 Player::GetGossipTextId ( WorldObject source)
397{
398 if (!source)
400
401 return GetGossipTextId(GetDefaultGossipMenuForSource(source), source);
402}
static uint32 GetDefaultGossipMenuForSource(WorldObject *source)
Definition: PlayerGossip.cpp:422
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition: PlayerGossip.cpp:404

References DEFAULT_GOSSIP_MESSAGE, GetDefaultGossipMenuForSource(), and GetGossipTextId().

◆ GetGracePeriod()

uint32 Player::GetGracePeriod ( uint8  index) const
inline
2511{ return m_runes->runes[index].GracePeriod; }
uint32 GracePeriod
Definition: Player.h:417

References RuneInfo::GracePeriod, m_runes, and Runes::runes.

Referenced by GetRuneBaseCooldown(), and RegenerateAll().

◆ GetGrantableLevels()

uint8 Player::GetGrantableLevels ( )
inline

◆ GetGroup() [1/2]

Group * Player::GetGroup ( )
inline
2470{ return m_group.getTarget(); }
TO * getTarget() const
Definition: Reference.h:95
GroupReference m_group
Definition: Player.h:2908

References Reference< TO, FROM >::getTarget(), and m_group.

Referenced by _LoadGroup(), Group::AddInvite(), Loot::AddItem(), Group::AddMember(), Battlefield::AddOrSetPlayerToCorrectBfGroup(), Battleground::AddOrSetPlayerToCorrectBgGroup(), Arena::AddPlayer(), InstanceMap::AddPlayerToMap(), LootItem::AllowedForPlayer(), Group::BroadcastPacket(), npc_coren_direbrew::CanBeSeen(), go_loosely_turned_soil::go_loosely_turned_soilAI::CanBeSeen(), InstanceMap::CannotEnter(), CanRollForItemInLFG(), CanUninviteFromGroup(), Spell::CheckCast(), npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::CheckEventFail(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::CheckEventFail(), CheckInstanceLoginValid(), MapInstanced::CreateInstance(), MapInstanced::CreateInstanceForPlayer(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), ArenaTeam::DelMember(), Group::Disband(), WorldSession::DoLootRelease(), DoRandomRoll(), SmartAI::EndPath(), Loot::FillLoot(), GetNextRandomRaidMember(), Unit::GetNextRandomRaidMemberOrPet(), Unit::GetPartyMembers(), ChatHandler::GetPlayerGroupAndGUIDByName(), GetsRecruitAFriendBonus(), GroupEventHappens(), misc_commandscript::HandleAppearCommand(), WorldSession::HandleAreaTriggerOpcode(), Unit::HandleAuraRaidProcFromChargeWithValue(), WorldSession::HandleBattlemasterJoinArena(), WorldSession::HandleBattlemasterJoinOpcode(), Unit::HandleDummyAuraProc(), WorldSession::HandleGrantLevel(), WorldSession::HandleGroupAssistantLeaderOpcode(), WorldSession::HandleGroupChangeSubGroupOpcode(), WorldSession::HandleGroupDisbandOpcode(), WorldSession::HandleGroupInviteOpcode(), group_commandscript::HandleGroupJoinCommand(), WorldSession::HandleGroupRaidConvertOpcode(), group_commandscript::HandleGroupReviveCommand(), WorldSession::HandleGroupSetLeaderOpcode(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleGroupSwapSubGroupOpcode(), WorldSession::HandleGroupUninviteGuidOpcode(), WorldSession::HandleGroupUninviteOpcode(), WorldSession::HandleInstanceLockResponse(), OutdoorPvP::HandleKill(), OutdoorPvPNA::HandleKill(), WorldSession::HandleLfgLeaveOpcode(), WorldSession::HandleLfgPartyLockInfoRequestOpcode(), WorldSession::HandleLfgSetRolesOpcode(), WorldSession::HandleLootMasterGiveOpcode(), WorldSession::HandleLootMethodOpcode(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleLootRoll(), WorldSession::HandleMessagechatOpcode(), WorldSession::HandleMinimapPingOpcode(), WorldSession::HandlePartyAssignmentOpcode(), WorldSession::HandlePetRename(), Battlefield::HandlePlayerLeaveZone(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginToCharInWorld(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleRaidReadyCheckFinishedOpcode(), WorldSession::HandleRaidReadyCheckOpcode(), WorldSession::HandleRaidTargetUpdateOpcode(), WorldSession::HandleResetInstancesOpcode(), spell_q12805_lifeblood_dummy::HandleScript(), WorldSession::HandleSetDungeonDifficultyOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), misc_commandscript::HandleSkirmishCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), misc_commandscript::HandleSummonCommand(), tele_commandscript::HandleTeleGroupCommand(), HasQuestForGO(), HasQuestForItem(), isAllowedToLoot(), SmartAI::IsEscortInvokerInRange(), Unit::IsInPartyWith(), IsInSameGroupWith(), IsInSameRaidWith(), GameObject::IsLootAllowedFor(), Creature::isTappedBy(), lfg::LFGMgr::JoinLfg(), boss_apothecary_hummel::boss_apothecary_hummelAI::JustDied(), npc_coren_direbrew::JustDied(), boss_headless_horseman::JustDied(), boss_ahune::JustDied(), npc_darnavan::npc_darnavanAI::JustDied(), Unit::Kill(), KilledMonsterCredit(), KilledPlayerCredit(), Pet::LoadPetFromDB(), WorldSession::LogoutPlayer(), lfg::LFGMgr::MakeNewGroup(), npc_icc_buff_switcher::OnGossipSelect(), lfg::LFGPlayerScript::OnPlayerBindToInstance(), lfg::LFGPlayerScript::OnPlayerLevelChanged(), lfg::LFGPlayerScript::OnPlayerLogin(), lfg::LFGPlayerScript::OnPlayerLogout(), lfg::LFGPlayerScript::OnPlayerMapChanged(), Acore::MostHPMissingGroupInRange::operator()(), InstanceMap::PermBindAllPlayers(), MapMgr::PlayerCannotEnter(), InstanceSaveMgr::PlayerGetDestinationInstanceId(), ProcessDelayedOperations(), RemoveFromGroup(), RemovePet(), RewardPlayerAndGroupAtEvent(), Group::SameSubGroup(), Satisfy(), SendInitialPacketsAfterAddToMap(), SendLoot(), SendNewItem(), lfg::LFGMgr::SendRaidBrowserJoinedPacket(), SendUpdateToOutOfRangeGroupMembers(), Group::SendUpdateToPlayer(), SetBattlegroundOrBattlefieldRaid(), Unit::SetHealth(), Creature::SetLootRecipient(), Unit::SetMaxHealth(), Unit::SetMaxPower(), Unit::SetPower(), Unit::setPowerType(), StoreLootItem(), lfg::LFGMgr::TeleportPlayer(), PetAI::UpdateAllies(), Unit::UpdateAuraForGroup(), UpdatePosition(), lfg::LFGMgr::UpdateRaidBrowser(), UpdateZone(), and GameObject::Use().

◆ GetGroup() [2/2]

const Group * Player::GetGroup ( ) const
inline
2471{ return (const Group*)m_group.getTarget(); }

References Reference< TO, FROM >::getTarget(), and m_group.

◆ GetGroupInvite()

◆ GetGroupRef()

GroupReference & Player::GetGroupRef ( )
inline
2472{ return m_group; }

References m_group.

◆ GetGroupUpdateFlag()

uint32 Player::GetGroupUpdateFlag ( ) const
inline

◆ GetGuild()

Guild * Player::GetGuild ( ) const
15971{
15972 uint32 guildId = GetGuildId();
15973 return guildId ? sGuildMgr->GetGuildById(guildId) : nullptr;
15974}

References GetGuildId(), and sGuildMgr.

Referenced by GiveLevel(), WorldSession::HandleGuildBankerActivate(), WorldSession::HandleGuildBankSwapItems(), WorldSession::HandleGuildRankOpcode(), Guild::HandleInviteMember(), and UpdateZone().

◆ GetGuildId()

◆ GetGuildIdInvited()

◆ GetGuildName()

std::string const & Player::GetGuildName ( )
15412{
15413 return sGuildMgr->GetGuildById(GetGuildId())->GetName();
15414}

References GetGuildId(), and sGuildMgr.

◆ GetHealthBonusFromStamina()

float Player::GetHealthBonusFromStamina ( )
294{
295 float stamina = GetStat(STAT_STAMINA);
296
297 float baseStam = stamina < 20 ? stamina : 20;
298 float moreStam = stamina - baseStam;
299
300 return baseStam + (moreStam * 10.0f);
301}

References Unit::GetStat(), and STAT_STAMINA.

Referenced by UpdateMaxHealth().

◆ GetHonorPoints()

◆ GetInGameTime()

uint32 Player::GetInGameTime ( )
inline
1549{ return m_ingametime; }

References m_ingametime.

◆ GetInitialVisiblePackets()

void Player::GetInitialVisiblePackets ( Unit target)
1696{
1697 GetAurasForTarget(target);
1698 if (target->IsAlive())
1699 {
1701 target->GetVictim())
1702 target->SendMeleeAttackStart(target->GetVictim(), this);
1703 }
1704}
@ UNIT_STATE_MELEE_ATTACKING
Definition: UnitDefines.h:171
void GetAurasForTarget(Unit *target, bool force=false)
Definition: Player.cpp:12072
Unit * GetVictim() const
Definition: Unit.h:886
void SendMeleeAttackStart(Unit *victim, Player *sendTo=nullptr)
Definition: Unit.cpp:3099

References GetAurasForTarget(), Unit::GetVictim(), Unit::HasUnitState(), Unit::IsAlive(), Unit::SendMeleeAttackStart(), and UNIT_STATE_MELEE_ATTACKING.

Referenced by Acore::VisibleNotifier::SendToSelf(), and UpdateVisibilityOf().

◆ GetInnTriggerId()

uint32 Player::GetInnTriggerId ( ) const
inline
1206{ return _innTriggerId; }

References _innTriggerId.

Referenced by Update().

◆ GetItemByEntry()

Item * Player::GetItemByEntry ( uint32  entry) const
3369{
3370 // in inventory
3372 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3373 if (pItem->GetEntry() == entry)
3374 return pItem;
3375
3377 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3378 if (pItem->GetEntry() == entry)
3379 return pItem;
3380
3381 for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
3382 if (Bag* pBag = GetBagByPos(i))
3383 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
3384 if (Item* pItem = pBag->GetItemByPos(j))
3385 if (pItem->GetEntry() == entry)
3386 return pItem;
3387
3388 for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
3389 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3390 if (pItem->GetEntry() == entry)
3391 return pItem;
3392
3393 return nullptr;
3394}

References CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, and KEYRING_SLOT_START.

Referenced by Spell::CheckItems(), Spell::EffectRechargeManaGem(), and Spell::EffectStuck().

◆ GetItemByGuid()

Item * Player::GetItemByGuid ( ObjectGuid  guid) const
409{
411 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
412 if (pItem->GetGUID() == guid)
413 return pItem;
414
416 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
417 if (pItem->GetGUID() == guid)
418 return pItem;
419
420 for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i)
421 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
422 if (pItem->GetGUID() == guid)
423 return pItem;
424
426 if (Bag* pBag = GetBagByPos(i))
427 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
428 if (Item* pItem = pBag->GetItemByPos(j))
429 if (pItem->GetGUID() == guid)
430 return pItem;
431
433 if (Bag* pBag = GetBagByPos(i))
434 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
435 if (Item* pItem = pBag->GetItemByPos(j))
436 if (pItem->GetGUID() == guid)
437 return pItem;
438
439 return nullptr;
440}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_START, CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and KEYRING_SLOT_START.

Referenced by _SaveInventory(), Spell::CheckCast(), WorldSession::DoLootRelease(), TradeData::GetItem(), TradeData::GetSpellCastItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleAutoEquipItemSlotOpcode(), WorldSession::HandleAutostoreLootItemOpcode(), debug_commandscript::HandleDebugGetItemValueCommand(), debug_commandscript::HandleDebugItemExpireCommand(), debug_commandscript::HandleDebugSetItemValueCommand(), Unit::HandleDummyAuraProc(), WorldSession::HandleEquipmentSetUse(), WorldSession::HandleGossipSelectOptionOpcode(), WorldSession::HandleItemRefund(), WorldSession::HandleItemRefundInfoRequest(), WorldSession::HandleItemTextQuery(), WorldSession::HandleLootMoneyOpcode(), Unit::HandleOverrideClassScriptAuraProc(), WorldSession::HandlePetitionRenameOpcode(), Unit::HandleProcTriggerSpell(), WorldSession::HandleRepairItemOpcode(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSendMail(), WorldSession::HandleSocketOpcode(), WorldSession::HandleTurnInPetitionOpcode(), SendLoot(), SpellCastTargets::Update(), and Spell::UpdatePointers().

◆ GetItemByPos() [1/2]

Item * Player::GetItemByPos ( uint16  pos) const
443{
444 uint8 bag = pos >> 8;
445 uint8 slot = pos & 255;
446 return GetItemByPos(bag, slot);
447}

References GetItemByPos().

Referenced by _SaveCharacter(), _SaveInventory(), _StoreItem(), AutoUnequipOffhandIfNeed(), BuildEnchantmentsInfoData(), CanEquipItem(), CanStoreItem_InBag(), CanStoreItem_InInventorySlots(), CanStoreItem_InSpecificSlot(), CanStoreItems(), CanUnequipItem(), CanUnequipItems(), CastAllObtainSpells(), CastItemCombatSpell(), CorrectMetaGemEnchants(), Create(), DestroyConjuredItems(), DestroyItem(), DestroyItemCount(), DestroyZoneLimitedItem(), DurabilityLossAll(), DurabilityPointLossForEquipSlot(), DurabilityPointsLossAll(), DurabilityRepair(), Spell::EffectDurabilityDamage(), Spell::EffectDurabilityDamagePCT(), Spell::EffectEnchantHeldItem(), EnchantmentFitsRequirements(), EquipItem(), EquippedOk(), FindEquipSlot(), GetBagByPos(), GetFreeInventorySpace(), GetItemByEntry(), GetItemByGuid(), GetItemByPos(), GetItemCount(), GetItemCountWithLimitCategory(), GetShield(), GetUseableItemByPos(), GetWeaponForAttack(), misc_commandscript::HandleAddItemCommand(), spell_rog_deadly_poison::HandleAfterHit(), AuraEffect::HandleAuraModDisarm(), AuraEffect::HandleAuraModShapeshift(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), bg_commandscript::HandleBagsClearCommand(), WorldSession::HandleCancelTempEnchantmentOpcode(), character_commandscript::HandleCharacterCheckBagCommand(), debug_commandscript::HandleDebugGetItemStateCommand(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleEquipmentSetSave(), WorldSession::HandleEquipmentSetUse(), inventory_commandscript::HandleInventoryCountCommand(), WorldSession::HandleMirrorImageDataRequest(), WorldSession::HandleOpenItemOpcode(), WorldSession::HandleOpenWrappedItemCallback(), WorldSession::HandleReadItem(), WorldSession::HandleSetTradeItemOpcode(), WorldSession::HandleWrapItemOpcode(), HasItemCount(), HasItemOrGemWithIdEquipped(), HasItemOrGemWithLimitCategoryEquipped(), HasItemTotemCategory(), IsTwoHandUsed(), MoveItemFromInventory(), RemoveArenaEnchantments(), RemoveItem(), reset_commandscript::ResetItemsDeleteBankBags(), reset_commandscript::ResetItemsDeleteStandardBags(), reset_commandscript::ResetItemsEquipped(), reset_commandscript::ResetItemsInBags(), reset_commandscript::ResetItemsInBank(), reset_commandscript::ResetItemsInCurrenciesList(), reset_commandscript::ResetItemsInKeyring(), SplitItem(), SwapItem(), and ToggleMetaGemsActive().

◆ GetItemByPos() [2/2]

Item * Player::GetItemByPos ( uint8  bag,
uint8  slot 
) const
450{
451 if (bag == INVENTORY_SLOT_BAG_0 && (slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)))
452 return m_items[slot];
453 else if (Bag* pBag = GetBagByPos(bag))
454 return pBag->GetItemByPos(slot);
455 return nullptr;
456}

References BANK_SLOT_BAG_END, CURRENCYTOKEN_SLOT_END, GetBagByPos(), INVENTORY_SLOT_BAG_0, KEYRING_SLOT_START, and m_items.

◆ GetItemCount()

uint32 Player::GetItemCount ( uint32  item,
bool  inBankAlso = false,
Item skipItem = nullptr 
) const
329{
330 uint32 count = 0;
332 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
333 if (pItem != skipItem && pItem->GetEntry() == item)
334 count += pItem->GetCount();
335
337 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
338 if (pItem != skipItem && pItem->GetEntry() == item)
339 count += pItem->GetCount();
340
342 if (Bag* pBag = GetBagByPos(i))
343 count += pBag->GetItemCount(item, skipItem);
344
345 if (skipItem && skipItem->GetTemplate()->GemProperties)
347 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
348 if (pItem != skipItem && pItem->GetTemplate()->Socket[0].Color)
349 count += pItem->GetGemCountWithID(item);
350
351 if (inBankAlso)
352 {
353 // checking every item from 39 to 74 (including bank bags)
355 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
356 if (pItem != skipItem && pItem->GetEntry() == item)
357 count += pItem->GetCount();
358
360 if (Bag* pBag = GetBagByPos(i))
361 count += pBag->GetItemCount(item, skipItem);
362
363 if (skipItem && skipItem->GetTemplate()->GemProperties)
365 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
366 if (pItem != skipItem && pItem->GetTemplate()->Socket[0].Color)
367 count += pItem->GetGemCountWithID(item);
368 }
369
370 return count;
371}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, _Socket::Color, CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, ItemTemplate::GemProperties, GetBagByPos(), Object::GetEntry(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, KEYRING_SLOT_START, and ItemTemplate::Socket.

Referenced by AdjustQuestReqItemCount(), CanRewardQuest(), CanRollOnItem(), CanTakeMoreSimilarItems(), WorldSession::HandleSetAmmoOpcode(), HasQuestForItem(), npc_venomhide_hatchling::npc_venomhide_hatchlingAI::IsSummonedBy(), ItemRemovedQuestCheck(), npc_adventurous_dwarf::OnGossipHello(), SendNewItem(), and PlayerMenu::SendQuestGiverRequestItems().

◆ GetItemCountWithLimitCategory()

uint32 Player::GetItemCountWithLimitCategory ( uint32  limitCategory,
Item skipItem = nullptr 
) const
374{
375 uint32 count = 0;
376 for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
377 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
378 if (pItem != skipItem)
379 if (ItemTemplate const* pProto = pItem->GetTemplate())
380 if (pProto->ItemLimitCategory == limitCategory)
381 count += pItem->GetCount();
382
383 for (int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
384 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
385 if (pItem != skipItem)
386 if (ItemTemplate const* pProto = pItem->GetTemplate())
387 if (pProto->ItemLimitCategory == limitCategory)
388 count += pItem->GetCount();
389
391 if (Bag* pBag = GetBagByPos(i))
392 count += pBag->GetItemCountWithLimitCategory(limitCategory, skipItem);
393
394 for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i)
395 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
396 if (pItem != skipItem)
397 if (ItemTemplate const* pProto = pItem->GetTemplate())
398 if (pProto->ItemLimitCategory == limitCategory)
399 count += pItem->GetCount();
400
401 for (int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
402 if (Bag* pBag = GetBagByPos(i))
403 count += pBag->GetItemCountWithLimitCategory(limitCategory, skipItem);
404
405 return count;
406}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_START, CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and KEYRING_SLOT_START.

Referenced by CanTakeMoreSimilarItems().

◆ GetItemFromBuyBackSlot()

Item * Player::GetItemFromBuyBackSlot ( uint32  slot)
3987{
3988 LOG_DEBUG("entities.player.items", "STORAGE: GetItemFromBuyBackSlot slot = {}", slot);
3989 if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
3990 return m_items[slot];
3991 return nullptr;
3992}

References BUYBACK_SLOT_END, BUYBACK_SLOT_START, LOG_DEBUG, and m_items.

Referenced by WorldSession::HandleBuybackItem(), and reset_commandscript::ResetItemsInVendorBuyBackTab().

◆ GetItemUpdateQueue()

std::vector< Item * > & Player::GetItemUpdateQueue ( )
inline

◆ GetLastPetNumber()

uint32 Player::GetLastPetNumber ( ) const
inline
2459{ return m_lastpetnumber; }

References m_lastpetnumber.

Referenced by spell_gen_pet_summoned::HandleScript().

◆ GetLastPetSpell()

uint32 Player::GetLastPetSpell ( ) const
inline

◆ GetLastPotionId()

uint32 Player::GetLastPotionId ( )
inline
1807{ return m_lastPotionId; }

References m_lastPotionId.

Referenced by Spell::CheckCast(), and UpdatePotionCooldown().

◆ GetLastUsedRune()

RuneType Player::GetLastUsedRune ( )
inline
2514{ return m_runes->lastUsedRune; }
RuneType lastUsedRune
Definition: Player.h:425

References Runes::lastUsedRune, and m_runes.

◆ GetLevelPlayedTime()

uint32 Player::GetLevelPlayedTime ( )
inline

◆ GetLootGUID()

◆ GetMail()

Mail * Player::GetMail ( uint32  id)
3820{
3821 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
3822 {
3823 if ((*itr)->messageID == id)
3824 {
3825 return (*itr);
3826 }
3827 }
3828 return nullptr;
3829}

References m_mail.

Referenced by WorldSession::HandleMailCreateTextItem(), WorldSession::HandleMailDelete(), WorldSession::HandleMailMarkAsRead(), WorldSession::HandleMailReturnToSender(), WorldSession::HandleMailTakeItem(), and WorldSession::HandleMailTakeMoney().

◆ GetMails()

PlayerMails const & Player::GetMails ( ) const
inline

◆ GetMailSize()

uint32 Player::GetMailSize ( )
inline
1644{ return m_mail.size();}

References m_mail.

Referenced by _SaveMail(), and WorldSession::HandleSendMail().

◆ GetManaBonusFromIntellect()

float Player::GetManaBonusFromIntellect ( )
304{
305 float intellect = GetStat(STAT_INTELLECT);
306
307 float baseInt = intellect < 20 ? intellect : 20;
308 float moreInt = intellect - baseInt;
309
310 return baseInt + (moreInt * 15.0f);
311}

References Unit::GetStat(), and STAT_INTELLECT.

Referenced by UpdateMaxPower().

◆ GetMapChangeOrderCounter()

uint32 Player::GetMapChangeOrderCounter ( )
inline

◆ GetMapRef()

MapReference & Player::GetMapRef ( )
inline
2493{ return m_mapRef; }
MapReference m_mapRef
Definition: Player.h:2963

References m_mapRef.

Referenced by InstanceMap::CannotEnter(), BattlegroundMap::CannotEnter(), ResetMap(), and Map::UpdateIteratorBack().

◆ GetMaxKeyringSize()

uint32 Player::GetMaxKeyringSize ( ) const
inline

◆ GetMaxPersonalArenaRatingRequirement()

uint32 Player::GetMaxPersonalArenaRatingRequirement ( uint32  minarenaslot) const

If trans is specified, arena point save query will be added to trans.

10869{
10870 // returns the maximal personal arena rating that can be used to purchase items requiring this condition
10871 // the personal rating of the arena team must match the required limit as well
10872 // so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype]))
10873 uint32 max_personal_rating = 0;
10874 for (uint8 i = minarenaslot; i < MAX_ARENA_SLOT; ++i)
10875 {
10876 if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamId(i)))
10877 {
10878 uint32 p_rating = GetArenaPersonalRating(i);
10879 uint32 t_rating = at->GetRating();
10880 p_rating = p_rating < t_rating ? p_rating : t_rating;
10881 if (max_personal_rating < p_rating)
10882 max_personal_rating = p_rating;
10883 }
10884 }
10885
10886 sScriptMgr->OnPlayerGetMaxPersonalArenaRatingRequirement(this, minarenaslot, max_personal_rating);
10887
10888 return max_personal_rating;
10889}
uint32 GetArenaPersonalRating(uint8 slot) const
Definition: Player.cpp:16167
uint32 GetArenaTeamId(uint8 slot) const
Definition: Player.cpp:16176

References GetArenaPersonalRating(), GetArenaTeamId(), MAX_ARENA_SLOT, sArenaTeamMgr, and sScriptMgr.

Referenced by BuyItemFromVendorSlot().

◆ GetMaxSkillValue()

uint16 Player::GetMaxSkillValue ( uint32  skill) const
5465{
5466 if (!skill)
5467 return 0;
5468
5469 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5470 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5471 return 0;
5472
5473 uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos));
5474
5475 int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
5476 sScriptMgr->OnPlayerGetMaxSkillValue(const_cast<Player*>(this), skill, result, false);
5477 result += SKILL_TEMP_BONUS(bonus);
5478 result += SKILL_PERM_BONUS(bonus);
5479 return result < 0 ? 0 : result;
5480}
#define SKILL_TEMP_BONUS(x)
Definition: Player.h:87

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_BONUS_INDEX, PLAYER_SKILL_VALUE_INDEX, SKILL_DELETED, SKILL_MAX, SKILL_PERM_BONUS, SKILL_TEMP_BONUS, and sScriptMgr.

Referenced by Unit::GetDefenseSkillValue(), and UpdateFishingSkill().

◆ GetMaxSkillValueForLevel()

uint16 Player::GetMaxSkillValueForLevel ( ) const
16204{
16206
16207 sScriptMgr->OnPlayerGetMaxSkillValueForLevel(const_cast<Player*>(this), result);
16208
16209 return result;
16210}
uint16 GetMaxSkillValueForLevel(Unit const *target=nullptr) const
Definition: Unit.h:1171

References Unit::GetMaxSkillValueForLevel(), and sScriptMgr.

Referenced by _addSpell(), _LoadSkills(), GetMissPercentageFromDefence(), LearnDefaultSkill(), removeSpell(), UpdateBlockPercentage(), UpdateCritPercentage(), UpdateDodgePercentage(), UpdateParryPercentage(), and UpdateSkillsForLevel().

◆ getMaxTimer()

int32 Player::getMaxTimer ( MirrorTimerType  timer)
protected
824{
825 switch (timer)
826 {
827 case FATIGUE_TIMER:
828 return MINUTE * IN_MILLISECONDS;
829 case BREATH_TIMER:
830 {
833 int32 UnderWaterTime = sWorld->getIntConfig(CONFIG_WATER_BREATH_TIMER);
835 for (AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
836 AddPct(UnderWaterTime, (*i)->GetAmount());
837 return UnderWaterTime;
838 }
839 case FIRE_TIMER:
840 {
841 if (!IsAlive())
843 return 2020;
844 }
845 default:
846 return 0;
847 }
848}
@ SPELL_AURA_MOD_WATER_BREATHING
Definition: SpellAuraDefines.h:218
@ FIRE_TIMER
Definition: Player.h:570
@ FATIGUE_TIMER
Definition: Player.h:568
@ BREATH_TIMER
Definition: Player.h:569
@ CONFIG_WATER_BREATH_TIMER
Definition: WorldConfig.h:378
@ CONFIG_DISABLE_BREATHING
Definition: WorldConfig.h:259
AccountTypes
Definition: Common.h:56
bool HasWaterBreathingAura() const
Definition: Unit.h:1766

References AddPct(), BREATH_TIMER, CONFIG_DISABLE_BREATHING, CONFIG_WATER_BREATH_TIMER, DISABLED_MIRROR_TIMER, FATIGUE_TIMER, FIRE_TIMER, Unit::GetAuraEffectsByType(), GetSession(), Unit::HasWaterBreathingAura(), IN_MILLISECONDS, Unit::IsAlive(), MINUTE, SPELL_AURA_MOD_WATER_BREATHING, and sWorld.

Referenced by HandleDrowning(), and IsMirrorTimerActive().

◆ GetMeleeCritFromAgility()

float Player::GetMeleeCritFromAgility ( )
5093{
5094 uint8 level = GetLevel();
5095 uint32 pclass = getClass();
5096
5097 if (level > GT_MAX_LEVEL)
5098 level = GT_MAX_LEVEL;
5099
5100 GtChanceToMeleeCritBaseEntry const* critBase = sGtChanceToMeleeCritBaseStore.LookupEntry(pclass - 1);
5101 GtChanceToMeleeCritEntry const* critRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5102 if (!critBase || !critRatio)
5103 return 0.0f;
5104
5105 float crit = critBase->base + GetStat(STAT_AGILITY) * critRatio->ratio;
5106 return crit * 100.0f;
5107}
DBCStorage< GtChanceToMeleeCritBaseEntry > sGtChanceToMeleeCritBaseStore(GtChanceToMeleeCritBasefmt)
Definition: DBCStructure.h:1053
float base
Definition: DBCStructure.h:1054

References GtChanceToMeleeCritBaseEntry::base, Unit::getClass(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, GtChanceToMeleeCritEntry::ratio, sGtChanceToMeleeCritBaseStore, sGtChanceToMeleeCritStore, and STAT_AGILITY.

Referenced by UpdateAllCritPercentages().

◆ GetMeleeDamageSchoolMask()

SpellSchoolMask Player::GetMeleeDamageSchoolMask ( WeaponAttackType  attackType = BASE_ATTACK,
uint8  damageIndex = 0 
) const
overridevirtual

Implements Unit.

7040{
7041 if (Item const* weapon = GetWeaponForAttack(attackType, true))
7042 {
7043 return SpellSchoolMask(1 << weapon->GetTemplate()->Damage[damageIndex].DamageType);
7044 }
7045
7047}
SpellSchoolMask
Definition: SharedDefines.h:306

References GetWeaponForAttack(), and SPELL_SCHOOL_MASK_NORMAL.

◆ GetMissPercentageFromDefence()

float Player::GetMissPercentageFromDefence ( ) const
726{
727 float const miss_cap[MAX_CLASSES] =
728 {
729 16.00f, // Warrior //correct
730 16.00f, // Paladin //correct
731 16.00f, // Hunter //?
732 16.00f, // Rogue //?
733 16.00f, // Priest //?
734 16.00f, // DK //correct
735 16.00f, // Shaman //?
736 16.00f, // Mage //?
737 16.00f, // Warlock //?
738 0.0f, // ??
739 16.00f // Druid //?
740 };
741
742 float diminishing = 0.0f, nondiminishing = 0.0f;
743 // Modify value from defense skill (only bonus from defense rating diminishes)
744 nondiminishing += (GetSkillValue(SKILL_DEFENSE) - GetMaxSkillValueForLevel()) * 0.04f;
745 diminishing += (int32(GetRatingBonusValue(CR_DEFENSE_SKILL))) * 0.04f;
746
747 // apply diminishing formula to diminishing miss chance
748 uint32 pclass = getClass() - 1;
749 return nondiminishing + (diminishing * miss_cap[pclass] / (diminishing + miss_cap[pclass] * m_diminishing_k[pclass]));
750}
const float m_diminishing_k[MAX_CLASSES]
Definition: StatSystem.cpp:710
float GetRatingBonusValue(CombatRating cr) const
Definition: Player.cpp:5195

References CR_DEFENSE_SKILL, Unit::getClass(), GetMaxSkillValueForLevel(), GetRatingBonusValue(), GetSkillValue(), m_diminishing_k, MAX_CLASSES, and SKILL_DEFENSE.

◆ GetMItem()

Item * Player::GetMItem ( ObjectGuid::LowType  itemLowGuid)
inline
1663 {
1664 ItemMap::const_iterator itr = mMitems.find(itemLowGuid);
1665 return itr != mMitems.end() ? itr->second : nullptr;
1666 }

References mMitems.

Referenced by WorldSession::HandleGetMailList(), WorldSession::HandleMailReturnToSender(), and WorldSession::HandleMailTakeItem().

◆ GetMoney()

◆ GetMostPointsTalentTree()

uint8 Player::GetMostPointsTalentTree ( ) const
15371{
15372 uint32 specPoints[3] = {0, 0, 0};
15373 const PlayerTalentMap& talentMap = GetTalentMap();
15374 for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
15375 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(GetActiveSpec()))
15376 if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->second->talentID))
15377 if (TalentTabEntry const* tab = sTalentTabStore.LookupEntry(talentInfo->TalentTab))
15378 if (tab->tabpage < 3)
15379 {
15380 // find current talent rank
15381 uint8 currentTalentRank = 0;
15382 for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
15383 if (talentInfo->RankID[rank] && itr->first == talentInfo->RankID[rank])
15384 {
15385 currentTalentRank = rank + 1;
15386 break;
15387 }
15388 specPoints[tab->tabpage] += currentTalentRank;
15389 }
15390 uint8 maxIndex = 0;
15391 uint8 maxCount = specPoints[0];
15392 for (uint8 i = 1; i < 3; ++i)
15393 if (specPoints[i] > maxCount)
15394 {
15395 maxIndex = i;
15396 maxCount = specPoints[i];
15397 }
15398 return maxIndex;
15399}

References GetActiveSpec(), GetTalentMap(), MAX_TALENT_RANK, PLAYERSPELL_REMOVED, sTalentStore, and sTalentTabStore.

◆ GetMountBlockId()

uint32 Player::GetMountBlockId ( )
inline

◆ GetNextQuest()

Quest const * Player::GetNextQuest ( ObjectGuid  guid,
Quest const *  quest 
)
208{
209 QuestRelationBounds objectQR;
210
212 if (creature)
213 objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
214 else
215 {
216 //we should obtain map pointer from GetMap() in 99% of cases. Special case
217 //only for quests which cast teleport spells on player
219 ASSERT(_map);
220 GameObject* pGameObject = _map->GetGameObject(guid);
221 if (pGameObject)
222 objectQR = sObjectMgr->GetGOQuestRelationBounds(pGameObject->GetEntry());
223 else
224 return nullptr;
225 }
226
227 uint32 nextQuestID = quest->GetNextQuestInChain();
228 for (QuestRelations::const_iterator itr = objectQR.first; itr != objectQR.second; ++itr)
229 {
230 if (itr->second == nextQuestID)
231 return sObjectMgr->GetQuestTemplate(nextQuestID);
232 }
233
234 return nullptr;
235}
std::pair< QuestRelations::const_iterator, QuestRelations::const_iterator > QuestRelationBounds
Definition: ObjectMgr.h:525
Creature * GetCreatureOrPetOrVehicle(WorldObject const &, ObjectGuid const &)
Definition: ObjectAccessor.cpp:234

References ASSERT, ObjectAccessor::GetCreatureOrPetOrVehicle(), Object::GetEntry(), Map::GetGameObject(), WorldObject::GetInstanceId(), WorldObject::GetMap(), WorldLocation::GetMapId(), Quest::GetNextQuestInChain(), Object::IsInWorld(), sMapMgr, and sObjectMgr.

Referenced by WorldSession::HandleQuestgiverChooseRewardOpcode().

◆ GetNextRandomRaidMember()

Player * Player::GetNextRandomRaidMember ( float  radius)
12982{
12983 Group* group = GetGroup();
12984 if (!group)
12985 return nullptr;
12986
12987 std::vector<Player*> nearMembers;
12988 nearMembers.reserve(group->GetMembersCount());
12989
12990 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
12991 {
12992 Player* Target = itr->GetSource();
12993
12994 // IsHostileTo check duel and controlled by enemy
12995 if (Target && Target != this && IsWithinDistInMap(Target, radius) &&
12996 !Target->HasInvisibilityAura() && !IsHostileTo(Target))
12997 nearMembers.push_back(Target);
12998 }
12999
13000 if (nearMembers.empty())
13001 return nullptr;
13002
13003 uint32 randTarget = urand(0, nearMembers.size() - 1);
13004 return nearMembers[randTarget];
13005}
bool IsHostileTo(Unit const *unit) const
Definition: Unit.cpp:10288

References Group::GetFirstMember(), GetGroup(), Group::GetMembersCount(), Unit::HasInvisibilityAura(), Unit::IsHostileTo(), WorldObject::IsWithinDistInMap(), GroupReference::next(), and urand().

◆ GetNextSave()

uint32 Player::GetNextSave ( ) const
inline
2609{ return m_nextSave; }

References m_nextSave.

◆ GetNPCIfCanInteractWith()

Creature * Player::GetNPCIfCanInteractWith ( ObjectGuid const &  guid,
uint32  npcflagmask 
)
2077{
2078 // unit checks
2079 if (!guid)
2080 return nullptr;
2081
2082 if (!IsInWorld())
2083 return nullptr;
2084
2085 if (IsInFlight())
2086 return nullptr;
2087
2088 // exist (we need look pets also for some interaction (quest/etc)
2089 Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
2090 if (!creature)
2091 return nullptr;
2092
2093 // Deathstate checks
2095 return nullptr;
2096
2097 // alive or spirit healer
2099 return nullptr;
2100
2101 // appropriate npc type
2102 if (npcflagmask && !creature->HasNpcFlag(NPCFlags(npcflagmask)))
2103 return nullptr;
2104
2105 // not allow interaction under control, but allow with own pets
2106 if (creature->GetCharmerGUID())
2107 return nullptr;
2108
2109 // xinef: perform better check
2110 if (creature->GetReactionTo(this) <= REP_UNFRIENDLY)
2111 return nullptr;
2112
2113 // xinef: not needed, CORRECTLY checked above including forced reputations etc
2114 // not unfriendly
2115 //if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(creature->GetFaction()))
2116 // if (factionTemplate->faction)
2117 // if (FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction))
2118 // if (faction->reputationListID >= 0 && GetReputationMgr().GetRank(faction) <= REP_UNFRIENDLY)
2119 // return nullptr;
2120
2121 // not too far
2122 if (!creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
2123 return nullptr;
2124
2125 // pussywizard: many npcs have missing conditions for class training and rogue trainer can for eg. train dual wield to a shaman :/ too many to change in sql and watch in the future
2126 // pussywizard: this function is not used when talking, but when already taking action (buy spell, reset talents, show spell list)
2128 return nullptr;
2129
2130 return creature;
2131}
#define INTERACTION_DISTANCE
Definition: ObjectDefines.h:24
@ CLASS_CONTEXT_CLASS_TRAINER
Definition: UnitDefines.h:247
NPCFlags
Non Player Character flags.
Definition: UnitDefines.h:317
@ UNIT_NPC_FLAG_TRAINER_CLASS
Definition: UnitDefines.h:324
@ UNIT_NPC_FLAG_TRAINER
Definition: UnitDefines.h:323
Classes
Definition: SharedDefines.h:139
@ REP_UNFRIENDLY
Definition: SharedDefines.h:182
@ TRAINER_TYPE_CLASS
Definition: SharedDefines.h:2628
@ CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS
Definition: SharedDefines.h:2707
@ CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD
Definition: SharedDefines.h:2713
uint32 trainer_class
Definition: CreatureData.h:220
uint32 type_flags
Definition: CreatureData.h:223
uint32 trainer_type
Definition: CreatureData.h:218
ReputationRank GetReactionTo(Unit const *target, bool checkOriginalFaction=false) const
Definition: Unit.cpp:10116
bool HasNpcFlag(NPCFlags flags) const
Definition: Unit.h:748
ObjectGuid GetCharmerGUID() const
Definition: Unit.h:704

References CLASS_CONTEXT_CLASS_TRAINER, CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD, CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS, Unit::GetCharmerGUID(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Creature::GetCreatureTemplate(), Unit::GetReactionTo(), Unit::HasNpcFlag(), INTERACTION_DISTANCE, Unit::IsAlive(), IsClass(), Unit::IsInFlight(), Object::IsInWorld(), WorldObject::IsWithinDistInMap(), REP_UNFRIENDLY, CreatureTemplate::trainer_class, CreatureTemplate::trainer_type, TRAINER_TYPE_CLASS, CreatureTemplate::type_flags, UNIT_NPC_FLAG_TRAINER, and UNIT_NPC_FLAG_TRAINER_CLASS.

Referenced by BuyItemFromVendorSlot(), CanInteractWithQuestGiver(), WorldSession::CanOpenMailBox(), WorldSession::CanUseBank(), WorldSession::HandleActivateTaxiExpressOpcode(), WorldSession::HandleActivateTaxiOpcode(), WorldSession::HandleAuctionHelloOpcode(), WorldSession::HandleAuctionListBidderItems(), WorldSession::HandleAuctionListItems(), WorldSession::HandleAuctionListOwnerItems(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleBankerActivateOpcode(), WorldSession::HandleBinderActivateOpcode(), WorldSession::HandleBuybackItem(), WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleGossipSelectOptionOpcode(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), WorldSession::HandleRepairItemOpcode(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSpiritHealerActivateOpcode(), WorldSession::HandleTabardVendorActivateOpcode(), WorldSession::HandleTalentWipeConfirmOpcode(), WorldSession::HandleTaxiQueryAvailableNodes(), WorldSession::HandleTrainerBuySpellOpcode(), WorldSession::SendListInventory(), WorldSession::SendPetitionShowList(), and WorldSession::SendTrainerList().

◆ GetOriginalGroup()

◆ GetOriginalGroupRef()

GroupReference & Player::GetOriginalGroupRef ( )
inline
2486{ return m_originalGroup; }

References m_originalGroup.

◆ GetOriginalSubGroup()

uint8 Player::GetOriginalSubGroup ( ) const
inline
2487{ return m_originalGroup.getSubGroup(); }
uint8 getSubGroup() const
Definition: GroupReference.h:38

References GroupReference::getSubGroup(), and m_originalGroup.

Referenced by RemoveFromBattlegroundOrBattlefieldRaid().

◆ GetOrInitPetStable()

PetStable & Player::GetOrInitPetStable ( )
15651{
15652 if (!m_petStable)
15653 m_petStable = std::make_unique<PetStable>();
15654
15655 return *m_petStable;
15656}

References m_petStable.

Referenced by WorldSession::HandleBuyStableSlot(), Unit::InitTamedPet(), and SummonPet().

◆ GetOutdoorPvP()

OutdoorPvP * Player::GetOutdoorPvP ( ) const
12514{
12515 return sOutdoorPvPMgr->GetOutdoorPvPToZoneId(GetZoneId());
12516}
#define sOutdoorPvPMgr
Definition: OutdoorPvPMgr.h:102

References WorldObject::GetZoneId(), and sOutdoorPvPMgr.

Referenced by WorldSession::HandleAreaTriggerOpcode(), and Unit::Kill().

◆ GetPassOnGroupLoot()

bool Player::GetPassOnGroupLoot ( ) const
inline
2491{ return m_bPassOnGroupLoot; }

References m_bPassOnGroupLoot.

Referenced by Group::GroupLoot(), and Group::NeedBeforeGreed().

◆ GetPendingBind()

uint32 Player::GetPendingBind ( ) const
inline
2442{ return _pendingBindId; }

References _pendingBindId.

Referenced by WorldSession::HandleInstanceLockResponse().

◆ GetPendingFlightChange()

uint32 Player::GetPendingFlightChange ( ) const
inline

◆ GetPendingSpectatorInviteInstanceId()

uint32 Player::GetPendingSpectatorInviteInstanceId ( ) const
inline

◆ GetPet()

Pet * Player::GetPet ( ) const
8956{
8957 if (ObjectGuid pet_guid = GetPetGUID())
8958 {
8959 if (!pet_guid.IsPet())
8960 return nullptr;
8961
8962 Pet* pet = ObjectAccessor::GetPet(*this, pet_guid);
8963
8964 if (!pet)
8965 return nullptr;
8966
8967 if (IsInWorld())
8968 return pet;
8969
8970 //there may be a guardian in slot
8971 //LOG_ERROR("entities.player", "Player::GetPet: Pet {} not exist.", pet_guid.ToString());
8972 //const_cast<Player*>(this)->SetPetGUID(0);
8973 }
8974
8975 return nullptr;
8976}
Pet * GetPet(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:215

References ObjectAccessor::GetPet(), Unit::GetPetGUID(), and Object::IsInWorld().

Referenced by Spell::_cast(), KillRewarder::_RewardXP(), ActivateSpec(), Battleground::AddPlayer(), AuraEffect::ApplySpellMod(), WorldSession::BuildPartyMemberStatsChangedPacket(), BuildPetTalentsInfoData(), spell_hun_bestial_wrath::CheckCast(), Spell::CheckCast(), Unit::DealDamage(), spell_hun_masters_call::DoCheckCast(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), Spell::EffectFeedPet(), Spell::EffectResurrectPet(), Spell::EffectSummonPet(), GiveLevel(), AuraEffect::HandleAuraModPetTalentsPoints(), spell_hun_masters_call::HandleDummy(), learn_commandscript::HandleLearnAllMyPetTalentsCommand(), AuraEffect::HandleModPossessPet(), WorldSession::HandleMoveTeleportAck(), pet_commandscript::HandlePetLearnCommand(), pet_commandscript::HandlePetUnlearnCommand(), Unit::HandleProcTriggerSpell(), WorldSession::HandleRequestPartyMemberStatsOpcode(), WorldSession::HandleRequestPetInfo(), ArenaSpectator::HandleResetCommand(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetTalentsCommand(), WorldSession::HandleStablePet(), WorldSession::HandleStableSwapPet(), WorldSession::HandleUnstablePet(), InitStatsForLevel(), Unit::Kill(), LearnPetTalent(), Pet::LoadPetFromDB(), go_orb_of_domination::OnGossipHello(), PetSpellInitialize(), PrepareGossipMenu(), RemoveArenaSpellCooldowns(), RemovePet(), ResetPetTalents(), SaveToDB(), SendUpdateToOutOfRangeGroupMembers(), SetGameMaster(), Unit::SetSpeed(), TeleportTo(), UnsummonPetTemporaryIfAny(), and Update().

◆ GetPetStable() [1/2]

◆ GetPetStable() [2/2]

PetStable const * Player::GetPetStable ( ) const
inline
1210{ return m_petStable.get(); }

References m_petStable.

◆ GetPhaseMaskForSpawn()

uint32 Player::GetPhaseMaskForSpawn ( ) const
13773{
13775
13776 if (!phase)
13778
13779 // some aura phases include 1 normal map in addition to phase itself
13780 uint32 n_phase = phase & ~PHASEMASK_NORMAL;
13781 if (n_phase > 0)
13782 return n_phase;
13783
13784 return phase;
13785}
@ PHASEMASK_NORMAL
Definition: Object.h:62
phase
Definition: boss_skadi.cpp:99
uint32 GetPhaseMask() const
Definition: Object.h:513
uint32 GetPhaseByAuras() const
Definition: Unit.cpp:19068

References Unit::GetPhaseByAuras(), WorldObject::GetPhaseMask(), IsGameMaster(), and PHASEMASK_NORMAL.

Referenced by gobject_commandscript::HandleGameObjectAddCommand(), npc_commandscript::HandleNpcAddCommand(), wp_commandscript::HandleWpModifyCommand(), and wp_commandscript::HandleWpShowCommand().

◆ GetPlayerFlags()

PlayerFlags Player::GetPlayerFlags ( ) const
inline
@ PLAYER_FLAGS
Definition: UpdateFields.h:178
PlayerFlags
Definition: Player.h:467

References Object::GetUInt32Value(), and PLAYER_FLAGS.

Referenced by _SaveCharacter().

◆ GetPlayerName()

std::string Player::GetPlayerName ( )
16274{
16275 std::string name = GetName();
16276 std::string color = "";
16277
16278 switch (getClass())
16279 {
16280 case CLASS_DEATH_KNIGHT: color = "|cffC41F3B"; break;
16281 case CLASS_DRUID: color = "|cffFF7D0A"; break;
16282 case CLASS_HUNTER: color = "|cffABD473"; break;
16283 case CLASS_MAGE: color = "|cff69CCF0"; break;
16284 case CLASS_PALADIN: color = "|cffF58CBA"; break;
16285 case CLASS_PRIEST: color = "|cffFFFFFF"; break;
16286 case CLASS_ROGUE: color = "|cffFFF569"; break;
16287 case CLASS_SHAMAN: color = "|cff0070DE"; break;
16288 case CLASS_WARLOCK: color = "|cff9482C9"; break;
16289 case CLASS_WARRIOR: color = "|cffC79C6E"; break;
16290 }
16291
16292 return "|Hplayer:" + name + "|h" + color + name + "|h|r";
16293}
@ CLASS_PRIEST
Definition: SharedDefines.h:145

References CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, Unit::getClass(), and WorldObject::GetName().

Referenced by gear_commandscript::HandleGearStatsCommand().

◆ GetPlayerSetting()

PlayerSetting Player::GetPlayerSetting ( std::string const &  source,
uint32  index 
)
133{
134 auto it = m_charSettingsMap.find(source);
135 if (it == m_charSettingsMap.end() || static_cast<size_t>(index) >= it->second.size())
136 {
137 UpdatePlayerSetting(source, index, 0);
138 return m_charSettingsMap[source][index];
139 }
140
141 return it->second[index];
142}
void UpdatePlayerSetting(std::string const &source, uint32 index, uint32 value)
Definition: PlayerSettings.cpp:159

References m_charSettingsMap, and UpdatePlayerSetting().

Referenced by player_settings_commandscript::HandleSettingsAnnouncerFlags(), and ChatHandler::SendWorldTextOptional().

◆ GetPureMaxSkillValue()

uint16 Player::GetPureMaxSkillValue ( uint32  skill) const
5483{
5484 if (!skill)
5485 return 0;
5486
5487 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5488 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5489 return 0;
5490
5491 int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
5492
5493 sScriptMgr->OnPlayerGetMaxSkillValue(const_cast<Player*>(this), skill, result, true);
5494
5495 return result < 0 ? 0 : result;
5496}

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_VALUE_INDEX, SKILL_DELETED, SKILL_MAX, and sScriptMgr.

Referenced by _addSpell(), learn_commandscript::HandleLearnAllRecipesCommand(), lookup_commandscript::HandleLookupSkillCommand(), misc_commandscript::HandleSetSkillCommand(), and removeSpell().

◆ GetPureSkillValue()

uint16 Player::GetPureSkillValue ( uint32  skill) const

◆ GetQuestDialogStatus()

QuestGiverStatus Player::GetQuestDialogStatus ( Object questGiver)
1596{
1599
1600 sScriptMgr->GetDialogStatus(this, questgiver);
1601
1602 switch (questgiver->GetTypeId())
1603 {
1604 case TYPEID_GAMEOBJECT:
1605 {
1606 QuestGiverStatus questStatus = QuestGiverStatus(sScriptMgr->GetDialogStatus(this, questgiver->ToGameObject()));
1607 if (questStatus != DIALOG_STATUS_SCRIPTED_NO_STATUS)
1608 return questStatus;
1609 qr = sObjectMgr->GetGOQuestRelationBounds(questgiver->GetEntry());
1610 qir = sObjectMgr->GetGOQuestInvolvedRelationBounds(questgiver->GetEntry());
1611 break;
1612 }
1613 case TYPEID_UNIT:
1614 {
1615 QuestGiverStatus questStatus = QuestGiverStatus(sScriptMgr->GetDialogStatus(this, questgiver->ToCreature()));
1616 if (questStatus != DIALOG_STATUS_SCRIPTED_NO_STATUS)
1617 return questStatus;
1618 qr = sObjectMgr->GetCreatureQuestRelationBounds(questgiver->GetEntry());
1619 qir = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(questgiver->GetEntry());
1620 break;
1621 }
1622 default:
1623 // it's impossible, but check
1624 //LOG_ERROR("entities.player.quest", "GetQuestDialogStatus called for unexpected type {}", questgiver->GetTypeId());
1625 return DIALOG_STATUS_NONE;
1626 }
1627
1629
1630 for (QuestRelations::const_iterator i = qir.first; i != qir.second; ++i)
1631 {
1633 uint32 questId = i->second;
1634 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
1635 if (!quest)
1636 continue;
1637
1638 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, quest->GetQuestId());
1639 if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
1640 continue;
1641
1642 QuestStatus status = GetQuestStatus(questId);
1643 if (status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(questId))
1644 {
1645 result2 = DIALOG_STATUS_REWARD;
1646 }
1647 else if (status == QUEST_STATUS_INCOMPLETE)
1648 {
1649 result2 = DIALOG_STATUS_INCOMPLETE;
1650 }
1651
1652 if (quest->IsAutoComplete() && CanTakeQuest(quest, false) && quest->IsRepeatable() && !quest->IsDailyOrWeekly())
1653 {
1654 result2 = DIALOG_STATUS_REWARD_REP;
1655 }
1656
1657 if (result2 > result)
1658 {
1659 result = result2;
1660 }
1661 }
1662
1663 for (QuestRelations::const_iterator i = qr.first; i != qr.second; ++i)
1664 {
1666 uint32 questId = i->second;
1667 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
1668 if (!quest)
1669 continue;
1670
1671 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, quest->GetQuestId());
1672 if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
1673 continue;
1674
1675 QuestStatus status = GetQuestStatus(questId);
1676 if (status == QUEST_STATUS_NONE)
1677 {
1678 if (CanSeeStartQuest(quest))
1679 {
1680 if (SatisfyQuestLevel(quest, false))
1681 {
1682 bool isNotLowLevelQuest = GetLevel() <= (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF));
1683
1684 if (quest->IsRepeatable())
1685 {
1686 if (quest->IsDaily())
1687 {
1688 if (isNotLowLevelQuest)
1689 {
1691 }
1692 else
1693 {
1695 }
1696 }
1697 else if (quest->IsWeekly() || quest->IsMonthly())
1698 {
1699 if (isNotLowLevelQuest)
1700 {
1701 result2 = DIALOG_STATUS_AVAILABLE;
1702 }
1703 else
1704 {
1706 }
1707 }
1708 else if (quest->IsAutoComplete())
1709 {
1710 if (isNotLowLevelQuest)
1711 {
1712 result2 = DIALOG_STATUS_REWARD_REP;
1713 }
1714 else
1715 {
1717 }
1718 }
1719 else
1720 {
1721 if (isNotLowLevelQuest)
1722 {
1723 result2 = DIALOG_STATUS_REWARD_REP;
1724 }
1725 else
1726 {
1728 }
1729 }
1730 }
1731 else
1732 {
1733 result2 = isNotLowLevelQuest ? DIALOG_STATUS_AVAILABLE : DIALOG_STATUS_LOW_LEVEL_AVAILABLE;
1734 }
1735 }
1736 else
1737 {
1738 result2 = DIALOG_STATUS_UNAVAILABLE;
1739 }
1740 }
1741 }
1742
1743 if (result2 > result)
1744 result = result2;
1745 }
1746
1747 return result;
1748}
@ CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
Definition: WorldConfig.h:239
@ CONDITION_SOURCE_TYPE_QUEST_AVAILABLE
Definition: ConditionMgr.h:143
QuestGiverStatus
Definition: QuestDef.h:111
@ DIALOG_STATUS_UNAVAILABLE
Definition: QuestDef.h:113
@ DIALOG_STATUS_NONE
Definition: QuestDef.h:112
@ DIALOG_STATUS_AVAILABLE
Definition: QuestDef.h:120
@ DIALOG_STATUS_SCRIPTED_NO_STATUS
Definition: QuestDef.h:125
@ DIALOG_STATUS_LOW_LEVEL_REWARD_REP
Definition: QuestDef.h:115
@ DIALOG_STATUS_REWARD
Definition: QuestDef.h:122
@ DIALOG_STATUS_LOW_LEVEL_AVAILABLE
Definition: QuestDef.h:114
@ DIALOG_STATUS_REWARD_REP
Definition: QuestDef.h:118
@ DIALOG_STATUS_INCOMPLETE
Definition: QuestDef.h:117
@ DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP
Definition: QuestDef.h:116
@ DIALOG_STATUS_AVAILABLE_REP
Definition: QuestDef.h:119
int32 GetQuestLevel(Quest const *quest) const
Definition: Player.h:1422
bool CanSeeStartQuest(Quest const *quest)
Definition: PlayerQuest.cpp:237
uint32 GetQuestId() const
Definition: QuestDef.h:228
bool IsDaily() const
Definition: QuestDef.h:287
bool IsWeekly() const
Definition: QuestDef.h:288
bool IsDailyOrWeekly() const
Definition: QuestDef.h:291
bool IsMonthly() const
Definition: QuestDef.h:289

References CanSeeStartQuest(), CanTakeQuest(), CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF, DIALOG_STATUS_AVAILABLE, DIALOG_STATUS_AVAILABLE_REP, DIALOG_STATUS_INCOMPLETE, DIALOG_STATUS_LOW_LEVEL_AVAILABLE, DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP, DIALOG_STATUS_LOW_LEVEL_REWARD_REP, DIALOG_STATUS_NONE, DIALOG_STATUS_REWARD, DIALOG_STATUS_REWARD_REP, DIALOG_STATUS_SCRIPTED_NO_STATUS, DIALOG_STATUS_UNAVAILABLE, Object::GetEntry(), Unit::GetLevel(), Quest::GetQuestId(), GetQuestLevel(), GetQuestRewardStatus(), GetQuestStatus(), Object::GetTypeId(), Quest::IsAutoComplete(), Quest::IsDaily(), Quest::IsDailyOrWeekly(), Quest::IsMonthly(), Quest::IsRepeatable(), Quest::IsWeekly(), QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, QUEST_STATUS_NONE, SatisfyQuestLevel(), sConditionMgr, sObjectMgr, sScriptMgr, sWorld, Object::ToCreature(), Object::ToGameObject(), TYPEID_GAMEOBJECT, and TYPEID_UNIT.

Referenced by GameObject::ActivateToQuest(), WorldSession::HandleQuestgiverChooseRewardOpcode(), and WorldSession::HandleQuestgiverStatusQueryOpcode().

◆ GetQuestLevel()

int32 Player::GetQuestLevel ( Quest const *  quest) const
inline

◆ GetQuestRate()

float Player::GetQuestRate ( bool  isDFQuest = false)
16213{
16214 float result = isDFQuest ? sWorld->getRate(RATE_XP_QUEST_DF) : sWorld->getRate(RATE_XP_QUEST);
16215
16216 sScriptMgr->OnPlayerGetQuestRate(this, result);
16217
16218 return result;
16219}
@ RATE_XP_QUEST_DF
Definition: WorldConfig.h:434
@ RATE_XP_QUEST
Definition: WorldConfig.h:433

References RATE_XP_QUEST, RATE_XP_QUEST_DF, sScriptMgr, and sWorld.

Referenced by CalculateQuestRewardXP().

◆ GetQuestRewardStatus()

◆ GetQuestSlotCounter()

uint16 Player::GetQuestSlotCounter ( uint16  slot,
uint8  counter 
) const
inline
1484{ return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16)); }
@ PLAYER_QUEST_LOG_1_1
Definition: UpdateFields.h:186
@ QUEST_COUNTS_OFFSET
Definition: Player.h:619
#define MAX_QUEST_OFFSET
Definition: Player.h:623

References Object::GetUInt64Value(), MAX_QUEST_OFFSET, PLAYER_QUEST_LOG_1_1, and QUEST_COUNTS_OFFSET.

Referenced by SendQuestUpdateAddCreatureOrGo(), and SendQuestUpdateAddPlayer().

◆ GetQuestSlotQuestId()

◆ GetQuestSlotState()

uint32 Player::GetQuestSlotState ( uint16  slot) const
inline

◆ GetQuestSlotTime()

uint32 Player::GetQuestSlotTime ( uint16  slot) const
inline

◆ GetQuestStatus()

QuestStatus Player::GetQuestStatus ( uint32  quest_id) const
1431{
1432 if (quest_id)
1433 {
1434 QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
1435
1436 if (itr != m_QuestStatus.end())
1437 {
1438 return itr->second.Status;
1439 }
1440
1441 if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id))
1442 {
1443 if (qInfo->IsSeasonal())
1444 {
1446 }
1447
1448 if (!qInfo->IsRepeatable() && IsQuestRewarded(quest_id))
1449 {
1450 return QUEST_STATUS_REWARDED;
1451 }
1452 }
1453 }
1454
1455 return QUEST_STATUS_NONE;
1456}
@ QUEST_STATUS_REWARDED
Definition: QuestDef.h:106

References IsQuestRewarded(), m_QuestStatus, QUEST_STATUS_NONE, QUEST_STATUS_REWARDED, SatisfyQuestSeasonal(), and sObjectMgr.

Referenced by GameObject::ActivateToQuest(), LootItem::AllowedForPlayer(), CanRewardQuest(), ServerMailCondition::CheckCondition(), npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::CheckEventFail(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::CheckEventFail(), spell_item_demon_broiled_surprise::CheckRequirement(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::CreditPlayer(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), DuelComplete(), Spell::EffectQuestClear(), Spell::EffectScriptEffect(), SmartAI::EndPath(), FailQuest(), npc_wg_quest_giver::GetDialogStatus(), GetQuestDialogStatus(), go_gilded_brazier::go_gilded_brazierAI::GossipHello(), go_tadpole_cage::go_tadpole_cageAI::GossipHello(), WorldSession::HandleAreaTriggerOpcode(), spell_midsummer_torch_catch::HandleDummy(), spell_q12014_steady_as_a_rock::HandleFinish(), spell_sindragosa_frost_breath::HandleInfusion(), lookup_commandscript::HandleLookupQuestCommand(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), WorldSession::HandleQuestgiverRequestRewardOpcode(), spell_q11322_q11317_the_cleansing::if(), SpellArea::IsFitToRequirements(), npc_overlord_drakuru_betrayal::IsPlayerOnQuest(), npc_kservant::npc_kservantAI::IsSummonedBy(), npc_clintar_spirit::npc_clintar_spiritAI::JustDied(), npc_nerubar_victim::npc_nerubar_victimAI::JustDied(), boss_alar::JustDied(), boss_devourer_of_souls::boss_devourer_of_soulsAI::JustEngagedWith(), spell_chapter2_persuasive_strike::Load(), npc_a_special_surprise::npc_a_special_surpriseAI::MeetQuestCondition(), npc_the_scourge_cauldron::npc_the_scourge_cauldronAI::MoveInLineOfSight(), npc_brewfest_bark_trigger::MoveInLineOfSight(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_twiggy_flathead::npc_twiggy_flatheadAI::MoveInLineOfSight(), npc_black_knight_graveyard::npc_black_knight_graveyardAI::MoveInLineOfSight(), npc_creditmarker_visit_with_ancestors::npc_creditmarker_visit_with_ancestorsAI::MoveInLineOfSight(), npc_death_knight_initiate::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_parqual_fintallas::OnGossipHello(), npc_varian_wrynn::OnGossipHello(), npc_thrall_bfu::OnGossipHello(), npc_bunthen_plainswind::OnGossipHello(), npc_great_bear_spirit::OnGossipHello(), npc_silva_filnaveth::OnGossipHello(), npc_thrall_warchief::OnGossipHello(), npc_braug_dimspirit::OnGossipHello(), npc_steward_of_time::OnGossipHello(), npc_stone_watcher_of_norgannon::OnGossipHello(), npc_plucky::OnGossipHello(), npc_hor_leader::OnGossipHello(), npc_iruk::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_razael_and_lyana::OnGossipHello(), npc_mcmanus::OnGossipHello(), npc_vekjik::OnGossipHello(), npc_avatar_of_freya::OnGossipHello(), npc_adventurous_dwarf::OnGossipHello(), npc_wg_quest_giver::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_captain_saeed::OnGossipHello(), npcs_flanis_swiftwing_and_kagrosh::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_artorius::OnGossipHello(), npc_simone::OnGossipHello(), npc_nelson::OnGossipHello(), npc_franklin::OnGossipHello(), npc_taxi::OnGossipHello(), go_seer_of_zebhalak::OnGossipHello(), go_jump_a_tron::OnGossipHello(), go_tele_to_violet_stand::OnGossipHello(), go_ravager_cage::OnGossipHello(), go_bristlelimb_cage::OnGossipHello(), go_scourge_enclosure::OnGossipHello(), go_warmaul_prison::OnGossipHello(), go_skull_pile::OnGossipHello(), go_tablet_of_the_seven::OnGossipHello(), go_arcane_prison::OnGossipHello(), go_table_theka::OnGossipHello(), go_dragonflayer_cage::OnGossipHello(), go_amberpine_outhouse::OnGossipHello(), go_veil_skith_cage::OnGossipHello(), npc_great_bear_spirit::OnGossipSelect(), at_ancient_leaf::OnTrigger(), AreaTrigger_at_celestial_planetarium_enterance::OnTrigger(), AreaTrigger_at_stormwright_shelf::OnTrigger(), AreaTrigger_at_scent_larkorwi::OnTrigger(), AreaTrigger_at_nats_landing::OnTrigger(), AreaTrigger_at_sentry_point::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), AreaTrigger_at_last_rites::OnTrigger(), at_malfurion_stormrage::OnTrigger(), at_commander_dawnforge::OnTrigger(), item_captured_frog::OnUse(), npc_doctor::npc_doctorAI::PatientDied(), npc_doctor::npc_doctorAI::PatientSaved(), PrepareQuestMenu(), NPCStaveQuestAI::QuestIncomplete(), npc_shenthul::npc_shenthulAI::ReceiveEmote(), npc_chicken_cluck::npc_chicken_cluckAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::ReceiveEmote(), SatisfyQuestExclusiveGroup(), SatisfyQuestNextChain(), SatisfyQuestPreviousQuest(), SatisfyQuestStatus(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::SetBossState(), npc_costumed_orphan_matron::sGossipHello(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::sGossipSelect(), npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::SpellHit(), npc_wounded_skirmisher::SpellHit(), npc_drakuru_shackles::npc_drakuru_shacklesAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), Battleground::SpiritOfCompetitionEvent(), npc_clintar_spirit::npc_clintar_spiritAI::StartEvent(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), and GameObject::Use().

◆ getQuestStatusMap()

◆ GetQuestStatusSaveMap()

QuestStatusSaveMap & Player::GetQuestStatusSaveMap ( )
inline
1622{ return m_QuestStatusSave; }

References m_QuestStatusSave.

◆ GetRaidDifficulty()

◆ GetRandomWinner()

bool Player::GetRandomWinner ( )
inline

◆ GetRank()

uint8 Player::GetRank ( ) const
inline

◆ GetRatingBonusValue()

◆ GetRatingMultiplier()

float Player::GetRatingMultiplier ( CombatRating  cr) const
5180{
5181 uint8 level = GetLevel();
5182
5183 if (level > GT_MAX_LEVEL)
5184 level = GT_MAX_LEVEL;
5185
5186 GtCombatRatingsEntry const* Rating = sGtCombatRatingsStore.LookupEntry(cr * GT_MAX_LEVEL + level - 1);
5187 // gtOCTClassCombatRatingScalarStore.dbc starts with 1, CombatRating with zero, so cr+1
5188 GtOCTClassCombatRatingScalarEntry const* classRating = sGtOCTClassCombatRatingScalarStore.LookupEntry((getClass() - 1) * GT_MAX_RATING + cr + 1);
5189 if (!Rating || !classRating)
5190 return 1.0f; // By default use minimum coefficient (not must be called)
5191
5192 return classRating->ratio / Rating->ratio;
5193}
DBCStorage< GtCombatRatingsEntry > sGtCombatRatingsStore(GtCombatRatingsfmt)
DBCStorage< GtOCTClassCombatRatingScalarEntry > sGtOCTClassCombatRatingScalarStore(GtOCTClassCombatRatingScalarfmt)
#define GT_MAX_RATING
Definition: DBCStructure.h:1040
Definition: DBCStructure.h:1048
float ratio
Definition: DBCStructure.h:1049
Definition: DBCStructure.h:1078
float ratio
Definition: DBCStructure.h:1079

References Unit::getClass(), Unit::GetLevel(), GT_MAX_LEVEL, GT_MAX_RATING, GtCombatRatingsEntry::ratio, GtOCTClassCombatRatingScalarEntry::ratio, sGtCombatRatingsStore, and sGtOCTClassCombatRatingScalarStore.

Referenced by ApplyRatingMod(), and GetRatingBonusValue().

◆ GetRealDodge()

float Player::GetRealDodge ( ) const
inline
2606{ return m_realDodge; }

References m_realDodge.

Referenced by Unit::GetUnitDodgeChance().

◆ GetRealParry()

float Player::GetRealParry ( ) const
inline
2605{ return m_realParry; }

References m_realParry.

◆ GetReputation()

uint32 Player::GetReputation ( uint32  factionentry) const
15407{
15408 return GetReputationMgr().GetReputation(sFactionStore.LookupEntry(factionentry));
15409}
int32 GetReputation(uint32 faction_id) const
Definition: ReputationMgr.cpp:78

References ReputationMgr::GetReputation(), GetReputationMgr(), and sFactionStore.

Referenced by CanCompleteQuest(), ReputationChanged(), ReputationChanged2(), and SatisfyQuestReputation().

◆ GetReputationMgr() [1/2]

◆ GetReputationMgr() [2/2]

ReputationMgr const & Player::GetReputationMgr ( ) const
inline
2124{ return *m_reputationMgr; }

References m_reputationMgr.

◆ GetReputationPriceDiscount() [1/2]

◆ GetReputationPriceDiscount() [2/2]

float Player::GetReputationPriceDiscount ( FactionTemplateEntry const *  factionTemplate) const
12342{
12343 if (!factionTemplate || !factionTemplate->faction)
12344 {
12345 return 1.0f;
12346 }
12347
12348 ReputationRank rank = GetReputationRank(factionTemplate->faction);
12349 if (rank <= REP_NEUTRAL)
12350 {
12351 return 1.0f;
12352 }
12353
12354 return 1.0f - 0.05f * (rank - REP_NEUTRAL);
12355}
ReputationRank
Definition: SharedDefines.h:179
@ REP_NEUTRAL
Definition: SharedDefines.h:183

References FactionTemplateEntry::faction, GetReputationRank(), and REP_NEUTRAL.

◆ GetReputationRank()

◆ GetReqKillOrCastCurrentCount()

uint16 Player::GetReqKillOrCastCurrentCount ( uint32  quest_id,
int32  entry 
)
1752{
1753 Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
1754 if (!qInfo)
1755 return 0;
1756
1757 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
1758 if (qInfo->RequiredNpcOrGo[j] == entry)
1759 return m_QuestStatus[quest_id].CreatureOrGOCount[j];
1760
1761 return 0;
1762}

References m_QuestStatus, QUEST_OBJECTIVES_COUNT, Quest::RequiredNpcOrGo, and sObjectMgr.

Referenced by npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), npc_creditmarker_visit_with_ancestors::npc_creditmarker_visit_with_ancestorsAI::MoveInLineOfSight(), and npc_razael_and_lyana::OnGossipHello().

◆ GetRestBonus()

float Player::GetRestBonus ( ) const
inline
1200{ return _restBonus; }

References _restBonus.

Referenced by GetXPRestBonus(), LoadFromDB(), and Update().

◆ GetResurrectionSpellId()

uint32 Player::GetResurrectionSpellId ( )
12613{
12614 // search priceless resurrection possibilities
12615 uint32 prio = 0;
12616 uint32 spell_id = 0;
12618 for (AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
12619 {
12620 // Soulstone Resurrection // prio: 3 (max, non death persistent)
12621 if (prio < 2 && (*itr)->GetSpellInfo()->SpellVisual[0] == 99 && (*itr)->GetSpellInfo()->SpellIconID == 92)
12622 {
12623 switch ((*itr)->GetId())
12624 {
12625 case 20707:
12626 spell_id = 3026;
12627 break; // rank 1
12628 case 20762:
12629 spell_id = 20758;
12630 break; // rank 2
12631 case 20763:
12632 spell_id = 20759;
12633 break; // rank 3
12634 case 20764:
12635 spell_id = 20760;
12636 break; // rank 4
12637 case 20765:
12638 spell_id = 20761;
12639 break; // rank 5
12640 case 27239:
12641 spell_id = 27240;
12642 break; // rank 6
12643 case 47883:
12644 spell_id = 47882;
12645 break; // rank 7
12646 default:
12647 LOG_ERROR("entities.player", "Unhandled spell {}: S.Resurrection", (*itr)->GetId());
12648 continue;
12649 }
12650
12651 prio = 3;
12652 }
12653 // Twisting Nether // prio: 2 (max)
12654 else if ((*itr)->GetId() == 23701 && roll_chance_i(10))
12655 {
12656 prio = 2;
12657 spell_id = 23700;
12658 }
12659 }
12660
12661 // Reincarnation (passive spell) // prio: 1 // Glyph of Renewed Life
12662 if (prio < 1 && HasSpell(20608) && !HasSpellCooldown(21169) && (HasAura(58059) || HasItemCount(17030)))
12663 spell_id = 21169;
12664
12665 return spell_id;
12666}
@ SPELL_AURA_DUMMY
Definition: SpellAuraDefines.h:67
bool roll_chance_i(int chance)
Definition: Random.h:63

References Unit::GetAuraEffectsByType(), Unit::HasAura(), HasItemCount(), HasSpell(), HasSpellCooldown(), LOG_ERROR, roll_chance_i(), and SPELL_AURA_DUMMY.

Referenced by Unit::Kill(), and setDeathState().

◆ GetRewardedQuestCount()

std::size_t Player::GetRewardedQuestCount ( ) const
inline
1624{ return m_RewardedQuests.size(); }

References m_RewardedQuests.

Referenced by WorldSession::HandleQueryQuestsCompleted().

◆ getRewardedQuests()

RewardedQuestSet const & Player::getRewardedQuests ( ) const
inline

◆ GetRuneBaseCooldown()

uint32 Player::GetRuneBaseCooldown ( uint8  index,
bool  skipGrace 
)
13367{
13368 uint8 rune = GetBaseRune(index);
13369 uint32 cooldown = RUNE_BASE_COOLDOWN;
13370 if (!skipGrace)
13371 cooldown -= GetGracePeriod(index) < 250 ? 0 : GetGracePeriod(index) - 250; // xinef: reduce by grace period, treat first 250ms as instant use of rune
13372
13374 for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i)
13375 {
13376 if ((*i)->GetMiscValue() == POWER_RUNE && (*i)->GetMiscValueB() == rune)
13377 cooldown = cooldown * (100 - (*i)->GetAmount()) / 100;
13378 }
13379
13380 return cooldown;
13381}
@ SPELL_AURA_MOD_POWER_REGEN_PERCENT
Definition: SpellAuraDefines.h:173
@ RUNE_BASE_COOLDOWN
Definition: Player.h:398
uint32 GetGracePeriod(uint8 index) const
Definition: Player.h:2511
RuneType GetBaseRune(uint8 index) const
Definition: Player.h:2508

References Unit::GetAuraEffectsByType(), GetBaseRune(), GetGracePeriod(), POWER_RUNE, RUNE_BASE_COOLDOWN, and SPELL_AURA_MOD_POWER_REGEN_PERCENT.

Referenced by Spell::TakeRunePower(), and UpdateRuneRegen().

◆ GetRuneCooldown()

uint32 Player::GetRuneCooldown ( uint8  index) const
inline

◆ GetRunesState()

uint8 Player::GetRunesState ( ) const
inline
2507{ return m_runes->runeState; }
uint8 runeState
Definition: Player.h:424

References m_runes, and Runes::runeState.

Referenced by Spell::EffectActivateRune(), and Spell::TakeRunePower().

◆ getRuneWeaponGUID()

ObjectGuid Player::getRuneWeaponGUID ( )
inline
2591{ return m_drwGUID; };
ObjectGuid m_drwGUID
Definition: Player.h:2592

References m_drwGUID.

◆ GetSaveTimer()

uint32 Player::GetSaveTimer ( ) const
inline
2358{ return m_nextSave; }

References m_nextSave.

Referenced by misc_commandscript::HandleSaveCommand().

◆ GetSeer()

WorldObject * Player::GetSeer ( ) const
inline
2352{ return m_seer; }

References m_seer.

◆ GetSelectedPlayer()

Player * Player::GetSelectedPlayer ( ) const
11520{
11521 if (ObjectGuid selectionGUID = GetGuidValue(UNIT_FIELD_TARGET))
11522 return ObjectAccessor::GetPlayer(*this, selectionGUID);
11523
11524 return nullptr;
11525}
@ UNIT_FIELD_TARGET
Definition: UpdateFields.h:92
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:220

References Object::GetGuidValue(), ObjectAccessor::GetPlayer(), and UNIT_FIELD_TARGET.

Referenced by Acore::ChatCommands::PlayerIdentifier::FromTarget().

◆ GetSelectedUnit()

◆ GetSemaphoreTeleportFar()

time_t Player::GetSemaphoreTeleportFar ( ) const
inline
2094{ return mSemaphoreTeleport_Far; }

References mSemaphoreTeleport_Far.

◆ GetSemaphoreTeleportNear()

time_t Player::GetSemaphoreTeleportNear ( ) const
inline
2093{ return mSemaphoreTeleport_Near; }

References mSemaphoreTeleport_Near.

◆ GetSession()

WorldSession * Player::GetSession ( ) const
inline
1998{ return m_session; }

References m_session.

Referenced by _addSpell(), _LoadHomeBind(), _LoadInventory(), Battleground::_ProcessProgress(), _SaveCharacter(), _SaveInstanceTimeRestrictions(), ActivateSpec(), ActivateTaxiPathTo(), AddEnchantmentDuration(), AddItem(), Guild::AddMember(), InstanceMap::AddPlayerToMap(), Channel::Announce(), Battlefield::AskToLeaveQueue(), AutoUnequipOffhandIfNeed(), BanMgr::BanCharacter(), SocialMgr::BroadcastToFriendListers(), GameObject::BuildValuesUpdate(), BuyItemFromVendorSlot(), WorldSession::CanOpenMailBox(), CanSpeak(), BattlegroundSA::CaptureGraveyard(), CharacterActionIpLogger::CharacterIPLogAction(), Spell::CheckCast(), ServerMailCondition::CheckCondition(), Spell::CheckEffectTarget(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::CheckRequiredBosses(), AchievementMgr::CompletedAchievement(), ContinueTaxiFlight(), Create(), Guild::Create(), ArenaTeam::DelMember(), InstanceScript::DoSendNotifyToInstance(), DuelComplete(), DurabilityRepair(), Spell::EffectApplyGlyph(), Spell::EffectDiscoverTaxi(), Spell::EffectPlaySound(), BattlegroundSA::EventPlayerDamagedGO(), ExecuteOrCancelSpellCastRequest(), lfg::LFGMgr::FinishDungeon(), Channel::FlagsNotify(), SocialMgr::GetFriendInfo(), getMaxTimer(), GetsRecruitAFriendBonus(), GiveLevel(), Group::GroupLoot(), WorldSession::HandleAcceptGrantLevel(), WorldSession::HandleAcceptTradeOpcode(), account_commandscript::HandleAccountSetAddonCommand(), account_commandscript::HandleAccountSetGmLevelCommand(), WorldSession::HandleAddFriendOpcode(), misc_commandscript::HandleAddItemCommand(), BattlegroundAB::HandleAreaTrigger(), BattlegroundAV::HandleAreaTrigger(), WorldSession::HandleAuctionListItems(), AuraEffect::HandleAuraOpenStable(), Aura::HandleAuraSpecificMods(), WorldSession::HandleBattleFieldPortOpcode(), WorldSession::HandleBeginTradeOpcode(), character_commandscript::HandleCharacterLevel(), cheat_commandscript::HandleExploreCheatCommand(), ticket_commandscript::HandleGMTicketUnAssignCommand(), WorldSession::HandleGrantLevel(), group_commandscript::HandleGroupReviveCommand(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleInitiateTradeOpcode(), Guild::HandleInviteMember(), lookup_commandscript::HandleLookupPlayerIpCommand(), WorldSession::HandleMailTakeItem(), WorldSession::HandleMessagechatOpcode(), modify_commandscript::HandleModifyEnergyCommand(), modify_commandscript::HandleModifyGenderCommand(), modify_commandscript::HandleModifyHPCommand(), modify_commandscript::HandleModifyManaCommand(), modify_commandscript::HandleModifyMoneyCommand(), modify_commandscript::HandleModifyRageCommand(), modify_commandscript::HandleModifyRunicPowerCommand(), modify_commandscript::HandleModifySpellCommand(), misc_commandscript::HandleMuteCommand(), misc_commandscript::HandlePInfoCommand(), Battlefield::HandlePlayerLeaveZone(), OutdoorPvP::HandlePlayerLeaveZone(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginOpcode(), WorldSession::HandlePlayerLoginToCharInWorld(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleRaidReadyCheckOpcode(), reset_commandscript::HandleResetSpellsCommand(), reset_commandscript::HandleResetTalentsCommand(), spell_the_flag_of_ownership::HandleScript(), WorldSession::HandleSendMail(), send_commandscript::HandleSendMessageCommand(), WorldSession::HandleSetRaidDifficultyOpcode(), cheat_commandscript::HandleTaxiCheatCommand(), tele_commandscript::HandleTeleGroupCommand(), misc_commandscript::HandleUnmuteCommand(), WorldSession::HandleWhoisOpcode(), WorldSession::HandleWhoOpcode(), ChatHandler::HasLowerSecurity(), lfg::LFGMgr::InitializeLockedDungeons(), InitTalentForLevel(), BattlegroundQueue::InviteGroupToBG(), Battlefield::InvitePlayerToQueue(), Battlefield::InvitePlayerToWar(), isBeingLoaded(), IsNeverVisible(), IsPetNeedBeTemporaryUnsummoned(), ObjectMgr::IsVendorItemValid(), IsVisibleGloballyFor(), Channel::JoinChannel(), lfg::LFGMgr::JoinLfg(), Channel::JoinNotify(), Channel::KickOrBan(), Unit::KnockbackFrom(), Channel::LeaveNotify(), Channel::List(), LoadFromDB(), Pet::LoadPetFromDB(), Group::NeedBeforeGreed(), go_tele_to_dalaran_crystal::OnGossipHello(), go_ulduar_pure_saronite_deposit::OnGossipHello(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_lokhtos_darkbargainer::OnGossipSelect(), npc_augustus_the_touched::OnGossipSelect(), npc_rivern_frostwind::OnGossipSelect(), npc_roxi_ramrocket::OnGossipSelect(), npc_wg_quest_giver::OnGossipSelect(), npc_drake_dealer_hurlunk::OnGossipSelect(), npc_shattrathflaskvendors::OnGossipSelect(), npc_slim::OnGossipSelect(), npc_innkeeper::OnGossipSelect(), npc_prof_leather::OnGossipSelect(), npc_icc_buff_switcher::OnGossipSelect(), go_amberpine_outhouse::OnGossipSelect(), OnGossipSelect(), BattlefieldWG::OnPlayerLeaveWar(), ServerMailReward::OnPlayerLogin(), lfg::LFGPlayerScript::OnPlayerLogout(), lfg::LFGPlayerScript::OnPlayerMapChanged(), Acore::LocalizedPacketDo< Builder >::operator()(), Acore::LocalizedPacketListDo< Builder >::operator()(), CreatureTextLocalizer< Builder >::operator()(), Channel::Password(), Unit::PatchValuesUpdate(), Player(), Battlefield::PlayerAcceptInviteToQueue(), Battlefield::PlayerAcceptInviteToWar(), InstanceSaveMgr::PlayerBindToInstance(), MapMgr::PlayerCannotEnter(), InstanceSaveMgr::PlayerUnbindInstance(), InstanceSaveMgr::PlayerUnbindInstanceNotExtended(), BattlegroundSA::PostUpdateImpl(), PrepareGossipMenu(), PrettyPrintRequirementsAchievementsList(), PrettyPrintRequirementsItemsList(), PrettyPrintRequirementsQuestList(), Battleground::ReadyMarkerClicked(), RemovePetitionsAndSigns(), Group::ResetMaxEnchantingLevel(), ResurrectPlayer(), RewardHonor(), Satisfy(), SaveToDB(), npc_prof_alchemy::SendActionMenu(), npc_prof_blacksmith::SendActionMenu(), npc_prof_tailor::SendActionMenu(), AuctionHouseMgr::SendAuctionExpiredMail(), AuctionHouseMgr::SendAuctionOutbiddedMail(), AuctionHouseMgr::SendAuctionSuccessfulMail(), AuctionHouseMgr::SendAuctionWonMail(), Spell::SendCastResult(), SendEnchantmentDurations(), ChatHandler::SendGMText(), SendInitialPacketsAfterAddToMap(), BattlegroundQueue::SendJoinMessageArenaQueue(), MailDraft::SendMailTo(), BattlegroundQueue::SendMessageBGQueue(), Unit::SendMoveRoot(), AutobroadcastMgr::SendNotificationAnnouncement(), SendPreparedQuest(), SendQuestConfirmAccept(), lfg::LFGMgr::SendRaidBrowserJoinedPacket(), Spell::SendResurrectRequest(), SendSystemMessage(), SendTeleportAckPacket(), Group::SendUpdateToPlayer(), ReputationMgr::SendVisible(), AutobroadcastMgr::SendWorldAnnouncement(), ChatHandler::SendWorldText(), ChatHandler::SendWorldTextOptional(), Map::SendZoneMessage(), TradeData::SetAccepted(), Item::SetEnchantment(), SetGameMaster(), SetGMVisible(), SetMapChangeOrderCounter(), Channel::SetMode(), TradeData::SetMoney(), Channel::SetOwner(), SetRestBonus(), Unit::SetSpeed(), Guild::Member::SetStats(), Channel::ShouldAnnouncePlayer(), SpawnCorpseBones(), SummonPet(), lfg::LFGMgr::TeleportPlayer(), TeleportTo(), Channel::ToggleModeration(), TradeCancel(), Channel::UnBan(), TradeData::Update(), Map::Update(), Pet::Update(), Update(), PetAI::UpdateAI(), UpdateLocalChannels(), Group::UpdatePlayerOutOfRange(), UpdatePosition(), UpdateSpeakTime(), WorldSession::VerifyMovementInfo(), Whisper(), and Unit::Whisper().

◆ GetShield()

Item * Player::GetShield ( bool  useable = false) const
525{
526 Item* item = nullptr;
527 if (useable)
529 else
531 if (!item || item->GetTemplate()->Class != ITEM_CLASS_ARMOR)
532 return nullptr;
533
534 if (!useable)
535 return item;
536
537 if (item->IsBroken())
538 return nullptr;
539
540 return item;
541}
Item * GetUseableItemByPos(uint8 bag, uint8 slot) const
Definition: Player.h:1250

References ItemTemplate::Class, EQUIPMENT_SLOT_OFFHAND, GetItemByPos(), Item::GetTemplate(), GetUseableItemByPos(), INVENTORY_SLOT_BAG_0, Item::IsBroken(), and ITEM_CLASS_ARMOR.

Referenced by AuraEffect::CalculateAmount().

◆ GetShieldBlockValue()

uint32 Player::GetShieldBlockValue ( ) const
overridevirtual

Implements Unit.

5084{
5086
5087 value = (value < 0) ? 0 : value;
5088
5089 return uint32(value);
5090}

References FLAT_MOD, Unit::GetStat(), m_auraBaseMod, PCT_MOD, SHIELD_BLOCK_VALUE, and STAT_STRENGTH.

Referenced by UpdateShieldBlockValue().

◆ GetSightRange()

float Player::GetSightRange ( WorldObject const *  target = nullptr) const
overridevirtual

Reimplemented from WorldObject.

16251{
16252 float sightRange = WorldObject::GetSightRange(target);
16254 sightRange += *_farSightDistance;
16255
16256 return sightRange;
16257}
virtual float GetSightRange(WorldObject const *target=nullptr) const
Definition: Object.cpp:1695

References _farSightDistance, and WorldObject::GetSightRange().

Referenced by IsWorldObjectOutOfSightRange(), Group::UpdatePlayerOutOfRange(), and UpdateVisibilityForPlayer().

◆ GetSkillPermBonusValue()

int16 Player::GetSkillPermBonusValue ( uint32  skill) const
5525{
5526 if (!skill)
5527 return 0;
5528
5529 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5530 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5531 return 0;
5532
5534}

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_BONUS_INDEX, SKILL_DELETED, and SKILL_PERM_BONUS.

Referenced by lookup_commandscript::HandleLookupSkillCommand().

◆ GetSkillStatusMap() [1/2]

SkillStatusMap & Player::GetSkillStatusMap ( )
inline
1775{ return mSkillStatus; }

References mSkillStatus.

◆ GetSkillStatusMap() [2/2]

SkillStatusMap const & Player::GetSkillStatusMap ( ) const
inline
1774{ return mSkillStatus; }

References mSkillStatus.

Referenced by WorldSession::HandleAuctionListItems().

◆ GetSkillStep()

uint16 Player::GetSkillStep ( uint16  skill) const
5436{
5437 if (!skill)
5438 return 0;
5439
5440 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5441 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5442 return 0;
5443
5444 return PAIR32_HIPART(GetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos)));
5445}
uint16 PAIR32_HIPART(uint32 x)
Definition: ObjectDefines.h:93

References Object::GetUInt32Value(), mSkillStatus, PAIR32_HIPART(), PLAYER_SKILL_INDEX, and SKILL_DELETED.

Referenced by learn_commandscript::HandleLearnAllRecipesCommand(), and misc_commandscript::HandleSetSkillCommand().

◆ GetSkillTempBonusValue()

int16 Player::GetSkillTempBonusValue ( uint32  skill) const
5537{
5538 if (!skill)
5539 return 0;
5540
5541 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5542 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5543 return 0;
5544
5546}

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_BONUS_INDEX, SKILL_DELETED, and SKILL_TEMP_BONUS.

Referenced by lookup_commandscript::HandleLookupSkillCommand().

◆ GetSkillValue()

◆ GetSocial()

◆ GetSpec()

uint32 Player::GetSpec ( int8  spec = -1)
15977{
15978 uint32 mostTalentTabId = 0;
15979 uint32 mostTalentCount = 0;
15980 uint32 specIdx = 0;
15981
15982 if (m_specsCount) // not all instances of Player have a spec for some reason
15983 {
15984 if (spec < 0)
15985 specIdx = m_activeSpec;
15986 else
15987 specIdx = spec;
15988 // find class talent tabs (all players have 3 talent tabs)
15989 uint32 const* talentTabIds = GetTalentTabPages(getClass());
15990
15991 for (uint8 i = 0; i < MAX_TALENT_TABS; ++i)
15992 {
15993 uint32 talentCount = 0;
15994 uint32 talentTabId = talentTabIds[i];
15995 for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
15996 {
15997 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
15998 if (!talentInfo)
15999 continue;
16000
16001 // skip another tab talents
16002 if (talentInfo->TalentTab != talentTabId)
16003 continue;
16004
16005 // find max talent rank (0~4)
16006 int8 curtalent_maxrank = -1;
16007 for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
16008 {
16009 if (talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], specIdx))
16010 {
16011 curtalent_maxrank = rank;
16012 break;
16013 }
16014 }
16015
16016 // not learned talent
16017 if (curtalent_maxrank < 0)
16018 continue;
16019
16020 talentCount += curtalent_maxrank + 1;
16021 }
16022
16023 if (mostTalentCount < talentCount)
16024 {
16025 mostTalentCount = talentCount;
16026 mostTalentTabId = talentTabId;
16027 }
16028 }
16029 }
16030 return mostTalentTabId;
16031}
uint32 const * GetTalentTabPages(uint8 cls)
Definition: DBCStores.cpp:824
#define MAX_TALENT_TABS
Definition: DBCStructure.h:1921

References Unit::getClass(), GetTalentTabPages(), HasTalent(), m_activeSpec, m_specsCount, MAX_TALENT_RANK, MAX_TALENT_TABS, TalentEntry::RankID, sTalentStore, and TalentEntry::TalentTab.

Referenced by HasCasterSpec(), HasHealSpec(), HasMeleeSpec(), and HasTankSpec().

◆ GetSpecsCount()

uint8 Player::GetSpecsCount ( ) const
inline

◆ GetSpellByProto()

uint32 Player::GetSpellByProto ( ItemTemplate proto)

◆ GetSpellCooldownDelay()

uint32 Player::GetSpellCooldownDelay ( uint32  spell_id) const
16323{
16324 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
16325 return uint32(itr != m_spellCooldowns.end() && itr->second.end > getMSTime() ? itr->second.end - getMSTime() : 0);
16326}
uint32 getMSTime()
Definition: Timer.h:103

References getMSTime(), and m_spellCooldowns.

Referenced by CanExecutePendingSpellCastRequest(), CanRequestSpellCast(), Aura::HandleAuraSpecificMods(), npc_brewfest_keg_reciver::MoveInLineOfSight(), and ProhibitSpellSchool().

◆ GetSpellCooldownMap() [1/2]

SpellCooldowns & Player::GetSpellCooldownMap ( )
inline
1772{ return m_spellCooldowns; }

References m_spellCooldowns.

◆ GetSpellCooldownMap() [2/2]

◆ GetSpellCooldowns()

SpellCooldowns Player::GetSpellCooldowns ( ) const
inline
2166{ return m_spellCooldowns; }

References m_spellCooldowns.

Referenced by Unit::HandleDummyAuraProc().

◆ GetSpellCritFromIntellect()

float Player::GetSpellCritFromIntellect ( )
5163{
5164 uint8 level = GetLevel();
5165 uint32 pclass = getClass();
5166
5167 if (level > GT_MAX_LEVEL)
5168 level = GT_MAX_LEVEL;
5169
5170 GtChanceToSpellCritBaseEntry const* critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass - 1);
5171 GtChanceToSpellCritEntry const* critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5172 if (!critBase || !critRatio)
5173 return 0.0f;
5174
5175 float crit = critBase->base + GetStat(STAT_INTELLECT) * critRatio->ratio;
5176 return crit * 100.0f;
5177}
DBCStorage< GtChanceToSpellCritBaseEntry > sGtChanceToSpellCritBaseStore(GtChanceToSpellCritBasefmt)
DBCStorage< GtChanceToSpellCritEntry > sGtChanceToSpellCritStore(GtChanceToSpellCritfmt)
Definition: DBCStructure.h:1063
float base
Definition: DBCStructure.h:1064
Definition: DBCStructure.h:1073
float ratio
Definition: DBCStructure.h:1074

References GtChanceToSpellCritBaseEntry::base, Unit::getClass(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, GtChanceToSpellCritEntry::ratio, sGtChanceToSpellCritBaseStore, sGtChanceToSpellCritStore, and STAT_INTELLECT.

Referenced by UpdateSpellCritChance().

◆ GetSpellMap() [1/2]

PlayerSpellMap & Player::GetSpellMap ( )
inline
1769{ return m_spells; }

References m_spells.

◆ GetSpellMap() [2/2]

◆ GetSpellModList()

SpellModList const & Player::GetSpellModList ( uint32  type) const
inline
2610{ return m_spellMods[type]; }

References m_spellMods.

Referenced by WorldSession::HandlePlayerLoginToCharInWorld().

◆ GetSpellPenetrationItemMod()

int32 Player::GetSpellPenetrationItemMod ( ) const
inline

◆ GetSpellQueueWindow()

uint32 Player::GetSpellQueueWindow ( ) const
protected
2293{
2294 return sWorld->getIntConfig(CONFIG_SPELL_QUEUE_WINDOW);
2295}
@ CONFIG_SPELL_QUEUE_WINDOW
Definition: WorldConfig.h:381

References CONFIG_SPELL_QUEUE_WINDOW, and sWorld.

Referenced by CanExecutePendingSpellCastRequest(), and CanRequestSpellCast().

◆ GetsRecruitAFriendBonus()

bool Player::GetsRecruitAFriendBonus ( bool  forXP)
12686{
12687 bool recruitAFriend = false;
12688 if (GetLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP)
12689 {
12690 if (Group* group = this->GetGroup())
12691 {
12692 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
12693 {
12694 Player* player = itr->GetSource();
12695 if (!player || !player->IsInMap(this))
12696 continue;
12697
12698 if (!player->IsAtRecruitAFriendDistance(this))
12699 continue; // member (alive or dead) or his corpse at req. distance
12700
12701 if (forXP)
12702 {
12703 // level must be allowed to get RaF bonus
12704 if (player->GetLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
12705 continue;
12706
12707 // level difference must be small enough to get RaF bonus, UNLESS we are lower level
12708 if (player->GetLevel() < GetLevel())
12710 continue;
12711 }
12712
12713 bool ARecruitedB = (player->GetSession()->GetRecruiterId() == GetSession()->GetAccountId());
12714 bool BRecruitedA = (GetSession()->GetRecruiterId() == player->GetSession()->GetAccountId());
12715 if (ARecruitedB || BRecruitedA)
12716 {
12717 recruitAFriend = true;
12718 break;
12719 }
12720 }
12721 }
12722 }
12723 return recruitAFriend;
12724}
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL
Definition: WorldConfig.h:200
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE
Definition: WorldConfig.h:201
bool IsInMap(WorldObject const *obj) const
Definition: Object.cpp:1318
bool IsAtRecruitAFriendDistance(WorldObject const *pOther) const
Definition: Player.cpp:12795
uint32 GetRecruiterId() const
Definition: WorldSession.h:588
uint32 GetAccountId() const
Definition: WorldSession.h:423

References CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL, CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE, WorldSession::GetAccountId(), GetGroup(), Unit::GetLevel(), WorldSession::GetRecruiterId(), GetSession(), IsAtRecruitAFriendDistance(), WorldObject::IsInMap(), GroupReference::next(), and sWorld.

Referenced by CalculateReputationGain(), GiveXP(), and SetRestBonus().

◆ GetStartPosition()

WorldLocation Player::GetStartPosition ( ) const
11385{
11386 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
11387 uint32 mapId = info->mapId;
11389 return WorldLocation(0, 2352.0f, -5709.0f, 154.5f, 0.0f);
11390 return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0);
11391}

References CLASS_CONTEXT_INIT, CLASS_DEATH_KNIGHT, Unit::getClass(), Unit::getRace(), HasSpell(), IsClass(), PlayerInfo::mapId, PlayerInfo::positionX, PlayerInfo::positionY, PlayerInfo::positionZ, and sObjectMgr.

Referenced by misc_commandscript::HandleUnstuckCommand().

◆ GetStoredRaidDifficulty()

Difficulty Player::GetStoredRaidDifficulty ( ) const
inline
1918{ return m_raidMapDifficulty; } // only for use in difficulty packet after exiting to raid map

References m_raidMapDifficulty.

Referenced by SendInitialPacketsAfterAddToMap().

◆ GetSubGroup()

uint8 Player::GetSubGroup ( ) const
inline

◆ GetSummonExpireTimer()

time_t Player::GetSummonExpireTimer ( ) const
inline
1103{ return m_summon_expire; }

References m_summon_expire.

Referenced by Spell::CheckCast().

◆ GetTalentMap()

◆ GetTalentTreePoints()

void Player::GetTalentTreePoints ( uint8(&)  specPoints[3]) const
15350{
15351 const PlayerTalentMap& talentMap = GetTalentMap();
15352 for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
15353 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(GetActiveSpec()))
15354 if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->second->talentID))
15355 if (TalentTabEntry const* tab = sTalentTabStore.LookupEntry(talentInfo->TalentTab))
15356 if (tab->tabpage < 3)
15357 {
15358 // find current talent rank
15359 uint8 currentTalentRank = 0;
15360 for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
15361 if (talentInfo->RankID[rank] && itr->first == talentInfo->RankID[rank])
15362 {
15363 currentTalentRank = rank + 1;
15364 break;
15365 }
15366 specPoints[tab->tabpage] += currentTalentRank;
15367 }
15368}

References GetActiveSpec(), GetTalentMap(), MAX_TALENT_RANK, PLAYERSPELL_REMOVED, sTalentStore, and sTalentTabStore.

Referenced by lfg::LFGMgr::UpdateRaidBrowser().

◆ GetTeamId()

TeamId Player::GetTeamId ( bool  original = false) const
inline
2106{ return original ? TeamIdForRace(getRace(true)) : m_team; };
static TeamId TeamIdForRace(uint8 race)
Definition: Player.cpp:5827

References Unit::getRace(), m_team, and TeamIdForRace().

Referenced by ActivateTaxiPathTo(), GameObject::ActivateToQuest(), BattlegroundQueue::AddGroup(), Battlefield::AddOrSetPlayerToCorrectBfGroup(), Arena::AddPlayer(), BattlegroundIC::AddPlayer(), npc_love_in_air_snivel::AllowAction(), BattlegroundSA::AllowDefenseOfTheAncients(), LootItem::AllowedForPlayer(), Battlefield::AskToLeaveQueue(), SocialMgr::BroadcastToFriendListers(), WorldState::BuffMagtheridonTeam(), Corpse::BuildValuesUpdate(), BuyItemFromVendorSlot(), npc_steam_powered_auctioneer::npc_steam_powered_auctioneerAI::CanBeSeen(), npc_mei_francis_mount::npc_mei_francis_mountAI::CanBeSeen(), Group::CanJoinBattlegroundQueue(), OPvPCapturePointZM_Graveyard::CanTalkTo(), CanUseItem(), BattlegroundSA::CaptureGraveyard(), ServerMailCondition::CheckCondition(), ContinueTaxiFlight(), MapInstanced::CreateInstance(), BattlegroundSA::DefendersPortalTeleport(), WorldState::DispelMagtheridonTeam(), BattlegroundIC::DoAction(), DuelComplete(), Spell::EffectTeleportUnits(), BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundWS::EventPlayerClickedOnFlag(), BattlegroundIC::EventPlayerClickedOnFlag(), BattlegroundAB::EventPlayerClickedOnFlag(), BattlegroundAV::EventPlayerDefendsPoint(), BattlegroundEY::EventPlayerDroppedFlag(), BattlegroundWS::EventPlayerDroppedFlag(), BattlegroundSA::EventPlayerUsedGO(), GetBgTeamId(), Battlefield::GetClosestGraveyard(), BattlegroundAB::GetClosestGraveyard(), BattlegroundAV::GetClosestGraveyard(), BattlegroundEY::GetClosestGraveyard(), BattlegroundIC::GetClosestGraveyard(), BattlegroundSA::GetClosestGraveyard(), BattlegroundWS::GetClosestGraveyard(), SocialMgr::GetFriendInfo(), ObjectMgr::GetModelForShapeshift(), Battleground::GetRealRepFactionForPlayer(), Guild::HandleAcceptMember(), BattlegroundAB::HandleAreaTrigger(), BattlegroundAV::HandleAreaTrigger(), BattlegroundEY::HandleAreaTrigger(), BattlegroundIC::HandleAreaTrigger(), OutdoorPvPSI::HandleAreaTrigger(), WorldSession::HandleAreaTriggerOpcode(), WorldSession::HandleArenaTeamAcceptOpcode(), WorldSession::HandleArenaTeamInviteOpcode(), WorldSession::HandleCalendarEventInvite(), OutdoorPvPSI::HandleDropFlag(), spell_item_brewfest_mount_transformation::HandleDummy(), spell_item_teach_language::HandleDummy(), spell_q6124_6129_apply_salve::HandleDummy(), WorldSession::HandleGrantLevel(), WorldSession::HandleGroupInviteOpcode(), WorldSession::HandleInitiateTradeOpcode(), Guild::HandleInviteMember(), BattlefieldWG::HandleKill(), OutdoorPvPHP::HandleKillImpl(), OutdoorPvPNA::HandleKillImpl(), OutdoorPvPZM::HandleKillImpl(), BattlegroundAV::HandleKillPlayer(), BattlegroundIC::HandleKillPlayer(), BattlegroundAV::HandleKillUnit(), WorldSession::HandleMessagechatOpcode(), WorldSession::HandleOfferPetitionOpcode(), BfCapturePoint::HandlePlayerEnter(), OPvPCapturePoint::HandlePlayerEnter(), WorldState::HandlePlayerEnterZone(), Battlefield::HandlePlayerEnterZone(), OutdoorPvP::HandlePlayerEnterZone(), OutdoorPvPEP::HandlePlayerEnterZone(), OutdoorPvPHP::HandlePlayerEnterZone(), OutdoorPvPNA::HandlePlayerEnterZone(), OutdoorPvPSI::HandlePlayerEnterZone(), OutdoorPvPTF::HandlePlayerEnterZone(), OutdoorPvPZM::HandlePlayerEnterZone(), BfCapturePoint::HandlePlayerLeave(), OPvPCapturePoint::HandlePlayerLeave(), WorldState::HandlePlayerLeaveZone(), Battlefield::HandlePlayerLeaveZone(), OutdoorPvP::HandlePlayerLeaveZone(), OutdoorPvPEP::HandlePlayerLeaveZone(), OutdoorPvPHP::HandlePlayerLeaveZone(), BattlegroundIC::HandlePlayerResurrect(), BattlegroundAV::HandleQuestComplete(), spell_pvp_trinket_wotf_shared_cd::HandleScript(), spell_wintergrasp_portal::HandleScript(), spell_item_dimensional_ripper_area52::HandleScript(), WorldSession::HandleSendMail(), WorldSession::HandleWhoOpcode(), Battlefield::HasPlayer(), OutdoorPvP::HasPlayer(), lfg::LFGMgr::InitializeLockedDungeons(), Channel::Invite(), Battlefield::InvitePlayerToQueue(), Battlefield::InvitePlayerToWar(), SpellArea::IsFitToRequirements(), IsGroupVisibleFor(), BfCapturePoint::IsInsideObjective(), OPvPCapturePoint::IsInsideObjective(), lfg::LFGMgr::JoinRaidBrowser(), boss_devourer_of_souls::boss_devourer_of_soulsAI::JustEngagedWith(), Unit::Kill(), lfg::LFGMgr::LfrSearchAdd(), lfg::LFGMgr::LfrSearchRemove(), lfg::LFGMgr::LfrSetComment(), LoadFromDB(), AchievementCriteriaData::Meets(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_love_in_air_snivel::MoveInLineOfSight(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), npc_guardian_pavilion::npc_guardian_pavilionAI::MoveInLineOfSight(), achievement_resilient_victory::OnCheck(), achievement_bg_control_all_nodes::OnCheck(), achievement_bg_ic_resource_glut::OnCheck(), achievement_everything_counts::OnCheck(), achievement_bg_av_perfection::OnCheck(), achievement_not_even_a_scratch::OnCheck(), BattlefieldWG::OnCreatureCreate(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), npcs_riverbreeze_and_silversky::OnGossipHello(), npc_bunthen_plainswind::OnGossipHello(), npc_silva_filnaveth::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_wg_spirit_guide::OnGossipHello(), npc_wg_spirit_guide::OnGossipSelect(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_bunthen_plainswind::OnGossipSelect(), npc_silva_filnaveth::OnGossipSelect(), npc_wg_demolisher_engineer::OnGossipSelect(), instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::OnPlayerEnter(), BattlefieldWG::OnPlayerEnterZone(), BattlefieldWG::OnPlayerJoinWar(), lfg::LFGPlayerScript::OnPlayerLogin(), ServerMailReward::OnPlayerLogin(), MidsummerPlayerScript::OnPlayerUpdateZone(), npc_lurgglbr::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_apothecary_hanes::OnQuestAccept(), AreaTrigger_at_legion_teleporter::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), Battlefield::PlayerAcceptInviteToQueue(), Battlefield::PlayerAcceptInviteToWar(), RepopAtGraveyard(), ReportedAfkBy(), RewardHonor(), RewardReputation(), Satisfy(), AchievementMgr::SendAchievementEarned(), WorldSession::SendListInventory(), SendLoot(), Acore::MessageDistDeliverer::SendPacket(), lfg::LFGMgr::SendRaidBrowserCachedList(), lfg::LFGMgr::SendRaidBrowserJoinedPacket(), WorldSession::SendSpiritResurrect(), SendTaxiNodeStatusMultiple(), WorldSession::SendTaxiStatus(), Map::SendZoneMessage(), Creature::SendZoneUnderAttackMessage(), spell_item_recall::SetDest(), SetEntryPoint(), SetFactionForRace(), Channel::SetMode(), Channel::SetOwner(), BattlegroundSA::TeleportToEntrancePosition(), OPvPCapturePoint::Update(), UpdateArea(), npc_midsummer_bonfire::UpdateBonfireBlessingBuffs(), UpdateLFGChannel(), UpdateLocalChannels(), UpdateZone(), and npc_isla_starmane::npc_isla_starmaneAI::WaypointReached().

◆ GetTeleportDest()

WorldLocation & Player::GetTeleportDest ( )
inline

◆ GetTemporaryUnsummonedPetNumber()

uint32 Player::GetTemporaryUnsummonedPetNumber ( ) const
inline

◆ GetTotalBaseModValue()

float Player::GetTotalBaseModValue ( BaseModGroup  modGroup) const
5070{
5071 if (modGroup >= BASEMOD_END)
5072 {
5073 LOG_ERROR("entities.player", "wrong BaseModGroup in GetTotalBaseModValue()!");
5074 return 0.0f;
5075 }
5076
5077 if (m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
5078 return 0.0f;
5079
5080 return m_auraBaseMod[modGroup][FLAT_MOD] * m_auraBaseMod[modGroup][PCT_MOD];
5081}

References BASEMOD_END, FLAT_MOD, LOG_ERROR, m_auraBaseMod, and PCT_MOD.

◆ GetTotalPercentageModValue()

float Player::GetTotalPercentageModValue ( BaseModGroup  modGroup) const
inline
2194{ return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }

References FLAT_MOD, m_auraBaseMod, and PCT_MOD.

Referenced by UpdateCritPercentage().

◆ GetTotalPlayedTime()

◆ GetTradeData()

◆ GetTrader()

Player * Player::GetTrader ( ) const
inline
1374{ return m_trade ? m_trade->GetTrader() : nullptr; }
Player * GetTrader() const
Definition: TradeData.h:41

References TradeData::GetTrader(), and m_trade.

Referenced by WorldSession::moveItems(), and UpdatePosition().

◆ GetTrainerSpellState()

TrainerSpellState Player::GetTrainerSpellState ( TrainerSpell const *  trainer_spell) const
3912{
3913 if (!trainer_spell)
3914 return TRAINER_SPELL_RED;
3915
3916 bool hasSpell = true;
3917 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3918 {
3919 if (!trainer_spell->learnedSpell[i])
3920 continue;
3921
3922 if (!HasSpell(trainer_spell->learnedSpell[i]))
3923 {
3924 hasSpell = false;
3925 break;
3926 }
3927 }
3928 // known spell
3929 if (hasSpell)
3930 return TRAINER_SPELL_GRAY;
3931
3932 // check skill requirement
3933 if (trainer_spell->reqSkill && GetBaseSkillValue(trainer_spell->reqSkill) < trainer_spell->reqSkillValue)
3934 return TRAINER_SPELL_RED;
3935
3936 // check level requirement
3937 if (GetLevel() < trainer_spell->reqLevel)
3938 return TRAINER_SPELL_RED;
3939
3940 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3941 {
3942 if (!trainer_spell->learnedSpell[i])
3943 continue;
3944
3945 // check race/class requirement
3946 if (!IsSpellFitByClassAndRace(trainer_spell->learnedSpell[i]))
3947 return TRAINER_SPELL_RED;
3948
3949 if (uint32 prevSpell = sSpellMgr->GetPrevSpellInChain(trainer_spell->learnedSpell[i]))
3950 {
3951 // check prev.rank requirement
3952 if (prevSpell && !HasSpell(prevSpell))
3953 return TRAINER_SPELL_RED;
3954 }
3955
3956 SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(trainer_spell->learnedSpell[i]);
3957 for (SpellsRequiringSpellMap::const_iterator itr = spellsRequired.first; itr != spellsRequired.second; ++itr)
3958 {
3959 // check additional spell requirement
3960 if (!HasSpell(itr->second))
3961 return TRAINER_SPELL_RED;
3962 }
3963 }
3964
3965 // check primary prof. limit
3966 // first rank of primary profession spell when there are no proffesions avalible is disabled
3967 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3968 {
3969 if (!trainer_spell->learnedSpell[i])
3970 continue;
3971 SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(trainer_spell->learnedSpell[i]);
3972 if (learnedSpellInfo && learnedSpellInfo->IsPrimaryProfessionFirstRank() && (GetFreePrimaryProfessionPoints() == 0))
3974 }
3975
3976 return TRAINER_SPELL_GREEN;
3977}
std::pair< SpellsRequiringSpellMap::const_iterator, SpellsRequiringSpellMap::const_iterator > SpellsRequiringSpellMapBounds
Definition: SpellMgr.h:570
@ TRAINER_SPELL_GREEN
Definition: Player.h:215
@ TRAINER_SPELL_GRAY
Definition: Player.h:217
@ TRAINER_SPELL_GREEN_DISABLED
Definition: Player.h:218
@ TRAINER_SPELL_RED
Definition: Player.h:216
bool IsSpellFitByClassAndRace(uint32 spell_id) const
Definition: Player.cpp:12357

References GetBaseSkillValue(), GetFreePrimaryProfessionPoints(), Unit::GetLevel(), HasSpell(), SpellInfo::IsPrimaryProfessionFirstRank(), IsSpellFitByClassAndRace(), TrainerSpell::learnedSpell, MAX_SPELL_EFFECTS, TrainerSpell::reqLevel, TrainerSpell::reqSkill, TrainerSpell::reqSkillValue, sSpellMgr, TRAINER_SPELL_GRAY, TRAINER_SPELL_GREEN, TRAINER_SPELL_GREEN_DISABLED, and TRAINER_SPELL_RED.

Referenced by WorldSession::HandleTrainerBuySpellOpcode(), and WorldSession::SendTrainerList().

◆ GetUseableItemByPos()

Item * Player::GetUseableItemByPos ( uint8  bag,
uint8  slot 
) const
inline

◆ GetViewpoint()

WorldObject * Player::GetViewpoint ( ) const
13210{
13212 return static_cast<WorldObject*>(ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER));
13213 return nullptr;
13214}
@ TYPEMASK_SEER
Definition: ObjectGuid.h:54
Object * GetObjectByTypeMask(WorldObject const &, ObjectGuid const &guid, uint32 typemask)
Definition: ObjectAccessor.cpp:141
Definition: Object.h:472

References Object::GetGuidValue(), ObjectAccessor::GetObjectByTypeMask(), PLAYER_FARSIGHT, and TYPEMASK_SEER.

Referenced by CinematicMgr::EndCinematic(), WorldSession::HandleFarSightOpcode(), ArenaSpectator::HandleSpectatorWatchCommand(), RemoveFromWorld(), StopCastingBindSight(), and Map::Update().

◆ GetWeaponForAttack()

Item * Player::GetWeaponForAttack ( WeaponAttackType  attackType,
bool  useable = false 
) const
490{
491 uint8 slot;
492 switch (attackType)
493 {
494 case BASE_ATTACK:
496 break;
497 case OFF_ATTACK:
499 break;
500 case RANGED_ATTACK:
502 break;
503 default:
504 return nullptr;
505 }
506
507 Item* item = nullptr;
508 if (useable)
510 else
512 if (!item || item->GetTemplate()->Class != ITEM_CLASS_WEAPON)
513 return nullptr;
514
515 if (!useable)
516 return item;
517
518 if (item->IsBroken() || IsInFeralForm())
519 return nullptr;
520
521 return item;
522}

References BASE_ATTACK, ItemTemplate::Class, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, GetItemByPos(), Item::GetTemplate(), GetUseableItemByPos(), INVENTORY_SLOT_BAG_0, Item::IsBroken(), Unit::IsInFeralForm(), ITEM_CLASS_WEAPON, OFF_ATTACK, and RANGED_ATTACK.

Referenced by AuraEffect::CalculateAmount(), CheckAmmoCompatibility(), Spell::CheckItems(), Spell::EffectEnchantItemTmp(), Spell::EffectWeaponDmg(), Unit::GetAPMultiplier(), GetBaseWeaponSkillValue(), GetMeleeDamageSchoolMask(), AuraEffect::HandleAuraModWeaponCritPercent(), AuraEffect::HandleModDamageDone(), AuraEffect::HandleModDamagePercentDone(), HasWeapon(), HasWeaponForAttack(), SetRegularAttackTime(), SetSheath(), Spell::Spell(), boss_viscidus::SpellHit(), Spell::TakeAmmo(), UpdateExpertise(), UpdateWeaponSkill(), and Spell::WriteAmmoToPacket().

◆ GetWeaponProficiency()

uint32 Player::GetWeaponProficiency ( ) const
inline
1359{ return m_WeaponProficiency; }

References m_WeaponProficiency.

Referenced by Spell::EffectProficiency().

◆ GetXPRestBonus()

uint32 Player::GetXPRestBonus ( uint32  xp)
8908{
8909 uint32 rested_bonus = (uint32)GetRestBonus(); // xp for each rested bonus
8910
8911 if (rested_bonus > xp) // max rested_bonus == xp or (r+x) = 200% xp
8912 rested_bonus = xp;
8913
8914 SetRestBonus(GetRestBonus() - rested_bonus);
8915
8916 LOG_DEBUG("entities.player", "Player gain {} xp (+ {} Rested Bonus). Rested points={}", xp + rested_bonus, rested_bonus, GetRestBonus());
8917 return rested_bonus;
8918}
void SetRestBonus(float restBonusNew)
Definition: Player.cpp:10191
float GetRestBonus() const
Definition: Player.h:1200

References GetRestBonus(), LOG_DEBUG, and SetRestBonus().

Referenced by GiveXP().

◆ GetZoneIdFromDB()

uint32 Player::GetZoneIdFromDB ( ObjectGuid  guid)
static
6322{
6323 ObjectGuid::LowType guidLow = guid.GetCounter();
6324
6326 stmt->SetData(0, guidLow);
6327 PreparedQueryResult result = CharacterDatabase.Query(stmt);
6328
6329 if (!result)
6330 return 0;
6331
6332 Field* fields = result->Fetch();
6333 uint32 zone = fields[0].Get<uint16>();
6334
6335 if (!zone)
6336 {
6337 // stored zone is zero, use generic and slow zone detection
6338 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION_XYZ);
6339 stmt->SetData(0, guidLow);
6340 PreparedQueryResult posResult = CharacterDatabase.Query(stmt);
6341
6342 if (!posResult)
6343 {
6344 return 0;
6345 }
6346
6347 fields = posResult->Fetch();
6348 uint32 map = fields[0].Get<uint16>();
6349 float posx = fields[1].Get<float>();
6350 float posy = fields[2].Get<float>();
6351 float posz = fields[3].Get<float>();
6352
6353 if (!sMapStore.LookupEntry(map))
6354 return 0;
6355
6356 zone = sMapMgr->GetZoneId(PHASEMASK_NORMAL, map, posx, posy, posz);
6357
6358 if (zone > 0)
6359 {
6360 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ZONE);
6361
6362 stmt->SetData(0, uint16(zone));
6363 stmt->SetData(1, guidLow);
6364
6365 CharacterDatabase.Execute(stmt);
6366 }
6367 }
6368
6369 return zone;
6370}
@ CHAR_SEL_CHAR_POSITION_XYZ
Definition: CharacterDatabase.h:53
@ CHAR_UPD_ZONE
Definition: CharacterDatabase.h:296
@ CHAR_SEL_CHAR_ZONE
Definition: CharacterDatabase.h:51

References CHAR_SEL_CHAR_POSITION_XYZ, CHAR_SEL_CHAR_ZONE, CHAR_UPD_ZONE, CharacterDatabase, Field::Get(), ObjectGuid::GetCounter(), PHASEMASK_NORMAL, PreparedStatementBase::SetData(), sMapMgr, and sMapStore.

Referenced by Guild::Member::LoadFromDB().

◆ GiveLevel()

void Player::GiveLevel ( uint8  level)
Todo:
find some better solution
2448{
2449 uint8 oldLevel = GetLevel();
2450 if (level == oldLevel)
2451 return;
2452
2453 if (!sScriptMgr->OnPlayerCanGiveLevel(this, level))
2454 return;
2455
2456 if (Guild* guild = GetGuild())
2457 guild->UpdateMemberData(this, GUILD_MEMBER_DATA_LEVEL, level);
2458
2459 PlayerLevelInfo info;
2460 sObjectMgr->GetPlayerLevelInfo(getRace(true), getClass(), level, &info);
2461
2462 PlayerClassLevelInfo classInfo;
2463 sObjectMgr->GetPlayerClassLevelInfo(getClass(), level, &classInfo);
2464
2466 packet.Level = level;
2467 packet.HealthDelta = int32(classInfo.basehealth) - int32(GetCreateHealth());
2468
2470 // for (int i = 0; i < MAX_POWERS; ++i)
2471 packet.PowerDelta[0] = int32(classInfo.basemana) - int32(GetCreateMana());
2472 packet.PowerDelta[1] = 0;
2473 packet.PowerDelta[2] = 0;
2474 packet.PowerDelta[3] = 0;
2475 packet.PowerDelta[4] = 0;
2476 packet.PowerDelta[5] = 0;
2477
2478 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
2479 packet.StatDelta[i] = int32(info.stats[i]) - GetCreateStat(Stats(i));
2480
2481 SendDirectMessage(packet.Write());
2482
2483 SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(level));
2484
2485 //update level, max level of skills
2486 m_Played_time[PLAYED_TIME_LEVEL] = 0; // Level Played Time reset
2487
2490
2491 SetLevel(level);
2492
2494
2495 // save base values (bonuses already included in stored stats
2496 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
2497 SetCreateStat(Stats(i), info.stats[i]);
2498
2499 SetCreateHealth(classInfo.basehealth);
2500 SetCreateMana(classInfo.basemana);
2501
2505
2507
2508 if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up
2510
2513
2514 if (!isDead())
2515 {
2516 // set current level health and mana/energy to maximum after applying all mods.
2517 SetFullHealth();
2524 }
2525
2526 // update level to hunter/summon pet
2527 if (Pet* pet = GetPet())
2528 pet->SynchronizeLevelWithOwner();
2529
2530 MailLevelReward const* mailReward = sObjectMgr->GetMailLevelReward(level, getRaceMask());
2531 if (mailReward && sScriptMgr->OnPlayerCanGiveMailRewardAtGiveLevel(this, level))
2532 {
2533 //- TODO: Poor design of mail system
2534 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
2535 MailDraft(mailReward->mailTemplateId).SendMailTo(trans, this, MailSender(MAIL_CREATURE, mailReward->senderEntry));
2536 CharacterDatabase.CommitTransaction(trans);
2537 }
2538
2540
2541 // Refer-A-Friend
2542 if (GetSession()->GetRecruiterId())
2543 if (level < sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
2544 if (level % 2 == 0)
2545 {
2547
2548 if (!HasByteFlag(PLAYER_FIELD_BYTES, 1, 0x01))
2550 }
2551
2553
2554 sScriptMgr->OnPlayerLevelChanged(this, oldLevel);
2555}
@ GUILD_MEMBER_DATA_LEVEL
Definition: Guild.h:59
@ PLAYER_NEXT_LEVEL_XP
Definition: UpdateFields.h:340
@ CONFIG_ALWAYS_MAXSKILL
Definition: WorldConfig.h:87
@ POWER_RAGE
Definition: SharedDefines.h:281
@ POWER_HAPPINESS
Definition: SharedDefines.h:284
@ POWER_ENERGY
Definition: SharedDefines.h:283
@ POWER_FOCUS
Definition: SharedDefines.h:282
@ ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
Definition: DBCEnums.h:124
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
Definition: Object.cpp:938
Definition: Player.h:285
uint32 basehealth
Definition: Player.h:287
uint32 basemana
Definition: Player.h:288
Definition: Player.h:299
std::array< uint32, MAX_STATS > stats
Definition: Player.h:305
void _ApplyAllLevelScaleItemMods(bool apply)
Definition: Player.cpp:7644
void UpdateSkillsToMaxSkillsForLevel()
Definition: PlayerUpdates.cpp:1130
Guild * GetGuild() const
Definition: Player.cpp:15970
void UpdateSkillsForLevel()
Definition: PlayerUpdates.cpp:1079
void SendQuestGiverStatusMultiple()
Definition: Player.cpp:7721
void SetCreateStat(Stats stat, float val)
Definition: Unit.h:1042
void SetCreateHealth(uint32 val)
Definition: Unit.h:1090
void SetCreateMana(uint32 val)
Definition: Unit.h:1112
void SetLevel(uint8 lvl, bool showLevelChange=true)
Definition: Unit.cpp:15490
uint32 GetCreateHealth() const
Definition: Unit.h:1074
uint32 GetCreateMana() const
Definition: Unit.h:1111
bool isDead() const
Definition: Unit.h:1750
Definition: ObjectMgr.h:543
uint32 senderEntry
Definition: ObjectMgr.h:549
uint32 mailTemplateId
Definition: ObjectMgr.h:548
Definition: MiscPackets.h:45
uint32 Level
Definition: MiscPackets.h:51
std::array< uint32, MAX_STATS > StatDelta
Definition: MiscPackets.h:54
std::array< uint32, MAX_POWERS > PowerDelta
Definition: MiscPackets.h:53
uint32 HealthDelta
Definition: MiscPackets.h:52
WorldPacket const * Write() override
Definition: MiscPackets.cpp:34

References Unit::_ApplyAllAuraStatMods(), _ApplyAllLevelScaleItemMods(), Unit::_RemoveAllAuraStatMods(), ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL, PlayerClassLevelInfo::basehealth, PlayerClassLevelInfo::basemana, CharacterDatabase, CONFIG_ALWAYS_MAXSKILL, CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL, Unit::getClass(), Unit::GetCreateHealth(), Unit::GetCreateMana(), Unit::GetCreateStat(), GetGuild(), Unit::GetLevel(), Unit::GetMaxPower(), GetPet(), Unit::GetPower(), Unit::getRace(), Unit::getRaceMask(), GetSession(), GUILD_MEMBER_DATA_LEVEL, Object::HasByteFlag(), WorldPackets::Misc::LevelUpInfo::HealthDelta, InitGlyphsForLevel(), InitTalentForLevel(), InitTaxiNodesForLevel(), Unit::isDead(), WorldPackets::Misc::LevelUpInfo::Level, m_grantableLevels, m_Played_time, MAIL_CREATURE, MailLevelReward::mailTemplateId, MAX_STATS, PLAYED_TIME_LEVEL, PLAYER_FIELD_BYTES, PLAYER_NEXT_LEVEL_XP, POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_MANA, POWER_RAGE, WorldPackets::Misc::LevelUpInfo::PowerDelta, SendDirectMessage(), MailLevelReward::senderEntry, MailDraft::SendMailTo(), SendQuestGiverStatusMultiple(), Object::SetByteFlag(), Unit::SetCreateHealth(), Unit::SetCreateMana(), Unit::SetCreateStat(), Unit::SetFullHealth(), Unit::SetLevel(), Unit::SetPower(), Unit::SetUInt32Value(), sObjectMgr, sScriptMgr, STAT_STRENGTH, WorldPackets::Misc::LevelUpInfo::StatDelta, PlayerLevelInfo::stats, sWorld, UpdateAchievementCriteria(), UpdateAllStats(), UpdateSkillsForLevel(), UpdateSkillsToMaxSkillsForLevel(), and WorldPackets::Misc::LevelUpInfo::Write().

Referenced by GiveXP(), WorldSession::HandleAcceptGrantLevel(), and character_commandscript::HandleCharacterLevel().

◆ GiveQuestSourceItem()

bool Player::GiveQuestSourceItem ( Quest const *  quest)
1336{
1337 uint32 srcitem = quest->GetSrcItemId();
1338 if (srcitem > 0)
1339 {
1340 uint32 count = quest->GetSrcItemCount();
1341 if (count <= 0)
1342 count = 1;
1343
1344 ItemPosCountVec dest;
1345 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
1346 if (msg == EQUIP_ERR_OK)
1347 {
1348 Item* item = StoreNewItem(dest, srcitem, true);
1349 SendNewItem(item, count, true, false);
1350 return true;
1351 }
1352 // player already have max amount required item, just report success
1353 else if (msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
1354 return true;
1355 else
1356 SendEquipError(msg, nullptr, nullptr, srcitem);
1357 return false;
1358 }
1359
1360 return true;
1361}

References CanStoreNewItem(), EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_OK, Quest::GetSrcItemCount(), Quest::GetSrcItemId(), NULL_BAG, NULL_SLOT, SendEquipError(), SendNewItem(), and StoreNewItem().

Referenced by AddQuest().

◆ GiveXP()

void Player::GiveXP ( uint32  xp,
Unit victim,
float  group_rate = 1.0f,
bool  isLFGReward = false 
)
2373{
2374 if (xp < 1)
2375 {
2376 return;
2377 }
2378
2379 if (!IsAlive() && !GetBattlegroundId() && !isLFGReward)
2380 {
2381 return;
2382 }
2383
2385 {
2386 return;
2387 }
2388
2389 if (victim && victim->IsCreature() && !victim->ToCreature()->hasLootRecipient())
2390 {
2391 return;
2392 }
2393
2394 uint8 level = GetLevel();
2395
2396 // Favored experience increase START
2397 uint32 zone = GetZoneId();
2398 float favored_exp_mult = 0;
2399 if ((zone == AREA_HELLFIRE_PENINSULA || zone == AREA_HELLFIRE_RAMPARTS || zone == AREA_MAGTHERIDONS_LAIR || zone == AREA_THE_BLOOD_FURNACE || zone == AREA_THE_SHATTERED_HALLS) && HasAnyAuras(32096 /*Thrallmar's Favor*/, 32098 /*Honor Hold's Favor*/))
2400 favored_exp_mult = 0.05f; // Thrallmar's Favor and Honor Hold's Favor
2401
2402 xp = uint32(xp * (1 + favored_exp_mult));
2403 // Favored experience increase END
2404
2405 // XP to money conversion processed in Player::RewardQuest
2406 if (level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
2407 return;
2408
2409 uint32 bonus_xp = 0;
2410 bool recruitAFriend = GetsRecruitAFriendBonus(true);
2411
2412 // RaF does NOT stack with rested experience
2413 if (recruitAFriend)
2414 bonus_xp = 2 * xp; // xp + bonus_xp must add up to 3 * xp for RaF; calculation for quests done client-side
2415 else
2416 bonus_xp = victim ? GetXPRestBonus(xp) : 0; // XP resting bonus
2417
2418 // hooks and multipliers can modify the xp with a zero or negative value
2419 // check again before sending invalid xp to the client
2420 if (xp < 1)
2421 {
2422 return;
2423 }
2424
2425 SendLogXPGain(xp, victim, bonus_xp, recruitAFriend, group_rate);
2426
2429 uint32 newXP = curXP + xp + bonus_xp;
2430
2431 while (newXP >= nextLvlXP && level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
2432 {
2433 newXP -= nextLvlXP;
2434
2435 if (level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
2436 GiveLevel(level + 1);
2437
2438 level = GetLevel();
2440 }
2441
2442 SetUInt32Value(PLAYER_XP, newXP);
2443}
@ PLAYER_FLAGS_NO_XP_GAIN
Definition: Player.h:493
@ AREA_THE_BLOOD_FURNACE
Definition: AreaDefines.h:120
@ AREA_HELLFIRE_RAMPARTS
Definition: AreaDefines.h:109
@ AREA_MAGTHERIDONS_LAIR
Definition: AreaDefines.h:131
@ AREA_HELLFIRE_PENINSULA
Definition: AreaDefines.h:98
@ AREA_THE_SHATTERED_HALLS
Definition: AreaDefines.h:121
bool hasLootRecipient() const
Definition: Creature.h:234
bool IsCreature() const
Definition: Object.h:205
void GiveLevel(uint8 level)
Definition: Player.cpp:2447
uint32 GetXPRestBonus(uint32 xp)
Definition: Player.cpp:8907
void SendLogXPGain(uint32 GivenXP, Unit *victim, uint32 BonusXP, bool recruitAFriend=false, float group_rate=1.0f)
Definition: Player.cpp:2353
bool HasAnyAuras(Auras... spellIds) const
Checks if the unit has ANY specified auras.
Definition: Unit.h:1435

References AREA_HELLFIRE_PENINSULA, AREA_HELLFIRE_RAMPARTS, AREA_MAGTHERIDONS_LAIR, AREA_THE_BLOOD_FURNACE, AREA_THE_SHATTERED_HALLS, CONFIG_MAX_PLAYER_LEVEL, GetBattlegroundId(), Unit::GetLevel(), GetsRecruitAFriendBonus(), Object::GetUInt32Value(), GetXPRestBonus(), WorldObject::GetZoneId(), GiveLevel(), Unit::HasAnyAuras(), Creature::hasLootRecipient(), HasPlayerFlag(), Unit::IsAlive(), Object::IsCreature(), PLAYER_FLAGS_NO_XP_GAIN, PLAYER_NEXT_LEVEL_XP, PLAYER_XP, SendLogXPGain(), Unit::SetUInt32Value(), sWorld, and Object::ToCreature().

Referenced by KillRewarder::_RewardXP(), CheckAreaExploreAndOutdoor(), RewardHonor(), and RewardQuest().

◆ GroupEventHappens()

void Player::GroupEventHappens ( uint32  questId,
WorldObject const *  pEventObject 
)
1819{
1820 if (Group* group = GetGroup())
1821 {
1822 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
1823 {
1824 Player* player = itr->GetSource();
1825
1826 // for any leave or dead (with not released body) group member at appropriate distance
1827 if (player && player->IsAtGroupRewardDistance(pEventObject) && !player->GetCorpse())
1828 player->AreaExploredOrEventHappens(questId);
1829 }
1830 }
1831 else
1833}
bool IsAtGroupRewardDistance(WorldObject const *pRewardSource) const
Definition: Player.cpp:12759
void AreaExploredOrEventHappens(uint32 questId)
Definition: PlayerQuest.cpp:1791

References AreaExploredOrEventHappens(), GetCorpse(), GetGroup(), IsAtGroupRewardDistance(), and GroupReference::next().

Referenced by SmartAI::EndPath(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), spell_image_of_drakuru_reagent_check::HandleDummyEffect(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), SmartScript::ProcessAction(), Map::ScriptsProcess(), SmartAI::StopFollow(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_elder_kekek::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_professor_phizzlethorpe::npc_professor_phizzlethorpeAI::WaypointReached(), npc_ranger_lilatha::WaypointReached(), npc_rinji::npc_rinjiAI::WaypointReached(), npc_corporal_keeshan::npc_corporal_keeshanAI::WaypointReached(), npc_deathstalker_erland::npc_deathstalker_erlandAI::WaypointReached(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_kaya_flathoof::npc_kaya_flathoofAI::WaypointReached(), npc_gilthares::npc_giltharesAI::WaypointReached(), npc_mootoo_the_younger::npc_mootoo_the_youngerAI::WaypointReached(), npc_bonker_togglevolt::npc_bonker_togglevoltAI::WaypointReached(), npc_emily::npc_emilyAI::WaypointReached(), npc_apothecary_hanes::npc_Apothecary_HanesAI::WaypointReached(), npc_engineer_helice::npc_engineer_heliceAI::WaypointReached(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::WaypointReached(), npc_bessy::npc_bessyAI::WaypointReached(), npc_maxx_a_million_escort::npc_maxx_a_million_escortAI::WaypointReached(), npc_kservant::npc_kservantAI::WaypointReached(), and npc_isla_starmane::npc_isla_starmaneAI::WaypointReached().

◆ HandleBaseModValue()

void Player::HandleBaseModValue ( BaseModGroup  modGroup,
BaseModType  modType,
float  amount,
bool  apply 
)
5016{
5017 if (modGroup >= BASEMOD_END)
5018 {
5019 LOG_ERROR("entities.player", "ERROR in HandleBaseModValue(): non existed BaseModGroup!");
5020 return;
5021 }
5022
5023 switch (modType)
5024 {
5025 case FLAT_MOD:
5026 m_auraBaseMod[modGroup][modType] += apply ? amount : -amount;
5027 break;
5028 case PCT_MOD:
5029 ApplyPercentModFloatVar(m_auraBaseMod[modGroup][modType], amount, apply);
5030 break;
5031 }
5032
5033 if (!CanModifyStats())
5034 return;
5035
5036 switch (modGroup)
5037 {
5038 case CRIT_PERCENTAGE:
5040 break;
5043 break;
5046 break;
5047 case SHIELD_BLOCK_VALUE:
5049 break;
5050 default:
5051 break;
5052 }
5053}
void ApplyPercentModFloatVar(float &var, float val, bool apply)
Definition: Util.h:50
void UpdateShieldBlockValue()
Definition: StatSystem.cpp:539
void UpdateCritPercentage(WeaponAttackType attType)
Definition: StatSystem.cpp:658

References ApplyPercentModFloatVar(), BASE_ATTACK, BASEMOD_END, Unit::CanModifyStats(), CRIT_PERCENTAGE, FLAT_MOD, LOG_ERROR, m_auraBaseMod, OFF_ATTACK, OFFHAND_CRIT_PERCENTAGE, PCT_MOD, RANGED_ATTACK, RANGED_CRIT_PERCENTAGE, SHIELD_BLOCK_VALUE, UpdateCritPercentage(), and UpdateShieldBlockValue().

Referenced by _ApplyItemBonuses(), _ApplyWeaponDependentAuraCritMod(), ApplyEnchantment(), AuraEffect::HandleAuraModCritPct(), AuraEffect::HandleAuraModWeaponCritPercent(), and AuraEffect::HandleShieldBlockValue().

◆ HandleDrowning()

void Player::HandleDrowning ( uint32  time_diff)
protected
Todo:
: Check this formula
Todo:
: Check this formula
851{
853 return;
854
855 // In water
857 {
858 // Breath timer not activated - activate it
860 {
863 }
864 else // If activated - do tick
865 {
866 m_MirrorTimer[BREATH_TIMER] -= time_diff;
867 // Timer limit - need deal damage
869 {
871 // Calculate and deal damage
873 uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
875 }
876 else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need
878 }
879 }
880 else if (m_MirrorTimer[BREATH_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
881 {
882 int32 UnderWaterTime = getMaxTimer(BREATH_TIMER);
883 // Need breath regen
884 m_MirrorTimer[BREATH_TIMER] += 10 * time_diff;
885 if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !IsAlive())
889 }
890
891 // In dark water
893 {
894 // Fatigue timer not activated - activate it
896 {
899 }
900 else
901 {
902 m_MirrorTimer[FATIGUE_TIMER] -= time_diff;
903 // Timer limit - need deal damage or teleport ghost to graveyard
905 {
907 if (IsAlive()) // Calculate and deal damage
908 {
909 uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
911 }
912 else if (HasPlayerFlag(PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
914 }
917 }
918 }
919 else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
920 {
921 int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER);
922 m_MirrorTimer[FATIGUE_TIMER] += 10 * time_diff;
923 if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !IsAlive())
927 }
928
929 if (m_MirrorTimerFlags & (UNDERWATER_INLAVA /*| UNDERWATER_INSLIME*/) && !(_lastLiquid && _lastLiquid->SpellId))
930 {
931 // Breath timer not activated - activate it
934 else
935 {
936 m_MirrorTimer[FIRE_TIMER] -= time_diff;
937 if (m_MirrorTimer[FIRE_TIMER] < 0)
938 {
939 m_MirrorTimer[FIRE_TIMER] += 2020;
940 // Calculate and deal damage
942 uint32 damage = urand(600, 700);
945 // need to skip Slime damage in Undercity,
946 // maybe someone can find better way to handle environmental damage
947 //else if (m_zoneUpdateId != 1497)
948 // EnvironmentalDamage(DAMAGE_SLIME, damage);
949 }
950 }
951 }
952 else
954
955 // Recheck timers flag
956 m_MirrorTimerFlags &= ~UNDERWATER_EXIST_TIMERS;
957 for (uint8 i = 0; i < MAX_TIMERS; ++i)
959 {
961 break;
962 }
964}
@ DAMAGE_DROWNING
Definition: Player.h:830
@ DAMAGE_EXHAUSTED
Definition: Player.h:829
@ UNDERWATER_INDARKWATER
Definition: Player.h:105
@ UNDERWATER_EXIST_TIMERS
Definition: Player.h:107
@ UNDERWATER_INWATER
Definition: Player.h:102
@ UNDERWATER_INLAVA
Definition: Player.h:103
void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
Definition: Player.cpp:747
uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
Definition: Player.cpp:770
void RepopAtGraveyard()
Definition: Player.cpp:4916
int32 getMaxTimer(MirrorTimerType timer)
Definition: Player.cpp:823
void StopMirrorTimer(MirrorTimerType Type)
Definition: Player.cpp:758
LiquidTypeEntry const * _lastLiquid
Definition: Unit.h:2158
uint32 SpellId
Definition: DBCStructure.h:1290

References Unit::_lastLiquid, BREATH_TIMER, DAMAGE_DROWNING, DAMAGE_EXHAUSTED, DAMAGE_LAVA, DISABLED_MIRROR_TIMER, EnvironmentalDamage(), FATIGUE_TIMER, FIRE_TIMER, Unit::GetLevel(), Unit::GetMaxHealth(), getMaxTimer(), HasPlayerFlag(), IN_MILLISECONDS, Unit::IsAlive(), m_MirrorTimer, m_MirrorTimerFlags, m_MirrorTimerFlagsLast, MAX_TIMERS, PLAYER_FLAGS_GHOST, RepopAtGraveyard(), SendMirrorTimer(), LiquidTypeEntry::SpellId, StopMirrorTimer(), UNDERWATER_EXIST_TIMERS, UNDERWATER_INDARKWATER, UNDERWATER_INLAVA, UNDERWATER_INWATER, and urand().

Referenced by Update().

◆ HandleFall()

void Player::HandleFall ( MovementInfo const &  movementInfo)
13851{
13852 // calculate total z distance of the fall
13853 float z_diff = m_lastFallZ - movementInfo.pos.GetPositionZ();
13854
13855 //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
13856 // 14.57 can be calculated by resolving damageperc formula below to 0
13857 if (z_diff >= 14.57f && !isDead() && !IsGameMaster() && !GetCommandStatus(CHEAT_GOD) &&
13859 !HasFlyAura())
13860 {
13861 //Safe fall, fall height reduction
13863
13864 float damageperc = 0.018f * (z_diff - safe_fall) - 0.2426f;
13865 uint32 original_health = GetHealth(), final_damage = 0;
13866
13868 {
13869 uint32 damage = (uint32)(damageperc * GetMaxHealth() * sWorld->getRate(RATE_DAMAGE_FALL));
13870
13871 //float height = movementInfo.pos.m_positionZ;
13872 //UpdateGroundPositionZ(movementInfo.pos.m_positionX, movementInfo.pos.m_positionY, height);
13873
13874 if (damage > 0)
13875 {
13876 //Prevent fall damage from being more than the player maximum health
13877 if (damage > GetMaxHealth())
13878 damage = GetMaxHealth();
13879
13880 // Gust of Wind
13881 if (HasAura(43621))
13882 damage = GetMaxHealth() / 2;
13883
13884 // Divine Protection
13885 if (HasAura(498))
13886 {
13887 damage /= 2;
13888 }
13889
13890 final_damage = EnvironmentalDamage(DAMAGE_FALL, damage);
13891 }
13892
13893 //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
13894 LOG_DEBUG("entities.player", "FALLDAMAGE mZ={} z={} fallTime={} damage={} SF={}", movementInfo.pos.GetPositionZ(), GetPositionZ(), movementInfo.fallTime, damage, safe_fall);
13895 }
13896
13897 // recheck alive, might have died of EnvironmentalDamage, avoid cases when player die in fact like Spirit of Redemption case
13898 if (IsAlive() && final_damage < original_health)
13900 }
13901}
@ SPELL_AURA_SAFE_FALL
Definition: SpellAuraDefines.h:207
@ CHEAT_GOD
Definition: Player.h:994
@ RATE_DAMAGE_FALL
Definition: WorldConfig.h:466
@ ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
Definition: DBCEnums.h:139
bool GetCommandStatus(uint32 command) const
Definition: Player.h:1184
bool HasFeatherFallAura() const
Definition: Unit.h:1756
bool HasFlyAura() const
Definition: Unit.h:1758
bool HasHoverAura() const
Definition: Unit.h:1757
bool IsImmunedToDamageOrSchool(SpellSchoolMask meleeSchoolMask) const
Definition: Unit.cpp:12981

References ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, CHEAT_GOD, DAMAGE_FALL, EnvironmentalDamage(), MovementInfo::fallTime, GetCommandStatus(), Unit::GetHealth(), Unit::GetMaxHealth(), Position::GetPositionZ(), Unit::GetTotalAuraModifier(), Unit::HasAura(), Unit::HasFeatherFallAura(), Unit::HasFlyAura(), Unit::HasHoverAura(), Unit::IsAlive(), Unit::isDead(), IsGameMaster(), Unit::IsImmunedToDamageOrSchool(), LOG_DEBUG, m_lastFallZ, MovementInfo::pos, RATE_DAMAGE_FALL, SPELL_AURA_SAFE_FALL, SPELL_SCHOOL_MASK_NORMAL, sWorld, and UpdateAchievementCriteria().

Referenced by WorldSession::ProcessMovementInfo().

◆ HandleSobering()

void Player::HandleSobering ( )
protected

The player sobers by 1% every 9 seconds.

968{
969 m_drunkTimer = 0;
970
971 uint8 currentDrunkValue = GetDrunkValue();
972 uint8 drunk = currentDrunkValue ? --currentDrunkValue : 0;
973 SetDrunkValue(drunk);
974}
void SetDrunkValue(uint8 newDrunkValue, uint32 itemId=0)
Definition: Player.cpp:987

References GetDrunkValue(), m_drunkTimer, and SetDrunkValue().

Referenced by Update().

◆ Has310Flyer()

bool Player::Has310Flyer ( bool  checkAllSpells,
uint32  excludeSpellId = 0 
)
3500{
3501 if (!checkAllSpells)
3503 else
3504 {
3505 SetHas310Flyer(false);
3506 SpellInfo const* spellInfo;
3507 for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
3508 {
3509 // pussywizard:
3510 if (itr->second->State == PLAYERSPELL_REMOVED)
3511 continue;
3512
3513 if (itr->first == excludeSpellId)
3514 continue;
3515
3516 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(itr->first);
3517 for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
3518 {
3519 if (_spell_idx->second->SkillLine != SKILL_MOUNTS)
3520 break; // We can break because mount spells belong only to one skillline (at least 310 flyers do)
3521
3522 spellInfo = sSpellMgr->AssertSpellInfo(itr->first);
3523 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3524 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
3525 spellInfo->Effects[i].CalcValue() == 310)
3526 {
3527 SetHas310Flyer(true);
3528 return true;
3529 }
3530 }
3531 }
3532 }
3533
3534 return false;
3535}
@ PLAYER_EXTRA_HAS_310_FLYER
Definition: Player.h:584

References SpellInfo::Effects, m_ExtraFlags, m_spells, MAX_SPELL_EFFECTS, PLAYER_EXTRA_HAS_310_FLYER, PLAYERSPELL_REMOVED, SetHas310Flyer(), SKILL_MOUNTS, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, and sSpellMgr.

Referenced by _addSpell(), and removeSpell().

◆ HasAchieved()

bool Player::HasAchieved ( uint32  achievementId) const

◆ HasActivePowerType()

bool Player::HasActivePowerType ( Powers  power)
overridevirtual

Reimplemented from Unit.

2746{
2747 if (sScriptMgr->OnPlayerHasActivePowerType(this, power))
2748 return true;
2749 else
2750 return (getPowerType() == power);
2751}

References Unit::getPowerType(), and sScriptMgr.

Referenced by Create(), and ResetAllPowers().

◆ HasActiveSpell()

bool Player::HasActiveSpell ( uint32  spell) const
3906{
3907 PlayerSpellMap::const_iterator itr = m_spells.find(spell);
3908 return (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->Active && itr->second->IsInSpec(m_activeSpec));
3909}

References m_activeSpec, m_spells, and PLAYERSPELL_REMOVED.

Referenced by _AddSpellCooldown(), ActivateSpec(), spell_dk_dancing_rune_weapon::CheckProc(), WorldSession::HandleCastSpellOpcode(), and learnSpell().

◆ HasAtLoginFlag()

◆ HasCasterSpec()

bool Player::HasCasterSpec ( )
16075{
16076 switch (GetSpec(GetActiveSpec()))
16077 {
16090 return true;
16091 default:
16092 break;
16093 }
16094 return false;
16095}
@ TALENT_TREE_HUNTER_SURVIVAL
Definition: Player.h:154
@ TALENT_TREE_MAGE_FIRE
Definition: Player.h:168
@ TALENT_TREE_PRIEST_SHADOW
Definition: Player.h:160
@ TALENT_TREE_SHAMAN_ELEMENTAL
Definition: Player.h:164
@ TALENT_TREE_HUNTER_BEAST_MASTERY
Definition: Player.h:152
@ TALENT_TREE_WARLOCK_DEMONOLOGY
Definition: Player.h:171
@ TALENT_TREE_WARLOCK_DESTRUCTION
Definition: Player.h:172
@ TALENT_TREE_WARLOCK_AFFLICTION
Definition: Player.h:170
@ TALENT_TREE_MAGE_ARCANE
Definition: Player.h:167
@ TALENT_TREE_MAGE_FROST
Definition: Player.h:169
@ TALENT_TREE_DRUID_BALANCE
Definition: Player.h:173
@ TALENT_TREE_HUNTER_MARKSMANSHIP
Definition: Player.h:153
uint32 GetSpec(int8 spec=-1)
Definition: Player.cpp:15976

References GetActiveSpec(), GetSpec(), TALENT_TREE_DRUID_BALANCE, TALENT_TREE_HUNTER_BEAST_MASTERY, TALENT_TREE_HUNTER_MARKSMANSHIP, TALENT_TREE_HUNTER_SURVIVAL, TALENT_TREE_MAGE_ARCANE, TALENT_TREE_MAGE_FIRE, TALENT_TREE_MAGE_FROST, TALENT_TREE_PRIEST_SHADOW, TALENT_TREE_SHAMAN_ELEMENTAL, TALENT_TREE_WARLOCK_AFFLICTION, TALENT_TREE_WARLOCK_DEMONOLOGY, and TALENT_TREE_WARLOCK_DESTRUCTION.

◆ HasCorpse()

◆ HasDelayedTeleport()

bool Player::HasDelayedTeleport ( ) const
inlineprivate
2960{ return m_bHasDelayedTeleport; }

References m_bHasDelayedTeleport.

Referenced by Update().

◆ HasEnoughMoney() [1/2]

bool Player::HasEnoughMoney ( int32  amount) const
inline
1607 {
1608 if (amount > 0)
1609 return (GetMoney() >= (uint32) amount);
1610 return true;
1611 }

References GetMoney().

◆ HasEnoughMoney() [2/2]

◆ HasFreeBattlegroundQueueId()

bool Player::HasFreeBattlegroundQueueId ( ) const

◆ HasHealSpec()

bool Player::HasHealSpec ( )
16098{
16099 switch (GetSpec(GetActiveSpec()))
16100 {
16106 return true;
16107 default:
16108 break;
16109 }
16110 return false;
16111}
@ TALENT_TREE_DRUID_RESTORATION
Definition: Player.h:175
@ TALENT_TREE_SHAMAN_RESTORATION
Definition: Player.h:166
@ TALENT_TREE_PRIEST_HOLY
Definition: Player.h:159
@ TALENT_TREE_PALADIN_HOLY
Definition: Player.h:149
@ TALENT_TREE_PRIEST_DISCIPLINE
Definition: Player.h:158

References GetActiveSpec(), GetSpec(), TALENT_TREE_DRUID_RESTORATION, TALENT_TREE_PALADIN_HOLY, TALENT_TREE_PRIEST_DISCIPLINE, TALENT_TREE_PRIEST_HOLY, and TALENT_TREE_SHAMAN_RESTORATION.

◆ HasItemCount()

bool Player::HasItemCount ( uint32  item,
uint32  count = 1,
bool  inBankAlso = false 
) const
657{
658 uint32 tempcount = 0;
660 {
662 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
663 {
664 tempcount += pItem->GetCount();
665 if (tempcount >= count)
666 return true;
667 }
668 }
670 {
672 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
673 {
674 tempcount += pItem->GetCount();
675 if (tempcount >= count)
676 return true;
677 }
678 }
680 {
681 if (Bag* pBag = GetBagByPos(i))
682 {
683 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
684 {
685 Item* pItem = GetItemByPos(i, j);
686 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
687 {
688 tempcount += pItem->GetCount();
689 if (tempcount >= count)
690 return true;
691 }
692 }
693 }
694 }
695
696 if (inBankAlso)
697 {
699 {
701 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
702 {
703 tempcount += pItem->GetCount();
704 if (tempcount >= count)
705 return true;
706 }
707 }
709 {
710 if (Bag* pBag = GetBagByPos(i))
711 {
712 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
713 {
714 Item* pItem = GetItemByPos(i, j);
715 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
716 {
717 tempcount += pItem->GetCount();
718 if (tempcount >= count)
719 return true;
720 }
721 }
722 }
723 }
724 }
725
726 return false;
727}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), Item::GetCount(), Object::GetEntry(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, Item::IsInTrade(), and KEYRING_SLOT_START.

Referenced by LootItem::AllowedForPlayer(), BuyItemFromVendorSlot(), CanCompleteRepeatableQuest(), Spell::CheckItems(), spell_dk_raise_dead::CheckReagents(), Spell::EffectCreateItem2(), GetResurrectionSpellId(), go_soulwell::go_soulwellAI::GossipHello(), go_celestial_planetarium_access::go_celestial_planetarium_accessAI::GossipHello(), misc_commandscript::HandleAddItemCommand(), lfg::LFGMgr::InitializeLockedDungeons(), npc_brewfest_keg_thrower::MoveInLineOfSight(), npc_brewfest_keg_reciver::MoveInLineOfSight(), npc_lokhtos_darkbargainer::OnGossipHello(), npcs_riverbreeze_and_silversky::OnGossipHello(), npc_oculus_drakegiver::OnGossipHello(), npcs_flanis_swiftwing_and_kagrosh::OnGossipHello(), npc_artorius::OnGossipHello(), npc_simone::OnGossipHello(), npc_nelson::OnGossipHello(), npc_franklin::OnGossipHello(), npc_taxi::OnGossipHello(), npc_locksmith::OnGossipHello(), npc_oculus_drakegiver::OnGossipSelect(), npc_cos_chromie_start::OnGossipSelect(), go_apexis_relic::OnGossipSelect(), near_scarshield_infiltrator::OnTrigger(), at_scarshield_infiltrator::OnTrigger(), at_twilight_grove::OnTrigger(), NPCStaveQuestAI::QuestIncomplete(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), Satisfy(), npc_aquementas::npc_aquementasAI::SendItem(), npc_maredis_firestar::npc_maredis_firestarAI::sGossipHello(), and Spell::WriteCastResultInfo().

◆ HasItemFitToSpellRequirements()

bool Player::HasItemFitToSpellRequirements ( SpellInfo const *  spellInfo,
Item const *  ignoreItem = nullptr 
) const
12519{
12520 if (spellInfo->EquippedItemClass < 0)
12521 return true;
12522
12523 // scan other equipped items for same requirements (mostly 2 daggers/etc)
12524 // for optimize check 2 used cases only
12525 switch (spellInfo->EquippedItemClass)
12526 {
12527 case ITEM_CLASS_WEAPON:
12528 {
12531 if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
12532 return true;
12533 break;
12534 }
12535 case ITEM_CLASS_ARMOR:
12536 {
12537 // tabard not have dependent spells
12540 if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
12541 return true;
12542
12543 // shields can be equipped to offhand slot
12545 if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
12546 return true;
12547
12548 // ranged slot can have some armor subclasses
12550 if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
12551 return true;
12552
12553 break;
12554 }
12555 default:
12556 LOG_ERROR("entities.player", "HasItemFitToSpellRequirements: Not handled spell requirement for item class {}", spellInfo->EquippedItemClass);
12557 break;
12558 }
12559
12560 return false;
12561}

References EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_TABARD, SpellInfo::EquippedItemClass, GetUseableItemByPos(), INVENTORY_SLOT_BAG_0, Item::IsFitToSpellRequirements(), ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, and LOG_ERROR.

Referenced by Unit::CalcArmorReducedDamage(), Spell::CheckItems(), and RemoveItemDependentAurasAndCasts().

◆ HasItemOrGemWithIdEquipped()

bool Player::HasItemOrGemWithIdEquipped ( uint32  item,
uint32  count,
uint8  except_slot = NULL_SLOT 
) const
730{
731 uint32 tempcount = 0;
733 {
734 if (i == except_slot)
735 continue;
736
738 if (pItem && pItem->GetEntry() == item)
739 {
740 tempcount += pItem->GetCount();
741 if (tempcount >= count)
742 return true;
743 }
744 }
745
746 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
747 if (pProto && pProto->GemProperties)
748 {
750 {
751 if (i == except_slot)
752 continue;
753
755 if (pItem && pItem->GetTemplate()->Socket[0].Color)
756 {
757 tempcount += pItem->GetGemCountWithID(item);
758 if (tempcount >= count)
759 return true;
760 }
761 }
762 }
763
764 return false;
765}
uint8 GetGemCountWithID(uint32 GemID) const
Definition: Item.cpp:1014

References _Socket::Color, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, ItemTemplate::GemProperties, Item::GetCount(), Object::GetEntry(), Item::GetGemCountWithID(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, sObjectMgr, and ItemTemplate::Socket.

Referenced by npc_eris_hevenfire::npc_eris_hevenfireAI::CanBeSeen(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::CanBeSeen(), CanEquipUniqueItem(), achievement_pb_pilgrims_peril::OnCheck(), and achievement_pb_terokkar_turkey_time::OnCheck().

◆ HasItemOrGemWithLimitCategoryEquipped()

bool Player::HasItemOrGemWithLimitCategoryEquipped ( uint32  limitCategory,
uint32  count,
uint8  except_slot = NULL_SLOT 
) const
768{
769 uint32 tempcount = 0;
771 {
772 if (i == except_slot)
773 continue;
774
776 if (!pItem)
777 continue;
778
779 ItemTemplate const* pProto = pItem->GetTemplate();
780 if (!pProto)
781 continue;
782
783 if (pProto->ItemLimitCategory == limitCategory)
784 {
785 tempcount += pItem->GetCount();
786 if (tempcount >= count)
787 return true;
788 }
789
791 {
792 tempcount += pItem->GetGemCountWithLimitCategory(limitCategory);
793 if (tempcount >= count)
794 return true;
795 }
796 }
797
798 return false;
799}

References _Socket::Color, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, Item::GetCount(), Item::GetEnchantmentId(), Item::GetGemCountWithLimitCategory(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, ItemTemplate::ItemLimitCategory, PRISMATIC_ENCHANTMENT_SLOT, and ItemTemplate::Socket.

Referenced by CanEquipUniqueItem().

◆ HasItemTotemCategory()

bool Player::HasItemTotemCategory ( uint32  TotemCategory) const
853{
854 Item* pItem;
856 {
859 return true;
860 }
862 {
865 return true;
866 }
868 {
869 if (Bag* pBag = GetBagByPos(i))
870 {
871 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
872 {
873 pItem = GetItemByPos(i, j);
875 return true;
876 }
877 }
878 }
879 return false;
880}
TotemCategory
Definition: SharedDefines.h:3333
bool IsTotemCategoryCompatiableWith(ItemTemplate const *pProto, uint32 requiredTotemCategoryId) const
Definition: PlayerStorage.cpp:882

References CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, IsTotemCategoryCompatiableWith(), and KEYRING_SLOT_START.

Referenced by Spell::CheckItems().

◆ HasMeleeSpec()

bool Player::HasMeleeSpec ( )
16052{
16053 switch (GetSpec(GetActiveSpec()))
16054 {
16064 return true;
16066 if (GetShapeshiftForm() == FORM_CAT)
16067 return true;
16068 default:
16069 break;
16070 }
16071 return false;
16072}
@ FORM_CAT
Definition: UnitDefines.h:70
@ TALENT_TREE_DEATH_KNIGHT_FROST
Definition: Player.h:162
@ TALENT_TREE_DRUID_FERAL_COMBAT
Definition: Player.h:174
@ TALENT_TREE_WARRIOR_FURY
Definition: Player.h:147
@ TALENT_TREE_ROGUE_ASSASSINATION
Definition: Player.h:155
@ TALENT_TREE_DEATH_KNIGHT_UNHOLY
Definition: Player.h:163
@ TALENT_TREE_SHAMAN_ENHANCEMENT
Definition: Player.h:165
@ TALENT_TREE_WARRIOR_ARMS
Definition: Player.h:146
@ TALENT_TREE_ROGUE_COMBAT
Definition: Player.h:156
@ TALENT_TREE_PALADIN_RETRIBUTION
Definition: Player.h:151
@ TALENT_TREE_ROGUE_SUBTLETY
Definition: Player.h:157

References FORM_CAT, GetActiveSpec(), Unit::GetShapeshiftForm(), GetSpec(), TALENT_TREE_DEATH_KNIGHT_FROST, TALENT_TREE_DEATH_KNIGHT_UNHOLY, TALENT_TREE_DRUID_FERAL_COMBAT, TALENT_TREE_PALADIN_RETRIBUTION, TALENT_TREE_ROGUE_ASSASSINATION, TALENT_TREE_ROGUE_COMBAT, TALENT_TREE_ROGUE_SUBTLETY, TALENT_TREE_SHAMAN_ENHANCEMENT, TALENT_TREE_WARRIOR_ARMS, and TALENT_TREE_WARRIOR_FURY.

◆ HasPendingBind()

◆ HasPendingSpectatorForBG()

bool Player::HasPendingSpectatorForBG ( uint32  bgInstanceId) const
inline
2578{ return m_pendingSpectatorForBG == bgInstanceId; }

References m_pendingSpectatorForBG.

Referenced by WorldSession::HandleMoveWorldportAck().

◆ HasPlayerFlag()

◆ HasPvPForcingQuest()

bool Player::HasPvPForcingQuest ( ) const
2496{
2497 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2498 {
2499 uint32 questId = GetQuestSlotQuestId(i);
2500 if (questId == 0)
2501 continue;
2502
2503 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
2504 if (!quest)
2505 continue;
2506
2507 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
2508 return true;
2509 }
2510
2511 return false;
2512}

References GetQuestSlotQuestId(), Quest::HasFlag(), MAX_QUEST_LOG_SIZE, QUEST_FLAGS_FLAGS_PVP, and sObjectMgr.

Referenced by Spell::EffectQuestClear(), WorldSession::HandleQuestLogRemoveQuest(), RewardQuest(), and UpdateZone().

◆ HasQuest()

bool Player::HasQuest ( uint32  questId) const
102{
103 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
104 {
105 uint32 questid = GetQuestSlotQuestId(i);
106 if (questid == questId)
107 {
108 return true;
109 }
110 }
111
112 return false;
113}

References GetQuestSlotQuestId(), and MAX_QUEST_LOG_SIZE.

Referenced by spell_portal_effect_acherus::CheckCast().

◆ HasQuestForGO()

bool Player::HasQuestForGO ( int32  GOId) const
12383{
12384 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
12385 {
12386 uint32 questid = GetQuestSlotQuestId(i);
12387 if (questid == 0)
12388 continue;
12389
12390 QuestStatusMap::const_iterator qs_itr = m_QuestStatus.find(questid);
12391 if (qs_itr == m_QuestStatus.end())
12392 continue;
12393
12394 QuestStatusData const& qs = qs_itr->second;
12395
12397 {
12398 Quest const* qinfo = sObjectMgr->GetQuestTemplate(questid);
12399 if (!qinfo)
12400 continue;
12401
12402 if (GetGroup() && GetGroup()->isRaidGroup() && !qinfo->IsAllowedInRaid(GetMap()->GetDifficulty()))
12403 continue;
12404
12405 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
12406 {
12407 if (qinfo->RequiredNpcOrGo[j] >= 0) //skip non GO case
12408 continue;
12409
12410 if ((-1)*GOId == qinfo->RequiredNpcOrGo[j] && qs.CreatureOrGOCount[j] < qinfo->RequiredNpcOrGoCount[j])
12411 return true;
12412 }
12413 }
12414 }
12415 return false;
12416}
Difficulty GetDifficulty(bool isRaid) const
Definition: Player.h:1915
bool IsAllowedInRaid(Difficulty difficulty) const
Definition: QuestDef.cpp:296

References QuestStatusData::CreatureOrGOCount, GetDifficulty(), GetGroup(), WorldObject::GetMap(), GetQuestSlotQuestId(), Quest::IsAllowedInRaid(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_OBJECTIVES_COUNT, QUEST_STATUS_INCOMPLETE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, sObjectMgr, and QuestStatusData::Status.

Referenced by GameObject::ActivateToQuest().

◆ HasQuestForItem()

bool Player::HasQuestForItem ( uint32  itemId,
uint32  excludeQuestId = 0,
bool  turnIn = false,
bool *  showInLoot = nullptr 
) const
2265{
2266 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2267 {
2268 uint32 questid = GetQuestSlotQuestId(i);
2269 if (questid == 0 || questid == excludeQuestId)
2270 continue;
2271
2272 QuestStatusMap::const_iterator qs_itr = m_QuestStatus.find(questid);
2273 if (qs_itr == m_QuestStatus.end())
2274 continue;
2275
2276 QuestStatusData const& q_status = qs_itr->second;
2277
2278 if ((q_status.Status == QUEST_STATUS_INCOMPLETE) || (turnIn && q_status.Status == QUEST_STATUS_COMPLETE))
2279 {
2280 Quest const* qinfo = sObjectMgr->GetQuestTemplate(questid);
2281 if (!qinfo)
2282 continue;
2283
2284 // hide quest if player is in raid-group and quest is no raid quest
2285 if (GetGroup() && GetGroup()->isRaidGroup() && !qinfo->IsAllowedInRaid(GetMap()->GetDifficulty()))
2286 {
2287 if (!InBattleground() && !GetGroup()->isBFGroup()) //there are two ways.. we can make every bg-quest a raidquest, or add this code here.. i don't know if this can be exploited by other quests, but i think all other quests depend on a specific area.. but keep this in mind, if something strange happens later
2288 {
2289 continue;
2290 }
2291 }
2292
2293 // There should be no mixed ReqItem/ReqSource drop
2294 // This part for ReqItem drop
2295 for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
2296 {
2297 if (itemid == qinfo->RequiredItemId[j] && q_status.ItemCount[j] < qinfo->RequiredItemCount[j])
2298 {
2299 if (showInLoot)
2300 {
2301 if (GetItemCount(itemid, true) < qinfo->RequiredItemCount[j])
2302 {
2303 return true;
2304 }
2305
2306 *showInLoot = false;
2307 }
2308 else
2309 {
2310 return true;
2311 }
2312 }
2313
2314 if (turnIn && q_status.ItemCount[j] >= qinfo->RequiredItemCount[j])
2315 {
2316 return true;
2317 }
2318 }
2319 // This part - for ReqSource
2320 for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
2321 {
2322 // examined item is a source item
2323 if (qinfo->ItemDrop[j] == itemid)
2324 {
2325 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);
2326 uint32 ownedCount = GetItemCount(itemid, true);
2327 // 'unique' item
2328 if ((pProto->MaxCount && int32(ownedCount) < pProto->MaxCount) || (turnIn && int32(ownedCount) >= pProto->MaxCount))
2329 return true;
2330
2331 // allows custom amount drop when not 0
2332 if (qinfo->ItemDropQuantity[j])
2333 {
2334 if ((ownedCount < qinfo->ItemDropQuantity[j]) || (turnIn && ownedCount >= qinfo->ItemDropQuantity[j]))
2335 return true;
2336 }
2337 else if (ownedCount < pProto->GetMaxStackSize())
2338 return true;
2339 }
2340 }
2341 }
2342 }
2343 return false;
2344}
uint32 ItemDropQuantity[QUEST_SOURCE_ITEM_IDS_COUNT]
Definition: QuestDef.h:303
uint32 ItemDrop[QUEST_SOURCE_ITEM_IDS_COUNT]
Definition: QuestDef.h:302
uint32 RequiredItemId[QUEST_ITEM_OBJECTIVES_COUNT]
Definition: QuestDef.h:300

References GetDifficulty(), GetGroup(), GetItemCount(), WorldObject::GetMap(), GetQuestSlotQuestId(), InBattleground(), Quest::IsAllowedInRaid(), QuestStatusData::ItemCount, Quest::ItemDrop, Quest::ItemDropQuantity, m_QuestStatus, MAX_QUEST_LOG_SIZE, ItemTemplate::MaxCount, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SOURCE_ITEM_IDS_COUNT, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, Quest::RequiredItemCount, Quest::RequiredItemId, sObjectMgr, and QuestStatusData::Status.

Referenced by LootItem::AllowedForPlayer(), LootTemplate::HasQuestDropForPlayer(), LootTemplate::LootGroup::HasQuestDropForPlayer(), at_twilight_grove::OnTrigger(), and RewardQuest().

◆ HasReceivedSpectatorResetFor()

bool Player::HasReceivedSpectatorResetFor ( ObjectGuid  guid)
inline

◆ HasRestFlag()

bool Player::HasRestFlag ( RestFlag  restFlag) const
inline
1203{ return (_restFlagMask & restFlag) != 0; }

References _restFlagMask.

Referenced by Update().

◆ HasSkill()

◆ HasSpell()

bool Player::HasSpell ( uint32  spell) const
overridevirtual

Reimplemented from Unit.

3894{
3895 PlayerSpellMap::const_iterator itr = m_spells.find(spell);
3896 return (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(m_activeSpec));
3897}

References m_activeSpec, m_spells, and PLAYERSPELL_REMOVED.

Referenced by ActivateSpec(), AddSpellAndCategoryCooldowns(), LootItem::AllowedForPlayer(), canCreateExtraItems(), CanCreatePerfectItem(), canFlyInZone(), Group::CanJoinBattlegroundQueue(), npc_engineering_tele_trinket::CanLearn(), CanResummonPet(), CanRollForItemInLFG(), CanUseItem(), Spell::EffectCastButtons(), GetExplicitDiscoverySpell(), GetResurrectionSpellId(), GetSkillDiscoverySpell(), GetStartPosition(), GetTrainerSpellState(), WorldSession::HandleBattlemasterJoinOpcode(), Acore::PlayerCommand::HandleLearnSpellCommand(), lookup_commandscript::HandleLookupSpellCommand(), lookup_commandscript::HandleLookupSpellIdCommand(), WorldSession::HandleTrainerBuySpellOpcode(), Acore::PlayerCommand::HandleUnlearnSpellCommand(), npc_prof_alchemy::HasAlchemySpell(), HasDiscoveredAllSpells(), npc_prof_leather::HasLeatherSpecialty(), go_evil_book_for_dummies::HasLeatherSpecialty(), npc_prof_tailor::HasTailorSpell(), npc_prof_blacksmith::HasWeaponSub(), IsActionButtonDataValid(), Creature::IsValidTrainerForPlayer(), learnQuestRewardedSpells(), boss_gloomrel::OnGossipHello(), npc_roxi_ramrocket::OnGossipHello(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), go_evil_book_for_dummies::OnGossipHello(), ProcessCastaction(), resetTalents(), WorldSession::SendTrainerList(), and TeleportTo().

◆ HasSpellCooldown()

◆ HasSpellItemCooldown()

bool Player::HasSpellItemCooldown ( uint32  spell_id,
uint32  itemid 
) const
overridevirtual

Reimplemented from Unit.

16317{
16318 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
16319 return itr != m_spellCooldowns.end() && itr->second.end > getMSTime() && itr->second.itemid == itemid;
16320}

References getMSTime(), and m_spellCooldowns.

◆ HasSpellMod()

bool Player::HasSpellMod ( SpellModifier mod,
Spell spell 
)
9751{
9752 if (!mod || !spell)
9753 return false;
9754
9755 return spell->m_appliedMods.find(mod->ownerAura) != spell->m_appliedMods.end();
9756}

References Spell::m_appliedMods, and SpellModifier::ownerAura.

Referenced by ApplySpellMod().

◆ HasTalent()

bool Player::HasTalent ( uint32  spell_id,
uint8  spec 
) const
3900{
3901 PlayerTalentMap::const_iterator itr = m_talents.find(spell);
3902 return (itr != m_talents.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(m_activeSpec));
3903}

References m_activeSpec, m_talents, and PLAYERSPELL_REMOVED.

Referenced by ActivateSpec(), GetSpec(), AuraEffect::HandleShapeshiftBoosts(), and LearnTalent().

◆ HasTankSpec()

bool Player::HasTankSpec ( )
16034{
16035 switch (GetSpec())
16036 {
16040 return true;
16043 return true;
16044 break;
16045 default:
16046 break;
16047 }
16048 return false;
16049}
@ FORM_DIREBEAR
Definition: UnitDefines.h:77
@ FORM_BEAR
Definition: UnitDefines.h:74
@ TALENT_TREE_DEATH_KNIGHT_BLOOD
Definition: Player.h:161
@ TALENT_TREE_PALADIN_PROTECTION
Definition: Player.h:150
@ TALENT_TREE_WARRIOR_PROTECTION
Definition: Player.h:148

References FORM_BEAR, FORM_DIREBEAR, Unit::GetShapeshiftForm(), GetSpec(), TALENT_TREE_DEATH_KNIGHT_BLOOD, TALENT_TREE_DRUID_FERAL_COMBAT, TALENT_TREE_PALADIN_PROTECTION, and TALENT_TREE_WARRIOR_PROTECTION.

◆ HasTitle() [1/2]

bool Player::HasTitle ( CharTitlesEntry const *  title) const
inline
2544{ return HasTitle(title->bit_index); }
bool HasTitle(uint32 bitIndex) const
Definition: Player.cpp:13322

References CharTitlesEntry::bit_index, and HasTitle().

Referenced by HasTitle().

◆ HasTitle() [2/2]

bool Player::HasTitle ( uint32  bitIndex) const
13323{
13324 if (bitIndex > MAX_TITLE_INDEX)
13325 return false;
13326
13327 uint32 fieldIndexOffset = bitIndex / 32;
13328 uint32 flag = 1 << (bitIndex % 32);
13329 return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
13330}
#define MAX_TITLE_INDEX
Definition: Player.h:548

References Object::HasFlag(), MAX_TITLE_INDEX, and PLAYER__FIELD_KNOWN_TITLES.

Referenced by character_commandscript::HandleCharacterTitlesCommand(), lookup_commandscript::HandleLookupTitleCommand(), titles_commandscript::HandleTitlesRemoveCommand(), titles_commandscript::HandleTitlesSetMaskCommand(), LoadFromDB(), and AchievementCriteriaData::Meets().

◆ HasWeapon()

bool Player::HasWeapon ( WeaponAttackType  type) const
inlineoverridevirtual

Implements Unit.

1257{ return GetWeaponForAttack(type, false); }

References GetWeaponForAttack().

◆ HasWeaponForAttack()

bool Player::HasWeaponForAttack ( WeaponAttackType  type) const
inlineoverridevirtual

Reimplemented from Unit.

1258{ return (Unit::HasWeaponForAttack(type) && GetWeaponForAttack(type, true)); }
virtual bool HasWeaponForAttack(WeaponAttackType type) const
Definition: Unit.h:966

References GetWeaponForAttack(), and Unit::HasWeaponForAttack().

◆ HaveAtClient() [1/2]

bool Player::HaveAtClient ( ObjectGuid  guid) const
11406{
11407 if (guid == GetGUID())
11408 return true;
11409
11411}
VisibleWorldObjectsMap * GetVisibleWorldObjectsMap()
Definition: ObjectVisibilityContainer.h:59

References Object::GetGUID(), WorldObject::GetObjectVisibilityContainer(), and ObjectVisibilityContainer::GetVisibleWorldObjectsMap().

◆ HaveAtClient() [2/2]

bool Player::HaveAtClient ( WorldObject const *  u) const
11394{
11395 // Motion Transports are always present in player's client
11396 if (GameObject const* gameobject = u->ToGameObject())
11397 {
11398 if (gameobject->IsMotionTransport())
11399 return true;
11400 }
11401
11402 return HaveAtClient(u->GetGUID());
11403}
bool HaveAtClient(WorldObject const *u) const
Definition: Player.cpp:11393

References Object::GetGUID(), HaveAtClient(), and Object::ToGameObject().

Referenced by Group::AddMember(), ArenaSpectator::HandleSpectatorWatchCommand(), HaveAtClient(), Map::SendInitSelf(), Acore::MessageDistDeliverer::SendPacket(), Acore::MessageDistDelivererToHostile::SendPacket(), Unit::SetOwnerGUID(), and UpdateVisibilityOf().

◆ InArena()

bool Player::InArena ( ) const
12298{
12300 if (!bg || !bg->isArena())
12301 return false;
12302
12303 return true;
12304}
bool isArena() const
Definition: Battleground.h:404

References GetBattleground(), and Battleground::isArena().

Referenced by CreateCorpse(), WorldSession::HandleReclaimCorpseOpcode(), WorldSession::HandleUseItemOpcode(), achievement_arena_by_type::OnCheck(), RewardHonor(), and AuraEffect::UpdatePeriodic().

◆ InBattleground()

◆ InBattlegroundQueue()

bool Player::InBattlegroundQueue ( bool  ignoreArena = false) const

◆ InBattlegroundQueueForBattlegroundQueueType()

bool Player::InBattlegroundQueueForBattlegroundQueueType ( BattlegroundQueueTypeId  bgQueueTypeId) const
12240{
12242}
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
Definition: Player.cpp:12221

References GetBattlegroundQueueIndex(), and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by Group::CanJoinBattlegroundQueue(), and WorldSession::HandleBattlemasterJoinOpcode().

◆ IncompleteQuest()

◆ InitDataForForm()

void Player::InitDataForForm ( bool  reapplyMods = false)
10554{
10556
10557 SpellShapeshiftFormEntry const* ssEntry = sSpellShapeshiftFormStore.LookupEntry(form);
10558 if (ssEntry && ssEntry->attackSpeed)
10559 {
10563 }
10564 else
10566
10567 switch (form)
10568 {
10569 case FORM_GHOUL:
10570 case FORM_CAT:
10571 {
10572 if (getPowerType() != POWER_ENERGY)
10574 break;
10575 }
10576 case FORM_BEAR:
10577 case FORM_DIREBEAR:
10578 {
10579 if (getPowerType() != POWER_RAGE)
10581 break;
10582 }
10583 default: // 0, for example
10584 {
10585 ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass());
10586 if (cEntry && cEntry->powerType < MAX_POWERS && uint32(getPowerType()) != cEntry->powerType)
10587 setPowerType(Powers(cEntry->powerType));
10588 break;
10589 }
10590 }
10591
10592 // update auras at form change, ignore this at mods reapply (.reset stats/etc) when form not change.
10593 if (!reapplyMods)
10595
10598}
ShapeshiftForm
Definition: UnitDefines.h:68
@ FORM_GHOUL
Definition: UnitDefines.h:76
DBCStorage< SpellShapeshiftFormEntry > sSpellShapeshiftFormStore(SpellShapeshiftFormEntryfmt)
void SetRegularAttackTime()
Definition: Player.cpp:5290
void UpdateEquipSpellsAtFormChange()
Definition: PlayerUpdates.cpp:1355
void setPowerType(Powers power)
Definition: Unit.cpp:10031
Definition: DBCStructure.h:1818
uint32 attackSpeed
Definition: DBCStructure.h:1826

References SpellShapeshiftFormEntry::attackSpeed, BASE_ATTACK, BASE_ATTACK_TIME, FORM_BEAR, FORM_CAT, FORM_DIREBEAR, FORM_GHOUL, Unit::getClass(), Unit::getPowerType(), Unit::GetShapeshiftForm(), MAX_POWERS, OFF_ATTACK, POWER_ENERGY, POWER_RAGE, ChrClassesEntry::powerType, RANGED_ATTACK, sChrClassesStore, Unit::SetAttackTime(), Unit::setPowerType(), SetRegularAttackTime(), sSpellShapeshiftFormStore, UpdateAttackPowerAndDamage(), and UpdateEquipSpellsAtFormChange().

Referenced by AuraEffect::HandleAuraModShapeshift(), and InitStatsForLevel().

◆ InitDisplayIds()

void Player::InitDisplayIds ( )
10601{
10602 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
10603 if (!info)
10604 {
10605 LOG_ERROR("entities.player", "Player {} has incorrect race/class pair. Can't init display ids.", GetGUID().ToString());
10606 return;
10607 }
10608
10609 uint8 gender = getGender();
10610 switch (gender)
10611 {
10612 case GENDER_FEMALE:
10615 break;
10616 case GENDER_MALE:
10619 break;
10620 default:
10621 LOG_ERROR("entities.player", "Invalid gender {} for player", gender);
10622 return;
10623 }
10624}
@ GENDER_MALE
Definition: SharedDefines.h:61
@ GENDER_FEMALE
Definition: SharedDefines.h:62
uint16 displayId_m
Definition: Player.h:341
uint16 displayId_f
Definition: Player.h:342
uint8 getGender() const
Definition: Unit.h:831
virtual void SetDisplayId(uint32 modelId, float displayScale=1.f)
Definition: Unit.cpp:16789
void SetNativeDisplayId(uint32 displayId)
Definition: Unit.h:1932

References PlayerInfo::displayId_f, PlayerInfo::displayId_m, GENDER_FEMALE, GENDER_MALE, Unit::getClass(), Unit::getGender(), Object::GetGUID(), Unit::getRace(), LOG_ERROR, Unit::SetDisplayId(), Unit::SetNativeDisplayId(), sObjectMgr, and Position::ToString().

Referenced by Create(), modify_commandscript::HandleModifyGenderCommand(), reset_commandscript::HandleResetStatsOrLevelHelper(), and LoadFromDB().

◆ InitGlyphsForLevel()

void Player::InitGlyphsForLevel ( )
13284{
13285 for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i)
13286 if (GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(i))
13287 if (gs->Order)
13288 SetGlyphSlot(gs->Order - 1, gs->Id);
13289
13290 uint8 level = GetLevel();
13291 uint32 value = 0;
13292
13293 // 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level
13294 if (level >= 15)
13295 value |= (0x01 | 0x02);
13296 if (level >= 30)
13297 value |= 0x08;
13298 if (level >= 50)
13299 value |= 0x04;
13300 if (level >= 70)
13301 value |= 0x10;
13302 if (level >= 80)
13303 value |= 0x20;
13304
13306}
@ PLAYER_GLYPHS_ENABLED
Definition: UpdateFields.h:390
void SetGlyphSlot(uint8 slot, uint32 slottype)
Definition: Player.h:1752

References Unit::GetLevel(), PLAYER_GLYPHS_ENABLED, SetGlyphSlot(), Unit::SetUInt32Value(), and sGlyphSlotStore.

Referenced by Create(), GiveLevel(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsCommand(), and LoadFromDB().

◆ Initialize()

void Player::Initialize ( ObjectGuid::LowType  guid)
4787{
4788 Object::_Create(guid, 0, HighGuid::Player);
4789}

References Object::_Create().

◆ InitPrimaryProfessions()

void Player::InitPrimaryProfessions ( )
11483{
11485}
@ CONFIG_MAX_PRIMARY_TRADE_SKILL
Definition: WorldConfig.h:205

References CONFIG_MAX_PRIMARY_TRADE_SKILL, SetFreePrimaryProfessions(), and sWorld.

Referenced by Create(), and LoadFromDB().

◆ InitRunes()

void Player::InitRunes ( )
13454{
13456 return;
13457
13458 m_runes = new Runes;
13459
13460 m_runes->runeState = 0;
13462
13463 for (uint8 i = 0; i < MAX_RUNES; ++i)
13464 {
13465 SetBaseRune(i, runeSlotTypes[i]); // init base types
13466 SetCurrentRune(i, runeSlotTypes[i]); // init current types
13467 SetRuneCooldown(i, 0); // reset cooldowns
13468 SetGracePeriod(i, 0); // xinef: reset grace period
13469 SetRuneConvertAura(i, nullptr);
13471 }
13472
13473 for (uint8 i = 0; i < NUM_RUNE_TYPES; ++i)
13475}
@ PLAYER_RUNE_REGEN_1
Definition: UpdateFields.h:386
@ NUM_RUNE_TYPES
Definition: Player.h:409
@ RUNE_BLOOD
Definition: Player.h:405
#define MAX_RUNES
Definition: Player.h:394
static RuneType runeSlotTypes[MAX_RUNES]
Definition: Player.cpp:13443
Definition: Player.h:422
void SetRuneState(uint8 index, bool set=true)
Definition: Player.h:427
void SetRuneCooldown(uint8 index, uint32 cooldown)
Definition: Player.h:2518
void SetBaseRune(uint8 index, RuneType baseRune)
Definition: Player.h:2516
void SetGracePeriod(uint8 index, uint32 period)
Definition: Player.h:2519

References CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, IsClass(), Runes::lastUsedRune, m_runes, MAX_RUNES, NUM_RUNE_TYPES, PLAYER_RUNE_REGEN_1, RUNE_BLOOD, runeSlotTypes, Runes::runeState, SetBaseRune(), SetCurrentRune(), Object::SetFloatValue(), SetGracePeriod(), SetRuneConvertAura(), SetRuneCooldown(), and Runes::SetRuneState().

Referenced by Create(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsCommand(), and LoadFromDB().

◆ InitStatsForLevel()

void Player::InitStatsForLevel ( bool  reapplyMods = false)
2578{
2579 if (reapplyMods) //reapply stats values only on .reset stats (level) command
2581
2582 PlayerClassLevelInfo classInfo;
2583 sObjectMgr->GetPlayerClassLevelInfo(getClass(), GetLevel(), &classInfo);
2584
2585 PlayerLevelInfo info;
2586 sObjectMgr->GetPlayerLevelInfo(getRace(true), getClass(), GetLevel(), &info);
2587
2588 uint32 maxPlayerLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
2589 sScriptMgr->OnPlayerSetMaxLevel(this, maxPlayerLevel);
2590 SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, maxPlayerLevel);
2592
2593 // reset before any aura state sources (health set/aura apply)
2595
2597
2598 // set default cast time multiplier
2600
2601 // reset size before reapply auras
2602 SetObjectScale(1.0f);
2603
2604 // save base values (bonuses already included in stored stats
2605 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
2606 SetCreateStat(Stats(i), info.stats[i]);
2607
2608 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
2609 SetStat(Stats(i), info.stats[i]);
2610
2611 SetCreateHealth(classInfo.basehealth);
2612
2613 //set create powers
2614 SetCreateMana(classInfo.basemana);
2615
2617
2619
2620 //reset rating fields values
2622 SetUInt32Value(index, 0);
2623
2625 for (uint8 i = 0; i < 7; ++i)
2626 {
2630 }
2631
2632 //reset attack power, damage and attack speed fields
2634 SetFloatValue(UNIT_FIELD_BASEATTACKTIME + 1, 2000.0f); // offhand attack time
2636
2643
2650
2651 // Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
2655
2656 // Init spell schools (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
2657 for (uint8 i = 0; i < 7; ++i)
2659
2663
2664 // Dodge percentage
2666
2667 // set armor (resistance 0) to original value (create_agility*2)
2669 SetResistanceBuffMods(SpellSchools(0), true, 0.0f);
2670 SetResistanceBuffMods(SpellSchools(0), false, 0.0f);
2671 // set other resistance to original value (0)
2672 for (uint8 i = 1; i < MAX_SPELL_SCHOOL; ++i)
2673 {
2675 SetResistanceBuffMods(SpellSchools(i), true, 0.0f);
2676 SetResistanceBuffMods(SpellSchools(i), false, 0.0f);
2677 }
2678
2681 for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
2682 {
2685 }
2686 // Reset no reagent cost field
2687 for (uint8 i = 0; i < 3; ++i)
2689 // Init data for form but skip reapply item mods for form
2690 InitDataForForm(reapplyMods);
2691
2692 // save new stats
2693 for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
2695
2696 SetMaxHealth(classInfo.basehealth); // stamina bonus will applied later
2697
2698 // cleanup mounted state (it will set correctly at aura loading if player saved at mount.
2700
2701 // cleanup unit flags (will be re-applied if need at aura load).
2709 SetImmuneToAll(false);
2711
2713
2714 // cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example.
2716
2717 RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // one form stealth modified bytes
2719 {
2721 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, false);
2722
2723 }
2724 // restore if need some important flags
2725 SetUInt32Value(PLAYER_FIELD_BYTES2, 0); // flags empty by default
2726
2727 if (reapplyMods) // reapply stats values only on .reset stats (level) command
2729
2730 // set current level health and mana/energy to maximum after applying all mods.
2731 SetFullHealth();
2739
2740 // update level to hunter/summon pet
2741 if (Pet* pet = GetPet())
2742 pet->SynchronizeLevelWithOwner();
2743}
@ UNIT_FIELD_MINDAMAGE
Definition: UpdateFields.h:127
@ UNIT_FIELD_POWER_COST_MODIFIER
Definition: UpdateFields.h:170
@ UNIT_FIELD_RANGEDATTACKTIME
Definition: UpdateFields.h:121
@ UNIT_FIELD_ATTACK_POWER_MODS
Definition: UpdateFields.h:163
@ PLAYER_OFFHAND_CRIT_PERCENTAGE
Definition: UpdateFields.h:353
@ PLAYER_SHIELD_BLOCK
Definition: UpdateFields.h:355
@ UNIT_FIELD_MAXDAMAGE
Definition: UpdateFields.h:128
@ UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
Definition: UpdateFields.h:167
@ UNIT_FIELD_MAXOFFHANDDAMAGE
Definition: UpdateFields.h:130
@ PLAYER_FIELD_BYTES2
Definition: UpdateFields.h:378
@ UNIT_FIELD_AURASTATE
Definition: UpdateFields.h:119
@ UNIT_FIELD_MOUNTDISPLAYID
Definition: UpdateFields.h:126
@ UNIT_FIELD_MAXRANGEDDAMAGE
Definition: UpdateFields.h:169
@ UNIT_FIELD_ATTACK_POWER_MULTIPLIER
Definition: UpdateFields.h:164
@ UNIT_FIELD_MINRANGEDDAMAGE
Definition: UpdateFields.h:168
@ UNIT_FIELD_FLAGS
Definition: UpdateFields.h:117
@ UNIT_FIELD_RANGED_ATTACK_POWER_MODS
Definition: UpdateFields.h:166
@ PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
Definition: UpdateFields.h:362
@ UNIT_FIELD_POWER_COST_MULTIPLIER
Definition: UpdateFields.h:171
@ UNIT_FIELD_MINOFFHANDDAMAGE
Definition: UpdateFields.h:129
@ PLAYER_FIELD_MAX_LEVEL
Definition: UpdateFields.h:384
@ UNIT_FIELD_BASEATTACKTIME
Definition: UpdateFields.h:120
@ PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
Definition: UpdateFields.h:367
@ UNIT_STAND_FLAGS_ALL
Definition: UnitDefines.h:52
@ UNIT_BYTE2_FLAG_FFA_PVP
Definition: UnitDefines.h:138
@ UNIT_BYTE2_FLAG_SANCTUARY
Definition: UnitDefines.h:139
@ UNIT_FLAG_STUNNED
Definition: UnitDefines.h:272
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:255
@ UNIT_FLAG_IN_COMBAT
Definition: UnitDefines.h:273
@ UNIT_FLAG_DISARMED
Definition: UnitDefines.h:275
@ UNIT_FLAG_PACIFIED
Definition: UnitDefines.h:271
@ UNIT_FLAG_CONFUSED
Definition: UnitDefines.h:276
@ UNIT_FLAG_FLEEING
Definition: UnitDefines.h:277
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:279
@ UNIT_FLAG_LOOTING
Definition: UnitDefines.h:264
@ UNIT_FLAG_NOT_ATTACKABLE_1
Definition: UnitDefines.h:261
@ UNIT_FLAG_SILENCED
Definition: UnitDefines.h:267
@ UNIT_FLAG_MOUNT
Definition: UnitDefines.h:281
@ UNIT_FLAG_PET_IN_COMBAT
Definition: UnitDefines.h:265
@ PLAYER_ALLOW_ONLY_ABILITY
Definition: Player.h:491
@ PLAYER_FLAGS_DND
Definition: Player.h:470
@ PLAYER_FLAGS_AFK
Definition: Player.h:469
@ PLAYER_FLAGS_GM
Definition: Player.h:471
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:919
void _ApplyAllStatBonuses()
Definition: StatSystem.cpp:1008
void InitDataForForm(bool reapplyMods=false)
Definition: Player.cpp:10553
void _RemoveAllStatBonuses()
Definition: StatSystem.cpp:1020
uint32 GetCreatePowers(Powers power) const
Definition: Unit.cpp:15676
void SetStat(Stats stat, int32 val)
Definition: Unit.h:1037
void SetResistanceBuffMods(SpellSchools school, bool positive, float val)
Definition: Unit.h:1165
float m_createStats[MAX_STATS]
Definition: Unit.h:2105
void SetResistance(SpellSchools school, int32 val)
Definition: Unit.h:1164
void RemoveStandFlags(uint8 flags)
Definition: Unit.h:1742
void SetArmor(int32 val)
Definition: Unit.h:1121
void SetMaxHealth(uint32 val)
Definition: Unit.cpp:15558
void InitStatBuffMods()
Definition: Unit.h:1047
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:907

References _ApplyAllStatBonuses(), _RemoveAllStatBonuses(), PlayerClassLevelInfo::basehealth, PlayerClassLevelInfo::basemana, CONFIG_MAX_PLAYER_LEVEL, Unit::getClass(), Unit::GetCreatePowers(), Unit::GetLevel(), Unit::GetMaxPower(), GetPet(), Unit::GetPower(), Unit::getRace(), Object::HasByteFlag(), InitDataForForm(), Unit::InitStatBuffMods(), Unit::m_createStats, MAX_COMBAT_RATING, MAX_POWERS, MAX_SPELL_SCHOOL, MAX_STATS, PLAYER_ALLOW_ONLY_ABILITY, PLAYER_BLOCK_PERCENTAGE, PLAYER_CRIT_PERCENTAGE, PLAYER_DODGE_PERCENTAGE, PLAYER_FIELD_BYTES2, PLAYER_FIELD_COMBAT_RATING_1, PLAYER_FIELD_MAX_LEVEL, PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, PLAYER_FIELD_MOD_DAMAGE_DONE_POS, PLAYER_FIELD_MOD_HEALING_DONE_POS, PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, PLAYER_FIELD_MOD_TARGET_RESISTANCE, PLAYER_FLAGS_AFK, PLAYER_FLAGS_DND, PLAYER_FLAGS_GHOST, PLAYER_FLAGS_GM, PLAYER_NEXT_LEVEL_XP, PLAYER_NO_REAGENT_COST_1, PLAYER_OFFHAND_CRIT_PERCENTAGE, PLAYER_PARRY_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, PLAYER_SHIELD_BLOCK, PLAYER_SPELL_CRIT_PERCENTAGE1, POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, Object::RemoveByteFlag(), Object::RemoveFlag(), RemovePlayerFlag(), Unit::RemoveStandFlags(), Unit::SetArmor(), Unit::SetCreateHealth(), Unit::SetCreateMana(), Unit::SetCreateStat(), Object::SetFloatValue(), Unit::SetFullHealth(), Unit::SetImmuneToAll(), Object::SetInt32Value(), Unit::SetMaxHealth(), Unit::SetMaxPower(), SetObjectScale(), Unit::SetPower(), Unit::SetResistance(), Unit::SetResistanceBuffMods(), Unit::SetStat(), Unit::SetUInt32Value(), Unit::SetUnitFlag(), Unit::SetUnitFlag2(), sObjectMgr, sScriptMgr, STAT_AGILITY, STAT_STRENGTH, PlayerLevelInfo::stats, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_BYTE2_FLAG_SANCTUARY, UNIT_FIELD_ATTACK_POWER, UNIT_FIELD_ATTACK_POWER_MODS, UNIT_FIELD_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_AURASTATE, UNIT_FIELD_BASEATTACKTIME, UNIT_FIELD_BYTES_2, UNIT_FIELD_FLAGS, UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MAXRANGEDDAMAGE, UNIT_FIELD_MINDAMAGE, UNIT_FIELD_MINOFFHANDDAMAGE, UNIT_FIELD_MINRANGEDDAMAGE, UNIT_FIELD_MOUNTDISPLAYID, UNIT_FIELD_POWER_COST_MODIFIER, UNIT_FIELD_POWER_COST_MULTIPLIER, UNIT_FIELD_RANGED_ATTACK_POWER, UNIT_FIELD_RANGED_ATTACK_POWER_MODS, UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_RANGEDATTACKTIME, UNIT_FLAG2_REGENERATE_POWER, UNIT_FLAG_CONFUSED, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_DISARMED, UNIT_FLAG_FLEEING, UNIT_FLAG_IN_COMBAT, UNIT_FLAG_LOOTING, UNIT_FLAG_MOUNT, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_ATTACKABLE_1, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PACIFIED, UNIT_FLAG_PET_IN_COMBAT, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_FLAG_SILENCED, UNIT_FLAG_SKINNABLE, UNIT_FLAG_STUNNED, UNIT_FLAG_TAXI_FLIGHT, UNIT_MOD_CAST_SPEED, UNIT_STAND_FLAGS_ALL, and UpdateSkillsForLevel().

Referenced by Create(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsCommand(), and LoadFromDB().

◆ InitTalentForLevel()

void Player::InitTalentForLevel ( )
2563{
2564 uint32 talentPointsForLevel = CalculateTalentsPoints();
2565
2566 // xinef: more talent points that we have are used, reset
2567 if (m_usedTalentCount > talentPointsForLevel)
2568 resetTalents(true);
2569 // xinef: else, recalculate free talent points count
2570 else
2571 SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
2572
2573 if (!GetSession()->PlayerLoading())
2574 SendTalentsInfoData(false); // update at client
2575}
void SendTalentsInfoData(bool pet)
Definition: Player.cpp:14490
bool resetTalents(bool noResetCost=false)
Definition: Player.cpp:3718
void SetFreeTalentPoints(uint32 points)
Definition: Player.cpp:3813
uint32 CalculateTalentsPoints() const
Definition: Player.cpp:13616

References CalculateTalentsPoints(), GetSession(), m_usedTalentCount, resetTalents(), SendTalentsInfoData(), and SetFreeTalentPoints().

Referenced by ActivateSpec(), Create(), GiveLevel(), character_commandscript::HandleCharacterLevel(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsCommand(), LoadFromDB(), and RewardQuest().

◆ InitTaxiNodesForLevel()

void Player::InitTaxiNodesForLevel ( )
inline

◆ inRandomLfgDungeon()

bool Player::inRandomLfgDungeon ( )
13071{
13072 if (sLFGMgr->selectedRandomLfgDungeon(GetGUID()))
13073 {
13074 Map const* map = GetMap();
13075 return sLFGMgr->inLfgDungeonMap(GetGUID(), map->GetId(), map->GetDifficulty());
13076 }
13077
13078 return false;
13079}

References Map::GetDifficulty(), Object::GetGUID(), Map::GetId(), WorldObject::GetMap(), and sLFGMgr.

◆ isAcceptWhispers()

bool Player::isAcceptWhispers ( ) const
inline

◆ IsActionButtonDataValid()

bool Player::IsActionButtonDataValid ( uint8  button,
uint32  action,
uint8  type 
)
5577{
5578 if (button >= MAX_ACTION_BUTTONS)
5579 {
5580 LOG_ERROR("entities.player", "Action {} not added into button {} for player {}: button must be < {}", action, button, GetName(), MAX_ACTION_BUTTONS);
5581 return false;
5582 }
5583
5584 if (action >= MAX_ACTION_BUTTON_ACTION_VALUE)
5585 {
5586 LOG_ERROR("entities.player", "Action {} not added into button {} for player {}: action must be < {}", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE);
5587 return false;
5588 }
5589
5590 switch (type)
5591 {
5593 if (!sSpellMgr->GetSpellInfo(action))
5594 {
5595 LOG_ERROR("entities.player", "Spell action {} not added into button {} for player {}: spell not exist", action, button, GetName());
5596 return false;
5597 }
5598
5599 if (!HasSpell(action))
5600 {
5601 LOG_DEBUG("entities.player.loading", "Player::IsActionButtonDataValid Spell action {} not added into button {} for player {}: player don't known this spell", action, button, GetName());
5602 return false;
5603 }
5604 break;
5605 case ACTION_BUTTON_ITEM:
5606 if (!sObjectMgr->GetItemTemplate(action))
5607 {
5608 LOG_ERROR("entities.player", "Item action {} not added into button {} for player {}: item not exist", action, button, GetName());
5609 return false;
5610 }
5611 break;
5612 default:
5613 break; // other cases not checked at this moment
5614 }
5615
5616 return true;
5617}
@ ACTION_BUTTON_ITEM
Definition: Player.h:236
@ ACTION_BUTTON_SPELL
Definition: Player.h:231
#define MAX_ACTION_BUTTONS
Definition: Player.h:270
#define MAX_ACTION_BUTTON_ACTION_VALUE
Definition: Player.h:246

References ACTION_BUTTON_ITEM, ACTION_BUTTON_SPELL, WorldObject::GetName(), HasSpell(), LOG_DEBUG, LOG_ERROR, MAX_ACTION_BUTTON_ACTION_VALUE, MAX_ACTION_BUTTONS, sObjectMgr, and sSpellMgr.

Referenced by addActionButton().

◆ IsActiveQuest()

bool Player::IsActiveQuest ( uint32  quest_id) const
203{
204 return m_QuestStatus.find(quest_id) != m_QuestStatus.end();
205}

References m_QuestStatus.

◆ IsAffectedBySpellmod()

bool Player::IsAffectedBySpellmod ( SpellInfo const *  spellInfo,
SpellModifier mod,
Spell spell = nullptr 
)
9759{
9760 if (!mod || !spellInfo)
9761 return false;
9762
9763 // Mod out of charges
9764 if (spell && mod->charges == -1 && spell->m_appliedMods.find(mod->ownerAura) == spell->m_appliedMods.end())
9765 return false;
9766
9767 // +duration to infinite duration spells making them limited
9768 if (mod->op == SPELLMOD_DURATION && spellInfo->GetDuration() == -1)
9769 return false;
9770
9771 return spellInfo->IsAffectedBySpellMod(mod);
9772}

References SpellModifier::charges, SpellInfo::GetDuration(), SpellInfo::IsAffectedBySpellMod(), Spell::m_appliedMods, SpellModifier::op, SpellModifier::ownerAura, and SPELLMOD_DURATION.

Referenced by ApplySpellMod().

◆ isAFK()

◆ isAllowedToLoot()

bool Player::isAllowedToLoot ( Creature const *  creature)
5627{
5628 if (!creature->isDead() || !creature->IsDamageEnoughForLootingAndReward() || creature->IsLootRewardDisabled())
5629 return false;
5630
5631 if (HasPendingBind())
5632 return false;
5633
5634 const Loot* loot = &creature->loot;
5635 if (loot->isLooted()) // nothing to loot or everything looted.
5636 return false;
5637
5638 if (!loot->hasItemForAll() && !loot->hasItemFor(this)) // no loot in creature for this player
5639 return false;
5640
5641 if (loot->loot_type == LOOT_SKINNING)
5642 return creature->GetLootRecipientGUID() == GetGUID();
5643
5644 Group* thisGroup = GetGroup();
5645 if (!thisGroup)
5646 return this == creature->GetLootRecipient();
5647 else if (thisGroup != creature->GetLootRecipientGroup())
5648 return false;
5649
5650 switch (thisGroup->GetLootMethod())
5651 {
5652 case MASTER_LOOT:
5653 case FREE_FOR_ALL:
5654 return true;
5655 case ROUND_ROBIN:
5656 // may only loot if the player is the loot roundrobin player
5657 // or if there are free/quest/conditional item for the player
5658 if (!loot->roundRobinPlayer || loot->roundRobinPlayer == GetGUID())
5659 return true;
5660
5661 return loot->hasItemFor(this);
5662 case GROUP_LOOT:
5663 case NEED_BEFORE_GREED:
5664 // may only loot if the player is the loot roundrobin player
5665 // or item over threshold (so roll(s) can be launched)
5666 // or if there are free/quest/conditional item for the player
5667 if (!loot->roundRobinPlayer || loot->roundRobinPlayer == GetGUID())
5668 return true;
5669
5670 if (loot->hasOverThresholdItem())
5671 return true;
5672
5673 return loot->hasItemFor(this);
5674 }
5675
5676 return false;
5677}
@ NEED_BEFORE_GREED
Definition: LootMgr.h:62
@ GROUP_LOOT
Definition: LootMgr.h:61
@ MASTER_LOOT
Definition: LootMgr.h:60
@ ROUND_ROBIN
Definition: LootMgr.h:59
@ FREE_FOR_ALL
Definition: LootMgr.h:58
@ LOOT_SKINNING
Definition: LootMgr.h:85
bool HasPendingBind() const
Definition: Player.h:2441
LootMethod GetLootMethod() const
Definition: Group.cpp:2326
bool hasItemFor(Player *player) const
Definition: LootMgr.cpp:937
bool isLooted() const
Definition: LootMgr.h:368
bool hasOverThresholdItem() const
Definition: LootMgr.cpp:982
ObjectGuid roundRobinPlayer
Definition: LootMgr.h:324
bool hasItemForAll() const
Definition: LootMgr.cpp:922
LootType loot_type
Definition: LootMgr.h:326

References FREE_FOR_ALL, GetGroup(), Object::GetGUID(), Group::GetLootMethod(), Creature::GetLootRecipient(), Creature::GetLootRecipientGroup(), Creature::GetLootRecipientGUID(), GROUP_LOOT, Loot::hasItemFor(), Loot::hasItemForAll(), Loot::hasOverThresholdItem(), HasPendingBind(), Creature::IsDamageEnoughForLootingAndReward(), Unit::isDead(), Loot::isLooted(), Creature::IsLootRewardDisabled(), Creature::loot, LOOT_SKINNING, Loot::loot_type, MASTER_LOOT, NEED_BEFORE_GREED, ROUND_ROBIN, and Loot::roundRobinPlayer.

Referenced by Unit::PatchValuesUpdate().

◆ IsAlwaysDetectableFor()

bool Player::IsAlwaysDetectableFor ( WorldObject const *  seer) const
overrideprotectedvirtual

Reimplemented from WorldObject.

11438{
11440 return true;
11441
11442 if (duel && duel->State != DUEL_STATE_CHALLENGED && duel->Opponent == seer)
11443 {
11444 return false;
11445 }
11446
11447 if (Player const* seerPlayer = seer->ToPlayer())
11448 {
11449 if (IsGroupVisibleFor(seerPlayer))
11450 {
11451 return true;
11452 }
11453 }
11454
11455 return false;
11456}
@ DUEL_STATE_CHALLENGED
Definition: Player.h:366
bool IsGroupVisibleFor(Player const *p) const
Definition: Player.cpp:2296
bool IsAlwaysDetectableFor(WorldObject const *seer) const override
Definition: Unit.cpp:14303

References duel, DUEL_STATE_CHALLENGED, Unit::IsAlwaysDetectableFor(), IsGroupVisibleFor(), and Object::ToPlayer().

◆ IsAtGroupRewardDistance()

bool Player::IsAtGroupRewardDistance ( WorldObject const *  pRewardSource) const
12760{
12761 WorldObject const* player = GetCorpse();
12762 if (!player || IsAlive())
12763 {
12764 player = this;
12765 }
12766
12767 if (!pRewardSource || !player->IsInMap(pRewardSource))
12768 {
12769 return false;
12770 }
12771
12772 if (pRewardSource->GetMap()->IsDungeon())
12773 {
12774 return true;
12775 }
12776
12777 return pRewardSource->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE);
12778}
@ CONFIG_GROUP_XP_DISTANCE
Definition: WorldConfig.h:147
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1278

References CONFIG_GROUP_XP_DISTANCE, GetCorpse(), WorldObject::GetDistance(), WorldObject::GetMap(), Unit::IsAlive(), Map::IsDungeon(), WorldObject::IsInMap(), and sWorld.

Referenced by KillRewarder::_InitGroupData(), KillRewarder::_RewardGroup(), SmartAI::EndPath(), GroupEventHappens(), OutdoorPvP::HandleKill(), OutdoorPvPNA::HandleKill(), Battleground::HandleKillPlayer(), WorldSession::HandleQuestConfirmAccept(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), spell_q12805_lifeblood_dummy::HandleScript(), IsAtLootRewardDistance(), Group::NeedBeforeGreed(), RewardPlayerAndGroupAtEvent(), and npc_custodian_of_time::npc_custodian_of_timeAI::WaypointReached().

◆ IsAtLootRewardDistance()

bool Player::IsAtLootRewardDistance ( WorldObject const *  pRewardSource) const
12781{
12782 if (!IsAtGroupRewardDistance(pRewardSource))
12783 {
12784 return false;
12785 }
12786
12787 if (HasPendingBind())
12788 {
12789 return false;
12790 }
12791
12792 return pRewardSource->HasAllowedLooter(GetGUID());
12793}

References Object::GetGUID(), WorldObject::HasAllowedLooter(), HasPendingBind(), and IsAtGroupRewardDistance().

Referenced by Loot::FillLoot(), Group::GroupLoot(), WorldSession::HandleLootMoneyOpcode(), Group::MasterLoot(), and Group::UpdateLooterGuid().

◆ IsAtRecruitAFriendDistance()

bool Player::IsAtRecruitAFriendDistance ( WorldObject const *  pOther) const
12796{
12797 if (!pOther)
12798 return false;
12799 WorldObject const* player = GetCorpse();
12800 if (!player || IsAlive())
12801 player = this;
12802
12803 if (player->GetMapId() != pOther->GetMapId() || player->GetInstanceId() != pOther->GetInstanceId())
12804 return false;
12805
12806 return pOther->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE);
12807}
@ CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE
Definition: WorldConfig.h:148

References CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE, GetCorpse(), WorldObject::GetDistance(), WorldObject::GetInstanceId(), WorldLocation::GetMapId(), Unit::IsAlive(), and sWorld.

Referenced by GetsRecruitAFriendBonus().

◆ IsBagPos()

bool Player::IsBagPos ( uint16  pos)
static

◆ IsBankPos() [1/2]

◆ IsBankPos() [2/2]

bool Player::IsBankPos ( uint8  bag,
uint8  slot 
)
static
581{
582 if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END))
583 return true;
584 if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END))
585 return true;
586 if (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END)
587 return true;
588 return false;
589}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, and INVENTORY_SLOT_BAG_0.

◆ IsBaseRuneSlotsOnCooldown()

bool Player::IsBaseRuneSlotsOnCooldown ( RuneType  runeType) const
13478{
13479 for (uint8 i = 0; i < MAX_RUNES; ++i)
13480 if (GetBaseRune(i) == runeType && GetRuneCooldown(i) == 0)
13481 return false;
13482
13483 return true;
13484}
uint32 GetRuneCooldown(uint8 index) const
Definition: Player.h:2510

References GetBaseRune(), GetRuneCooldown(), and MAX_RUNES.

Referenced by Unit::HandleProcTriggerSpell().

◆ isBeingLoaded()

bool Player::isBeingLoaded ( ) const
overridevirtual

Reimplemented from Unit.

4920{
4921 return GetSession()->PlayerLoading();
4922}
bool PlayerLoading() const
Definition: WorldSession.h:381

References GetSession(), and WorldSession::PlayerLoading().

Referenced by _addSpell(), addTalent(), MapInstanced::CreateInstanceForPlayer(), SendInitialPacketsAfterAddToMap(), SetHonorPoints(), SetMover(), and UpdateObjectVisibility().

◆ IsBeingTeleported()

◆ IsBeingTeleportedFar()

bool Player::IsBeingTeleportedFar ( ) const
inline

◆ IsBeingTeleportedNear()

bool Player::IsBeingTeleportedNear ( ) const
inline

◆ IsClass()

bool Player::IsClass ( Classes  playerClass,
ClassContext  context = CLASS_CONTEXT_NONE 
) const
overridevirtual

Reimplemented from Unit.

1302{
1303 Optional<bool> scriptResult = sScriptMgr->OnPlayerIsClass(this, unitClass, context);
1304 if (scriptResult != std::nullopt)
1305 return *scriptResult;
1306 else
1307 return (getClass() == unitClass);
1308}

References Unit::getClass(), and sScriptMgr.

Referenced by _ApplyItemBonuses(), ActivateSpec(), ActivateTaxiPathTo(), ApplyEnchantment(), CalculateTalentsPoints(), CanEquipItem(), Group::CanJoinBattlegroundQueue(), CanResummonPet(), CanRollForItemInLFG(), CanUseItem(), Spell::CheckRuneCost(), Create(), WorldSession::DoLootRelease(), DuelComplete(), Spell::EffectActivateRune(), Spell::EffectSummonPet(), EquipItem(), spell_class_call_handler::FilterTargets(), FindEquipSlot(), Graveyard::GetClosestGraveyard(), GetNPCIfCanInteractWith(), spell_gen_on_tournament_mount::GetPennatSpellId(), GetStartPosition(), AuraEffect::HandleAuraConvertRune(), Aura::HandleAuraSpecificMods(), WorldSession::HandleAutostoreLootItemOpcode(), WorldSession::HandleBattlemasterJoinOpcode(), spell_item_refocus::HandleDummy(), WorldSession::HandleLootMoneyOpcode(), AuraEffect::HandlePeriodicDummyAuraTick(), Unit::HandleProcTriggerSpell(), reset_commandscript::HandleResetLevelCommand(), spell_gen_pet_summoned::HandleScript(), ArenaSpectator::HandleSpectatorSpectateCommand(), lfg::LFGMgr::InitializeLockedDungeons(), InitRunes(), Creature::isCanTrainingAndResetTalentsOf(), Pet::IsPermanentPetFor(), Creature::IsValidTrainerForPlayer(), LearnDefaultSkill(), Pet::LoadPetFromDB(), npc_bunthen_plainswind::OnGossipHello(), npc_silva_filnaveth::OnGossipHello(), npc_bunthen_plainswind::OnGossipSelect(), npc_silva_filnaveth::OnGossipSelect(), PrepareGossipMenu(), RegenerateAll(), TeleportTo(), UpdateAttackPowerAndDamage(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ IsCommentator()

bool Player::IsCommentator ( ) const
inline
@ PLAYER_FLAGS_COMMENTATOR2
Definition: Player.h:490

References HasPlayerFlag(), and PLAYER_FLAGS_COMMENTATOR2.

Referenced by GetChatTag(), and misc_commandscript::HandleCommentatorCommand().

◆ IsCurrentBattlegroundRandom()

bool Player::IsCurrentBattlegroundRandom ( ) const
inline
2260{ return m_bgData.bgIsRandom; }
bool bgIsRandom
Definition: Player.h:1035

References BGData::bgIsRandom, and m_bgData.

◆ IsDailyQuestDone()

bool Player::IsDailyQuestDone ( uint32  quest_id)
12117{
12118 if (sObjectMgr->GetQuestTemplate(quest_id))
12119 {
12120 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
12121 {
12122 if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx) == quest_id)
12123 {
12124 return true;
12125 }
12126 }
12127 }
12128
12129 return false;
12130}

References Object::GetUInt32Value(), PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, and sObjectMgr.

◆ IsDeserter()

bool Player::IsDeserter ( ) const
inline
2266{ return HasAura(26013); }

References Unit::HasAura().

◆ IsDeveloper()

bool Player::IsDeveloper ( ) const
inline

◆ isDND()

◆ IsEquipmentPos() [1/2]

◆ IsEquipmentPos() [2/2]

bool Player::IsEquipmentPos ( uint8  bag,
uint8  slot 
)
static
572{
573 if (bag == INVENTORY_SLOT_BAG_0 && (slot < EQUIPMENT_SLOT_END))
574 return true;
576 return true;
577 return false;
578}

References EQUIPMENT_SLOT_END, INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, and INVENTORY_SLOT_BAG_START.

◆ IsExistPet()

bool Player::IsExistPet ( )
9244{
9245 PetStable* const petStable = GetPetStable();
9246 return petStable && (petStable->CurrentPet || petStable->GetUnslottedHunterPet());
9247}

References PetStable::CurrentPet, GetPetStable(), and PetStable::GetUnslottedHunterPet().

Referenced by CreatePet(), npc_commandscript::HandleNpcTameCommand(), and pet_commandscript::HandlePetCreateCommand().

◆ IsExpectingChangeTransport()

bool Player::IsExpectingChangeTransport ( ) const
inline

◆ IsFalling()

bool Player::IsFalling ( ) const
2158{
2159 // Xinef: Added !IsInFlight check
2160 return GetPositionZ() < m_lastFallZ && !IsInFlight();
2161}

References Position::GetPositionZ(), Unit::IsInFlight(), and m_lastFallZ.

Referenced by lfg::LFGMgr::TeleportPlayer().

◆ IsFFAPvP()

bool Player::IsFFAPvP ( )
16186{
16187 bool result = Unit::IsFFAPvP();
16188
16189 sScriptMgr->OnPlayerIsFFAPvP(this, result);
16190
16191 return result;
16192}
bool IsFFAPvP() const
Definition: Unit.h:1023

References Unit::IsFFAPvP(), and sScriptMgr.

Referenced by WorldSession::BuildPartyMemberStatsChangedPacket(), WorldSession::HandleRequestPartyMemberStatsOpcode(), RewardHonor(), UpdateFFAPvPFlag(), and UpdateFFAPvPState().

◆ IsFreeFlying()

bool Player::IsFreeFlying ( ) const
inline

◆ IsGameMaster()

bool Player::IsGameMaster ( ) const
inline
1161{ return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
@ PLAYER_EXTRA_GM_ON
Definition: Player.h:579

References m_ExtraFlags, and PLAYER_EXTRA_GM_ON.

Referenced by ThreatMgr::_addThreat(), Group::_homebindIfInstance(), Unit::_IsValidAssistTarget(), Unit::_IsValidAttackTarget(), Unit::Attack(), GameObject::BuildValuesUpdate(), BuyItemFromVendorSlot(), npc_coren_direbrew::CanBeSeen(), go_loosely_turned_soil::go_loosely_turned_soilAI::CanBeSeen(), Group::CanJoinBattlegroundQueue(), InstanceMap::CannotEnter(), CanTameExoticPets(), Spell::CheckCast(), CheckInstanceLoginValid(), SpellInfo::CheckTarget(), AchievementMgr::CompletedAchievement(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), spell_class_call_polymorph::FilterTargets(), GetPhaseMaskForSpawn(), misc_commandscript::HandleAppearCommand(), WorldSession::HandleBattlemasterJoinOpcode(), HandleFall(), WorldSession::HandleGroupInviteOpcode(), spell_chapter5_return_to_capital::HandleHit(), WorldSession::HandleInspectOpcode(), WorldSession::HandleMessagechatOpcode(), mmaps_commandscript::HandleMmapPathCommand(), misc_commandscript::HandlePInfoCommand(), Battlefield::HandlePlayerEnterZone(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginToCharInWorld(), tele_commandscript::HandleTeleCommand(), lfg::LFGMgr::InitializeLockedDungeons(), IsValidCombatTarget(), ThreatCalcHelper::isValidProcess(), boss_felblood_kaelthas::LapseAction(), WorldSession::LogoutPlayer(), MailSender::MailSender(), boss_nalorakk::MoveInLineOfSight(), npc_amanishi_lookout::MoveInLineOfSight(), npc_eagle_trash_aggro_trigger::MoveInLineOfSight(), npc_ouro_spawner::MoveInLineOfSight(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::MoveInLineOfSight(), npc_barnes::OnGossipHello(), go_ulduar_pure_saronite_deposit::OnGossipHello(), at_trigger_the_beast_movement::OnTrigger(), at_the_beast_room::OnTrigger(), at_ancient_leaf::OnTrigger(), at_lady_deathwhisper_entrance::OnTrigger(), at_icc_gauntlet_event::OnTrigger(), at_icc_putricide_trap::OnTrigger(), at_hor_shadow_throne::OnTrigger(), Acore::PlayerAtMinimumRangeAway::operator()(), Acore::AnyPlayerInObjectRangeCheck::operator()(), Unit::PatchValuesUpdate(), MapMgr::PlayerCannotEnter(), Unit::ProcessTerrainStatusUpdate(), Battleground::RemovePlayerAtLeave(), boss_kologarn_pit_kill_bunny::Reset(), AchievementMgr::ResetAchievementCriteria(), Satisfy(), npc_minigob_manabonk::SelectTargetInDalaran(), WorldSession::SendListInventory(), Spell::SendLoot(), SetIsSpectator(), Unit::TauntApply(), Unit::TauntFadeOut(), TeleportTo(), ToggleAFK(), AchievementMgr::UpdateAchievementCriteria(), boss_nefarian::UpdateAI(), UpdateFFAPvPState(), UpdateHomebindTime(), and Whisper().

◆ isGMChat()

bool Player::isGMChat ( ) const
inline
@ PLAYER_EXTRA_GM_CHAT
Definition: Player.h:583

References m_ExtraFlags, and PLAYER_EXTRA_GM_CHAT.

Referenced by GetChatTag().

◆ IsGMSpectator()

bool Player::IsGMSpectator ( ) const
inline
@ PLAYER_EXTRA_GM_SPECTATOR
Definition: Player.h:588

References m_ExtraFlags, and PLAYER_EXTRA_GM_SPECTATOR.

Referenced by gm_commandscript::HandleGMSpectatorCommand(), and Unit::PatchValuesUpdate().

◆ isGMVisible()

bool Player::isGMVisible ( ) const
inline
@ PLAYER_EXTRA_GM_INVISIBLE
Definition: Player.h:582

References m_ExtraFlags, and PLAYER_EXTRA_GM_INVISIBLE.

Referenced by gm_commandscript::HandleGMVisibleCommand(), and Channel::Invite().

◆ IsGroupVisibleFor()

bool Player::IsGroupVisibleFor ( Player const *  p) const
2297{
2298 switch (sWorld->getIntConfig(CONFIG_GROUP_VISIBILITY))
2299 {
2300 default:
2301 return IsInSameGroupWith(p);
2302 case 1:
2303 return IsInSameRaidWith(p);
2304 case 2:
2305 return GetTeamId() == p->GetTeamId();
2306 }
2307}
@ CONFIG_GROUP_VISIBILITY
Definition: WorldConfig.h:214
bool IsInSameRaidWith(Player const *p) const
Definition: Player.h:1881
bool IsInSameGroupWith(Player const *p) const
Definition: Player.cpp:2309

References CONFIG_GROUP_VISIBILITY, GetTeamId(), IsInSameGroupWith(), IsInSameRaidWith(), and sWorld.

Referenced by IsAlwaysDetectableFor().

◆ isHonorOrXPTarget()

bool Player::isHonorOrXPTarget ( Unit victim) const
12670{
12671 uint8 v_level = victim->GetLevel();
12673
12674 // Victim level less gray level
12675 if (v_level <= k_grey)
12676 return false;
12677
12678 if (victim->IsCreature())
12679 if (victim->IsTotem() || victim->IsCritter() || victim->IsPet() || victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_XP))
12680 return false;
12681
12682 return true;
12683}
@ CREATURE_FLAG_EXTRA_NO_XP
Definition: CreatureData.h:51
bool HasFlagsExtra(uint32 flag) const
Definition: Creature.h:77
bool IsCritter() const
Definition: Unit.h:816
bool IsTotem() const
Definition: Unit.h:782

References CREATURE_FLAG_EXTRA_NO_XP, Acore::XP::GetGrayLevel(), Unit::GetLevel(), Creature::HasFlagsExtra(), Object::IsCreature(), Unit::IsCritter(), Unit::IsPet(), Unit::IsTotem(), and Object::ToCreature().

Referenced by spell_warl_drain_soul::HandleTick(), Unit::IsTriggeredAtSpellProcEvent(), achievement_killed_exp_or_honor_target::OnCheck(), RaiseDeadCheck::operator()(), spell_warl_drain_soul::RemoveEffect(), and spell_warl_shadowburn::RemoveEffect().

◆ IsImmuneToEnvironmentalDamage()

bool Player::IsImmuneToEnvironmentalDamage ( )
765{
766 // check for GM and death state included in isAttackableByAOE
767 return (!isTargetableForAttack(false, nullptr)) || isTotalImmune();
768}
bool isTargetableForAttack(bool checkFakeDeath=true, Unit const *byWho=nullptr) const
Definition: Unit.cpp:13943

References Unit::isTargetableForAttack(), and isTotalImmune().

Referenced by EnvironmentalDamage().

◆ IsInAreaTriggerRadius()

bool Player::IsInAreaTriggerRadius ( AreaTrigger const *  trigger,
float  delta = 0.f 
) const
2185{
2186 if (!trigger || GetMapId() != trigger->map)
2187 return false;
2188
2189 if (trigger->radius > 0)
2190 {
2191 // if we have radius check it
2192 float dist = GetDistance(trigger->x, trigger->y, trigger->z);
2193 if (dist > trigger->radius + delta)
2194 return false;
2195 }
2196 else
2197 {
2198 Position center(trigger->x, trigger->y, trigger->z, trigger->orientation);
2199 if (!IsWithinBox(center, trigger->length / 2 + delta, trigger->width / 2 + delta, trigger->height / 2 + delta))
2200 return false;
2201 }
2202
2203 return true;
2204}
Definition: Position.h:27
bool IsWithinBox(const Position &center, float xradius, float yradius, float zradius) const
Definition: Position.cpp:118

References WorldObject::GetDistance(), WorldLocation::GetMapId(), AreaTrigger::height, Position::IsWithinBox(), AreaTrigger::length, AreaTrigger::map, AreaTrigger::orientation, AreaTrigger::radius, AreaTrigger::width, AreaTrigger::x, AreaTrigger::y, and AreaTrigger::z.

Referenced by WorldSession::HandleAreaTriggerOpcode(), and Update().

◆ IsInSameGroupWith()

bool Player::IsInSameGroupWith ( Player const *  p) const
2310{
2311 return p == this || (GetGroup() &&
2312 GetGroup() == p->GetGroup() &&
2313 GetGroup()->SameSubGroup(this, p));
2314}
bool SameSubGroup(ObjectGuid guid1, ObjectGuid guid2) const
Definition: Group.cpp:2373

References GetGroup(), and Group::SameSubGroup().

Referenced by IsGroupVisibleFor(), and Unit::IsInPartyWith().

◆ IsInSameRaidWith()

◆ IsInventoryPos() [1/2]

◆ IsInventoryPos() [2/2]

bool Player::IsInventoryPos ( uint8  bag,
uint8  slot 
)
static
559{
560 if (bag == INVENTORY_SLOT_BAG_0 && slot == NULL_SLOT)
561 return true;
563 return true;
565 return true;
566 if (bag == INVENTORY_SLOT_BAG_0 && (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END))
567 return true;
568 return false;
569}

References CURRENCYTOKEN_SLOT_END, INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, KEYRING_SLOT_START, and NULL_SLOT.

◆ IsInvitedForBattlegroundInstance() [1/2]

bool Player::IsInvitedForBattlegroundInstance ( ) const
inline
2259{ return m_bgData.isInvited; }
bool isInvited
Definition: Player.h:1034

References BGData::isInvited, and m_bgData.

Referenced by WorldSession::HandleMoveWorldportAck(), and WorldSession::LogoutPlayer().

◆ IsInvitedForBattlegroundInstance() [2/2]

bool Player::IsInvitedForBattlegroundInstance ( uint32  instanceId) const
12289{
12290 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12291 if (_BgBattlegroundQueueID[i].invitedToInstance == instanceId)
12292 return true;
12293
12294 return false;
12295}

References _BgBattlegroundQueueID, and PLAYER_MAX_BATTLEGROUND_QUEUES.

◆ IsInvitedForBattlegroundQueueType()

bool Player::IsInvitedForBattlegroundQueueType ( BattlegroundQueueTypeId  bgQueueTypeId) const
12231{
12232 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12233 if (_BgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
12234 return _BgBattlegroundQueueID[i].invitedToInstance != 0;
12235
12236 return false;
12237}

References _BgBattlegroundQueueID, and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by WorldSession::HandleBattleFieldPortOpcode().

◆ IsInWater()

bool Player::IsInWater ( ) const
inlineoverridevirtual

Reimplemented from Unit.

1121{ return m_isInWater; }

References m_isInWater.

Referenced by WorldSession::ProcessMovementInfo().

◆ IsInWhisperWhiteList()

bool Player::IsInWhisperWhiteList ( ObjectGuid  guid)
15958{
15959 for (auto const& itr : WhisperList)
15960 {
15961 if (itr == guid)
15962 {
15963 return true;
15964 }
15965 }
15966
15967 return false;
15968}

References WhisperList.

Referenced by WorldSession::HandleMessagechatOpcode().

◆ IsMaxLevel()

bool Player::IsMaxLevel ( ) const

◆ IsMirrorTimerActive()

bool Player::IsMirrorTimerActive ( MirrorTimerType  type)
inline
2060{ return m_MirrorTimer[type] == getMaxTimer(type); }

References getMaxTimer(), and m_MirrorTimer.

Referenced by lfg::LFGMgr::TeleportPlayer().

◆ IsNeedCastPassiveSpellAtLearn()

bool Player::IsNeedCastPassiveSpellAtLearn ( SpellInfo const *  spellInfo) const
3297{
3298 // note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell
3299 // talent dependent passives activated at form apply have proper stance data
3301 return (!spellInfo->Stances || (form && (spellInfo->Stances & (1 << (form - 1)))) ||
3302 (!form && spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED)));
3303}
@ SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED
Definition: SharedDefines.h:486

References Unit::GetShapeshiftForm(), SpellInfo::HasAttribute(), SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED, and SpellInfo::Stances.

Referenced by _addSpell(), and _addTalentAurasAndSpells().

◆ IsNeverVisible()

bool Player::IsNeverVisible ( ) const
overridevirtual

Reimplemented from WorldObject.

11414{
11416 return true;
11417
11418 if (GetSession()->PlayerLogout() || GetSession()->PlayerLoading())
11419 return true;
11420
11421 return false;
11422}
virtual bool IsNeverVisible() const
Definition: Object.h:756

References GetSession(), and WorldObject::IsNeverVisible().

◆ IsOutdoorPvPActive()

bool Player::IsOutdoorPvPActive ( )

◆ IsPetNeedBeTemporaryUnsummoned()

bool Player::IsPetNeedBeTemporaryUnsummoned ( ) const
inline

◆ IsPvP()

bool Player::IsPvP ( )
16195{
16196 bool result = Unit::IsPvP();
16197
16198 sScriptMgr->OnPlayerIsPvP(this, result);
16199
16200 return result;
16201}
bool IsPvP() const
Definition: Unit.h:1022

References Unit::IsPvP(), and sScriptMgr.

Referenced by WorldSession::BuildPartyMemberStatsChangedPacket(), DuelComplete(), WorldSession::HandleMoveTeleportAck(), WorldSession::HandleRequestPartyMemberStatsOpcode(), IsOutdoorPvPActive(), UpdatePvPFlag(), and UpdatePvPState().

◆ IsQuestRewarded()

bool Player::IsQuestRewarded ( uint32  quest_id) const
inline

◆ isResurrectRequested()

bool Player::isResurrectRequested ( ) const
inline

◆ isResurrectRequestedBy()

bool Player::isResurrectRequestedBy ( ObjectGuid  guid) const
inline
1822{ return m_resurrectGUID && m_resurrectGUID == guid; }

References m_resurrectGUID.

◆ IsSpectator()

◆ IsSpellFitByClassAndRace()

bool Player::IsSpellFitByClassAndRace ( uint32  spell_id) const
12358{
12359 uint32 racemask = getRaceMask();
12360 uint32 classmask = getClassMask();
12361
12362 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
12363 if (bounds.first == bounds.second)
12364 return true;
12365
12366 for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
12367 {
12368 // skip wrong race skills
12369 if (_spell_idx->second->RaceMask && (_spell_idx->second->RaceMask & racemask) == 0)
12370 continue;
12371
12372 // skip wrong class skills
12373 if (_spell_idx->second->ClassMask && (_spell_idx->second->ClassMask & classmask) == 0)
12374 continue;
12375
12376 return true;
12377 }
12378
12379 return false;
12380}

References Unit::getClassMask(), Unit::getRaceMask(), and sSpellMgr.

Referenced by GetTrainerSpellState(), learn_commandscript::HandleLearnAllMySpellsCommand(), and WorldSession::SendTrainerList().

◆ IsSummonAsSpectator()

bool Player::IsSummonAsSpectator ( ) const

◆ isTaxiCheater()

bool Player::isTaxiCheater ( ) const
inline

◆ isTotalImmune()

bool Player::isTotalImmune ( ) const
13309{
13311
13312 uint32 immuneMask = 0;
13313 for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
13314 {
13315 immuneMask |= (*itr)->GetMiscValue();
13316 if (immuneMask & SPELL_SCHOOL_MASK_ALL) // total immunity
13317 return true;
13318 }
13319 return false;
13320}
@ SPELL_AURA_SCHOOL_IMMUNITY
Definition: SpellAuraDefines.h:102
@ SPELL_SCHOOL_MASK_ALL
Definition: SharedDefines.h:326

References Unit::GetAuraEffectsByType(), SPELL_AURA_SCHOOL_IMMUNITY, and SPELL_SCHOOL_MASK_ALL.

Referenced by CanUseBattlegroundObject(), and IsImmuneToEnvironmentalDamage().

◆ IsTotemCategoryCompatiableWith()

bool Player::IsTotemCategoryCompatiableWith ( ItemTemplate const *  pProto,
uint32  requiredTotemCategoryId 
) const
883{
884 if (requiredTotemCategoryId == 0)
885 return true;
886 if (pProto->TotemCategory == 0)
887 return false;
888
889 TotemCategoryEntry const* itemEntry = sTotemCategoryStore.LookupEntry(pProto->TotemCategory);
890 if (!itemEntry)
891 return false;
892 TotemCategoryEntry const* reqEntry = sTotemCategoryStore.LookupEntry(requiredTotemCategoryId);
893 if (!reqEntry)
894 return false;
895
896 if (itemEntry->categoryType != reqEntry->categoryType)
897 return false;
898
899 if ((itemEntry->categoryMask & reqEntry->categoryMask) != reqEntry->categoryMask)
900 return false;
901
902 // xinef: check skill requirements, needed for enchants!
903 if (pProto->RequiredSkill)
904 if (this->GetSkillValue(pProto->RequiredSkill) < pProto->RequiredSkillRank)
905 return false;
906
907 return true;
908}
DBCStorage< TotemCategoryEntry > sTotemCategoryStore(TotemCategoryEntryfmt)
Definition: DBCStructure.h:1995
uint32 categoryType
Definition: DBCStructure.h:1999
uint32 categoryMask
Definition: DBCStructure.h:2000

References TotemCategoryEntry::categoryMask, TotemCategoryEntry::categoryType, GetSkillValue(), ItemTemplate::RequiredSkill, ItemTemplate::RequiredSkillRank, sTotemCategoryStore, and ItemTemplate::TotemCategory.

Referenced by HasItemTotemCategory().

◆ IsTwoHandUsed()

◆ IsUsingLfg()

bool Player::IsUsingLfg ( )

◆ IsValidGender()

static bool Player::IsValidGender ( uint8  Gender)
inlinestatic
1569{ return Gender <= GENDER_FEMALE; }
Gender
Definition: SharedDefines.h:60

References GENDER_FEMALE.

Referenced by BuildEnumData(), Create(), ConditionMgr::isConditionTypeValid(), and LoadFromDB().

◆ IsValidPos() [1/2]

bool Player::IsValidPos ( uint16  pos,
bool  explicit_pos 
)
inline
1269{ return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
bool IsValidPos(uint16 pos, bool explicit_pos)
Definition: Player.h:1269

References IsValidPos().

Referenced by WorldSession::HandleAutoStoreBagItemOpcode(), item_commandscript::HandleItemMoveCommand(), WorldSession::HandleSplitItemOpcode(), WorldSession::HandleSwapInvItemOpcode(), WorldSession::HandleSwapItem(), and IsValidPos().

◆ IsValidPos() [2/2]

bool Player::IsValidPos ( uint8  bag,
uint8  slot,
bool  explicit_pos 
)
603{
604 // post selected
605 if (bag == NULL_BAG && !explicit_pos)
606 return true;
607
608 if (bag == INVENTORY_SLOT_BAG_0)
609 {
610 // any post selected
611 if (slot == NULL_SLOT && !explicit_pos)
612 return true;
613
614 // equipment
615 if (slot < EQUIPMENT_SLOT_END)
616 return true;
617
618 // bag equip slots
620 return true;
621
622 // backpack slots
624 return true;
625
626 // keyring slots
627 if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_END)
628 return true;
629
630 // bank main slots
631 if (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END)
632 return true;
633
634 // bank bag slots
635 if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
636 return true;
637
638 return false;
639 }
640
641 // bag content slots
642 // bank bag content slots
643 if (Bag* pBag = GetBagByPos(bag))
644 {
645 // any post selected
646 if (slot == NULL_SLOT && !explicit_pos)
647 return true;
648
649 return slot < pBag->GetBagSize();
650 }
651
652 // where this?
653 return false;
654}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, EQUIPMENT_SLOT_END, GetBagByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, KEYRING_SLOT_END, KEYRING_SLOT_START, NULL_BAG, and NULL_SLOT.

◆ IsVisibleGloballyFor()

bool Player::IsVisibleGloballyFor ( Player const *  player) const
11459{
11460 if (!u)
11461 return false;
11462
11463 // Always can see self
11464 if (u == this)
11465 return true;
11466
11467 // Visible units, always are visible for all players
11468 if (IsVisible())
11469 return true;
11470
11471 // GMs are visible for higher gms (or players are visible for gms)
11472 if (!AccountMgr::IsPlayerAccount(u->GetSession()->GetSecurity()))
11473 return GetSession()->GetSecurity() <= u->GetSession()->GetSecurity();
11474
11475 if (!sScriptMgr->OnPlayerNotVisibleGloballyFor(const_cast<Player*>(this), u))
11476 return true;
11477
11478 // non faction visibility non-breakable for non-GMs
11479 return false;
11480}
bool IsVisible() const
Definition: Unit.h:1967
AccountTypes GetSecurity() const
Definition: WorldSession.h:421

References WorldSession::GetSecurity(), GetSession(), AccountMgr::IsPlayerAccount(), Unit::IsVisible(), and sScriptMgr.

Referenced by SocialMgr::BroadcastToFriendListers(), SocialMgr::GetFriendInfo(), WorldSession::HandleAddFriendOpcode(), and ChatHandler::needReportToTarget().

◆ IsWorldObjectOutOfSightRange()

bool Player::IsWorldObjectOutOfSightRange ( WorldObject const *  target) const
16260{
16261 // Special handling for Infinite visibility override objects -> they are zone wide visible
16262 if (target->GetVisibilityOverrideType() == VisibilityDistanceType::Infinite)
16263 {
16264 // Same zone, always visible
16265 if (target->GetZoneId() == GetZoneId())
16266 return false;
16267 }
16268
16269 // Check if out of range
16270 return !m_seer->IsWithinDist(target, GetSightRange(target), false);
16271}
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition: Object.cpp:1349
float GetSightRange(WorldObject const *target=nullptr) const override
Definition: Player.cpp:16250

References GetSightRange(), WorldObject::GetVisibilityOverrideType(), WorldObject::GetZoneId(), WorldObject::IsWithinDist(), and m_seer.

Referenced by Acore::VisibleNotifier::SendToSelf().

◆ ItemAddedQuestCheck()

void Player::ItemAddedQuestCheck ( uint32  entry,
uint32  count 
)
1836{
1837 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
1838 {
1839 uint32 questid = GetQuestSlotQuestId(i);
1840 if (questid == 0)
1841 continue;
1842
1843 QuestStatusData& q_status = m_QuestStatus[questid];
1844
1845 if (q_status.Status != QUEST_STATUS_INCOMPLETE)
1846 continue;
1847
1848 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
1849 if (!qInfo || !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
1850 continue;
1851
1852 for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
1853 {
1854 uint32 reqitem = qInfo->RequiredItemId[j];
1855 if (reqitem == entry)
1856 {
1857 uint32 reqitemcount = qInfo->RequiredItemCount[j];
1858 uint16 curitemcount = q_status.ItemCount[j];
1859 if (curitemcount < reqitemcount)
1860 {
1861 q_status.ItemCount[j] = std::min<uint16>(q_status.ItemCount[j] + count, reqitemcount);
1862 m_QuestStatusSave[questid] = true;
1863 }
1864 if (CanCompleteQuest(questid))
1865 CompleteQuest(questid);
1866 else
1868 }
1869 }
1870 }
1872}

References ADDITIONAL_SAVING_INVENTORY_AND_GOLD, ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), GetQuestSlotQuestId(), Quest::HasSpecialFlag(), QuestStatusData::ItemCount, m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, QUEST_STATUS_INCOMPLETE, Quest::RequiredItemCount, Quest::RequiredItemId, sObjectMgr, QuestStatusData::Status, and UpdateForQuestWorldObjects().

Referenced by Spell::EffectSummonChangeItem(), EquipNewItem(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleBuybackItem(), MoveItemToInventory(), StoreNewItem(), and SwapItem().

◆ ItemRemovedQuestCheck()

void Player::ItemRemovedQuestCheck ( uint32  entry,
uint32  count 
)
1875{
1876 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
1877 {
1878 uint32 questid = GetQuestSlotQuestId(i);
1879 if (!questid)
1880 continue;
1881
1882 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
1883 if (!qInfo)
1884 continue;
1885
1887 continue;
1888
1889 for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
1890 {
1891 uint32 reqitem = qInfo->RequiredItemId[j];
1892 if (reqitem == entry)
1893 {
1894 QuestStatusData& q_status = m_QuestStatus[questid];
1895 uint32 reqitemcount = qInfo->RequiredItemCount[j];
1896 uint16 curitemcount = q_status.ItemCount[j];
1897
1898 if (q_status.ItemCount[j] >= reqitemcount) // we may have more than what the status shows
1899 curitemcount = GetItemCount(entry, false);
1900
1901 uint16 newItemCount = (count > curitemcount) ? 0 : curitemcount - count;
1902 newItemCount = std::min<uint16>(newItemCount, reqitemcount);
1903 if (newItemCount != q_status.ItemCount[j])
1904 {
1905 q_status.ItemCount[j] = newItemCount;
1906 m_QuestStatusSave[questid] = true;
1907 IncompleteQuest(questid);
1908 }
1909 }
1910 }
1911 }
1913}
void IncompleteQuest(uint32 quest_id)
Definition: PlayerQuest.cpp:642

References GetItemCount(), GetQuestSlotQuestId(), Quest::HasSpecialFlag(), IncompleteQuest(), QuestStatusData::ItemCount, m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, Quest::RequiredItemCount, Quest::RequiredItemId, sObjectMgr, and UpdateForQuestWorldObjects().

Referenced by DestroyItem(), DestroyItemCount(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleSellItemOpcode(), MoveItemFromInventory(), and SwapItem().

◆ JoinedChannel()

void Player::JoinedChannel ( Channel c)
4990{
4991 m_channels.push_back(c);
4992}

References m_channels.

Referenced by Channel::JoinChannel().

◆ KillCreditGO()

void Player::KillCreditGO ( uint32  entry,
ObjectGuid  guid = ObjectGuid::Empty 
)
2057{
2058 uint16 addCastCount = 1;
2059 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2060 {
2061 uint32 questid = GetQuestSlotQuestId(i);
2062 if (!questid)
2063 continue;
2064
2065 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
2066 if (!qInfo)
2067 continue;
2068
2069 QuestStatusData& q_status = m_QuestStatus[questid];
2070
2071 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2072 {
2073 if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAST) /*&& !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL)*/)
2074 {
2075 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
2076 {
2077 uint32 reqTarget = 0;
2078
2079 // GO activate objective
2080 if (qInfo->RequiredNpcOrGo[j] < 0)
2081 // checked at quest_template loading
2082 reqTarget = - qInfo->RequiredNpcOrGo[j];
2083
2084 // other not this creature/GO related objectives
2085 if (reqTarget != entry)
2086 continue;
2087
2088 uint32 reqCastCount = qInfo->RequiredNpcOrGoCount[j];
2089 uint16 curCastCount = q_status.CreatureOrGOCount[j];
2090 if (curCastCount < reqCastCount)
2091 {
2092 q_status.CreatureOrGOCount[j] = curCastCount + addCastCount;
2093
2094 m_QuestStatusSave[questid] = true;
2095
2096 SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curCastCount, addCastCount);
2097 }
2098
2099 if (CanCompleteQuest(questid))
2100 CompleteQuest(questid);
2101 else
2103
2104 // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
2105 break;
2106 }
2107 }
2108 }
2109 }
2110}
void SendQuestUpdateAddCreatureOrGo(Quest const *quest, ObjectGuid guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count)
Definition: PlayerQuest.cpp:2456

References ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), QuestStatusData::CreatureOrGOCount, GetQuestSlotQuestId(), Quest::HasSpecialFlag(), m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_CAST, QUEST_STATUS_INCOMPLETE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, SendQuestUpdateAddCreatureOrGo(), sObjectMgr, and QuestStatusData::Status.

Referenced by GameObject::Use().

◆ KilledMonster()

void Player::KilledMonster ( CreatureTemplate const *  cInfo,
ObjectGuid  guid 
)
1916{
1917 ASSERT(cInfo);
1918
1919 if (cInfo->Entry)
1920 KilledMonsterCredit(cInfo->Entry, guid);
1921
1922 for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
1923 if (cInfo->KillCredit[i])
1924 KilledMonsterCredit(cInfo->KillCredit[i]);
1925}
#define MAX_KILL_CREDIT
Definition: CreatureData.h:30
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition: PlayerQuest.cpp:1927

References ASSERT, CreatureTemplate::Entry, CreatureTemplate::KillCredit, KilledMonsterCredit(), and MAX_KILL_CREDIT.

Referenced by KillRewarder::_RewardKillCredit(), and npc_drakuru_shackles::npc_drakuru_shacklesAI::SpellHit().

◆ KilledMonsterCredit()

void Player::KilledMonsterCredit ( uint32  entry,
ObjectGuid  guid = ObjectGuid::Empty 
)
1928{
1929 uint16 addkillcount = 1;
1930 uint32 real_entry = entry;
1931 if (guid)
1932 {
1933 Creature* killed = GetMap()->GetCreature(guid);
1934 if (killed && killed->GetEntry())
1935 real_entry = killed->GetEntry();
1936 }
1937
1938 StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_CREATURE, real_entry); // MUST BE CALLED FIRST
1939 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount, guid ? GetMap()->GetCreature(guid) : nullptr);
1940
1941 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
1942 {
1943 uint32 questid = GetQuestSlotQuestId(i);
1944 if (!questid)
1945 continue;
1946
1947 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
1948 if (!qInfo)
1949 continue;
1950 // just if !ingroup || !noraidgroup || raidgroup
1951 // xinef: or is pvp quest, and player in BG/BF group
1952 QuestStatusData& q_status = m_QuestStatus[questid];
1953 if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficulty()) ||
1954 (qInfo->IsPVPQuest() && (GetGroup()->isBFGroup() || GetGroup()->isBGGroup()))))
1955 {
1956 if (!sScriptMgr->OnPlayerPassedQuestKilledMonsterCredit(this, qInfo, entry, real_entry, guid))
1957 continue;
1958
1959 if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL) /*&& !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAST)*/)
1960 {
1961 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
1962 {
1963 // skip GO activate objective or none
1964 if (qInfo->RequiredNpcOrGo[j] <= 0)
1965 continue;
1966
1967 uint32 reqkill = qInfo->RequiredNpcOrGo[j];
1968
1969 if (reqkill == real_entry)
1970 {
1971 uint32 reqkillcount = qInfo->RequiredNpcOrGoCount[j];
1972 uint16 curkillcount = q_status.CreatureOrGOCount[j];
1973 if (curkillcount < reqkillcount)
1974 {
1975 q_status.CreatureOrGOCount[j] = curkillcount + addkillcount;
1976
1977 m_QuestStatusSave[questid] = true;
1978
1979 SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curkillcount, addkillcount);
1980 }
1981 if (CanCompleteQuest(questid))
1982 CompleteQuest(questid);
1983 else
1985
1986 // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
1987 break;
1988 }
1989 }
1990 }
1991 }
1992 }
1993}
@ ACHIEVEMENT_TIMED_TYPE_CREATURE
Definition: DBCEnums.h:114
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition: DBCEnums.h:122
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:210
Creature * GetCreature(ObjectGuid const &guid)
Definition: Map.cpp:2357
bool IsPVPQuest() const
Definition: QuestDef.h:295

References ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_TIMED_TYPE_CREATURE, ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), QuestStatusData::CreatureOrGOCount, Map::GetCreature(), GetDifficulty(), Object::GetEntry(), GetGroup(), WorldObject::GetMap(), GetQuestSlotQuestId(), Quest::HasSpecialFlag(), Quest::IsAllowedInRaid(), Quest::IsPVPQuest(), m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_KILL, QUEST_STATUS_INCOMPLETE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, SendQuestUpdateAddCreatureOrGo(), sObjectMgr, sScriptMgr, StartTimedAchievement(), QuestStatusData::Status, and UpdateAchievementCriteria().

Referenced by npc_dragonmaw_peon::npc_dragonmaw_peonAI::CreditPlayer(), BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundAB::EventPlayerClickedOnFlag(), go_tadpole_cage::go_tadpole_cageAI::GossipHello(), OutdoorPvPSI::HandleAreaTrigger(), AuraEffect::HandleAuraDummy(), spell_q10714_on_spirits_wings::HandleDummy(), spell_q6124_6129_apply_salve::HandleDummy(), spell_q12659_ahunaes_knife::HandleDummy(), spell_q9874_liquid_fire::HandleDummy(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), OutdoorPvPNA::HandleKillImpl(), BattlegroundAV::HandleKillUnit(), spell_q12805_lifeblood_dummy::HandleScript(), spell_q10612_10613_the_fel_and_the_furious::HandleScriptEffect(), spell_q11065_wrangle_some_aether_rays_aura::if(), spell_gen_have_item_auras::if(), npc_nerubar_victim::npc_nerubar_victimAI::JustDied(), KilledMonster(), npc_brewfest_keg_reciver::MoveInLineOfSight(), npc_brewfest_bark_trigger::MoveInLineOfSight(), npc_creditmarker_visit_with_ancestors::npc_creditmarker_visit_with_ancestorsAI::MoveInLineOfSight(), go_scourge_enclosure::OnGossipHello(), go_warmaul_prison::OnGossipHello(), go_scourge_cage::OnGossipHello(), go_jotunheim_cage::OnGossipHello(), go_dragonflayer_cage::OnGossipHello(), go_veil_skith_cage::OnGossipHello(), npc_captain_saeed::OnGossipSelect(), spell_q12937_relief_for_the_fallen::OnRemove(), RewardPlayerAndGroupAtEvent(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), npc_hallows_end_train_fire::SpellHit(), npc_jungle_punch_target::npc_jungle_punch_targetAI::SpellHit(), and npc_iron_watcher::npc_iron_watcherAI::SpellHit().

◆ KilledPlayerCredit()

void Player::KilledPlayerCredit ( uint16  count = 1)
1996{
1997 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
1998 {
1999 uint32 questid = GetQuestSlotQuestId(i);
2000 if (!questid)
2001 {
2002 continue;
2003 }
2004
2005 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
2006 if (!qInfo)
2007 {
2008 continue;
2009 }
2010
2011 // just if !ingroup || !noraidgroup || raidgroup
2012 QuestStatusData& q_status = m_QuestStatus[questid];
2013 if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficulty())))
2014 {
2015 // Xinef: PvP Killing quest require player to be in same zone as quest zone (only 2 quests so no doubt, can be extended to conditions in cata ;s)
2016 if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL) && (qInfo->GetZoneOrSort() >= 0 && GetZoneId() == uint32(qInfo->GetZoneOrSort())))
2017 {
2018 KilledPlayerCreditForQuest(count, qInfo);
2019 break; // there is only one quest per zone
2020 }
2021 }
2022 }
2023}
void KilledPlayerCreditForQuest(uint16 count, Quest const *quest)
Definition: PlayerQuest.cpp:2025
int32 GetZoneOrSort() const
Definition: QuestDef.h:230

References GetDifficulty(), GetGroup(), WorldObject::GetMap(), GetQuestSlotQuestId(), WorldObject::GetZoneId(), Quest::GetZoneOrSort(), Quest::HasSpecialFlag(), Quest::IsAllowedInRaid(), KilledPlayerCreditForQuest(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_SPECIAL_FLAGS_PLAYER_KILL, QUEST_STATUS_INCOMPLETE, sObjectMgr, and QuestStatusData::Status.

Referenced by KillRewarder::_RewardPlayer().

◆ KilledPlayerCreditForQuest()

void Player::KilledPlayerCreditForQuest ( uint16  count,
Quest const *  quest 
)
2026{
2027 uint32 const questId = quest->GetQuestId();
2028
2029 auto it = m_QuestStatus.find(questId);
2030 if (it == m_QuestStatus.end())
2031 {
2032 return;
2033 }
2034
2035 QuestStatusData& questStatus = it->second;
2036
2037 uint16 curKill = questStatus.PlayerCount;
2038 uint32 reqKill = quest->GetPlayersSlain();
2039
2040 if (curKill < reqKill)
2041 {
2042 count = std::min<uint16>(reqKill - curKill, count);
2043 questStatus.PlayerCount = curKill + count;
2044
2045 m_QuestStatusSave[quest->GetQuestId()] = true;
2046
2047 SendQuestUpdateAddPlayer(quest, curKill, count);
2048 }
2049
2050 if (CanCompleteQuest(questId))
2051 {
2052 CompleteQuest(questId);
2053 }
2054}
void SendQuestUpdateAddPlayer(Quest const *quest, uint16 old_count, uint16 add_count)
Definition: PlayerQuest.cpp:2479

References CanCompleteQuest(), CompleteQuest(), Quest::GetPlayersSlain(), Quest::GetQuestId(), m_QuestStatus, m_QuestStatusSave, QuestStatusData::PlayerCount, and SendQuestUpdateAddPlayer().

Referenced by KilledPlayerCredit().

◆ KillPlayer()

void Player::KillPlayer ( )
4549{
4550 if (IsFlying() && !GetTransport())
4552
4553 SendMoveRoot(true);
4554
4555 StopMirrorTimers(); //disable timers(bars)
4556
4557 setDeathState(DeathState::Corpse);
4558 //SetUnitFlag(UNIT_FLAG_NOT_IN_PVP);
4559
4562
4563 // 6 minutes until repop at graveyard
4565
4566 UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill
4567
4568 int32 corpseReclaimDelay = CalculateCorpseReclaimDelay();
4569
4570 if (corpseReclaimDelay >= 0)
4571 SendCorpseReclaimDelay(corpseReclaimDelay);
4572
4573 sScriptMgr->OnPlayerJustDied(this);
4574 // don't create corpse at this moment, player might be falling
4575
4576 // update visibility
4577 //UpdateObjectVisibility(); // pussywizard: not needed
4578}
@ PLAYER_FIELD_BYTE_RELEASE_TIMER
Definition: Player.h:554
@ UNIT_DYNFLAG_NONE
Definition: SharedDefines.h:3370
void ApplyModFlag(uint16 index, uint32 flag, bool apply)
Definition: Object.cpp:888
void UpdateCorpseReclaimDelay()
Definition: PlayerUpdates.cpp:1918
void setDeathState(DeathState s, bool despawn=false) override
Definition: Player.cpp:1030
void ReplaceAllDynamicFlags(uint32 flag) override
Definition: Unit.h:754
MotionMaster * GetMotionMaster()
Definition: Unit.h:1713
bool HasPreventResurectionAura() const
Definition: Unit.h:1762
bool IsFlying() const
Definition: Unit.h:1668
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:676

References Object::ApplyModFlag(), CalculateCorpseReclaimDelay(), WorldLocation::GetMapId(), Unit::GetMotionMaster(), WorldObject::GetTransport(), Unit::HasPreventResurectionAura(), IN_MILLISECONDS, Unit::IsFlying(), m_deathTimer, MINUTE, MotionMaster::MoveFall(), PLAYER_FIELD_BYTE_RELEASE_TIMER, PLAYER_FIELD_BYTES, Unit::ReplaceAllDynamicFlags(), SendCorpseReclaimDelay(), Unit::SendMoveRoot(), setDeathState(), sMapStore, sScriptMgr, StopMirrorTimers(), UNIT_DYNFLAG_NONE, and UpdateCorpseReclaimDelay().

Referenced by WorldSession::HandleRepopRequestOpcode(), WorldSession::LogoutPlayer(), and Update().

◆ LearnCustomSpells()

void Player::LearnCustomSpells ( )
11850{
11851 if (!sWorld->getBoolConfig(CONFIG_START_CUSTOM_SPELLS))
11852 {
11853 return;
11854 }
11855
11856 // learn default race/class spells
11857 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
11858 ASSERT(info);
11859 for (PlayerCreateInfoSpells::const_iterator itr = info->customSpells.begin(); itr != info->customSpells.end(); ++itr)
11860 {
11861 uint32 tspell = *itr;
11862 LOG_DEBUG("entities.player.loading", "Player::LearnCustomSpells: Player '{}' ({}, Class: {} Race: {}): Adding initial spell (SpellID: {})",
11863 GetName(), GetGUID().ToString(), uint32(getClass()), uint32(getRace()), tspell);
11864 if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
11865 {
11866 addSpell(tspell, SPEC_MASK_ALL, true);
11867 }
11868 else // but send in normal spell in game learn case
11869 {
11870 learnSpell(tspell);
11871 }
11872 }
11873}
@ CONFIG_START_CUSTOM_SPELLS
Definition: WorldConfig.h:84
PlayerCreateInfoSpells customSpells
Definition: Player.h:344

References addSpell(), ASSERT, CONFIG_START_CUSTOM_SPELLS, PlayerInfo::customSpells, Unit::getClass(), Object::GetGUID(), WorldObject::GetName(), Unit::getRace(), Object::IsInWorld(), learnSpell(), LOG_DEBUG, sObjectMgr, SPEC_MASK_ALL, sWorld, and Position::ToString().

Referenced by Create(), learn_commandscript::HandleLearnAllDefaultCommand(), LoadFromDB(), and resetSpells().

◆ LearnDefaultSkill()

void Player::LearnDefaultSkill ( uint32  skillId,
uint16  rank 
)
11890{
11891 SkillRaceClassInfoEntry const* rcInfo = GetSkillRaceClassInfo(skillId, getRace(), getClass());
11892 if (!rcInfo)
11893 return;
11894
11895 LOG_DEBUG("entities.player.loading", "PLAYER (Class: {} Race: {}): Adding initial skill, id = {}", uint32(getClass()), uint32(getRace()), skillId);
11896 switch (GetSkillRangeType(rcInfo))
11897 {
11899 SetSkill(skillId, 0, 300, 300);
11900 break;
11901 case SKILL_RANGE_LEVEL:
11902 {
11903 uint16 skillValue = 1;
11904 uint16 maxValue = GetMaxSkillValueForLevel();
11905 if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL) && !IsProfessionOrRidingSkill(skillId))
11906 {
11907 skillValue = maxValue;
11908 }
11909 else if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
11910 {
11911 skillValue = maxValue;
11912 }
11914 {
11915 skillValue = std::min(std::max<uint16>({ 1, uint16((GetLevel() - 1) * 5) }), maxValue);
11916 }
11917 else if (skillId == SKILL_FIST_WEAPONS)
11918 {
11919 skillValue = std::max<uint16>(1, GetSkillValue(SKILL_UNARMED));
11920 }
11921 else if (skillId == SKILL_LOCKPICKING)
11922 {
11923 skillValue = std::max<uint16>(1, GetSkillValue(SKILL_LOCKPICKING));
11924 }
11925
11926 SetSkill(skillId, 0, skillValue, maxValue);
11927 break;
11928 }
11929 case SKILL_RANGE_MONO:
11930 SetSkill(skillId, 0, 1, 1);
11931 break;
11932 case SKILL_RANGE_RANK:
11933 {
11934 if (!rank)
11935 {
11936 break;
11937 }
11938
11939 SkillTiersEntry const* tier = sSkillTiersStore.LookupEntry(rcInfo->SkillTierID);
11940 uint16 maxValue = tier->Value[std::max<int32>(rank - 1, 0)];
11941 uint16 skillValue = 1;
11942 if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
11943 {
11944 skillValue = maxValue;
11945 }
11947 {
11948 skillValue = std::min(std::max<uint16>({ uint16(1), uint16((GetLevel() - 1) * 5) }), maxValue);
11949 }
11950
11951 SetSkill(skillId, rank, skillValue, maxValue);
11952 break;
11953 }
11954 default:
11955 break;
11956 }
11957}
bool IsProfessionOrRidingSkill(uint32 skill)
Definition: SpellMgr.h:623
@ CLASS_CONTEXT_SKILL
Definition: UnitDefines.h:236
@ SKILL_RANGE_RANK
Definition: ObjectMgr.h:676
@ SKILL_FLAG_ALWAYS_MAX_VALUE
Definition: DBCEnums.h:386
uint32 SkillTierID
Definition: DBCStructure.h:1577
uint32 Flags
Definition: DBCStructure.h:1575
uint32 Value[MAX_SKILL_STEP]
Definition: DBCStructure.h:1619

References CLASS_CONTEXT_SKILL, CLASS_DEATH_KNIGHT, CONFIG_ALWAYS_MAXSKILL, SkillRaceClassInfoEntry::Flags, Unit::getClass(), Unit::GetLevel(), GetMaxSkillValueForLevel(), Unit::getRace(), GetSkillRaceClassInfo(), GetSkillRangeType(), GetSkillValue(), IsClass(), IsProfessionOrRidingSkill(), LOG_DEBUG, SetSkill(), SKILL_FIST_WEAPONS, SKILL_FLAG_ALWAYS_MAX_VALUE, SKILL_LOCKPICKING, SKILL_RANGE_LANGUAGE, SKILL_RANGE_LEVEL, SKILL_RANGE_MONO, SKILL_RANGE_RANK, SKILL_UNARMED, SkillRaceClassInfoEntry::SkillTierID, sSkillTiersStore, sWorld, and SkillTiersEntry::Value.

Referenced by _addSpell(), and LearnDefaultSkills().

◆ LearnDefaultSkills()

void Player::LearnDefaultSkills ( )
11876{
11877 // learn default race/class skills
11878 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
11879 for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr)
11880 {
11881 uint32 skillId = itr->SkillId;
11882 if (HasSkill(skillId))
11883 continue;
11884
11885 LearnDefaultSkill(skillId, itr->Rank);
11886 }
11887}
PlayerCreateInfoSkills skills
Definition: Player.h:347

References Unit::getClass(), Unit::getRace(), HasSkill(), LearnDefaultSkill(), PlayerInfo::skills, and sObjectMgr.

Referenced by Create(), learn_commandscript::HandleLearnAllDefaultCommand(), LoadFromDB(), and resetSpells().

◆ LearnPetTalent()

void Player::LearnPetTalent ( ObjectGuid  petGuid,
uint32  talentId,
uint32  talentRank 
)
14077{
14078 Pet* pet = GetPet();
14079
14080 if (!pet)
14081 return;
14082
14083 if (petGuid != pet->GetGUID())
14084 return;
14085
14086 uint32 CurTalentPoints = pet->GetFreeTalentPoints();
14087
14088 if (CurTalentPoints == 0)
14089 return;
14090
14091 if (talentRank >= MAX_PET_TALENT_RANK)
14092 return;
14093
14094 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
14095
14096 if (!talentInfo)
14097 return;
14098
14099 TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
14100
14101 if (!talentTabInfo)
14102 return;
14103
14104 CreatureTemplate const* ci = pet->GetCreatureTemplate();
14105
14106 if (!ci)
14107 return;
14108
14109 CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
14110
14111 if (!pet_family)
14112 return;
14113
14114 if (pet_family->petTalentType < 0) // not hunter pet
14115 return;
14116
14117 // prevent learn talent for different family (cheating)
14118 if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
14119 return;
14120
14121 // find current max talent rank (0~5)
14122 uint8 curtalent_maxrank = 0; // 0 = not learned any rank
14123 for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
14124 {
14125 if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
14126 {
14127 curtalent_maxrank = (rank + 1);
14128 break;
14129 }
14130 }
14131
14132 // we already have same or higher talent rank learned
14133 if (curtalent_maxrank >= (talentRank + 1))
14134 return;
14135
14136 // check if we have enough talent points
14137 if (CurTalentPoints < (talentRank - curtalent_maxrank + 1))
14138 return;
14139
14140 // Check if it requires another talent
14141 if (talentInfo->DependsOn > 0)
14142 {
14143 if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
14144 {
14145 bool hasEnoughRank = false;
14146 for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
14147 {
14148 if (depTalentInfo->RankID[rank] != 0)
14149 if (pet->HasSpell(depTalentInfo->RankID[rank]))
14150 hasEnoughRank = true;
14151 }
14152 if (!hasEnoughRank)
14153 return;
14154 }
14155 }
14156
14157 // Find out how many points we have in this field
14158 uint32 spentPoints = 0;
14159
14160 uint32 tTab = talentInfo->TalentTab;
14161 if (talentInfo->Row > 0)
14162 {
14163 uint32 numRows = sTalentStore.GetNumRows();
14164 for (uint32 i = 0; i < numRows; ++i) // Loop through all talents.
14165 {
14166 // Someday, someone needs to revamp
14167 const TalentEntry* tmpTalent = sTalentStore.LookupEntry(i);
14168 if (tmpTalent) // the way talents are tracked
14169 {
14170 if (tmpTalent->TalentTab == tTab)
14171 {
14172 for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
14173 {
14174 if (tmpTalent->RankID[rank] != 0)
14175 {
14176 if (pet->HasSpell(tmpTalent->RankID[rank]))
14177 {
14178 spentPoints += (rank + 1);
14179 }
14180 }
14181 }
14182 }
14183 }
14184 }
14185 }
14186
14187 // not have required min points spent in talent tree
14188 if (spentPoints < (talentInfo->Row * MAX_PET_TALENT_RANK))
14189 return;
14190
14191 // spell not set in talent.dbc
14192 uint32 spellid = talentInfo->RankID[talentRank];
14193 if (spellid == 0)
14194 {
14195 LOG_ERROR("entities.player", "Talent.dbc have for talent: {} Rank: {} spell id = 0", talentId, talentRank);
14196 return;
14197 }
14198
14199 // already known
14200 if (pet->HasSpell(spellid))
14201 return;
14202
14203 // learn! (other talent ranks will unlearned at learning)
14204 pet->learnSpell(spellid);
14205 LOG_DEBUG("entities.player", "PetTalentID: {} Rank: {} Spell: {}\n", talentId, talentRank, spellid);
14206
14207 // update free talent points
14208 pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
14209}
#define MAX_PET_TALENT_RANK
Definition: DBCStructure.h:1920
void SetFreeTalentPoints(uint8 points)
Definition: Pet.h:132
bool learnSpell(uint32 spell_id)
Definition: Pet.cpp:1915
uint32 Row
Definition: DBCStructure.h:1927
uint32 DependsOnRank
Definition: DBCStructure.h:1933
uint32 DependsOn
Definition: DBCStructure.h:1931

References TalentEntry::DependsOn, TalentEntry::DependsOnRank, CreatureTemplate::family, Creature::GetCreatureTemplate(), Pet::GetFreeTalentPoints(), Object::GetGUID(), GetPet(), Pet::HasSpell(), Pet::learnSpell(), LOG_DEBUG, LOG_ERROR, MAX_PET_TALENT_RANK, MAX_TALENT_RANK, TalentTabEntry::petTalentMask, CreatureFamilyEntry::petTalentType, TalentEntry::RankID, TalentEntry::Row, sCreatureFamilyStore, Pet::SetFreeTalentPoints(), sTalentStore, sTalentTabStore, and TalentEntry::TalentTab.

Referenced by WorldSession::HandleLearnPreviewTalentsPet(), and WorldSession::HandlePetLearnTalent().

◆ learnQuestRewardedSpells() [1/2]

void Player::learnQuestRewardedSpells ( )
11992{
11993 // learn spells received from quest completing
11994 for (RewardedQuestSet::const_iterator itr = m_RewardedQuests.begin(); itr != m_RewardedQuests.end(); ++itr)
11995 {
11996 Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
11997 if (!quest)
11998 continue;
11999
12001 }
12002}

References learnQuestRewardedSpells(), m_RewardedQuests, and sObjectMgr.

Referenced by _LoadQuestStatusRewarded(), learn_commandscript::HandleLearnAllDefaultCommand(), learnQuestRewardedSpells(), and resetSpells().

◆ learnQuestRewardedSpells() [2/2]

void Player::learnQuestRewardedSpells ( Quest const *  quest)
11960{
11961 // xinef: quest does not learn anything
11962 int32 spellId = quest->GetRewSpellCast();
11963 if (!spellId)
11964 return;
11965
11966 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
11967 if (!spellInfo)
11968 return;
11969
11970 // xinef: find effect with learn spell and check if we have this spell
11971 bool found = false;
11972 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
11973 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL && spellInfo->Effects[i].TriggerSpell && !HasSpell(spellInfo->Effects[i].TriggerSpell))
11974 {
11975 // pusywizard: don't re-add profession specialties!
11976 if (SpellInfo const* triggeredInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell))
11977 if (triggeredInfo->Effects[0].Effect == SPELL_EFFECT_TRADE_SKILL)
11978 break; // pussywizard: break and not cast the spell (found is false)
11979
11980 found = true;
11981 break;
11982 }
11983
11984 // xinef: we know the spell, return
11985 if (!found)
11986 return;
11987
11988 CastSpell(this, spellId, true);
11989}
@ SPELL_EFFECT_TRADE_SKILL
Definition: SharedDefines.h:836

References Unit::CastSpell(), SpellInfo::Effects, Quest::GetRewSpellCast(), HasSpell(), MAX_SPELL_EFFECTS, SPELL_EFFECT_LEARN_SPELL, SPELL_EFFECT_TRADE_SKILL, and sSpellMgr.

◆ learnSkillRewardedSpells()

void Player::learnSkillRewardedSpells ( uint32  id,
uint32  value 
)
12005{
12006 uint32 raceMask = getRaceMask();
12007 uint32 classMask = getClassMask();
12008 for (SkillLineAbilityEntry const* pAbility : GetSkillLineAbilitiesBySkillLine(skill_id))
12009 {
12010 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pAbility->Spell);
12011 if (!spellInfo)
12012 {
12013 continue;
12014 }
12015
12016 if (pAbility->AcquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE && pAbility->AcquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
12017 {
12018 continue;
12019 }
12020
12021 // Check race if set
12022 if (pAbility->RaceMask && !(pAbility->RaceMask & raceMask))
12023 {
12024 continue;
12025 }
12026
12027 // Check class if set
12028 if (pAbility->ClassMask && !(pAbility->ClassMask & classMask))
12029 {
12030 continue;
12031 }
12032
12033 // need unlearn spell
12034 if (skill_value < pAbility->MinSkillLineRank && pAbility->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE)
12035 {
12036 removeSpell(pAbility->Spell, GetActiveSpec(), true);
12037 }
12038 // need learn
12039 else
12040 {
12041 //used to avoid double Seal of Righteousness on paladins, it's the only player spell which has both spell and forward spell in auto learn
12042 if (pAbility->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && pAbility->SupercededBySpell)
12043 {
12044 bool skipCurrent = false;
12045 auto bounds = sSpellMgr->GetSkillLineAbilityMapBounds(pAbility->SupercededBySpell);
12046 for (auto itr = bounds.first; itr != bounds.second; ++itr)
12047 {
12048 if (itr->second->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && skill_value >= itr->second->MinSkillLineRank)
12049 {
12050 skipCurrent = true;
12051 break;
12052 }
12053 }
12054 if (skipCurrent)
12055 {
12056 continue;
12057 }
12058 }
12059
12060 if (!IsInWorld())
12061 {
12062 addSpell(pAbility->Spell, SPEC_MASK_ALL, true, true);
12063 }
12064 else
12065 {
12066 learnSpell(pAbility->Spell, true, true);
12067 }
12068 }
12069 }
12070}
const std::vector< SkillLineAbilityEntry const * > & GetSkillLineAbilitiesBySkillLine(uint32 skillLine)
Definition: DBCStores.cpp:916
@ SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE
Definition: DBCEnums.h:360
Definition: DBCStructure.h:1599

References addSpell(), GetActiveSpec(), Unit::getClassMask(), Unit::getRaceMask(), GetSkillLineAbilitiesBySkillLine(), Object::IsInWorld(), learnSpell(), removeSpell(), SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN, SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE, SPEC_MASK_ALL, and sSpellMgr.

Referenced by _LoadSkills(), SetSkill(), and UpdateSkillPro().

◆ learnSpell()

void Player::learnSpell ( uint32  spellId,
bool  temporary = false,
bool  learnFromSkill = false 
)
3306{
3307 // Xinef: don't allow to learn active spell once more
3308 if (HasActiveSpell(spellId))
3309 {
3310 LOG_DEBUG("entities.player", "Player ({}) tries to learn already active spell: {}", GetGUID().ToString(), spellId);
3311 return;
3312 }
3313
3314 uint32 firstRankSpellId = sSpellMgr->GetFirstSpellInChain(spellId);
3315 bool thisSpec = GetTalentSpellCost(firstRankSpellId) > 0 || sSpellMgr->IsAdditionalTalentSpell(firstRankSpellId);
3316 bool added = addSpell(spellId, thisSpec ? GetActiveSpecMask() : SPEC_MASK_ALL, true, temporary, learnFromSkill);
3317 if (added)
3318 {
3319 sScriptMgr->OnPlayerLearnSpell(this, spellId);
3320
3321 // pussywizard: a system message "you have learnt spell X (rank Y)"
3322 if (IsInWorld())
3323 SendLearnPacket(spellId, true);
3324 }
3325
3326 // pussywizard: rank stuff at the end!
3327 if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spellId))
3328 {
3329 // pussywizard: lookup next rank in m_spells (the only talents on m_spella are for example pyroblast, that have all ranks restored upon learning rank 1)
3330 // pussywizard: next ranks must not be in current spec (otherwise no need to learn already learnt)
3331 PlayerSpellMap::iterator itr = m_spells.find(nextSpell);
3332 if (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && !itr->second->IsInSpec(m_activeSpec))
3333 learnSpell(nextSpell, temporary);
3334 }
3335
3336 // xinef: if we learn new spell, check all spells requiring this spell, if we have such a spell, and it is not in current spec - learn it
3337 SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(spellId);
3338 for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr)
3339 {
3340 PlayerSpellMap::iterator itr2 = m_spells.find(itr->second);
3341 if (itr2 != m_spells.end() && itr2->second->State != PLAYERSPELL_REMOVED && !itr2->second->IsInSpec(m_activeSpec))
3342 learnSpell(itr2->first, temporary);
3343 }
3344}
uint32 GetTalentSpellCost(uint32 spellId)
Definition: DBCStores.cpp:686

References addSpell(), GetActiveSpecMask(), Object::GetGUID(), GetTalentSpellCost(), HasActiveSpell(), Object::IsInWorld(), learnSpell(), LOG_DEBUG, m_activeSpec, m_spells, PLAYERSPELL_REMOVED, SendLearnPacket(), SPEC_MASK_ALL, sScriptMgr, sSpellMgr, and Position::ToString().

Referenced by _addSpell(), Spell::EffectLearnSpell(), learn_commandscript::HandleLearnAllGMCommand(), learn_commandscript::HandleLearnAllLangCommand(), learn_commandscript::HandleLearnAllMySpellsCommand(), learn_commandscript::HandleLearnSkillRecipesHelper(), Acore::PlayerCommand::HandleLearnSpellCommand(), spell_gen_profession_research::HandleScript(), spell_item_book_of_glyph_mastery::HandleScript(), WorldSession::HandleTrainerBuySpellOpcode(), LearnCustomSpells(), learnSkillRewardedSpells(), learnSpell(), learnSpellHighRank(), LearnTalent(), and UpdateCraftSkill().

◆ learnSpellHighRank()

void Player::learnSpellHighRank ( uint32  spellid)
13662{
13663 learnSpell(spellid);
13664
13665 if (uint32 next = sSpellMgr->GetNextSpellInChain(spellid))
13666 learnSpellHighRank(next);
13667}
void learnSpellHighRank(uint32 spellid)
Definition: Player.cpp:13661

References learnSpell(), learnSpellHighRank(), and sSpellMgr.

Referenced by learnSpellHighRank().

◆ LearnTalent()

void Player::LearnTalent ( uint32  talentId,
uint32  talentRank,
bool  command = false 
)
13944{
13945 uint32 CurTalentPoints = GetFreeTalentPoints();
13946
13947 if (!command)
13948 {
13949 // xinef: check basic data
13950 if (!CurTalentPoints)
13951 {
13952 return;
13953 }
13954
13955 if (talentRank >= MAX_TALENT_RANK)
13956 {
13957 return;
13958 }
13959 }
13960
13961 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
13962 if (!talentInfo)
13963 return;
13964
13965 TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
13966 if (!talentTabInfo)
13967 return;
13968
13969 // xinef: prevent learn talent for different class (cheating)
13970 if ((getClassMask() & talentTabInfo->ClassMask) == 0)
13971 return;
13972
13973 // xinef: find current talent rank
13974 uint32 currentTalentRank = 0;
13975 for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
13976 {
13977 if (talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], GetActiveSpec()))
13978 {
13979 currentTalentRank = rank + 1;
13980 break;
13981 }
13982 }
13983
13984 // xinef: we already have same or higher rank talent learned
13985 if (currentTalentRank >= talentRank + 1)
13986 return;
13987
13988 uint32 talentPointsChange = (talentRank - currentTalentRank + 1);
13989 if (!command)
13990 {
13991 // xinef: check if we have enough free talent points
13992 if (CurTalentPoints < talentPointsChange)
13993 {
13994 return;
13995 }
13996 }
13997
13998 // xinef: check if talent deponds on another talent
13999 if (talentInfo->DependsOn > 0)
14000 if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
14001 {
14002 bool hasEnoughRank = false;
14003 for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
14004 {
14005 if (depTalentInfo->RankID[rank] != 0)
14006 if (HasTalent(depTalentInfo->RankID[rank], GetActiveSpec()))
14007 {
14008 hasEnoughRank = true;
14009 break;
14010 }
14011 }
14012
14013 // xinef: does not have enough talent points spend in required talent
14014 if (!hasEnoughRank)
14015 return;
14016 }
14017
14018 if (!command)
14019 {
14020 // xinef: check amount of points spent in current talent tree
14021 // xinef: be smart and quick
14022 uint32 spentPoints = 0;
14023 if (talentInfo->Row > 0)
14024 {
14025 const PlayerTalentMap& talentMap = GetTalentMap();
14026 for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
14027 if (TalentSpellPos const* talentPos = GetTalentSpellPos(itr->first))
14028 if (TalentEntry const* itrTalentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
14029 if (itrTalentInfo->TalentTab == talentInfo->TalentTab)
14030 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(GetActiveSpec())) // pussywizard
14031 spentPoints += talentPos->rank + 1;
14032 }
14033
14034 // xinef: we do not have enough talent points to add talent of this tier
14035 if (spentPoints < (talentInfo->Row * MAX_TALENT_RANK))
14036 return;
14037 }
14038
14039 // xinef: hacking attempt, tries to learn unknown rank
14040 uint32 spellId = talentInfo->RankID[talentRank];
14041 if (spellId == 0)
14042 return;
14043
14044 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
14045 if (!spellInfo)
14046 return;
14047
14048 bool learned = false;
14049
14050 // xinef: if talent info has special marker in dbc - add to spell book
14051 if (talentInfo->addToSpellBook)
14052 if (!spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
14053 {
14054 learnSpell(spellId);
14055 learned = true;
14056 }
14057
14058 if (!learned)
14059 SendLearnPacket(spellId, true);
14060
14061 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
14062 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
14063 if (sSpellMgr->IsAdditionalTalentSpell(spellInfo->Effects[i].TriggerSpell))
14064 learnSpell(spellInfo->Effects[i].TriggerSpell);
14065
14066 addTalent(spellId, GetActiveSpecMask(), currentTalentRank);
14067
14068 if (!command)
14069 {
14070 SetFreeTalentPoints(CurTalentPoints - talentPointsChange);
14071 }
14072
14073 sScriptMgr->OnPlayerLearnTalents(this, talentId, talentRank, spellId);
14074}
uint32 ClassMask
Definition: DBCStructure.h:1947

References addTalent(), TalentEntry::addToSpellBook, TalentTabEntry::ClassMask, TalentEntry::DependsOn, TalentEntry::DependsOnRank, SpellInfo::Effects, GetActiveSpec(), GetActiveSpecMask(), Unit::getClassMask(), GetFreeTalentPoints(), GetTalentMap(), GetTalentSpellPos(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), HasTalent(), learnSpell(), MAX_SPELL_EFFECTS, MAX_TALENT_RANK, PLAYERSPELL_REMOVED, TalentEntry::RankID, TalentEntry::Row, SendLearnPacket(), SetFreeTalentPoints(), SPELL_ATTR0_PASSIVE, SPELL_EFFECT_LEARN_SPELL, sScriptMgr, sSpellMgr, sTalentStore, sTalentTabStore, and TalentEntry::TalentTab.

Referenced by learn_commandscript::HandleLearnAllMyTalentsCommand(), WorldSession::HandleLearnPreviewTalents(), and WorldSession::HandleLearnTalentOpcode().

◆ LeaveAllArenaTeams()

void Player::LeaveAllArenaTeams ( ObjectGuid  guid)
static
10169{
10170 // xinef: sync query
10172 stmt->SetData(0, guid.GetCounter());
10173 PreparedQueryResult result = CharacterDatabase.Query(stmt);
10174
10175 if (!result)
10176 return;
10177
10178 do
10179 {
10180 Field* fields = result->Fetch();
10181 uint32 arenaTeamId = fields[0].Get<uint32>();
10182 if (arenaTeamId != 0)
10183 {
10184 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
10185 if (arenaTeam)
10186 arenaTeam->DelMember(guid, true);
10187 }
10188 } while (result->NextRow());
10189}
@ CHAR_SEL_PLAYER_ARENA_TEAMS
Definition: CharacterDatabase.h:233
void DelMember(ObjectGuid guid, bool cleanDb)
Definition: ArenaTeam.cpp:327

References CHAR_SEL_PLAYER_ARENA_TEAMS, CharacterDatabase, ArenaTeam::DelMember(), Field::Get(), ObjectGuid::GetCounter(), sArenaTeamMgr, and PreparedStatementBase::SetData().

Referenced by DeleteFromDB(), and WorldSession::HandleCharFactionOrRaceChangeCallback().

◆ LeaveBattleground()

void Player::LeaveBattleground ( Battleground bg = nullptr)
11303{
11304 if (!bg)
11305 bg = GetBattleground();
11306
11307 if (!bg)
11308 return;
11309
11310 // Deserter tracker - leave BG
11311 if (bg->isBattleground() && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
11312 {
11313 if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS))
11314 {
11316 stmt->SetData(0, GetGUID().GetCounter());
11318 CharacterDatabase.Execute(stmt);
11319 }
11320 sScriptMgr->OnPlayerBattlegroundDesertion(this, BG_DESERTION_TYPE_LEAVE_BG);
11321 }
11322
11323 if (bg->isArena() && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
11324 sScriptMgr->OnPlayerBattlegroundDesertion(this, ARENA_DESERTION_TYPE_LEAVE_BG);
11325
11326 // xinef: reset corpse reclaim time
11328
11329 // Remove all dots
11333
11334 // pussywizard: clear movement, because after porting player will move to arena cords
11336 StopMoving();
11338}
@ SPELL_AURA_PERIODIC_DAMAGE
Definition: SpellAuraDefines.h:66
@ SPELL_AURA_PERIODIC_DAMAGE_PERCENT
Definition: SpellAuraDefines.h:152
@ SPELL_AURA_PERIODIC_LEECH
Definition: SpellAuraDefines.h:116
@ BG_DESERTION_TYPE_LEAVE_BG
Definition: Battleground.h:52
@ ARENA_DESERTION_TYPE_LEAVE_BG
Definition: Battleground.h:57
@ STATUS_WAIT_JOIN
Definition: Battleground.h:192
@ CONFIG_BATTLEGROUND_TRACK_DESERTERS
Definition: WorldConfig.h:75
@ CHAR_INS_DESERTER_TRACK
Definition: CharacterDatabase.h:501
bool isBattleground() const
Definition: Battleground.h:405
BattlegroundStatus GetStatus() const
Definition: Battleground.h:323
bool TeleportToEntryPoint()
Definition: Player.cpp:1599
void StopMoving()
Definition: Unit.cpp:16661
void MovementExpired(bool reset=true)
Definition: MotionMaster.h:195

References ARENA_DESERTION_TYPE_LEAVE_BG, BG_DESERTION_TYPE_LEAVE_BG, CHAR_INS_DESERTER_TRACK, CharacterDatabase, CONFIG_BATTLEGROUND_TRACK_DESERTERS, GetBattleground(), GameTime::GetGameTime(), Object::GetGUID(), Unit::GetMotionMaster(), Battleground::GetStatus(), Battleground::isArena(), Battleground::isBattleground(), m_deathExpireTime, MotionMaster::MovementExpired(), Unit::RemoveAurasByType(), PreparedStatementBase::SetData(), SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_DAMAGE_PERCENT, SPELL_AURA_PERIODIC_LEECH, sScriptMgr, STATUS_IN_PROGRESS, STATUS_WAIT_JOIN, Unit::StopMoving(), sWorld, and TeleportToEntryPoint().

Referenced by BattlegroundAB::HandleAreaTrigger(), BattlegroundAV::HandleAreaTrigger(), AuraEffect::HandleAuraDummy(), WorldSession::HandleBattlefieldLeaveOpcode(), WorldSession::LogoutPlayer(), and ToggleAFK().

◆ LeftChannel()

void Player::LeftChannel ( Channel c)
4995{
4996 m_channels.remove(c);
4997}

References m_channels.

Referenced by Channel::KickOrBan(), Channel::LeaveChannel(), and UpdateLocalChannels().

◆ LoadActions()

void Player::LoadActions ( PreparedQueryResult  result)
15342{
15343 if (result)
15344 _LoadActions(result);
15345
15347}
void _LoadActions(PreparedQueryResult result)
Definition: PlayerStorage.cpp:5679

References _LoadActions(), and SendActionButtons().

◆ LoadCorpse()

void Player::LoadCorpse ( PreparedQueryResult  result)
5822{
5824 SpawnCorpseBones(false);
5825
5826 if (!IsAlive())
5827 {
5828 if (result && !HasAtLoginFlag(AT_LOGIN_RESURRECT))
5829 {
5830 Field* fields = result->Fetch();
5831 _corpseLocation.WorldRelocate(fields[0].Get<uint16>(), fields[1].Get<float>(), fields[2].Get<float>(), fields[3].Get<float>(), fields[4].Get<float>());
5833 }
5834 else
5835 ResurrectPlayer(0.5f);
5836 }
5837
5839}
void RemoveAtLoginFlag(AtLoginFlags flags, bool persist=false)
Definition: Player.cpp:14705
bool HasAtLoginFlag(AtLoginFlags f) const
Definition: Player.h:2404
void ResurrectPlayer(float restore_percent, bool applySickness=false)
Definition: Player.cpp:4466

References _corpseLocation, Object::ApplyModFlag(), AT_LOGIN_RESURRECT, WorldLocation::GetMapId(), HasAtLoginFlag(), Unit::IsAlive(), PLAYER_FIELD_BYTE_RELEASE_TIMER, PLAYER_FIELD_BYTES, RemoveAtLoginFlag(), ResurrectPlayer(), sMapStore, SpawnCorpseBones(), and WorldLocation::WorldRelocate().

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ LoadFromDB()

bool Player::LoadFromDB ( ObjectGuid  guid,
CharacterDatabaseQueryHolder const &  holder 
)
4925{
4927 //QueryResult* result = CharacterDatabase.Query("SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, playerFlags, "
4928 // 17 18 19 20 21 22 23 24 25 26 27 28 29
4929 //"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
4930 // 30 31 32 33 34 35 36 37 38 39 40 41 42 43
4931 //"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
4932 // 44 45 46 47 48 49 50 51 52 53 54
4933 //"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, "
4934 // 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
4935 //"health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles,
4936 // 70 71 72 73 74
4937 //"actionBars, grantableLevels, innTriggerId, extraBonusTalentCount, UNIX_TIMESTAMP(creation_date) FROM characters WHERE guid = '{}'", guid);
4938 PreparedQueryResult result = holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
4939
4940 if (!result)
4941 {
4942 LOG_ERROR("entities.player", "Player ({}) not found in table `characters`, can't load. ", playerGuid.ToString());
4943 return false;
4944 }
4945
4946 Field* fields = result->Fetch();
4947
4948 uint32 dbAccountId = fields[1].Get<uint32>();
4949
4950 // check if the character's account in the db and the logged in account match.
4951 // player should be able to load/delete character only with correct account!
4952 if (dbAccountId != GetSession()->GetAccountId())
4953 {
4954 LOG_ERROR("entities.player", "Player ({}) loading from wrong account (is: {}, should be: {})", playerGuid.ToString(), GetSession()->GetAccountId(), dbAccountId);
4955 return false;
4956 }
4957
4958 if (holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BANNED))
4959 {
4960 LOG_ERROR("entities.player", "Player ({}) is banned, can't load.", playerGuid.ToString());
4961 return false;
4962 }
4963
4964 ObjectGuid::LowType guid = playerGuid.GetCounter();
4965
4966 Object::_Create(guid, 0, HighGuid::Player);
4967
4968 m_name = fields[2].Get<std::string>();
4969
4970 // check name limitations
4972 {
4974 stmt->SetData(0, uint16(AT_LOGIN_RENAME));
4975 stmt->SetData(1, guid);
4976 CharacterDatabase.Execute(stmt);
4977 return false;
4978 }
4979
4980 uint8 Gender = fields[5].Get<uint8>();
4981 if (!IsValidGender(Gender))
4982 {
4983 LOG_ERROR("entities.player", "Player (GUID: {}) has wrong gender ({}), can't be loaded.", guid, Gender);
4984 return false;
4985 }
4986
4987 // overwrite some data fields
4988 uint32 bytes0 = 0;
4989 bytes0 |= fields[3].Get<uint8>(); // race
4990 bytes0 |= fields[4].Get<uint8>() << 8; // class
4991 bytes0 |= Gender << 16; // gender
4993
4994 m_realRace = fields[3].Get<uint8>(); // set real race
4995 m_race = fields[3].Get<uint8>(); // set real race
4996
4997 SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].Get<uint8>());
4998 SetUInt32Value(PLAYER_XP, fields[7].Get<uint32>());
4999
5000 if (!_LoadIntoDataField(fields[66].Get<std::string>(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE))
5001 {
5002 LOG_WARN("entities.player.loading", "Player::LoadFromDB: Player ({}) has invalid exploredzones data ({}). Forcing partial load.", guid, fields[66].Get<std::string_view>());
5003 }
5004
5005 if (!_LoadIntoDataField(fields[69].Get<std::string>(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE * 2))
5006 {
5007 LOG_WARN("entities.player.loading", "Player::LoadFromDB: Player ({}) has invalid knowntitles mask ({}). Forcing partial load.", guid, fields[69].Get<std::string_view>());
5008 }
5009
5010 SetObjectScale(1.0f);
5012
5013 // load character creation date, relevant for achievements of type average
5014 SetCreationTime(fields[74].Get<Seconds>());
5015
5016 // load achievements before anything else to prevent multiple gains for the same achievement/criteria on every loading (as loading does call UpdateAchievementCriteria)
5018
5019 uint32 money = fields[8].Get<uint32>();
5020 if (money > MAX_MONEY_AMOUNT)
5021 money = MAX_MONEY_AMOUNT;
5022 SetMoney(money);
5023
5024 SetByteValue(PLAYER_BYTES, 0, fields[9].Get<uint8>());
5025 SetByteValue(PLAYER_BYTES, 1, fields[10].Get<uint8>());
5026 SetByteValue(PLAYER_BYTES, 2, fields[11].Get<uint8>());
5027 SetByteValue(PLAYER_BYTES, 3, fields[12].Get<uint8>());
5028 SetByteValue(PLAYER_BYTES_2, 0, fields[13].Get<uint8>());
5029 SetByteValue(PLAYER_BYTES_2, 2, fields[14].Get<uint8>());
5030 SetByteValue(PLAYER_BYTES_2, 3, fields[15].Get<uint8>());
5031 SetByteValue(PLAYER_BYTES_3, 0, fields[5].Get<uint8>());
5032 SetByteValue(PLAYER_BYTES_3, 1, fields[54].Get<uint8>());
5033 ReplaceAllPlayerFlags((PlayerFlags)fields[16].Get<uint32>());
5034 SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[53].Get<uint32>());
5035
5036 SetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES, fields[52].Get<uint64>());
5037
5038 SetUInt32Value(PLAYER_AMMO_ID, fields[68].Get<uint32>());
5039
5040 // set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise)
5041 SetByteValue(PLAYER_FIELD_BYTES, 2, fields[70].Get<uint8>());
5042
5044
5045 // cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
5046 for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
5047 {
5049 SetVisibleItemSlot(slot, nullptr);
5050
5051 delete m_items[slot];
5052 m_items[slot] = nullptr;
5053 }
5054
5055 LOG_DEBUG("entities.player.loading", "Load Basic value of player {} is: ", m_name);
5057
5058 //Need to call it to initialize m_team (m_team can be calculated from race)
5059 //Other way is to saves m_team into characters table.
5061
5062 // pussywizard: create empty instance bind containers if necessary
5063 sInstanceSaveMgr->PlayerCreateBoundInstancesMaps(playerGuid);
5064
5065 // load home bind and check in same time class/race pair, it used later for restore broken positions
5066 if (!_LoadHomeBind(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND)))
5067 return false;
5068
5069 InitPrimaryProfessions(); // to max set before any spell loaded
5070
5071 // init saved position, and fix it later if problematic
5072 int32 transLowGUID = fields[35].Get<int32>();
5073 Relocate(fields[17].Get<float>(), fields[18].Get<float>(), fields[19].Get<float>(), fields[21].Get<float>());
5074 uint32 mapId = fields[20].Get<uint16>();
5075 uint32 instanceId = fields[63].Get<uint32>();
5076
5077 uint32 dungeonDiff = fields[43].Get<uint8>() & 0x0F;
5078 if (dungeonDiff >= MAX_DUNGEON_DIFFICULTY)
5079 dungeonDiff = DUNGEON_DIFFICULTY_NORMAL;
5080 uint32 raidDiff = (fields[43].Get<uint8>() >> 4) & 0x0F;
5081 if (raidDiff >= MAX_RAID_DIFFICULTY)
5083 SetDungeonDifficulty(Difficulty(dungeonDiff)); // may be changed in _LoadGroup
5084 SetRaidDifficulty(Difficulty(raidDiff)); // may be changed in _LoadGroup
5085
5086 std::string taxi_nodes = fields[42].Get<std::string>();
5087
5088 auto RelocateToHomebind = [this, &mapId, &instanceId]() { mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); };
5089
5090 _LoadGroup();
5091
5093
5094 SetArenaPoints(fields[44].Get<uint32>());
5095
5096 SetHonorPoints(fields[45].Get<uint32>());
5097 SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, fields[46].Get<uint32>());
5098 SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, fields[47].Get<uint32>());
5099 SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[48].Get<uint32>());
5100 SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[49].Get<uint16>());
5101 SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[50].Get<uint16>());
5102
5105
5106 GetSession()->SetPlayer(this);
5107 MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
5108
5109 Map* map = nullptr;
5110
5111 // pussywizard: group changed difficulty when player was offline, teleport to the enterance of new difficulty
5112 if (mapEntry && ((mapEntry->IsNonRaidDungeon() && dungeonDiff != GetDungeonDifficulty()) || (mapEntry->IsRaid() && raidDiff != GetRaidDifficulty())))
5113 {
5114 bool fixed = false;
5115 if (uint32 destInstId = sInstanceSaveMgr->PlayerGetDestinationInstanceId(this, mapId, GetDifficulty(mapEntry->IsRaid())))
5116 {
5117 instanceId = destInstId;
5118 if (AreaTriggerTeleport const* at = sObjectMgr->GetMapEntranceTrigger(mapId))
5119 {
5120 Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
5121 fixed = true;
5122 }
5123 }
5124 if (!fixed)
5125 {
5126 RelocateToHomebind();
5127 mapEntry = sMapStore.LookupEntry(mapId);
5128 }
5129 }
5130
5131 if (!mapEntry || !IsPositionValid())
5132 {
5133 LOG_ERROR("entities.player", "Player (guidlow {}) have invalid coordinates (MapId: {} X: {} Y: {} Z: {} O: {}). Teleport to default race/class locations.", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5134 RelocateToHomebind();
5135 }
5136 // Player was saved in Arena or Bg
5137 else if (mapEntry->IsBattlegroundOrArena())
5138 {
5139 // xinef: resurrect player, cant log in dead without corpse
5140 {
5143 if (!IsAlive())
5144 ResurrectPlayer(1.0f);
5145 }
5146
5147 const WorldLocation& _loc = GetEntryPoint();
5148 mapId = _loc.GetMapId();
5149 instanceId = 0;
5150
5151 if (mapId == MAPID_INVALID)
5152 {
5153 RelocateToHomebind();
5154 }
5155 else
5156 {
5157 Relocate(&_loc);
5158
5159 // xinef: restore taxi flight from entry point data
5161 {
5165 }
5166 }
5167 }
5168 // currently we do not support transport in bg
5169 else if (transLowGUID != 0)
5170 {
5171 // transLowGUID > 0 ---> motion transport guid
5172 // transLowGUID < 0 ---> static transport spawn id
5173 Transport* transGO = nullptr;
5174 if (transLowGUID > 0)
5175 {
5176 ObjectGuid transGUID = ObjectGuid::Create<HighGuid::Mo_Transport>(transLowGUID);
5177 transGO = HashMapHolder<MotionTransport>::Find(transGUID);
5178 }
5179 else
5180 {
5181 map = sMapMgr->CreateMap(mapId, this);
5182 if (map)
5183 {
5184 auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(std::abs(transLowGUID));
5185 if (bounds.first != bounds.second)
5186 transGO = bounds.first->second->ToTransport();
5187 }
5188 }
5189
5190 // pussywizard: must be on map, for one world tick transport is not in map and has old GetMapId(), player would be added to old map and to the transport, multithreading crashfix
5191 if (transGO && transGO->IsInWorld() && transGO->FindMap())
5192 m_transport = transGO;
5193
5194 if (m_transport)
5195 {
5196 float x = fields[31].Get<float>(), y = fields[32].Get<float>(), z = fields[33].Get<float>(), o = fields[34].Get<float>();
5200
5201 if (!Acore::IsValidMapCoord(x, y, z, o) || std::fabs(m_movementInfo.transport.pos.GetPositionX()) > 75.0f || std::fabs(m_movementInfo.transport.pos.GetPositionY()) > 75.0f || std::fabs(m_movementInfo.transport.pos.GetPositionZ()) > 75.0f)
5202 {
5203 m_transport = nullptr;
5206 RelocateToHomebind();
5207 }
5208 else
5209 {
5210 Relocate(x, y, z, o);
5211 mapId = m_transport->GetMapId();
5214 }
5215 }
5216 else
5217 {
5218 bool fixed = false;
5219 if (mapEntry->Instanceable())
5220 if (AreaTriggerTeleport const* at = sObjectMgr->GetMapEntranceTrigger(mapId))
5221 {
5222 fixed = true;
5223 Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
5224 }
5225 if (!fixed)
5226 RelocateToHomebind();
5227 }
5228 }
5229 // currently we do not support taxi in instance
5230 else if (!taxi_nodes.empty())
5231 {
5232 instanceId = 0;
5233 if (!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes, GetTeamId(true)))
5234 {
5235 // xinef: could no load valid data for taxi, relocate to homebind and clear
5237 RelocateToHomebind();
5238 }
5239 }
5240
5241 // Map could be changed before
5242 mapEntry = sMapStore.LookupEntry(mapId);
5243 // client without expansion support
5244 if (mapEntry)
5245 {
5246 if (GetSession()->Expansion() < mapEntry->Expansion())
5247 {
5248 LOG_DEBUG("entities.player.loading", "Player {} using client without required expansion tried login at non accessible map {}", GetName(), mapId);
5249 RelocateToHomebind();
5250 }
5251
5252 // check whether player was unbound or is bound to another instance
5253 if (instanceId)
5254 {
5255 InstanceSave* save = sInstanceSaveMgr->PlayerGetInstanceSave(GetGUID(), mapId, GetDifficulty(mapEntry->IsRaid()));
5256 if (!save || save->GetInstanceId() != instanceId)
5257 instanceId = 0;
5258 }
5259 }
5260
5261 // if the player is in an instance and it has been reset in the meantime teleport him to the entrance
5262 if ((instanceId && !sInstanceSaveMgr->GetInstanceSave(instanceId) && !mapEntry->IsBattlegroundOrArena()) || (!instanceId && mapEntry->IsDungeon()))
5263 {
5264 AreaTriggerTeleport const* at = sObjectMgr->GetMapEntranceTrigger(mapId);
5265 if (at)
5267 else
5268 RelocateToHomebind();
5269 }
5270
5271 // NOW player must have valid map
5272 // load the player's map here if it's not already loaded
5273 if (!map)
5274 map = sMapMgr->CreateMap(mapId, this);
5275
5276 if (!map)
5277 {
5278 instanceId = 0;
5279 AreaTriggerTeleport const* at = sObjectMgr->GetGoBackTrigger(mapId);
5280 if (at)
5281 {
5282 LOG_ERROR("entities.player", "Player (guidlow {}) is teleported to gobacktrigger (Map: {} X: {} Y: {} Z: {} O: {}).", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5284 mapId = at->target_mapId;
5285 }
5286 else
5287 {
5288 LOG_ERROR("entities.player", "Player (guidlow {}) is teleported to home (Map: {} X: {} Y: {} Z: {} O: {}).", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5289 RelocateToHomebind();
5290 }
5291
5292 map = sMapMgr->CreateMap(mapId, this);
5293 if (!map)
5294 {
5295 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
5296 mapId = info->mapId;
5297 Relocate(info->positionX, info->positionY, info->positionZ, 0.0f);
5298 LOG_ERROR("entities.player", "Player (guidlow {}) have invalid coordinates (X: {} Y: {} Z: {} O: {}). Teleport to default race/class locations.", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5299 map = sMapMgr->CreateMap(mapId, this);
5300 if (!map)
5301 {
5302 LOG_ERROR("entities.player", "Player (guidlow {}) has invalid default map coordinates (X: {} Y: {} Z: {} O: {}). or instance couldn't be created", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5303 return false;
5304 }
5305 }
5306 }
5307
5308 SetMap(map);
5310
5312
5314
5315 time_t now = GameTime::GetGameTime().count();
5316 time_t logoutTime = time_t(fields[27].Get<uint32>());
5317
5318 // since last logout (in seconds)
5319 uint32 time_diff = uint32(now - logoutTime); //uint64 is excessive for a time_diff in seconds.. uint32 allows for 136~ year difference.
5320
5321 // randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE]
5322 // this must help in case next save after mass player load after server startup
5323 m_nextSave = urand(m_nextSave / 2, m_nextSave * 3 / 2);
5324
5325 // set value, including drunk invisibility detection
5326 // calculate sobering. after 15 minutes logged out, the player will be sober again
5327 uint8 newDrunkValue = 0;
5328 if (time_diff < uint32(GetDrunkValue()) * 9)
5329 newDrunkValue = GetDrunkValue() - time_diff / 9;
5330
5331 SetDrunkValue(newDrunkValue);
5332
5333 m_cinematic = fields[23].Get<uint8>();
5334 m_Played_time[PLAYED_TIME_TOTAL] = fields[24].Get<uint32>();
5335 m_Played_time[PLAYED_TIME_LEVEL] = fields[25].Get<uint32>();
5336
5337 m_resetTalentsCost = fields[29].Get<uint32>();
5338 m_resetTalentsTime = time_t(fields[30].Get<uint32>());
5339
5340 m_taxi.LoadTaxiMask(fields[22].Get<std::string_view>()); // must be before InitTaxiNodesForLevel
5341
5342 uint32 extraflags = fields[36].Get<uint16>();
5343
5344 _LoadPetStable(fields[37].Get<uint8>(), holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS));
5345
5346 m_atLoginFlags = fields[38].Get<uint16>();
5347
5349 {
5350 LOG_ERROR("entities.player", "Player {} tried to login while forced to rename, can't load.'", GetGUID().ToString());
5351 return false;
5352 }
5353
5354 // Honor system
5355 // Update Honor kills data
5356 m_lastHonorUpdateTime = logoutTime;
5358
5359 m_deathExpireTime = time_t(fields[41].Get<uint32>());
5360
5363
5364 // clear channel spell data (if saved at channel spell casting)
5367
5368 // clear charm/summon related fields
5375
5377
5378 // reset some aura modifiers before aura apply
5381
5382 // make sure the unit is considered not in duel for proper loading
5385
5386 // reset stats before loading any modifiers
5390 InitRunes();
5391
5392 sScriptMgr->OnPlayerLoadFromDB(this);
5393
5394 // make sure the unit is considered out of combat for proper loading
5395 ClearInCombat();
5396
5397 // rest bonus can only be calculated after InitStatsForLevel()
5398 _restBonus = fields[26].Get<float>();
5399
5400 if (time_diff > 0)
5401 {
5402 //speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour)
5403 float bubble0 = 0.031f;
5404 //speed collect rest bonus in offline, in logout, in tavern, city (section/in hour)
5405 float bubble1 = 0.125f;
5406 float bubble = fields[28].Get<uint8>() > 0
5407 ? bubble1 * sWorld->getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
5408 : bubble0 * sWorld->getRate(RATE_REST_OFFLINE_IN_WILDERNESS);
5409
5410 // Client automatically doubles the value sent so we have to divide it by 2
5411 SetRestBonus(GetRestBonus() + time_diff * ((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP) / 144000)*bubble);
5412 }
5413
5414 uint32 innTriggerId = fields[72].Get<uint32>();
5415 if (innTriggerId)
5416 {
5417 SetRestFlag(REST_FLAG_IN_TAVERN, innTriggerId);
5418 }
5419
5420 // load skills after InitStatsForLevel because it triggering aura apply also
5421 _LoadSkills(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SKILLS));
5422 UpdateSkillsForLevel(); //update skills after load, to make sure they are correctly update at player load
5423
5424 // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
5425
5426 m_specsCount = fields[64].Get<uint8>();
5427 m_activeSpec = fields[65].Get<uint8>();
5428
5431
5432 _LoadSpells(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELLS));
5433 _LoadTalents(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TALENTS));
5434
5435 _LoadGlyphs(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GLYPHS));
5437 _LoadAuras(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AURAS), time_diff);
5438 // add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura)
5440 {
5441 m_deathState = DeathState::Dead;
5443 }
5444
5445 // pussywizard: remove auras that are removed at map change (after _LoadAuras)
5447
5448 // after spell load, learn rewarded spell if need also
5449 _LoadQuestStatus(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS));
5455 _LoadRandomBGStatus(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG));
5456
5457 // Extra Bonus Talent Points
5458 m_extraBonusTalentCount = fields[73].Get<uint8>();
5459
5460 // after spell, bonus talents, and quest load
5462
5463 // must be before inventory (some items required reputation check)
5465
5466 // xinef: load mails before inventory, so problematic items can be added to already loaded mails
5467 _LoadMail(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAILS), holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS));
5468
5469 _LoadInventory(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INVENTORY), time_diff);
5470
5471 // update items with duration and realtime
5472 UpdateItemDuration(time_diff, true);
5473
5474 _LoadActions(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACTIONS));
5475
5476 m_social = sSocialMgr->LoadFromDB(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST), GetGUID());
5477
5478 // check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
5479 // note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
5480 uint32 curTitle = fields[51].Get<uint32>();
5481 if (curTitle && !HasTitle(curTitle))
5482 curTitle = 0;
5483
5485
5486 // has to be called after last Relocate() in Player::LoadFromDB
5488
5490
5491 // Spell code allow apply any auras to dead character in load time in aura/spell/item loading
5492 // Do now before stats re-calculation cleanup for ghost state unexpected auras
5493 if (!IsAlive())
5495 else
5497
5498 //apply all stat bonuses from items and auras
5499 SetCanModifyStats(true);
5501
5502 // restore remembered power/health values (but not more max values)
5503 uint32 savedHealth = fields[55].Get<uint32>();
5504 SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth);
5505 for (uint8 i = 0; i < MAX_POWERS; ++i)
5506 {
5507 uint32 savedPower = fields[56 + i].Get<uint32>();
5508 SetPower(Powers(i), savedPower > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower);
5509 }
5510
5511 LOG_DEBUG("entities.player.loading", "The value of player {} after load item and aura is: ", m_name);
5513
5514 // GM state
5516 {
5517 switch (sWorld->getIntConfig(CONFIG_GM_LOGIN_STATE))
5518 {
5519 default:
5520 case 0:
5521 break; // disable
5522 case 1:
5523 SetGameMaster(true);
5524 break; // enable
5525 case 2: // save state
5526 if (extraflags & PLAYER_EXTRA_GM_ON)
5527 SetGameMaster(true);
5528 break;
5529 }
5530
5531 switch (sWorld->getIntConfig(CONFIG_GM_VISIBLE_STATE))
5532 {
5533 default:
5534 case 0:
5535 SetGMVisible(false);
5536 break; // invisible
5537 case 1:
5538 break; // visible
5539 case 2: // save state
5540 if (extraflags & PLAYER_EXTRA_GM_INVISIBLE)
5541 SetGMVisible(false);
5542 break;
5543 }
5544
5545 switch (sWorld->getIntConfig(CONFIG_GM_CHAT))
5546 {
5547 default:
5548 case 0:
5549 break; // disable
5550 case 1:
5551 SetGMChat(true);
5552 break; // enable
5553 case 2: // save state
5554 if (extraflags & PLAYER_EXTRA_GM_CHAT)
5555 SetGMChat(true);
5556 break;
5557 }
5558
5559 switch (sWorld->getIntConfig(CONFIG_GM_WHISPERING_TO))
5560 {
5561 default:
5562 case 0:
5563 break; // disable
5564 case 1:
5565 SetAcceptWhispers(true);
5566 break; // enable
5567 case 2: // save state
5568 if (extraflags & PLAYER_EXTRA_ACCEPT_WHISPERS)
5569 SetAcceptWhispers(true);
5570 break;
5571 }
5572 }
5573
5574 // RaF stuff.
5575 m_grantableLevels = fields[71].Get<uint8>();
5576 if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
5578
5579 if (m_grantableLevels > 0)
5581
5583
5584 //m_achievementMgr->CheckAllAchievementCriteria(); // pussywizard: disabled this
5585
5587
5589
5591
5592 // Players are immune to taunt
5595
5596 // Init charm info
5598
5599 // Fix aurastate auras, depending on health!
5600 // Set aurastate manualy, prevents aura switching
5601 if (HealthBelowPct(20))
5603 if (HealthBelowPct(35))
5605 if (HealthAbovePct(75))
5607
5608 // unapply aura stats if dont meet requirements
5609 AuraApplicationMap const& Auras = GetAppliedAuras();
5610 for (AuraApplicationMap::const_iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
5611 {
5612 // we assume that all auras are applied now, aurastate was modfied MANUALY preventing any apply/unapply state switching
5613 Aura* aura = itr->second->GetBase();
5614 SpellInfo const* m_spellInfo = aura->GetSpellInfo();
5618 continue;
5619
5620 if (!HasAuraState((AuraStateType)m_spellInfo->CasterAuraState))
5621 aura->HandleAllEffects(itr->second, AURA_EFFECT_HANDLE_REAL, false);
5622 }
5623 return true;
5624}
@ SPELL_AURA_MOD_TAUNT
Definition: SpellAuraDefines.h:74
@ AURA_INTERRUPT_FLAG_CHANGE_MAP
Definition: SpellDefines.h:62
@ UNIT_FIELD_CHANNEL_OBJECT
Definition: UpdateFields.h:93
@ UNIT_FIELD_SUMMON
Definition: UpdateFields.h:87
@ UNIT_FIELD_CHARMEDBY
Definition: UpdateFields.h:89
@ UNIT_FIELD_CHARM
Definition: UpdateFields.h:86
@ PLAYER_TRACK_CREATURES
Definition: UpdateFields.h:344
@ PLAYER_TRACK_RESOURCES
Definition: UpdateFields.h:345
@ UNIT_CHANNEL_SPELL
Definition: UpdateFields.h:94
@ MOVEMENTFLAG_ONTRANSPORT
Definition: UnitDefines.h:378
@ UNIT_FLAG2_FORCE_MOVEMENT
Definition: UnitDefines.h:299
@ UNIT_STATE_ISOLATED
Definition: UnitDefines.h:183
@ REST_FLAG_IN_TAVERN
Definition: Player.h:809
@ PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS
Definition: Player.h:871
@ PLAYER_LOGIN_QUERY_LOAD_GLYPHS
Definition: Player.h:877
@ PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES
Definition: Player.h:872
@ PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW
Definition: Player.h:884
@ PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS
Definition: Player.h:863
@ PLAYER_LOGIN_QUERY_LOAD_CHARACTER_SETTINGS
Definition: Player.h:890
@ PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES
Definition: Player.h:885
@ PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS
Definition: Player.h:886
@ PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST
Definition: Player.h:869
@ PLAYER_LOGIN_QUERY_LOAD_ACTIONS
Definition: Player.h:866
@ PLAYER_LOGIN_QUERY_LOAD_SKILLS
Definition: Player.h:880
@ PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS
Definition: Player.h:868
@ PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS
Definition: Player.h:891
@ PLAYER_LOGIN_QUERY_LOAD_INVENTORY
Definition: Player.h:865
@ PLAYER_LOGIN_QUERY_LOAD_REPUTATION
Definition: Player.h:864
@ PLAYER_LOGIN_QUERY_LOAD_BREW_OF_THE_MONTH
Definition: Player.h:888
@ PLAYER_LOGIN_QUERY_LOAD_FROM
Definition: Player.h:859
@ PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS
Definition: Player.h:862
@ PLAYER_LOGIN_QUERY_LOAD_ENTRY_POINT
Definition: Player.h:876
@ PLAYER_LOGIN_QUERY_LOAD_OFFLINE_ACHIEVEMENTS_UPDATES
Definition: Player.h:892
@ PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS
Definition: Player.h:881
@ PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS
Definition: Player.h:887
@ PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS
Definition: Player.h:875
@ PLAYER_LOGIN_QUERY_LOAD_MAILS
Definition: Player.h:867
@ PLAYER_LOGIN_QUERY_LOAD_AURAS
Definition: Player.h:860
@ PLAYER_LOGIN_QUERY_LOAD_TALENTS
Definition: Player.h:878
@ PLAYER_LOGIN_QUERY_LOAD_BANNED
Definition: Player.h:883
@ PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS
Definition: Player.h:874
@ PLAYER_LOGIN_QUERY_LOAD_HOME_BIND
Definition: Player.h:870
@ PLAYER_LOGIN_QUERY_LOAD_SPELLS
Definition: Player.h:861
@ PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG
Definition: Player.h:882
@ PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS
Definition: Player.h:873
@ CONFIG_GM_CHAT
Definition: WorldConfig.h:209
@ CONFIG_GM_WHISPERING_TO
Definition: WorldConfig.h:210
@ RATE_REST_OFFLINE_IN_WILDERNESS
Definition: WorldConfig.h:464
@ RATE_REST_OFFLINE_IN_TAVERN_OR_CITY
Definition: WorldConfig.h:463
@ CONFIG_GM_LOGIN_STATE
Definition: WorldConfig.h:207
@ CONFIG_GM_VISIBLE_STATE
Definition: WorldConfig.h:208
@ CHAR_UPD_ADD_AT_LOGIN_FLAG
Definition: CharacterDatabase.h:276
@ SPELL_EFFECT_ATTACK_ME
Definition: SharedDefines.h:903
@ CHAR_NAME_SUCCESS
Definition: SharedDefines.h:3685
@ UNIT_DYNFLAG_REFER_A_FRIEND
Definition: SharedDefines.h:3377
@ IMMUNITY_STATE
Definition: SharedDefines.h:1406
@ IMMUNITY_EFFECT
Definition: SharedDefines.h:1405
#define MAX_RAID_DIFFICULTY
Definition: DBCEnums.h:282
#define MAX_DUNGEON_DIFFICULTY
Definition: DBCEnums.h:281
bool IsValidMapCoord(float c)
Definition: GridDefines.h:210
void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult, PreparedQueryResult offlineUpdatesResult)
Definition: AchievementMgr.cpp:618
Transport * ToTransport()
Definition: GameObject.h:320
virtual void SetDynamicFlag(uint32 flag)
Definition: Object.h:124
bool _LoadIntoDataField(std::string const &data, uint32 startOffset, uint32 count)
Definition: Object.cpp:601
void RemoveMovementFlag(uint32 flag)
Definition: Object.h:345
struct MovementInfo::TransportInfo transport
void Reset()
Definition: Object.h:299
ObjectGuid guid
Definition: Object.h:308
Position pos
Definition: Object.h:309
Transport * m_transport
Definition: Object.h:748
bool IsPositionValid() const
Definition: Position.cpp:183
void ClearTaxiPath()
Definition: Player.h:1054
bool HasTaxiPath() const
Definition: Player.h:1055
void _LoadDeclinedNames(PreparedQueryResult result)
Definition: PlayerStorage.cpp:4791
void _LoadGlyphs(PreparedQueryResult result)
Definition: Player.cpp:15025
void SetRestFlag(RestFlag restFlag, uint32 triggerId=0)
Definition: Player.cpp:16115
void SetCreationTime(Seconds creationTime)
Definition: Player.h:2540
void SetGameMaster(bool on)
Definition: Player.cpp:2206
void _LoadQuestStatusRewarded(PreparedQueryResult result)
Definition: PlayerStorage.cpp:6321
void _LoadAuras(PreparedQueryResult result, uint32 timediff)
Definition: PlayerStorage.cpp:5706
void _LoadSeasonalQuestStatus(PreparedQueryResult result)
Definition: PlayerStorage.cpp:6429
void _LoadGroup()
Definition: PlayerStorage.cpp:6494
void _LoadCharacterSettings(PreparedQueryResult result)
Definition: PlayerSettings.cpp:110
void _LoadTalents(PreparedQueryResult result)
Definition: Player.cpp:15074
void SetFallInformation(uint32 time, float z)
Definition: Player.h:2338
void _LoadPetStable(uint8 petStableSlots, PreparedQueryResult result)
Definition: Player.cpp:15886
void _LoadBrewOfTheMonth(PreparedQueryResult result)
Definition: Player.cpp:15849
WorldLocation const & GetEntryPoint() const
Definition: Player.h:2380
void outDebugValues() const
Definition: PlayerStorage.cpp:7795
void _LoadRandomBGStatus(PreparedQueryResult result)
Definition: Player.cpp:15784
void SaveRecallPosition()
Definition: Player.cpp:5657
void _LoadQuestStatus(PreparedQueryResult result)
Definition: PlayerStorage.cpp:6234
void _LoadMonthlyQuestStatus(PreparedQueryResult result)
Definition: PlayerStorage.cpp:6452
void SetGMChat(bool on)
Definition: Player.h:1164
void _LoadArenaTeamInfo()
Definition: PlayerStorage.cpp:4802
bool _LoadHomeBind(PreparedQueryResult result)
Definition: PlayerStorage.cpp:7001
void UpdateItemDuration(uint32 time, bool realtimeonly=false)
Definition: PlayerStorage.cpp:4144
void _LoadSpells(PreparedQueryResult result)
Definition: PlayerStorage.cpp:6474
void _LoadSkills(PreparedQueryResult result)
Definition: Player.cpp:13669
void _LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult)
Definition: PlayerStorage.cpp:6161
void _LoadWeeklyQuestStatus(PreparedQueryResult result)
Definition: PlayerStorage.cpp:6407
void SetGMVisible(bool on)
Definition: Player.cpp:2275
void PrepareCharmAISpells()
Definition: Player.cpp:15480
void _LoadGlyphAuras()
Definition: PlayerStorage.cpp:5789
void ReplaceAllPlayerFlags(PlayerFlags flags)
Definition: Player.h:1113
void _LoadEquipmentSets(PreparedQueryResult result)
Definition: PlayerStorage.cpp:4833
void _LoadEntryPointData(PreparedQueryResult result)
Definition: PlayerStorage.cpp:4864
void _LoadInstanceTimeRestrictions(PreparedQueryResult result)
Definition: Player.cpp:15837
void StoreRaidMapDifficulty()
Definition: Player.h:1921
void _LoadInventory(PreparedQueryResult result, uint32 timeDiff)
Definition: PlayerStorage.cpp:5841
void UpdateHonorFields()
Definition: PlayerUpdates.cpp:1182
void _LoadSpellCooldowns(PreparedQueryResult result)
Definition: Player.cpp:3601
void SetMoney(uint32 value)
Definition: Player.h:1613
void _LoadDailyQuestStatus(PreparedQueryResult result)
Definition: PlayerStorage.cpp:6356
bool LoadTaxiMask(std::string_view data)
Definition: PlayerTaxi.cpp:89
bool LoadTaxiDestinationsFromString(std::string const &values, TeamId teamId)
Definition: PlayerTaxi.cpp:130
virtual void AddPassenger(WorldObject *passenger, bool withAll=false)=0
void CalculatePassengerPosition(float &x, float &y, float &z, float *o=nullptr) const override
This method transforms supplied transport offsets into global coordinates.
Definition: Transport.h:33
bool HealthAbovePct(int32 pct) const
Definition: Unit.h:1080
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13469
void RemoveAllAurasRequiringDeadTarget()
Definition: Unit.cpp:5441
DeathState m_deathState
Definition: Unit.h:2110
void RemoveAllAurasOnDeath()
Definition: Unit.cpp:5418
void AddUnitState(uint32 f)
Definition: Unit.h:720
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1078
void AddUnitMovementFlag(uint32 f)
Definition: Unit.h:757
void RemoveUnitFlag2(UnitFlags2 flags)
Definition: Unit.h:740
void SetOwnerGUID(ObjectGuid owner)
Definition: Unit.cpp:10650
void ClearInCombat()
Definition: Unit.cpp:13898
void SetCreatorGUID(ObjectGuid creator)
Definition: Unit.h:701
bool HasSpiritOfRedemptionAura() const
Definition: Unit.h:1759
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false)
Definition: Unit.cpp:5250
static T * Find(ObjectGuid guid)
Definition: ObjectAccessor.cpp:53
Definition: ObjectMgr.h:411
float target_Z
Definition: ObjectMgr.h:415
float target_X
Definition: ObjectMgr.h:413
float target_Orientation
Definition: ObjectMgr.h:416
float target_Y
Definition: ObjectMgr.h:414
uint32 target_mapId
Definition: ObjectMgr.h:412
static uint8 CheckPlayerName(std::string_view name, bool create=false)
Definition: ObjectMgr.cpp:8652
uint32 GetInstanceId() const
Definition: InstanceSaveMgr.h:61
GameObjectBySpawnIdContainer & GetGameObjectBySpawnIdStore()
Definition: Map.h:354
void LoadFromDB(PreparedQueryResult result)
Definition: ReputationMgr.cpp:564
void SetPlayer(Player *player)
Definition: WorldSession.cpp:1308
bool IsARecruiter() const
Definition: WorldSession.h:589
uint32 CasterAuraState
Definition: SpellInfo.h:339
bool IsNonRaidDungeon() const
Definition: DBCStructure.h:1353
uint32 Expansion() const
Definition: DBCStructure.h:1350
bool IsBattlegroundOrArena() const
Definition: DBCStructure.h:1358
bool IsDungeon() const
Definition: DBCStructure.h:1352
bool IsRaid() const
Definition: DBCStructure.h:1355
bool Instanceable() const
Definition: DBCStructure.h:1354

References Object::_Create(), _LoadActions(), _LoadArenaTeamInfo(), _LoadAuras(), _LoadBrewOfTheMonth(), _LoadCharacterSettings(), _LoadDailyQuestStatus(), _LoadDeclinedNames(), _LoadEntryPointData(), _LoadEquipmentSets(), _LoadGlyphAuras(), _LoadGlyphs(), _LoadGroup(), _LoadHomeBind(), _LoadInstanceTimeRestrictions(), Object::_LoadIntoDataField(), _LoadInventory(), _LoadMail(), _LoadMonthlyQuestStatus(), _LoadPetStable(), _LoadQuestStatus(), _LoadQuestStatusRewarded(), _LoadRandomBGStatus(), _LoadSeasonalQuestStatus(), _LoadSkills(), _LoadSpellCooldowns(), _LoadSpells(), _LoadTalents(), _LoadWeeklyQuestStatus(), _restBonus, Transport::AddPassenger(), PlayerTaxi::AddTaxiDestination(), Unit::AddUnitMovementFlag(), Unit::AddUnitState(), Unit::ApplySpellImmune(), AT_LOGIN_RENAME, AURA_EFFECT_HANDLE_REAL, AURA_INTERRUPT_FLAG_CHANGE_MAP, AURA_STATE_HEALTH_ABOVE_75_PERCENT, AURA_STATE_HEALTHLESS_20_PERCENT, AURA_STATE_HEALTHLESS_35_PERCENT, Transport::CalculatePassengerPosition(), SpellInfo::CasterAuraState, CHAR_NAME_SUCCESS, CHAR_UPD_ADD_AT_LOGIN_FLAG, CharacterDatabase, ObjectMgr::CheckPlayerName(), Unit::ClearInCombat(), PlayerTaxi::ClearTaxiDestinations(), EntryPointData::ClearTaxiPath(), CONFIG_GM_CHAT, CONFIG_GM_LOGIN_STATE, CONFIG_GM_VISIBLE_STATE, CONFIG_GM_WHISPERING_TO, DEATH_EXPIRE_STEP, DUNGEON_DIFFICULTY_NORMAL, ObjectGuid::Empty, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, MapEntry::Expansion(), HashMapHolder< T >::Find(), WorldObject::FindMap(), Field::Get(), WorldSession::GetAccountId(), Unit::GetAppliedAuras(), Unit::getClass(), ObjectGuid::GetCounter(), GetDifficulty(), GetDrunkValue(), GetDungeonDifficulty(), GetEntryPoint(), Map::GetGameObjectBySpawnIdStore(), GameTime::GetGameTime(), Object::GetGUID(), InstanceSave::GetInstanceId(), WorldLocation::GetMapId(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetName(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SQLQueryHolderBase::GetPreparedResult(), Unit::getRace(), GetRaidDifficulty(), WorldSession::GetRecruiterId(), GetRestBonus(), GetSession(), Aura::GetSpellInfo(), GetTeamId(), Object::GetUInt32Value(), MovementInfo::TransportInfo::guid, Aura::HandleAllEffects(), HasAtLoginFlag(), Unit::HasAuraState(), HasPlayerFlag(), Unit::HasSpiritOfRedemptionAura(), EntryPointData::HasTaxiPath(), HasTitle(), Unit::HealthAbovePct(), Unit::HealthBelowPct(), IMMUNITY_EFFECT, IMMUNITY_STATE, InitDisplayIds(), InitGlyphsForLevel(), InitPrimaryProfessions(), InitRunes(), InitStatsForLevel(), InitTalentForLevel(), InitTaxiNodesForLevel(), MapEntry::Instanceable(), Unit::IsAlive(), WorldSession::IsARecruiter(), MapEntry::IsBattlegroundOrArena(), MapEntry::IsDungeon(), Object::IsInWorld(), MapEntry::IsNonRaidDungeon(), AccountMgr::IsPlayerAccount(), Position::IsPositionValid(), MapEntry::IsRaid(), IsValidGender(), Acore::IsValidMapCoord(), KNOWN_TITLES_SIZE, LearnCustomSpells(), LearnDefaultSkills(), AchievementMgr::LoadFromDB(), ReputationMgr::LoadFromDB(), PlayerTaxi::LoadTaxiDestinationsFromString(), PlayerTaxi::LoadTaxiMask(), LOG_DEBUG, LOG_ERROR, LOG_WARN, m_achievementMgr, m_activeSpec, m_atLoginFlags, m_cinematic, m_deathExpireTime, Unit::m_deathState, m_entryPointData, m_extraBonusTalentCount, m_grantableLevels, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, m_items, m_lastHonorUpdateTime, WorldObject::m_movementInfo, WorldObject::m_name, m_nextSave, m_Played_time, Unit::m_race, Unit::m_realRace, m_reputationMgr, m_resetTalentsCost, m_resetTalentsTime, m_social, m_specsCount, m_taxi, WorldObject::m_transport, PlayerInfo::mapId, MAPID_INVALID, MAX_DEATH_COUNT, MAX_DUNGEON_DIFFICULTY, MAX_MONEY_AMOUNT, MAX_POWERS, MAX_RAID_DIFFICULTY, MOVEMENTFLAG_ONTRANSPORT, outDebugValues(), PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, PLAYER__FIELD_KNOWN_TITLES, PLAYER_AMMO_ID, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_BYTES_3, PLAYER_CHOSEN_TITLE, PLAYER_DUEL_ARBITER, PLAYER_DUEL_TEAM, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, PLAYER_EXTRA_ACCEPT_WHISPERS, PLAYER_EXTRA_GM_CHAT, PLAYER_EXTRA_GM_INVISIBLE, PLAYER_EXTRA_GM_ON, PLAYER_FARSIGHT, PLAYER_FIELD_BYTES, PLAYER_FIELD_INV_SLOT_HEAD, PLAYER_FIELD_KILLS, PLAYER_FIELD_KNOWN_CURRENCIES, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_WATCHED_FACTION_INDEX, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, PLAYER_FLAGS_GHOST, PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS, PLAYER_LOGIN_QUERY_LOAD_ACTIONS, PLAYER_LOGIN_QUERY_LOAD_AURAS, PLAYER_LOGIN_QUERY_LOAD_BANNED, PLAYER_LOGIN_QUERY_LOAD_BREW_OF_THE_MONTH, PLAYER_LOGIN_QUERY_LOAD_CHARACTER_SETTINGS, PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS, PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS, PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES, PLAYER_LOGIN_QUERY_LOAD_ENTRY_POINT, PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, PLAYER_LOGIN_QUERY_LOAD_FROM, PLAYER_LOGIN_QUERY_LOAD_GLYPHS, PLAYER_LOGIN_QUERY_LOAD_HOME_BIND, PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES, PLAYER_LOGIN_QUERY_LOAD_INVENTORY, PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS, PLAYER_LOGIN_QUERY_LOAD_MAILS, PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS, PLAYER_LOGIN_QUERY_LOAD_OFFLINE_ACHIEVEMENTS_UPDATES, PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS, PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS, PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW, PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG, PLAYER_LOGIN_QUERY_LOAD_REPUTATION, PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS, PLAYER_LOGIN_QUERY_LOAD_SKILLS, PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS, PLAYER_LOGIN_QUERY_LOAD_SPELLS, PLAYER_LOGIN_QUERY_LOAD_TALENTS, PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS, PLAYER_NEXT_LEVEL_XP, PLAYER_TRACK_CREATURES, PLAYER_TRACK_RESOURCES, PLAYER_XP, MovementInfo::TransportInfo::pos, PlayerInfo::positionX, PlayerInfo::positionY, PlayerInfo::positionZ, PrepareCharmAISpells(), RAID_DIFFICULTY_10MAN_NORMAL, RATE_REST_OFFLINE_IN_TAVERN_OR_CITY, RATE_REST_OFFLINE_IN_WILDERNESS, Position::Relocate(), Unit::RemoveAllAurasOnDeath(), Unit::RemoveAllAurasRequiringDeadTarget(), Unit::RemoveAurasByType(), Unit::RemoveAurasWithInterruptFlags(), MovementInfo::RemoveMovementFlag(), Unit::RemoveUnitFlag2(), ReplaceAllPlayerFlags(), MovementInfo::TransportInfo::Reset(), REST_FLAG_IN_TAVERN, ResurrectPlayer(), SaveRecallPosition(), SetAcceptWhispers(), SetArenaPoints(), Object::SetByteValue(), Unit::SetCanModifyStats(), SetCreationTime(), Unit::SetCreatorGUID(), PreparedStatementBase::SetData(), SetDrunkValue(), SetDungeonDifficulty(), Object::SetDynamicFlag(), SetFactionForRace(), SetFallInformation(), Object::SetFlag(), Object::SetFloatValue(), SetGameMaster(), SetGMChat(), SetGMVisible(), Object::SetGuidValue(), Unit::SetHealth(), SetHonorPoints(), Object::SetInt32Value(), SetMap(), SetMoney(), SetObjectScale(), Unit::SetOwnerGUID(), WorldSession::SetPlayer(), Unit::SetPower(), SetRaidDifficulty(), SetRestBonus(), SetRestFlag(), Object::SetUInt16Value(), Unit::SetUInt32Value(), Object::SetUInt64Value(), SetVisibleItemSlot(), sInstanceSaveMgr, sMapMgr, sMapStore, sObjectMgr, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_ATTACK_ME, sScriptMgr, sSocialMgr, StoreRaidMapDifficulty(), sWorld, AreaTriggerTeleport::target_mapId, AreaTriggerTeleport::target_Orientation, AreaTriggerTeleport::target_X, AreaTriggerTeleport::target_Y, AreaTriggerTeleport::target_Z, EntryPointData::taxiPath, ObjectGuid::ToString(), Position::ToString(), GameObject::ToTransport(), MovementInfo::transport, UNIT_CHANNEL_SPELL, UNIT_DYNFLAG_REFER_A_FRIEND, UNIT_FIELD_AURASTATE, UNIT_FIELD_BYTES_0, UNIT_FIELD_CHANNEL_OBJECT, UNIT_FIELD_CHARM, UNIT_FIELD_CHARMEDBY, UNIT_FIELD_HOVERHEIGHT, UNIT_FIELD_LEVEL, UNIT_FIELD_SUMMON, UNIT_FLAG2_FORCE_MOVEMENT, UNIT_STATE_ISOLATED, UpdateAllStats(), UpdateHonorFields(), UpdateItemDuration(), WorldObject::UpdatePositionData(), UpdateSkillsForLevel(), and urand().

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ LoadPet()

void Player::LoadPet ( )
6223{
6224 //fixme: the pet should still be loaded if the player is not in world
6225 // just not added to the map
6226 if (m_petStable && IsInWorld())
6227 {
6228 Pet* pet = new Pet(this);
6229 if (!pet->LoadPetFromDB(this, 0, 0, true))
6230 delete pet;
6231 }
6232}
bool LoadPetFromDB(Player *owner, uint32 petEntry, uint32 petnumber, bool current, uint32 healthPct=0, bool fullMana=false)
Definition: Pet.cpp:216

References Object::IsInWorld(), Pet::LoadPetFromDB(), and m_petStable.

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ LoadPositionFromDB()

bool Player::LoadPositionFromDB ( uint32 mapid,
float &  x,
float &  y,
float &  z,
float &  o,
bool &  in_flight,
ObjectGuid::LowType  guid 
)
static
4882{
4884 stmt->SetData(0, guid);
4885 PreparedQueryResult result = CharacterDatabase.Query(stmt);
4886
4887 if (!result)
4888 return false;
4889
4890 Field* fields = result->Fetch();
4891
4892 x = fields[0].Get<float>();
4893 y = fields[1].Get<float>();
4894 z = fields[2].Get<float>();
4895 o = fields[3].Get<float>();
4896 mapid = fields[4].Get<uint16>();
4897 in_flight = !fields[5].Get<std::string>().empty();
4898
4899 return true;
4900}
@ CHAR_SEL_CHAR_POSITION
Definition: CharacterDatabase.h:54

References CHAR_SEL_CHAR_POSITION, CharacterDatabase, Field::Get(), and PreparedStatementBase::SetData().

Referenced by misc_commandscript::HandleAppearCommand().

◆ ModifyArenaPoints()

void Player::ModifyArenaPoints ( int32  value,
CharacterDatabaseTransaction  trans = CharacterDatabaseTransaction(nullptr) 
)

If trans is specified, honor save query will be added to trans.

6292{
6293 int32 newValue = int32(GetArenaPoints()) + value;
6294 if (newValue < 0)
6295 newValue = 0;
6296 SetArenaPoints(uint32(newValue));
6297
6298 if (trans)
6299 {
6301 stmt->SetData(0, newValue);
6302 stmt->SetData(1, GetGUID().GetCounter());
6303 trans->Append(stmt);
6304 }
6305}
@ CHAR_UDP_CHAR_ARENA_POINTS
Definition: CharacterDatabase.h:427

References CHAR_UDP_CHAR_ARENA_POINTS, CharacterDatabase, GetArenaPoints(), Object::GetGUID(), SetArenaPoints(), and PreparedStatementBase::SetData().

Referenced by _StoreOrEquipNewItem(), modify_commandscript::HandleModifyArenaCommand(), RefundItem(), and RewardQuest().

◆ ModifyHonorPoints()

void Player::ModifyHonorPoints ( int32  value,
CharacterDatabaseTransaction  trans = CharacterDatabaseTransaction(nullptr) 
)
6276{
6277 int32 newValue = int32(GetHonorPoints()) + value;
6278 if (newValue < 0)
6279 newValue = 0;
6280 SetHonorPoints(uint32(newValue));
6281
6282 if (trans)
6283 {
6285 stmt->SetData(0, newValue);
6286 stmt->SetData(1, GetGUID().GetCounter());
6287 trans->Append(stmt);
6288 }
6289}
@ CHAR_UDP_CHAR_HONOR_POINTS
Definition: CharacterDatabase.h:425

References CHAR_UDP_CHAR_HONOR_POINTS, CharacterDatabase, Object::GetGUID(), GetHonorPoints(), PreparedStatementBase::SetData(), and SetHonorPoints().

Referenced by _StoreOrEquipNewItem(), modify_commandscript::HandleModifyHonorCommand(), RefundItem(), and RewardHonor().

◆ ModifyMoney()

bool Player::ModifyMoney ( int32  amount,
bool  sendError = true 
)
11488{
11489 if (!amount)
11490 return true;
11491
11492 sScriptMgr->OnPlayerMoneyChanged(this, amount);
11493
11494 if (amount < 0)
11495 SetMoney (GetMoney() > uint32(-amount) ? GetMoney() + amount : 0);
11496 else
11497 {
11498 if (GetMoney() < uint32(MAX_MONEY_AMOUNT - amount))
11499 SetMoney(GetMoney() + amount);
11500 else
11501 {
11502 if (sendError)
11503 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, nullptr, nullptr);
11504 return false;
11505 }
11506 }
11507
11508 return true;
11509}
@ EQUIP_ERR_TOO_MUCH_GOLD
Definition: Item.h:123

References EQUIP_ERR_TOO_MUCH_GOLD, GetMoney(), MAX_MONEY_AMOUNT, SendEquipError(), SetMoney(), and sScriptMgr.

Referenced by _StoreOrEquipNewItem(), ActivateTaxiPathTo(), FlightPathMovementGenerator::DoUpdate(), DurabilityRepair(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleAlterAppearance(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleBuybackItem(), WorldSession::HandleBuyBankSlotOpcode(), Guild::HandleBuyBankTab(), WorldSession::HandleBuyStableSlot(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleMailTakeItem(), WorldSession::HandleMailTakeMoney(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberWithdrawMoney(), modify_commandscript::HandleModifyMoneyCommand(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSendMail(), Guild::HandleSetEmblem(), WorldSession::HandleTrainerBuySpellOpcode(), npc_experience::OnGossipSelect(), OnGossipSelect(), QuestApprenticeAnglerPlayerScript::OnPlayerCompleteQuest(), ProcessCastaction(), ProcessUnlearnAction(), RefundItem(), resetTalents(), RewardQuest(), and SetHonorPoints().

◆ ModifySkillBonus()

void Player::ModifySkillBonus ( uint32  skillid,
int32  val,
bool  talent 
)
5307{
5308 SkillStatusMap::const_iterator itr = mSkillStatus.find(skillid);
5309 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5310 return;
5311
5312 uint32 bonusIndex = PLAYER_SKILL_BONUS_INDEX(itr->second.pos);
5313
5314 uint32 bonus_val = GetUInt32Value(bonusIndex);
5315 int16 temp_bonus = SKILL_TEMP_BONUS(bonus_val);
5316 int16 perm_bonus = SKILL_PERM_BONUS(bonus_val);
5317
5318 if (talent) // permanent bonus stored in high part
5319 SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus, perm_bonus + val));
5320 else // temporary/item bonus stored in low part
5321 SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus + val, perm_bonus));
5322}
#define MAKE_SKILL_BONUS(t, p)
Definition: Player.h:89

References Object::GetUInt32Value(), MAKE_SKILL_BONUS, mSkillStatus, PLAYER_SKILL_BONUS_INDEX, Unit::SetUInt32Value(), SKILL_DELETED, SKILL_PERM_BONUS, and SKILL_TEMP_BONUS.

Referenced by AuraEffect::HandleAuraModSkill().

◆ ModifySpellCooldown()

void Player::ModifySpellCooldown ( uint32  spellId,
int32  cooldown 
)
11075{
11076 SpellCooldowns::iterator itr = m_spellCooldowns.find(spellId);
11077 if (itr == m_spellCooldowns.end())
11078 return;
11079
11080 itr->second.end += cooldown;
11081
11082 WorldPacket data(SMSG_MODIFY_COOLDOWN, 4 + 8 + 4);
11083 data << uint32(spellId); // Spell ID
11084 data << GetGUID(); // Player GUID
11085 data << int32(cooldown); // Cooldown mod in milliseconds
11086 SendDirectMessage(&data);
11087}
@ SMSG_MODIFY_COOLDOWN
Definition: Opcodes.h:1199

References Object::GetGUID(), m_spellCooldowns, SendDirectMessage(), and SMSG_MODIFY_COOLDOWN.

◆ MoneyChanged()

void Player::MoneyChanged ( uint32  value)
2172{
2173 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2174 {
2175 uint32 questid = GetQuestSlotQuestId(i);
2176 if (!questid)
2177 continue;
2178
2179 if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid))
2180 {
2181 int32 rewOrReqMoney = qInfo->GetRewOrReqMoney();
2182 if (rewOrReqMoney < 0)
2183 {
2184 QuestStatusData& q_status = m_QuestStatus[questid];
2185
2186 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2187 {
2188 if (int32(count) >= -rewOrReqMoney)
2189 {
2190 if (CanCompleteQuest(questid))
2191 {
2192 CompleteQuest(questid);
2193 }
2194 }
2195 }
2196 else if (q_status.Status == QUEST_STATUS_COMPLETE)
2197 {
2198 if (int32(count) < -rewOrReqMoney)
2199 {
2200 IncompleteQuest(questid);
2201 }
2202 }
2203 }
2204 }
2205 }
2206}

References CanCompleteQuest(), CompleteQuest(), GetQuestSlotQuestId(), IncompleteQuest(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, sObjectMgr, and QuestStatusData::Status.

Referenced by SetMoney().

◆ MoveItemFromInventory()

void Player::MoveItemFromInventory ( uint8  bag,
uint8  slot,
bool  update 
)
2980{
2981 if (Item* it = GetItemByPos(bag, slot))
2982 {
2983 ItemRemovedQuestCheck(it->GetEntry(), it->GetCount());
2984 RemoveItem(bag, slot, update);
2986 it->SetNotRefundable(this, false);
2987 it->RemoveFromUpdateQueueOf(this);
2988 if (it->IsInWorld())
2989 {
2990 it->RemoveFromWorld();
2991 it->DestroyForPlayer(this);
2992 }
2993
2994 sScriptMgr->OnPlayerAfterMoveItemFromInventory(this, it, bag, slot, update);
2995 }
2996}

References GetItemByPos(), ItemRemovedQuestCheck(), RemoveItem(), sScriptMgr, and UpdateTitansGrip().

Referenced by AutoUnequipOffhandIfNeed(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleAuctionSellItem(), and WorldSession::HandleSendMail().

◆ MoveItemToInventory()

void Player::MoveItemToInventory ( ItemPosCountVec const &  dest,
Item pItem,
bool  update,
bool  in_characterInventoryDB = false 
)
3000{
3001 // update quest counters
3002 ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
3004
3005 // store item
3006 Item* pLastItem = StoreItem(dest, pItem, update);
3007
3008 // only set if not merged to existed stack (pItem can be deleted already but we can compare pointers any way)
3009 if (pLastItem == pItem)
3010 {
3011 // update owner for last item (this can be original item with wrong owner
3012 if (pLastItem->GetOwnerGUID() != GetGUID())
3013 pLastItem->SetOwnerGUID(GetGUID());
3014
3015 // if this original item then it need create record in inventory
3016 // in case trade we already have item in other player inventory
3017 pLastItem->SetState(in_characterInventoryDB ? ITEM_CHANGED : ITEM_NEW, this);
3018
3019 if (pLastItem->IsBOPTradable())
3020 AddTradeableItem(pLastItem);
3021 }
3022}
ObjectGuid GetOwnerGUID() const
Definition: Item.h:231

References ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, AddTradeableItem(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), Item::GetOwnerGUID(), Item::IsBOPTradable(), ITEM_CHANGED, ITEM_NEW, ItemAddedQuestCheck(), Item::SetOwnerGUID(), Item::SetState(), StoreItem(), and UpdateAchievementCriteria().

Referenced by WorldSession::HandleMailTakeItem(), and WorldSession::moveItems().

◆ MustDelayTeleport()

bool Player::MustDelayTeleport ( ) const
inlineprivate
2958{ return m_bMustDelayTeleport; } // pussywizard: must delay teleports during player update to the very end

References m_bMustDelayTeleport.

Referenced by TeleportTo().

◆ NeedSendSpectatorData()

bool Player::NeedSendSpectatorData ( ) const
15469{
15470 if (FindMap() && FindMap()->IsBattleArena() && !IsSpectator())
15471 {
15472 Battleground* bg = ((BattlegroundMap*)FindMap())->GetBG();
15473 if (bg && bg->HaveSpectators() && bg->GetStatus() == STATUS_IN_PROGRESS && !bg->GetPlayers().empty())
15474 if (bg->GetPlayers().find(GetGUID()) != bg->GetPlayers().end())
15475 return true;
15476 }
15477 return false;
15478}
bool HaveSpectators()
Definition: Battleground.h:398
BattlegroundPlayerMap const & GetPlayers() const
Definition: Battleground.h:409
bool IsSpectator() const
Definition: Player.h:2574
Definition: Map.h:680

References WorldObject::FindMap(), Object::GetGUID(), Battleground::GetPlayers(), Battleground::GetStatus(), Battleground::HaveSpectators(), IsSpectator(), and STATUS_IN_PROGRESS.

Referenced by _AddSpellCooldown(), Spell::cancel(), RemovePet(), Spell::SendChannelStart(), SendClearCooldown(), Spell::SendSpellStart(), Unit::SetHealth(), Unit::SetMaxHealth(), Unit::SetMaxPower(), Unit::SetPower(), SetSelection(), and SummonPet().

◆ NeedToSaveGlyphs()

bool Player::NeedToSaveGlyphs ( )
inline
2599{ return m_NeedToSaveGlyphs; }

References m_NeedToSaveGlyphs.

Referenced by _SaveGlyphs().

◆ OCTRegenHPPerSpirit()

float Player::OCTRegenHPPerSpirit ( )
5215{
5216 uint8 level = GetLevel();
5217 uint32 pclass = getClass();
5218
5219 if (level > GT_MAX_LEVEL)
5220 level = GT_MAX_LEVEL;
5221
5222 GtOCTRegenHPEntry const* baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5223 GtRegenHPPerSptEntry const* moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5224 if (!baseRatio || !moreRatio)
5225 return 0.0f;
5226
5227 // Formula from PaperDollFrame script
5228 float spirit = GetStat(STAT_SPIRIT);
5229 float baseSpirit = spirit;
5230 if (baseSpirit > 50)
5231 baseSpirit = 50;
5232 float moreSpirit = spirit - baseSpirit;
5233 float regen = (baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio) * 2;
5234 return regen;
5235}
DBCStorage< GtRegenHPPerSptEntry > sGtRegenHPPerSptStore(GtRegenHPPerSptfmt)
DBCStorage< GtOCTRegenHPEntry > sGtOCTRegenHPStore(GtOCTRegenHPfmt)
Definition: DBCStructure.h:1083
float ratio
Definition: DBCStructure.h:1084
Definition: DBCStructure.h:1093
float ratio
Definition: DBCStructure.h:1094

References Unit::getClass(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, GtOCTRegenHPEntry::ratio, GtRegenHPPerSptEntry::ratio, sGtOCTRegenHPStore, sGtRegenHPPerSptStore, and STAT_SPIRIT.

Referenced by RegenerateHealth().

◆ OCTRegenMPPerSpirit()

float Player::OCTRegenMPPerSpirit ( )
5238{
5239 uint8 level = GetLevel();
5240 uint32 pclass = getClass();
5241
5242 if (level > GT_MAX_LEVEL)
5243 level = GT_MAX_LEVEL;
5244
5245 // GtOCTRegenMPEntry const* baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
5246 GtRegenMPPerSptEntry const* moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5247 if (!moreRatio)
5248 return 0.0f;
5249
5250 // Formula get from PaperDollFrame script
5251 float spirit = GetStat(STAT_SPIRIT);
5252 float regen = spirit * moreRatio->ratio;
5253 return regen;
5254}
DBCStorage< GtRegenMPPerSptEntry > sGtRegenMPPerSptStore(GtRegenMPPerSptfmt)
Definition: DBCStructure.h:1098
float ratio
Definition: DBCStructure.h:1099

References Unit::getClass(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, GtRegenMPPerSptEntry::ratio, sGtRegenMPPerSptStore, and STAT_SPIRIT.

Referenced by UpdateManaRegen().

◆ OfflineResurrect()

◆ OnGossipSelect()

void Player::OnGossipSelect ( WorldObject source,
uint32  gossipListId,
uint32  menuId 
)
245{
247
248 // if not same, then something funky is going on
249 if (menuId != gossipMenu.GetMenuId())
250 return;
251
252 GossipMenuItem const* item = gossipMenu.GetItem(gossipListId);
253 if (!item)
254 return;
255
256 uint32 gossipOptionId = item->OptionType;
257 ObjectGuid guid = source->GetGUID();
258
259 if (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && source->IsCreature())
260 {
262 {
264
267 else
269
271 return;
272 }
273 }
274
275 if (source->IsGameObject())
276 {
277 if (gossipOptionId > GOSSIP_OPTION_QUESTGIVER)
278 {
279 LOG_ERROR("entities.player", "Player guid {} request invalid gossip option for GameObject entry {}", GetGUID().ToString(), source->GetEntry());
280 return;
281 }
282 }
283
284 GossipMenuItemData const* menuItemData = gossipMenu.GetItemData(gossipListId);
285 if (!menuItemData)
286 return;
287
288 int32 cost = int32(item->BoxMoney);
289 if (!HasEnoughMoney(cost))
290 {
293 return;
294 }
295
296 switch (gossipOptionId)
297 {
300 {
301 if (menuItemData->GossipActionPoi)
303
304 if (menuItemData->GossipActionMenuId)
305 {
306 PrepareGossipMenu(source, menuItemData->GossipActionMenuId);
307 SendPreparedGossip(source);
308 }
309
310 break;
311 }
313 sOutdoorPvPMgr->HandleGossipOption(this, source->ToCreature(), gossipListId);
314 break;
316 if (isDead())
317 source->ToCreature()->CastSpell(source->ToCreature(), 17251, true, nullptr, nullptr, GetGUID());
318 break;
320 PrepareQuestMenu(guid);
321 SendPreparedQuest(guid);
322 break;
325 GetSession()->SendListInventory(guid, menuItemData->GossipActionMenuId);
326 break;
328 GetSession()->SendStablePet(guid);
329 break;
332 break;
334 if (GetSpecsCount() == 1 && GetLevel() >= sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))
335 {
336 // Cast spells that teach dual spec
337 // Both are also ImplicitTarget self and must be cast by player
338 CastSpell(this, 63680, true, nullptr, nullptr, GetGUID());
339 CastSpell(this, 63624, true, nullptr, nullptr, GetGUID());
340
341 PrepareGossipMenu(source, menuItemData->GossipActionMenuId);
342 SendPreparedGossip(source);
343 }
344 break;
348 break;
352 break;
354 GetSession()->SendTaxiMenu(source->ToCreature());
355 break;
358 SetBindPoint(guid);
359 break;
361 GetSession()->SendShowBank(guid);
362 break;
366 break;
370 break;
372 GetSession()->SendAuctionHello(guid, source->ToCreature());
373 break;
375 PrepareGossipMenu(source);
376 SendPreparedGossip(source);
377 break;
379 {
380 BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(source->GetEntry());
381
382 if (bgTypeId == BATTLEGROUND_TYPE_NONE)
383 {
384 LOG_ERROR("entities.player", "A user ({}) requested battlegroundlist from a npc who is no battlemaster", GetGUID().ToString());
385 return;
386 }
387
388 GetSession()->SendBattleGroundList(guid, bgTypeId);
389 break;
390 }
391 }
392
393 ModifyMoney(-cost);
394}
@ LANG_INSTANT_FLIGHT_OFF
Definition: Language.h:1332
@ LANG_INSTANT_FLIGHT_ON
Definition: Language.h:1331
@ UNIT_NPC_FLAG_FLIGHTMASTER
Definition: UnitDefines.h:332
@ GOSSIP_OPTION_AUCTIONEER
Definition: GossipDef.h:48
@ GOSSIP_OPTION_UNLEARNTALENTS
Definition: GossipDef.h:51
@ GOSSIP_OPTION_TRAINER
Definition: GossipDef.h:40
@ GOSSIP_OPTION_ARMORER
Definition: GossipDef.h:50
@ GOSSIP_OPTION_UNLEARNPETTALENTS
Definition: GossipDef.h:52
@ GOSSIP_OPTION_OUTDOORPVP
Definition: GossipDef.h:54
@ GOSSIP_OPTION_BATTLEFIELD
Definition: GossipDef.h:47
@ GOSSIP_OPTION_TABARDDESIGNER
Definition: GossipDef.h:46
@ GOSSIP_OPTION_TAXIVENDOR
Definition: GossipDef.h:39
@ GOSSIP_OPTION_QUESTGIVER
Definition: GossipDef.h:37
@ GOSSIP_OPTION_LEARNDUALSPEC
Definition: GossipDef.h:53
@ GOSSIP_OPTION_INNKEEPER
Definition: GossipDef.h:43
@ GOSSIP_OPTION_SPIRITGUIDE
Definition: GossipDef.h:42
@ GOSSIP_OPTION_DUALSPEC_INFO
Definition: GossipDef.h:55
@ GOSSIP_OPTION_PETITIONER
Definition: GossipDef.h:45
@ GOSSIP_OPTION_BANKER
Definition: GossipDef.h:44
@ GOSSIP_OPTION_GOSSIP
Definition: GossipDef.h:36
@ GOSSIP_OPTION_SPIRITHEALER
Definition: GossipDef.h:41
@ GOSSIP_OPTION_STABLEPET
Definition: GossipDef.h:49
@ GOSSIP_ACTION_TOGGLE_INSTANT_FLIGHT
Definition: Player.h:1013
@ CONFIG_MIN_DUALSPEC_LEVEL
Definition: WorldConfig.h:190
BattlegroundTypeId
Definition: SharedDefines.h:3745
@ BATTLEGROUND_TYPE_NONE
Definition: SharedDefines.h:3746
void SendNotification(std::string_view str)
Definition: Chat.cpp:105
Definition: GossipDef.h:132
uint32 OptionType
Definition: GossipDef.h:137
uint32 BoxMoney
Definition: GossipDef.h:139
Definition: GossipDef.h:146
uint32 GossipActionMenuId
Definition: GossipDef.h:147
uint32 GossipActionPoi
Definition: GossipDef.h:148
Definition: GossipDef.h:163
GossipMenuItem const * GetItem(uint32 id) const
Definition: GossipDef.h:188
uint32 GetMenuId() const
Definition: GossipDef.h:172
GossipMenuItemData const * GetItemData(uint32 indexId) const
Definition: GossipDef.h:197
void SendCloseGossip()
Definition: GossipDef.cpp:239
void SendPointOfInterest(uint32 poiId) const
Definition: GossipDef.cpp:247
GossipMenu & GetGossipMenu()
Definition: GossipDef.h:264
bool IsGameObject() const
Definition: Object.h:213
Unit * ToUnit()
Definition: Object.h:210
void SendTalentWipeConfirm(ObjectGuid guid)
Definition: Player.cpp:8927
void SendPreparedGossip(WorldObject *source)
Definition: PlayerGossip.cpp:209
void SendPreparedQuest(ObjectGuid guid)
Definition: PlayerQuest.cpp:115
void ToggleInstantFlight()
Definition: PlayerGossip.cpp:437
void ResetPetTalents()
Definition: Player.cpp:8936
void PrepareQuestMenu(ObjectGuid guid)
Definition: PlayerQuest.cpp:39
void SetBindPoint(ObjectGuid guid)
Definition: Player.cpp:8920
void PrepareGossipMenu(WorldObject *source, uint32 menuId=0, bool showQuests=false)
Definition: PlayerGossip.cpp:32
NPCFlags GetNpcFlags() const
Clears emote state (looping emote)
Definition: Unit.h:747
void SendAuctionHello(ObjectGuid guid, Creature *unit)
Definition: AuctionHouseHandler.cpp:53
void SendPetitionShowList(ObjectGuid guid)
Definition: PetitionsHandler.cpp:828
void SendTaxiMenu(Creature *unit)
Definition: TaxiHandler.cpp:84
void SendListInventory(ObjectGuid guid, uint32 vendorEntry=0)
Definition: ItemHandler.cpp:851
void SendTrainerList(ObjectGuid guid)
Definition: NPCHandler.cpp:87
void SendShowBank(ObjectGuid guid)
Definition: BankHandler.cpp:188
void SendStablePet(ObjectGuid guid)
Definition: NPCHandler.cpp:480
void SendBattleGroundList(ObjectGuid guid, BattlegroundTypeId bgTypeId=BATTLEGROUND_RB)
Definition: BattleGroundHandler.cpp:67
void SendTabardVendorActivate(ObjectGuid guid)
Definition: NPCHandler.cpp:65

References BATTLEGROUND_TYPE_NONE, GossipMenuItem::BoxMoney, BUY_ERR_NOT_ENOUGHT_MONEY, Unit::CastSpell(), CONFIG_INSTANT_TAXI, CONFIG_MIN_DUALSPEC_LEVEL, Object::GetEntry(), PlayerMenu::GetGossipMenu(), Object::GetGUID(), GossipMenu::GetItem(), GossipMenu::GetItemData(), Unit::GetLevel(), GossipMenu::GetMenuId(), Unit::GetNpcFlags(), GetSession(), GetSpecsCount(), GOSSIP_ACTION_TOGGLE_INSTANT_FLIGHT, GOSSIP_OPTION_ARMORER, GOSSIP_OPTION_AUCTIONEER, GOSSIP_OPTION_BANKER, GOSSIP_OPTION_BATTLEFIELD, GOSSIP_OPTION_DUALSPEC_INFO, GOSSIP_OPTION_GOSSIP, GOSSIP_OPTION_INNKEEPER, GOSSIP_OPTION_LEARNDUALSPEC, GOSSIP_OPTION_OUTDOORPVP, GOSSIP_OPTION_PETITIONER, GOSSIP_OPTION_QUESTGIVER, GOSSIP_OPTION_SPIRITGUIDE, GOSSIP_OPTION_SPIRITHEALER, GOSSIP_OPTION_STABLEPET, GOSSIP_OPTION_TABARDDESIGNER, GOSSIP_OPTION_TAXIVENDOR, GOSSIP_OPTION_TRAINER, GOSSIP_OPTION_UNLEARNPETTALENTS, GOSSIP_OPTION_UNLEARNTALENTS, GOSSIP_OPTION_VENDOR, GossipMenuItemData::GossipActionMenuId, GossipMenuItemData::GossipActionPoi, HasEnoughMoney(), Object::IsCreature(), Unit::isDead(), Object::IsGameObject(), LANG_INSTANT_FLIGHT_OFF, LANG_INSTANT_FLIGHT_ON, LOG_ERROR, m_isInstantFlightOn, ModifyMoney(), GossipMenuItem::OptionType, PlayerTalkClass, PrepareGossipMenu(), PrepareQuestMenu(), ResetPetTalents(), sBattlegroundMgr, WorldSession::SendAuctionHello(), WorldSession::SendBattleGroundList(), SendBuyError(), PlayerMenu::SendCloseGossip(), WorldSession::SendListInventory(), ChatHandler::SendNotification(), WorldSession::SendPetitionShowList(), PlayerMenu::SendPointOfInterest(), SendPreparedGossip(), SendPreparedQuest(), WorldSession::SendShowBank(), WorldSession::SendStablePet(), WorldSession::SendTabardVendorActivate(), SendTalentWipeConfirm(), WorldSession::SendTaxiMenu(), WorldSession::SendTrainerList(), SetBindPoint(), sOutdoorPvPMgr, sWorld, Object::ToCreature(), ToggleInstantFlight(), Position::ToString(), Object::ToUnit(), and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by WorldSession::HandleGossipSelectOptionOpcode().

◆ outDebugValues()

void Player::outDebugValues ( ) const
protected
7796{
7797 if (!sLog->ShouldLog("entities.player", LogLevel::LOG_LEVEL_DEBUG)) // optimize disabled debug output
7798 return;
7799
7800 LOG_DEBUG("entities.player", "HP is: \t\t\t{}\t\tMP is: \t\t\t{}", GetMaxHealth(), GetMaxPower(POWER_MANA));
7801 LOG_DEBUG("entities.player", "AGILITY is: \t\t{}\t\tSTRENGTH is: \t\t{}", GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH));
7802 LOG_DEBUG("entities.player", "INTELLECT is: \t\t{}\t\tSPIRIT is: \t\t{}", GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT));
7803 LOG_DEBUG("entities.player", "STAMINA is: \t\t{}", GetStat(STAT_STAMINA));
7804 LOG_DEBUG("entities.player", "Armor is: \t\t{}\t\tBlock is: \t\t{}", GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE));
7805 LOG_DEBUG("entities.player", "HolyRes is: \t\t{}\t\tFireRes is: \t\t{}", GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE));
7806 LOG_DEBUG("entities.player", "NatureRes is: \t\t{}\t\tFrostRes is: \t\t{}", GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST));
7807 LOG_DEBUG("entities.player", "ShadowRes is: \t\t{}\t\tArcaneRes is: \t\t{}", GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE));
7808 LOG_DEBUG("entities.player", "MIN_DAMAGE is: \t\t{}\tMAX_DAMAGE is: \t\t{}", GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE));
7809 LOG_DEBUG("entities.player", "MIN_OFFHAND_DAMAGE is: \t{}\tMAX_OFFHAND_DAMAGE is: \t{}", GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE));
7810 LOG_DEBUG("entities.player", "MIN_RANGED_DAMAGE is: \t{}\tMAX_RANGED_DAMAGE is: \t{}", GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE));
7811 LOG_DEBUG("entities.player", "ATTACK_TIME is: \t{}\t\tRANGE_ATTACK_TIME is: \t{}", GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK));
7812}
@ SPELL_SCHOOL_SHADOW
Definition: SharedDefines.h:299
@ SPELL_SCHOOL_NATURE
Definition: SharedDefines.h:297
@ SPELL_SCHOOL_FROST
Definition: SharedDefines.h:298
@ SPELL_SCHOOL_ARCANE
Definition: SharedDefines.h:300
@ SPELL_SCHOOL_FIRE
Definition: SharedDefines.h:296
#define sLog
Definition: Log.h:127
uint32 GetArmor() const
Definition: Unit.h:1120

References BASE_ATTACK, Unit::GetArmor(), Unit::GetAttackTime(), Object::GetFloatValue(), Unit::GetMaxHealth(), Unit::GetMaxPower(), Unit::GetResistance(), Unit::GetStat(), LOG_DEBUG, PLAYER_BLOCK_PERCENTAGE, POWER_MANA, RANGED_ATTACK, sLog, SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NATURE, SPELL_SCHOOL_SHADOW, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MAXRANGEDDAMAGE, UNIT_FIELD_MINDAMAGE, UNIT_FIELD_MINOFFHANDDAMAGE, and UNIT_FIELD_MINRANGEDDAMAGE.

Referenced by LoadFromDB(), and SaveToDB().

◆ PetSpellInitialize()

void Player::PetSpellInitialize ( )
9515{
9516 Pet* pet = GetPet();
9517
9518 if (!pet)
9519 return;
9520
9521 LOG_DEBUG("entities.pet", "Pet Spells Groups");
9522
9523 CharmInfo* charmInfo = pet->GetCharmInfo();
9524
9525 WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 1);
9526 data << pet->GetGUID();
9527 data << uint16(pet->GetCreatureTemplate()->family); // creature family (required for pet talents)
9528 data << uint32(pet->GetDuration().count());
9529 data << uint8(pet->GetReactState());
9530 data << uint8(charmInfo->GetCommandState());
9531 data << uint16(0); // Flags, mostly unknown
9532
9533 // action bar loop
9534 charmInfo->BuildActionBar(&data);
9535
9536 std::size_t spellsCountPos = data.wpos();
9537
9538 // spells count
9539 uint8 addlist = 0;
9540 data << uint8(addlist); // placeholder
9541
9542 if (pet->IsPermanentPetFor(this))
9543 {
9544 // spells loop
9545 for (PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
9546 {
9547 if (itr->second.state == PETSPELL_REMOVED)
9548 continue;
9549
9550 data << uint32(MAKE_UNIT_ACTION_BUTTON(itr->first, itr->second.active));
9551 ++addlist;
9552 }
9553 }
9554
9555 data.put<uint8>(spellsCountPos, addlist);
9556
9557 uint8 cooldownsCount = pet->m_CreatureSpellCooldowns.size();
9558 data << uint8(cooldownsCount);
9559
9560 uint32 curTime = GameTime::GetGameTimeMS().count();
9562
9563 for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr)
9564 {
9565 uint16 category = itr->second.category;
9566 uint32 cooldown = (itr->second.end > curTime) ? itr->second.end - curTime : 0;
9567
9568 data << uint32(itr->first); // spellid
9569 data << uint16(itr->second.category); // spell category
9570
9571 // send infinity cooldown in special format
9572 if (itr->second.end >= infTime)
9573 {
9574 data << uint32(1); // cooldown
9575 data << uint32(0x80000000); // category cooldown
9576 continue;
9577 }
9578
9579 data << uint32(category ? 0 : cooldown); // cooldown
9580 data << uint32(category ? cooldown : 0); // category cooldown
9581 }
9582
9583 SendDirectMessage(&data);
9584}
#define MAKE_UNIT_ACTION_BUTTON(A, T)
Definition: CharmInfo.h:33
@ PETSPELL_REMOVED
Definition: PetDefines.h:61
CreatureSpellCooldowns m_CreatureSpellCooldowns
Definition: Creature.h:254
bool IsPermanentPetFor(Player *owner) const
Definition: Pet.cpp:2301
Milliseconds GetDuration() const
Definition: Pet.h:91
PetSpellMap m_spells
Definition: Pet.h:121

References CharmInfo::BuildActionBar(), CreatureTemplate::family, Unit::GetCharmInfo(), CharmInfo::GetCommandState(), Creature::GetCreatureTemplate(), Pet::GetDuration(), GameTime::GetGameTimeMS(), Object::GetGUID(), GetPet(), Creature::GetReactState(), infinityCooldownDelayCheck, Pet::IsPermanentPetFor(), LOG_DEBUG, Creature::m_CreatureSpellCooldowns, Pet::m_spells, MAKE_UNIT_ACTION_BUTTON, MAX_UNIT_ACTION_BAR_INDEX, PETSPELL_REMOVED, ByteBuffer::put(), SendDirectMessage(), SMSG_PET_SPELLS, and ByteBuffer::wpos().

Referenced by CreatePet(), Spell::EffectCreateTamedPet(), Spell::EffectLearnPetSpell(), Spell::EffectSummonPet(), Spell::EffectTameCreature(), AuraEffect::HandleModPossessPet(), WorldSession::HandlePlayerLoginToCharInWorld(), WorldSession::HandleRequestPetInfo(), Pet::learnSpell(), Pet::LoadPetFromDB(), Pet::resetTalents(), Unit::SetMinion(), and SummonPet().

◆ PossessSpellInitialize()

void Player::PossessSpellInitialize ( )
9587{
9588 Unit* charm = GetCharm();
9589 if (!charm)
9590 return;
9591
9592 CharmInfo* charmInfo = charm->GetCharmInfo();
9593
9594 if (!charmInfo)
9595 {
9596 LOG_ERROR("entities.player", "Player::PossessSpellInitialize(): charm ({}) has no charminfo!", charm->GetGUID().ToString());
9597 return;
9598 }
9599
9600 WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 1);
9601 data << charm->GetGUID();
9602 data << uint16(0);
9603 data << uint32(0);
9604 data << uint32(0);
9605
9606 charmInfo->BuildActionBar(&data);
9607
9608 data << uint8(0); // spells count
9609 data << uint8(0); // cooldowns count
9610
9611 SendDirectMessage(&data);
9612}
Unit * GetCharm() const
Definition: Unit.cpp:10748

References CharmInfo::BuildActionBar(), Unit::GetCharm(), Unit::GetCharmInfo(), Object::GetGUID(), LOG_ERROR, MAX_UNIT_ACTION_BAR_INDEX, SendDirectMessage(), SMSG_PET_SPELLS, and ObjectGuid::ToString().

Referenced by Unit::SetCharmedBy().

◆ PrepareCharmAISpells()

void Player::PrepareCharmAISpells ( )
15481{
15482 for (int i = 0; i < NUM_CAI_SPELLS; ++i)
15483 m_charmAISpells[i] = 0;
15484
15485 uint32 damage_type[4] = {0, 0, 0, 0};
15486 uint32 periodic_damage = 0;
15487
15488 for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
15489 {
15490 if (itr->second->State == PLAYERSPELL_REMOVED || !itr->second->Active || !itr->second->IsInSpec(GetActiveSpec()))
15491 continue;
15492
15493 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
15494 if (!spellInfo)
15495 continue;
15496
15497 if (!spellInfo->SpellFamilyName || spellInfo->IsPassive() || spellInfo->NeedsComboPoints() || (spellInfo->Stances && !spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED)))
15498 continue;
15499
15500 float cast = spellInfo->CalcCastTime() / 1000.0f;
15501 if (cast > 3.0f)
15502 continue;
15503
15504 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
15505 {
15506 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_SCHOOL_DAMAGE)
15507 {
15508 int32 dmg = CalculateSpellDamage(this, spellInfo, i);
15509 uint8 offset = 0;
15510 if (cast)
15511 {
15512 dmg = dmg / cast;
15513 offset = 2;
15514 }
15515
15516 if ((int32)damage_type[offset] < dmg)
15517 {
15518 if (!m_charmAISpells[SPELL_INSTANT_DAMAGE + offset] || !spellInfo->IsHighRankOf(sSpellMgr->GetSpellInfo(m_charmAISpells[SPELL_INSTANT_DAMAGE + offset])) || urand(0, 1))
15519 if (damage_type[1 + offset] < damage_type[offset])
15520 {
15522 damage_type[1 + offset] = damage_type[offset];
15523 }
15524
15525 m_charmAISpells[SPELL_INSTANT_DAMAGE + offset] = spellInfo->Id;
15526 damage_type[offset] = dmg;
15527 }
15528 else if ((int32)damage_type[1 + offset] < dmg)
15529 {
15530 if (m_charmAISpells[SPELL_INSTANT_DAMAGE + offset] && sSpellMgr->GetSpellInfo(m_charmAISpells[SPELL_INSTANT_DAMAGE + offset])->IsHighRankOf(spellInfo) && urand(0, 1))
15531 continue;
15532
15533 m_charmAISpells[SPELL_INSTANT_DAMAGE2 + offset] = spellInfo->Id;
15534 damage_type[1 + offset] = dmg;
15535 }
15536 break;
15537 }
15539 {
15540 m_charmAISpells[SPELL_T_CHARGE] = spellInfo->Id;
15541 break;
15542 }
15543 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_SPEED)
15544 {
15545 m_charmAISpells[SPELL_FAST_RUN] = spellInfo->Id;
15546 break;
15547 }
15548 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_SCHOOL_IMMUNITY)
15549 {
15550 m_charmAISpells[SPELL_IMMUNITY] = spellInfo->Id;
15551 break;
15552 }
15553 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE)
15554 {
15555 if ((int32)periodic_damage < CalculateSpellDamage(this, spellInfo, i))
15556 {
15557 m_charmAISpells[SPELL_DOT_DAMAGE] = spellInfo->Id;
15558 break;
15559 }
15560 }
15561 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_STUN)
15562 {
15563 m_charmAISpells[SPELL_T_STUN] = spellInfo->Id;
15564 break;
15565 }
15566 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_ROOT || spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_FEAR)
15567 {
15569 break;
15570 }
15571 }
15572 }
15573}
@ SPELL_AURA_MOD_INCREASE_SPEED
Definition: SpellAuraDefines.h:94
@ SPELL_AURA_MOD_FEAR
Definition: SpellAuraDefines.h:70
@ SPELL_AURA_MOD_ROOT
Definition: SpellAuraDefines.h:89
@ SPELL_AURA_MOD_STUN
Definition: SpellAuraDefines.h:75
@ SPELL_ROOT_OR_FEAR
Definition: Player.h:911
@ SPELL_INSTANT_DAMAGE2
Definition: Player.h:913
@ SPELL_INSTANT_DAMAGE
Definition: Player.h:912
@ SPELL_T_CHARGE
Definition: Player.h:917
@ SPELL_DOT_DAMAGE
Definition: Player.h:916
@ SPELL_FAST_RUN
Definition: Player.h:919
@ SPELL_T_STUN
Definition: Player.h:910
@ SPELL_IMMUNITY
Definition: Player.h:918
@ SPELL_ATTR7_ATTACK_ON_CHARGE_TO_UNIT
Definition: SharedDefines.h:670
@ SPELL_EFFECT_SCHOOL_DAMAGE
Definition: SharedDefines.h:791
int32 CalculateSpellDamage(Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
Definition: Unit.cpp:14881
bool IsHighRankOf(SpellInfo const *spellInfo) const
Definition: SpellInfo.cpp:2597
bool NeedsComboPoints() const
Definition: SpellInfo.cpp:1266
uint32 CalcCastTime(Unit *caster=nullptr, Spell *spell=nullptr) const
Definition: SpellInfo.cpp:2364

References SpellInfo::CalcCastTime(), Unit::CalculateSpellDamage(), SpellInfo::Effects, GetActiveSpec(), SpellInfo::HasAttribute(), SpellInfo::Id, SpellInfo::IsHighRankOf(), SpellInfo::IsPassive(), m_charmAISpells, m_spells, MAX_SPELL_EFFECTS, SpellInfo::NeedsComboPoints(), NUM_CAI_SPELLS, PLAYERSPELL_REMOVED, SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED, SPELL_ATTR7_ATTACK_ON_CHARGE_TO_UNIT, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_INCREASE_SPEED, SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_SCHOOL_IMMUNITY, SPELL_DOT_DAMAGE, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_FAST_RUN, SPELL_IMMUNITY, SPELL_INSTANT_DAMAGE, SPELL_INSTANT_DAMAGE2, SPELL_ROOT_OR_FEAR, SPELL_T_CHARGE, SPELL_T_STUN, SpellInfo::SpellFamilyName, sSpellMgr, SpellInfo::Stances, and urand().

Referenced by LoadFromDB().

◆ PrepareGossipMenu()

void Player::PrepareGossipMenu ( WorldObject source,
uint32  menuId = 0,
bool  showQuests = false 
)

Find localizations from database.

Find localizations from database.

33{
35 menu->ClearMenus();
36
37 menu->GetGossipMenu().SetMenuId(menuId);
38
39 GossipMenuItemsMapBounds menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(menuId);
40
41 // if default menuId and no menu options exist for this, use options from default options
42 if (menuItemBounds.first == menuItemBounds.second && menuId == GetDefaultGossipMenuForSource(source))
43 menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(0);
44
45 uint32 npcflags = 0;
46
47 if (source->IsCreature())
48 {
49 npcflags = source->ToUnit()->GetNpcFlags();
50 if (showQuests && npcflags & UNIT_NPC_FLAG_QUESTGIVER)
51 PrepareQuestMenu(source->GetGUID());
52 }
53 else if (source->IsGameObject())
54 if (showQuests && source->ToGameObject()->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
55 PrepareQuestMenu(source->GetGUID());
56
57 for (GossipMenuItemsContainer::const_iterator itr = menuItemBounds.first; itr != menuItemBounds.second; ++itr)
58 {
59 bool canTalk = true;
60 if (!sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.Conditions))
61 continue;
62
63 if (Creature* creature = source->ToCreature())
64 {
65 if (!(itr->second.OptionNpcFlag & npcflags))
66 continue;
67
68 switch (itr->second.OptionType)
69 {
71 canTalk = false; // added in special mode
72 break;
74 if (!isDead())
75 canTalk = false;
76 break;
78 {
79 if (!creature->isVendorWithIconSpeak())
80 {
81 VendorItemData const* vendorItems = itr->second.ActionMenuID ? sObjectMgr->GetNpcVendorItemList(itr->second.ActionMenuID) : creature->GetVendorItems();
82 if (!vendorItems || vendorItems->Empty())
83 {
84 LOG_ERROR("sql.sql", "Creature {} have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", creature->GetGUID().ToString());
85 canTalk = false;
86 }
87 break;
88 }
89 break;
90 }
93 if (!(GetSpecsCount() == 1 && creature->isCanTrainingAndResetTalentsOf(this) && !(GetLevel() < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))))
94 canTalk = false;
95 break;
97 if (!creature->isCanTrainingAndResetTalentsOf(this))
98 canTalk = false;
99 break;
101 if (!GetPet() || GetPet()->getPetType() != HUNTER_PET || GetPet()->m_spells.size() <= 1 || creature->GetCreatureTemplate()->trainer_type != TRAINER_TYPE_PETS || creature->GetCreatureTemplate()->trainer_class != CLASS_HUNTER)
102 canTalk = false;
103 break;
105 if (GetSession()->SendLearnNewTaxiNode(creature))
106 return;
107 break;
109 if (!creature->isCanInteractWithBattleMaster(this, false))
110 canTalk = false;
111 break;
114 canTalk = false;
115 break;
117 canTalk = false;
118 break;
120 if (!creature->IsValidTrainerForPlayer(this))
121 {
122 canTalk = false;
123 }
124 break;
126 if (creature->isVendorWithIconSpeak())
127 {
128 VendorItemData const* vendorItems = creature->GetVendorItems();
129 if (!vendorItems || vendorItems->Empty())
130 {
131 canTalk = false;
132 }
133 }
134 break;
141 break; // no checks
143 if (!sOutdoorPvPMgr->CanTalkTo(this, creature, itr->second))
144 canTalk = false;
145 break;
146 default:
147 LOG_ERROR("sql.sql", "Creature entry {} has unknown OptionType {} for menu {}", creature->GetEntry(), itr->second.OptionType, itr->second.MenuID);
148 canTalk = false;
149 break;
150 }
151 }
152 else if (GameObject* go = source->ToGameObject())
153 {
154 switch (itr->second.OptionType)
155 {
157 if (go->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER && go->GetGoType() != GAMEOBJECT_TYPE_GOOBER)
158 canTalk = false;
159 break;
160 default:
161 canTalk = false;
162 break;
163 }
164 }
165
166 if (canTalk)
167 {
168 // using gossip_menu_option texts by default
169 std::string strOptionText = itr->second.OptionText;
170 std::string strBoxText = itr->second.BoxText;
171 // search in broadcast_text and broadcast_text_locale
172 BroadcastText const* optionBroadcastText = sObjectMgr->GetBroadcastText(itr->second.OptionBroadcastTextID);
173 BroadcastText const* boxBroadcastText = sObjectMgr->GetBroadcastText(itr->second.BoxBroadcastTextID);
175
176 if (optionBroadcastText)
177 ObjectMgr::GetLocaleString(getGender() == GENDER_MALE ? optionBroadcastText->MaleText : optionBroadcastText->FemaleText, locale, strOptionText);
178
179 if (boxBroadcastText)
180 ObjectMgr::GetLocaleString(getGender() == GENDER_MALE ? boxBroadcastText->MaleText : boxBroadcastText->FemaleText, locale, strBoxText);
181
182 // if the language is not default and the texts weren't found, maybe they're in gossip_menu_option_locale table
183 if (locale != DEFAULT_LOCALE)
184 {
185 if (!optionBroadcastText)
186 {
188 if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, itr->second.OptionID)))
189 ObjectMgr::GetLocaleString(gossipMenuLocale->OptionText, locale, strOptionText);
190 }
191
192 if (!boxBroadcastText)
193 {
195 if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, itr->second.OptionID)))
196 ObjectMgr::GetLocaleString(gossipMenuLocale->BoxText, locale, strBoxText);
197 }
198 }
199
200 menu->GetGossipMenu().AddMenuItem(itr->second.OptionID, itr->second.OptionIcon, strOptionText, 0, itr->second.OptionType, strBoxText, itr->second.BoxMoney, itr->second.BoxCoded);
201 menu->GetGossipMenu().AddGossipMenuItemData(itr->second.OptionID, itr->second.ActionMenuID, itr->second.ActionPoiID);
202 }
203 }
204
205 if (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && npcflags & UNIT_NPC_FLAG_FLIGHTMASTER)
207}
@ LANG_TOGGLE_INSTANT_FLIGHT
Definition: Language.h:1330
@ GOSSIP_ICON_INTERACT_1
Definition: GossipDef.h:65
@ HUNTER_PET
Definition: PetDefines.h:33
@ GAMEOBJECT_TYPE_GOOBER
Definition: SharedDefines.h:1581
@ TRAINER_TYPE_PETS
Definition: SharedDefines.h:2631
LocaleConstant
Definition: Common.h:117
#define DEFAULT_LOCALE
Definition: Common.h:131
AC_GAME_API std::string GetAcoreString(ChatHandler const *handler, AcoreStrings which)
Definition: ChatCommandHelpers.cpp:27
Definition: CreatureData.h:349
void SetMenuId(uint32 menu_id)
Definition: GossipDef.h:171
void AddMenuItem(int32 menuItemId, uint8 icon, std::string const &message, uint32 sender, uint32 action, std::string const &boxMessage, uint32 boxMoney, bool coded=false)
Definition: GossipDef.cpp:41
void AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi)
Definition: GossipDef.cpp:136
void ClearMenus()
Definition: GossipDef.cpp:187
GameobjectTypes GetGoType() const
Definition: GameObject.h:202
Definition: ObjectMgr.h:434
std::vector< std::string > FemaleText
Definition: ObjectMgr.h:444
std::vector< std::string > MaleText
Definition: ObjectMgr.h:443
static std::string_view GetLocaleString(std::vector< std::string > const &data, std::size_t locale)
Definition: ObjectMgr.h:1419
LocaleConstant GetSessionDbLocaleIndex() const
Definition: WorldSession.h:560

References GossipMenu::AddGossipMenuItemData(), GossipMenu::AddMenuItem(), CLASS_CONTEXT_PET, CLASS_HUNTER, PlayerMenu::ClearMenus(), CONFIG_INSTANT_TAXI, CONFIG_MIN_DUALSPEC_LEVEL, DEFAULT_LOCALE, VendorItemData::Empty(), BroadcastText::FemaleText, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_QUESTGIVER, GENDER_MALE, GetDefaultGossipMenuForSource(), Unit::getGender(), PlayerMenu::GetGossipMenu(), GameObject::GetGoType(), Object::GetGUID(), Unit::GetLevel(), ObjectMgr::GetLocaleString(), Unit::GetNpcFlags(), GetPet(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), GetSpecsCount(), GOSSIP_ACTION_TOGGLE_INSTANT_FLIGHT, GOSSIP_ICON_INTERACT_1, GOSSIP_OPTION_ARMORER, GOSSIP_OPTION_AUCTIONEER, GOSSIP_OPTION_BANKER, GOSSIP_OPTION_BATTLEFIELD, GOSSIP_OPTION_DUALSPEC_INFO, GOSSIP_OPTION_GOSSIP, GOSSIP_OPTION_INNKEEPER, GOSSIP_OPTION_LEARNDUALSPEC, GOSSIP_OPTION_OUTDOORPVP, GOSSIP_OPTION_PETITIONER, GOSSIP_OPTION_QUESTGIVER, GOSSIP_OPTION_SPIRITGUIDE, GOSSIP_OPTION_SPIRITHEALER, GOSSIP_OPTION_STABLEPET, GOSSIP_OPTION_TABARDDESIGNER, GOSSIP_OPTION_TAXIVENDOR, GOSSIP_OPTION_TRAINER, GOSSIP_OPTION_UNLEARNPETTALENTS, GOSSIP_OPTION_UNLEARNTALENTS, GOSSIP_OPTION_VENDOR, HUNTER_PET, IsClass(), Object::IsCreature(), Unit::isDead(), Object::IsGameObject(), LANG_TOGGLE_INSTANT_FLIGHT, LOG_ERROR, m_spells, MAKE_PAIR32(), BroadcastText::MaleText, PlayerTalkClass, PrepareQuestMenu(), sConditionMgr, GossipMenu::SetMenuId(), sObjectMgr, sOutdoorPvPMgr, sWorld, Object::ToCreature(), Object::ToGameObject(), Object::ToUnit(), TRAINER_TYPE_PETS, UNIT_NPC_FLAG_FLIGHTMASTER, and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), npc_thrall_old_hillsbrad::OnGossipHello(), brann_bronzebeard::OnGossipHello(), go_apexis_relic::OnGossipHello(), OnGossipSelect(), Spell::SendLoot(), npc_maredis_firestar::npc_maredis_firestarAI::sGossipHello(), and GameObject::Use().

◆ PrepareQuestMenu()

void Player::PrepareQuestMenu ( ObjectGuid  guid)
40{
41 QuestRelationBounds objectQR;
42 QuestRelationBounds objectQIR;
43
44 // pets also can have quests
46 if (creature)
47 {
48 objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
49 objectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(creature->GetEntry());
50 }
51 else
52 {
53 //we should obtain map pointer from GetMap() in 99% of cases. Special case
54 //only for quests which cast teleport spells on player
56 ASSERT(_map);
57 GameObject* pGameObject = _map->GetGameObject(guid);
58 if (pGameObject)
59 {
60 objectQR = sObjectMgr->GetGOQuestRelationBounds(pGameObject->GetEntry());
61 objectQIR = sObjectMgr->GetGOQuestInvolvedRelationBounds(pGameObject->GetEntry());
62 }
63 else
64 return;
65 }
66
68 qm.ClearMenu();
69
70 for (QuestRelations::const_iterator i = objectQIR.first; i != objectQIR.second; ++i)
71 {
72 uint32 quest_id = i->second;
73 QuestStatus status = GetQuestStatus(quest_id);
74 if (status == QUEST_STATUS_COMPLETE)
75 qm.AddMenuItem(quest_id, 4);
76 else if (status == QUEST_STATUS_INCOMPLETE)
77 qm.AddMenuItem(quest_id, 4);
78 //else if (status == QUEST_STATUS_AVAILABLE)
79 // qm.AddMenuItem(quest_id, 2);
80 }
81
82 for (QuestRelations::const_iterator i = objectQR.first; i != objectQR.second; ++i)
83 {
84 uint32 quest_id = i->second;
85 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
86 if (!quest)
87 continue;
88
89 if (!CanTakeQuest(quest, false))
90 continue;
91
92 if (quest->IsAutoComplete() && (!quest->IsRepeatable() || quest->IsDaily() || quest->IsWeekly() || quest->IsMonthly()))
93 qm.AddMenuItem(quest_id, 0);
94 else if (quest->IsAutoComplete())
95 qm.AddMenuItem(quest_id, 4);
96 else if (GetQuestStatus(quest_id) == QUEST_STATUS_NONE)
97 qm.AddMenuItem(quest_id, 2);
98 }
99}
Definition: GossipDef.h:229
void ClearMenu()
Definition: GossipDef.cpp:310
void AddMenuItem(uint32 QuestId, uint8 Icon)
Definition: GossipDef.cpp:286
QuestMenu & GetQuestMenu()
Definition: GossipDef.h:265

References QuestMenu::AddMenuItem(), ASSERT, CanTakeQuest(), QuestMenu::ClearMenu(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Object::GetEntry(), Map::GetGameObject(), WorldObject::GetInstanceId(), WorldObject::GetMap(), WorldLocation::GetMapId(), PlayerMenu::GetQuestMenu(), GetQuestStatus(), Quest::IsAutoComplete(), Quest::IsDaily(), Object::IsInWorld(), Quest::IsMonthly(), Quest::IsRepeatable(), Quest::IsWeekly(), PlayerTalkClass, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, QUEST_STATUS_NONE, sMapMgr, and sObjectMgr.

Referenced by npc_lokhtos_darkbargainer::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_augustus_the_touched::OnGossipHello(), npc_parqual_fintallas::OnGossipHello(), npc_varian_wrynn::OnGossipHello(), npc_thrall_bfu::OnGossipHello(), npc_cos_chromie_middle::OnGossipHello(), npcs_riverbreeze_and_silversky::OnGossipHello(), npc_thrall_warchief::OnGossipHello(), npc_braug_dimspirit::OnGossipHello(), npc_steward_of_time::OnGossipHello(), npc_stone_watcher_of_norgannon::OnGossipHello(), npc_rivern_frostwind::OnGossipHello(), npc_fos_leader::OnGossipHello(), npc_hor_leader::OnGossipHello(), npc_oculus_drakegiver::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_razael_and_lyana::OnGossipHello(), npc_mcmanus::OnGossipHello(), npc_vekjik::OnGossipHello(), npc_avatar_of_freya::OnGossipHello(), npc_roxi_ramrocket::OnGossipHello(), npc_wg_demolisher_engineer::OnGossipHello(), npc_wg_spirit_guide::OnGossipHello(), npc_wg_queue::OnGossipHello(), npc_wg_quest_giver::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_captain_saeed::OnGossipHello(), npc_innkeeper::OnGossipHello(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), npc_taxi::OnGossipHello(), npc_riggle_bassbait::OnGossipHello(), npc_sayge::OnGossipHello(), go_fel_crystalforge::OnGossipHello(), go_bashir_crystalforge::OnGossipHello(), OnGossipSelect(), PrepareGossipMenu(), and npc_maredis_firestar::npc_maredis_firestarAI::sGossipSelect().

◆ PrettyPrintRequirementsAchievementsList()

void Player::PrettyPrintRequirementsAchievementsList ( const std::vector< const ProgressionRequirement * > &  missingAchievements) const
6649{
6651 for (const ProgressionRequirement* missingReq : missingAchievements)
6652 {
6653 AchievementEntry const* achievementEntry = sAchievementStore.LookupEntry(missingReq->id);
6654 if (!achievementEntry)
6655 {
6656 continue;
6657 }
6658
6659 std::string name = achievementEntry->name[sObjectMgr->GetDBCLocaleIndex()];
6660
6661 std::stringstream stream;
6662 stream << "|cffff7c0a|Hachievement:";
6663 stream << missingReq->id;
6664 stream << ":";
6665 stream << GetGUID().ToString();
6666 stream << ":0:0:0:0:0:0:0:0|h[";
6667 stream << name;
6668 stream << "]|h|r";
6669
6670 if (missingReq->note.empty())
6671 {
6672 ChatHandler(GetSession()).PSendSysMessage(" - {}", stream.str());
6673 }
6674 else
6675 {
6676 ChatHandler(GetSession()).PSendSysMessage(" - {} {} {}", stream.str(), sObjectMgr->GetAcoreString(LANG_ACCESS_REQUIREMENT_NOTE, loc_idx), missingReq->note);
6677 }
6678 }
6679}
@ LANG_ACCESS_REQUIREMENT_NOTE
Definition: Language.h:851
DBCStorage< AchievementEntry > sAchievementStore(Achievementfmt)
Definition: Player.h:928
Definition: DBCStructure.h:40
std::array< char const *, 16 > name
Definition: DBCStructure.h:45

References Object::GetGUID(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), LANG_ACCESS_REQUIREMENT_NOTE, AchievementEntry::name, ChatHandler::PSendSysMessage(), sAchievementStore, sObjectMgr, and ObjectGuid::ToString().

Referenced by Satisfy().

◆ PrettyPrintRequirementsItemsList()

void Player::PrettyPrintRequirementsItemsList ( const std::vector< const ProgressionRequirement * > &  missingItems) const
6682{
6684 for (const ProgressionRequirement* missingReq : missingItems)
6685 {
6686 ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(missingReq->id);
6687 if (!itemTemplate)
6688 {
6689 continue;
6690 }
6691
6692 //Get the localised name
6693 std::string name = itemTemplate->Name1;
6694 if (ItemLocale const* il = sObjectMgr->GetItemLocale(itemTemplate->ItemId))
6695 {
6696 ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
6697 }
6698
6699 std::stringstream stream;
6700 stream << "|c";
6701 stream << std::hex << ItemQualityColors[itemTemplate->Quality] << std::dec;
6702 stream << "|Hitem:";
6703 stream << itemTemplate->ItemId;
6704 stream << ":0:0:0:0:0:0:0:0:0|h[";
6705 stream << name;
6706 stream << "]|h|r";
6707
6708 if (missingReq->note.empty())
6709 {
6710 ChatHandler(GetSession()).PSendSysMessage(" - {}", stream.str());
6711 }
6712 else
6713 {
6714 ChatHandler(GetSession()).PSendSysMessage(" - {} {} {}", stream.str(), sObjectMgr->GetAcoreString(LANG_ACCESS_REQUIREMENT_NOTE, loc_idx), missingReq->note);
6715 }
6716 }
6717}
const uint32 ItemQualityColors[MAX_ITEM_QUALITY]
Definition: SharedDefines.h:364
std::string Name1
Definition: ItemTemplate.h:624
Definition: ItemTemplate.h:834

References ObjectMgr::GetLocaleString(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), ItemTemplate::ItemId, ItemQualityColors, LANG_ACCESS_REQUIREMENT_NOTE, ItemTemplate::Name1, ChatHandler::PSendSysMessage(), ItemTemplate::Quality, and sObjectMgr.

Referenced by Satisfy().

◆ PrettyPrintRequirementsQuestList()

void Player::PrettyPrintRequirementsQuestList ( const std::vector< const ProgressionRequirement * > &  missingQuests) const
6612{
6614 for (const ProgressionRequirement* missingReq : missingQuests)
6615 {
6616 Quest const* questTemplate = sObjectMgr->GetQuestTemplate(missingReq->id);
6617 if (!questTemplate)
6618 {
6619 continue;
6620 }
6621
6622 std::string questTitle = questTemplate->GetTitle();
6623 if (QuestLocale const* questLocale = sObjectMgr->GetQuestLocale(questTemplate->GetQuestId()))
6624 {
6625 ObjectMgr::GetLocaleString(questLocale->Title, loc_idx, questTitle);
6626 }
6627
6628 std::stringstream stream;
6629 stream << "|cffff7c0a|Hquest:";
6630 stream << questTemplate->GetQuestId();
6631 stream << ":";
6632 stream << questTemplate->GetQuestLevel();
6633 stream << "|h[";
6634 stream << questTitle;
6635 stream << "]|h|r";
6636
6637 if (missingReq->note.empty())
6638 {
6639 ChatHandler(GetSession()).PSendSysMessage(" - {}", stream.str());
6640 }
6641 else
6642 {
6643 ChatHandler(GetSession()).PSendSysMessage(" - {} {} {}", stream.str(), sObjectMgr->GetAcoreString(LANG_ACCESS_REQUIREMENT_NOTE, loc_idx), missingReq->note);
6644 }
6645 }
6646}
Definition: QuestDef.h:183
int32 GetQuestLevel() const
Definition: QuestDef.h:233
std::string const & GetTitle() const
Definition: QuestDef.h:261

References ObjectMgr::GetLocaleString(), Quest::GetQuestId(), Quest::GetQuestLevel(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), Quest::GetTitle(), LANG_ACCESS_REQUIREMENT_NOTE, ChatHandler::PSendSysMessage(), and sObjectMgr.

Referenced by Satisfy().

◆ ProcessDelayedOperations()

void Player::ProcessDelayedOperations ( )
1617{
1618 if (m_DelayedOperations == 0)
1619 return;
1620
1622 {
1623 ResurrectPlayer(0.0f, false);
1624
1627 else
1628 SetFullHealth();
1629
1632 else
1634
1635 SetPower(POWER_RAGE, 0);
1637
1639 }
1640
1642 SaveToDB(false, false);
1643
1645 {
1646 Aura* aura = GetAura(26013);
1647 if (!aura || aura->GetDuration() <= 900000)
1648 CastSpell(this, 26013, true);
1649 }
1650
1652 {
1654 {
1655 // xinef: remove shapeshift auras
1657 {
1659 }
1662 }
1663 }
1664
1666 {
1668 {
1673 }
1674 }
1675
1677 {
1678 if (Group* g = GetGroup())
1679 g->SendUpdateToPlayer(GetGUID());
1680 }
1681
1683 {
1684 if (Vehicle* vehicle = GetVehicle())
1685 {
1686 SeatMap::iterator itr = vehicle->GetSeatIteratorForPassenger(this);
1687 if (itr != vehicle->Seats.end())
1688 if (Unit* base = vehicle->GetBase())
1689 {
1690 ExitVehicle();
1691 base->HandleSpellClick(this, itr->first);
1692 }
1693 }
1694 }
1695
1696 //we have executed ALL delayed ops, so clear the flag
1698}
@ DELAYED_BG_GROUP_RESTORE
Flag to restore group state after teleport from BG.
Definition: Player.h:903
@ DELAYED_SAVE_PLAYER
Definition: Player.h:898
@ DELAYED_BG_MOUNT_RESTORE
Flag to restore mount state after teleport from BG.
Definition: Player.h:901
@ DELAYED_VEHICLE_TELEPORT
Definition: Player.h:904
@ DELAYED_BG_TAXI_RESTORE
Flag to restore taxi state after teleport from BG.
Definition: Player.h:902
@ DELAYED_SPELL_CAST_DESERTER
Definition: Player.h:900
@ DELAYED_RESURRECT_PLAYER
Definition: Player.h:899
void SaveToDB(bool create, bool logout)
Definition: PlayerStorage.cpp:7063
uint32 m_resurrectMana
Definition: Player.h:2854
void ContinueTaxiFlight()
Definition: Player.cpp:10436
uint32 m_resurrectHealth
Definition: Player.h:2854
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:18893
Definition: Vehicle.h:28

References Unit::AddAura(), PlayerTaxi::AddTaxiDestination(), Unit::CastSpell(), EntryPointData::ClearTaxiPath(), ContinueTaxiFlight(), DELAYED_BG_GROUP_RESTORE, DELAYED_BG_MOUNT_RESTORE, DELAYED_BG_TAXI_RESTORE, DELAYED_RESURRECT_PLAYER, DELAYED_SAVE_PLAYER, DELAYED_SPELL_CAST_DESERTER, DELAYED_VEHICLE_TELEPORT, Unit::ExitVehicle(), Unit::GetAura(), Aura::GetDuration(), GetGroup(), Object::GetGUID(), Unit::GetMaxHealth(), Unit::GetMaxPower(), Unit::GetVehicle(), EntryPointData::HasTaxiPath(), Unit::IsInDisallowedMountForm(), m_DelayedOperations, m_entryPointData, m_resurrectHealth, m_resurrectMana, m_taxi, EntryPointData::mountSpell, POWER_ENERGY, POWER_MANA, POWER_RAGE, Unit::RemoveAurasByType(), ResurrectPlayer(), SaveToDB(), Unit::SetFullHealth(), Unit::SetHealth(), Unit::SetPower(), SpawnCorpseBones(), SPELL_AURA_MOD_SHAPESHIFT, and EntryPointData::taxiPath.

Referenced by WorldSession::HandleMoveTeleportAck(), and WorldSession::HandleMoveWorldportAck().

◆ ProcessSpellQueue()

void Player::ProcessSpellQueue ( )
protected
2363{
2364 while (!SpellQueue.empty())
2365 {
2366 PendingSpellCastRequest& request = SpellQueue.front(); // Peek at the first spell
2367 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(request.spellId);
2368 if (!spellInfo)
2369 {
2370 LOG_ERROR("entities.player", "Player::ProcessSpellQueue: Invalid spell {}", request.spellId);
2371 SpellQueue.clear();
2372 break;
2373 }
2374 if (CanExecutePendingSpellCastRequest(spellInfo))
2375 {
2377
2378 // ExecuteOrCancelSpellCastRequest() can lead to clearing the SpellQueue.
2379 // Example scenario:
2380 // Handling a spell → Dealing damage to yourself (e.g., spell_pri_vampiric_touch) →
2381 // Killing yourself → Player::setDeathState() → SpellQueue.clear().
2382 // Calling std::deque::pop_front() on an empty deque results in undefined behavior,
2383 // so an additional check is added.
2384 if (!SpellQueue.empty())
2385 SpellQueue.pop_front();
2386 }
2387 else // If the first spell can't execute, stop processing
2388 break;
2389 }
2390}
uint32 spellId
Definition: Player.h:1060
bool CanExecutePendingSpellCastRequest(SpellInfo const *spellInfo)
Definition: PlayerUpdates.cpp:2297
void ExecuteOrCancelSpellCastRequest(PendingSpellCastRequest *castRequest, bool isCancel=false)
Definition: PlayerUpdates.cpp:2348

References CanExecutePendingSpellCastRequest(), ExecuteOrCancelSpellCastRequest(), LOG_ERROR, PendingSpellCastRequest::spellId, SpellQueue, and sSpellMgr.

Referenced by Update().

◆ ProcessTerrainStatusUpdate()

void Player::ProcessTerrainStatusUpdate ( )
overridevirtual

Reimplemented from Unit.

2238{
2239 // process liquid auras using generic unit code
2241
2242 LiquidData const& liquidData = GetLiquidData();
2243
2244 // player specific logic for mirror timers
2245 if (liquidData.Status != LIQUID_MAP_NO_WATER)
2246 {
2247 // Breath bar state (under water in any liquid type)
2248 if ((liquidData.Flags & MAP_ALL_LIQUIDS) != 0)
2249 {
2250 if ((liquidData.Status & LIQUID_MAP_UNDER_WATER) != 0)
2252 else
2253 m_MirrorTimerFlags &= ~UNDERWATER_INWATER;
2254 }
2255
2256 // Fatigue bar state (if not on flight path or transport)
2257 if ((liquidData.Flags & MAP_LIQUID_TYPE_DARK_WATER) && !IsInFlight() && !GetTransport())
2258 {
2259 // Exclude also uncontrollable vehicles
2260 Vehicle* vehicle = GetVehicle();
2261 VehicleSeatEntry const* vehicleSeat = vehicle ? vehicle->GetSeatForPassenger(this) : nullptr;
2262 if (!vehicleSeat || vehicleSeat->CanControl())
2264 else
2265 m_MirrorTimerFlags &= ~UNDERWATER_INDARKWATER;
2266 }
2267 else
2268 m_MirrorTimerFlags &= ~UNDERWATER_INDARKWATER;
2269
2270 // Lava state (any contact)
2271 if (liquidData.Flags & MAP_LIQUID_TYPE_MAGMA)
2272 {
2273 if (liquidData.Status & MAP_LIQUID_STATUS_IN_CONTACT)
2275 else
2276 m_MirrorTimerFlags &= ~UNDERWATER_INLAVA;
2277 }
2278
2279 // Slime state (any contact)
2280 if (liquidData.Flags & MAP_LIQUID_TYPE_SLIME)
2281 {
2282 if (liquidData.Status & MAP_LIQUID_STATUS_IN_CONTACT)
2284 else
2285 m_MirrorTimerFlags &= ~UNDERWATER_INSLIME;
2286 }
2287 }
2288 else
2290}
@ UNDERWATER_INSLIME
Definition: Player.h:104
#define MAP_LIQUID_TYPE_MAGMA
Definition: GridTerrainData.h:37
#define MAP_LIQUID_STATUS_IN_CONTACT
Definition: GridTerrainData.h:32
#define MAP_LIQUID_TYPE_DARK_WATER
Definition: GridTerrainData.h:42
#define MAP_LIQUID_TYPE_SLIME
Definition: GridTerrainData.h:38
#define MAP_ALL_LIQUIDS
Definition: GridTerrainData.h:40
@ LIQUID_MAP_UNDER_WATER
Definition: GridTerrainData.h:195
@ LIQUID_MAP_NO_WATER
Definition: GridTerrainData.h:191
LiquidData const & GetLiquidData() const
Definition: Object.cpp:3096
virtual void ProcessTerrainStatusUpdate()
Definition: Unit.cpp:4329
VehicleSeatEntry const * GetSeatForPassenger(Unit const *passenger)
Definition: Vehicle.cpp:600
Definition: GridTerrainData.h:199
uint32 Flags
Definition: GridTerrainData.h:203
LiquidStatus Status
Definition: GridTerrainData.h:206
Definition: DBCStructure.h:2065
bool CanControl() const
Definition: DBCStructure.h:2128

References VehicleSeatEntry::CanControl(), LiquidData::Flags, WorldObject::GetLiquidData(), Vehicle::GetSeatForPassenger(), WorldObject::GetTransport(), Unit::GetVehicle(), Unit::IsInFlight(), LIQUID_MAP_NO_WATER, LIQUID_MAP_UNDER_WATER, m_MirrorTimerFlags, MAP_ALL_LIQUIDS, MAP_LIQUID_STATUS_IN_CONTACT, MAP_LIQUID_TYPE_DARK_WATER, MAP_LIQUID_TYPE_MAGMA, MAP_LIQUID_TYPE_SLIME, Unit::ProcessTerrainStatusUpdate(), LiquidData::Status, UNDERWATER_INDARKWATER, UNDERWATER_INLAVA, UNDERWATER_INSLIME, and UNDERWATER_INWATER.

◆ ProhibitSpellSchool()

void Player::ProhibitSpellSchool ( SpellSchoolMask  idSchoolMask,
uint32  unTimeMs 
)
overridevirtual

Reimplemented from Unit.

10521{
10522 PacketCooldowns cooldowns;
10523 WorldPacket data;
10524
10525 for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
10526 {
10527 if (itr->second->State == PLAYERSPELL_REMOVED)
10528 continue;
10529 uint32 unSpellId = itr->first;
10530 SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(unSpellId);
10531
10532 // Not send cooldown for this spells
10533 if (spellInfo->IsCooldownStartedOnEvent())
10534 continue;
10535
10537 continue;
10538
10539 if ((idSchoolMask & spellInfo->GetSchoolMask()) && GetSpellCooldownDelay(unSpellId) < unTimeMs)
10540 {
10541 cooldowns[unSpellId] = unTimeMs;
10542 AddSpellCooldown(unSpellId, 0, unTimeMs, true);
10543 }
10544 }
10545
10546 if (!cooldowns.empty())
10547 {
10549 SendDirectMessage(&data);
10550 }
10551}
@ SPELL_PREVENTION_TYPE_SILENCE
Definition: SharedDefines.h:1565
uint32 PreventionType
Definition: SpellInfo.h:390
bool IsCooldownStartedOnEvent() const
Definition: SpellInfo.cpp:1212
SpellSchoolMask GetSchoolMask() const
Definition: SpellInfo.cpp:1998

References AddSpellCooldown(), Unit::BuildCooldownPacket(), SpellInfo::GetSchoolMask(), GetSpellCooldownDelay(), SpellInfo::IsCooldownStartedOnEvent(), m_spells, PLAYERSPELL_REMOVED, SpellInfo::PreventionType, SendDirectMessage(), SPELL_COOLDOWN_FLAG_NONE, SPELL_PREVENTION_TYPE_SILENCE, and sSpellMgr.

◆ QuickEquipItem()

void Player::QuickEquipItem ( uint16  pos,
Item pItem 
)
2836{
2837 if (pItem)
2838 {
2840 AddItemDurations(pItem);
2841
2842 uint8 slot = pos & 255;
2843 VisualizeItem(slot, pItem);
2844
2845 if (IsInWorld())
2846 {
2847 pItem->AddToWorld();
2848 pItem->SendUpdateToPlayer(this);
2849 }
2850
2853
2854 sScriptMgr->OnPlayerEquip(this, pItem, (pos >> 8), slot, true);
2855 }
2856}

References ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, AddEnchantmentDurations(), AddItemDurations(), Object::AddToWorld(), Object::GetEntry(), Object::IsInWorld(), Object::SendUpdateToPlayer(), sScriptMgr, UpdateAchievementCriteria(), and VisualizeItem().

Referenced by _LoadInventory().

◆ RecalculateRating()

void Player::RecalculateRating ( CombatRating  cr)
inline
1959{ ApplyRatingMod(cr, 0, true);}

References ApplyRatingMod().

Referenced by DestroyItem(), EquipItem(), RemoveItem(), and UpdateAllStats().

◆ RefundItem()

void Player::RefundItem ( Item item)
private

Already checked before

15659{
15660 if (!item->IsRefundable())
15661 {
15662 LOG_DEBUG("entities.player.items", "Item refund: item not refundable!");
15663 return;
15664 }
15665
15666 if (item->IsRefundExpired()) // item refund has expired
15667 {
15668 item->SetNotRefundable(this);
15670 data << item->GetGUID(); // Guid
15671 data << uint32(10); // Error!
15672 SendDirectMessage(&data);
15673 return;
15674 }
15675
15676 if (GetGUID().GetCounter() != item->GetRefundRecipient()) // Formerly refundable item got traded
15677 {
15678 LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
15679 item->SetNotRefundable(this);
15680 return;
15681 }
15682
15683 ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
15684 if (!iece)
15685 {
15686 LOG_DEBUG("entities.player.items", "Item refund: cannot find extendedcost data.");
15687 return;
15688 }
15689
15690 bool store_error = false;
15691 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
15692 {
15693 uint32 count = iece->reqitemcount[i];
15694 uint32 itemid = iece->reqitem[i];
15695
15696 if (count && itemid)
15697 {
15698 ItemPosCountVec dest;
15699 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
15700 if (msg != EQUIP_ERR_OK)
15701 {
15702 store_error = true;
15703 break;
15704 }
15705 }
15706 }
15707
15708 if (store_error)
15709 {
15711 data << item->GetGUID(); // Guid
15712 data << uint32(10); // Error!
15713 SendDirectMessage(&data);
15714 return;
15715 }
15716
15717 WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8 + 4 + 4 + 4 + 4 + 4 * 4 + 4 * 4);
15718 data << item->GetGUID(); // item guid
15719 data << uint32(0); // 0, or error code
15720 data << uint32(item->GetPaidMoney()); // money cost
15721 data << uint32(iece->reqhonorpoints); // honor point cost
15722 data << uint32(iece->reqarenapoints); // arena point cost
15723 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data
15724 {
15725 data << uint32(iece->reqitem[i]);
15726 data << uint32(iece->reqitemcount[i]);
15727 }
15728 SendDirectMessage(&data);
15729
15730 uint32 moneyRefund = item->GetPaidMoney(); // item-> will be invalidated in DestroyItem
15731
15732 // Save all relevant data to DB to prevent desynchronisation exploits
15733 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
15734
15735 // Delete any references to the refund data
15736 item->SetNotRefundable(this, true, &trans);
15737
15738 // Destroy item
15739 DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
15740
15741 // Grant back extendedcost items
15742 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
15743 {
15744 uint32 count = iece->reqitemcount[i];
15745 uint32 itemid = iece->reqitem[i];
15746 if (count && itemid)
15747 {
15748 ItemPosCountVec dest;
15749 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
15750 ASSERT(msg == EQUIP_ERR_OK);
15751 Item* it = StoreNewItem(dest, itemid, true);
15752 SendNewItem(it, count, true, false, true);
15753 }
15754 }
15755
15756 // Grant back money
15757 if (moneyRefund)
15758 ModifyMoney(moneyRefund); // Saved in SaveInventoryAndGoldToDB
15759
15760 // Grant back Honor points
15761 if (uint32 honorRefund = iece->reqhonorpoints)
15762 ModifyHonorPoints(honorRefund, trans);
15763
15764 // Grant back Arena points
15765 if (uint32 arenaRefund = iece->reqarenapoints)
15766 ModifyArenaPoints(arenaRefund, trans);
15767
15769
15770 CharacterDatabase.CommitTransaction(trans);
15771}
@ SMSG_ITEM_REFUND_RESULT
Definition: Opcodes.h:1235
uint32 GetPaidExtendedCost()
Definition: Item.h:349
uint32 GetPaidMoney()
Definition: Item.h:348
ObjectGuid::LowType GetRefundRecipient()
Definition: Item.h:347
bool IsRefundExpired()
Definition: Item.cpp:1253
void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans)
Definition: PlayerStorage.cpp:7134

References ASSERT, CanStoreNewItem(), CharacterDatabase, DestroyItem(), EQUIP_ERR_OK, Item::GetBagSlot(), Object::GetGUID(), Item::GetPaidExtendedCost(), Item::GetPaidMoney(), Item::GetRefundRecipient(), Item::GetSlot(), Item::IsRefundable(), Item::IsRefundExpired(), LOG_DEBUG, MAX_ITEM_EXTENDED_COST_REQUIREMENTS, ModifyArenaPoints(), ModifyHonorPoints(), ModifyMoney(), NULL_BAG, NULL_SLOT, ItemExtendedCostEntry::reqarenapoints, ItemExtendedCostEntry::reqhonorpoints, ItemExtendedCostEntry::reqitem, ItemExtendedCostEntry::reqitemcount, SaveInventoryAndGoldToDB(), SendDirectMessage(), SendNewItem(), Item::SetNotRefundable(), sItemExtendedCostStore, SMSG_ITEM_REFUND_RESULT, and StoreNewItem().

Referenced by WorldSession::HandleItemRefund().

◆ Regenerate()

void Player::Regenerate ( Powers  power)
Todo:
: possible use of miscvalueb instead of amount
1839{
1840 uint32 maxValue = GetMaxPower(power);
1841 if (!maxValue)
1842 return;
1843
1844 //If .cheat power is on always have the max power
1846 {
1847 if (m_regenTimerCount >= 2000)
1848 {
1849 //Set the value to 0 first then set it to max to force resend of packet as for range clients keeps removing rage
1850 if (power == POWER_RAGE || power == POWER_RUNIC_POWER)
1851 {
1852 UpdateUInt32Value(static_cast<uint16>(UNIT_FIELD_POWER1) + power, 0);
1853 }
1854
1855 SetPower(power, maxValue);
1856 return;
1857 }
1858 }
1859
1860 uint32 curValue = GetPower(power);
1861
1864 return;
1865
1866 float addvalue = 0.0f;
1867
1868 switch (power)
1869 {
1870 case POWER_MANA:
1871 {
1872 bool recentCast = IsUnderLastManaUseEffect();
1873 float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
1874
1875 if (sWorld->getBoolConfig(CONFIG_LOW_LEVEL_REGEN_BOOST) && GetLevel() < 15)
1876 ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA) * (2.066f - (GetLevel() * 0.066f));
1877
1878 if (recentCast) // Trinity Updates Mana in intervals of 2s, which is correct
1880 else
1882 }
1883 break;
1884 case POWER_RAGE: // Regenerate rage
1885 {
1886 if (!IsInCombat() && !HasInterruptRegenAura())
1887 {
1888 float RageDecreaseRate = sWorld->getRate(RATE_POWER_RAGE_LOSS);
1889 addvalue += -20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
1890 }
1891 }
1892 break;
1893 case POWER_ENERGY: // Regenerate energy (rogue)
1894 // Regen per second
1896 // Regen per millisecond
1897 addvalue *= 0.001f;
1898 // Milliseconds passed
1899 addvalue *= m_regenTimer;
1900 // Rate
1901 addvalue *= sWorld->getRate(RATE_POWER_ENERGY);
1902 break;
1903 case POWER_RUNIC_POWER:
1904 {
1905 if (!IsInCombat() && !HasInterruptRegenAura())
1906 {
1907 float RunicPowerDecreaseRate = sWorld->getRate(RATE_POWER_RUNICPOWER_LOSS);
1908 addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick
1909 }
1910 }
1911 break;
1912 case POWER_RUNE:
1913 case POWER_FOCUS:
1914 case POWER_HAPPINESS:
1915 break;
1916 case POWER_HEALTH:
1917 return;
1918 default:
1919 break;
1920 }
1921
1922 // Mana regen calculated in Player::UpdateManaRegen(), energy regen calculated in Player::UpdateEnergyRegen()
1923 if (power != POWER_MANA && power != POWER_ENERGY)
1924 {
1926 for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
1927 if (Powers((*i)->GetMiscValue()) == power)
1928 AddPct(addvalue, (*i)->GetAmount());
1929
1930 // Butchery requires combat for this effect
1931 if (power != POWER_RUNIC_POWER || IsInCombat())
1933 }
1934
1935 if (addvalue < 0.0f)
1936 {
1937 if (curValue == 0)
1938 return;
1939 }
1940 else if (addvalue > 0.0f)
1941 {
1942 if (curValue == maxValue)
1943 return;
1944 }
1945 else
1946 return;
1947
1948 addvalue += m_powerFraction[power];
1949 uint32 integerValue = uint32(std::fabs(addvalue));
1950
1951 if (addvalue < 0.0f)
1952 {
1953 if (curValue > integerValue)
1954 {
1955 curValue -= integerValue;
1956 m_powerFraction[power] = addvalue + integerValue;
1957 }
1958 else
1959 {
1960 curValue = 0;
1961 m_powerFraction[power] = 0;
1962 }
1963 }
1964 else
1965 {
1966 curValue += integerValue;
1967
1968 if (curValue >= maxValue)
1969 {
1970 curValue = maxValue;
1971 m_powerFraction[power] = 0;
1972 }
1973 else
1974 m_powerFraction[power] = addvalue - integerValue;
1975 }
1976
1977 if (m_regenTimerCount >= 2000 || curValue == 0 || curValue == maxValue)
1978 SetPower(power, curValue, true, true);
1979 else
1981}
@ SPELL_AURA_MOD_POWER_REGEN
Definition: SpellAuraDefines.h:148
@ SPELL_AURA_PREVENT_REGENERATE_POWER
Definition: SpellAuraDefines.h:357
@ UNIT_FIELD_POWER1
Definition: UpdateFields.h:97
@ UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER
Definition: UpdateFields.h:113
@ UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER
Definition: UpdateFields.h:112
@ CHEAT_POWER
Definition: Player.h:997
@ RATE_POWER_RAGE_LOSS
Definition: WorldConfig.h:391
@ RATE_POWER_RUNICPOWER_LOSS
Definition: WorldConfig.h:393
@ RATE_POWER_ENERGY
Definition: WorldConfig.h:395
@ RATE_POWER_MANA
Definition: WorldConfig.h:389
@ CONFIG_LOW_LEVEL_REGEN_BOOST
Definition: WorldConfig.h:138
@ POWER_HEALTH
Definition: SharedDefines.h:289
constexpr std::underlying_type< E >::type AsUnderlyingType(E enumValue)
Definition: Util.h:619
void UpdateUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:652
bool IsUnderLastManaUseEffect() const
Definition: Unit.cpp:17270
bool HasInterruptRegenAura() const
Definition: Unit.h:1764
bool HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const
Definition: Unit.cpp:5821

References AddPct(), AsUnderlyingType(), CHEAT_POWER, CONFIG_LOW_LEVEL_REGEN_BOOST, Unit::GetAuraEffectsByType(), GetCommandStatus(), Object::GetFloatValue(), Unit::GetLevel(), Unit::GetMaxPower(), Unit::GetPower(), Unit::GetTotalAuraModifierByMiscValue(), Unit::HasAuraTypeWithMiscvalue(), Unit::HasInterruptRegenAura(), IN_MILLISECONDS, Unit::IsInCombat(), Unit::IsUnderLastManaUseEffect(), m_powerFraction, Unit::m_regenTimer, m_regenTimerCount, POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_HEALTH, POWER_MANA, POWER_RAGE, POWER_RUNE, POWER_RUNIC_POWER, RATE_POWER_ENERGY, RATE_POWER_MANA, RATE_POWER_RAGE_LOSS, RATE_POWER_RUNICPOWER_LOSS, Unit::SetPower(), SPELL_AURA_MOD_POWER_REGEN, SPELL_AURA_MOD_POWER_REGEN_PERCENT, SPELL_AURA_PREVENT_REGENERATE_POWER, sWorld, UNIT_FIELD_POWER1, UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, and Object::UpdateUInt32Value().

Referenced by RegenerateAll().

◆ RegenerateAll()

void Player::RegenerateAll ( )
1756{
1757 //if (m_regenTimer <= 500)
1758 // return;
1759
1762
1764
1766
1767 // Runes act as cooldowns, and they don't need to send any data
1769 for (uint8 i = 0; i < MAX_RUNES; ++i)
1770 {
1771 // xinef: implement grace
1772 if (int32 cd = GetRuneCooldown(i))
1773 {
1774 SetRuneCooldown(i, (cd > m_regenTimer) ? cd - m_regenTimer : 0);
1775 // start grace counter, player must be in combat and rune has to go off cooldown
1776 if (IsInCombat() && cd <= m_regenTimer)
1777 SetGracePeriod(i, m_regenTimer - cd + 1); // added 1 because m_regenTimer-cd can be equal 0
1778 }
1779 // xinef: if grace is started, increase it but no more than cap
1780 else if (uint32 grace = GetGracePeriod(i))
1781 {
1782 if (grace < RUNE_GRACE_PERIOD)
1783 SetGracePeriod(i, std::min<uint32>(grace + m_regenTimer, RUNE_GRACE_PERIOD));
1784 }
1785 }
1786
1787 if (m_regenTimerCount >= 2000)
1788 {
1789 // Not in combat or they have regeneration
1793 {
1795 }
1796
1800
1801 m_regenTimerCount -= 2000;
1802 }
1803
1804 m_regenTimer = 0;
1805
1806 // Handles the emotes for drinking and eating.
1807 // According to sniffs there is a background timer going on that repeats independed from the time window where the aura applies.
1808 // That's why we dont need to reset the timer on apply. In sniffs I have seen that the first call for the spell visual is totally random, then after
1809 // 5 seconds over and over again which confirms my theory that we have a independed timer.
1810 if (m_foodEmoteTimerCount >= 5000)
1811 {
1812 std::vector<AuraEffect*> auraList;
1815
1816 auraList.reserve(ModRegenAuras.size() + ModPowerRegenAuras.size());
1817 auraList.insert(auraList.end(), ModRegenAuras.begin(), ModRegenAuras.end());
1818 auraList.insert(auraList.end(), ModPowerRegenAuras.begin(), ModPowerRegenAuras.end());
1819
1820 for (auto itr = auraList.begin(); itr != auraList.end(); ++itr)
1821 {
1822 // Food emote comes above drinking emote if we have to decide (mage regen food for example)
1823 if ((*itr)->GetBase()->HasEffectType(SPELL_AURA_MOD_REGEN) && (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
1824 {
1826 break;
1827 }
1828 else if ((*itr)->GetBase()->HasEffectType(SPELL_AURA_MOD_POWER_REGEN) && (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
1829 {
1831 break;
1832 }
1833 }
1834 m_foodEmoteTimerCount -= 5000;
1835 }
1836}
@ SPELL_AURA_MOD_REGEN
Definition: SpellAuraDefines.h:147
@ AURA_INTERRUPT_FLAG_NOT_SEATED
Definition: SpellDefines.h:61
@ RUNE_GRACE_PERIOD
Definition: Player.h:399
@ SPELL_VISUAL_KIT_DRINK
Definition: SharedDefines.h:361
@ SPELL_VISUAL_KIT_FOOD
Definition: SharedDefines.h:360
void Regenerate(Powers power)
Definition: Player.cpp:1838
void RegenerateHealth()
Definition: Player.cpp:1983
bool IsPolymorphed() const
Definition: Unit.cpp:16768
void SendPlaySpellVisual(uint32 id)
Definition: Unit.cpp:18941
bool HasRegenDuringCombatAura() const
Definition: Unit.h:1790
bool HasHealthRegenInCombatAura() const
Definition: Unit.h:1789

References AURA_INTERRUPT_FLAG_NOT_SEATED, CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, Unit::GetAuraEffectsByType(), GetGracePeriod(), GetRuneCooldown(), Unit::HasHealthRegenInCombatAura(), Unit::HasRegenDuringCombatAura(), IsClass(), Unit::IsInCombat(), Unit::IsPolymorphed(), m_baseHealthRegen, m_foodEmoteTimerCount, Unit::m_regenTimer, m_regenTimerCount, MAX_RUNES, POWER_ENERGY, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, Regenerate(), RegenerateHealth(), RUNE_GRACE_PERIOD, Unit::SendPlaySpellVisual(), SetGracePeriod(), SetRuneCooldown(), SPELL_AURA_MOD_POWER_REGEN, SPELL_AURA_MOD_REGEN, SPELL_VISUAL_KIT_DRINK, and SPELL_VISUAL_KIT_FOOD.

Referenced by Update().

◆ RegenerateHealth()

void Player::RegenerateHealth ( )
1984{
1985 uint32 curValue = GetHealth();
1986 uint32 maxValue = GetMaxHealth();
1987
1988 if (curValue >= maxValue)
1989 return;
1990
1991 float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
1992
1993 if (sWorld->getBoolConfig(CONFIG_LOW_LEVEL_REGEN_BOOST) && GetLevel() < 15)
1994 HealthIncreaseRate = sWorld->getRate(RATE_HEALTH) * (2.066f - (GetLevel() * 0.066f));
1995
1996 float addvalue = 0.0f;
1997
1998 // polymorphed case
1999 if (IsPolymorphed())
2000 addvalue = (float)GetMaxHealth() / 3;
2001 // normal regen case (maybe partly in combat case)
2002 else if (!IsInCombat() || HasRegenDuringCombatAura())
2003 {
2004 addvalue = OCTRegenHPPerSpirit() * HealthIncreaseRate;
2005
2006 if (!IsStandState())
2007 {
2008 addvalue *= 1.33f;
2009 }
2010
2012 for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i)
2013 {
2014 AddPct(addvalue, (*i)->GetAmount());
2015 }
2016
2017 if (!IsInCombat())
2018 {
2020 }
2021 else if (HasRegenDuringCombatAura())
2022 {
2024 }
2025 }
2026
2027 // always regeneration bonus (including combat)
2029 addvalue += m_baseHealthRegen / 2.5f;
2030
2031 if (addvalue < 0)
2032 addvalue = 0;
2033
2034 ModifyHealth(int32(addvalue));
2035}
@ SPELL_AURA_MOD_REGEN_DURING_COMBAT
Definition: SpellAuraDefines.h:179
@ SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
Definition: SpellAuraDefines.h:151
@ SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
Definition: SpellAuraDefines.h:224
@ RATE_HEALTH
Definition: WorldConfig.h:388
T ApplyPct(T &base, U pct)
Definition: Util.h:73
float OCTRegenHPPerSpirit()
Definition: Player.cpp:5214
int32 ModifyHealth(int32 val)
Definition: Unit.cpp:14180
bool IsStandState() const
Definition: Unit.cpp:16738

References AddPct(), ApplyPct(), CONFIG_LOW_LEVEL_REGEN_BOOST, Unit::GetAuraEffectsByType(), Unit::GetHealth(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetTotalAuraModifier(), Unit::HasRegenDuringCombatAura(), IN_MILLISECONDS, Unit::IsInCombat(), Unit::IsPolymorphed(), Unit::IsStandState(), m_baseHealthRegen, Unit::ModifyHealth(), OCTRegenHPPerSpirit(), RATE_HEALTH, SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT, SPELL_AURA_MOD_HEALTH_REGEN_PERCENT, SPELL_AURA_MOD_REGEN, SPELL_AURA_MOD_REGEN_DURING_COMBAT, and sWorld.

Referenced by RegenerateAll().

◆ removeActionButton()

void Player::removeActionButton ( uint8  button)
5635{
5636 ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
5637 if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
5638 return;
5639
5640 if (buttonItr->second.uState == ACTIONBUTTON_NEW)
5641 m_actionButtons.erase(buttonItr); // new and not saved
5642 else
5643 buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save
5644
5645 LOG_DEBUG("entities.player", "Action Button {} Removed from Player {}", button, GetGUID().ToString());
5646}

References ACTIONBUTTON_DELETED, ACTIONBUTTON_NEW, Object::GetGUID(), LOG_DEBUG, m_actionButtons, and Position::ToString().

Referenced by WorldSession::HandleSetActionButtonOpcode().

◆ RemoveActiveQuest()

void Player::RemoveActiveQuest ( uint32  questId,
bool  update = true 
)
1496{
1497 QuestStatusMap::iterator itr = m_QuestStatus.find(questId);
1498 if (itr != m_QuestStatus.end())
1499 {
1500 m_QuestStatus.erase(itr);
1501 m_QuestStatusSave[questId] = false;
1502 }
1503
1504 if (update)
1505 SendQuestUpdate(questId);
1506
1507 // Xinef: area auras may change on quest remove!
1511}

References ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), WorldObject::GetAreaId(), WorldObject::GetZoneId(), m_QuestStatus, m_QuestStatusSave, SendQuestUpdate(), UpdateAreaDependentAuras(), and UpdateZoneDependentAuras().

Referenced by Spell::EffectQuestClear(), WorldSession::HandleQuestLogRemoveQuest(), and RewardQuest().

◆ RemoveAllSpellCooldown()

void Player::RemoveAllSpellCooldown ( )
3589{
3591 if (!m_spellCooldowns.empty())
3592 {
3593 for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
3594 if (itr->second.end < infTime)
3595 SendClearCooldown(itr->first, this);
3596
3597 m_spellCooldowns.clear();
3598 }
3599}
void SendClearCooldown(uint32 spell_id, Unit *target)
Definition: Player.cpp:14720

References GameTime::GetGameTimeMS(), infinityCooldownDelayCheck, m_spellCooldowns, and SendClearCooldown().

Referenced by misc_commandscript::HandleCooldownCommand().

◆ RemoveAmmo()

◆ RemoveArenaEnchantments()

void Player::RemoveArenaEnchantments ( EnchantmentSlot  slot)
4225{
4226 // remove enchantments from equipped items first to clean up the m_enchantDuration list
4227 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
4228 {
4229 next = itr;
4230 if (itr->slot == slot)
4231 {
4232 if (itr->item && itr->item->GetEnchantmentId(slot))
4233 {
4234 // Poisons and DK runes are enchants which are allowed on arenas
4235 if (sSpellMgr->IsArenaAllowedEnchancment(itr->item->GetEnchantmentId(slot)))
4236 {
4237 ++next;
4238 continue;
4239 }
4240 // remove from stats
4241 ApplyEnchantment(itr->item, slot, false, false);
4242 // remove visual
4243 itr->item->ClearEnchantment(slot);
4244 }
4245 // remove from update list
4246 next = m_enchantDuration.erase(itr);
4247 }
4248 else
4249 ++next;
4250 }
4251
4252 // Xinef: check arena allowed enchantments :)
4253 // remove enchants from inventory items
4254 // NOTE: no need to remove these from stats, since these aren't equipped
4255 // in inventory
4257 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4258 if (uint32 enchId = pItem->GetEnchantmentId(slot))
4259 if (!sSpellMgr->IsArenaAllowedEnchancment(enchId))
4260 pItem->ClearEnchantment(slot);
4261
4262 // in inventory bags
4264 if (Bag* pBag = GetBagByPos(i))
4265 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
4266 if (Item* pItem = pBag->GetItemByPos(j))
4267 if (uint32 enchId = pItem->GetEnchantmentId(slot))
4268 if (!sSpellMgr->IsArenaAllowedEnchancment(enchId))
4269 pItem->ClearEnchantment(slot);
4270}

References ApplyEnchantment(), GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, m_enchantDuration, and sSpellMgr.

Referenced by Battleground::AddPlayer().

◆ RemoveArenaSpellCooldowns()

void Player::RemoveArenaSpellCooldowns ( bool  removeActivePetCooldowns = false)
3554{
3555 // remove cooldowns on spells that have < 10 min CD
3557 SpellCooldowns::iterator itr, next;
3558 for (itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); itr = next)
3559 {
3560 next = itr;
3561 ++next;
3562 SpellInfo const* spellInfo = sSpellMgr->CheckSpellInfo(itr->first);
3563 if (!spellInfo)
3564 {
3565 continue;
3566 }
3567
3569 RemoveSpellCooldown(itr->first, true);
3570 else if (spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS && spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS && itr->second.end < infTime// xinef: dont remove active cooldowns - bugz
3571 && itr->second.maxduration < 10 * MINUTE * IN_MILLISECONDS) // xinef: dont clear cooldowns that have maxduration > 10 minutes (eg item cooldowns with no spell.dbc cooldown info)
3572 RemoveSpellCooldown(itr->first, true);
3573 }
3574
3575 // pet cooldowns
3576 if (removeActivePetCooldowns)
3577 if (Pet* pet = GetPet())
3578 {
3579 // notify player
3580 for (CreatureSpellCooldowns::const_iterator itr2 = pet->m_CreatureSpellCooldowns.begin(); itr2 != pet->m_CreatureSpellCooldowns.end(); ++itr2)
3581 SendClearCooldown(itr2->first, pet);
3582
3583 // actually clear cooldowns
3584 pet->m_CreatureSpellCooldowns.clear();
3585 }
3586}
@ SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS
Definition: SharedDefines.h:558
void RemoveSpellCooldown(uint32 spell_id, bool update=false)
Definition: Player.cpp:3537

References SpellInfo::CategoryRecoveryTime, GameTime::GetGameTimeMS(), GetPet(), SpellInfo::HasAttribute(), IN_MILLISECONDS, infinityCooldownDelayCheck, m_spellCooldowns, MINUTE, SpellInfo::RecoveryTime, RemoveSpellCooldown(), SendClearCooldown(), SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS, and sSpellMgr.

Referenced by Battleground::AddPlayer().

◆ RemoveAtLoginFlag()

void Player::RemoveAtLoginFlag ( AtLoginFlags  flags,
bool  persist = false 
)
14706{
14707 m_atLoginFlags &= ~flags;
14708
14709 if (persist)
14710 {
14712
14713 stmt->SetData(0, uint16(flags));
14714 stmt->SetData(1, GetGUID().GetCounter());
14715
14716 CharacterDatabase.Execute(stmt);
14717 }
14718}
@ CHAR_UPD_REM_AT_LOGIN_FLAG
Definition: CharacterDatabase.h:277

References CHAR_UPD_REM_AT_LOGIN_FLAG, CharacterDatabase, Object::GetGUID(), m_atLoginFlags, and PreparedStatementBase::SetData().

Referenced by WorldSession::HandlePlayerLoginFromDB(), LoadCorpse(), resetSpells(), Pet::resetTalents(), resetTalents(), and Pet::resetTalentsForAllPetsOf().

◆ RemoveBattlegroundQueueId()

void Player::RemoveBattlegroundQueueId ( BattlegroundQueueTypeId  val)
12269{
12270 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12271 {
12272 if (_BgBattlegroundQueueID[i].bgQueueTypeId == val)
12273 {
12275 _BgBattlegroundQueueID[i].invitedToInstance = 0;
12276 return;
12277 }
12278 }
12279}

References _BgBattlegroundQueueID, BATTLEGROUND_QUEUE_NONE, and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by BGQueueRemoveEvent::Execute(), WorldSession::HandleBattleFieldPortOpcode(), WorldSession::LogoutPlayer(), and Battleground::RemovePlayerAtLeave().

◆ RemoveBonusTalent()

void Player::RemoveBonusTalent ( uint32  count)
inline
1732{ m_extraBonusTalentCount -= count; };

References m_extraBonusTalentCount.

◆ RemoveCategoryCooldown()

void Player::RemoveCategoryCooldown ( uint32  cat)
3546{
3547 SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(cat);
3548 if (i_scstore != sSpellsByCategoryStore.end())
3549 for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
3550 RemoveSpellCooldown(i_scset->second, true);
3551}

References RemoveSpellCooldown(), and sSpellsByCategoryStore.

Referenced by spell_hun_readiness::HandleDummy(), spell_item_refocus::HandleDummy(), and Unit::HandleProcTriggerSpell().

◆ RemoveCorpse()

void Player::RemoveCorpse ( )
4671{
4672 if (GetCorpse())
4673 {
4675 }
4676
4677 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
4678 Corpse::DeleteFromDB(GetGUID(), trans);
4679 CharacterDatabase.CommitTransaction(trans);
4680
4682}
void RemoveFromWorld() override
Definition: Corpse.cpp:52

References _corpseLocation, CharacterDatabase, Corpse::DeleteFromDB(), GetCorpse(), Object::GetGUID(), Corpse::RemoveFromWorld(), and WorldLocation::WorldRelocate().

Referenced by WorldSession::HandleMoveWorldportAck().

◆ RemovedInsignia()

void Player::RemovedInsignia ( Player looterPlr)
7771{
7772 // Xinef: If player is not in battleground and not in wintergrasp
7774 return;
7775
7776 // If not released spirit, do it !
7777 if (m_deathTimer > 0)
7778 {
7779 m_deathTimer = 0;
7782 }
7783
7785
7786 // We have to convert player corpse to bones, not to be able to resurrect there
7787 // SpawnCorpseBones isn't handy, 'cos it saves player while he in BG
7788 Corpse* bones = GetMap()->ConvertCorpseToBones(GetGUID(), true);
7789 if (!bones)
7790 return;
7791
7792 // Now we must make bones lootable, and send player loot
7794
7795 // We store the level of our player in the gold field
7796 // We retrieve this information at Player::SendLoot()
7797 bones->loot.gold = GetLevel();
7798 bones->lootRecipient = looterPlr;
7799 looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
7800}
@ LOOT_INSIGNIA
Definition: LootMgr.h:90
@ CORPSE_FIELD_DYNAMIC_FLAGS
Definition: UpdateFields.h:428
@ AREA_WINTERGRASP
Definition: AreaDefines.h:144
@ CORPSE_DYNFLAG_LOOTABLE
Definition: SharedDefines.h:3383
Player * lootRecipient
Definition: Corpse.h:78
Loot loot
Definition: Corpse.h:77
void SendLoot(ObjectGuid guid, LootType loot_type)
Definition: Player.cpp:7809
void BuildPlayerRepop()
Definition: Player.cpp:4418
uint32 gold
Definition: LootMgr.h:322
Corpse * ConvertCorpseToBones(ObjectGuid const &ownerGuid, bool insignia=false)
Definition: Map.cpp:2673

References _corpseLocation, AREA_WINTERGRASP, BuildPlayerRepop(), Map::ConvertCorpseToBones(), CORPSE_DYNFLAG_LOOTABLE, CORPSE_FIELD_DYNAMIC_FLAGS, GetBattlegroundId(), Object::GetGUID(), Unit::GetLevel(), WorldObject::GetMap(), WorldObject::GetZoneId(), Loot::gold, Corpse::loot, LOOT_INSIGNIA, Corpse::lootRecipient, m_deathTimer, RepopAtGraveyard(), SendLoot(), Object::SetFlag(), and WorldLocation::WorldRelocate().

Referenced by Spell::EffectSkinPlayerCorpse().

◆ RemoveEnchantmentDurations()

void Player::RemoveEnchantmentDurations ( Item item)
4199{
4200 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
4201 {
4202 if (itr->item == item)
4203 {
4204 // save duration in item
4205 item->SetEnchantmentDuration(EnchantmentSlot(itr->slot), itr->leftduration, this);
4206 itr = m_enchantDuration.erase(itr);
4207 }
4208 else
4209 ++itr;
4210 }
4211}
void SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player *owner)
Definition: Item.cpp:941

References m_enchantDuration, and Item::SetEnchantmentDuration().

Referenced by _StoreItem(), DestroyItem(), EquipItem(), and RemoveItem().

◆ RemoveEnchantmentDurationsReferences()

void Player::RemoveEnchantmentDurationsReferences ( Item item)
4214{
4215 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
4216 {
4217 if (itr->item == item)
4218 itr = m_enchantDuration.erase(itr);
4219 else
4220 ++itr;
4221 }
4222}

References m_enchantDuration.

Referenced by _SaveInventory().

◆ RemoveFromBattlegroundOrBattlefieldRaid()

void Player::RemoveFromBattlegroundOrBattlefieldRaid ( )
13098{
13099 //remove existing reference
13100 m_group.unlink();
13101 if (Group* group = GetOriginalGroup())
13102 {
13103 m_group.link(group, this);
13105 }
13106 SetOriginalGroup(nullptr);
13107}
void unlink()
Definition: Reference.h:62
void link(TO *toObj, FROM *fromObj)
Definition: Reference.h:45
void SetOriginalGroup(Group *group, int8 subgroup=-1)
Definition: Player.cpp:13109
Group * GetOriginalGroup()
Definition: Player.h:2485
uint8 GetOriginalSubGroup() const
Definition: Player.h:2487
void setSubGroup(uint8 pSubGroup)
Definition: GroupReference.h:39

References GetOriginalGroup(), GetOriginalSubGroup(), Reference< TO, FROM >::link(), m_group, SetOriginalGroup(), GroupReference::setSubGroup(), and Reference< TO, FROM >::unlink().

Referenced by Group::Disband(), and Group::RemoveMember().

◆ RemoveFromGroup() [1/2]

void Player::RemoveFromGroup ( Group group,
ObjectGuid  guid,
RemoveMethod  method = GROUP_REMOVEMETHOD_DEFAULT,
ObjectGuid  kicker = ObjectGuid::Empty,
const char *  reason = nullptr 
)
static
2345{
2346 if (group)
2347 {
2348 group->RemoveMember(guid, method, kicker, reason);
2349 group = nullptr;
2350 }
2351}
bool RemoveMember(ObjectGuid guid, const RemoveMethod &method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=nullptr)
Definition: Group.cpp:546

References Group::RemoveMember().

Referenced by DeleteFromDB(), WorldSession::HandleGroupDisbandOpcode(), WorldSession::HandleGroupUninviteGuidOpcode(), WorldSession::HandleGroupUninviteOpcode(), WorldSession::LogoutPlayer(), and lfg::LFGMgr::UpdateBoot().

◆ RemoveFromGroup() [2/2]

void Player::RemoveFromGroup ( RemoveMethod  method = GROUP_REMOVEMETHOD_DEFAULT)
inline
1884{ RemoveFromGroup(GetGroup(), GetGUID(), method); }

References GetGroup(), Object::GetGUID(), and RemoveFromGroup().

Referenced by RemoveFromGroup().

◆ RemoveFromWhisperWhiteList()

void Player::RemoveFromWhisperWhiteList ( ObjectGuid  guid)
inline
2565{ WhisperList.remove(guid); }

References WhisperList.

Referenced by message_commandscript::HandleWhispersCommand().

◆ RemoveFromWorld()

void Player::RemoveFromWorld ( )
overridevirtual
  • Release charmed creatures, unsummon totems and remove pets/guardians
  • Do not add/remove the player from the object storage
  • It will crash when updating the ObjectAccessor
  • The player should only be removed when logging out

Reimplemented from WorldObject.

1713{
1714 // cleanup
1715 if (IsInWorld())
1716 {
1721 ClearComboPoints(); // pussywizard: crashfix
1722 ClearComboPointHolders(); // pussywizard: crashfix
1723 if (ObjectGuid lguid = GetLootGUID()) // pussywizard: crashfix
1724 m_session->DoLootRelease(lguid);
1725 sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
1726 sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
1727 sWorldState->HandlePlayerLeaveZone(this, static_cast<AreaTableIDs>(m_zoneUpdateId));
1728 }
1729
1730 // Remove items from world before self - player must be found in Item::RemoveFromObjectUpdate
1731 for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
1732 {
1733 if (m_items[i])
1735 }
1736
1737 for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
1738 iter->second->RemoveFromWorld();
1739
1744
1745 if (m_uint32Values)
1746 {
1747 if (WorldObject* viewpoint = GetViewpoint())
1748 {
1749 LOG_FATAL("entities.player", "Player {} has viewpoint {} {} when removed from world", GetName(), viewpoint->GetEntry(), viewpoint->GetTypeId());
1750 SetViewpoint(viewpoint, false);
1751 }
1752 }
1753}
#define sWorldState
Definition: WorldState.h:377
AreaTableIDs
Definition: AreaDefines.h:24
#define LOG_FATAL(filterType__,...)
Definition: Log.h:154
void SetViewpoint(WorldObject *target, bool apply)
Definition: Player.cpp:13166
void UnsummonPetTemporaryIfAny()
Definition: Player.cpp:14217
WorldObject * GetViewpoint() const
Definition: Player.cpp:13209
void ClearComboPointHolders()
Definition: Unit.cpp:16946
void RemoveFromWorld() override
Definition: Unit.cpp:15712
void DoLootRelease(ObjectGuid lguid)
Definition: LootHandler.cpp:270

References Unit::ClearComboPointHolders(), Unit::ClearComboPoints(), WorldSession::DoLootRelease(), GetLootGUID(), WorldObject::GetName(), GetViewpoint(), Object::IsInWorld(), LOG_FATAL, m_items, m_session, Object::m_uint32Values, m_zoneUpdateId, mMitems, PLAYER_SLOT_END, PLAYER_SLOT_START, Object::RemoveFromWorld(), Unit::RemoveFromWorld(), sBattlefieldMgr, SetViewpoint(), sOutdoorPvPMgr, StopCastingBindSight(), StopCastingCharm(), sWorldState, and UnsummonPetTemporaryIfAny().

Referenced by Map::RemovePlayerFromMap().

◆ RemoveItem()

void Player::RemoveItem ( uint8  bag,
uint8  slot,
bool  update,
bool  swap = false 
)
2900{
2901 // note: removeitem does not actually change the item
2902 // it only takes the item out of storage temporarily
2903 // note2: if removeitem is to be used for delinking
2904 // the item must be removed from the player's updatequeue
2905
2906 Item* pItem = GetItemByPos(bag, slot);
2907 if (pItem)
2908 {
2909 LOG_DEBUG("entities.player.items", "STORAGE: RemoveItem bag = {}, slot = {}, item = {}", bag, slot, pItem->GetEntry());
2910
2912 RemoveItemDurations(pItem);
2913 RemoveTradeableItem(pItem);
2914 ApplyItemObtainSpells(pItem, false);
2915
2916 if (bag == INVENTORY_SLOT_BAG_0)
2917 {
2918 if (slot < INVENTORY_SLOT_BAG_END)
2919 {
2920 ItemTemplate const* pProto = pItem->GetTemplate();
2921 // item set bonuses applied only at equip and removed at unequip, and still active for broken items
2922
2923 if (pProto && pProto->ItemSet)
2924 RemoveItemsSetItem(this, pProto);
2925
2926 _ApplyItemMods(pItem, slot, false);
2927 }
2928
2929 m_items[slot] = nullptr;
2930
2931 // remove item dependent auras and casts (only weapon and armor slots)
2932 if (slot < INVENTORY_SLOT_BAG_END && slot < EQUIPMENT_SLOT_END)
2933 {
2934 // Xinef: Ensure that this function is called for places with swap=true
2935 if (!swap)
2936 {
2938 }
2939
2940 // remove held enchantments, update expertise
2941 if (slot == EQUIPMENT_SLOT_MAINHAND)
2942 {
2944 }
2945 else if (slot == EQUIPMENT_SLOT_OFFHAND)
2946 {
2948 }
2949
2950 // update armor penetration - passive auras may need it
2951 switch (slot)
2952 {
2957 default:
2958 break;
2959 }
2960 }
2961
2963
2964 if (slot < EQUIPMENT_SLOT_END)
2965 SetVisibleItemSlot(slot, nullptr);
2966 }
2967 else if (Bag* pBag = GetBagByPos(bag))
2968 pBag->RemoveItem(slot, update);
2969
2971 // pItem->SetGuidValue(ITEM_FIELD_OWNER, ObjectGuid::Empty); not clear owner at remove (it will be set at store). This used in mail and auction code
2972 pItem->SetSlot(NULL_SLOT);
2973 if (IsInWorld() && update)
2974 pItem->SendUpdateToPlayer(this);
2975 }
2976}

References _ApplyItemMods(), ApplyItemObtainSpells(), BASE_ATTACK, CR_ARMOR_PENETRATION, ObjectGuid::Empty, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, GetBagByPos(), Object::GetEntry(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, Object::IsInWorld(), ITEM_FIELD_CONTAINED, ItemTemplate::ItemSet, LOG_DEBUG, m_items, NULL_SLOT, OFF_ATTACK, PLAYER_FIELD_INV_SLOT_HEAD, RecalculateRating(), RemoveEnchantmentDurations(), RemoveItemDependentAurasAndCasts(), RemoveItemDurations(), RemoveItemsSetItem(), RemoveTradeableItem(), Object::SendUpdateToPlayer(), Object::SetGuidValue(), Item::SetSlot(), SetVisibleItemSlot(), and UpdateExpertise().

Referenced by AutoUnequipOffhandIfNeed(), Create(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleEquipmentSetUse(), WorldSession::HandleSellItemOpcode(), MoveItemFromInventory(), and SwapItem().

◆ RemoveItemDependentAurasAndCasts()

void Player::RemoveItemDependentAurasAndCasts ( Item pItem)
12581{
12582 for (AuraMap::iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end();)
12583 {
12584 Aura* aura = itr->second;
12585
12586 // skip passive (passive item dependent spells work in another way) and not self applied auras
12587 SpellInfo const* spellInfo = aura->GetSpellInfo();
12588 if (aura->IsPassive() || aura->GetCasterGUID() != GetGUID())
12589 {
12590 ++itr;
12591 continue;
12592 }
12593
12594 // skip if not item dependent or have alternative item
12595 if (HasItemFitToSpellRequirements(spellInfo, pItem))
12596 {
12597 ++itr;
12598 continue;
12599 }
12600
12601 // no alt item, remove aura, restart check
12602 RemoveOwnedAura(itr);
12603 }
12604
12605 // currently casted spells can be dependent from item
12606 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
12607 if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
12608 if (spell->getState() != SPELL_STATE_DELAYED && !HasItemFitToSpellRequirements(spell->m_spellInfo, pItem))
12610}
@ SPELL_STATE_DELAYED
Definition: Spell.h:239
#define CURRENT_MAX_SPELL
Definition: Unit.h:546
bool HasItemFitToSpellRequirements(SpellInfo const *spellInfo, Item const *ignoreItem=nullptr) const
Definition: Player.cpp:12518

References CURRENT_MAX_SPELL, Aura::GetCasterGUID(), Unit::GetCurrentSpell(), Object::GetGUID(), Aura::GetSpellInfo(), HasItemFitToSpellRequirements(), Unit::InterruptSpell(), Aura::IsPassive(), Unit::m_ownedAuras, Unit::RemoveOwnedAura(), and SPELL_STATE_DELAYED.

Referenced by DestroyItem(), WorldSession::HandleAutoEquipItemOpcode(), RemoveItem(), and SwapItem().

◆ RemoveItemDurations()

void Player::RemoveItemDurations ( Item item)
12443{
12444 for (ItemDurationList::iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
12445 {
12446 if (*itr == item)
12447 {
12448 m_itemDuration.erase(itr);
12449 break;
12450 }
12451 }
12452}

References m_itemDuration.

Referenced by _SaveInventory(), _StoreItem(), DestroyItem(), EquipItem(), and RemoveItem().

◆ RemoveItemFromBuyBackSlot()

void Player::RemoveItemFromBuyBackSlot ( uint32  slot,
bool  del 
)
3995{
3996 LOG_DEBUG("entities.player.items", "STORAGE: RemoveItemFromBuyBackSlot slot = {}", slot);
3997 if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
3998 {
3999 Item* pItem = m_items[slot];
4000 if (pItem)
4001 {
4002 pItem->RemoveFromWorld();
4003 if (del)
4004 pItem->SetState(ITEM_REMOVED, this);
4005 }
4006
4007 m_items[slot] = nullptr;
4008
4009 uint32 eslot = slot - BUYBACK_SLOT_START;
4013
4014 // if current backslot is filled set to now free slot
4016 m_currentBuybackSlot = slot;
4017 }
4018}

References BUYBACK_SLOT_END, BUYBACK_SLOT_START, ObjectGuid::Empty, ITEM_REMOVED, LOG_DEBUG, m_currentBuybackSlot, m_items, PLAYER_FIELD_BUYBACK_PRICE_1, PLAYER_FIELD_BUYBACK_TIMESTAMP_1, PLAYER_FIELD_VENDORBUYBACK_SLOT_1, Object::RemoveFromWorld(), Object::SetGuidValue(), Item::SetState(), and Unit::SetUInt32Value().

Referenced by AddItemToBuyBackSlot(), WorldSession::HandleBuybackItem(), and reset_commandscript::ResetItemsInVendorBuyBackTab().

◆ RemoveMail()

void Player::RemoveMail ( uint32  id)
2850{
2851 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
2852 {
2853 if ((*itr)->messageID == id)
2854 {
2855 //do not delete item, because Player::removeMail() is called when returning mail to sender.
2856 m_mail.erase(itr);
2857 return;
2858 }
2859 }
2860}

References m_mail.

Referenced by WorldSession::HandleMailReturnToSender().

◆ RemoveMItem()

bool Player::RemoveMItem ( ObjectGuid::LowType  itemLowGuid)
inline
1676 {
1677 return mMitems.erase(itemLowGuid);
1678 }

References mMitems.

Referenced by WorldSession::HandleMailReturnToSender(), and WorldSession::HandleMailTakeItem().

◆ RemovePet()

void Player::RemovePet ( Pet pet,
PetSaveMode  mode,
bool  returnreagent = false 
)
9106{
9107 if (!pet)
9108 pet = GetPet();
9109
9110 if (pet)
9111 {
9112 // xinef: dont save dead pet as current, save him not in slot
9113 if (!pet->IsAlive() && mode == PET_SAVE_AS_CURRENT && pet->getPetType() == HUNTER_PET)
9114 {
9115 mode = PET_SAVE_NOT_IN_SLOT;
9117 }
9118
9119 LOG_DEBUG("entities.pet", "RemovePet {}, {}, {}", pet->GetEntry(), mode, returnreagent);
9120 if (pet->m_removed)
9121 return;
9122 }
9123
9124 if (returnreagent && (pet || (m_temporaryUnsummonedPetNumber && (!m_session || !m_session->PlayerLogout()))) && !InBattleground())
9125 {
9126 //returning of reagents only for players, so best done here
9128 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
9129
9130 if (spellInfo)
9131 {
9132 for (uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
9133 {
9134 if (spellInfo->Reagent[i] > 0)
9135 {
9136 ItemPosCountVec dest; //for succubus, voidwalker, felhunter and felguard credit soulshard when despawn reason other than death (out of range, logout)
9137 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, spellInfo->Reagent[i], spellInfo->ReagentCount[i]);
9138 if (msg == EQUIP_ERR_OK)
9139 {
9140 Item* item = StoreNewItem(dest, spellInfo->Reagent[i], true);
9141 if (IsInWorld())
9142 SendNewItem(item, spellInfo->ReagentCount[i], true, false);
9143 }
9144 }
9145 }
9146 }
9148 }
9149
9150 if (!pet)
9151 {
9152 if (mode == PET_SAVE_NOT_IN_SLOT && m_petStable && m_petStable->CurrentPet)
9153 {
9154 // Handle removing pet while it is in "temporarily unsummoned" state, for example on mount
9156 stmt->SetData(0, PET_SAVE_NOT_IN_SLOT);
9157 stmt->SetData(1, GetGUID().GetCounter());
9158 stmt->SetData(2, m_petStable->CurrentPet->PetNumber);
9159 CharacterDatabase.Execute(stmt);
9160
9161 m_petStable->UnslottedPets.push_back(std::move(*m_petStable->CurrentPet));
9162 m_petStable->CurrentPet.reset();
9163 }
9164
9165 return;
9166 }
9167 else
9168 {
9169 pet->CombatStop();
9170
9171 // only if current pet in slot
9172 pet->SavePetToDB(mode);
9173
9174 if (m_petStable->CurrentPet && m_petStable->CurrentPet->PetNumber == pet->GetCharmInfo()->GetPetNumber())
9175 {
9176 if (mode == PET_SAVE_NOT_IN_SLOT)
9177 {
9178 m_petStable->UnslottedPets.push_back(std::move(*m_petStable->CurrentPet));
9179 m_petStable->CurrentPet.reset();
9180 }
9181 else if (mode == PET_SAVE_AS_DELETED)
9182 m_petStable->CurrentPet.reset();
9183 // else if (stable slots) handled in opcode handlers due to required swaps
9184 // else (current pet) doesnt need to do anything
9185 }
9186
9187 SetMinion(pet, false);
9188
9189 pet->AddObjectToRemoveList();
9190 pet->m_removed = true;
9191
9192 if (pet->isControlled())
9193 {
9195 data << uint64(0);
9196 SendDirectMessage(&data);
9197
9198 if (GetGroup())
9200 }
9201
9203 {
9206 }
9207 }
9208}
@ UNIT_CREATED_BY_SPELL
Definition: UpdateFields.h:138
@ PET_SAVE_AS_DELETED
Definition: PetDefines.h:42
@ GROUP_UPDATE_PET
Definition: Group.h:120
@ CHAR_UPD_CHAR_PET_SLOT_BY_ID
Definition: CharacterDatabase.h:485
#define MAX_SPELL_REAGENTS
Definition: DBCStructure.h:1640
void SendCommand_UInt32Value(T *o, ObjectGuid targetGUID, const char *prefix, uint32 t)
Definition: ArenaSpectator.h:62
void AddObjectToRemoveList()
Definition: Object.cpp:2151
PetType getPetType() const
Definition: Pet.h:52
bool isControlled() const
Definition: Pet.h:54
bool m_removed
Definition: Pet.h:142
void SetGroupUpdateFlag(uint32 flag)
Definition: Player.h:2476
uint32 GetPetNumber() const
Definition: CharmInfo.h:132
std::array< int32, MAX_SPELL_REAGENTS > Reagent
Definition: SpellInfo.h:373
std::array< uint32, MAX_SPELL_REAGENTS > ReagentCount
Definition: SpellInfo.h:374

References WorldObject::AddObjectToRemoveList(), CanStoreNewItem(), CHAR_UPD_CHAR_PET_SLOT_BY_ID, CharacterDatabase, Unit::CombatStop(), EQUIP_ERR_OK, CreatureTemplate::family, WorldObject::FindMap(), Unit::GetCharmInfo(), Creature::GetCreatureTemplate(), Object::GetEntry(), GetGroup(), Object::GetGUID(), GetPet(), CharmInfo::GetPetNumber(), Pet::getPetType(), Object::GetUInt32Value(), GROUP_UPDATE_PET, HUNTER_PET, InBattleground(), Unit::IsAlive(), Pet::isControlled(), Object::IsInWorld(), LOG_DEBUG, m_oldpetspell, m_petStable, Pet::m_removed, m_session, m_temporaryUnsummonedPetNumber, MAX_SPELL_REAGENTS, NeedSendSpectatorData(), NULL_BAG, NULL_SLOT, PET_SAVE_AS_CURRENT, PET_SAVE_AS_DELETED, PET_SAVE_NOT_IN_SLOT, WorldSession::PlayerLogout(), SpellInfo::Reagent, SpellInfo::ReagentCount, Pet::SavePetToDB(), ArenaSpectator::SendCommand_UInt32Value(), SendDirectMessage(), SendNewItem(), PreparedStatementBase::SetData(), SetGroupUpdateFlag(), Unit::SetMinion(), SMSG_PET_SPELLS, sSpellMgr, StoreNewItem(), and UNIT_CREATED_BY_SPELL.

Referenced by Spell::_cast(), ActivateSpec(), Spell::EffectSummonPet(), WorldSession::HandlePetAbandon(), WorldSession::HandlePetActionHelper(), WorldSession::HandleRepopRequestOpcode(), WorldSession::HandleStablePet(), WorldSession::HandleStableSwapPet(), WorldSession::HandleUnstablePet(), Pet::LoadPetFromDB(), WorldSession::LogoutPlayer(), Pet::Remove(), resetTalents(), setDeathState(), SummonPet(), UnsummonPetTemporaryIfAny(), and Update().

◆ RemovePetitionsAndSigns()

void Player::RemovePetitionsAndSigns ( ObjectGuid  guid,
uint32  type 
)
static
10101{
10102 SignatureContainer* signatureStore = sPetitionMgr->GetSignatureStore();
10103 for (SignatureContainer::iterator itr = signatureStore->begin(); itr != signatureStore->end(); ++itr)
10104 {
10105 SignatureMap::iterator signItr = itr->second.signatureMap.find(guid);
10106 if (signItr != itr->second.signatureMap.end())
10107 {
10108 Petition const* petition = sPetitionMgr->GetPetition(itr->first);
10109 if (!petition || (type != 10 && type != petition->petitionType))
10110 continue;
10111
10112 // erase this
10113 itr->second.signatureMap.erase(signItr);
10114
10115 // send update if charter owner in game
10117 if (owner)
10118 owner->GetSession()->SendPetitionQueryOpcode(petition->petitionGuid);
10119 }
10120 }
10121
10122 if (type == 10)
10123 {
10125 stmt->SetData(0, guid.GetCounter());
10126 CharacterDatabase.Execute(stmt);
10127 }
10128 else
10129 {
10131 stmt->SetData(0, guid.GetCounter());
10132 stmt->SetData(1, uint8(type));
10133 CharacterDatabase.Execute(stmt);
10134 }
10135
10136 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
10137 if (type == 10)
10138 {
10140 stmt->SetData(0, guid.GetCounter());
10141 trans->Append(stmt);
10142
10143 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER);
10144 stmt->SetData(0, guid.GetCounter());
10145 trans->Append(stmt);
10146
10147 // xinef: clear petition store
10148 sPetitionMgr->RemovePetitionByOwnerAndType(guid, 0);
10149 }
10150 else
10151 {
10153 stmt->SetData(0, guid.GetCounter());
10154 stmt->SetData(1, uint8(type));
10155 trans->Append(stmt);
10156
10158 stmt->SetData(0, guid.GetCounter());
10159 stmt->SetData(1, uint8(type));
10160 trans->Append(stmt);
10161
10162 // xinef: clear petition store
10163 sPetitionMgr->RemovePetitionByOwnerAndType(guid, uint8(type));
10164 }
10165 CharacterDatabase.CommitTransaction(trans);
10166}
#define sPetitionMgr
Definition: PetitionMgr.h:104
std::map< ObjectGuid, Signatures > SignatureContainer
Definition: PetitionMgr.h:60
@ CHAR_DEL_PETITION_SIGNATURE
Definition: CharacterDatabase.h:237
@ CHAR_DEL_PETITION_SIGNATURE_BY_OWNER
Definition: CharacterDatabase.h:453
@ CHAR_DEL_ALL_PETITION_SIGNATURES
Definition: CharacterDatabase.h:236
@ CHAR_DEL_PETITION_SIGNATURE_BY_OWNER_AND_TYPE
Definition: CharacterDatabase.h:455
@ CHAR_DEL_PETITION_BY_OWNER
Definition: CharacterDatabase.h:452
@ CHAR_DEL_PETITION_BY_OWNER_AND_TYPE
Definition: CharacterDatabase.h:454
Definition: PetitionMgr.h:40
ObjectGuid petitionGuid
Definition: PetitionMgr.h:42
ObjectGuid ownerGuid
Definition: PetitionMgr.h:46
uint8 petitionType
Definition: PetitionMgr.h:48
void SendPetitionQueryOpcode(ObjectGuid petitionguid)
Definition: PetitionsHandler.cpp:282

References CHAR_DEL_ALL_PETITION_SIGNATURES, CHAR_DEL_PETITION_BY_OWNER, CHAR_DEL_PETITION_BY_OWNER_AND_TYPE, CHAR_DEL_PETITION_SIGNATURE, CHAR_DEL_PETITION_SIGNATURE_BY_OWNER, CHAR_DEL_PETITION_SIGNATURE_BY_OWNER_AND_TYPE, CharacterDatabase, ObjectAccessor::FindConnectedPlayer(), ObjectGuid::GetCounter(), GetSession(), Petition::ownerGuid, Petition::petitionGuid, Petition::petitionType, WorldSession::SendPetitionQueryOpcode(), PreparedStatementBase::SetData(), and sPetitionMgr.

Referenced by Guild::AddMember(), ArenaTeam::AddMember(), and DeleteFromDB().

◆ RemovePlayerFlag()

◆ RemoveQuestSlotState()

void Player::RemoveQuestSlotState ( uint16  slot,
uint32  state 
)
inline

◆ RemoveReceivedSpectatorResetFor()

void Player::RemoveReceivedSpectatorResetFor ( ObjectGuid  guid)
inline
2584{ m_receivedSpectatorResetFor.erase(guid); }

References m_receivedSpectatorResetFor.

◆ RemoveRestFlag()

void Player::RemoveRestFlag ( RestFlag  restFlag)
16131{
16132 uint32 oldRestMask = _restFlagMask;
16133 _restFlagMask &= ~restFlag;
16134
16135 if (oldRestMask && !_restFlagMask) // only remove flag/time on the last rest state remove
16136 {
16137 _restTime = 0;
16139 }
16140}

References _restFlagMask, _restTime, PLAYER_FLAGS_RESTING, and RemovePlayerFlag().

Referenced by Update(), UpdateArea(), and UpdateZone().

◆ RemoveRestState()

void Player::RemoveRestState ( )

◆ RemoveRewardedQuest()

void Player::RemoveRewardedQuest ( uint32  questId,
bool  update = true 
)
1514{
1515 RewardedQuestSet::iterator rewItr = m_RewardedQuests.find(questId);
1516 if (rewItr != m_RewardedQuests.end())
1517 {
1518 m_RewardedQuests.erase(rewItr);
1519 m_RewardedQuestsSave[questId] = false;
1520 }
1521
1522 if (update)
1523 SendQuestUpdate(questId);
1524}

References m_RewardedQuests, m_RewardedQuestsSave, and SendQuestUpdate().

Referenced by Spell::EffectQuestClear().

◆ RemoveRunesByAuraEffect()

void Player::RemoveRunesByAuraEffect ( AuraEffect const *  aura)
13384{
13385 for (uint8 i = 0; i < MAX_RUNES; ++i)
13386 {
13387 if (m_runes->runes[i].ConvertAura == aura)
13388 {
13389 ConvertRune(i, GetBaseRune(i));
13390 SetRuneConvertAura(i, nullptr);
13391 }
13392 }
13393}
AuraEffect const * ConvertAura
Definition: Player.h:418

References RuneInfo::ConvertAura, ConvertRune(), GetBaseRune(), m_runes, MAX_RUNES, Runes::runes, and SetRuneConvertAura().

Referenced by AuraEffect::HandleAuraConvertRune(), Aura::HandleAuraSpecificMods(), and AuraEffect::HandlePeriodicDummyAuraTick().

◆ removeSpell()

void Player::removeSpell ( uint32  spellId,
uint8  removeSpecMask,
bool  onlyTemporary 
)
3347{
3348 PlayerSpellMap::iterator itr = m_spells.find(spell_id);
3349 if (itr == m_spells.end())
3350 return;
3351
3352 // pussywizard: nothing to do if already removed or not in specs of removeSpecMask
3353 if (itr->second->State == PLAYERSPELL_REMOVED || (itr->second->specMask & removeSpecMask) == 0)
3354 return;
3355
3356 // pussywizard: avoid any possible bugs
3357 if (onlyTemporary && itr->second->State != PLAYERSPELL_TEMPORARY)
3358 return;
3359
3360 // pussywizard: remove non-talent higher ranks (recursive)
3361 // pussywizard: do this at the beginning, not in the middle of removing!
3362 if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spell_id))
3363 if (!GetTalentSpellPos(nextSpell))
3364 removeSpell(nextSpell, removeSpecMask, onlyTemporary);
3365
3366 // xinef: if current spell has talentcost, remove spells requiring this spell
3367 uint32 firstRankSpellId = sSpellMgr->GetFirstSpellInChain(spell_id);
3368 if (GetTalentSpellCost(firstRankSpellId))
3369 {
3370 SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(firstRankSpellId);
3371 for (auto spellsItr = spellsRequiringSpell.first; spellsItr != spellsRequiringSpell.second; ++spellsItr)
3372 {
3373 removeSpell(spellsItr->second, removeSpecMask, onlyTemporary);
3374 }
3375 }
3376
3377 // pussywizard: re-search, it can be corrupted in prev loop
3378 itr = m_spells.find(spell_id);
3379 if (itr == m_spells.end())
3380 return;
3381
3382 itr->second->specMask = (((uint8)itr->second->specMask) & ~removeSpecMask); // pussywizard: update specMask in map
3383
3384 // pussywizard: some more conditions needed for spells like pyroblast (shouldn't be fully removed when not available in any spec, should stay in db with specMask = 0)
3385 if (GetTalentSpellCost(firstRankSpellId) == 0 && !sSpellMgr->IsAdditionalTalentSpell(firstRankSpellId) && itr->second->specMask == 0)
3386 {
3387 if (itr->second->State == PLAYERSPELL_NEW || itr->second->State == PLAYERSPELL_TEMPORARY)
3388 {
3389 delete itr->second;
3390 m_spells.erase(itr);
3391 }
3392 else
3393 itr->second->State = PLAYERSPELL_REMOVED;
3394 }
3395 else if (itr->second->State != PLAYERSPELL_NEW && itr->second->State != PLAYERSPELL_TEMPORARY)
3396 itr->second->State = PLAYERSPELL_CHANGED;
3397
3398 // xinef: this is used for talents and they are not removed in removeSpell function...
3399 // xinef: however ill leave this here just in case
3400 // pussywizard: remove owned aura obtained from currently removed spell
3401 RemoveOwnedAura(spell_id);
3402
3403 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
3404 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3405 {
3406 // pussywizard: remove pet auras
3407 if (PetAura const* petSpell = sSpellMgr->GetPetAura(spell_id, i))
3408 RemovePetAura(petSpell);
3409
3410 // pussywizard: remove all triggered auras
3411 if (spellInfo->Effects[i].TriggerSpell > 0)
3412 RemoveAurasDueToSpell(spellInfo->Effects[i].TriggerSpell);
3413 }
3414
3415 // pussywizard: update free primary prof points
3416 if (spellInfo->IsPrimaryProfessionFirstRank())
3417 {
3418 uint32 freeProfs = GetFreePrimaryProfessionPoints() + 1;
3419 if (freeProfs <= sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL))
3420 SetFreePrimaryProfessions(freeProfs);
3421 }
3422
3423 // pussywizard: update 310 flyer
3424 if (Has310Flyer(false))
3425 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3426 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED && spellInfo->Effects[i].CalcValue() == 310)
3427 Has310Flyer(true, spell_id);
3428
3429 // pussywizard: remove dependent skill
3430 SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spell_id);
3431 if (spellLearnSkill)
3432 {
3433 uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spell_id);
3434
3435 if (!prev_spell) // pussywizard: first rank, remove skill
3436 SetSkill(spellLearnSkill->skill, 0, 0, 0);
3437 else // pussywizard: search previous ranks
3438 {
3439 SpellLearnSkillNode const* prevSkill = sSpellMgr->GetSpellLearnSkill(prev_spell);
3440 while (!prevSkill && prev_spell)
3441 {
3442 prev_spell = sSpellMgr->GetPrevSpellInChain(prev_spell);
3443 prevSkill = sSpellMgr->GetSpellLearnSkill(sSpellMgr->GetFirstSpellInChain(prev_spell));
3444 }
3445
3446 if (!prevSkill) // pussywizard: not found prev skill setting, remove skill
3447 SetSkill(spellLearnSkill->skill, 0, 0, 0);
3448 else // pussywizard: set to prev skill setting values
3449 {
3450 uint32 skill_value = GetPureSkillValue(prevSkill->skill);
3451 uint32 skill_max_value = GetPureMaxSkillValue(prevSkill->skill);
3452 uint32 new_skill_max_value = prevSkill->maxvalue == 0 ? GetMaxSkillValueForLevel() : prevSkill->maxvalue;
3453
3454 if (skill_value > prevSkill->value)
3455 skill_value = prevSkill->value;
3456 if (skill_max_value > new_skill_max_value)
3457 skill_max_value = new_skill_max_value;
3458
3459 SetSkill(prevSkill->skill, prevSkill->step, skill_value, skill_max_value);
3460 }
3461 }
3462 }
3463 else
3464 {
3465 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
3466 // most likely will never be used, haven't heard of cases where players unlearn a mount
3467 if (Has310Flyer(false) && spellInfo)
3468 {
3469 for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
3470 {
3471 SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->SkillLine);
3472 if (!pSkill)
3473 continue;
3474
3475 if (_spell_idx->second->SkillLine == SKILL_MOUNTS)
3476 {
3477 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3478 {
3479 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
3480 spellInfo->Effects[i].CalcValue() == 310)
3481 {
3482 Has310Flyer(true, spell_id); // with true as first argument its also used to set/remove the flag
3483 break;
3484 }
3485 }
3486 }
3487 }
3488 }
3489 }
3490
3491 // pussywizard: remove from spell book (can't be replaced by previous rank, because such spells can't be unlearnt)
3492 if (!onlyTemporary || ((!spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_DO_NOT_DISPLAY)) || !spellInfo->HasAnyAura()) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL)))
3493 {
3494 sScriptMgr->OnPlayerForgotSpell(this, spell_id);
3495 SendLearnPacket(spell_id, false);
3496 }
3497}

References CONFIG_MAX_PRIMARY_TRADE_SKILL, SpellInfo::Effects, GetFreePrimaryProfessionPoints(), GetMaxSkillValueForLevel(), GetPureMaxSkillValue(), GetPureSkillValue(), GetTalentSpellCost(), GetTalentSpellPos(), Has310Flyer(), SpellInfo::HasAnyAura(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), SpellInfo::IsPrimaryProfessionFirstRank(), m_spells, MAX_SPELL_EFFECTS, SpellLearnSkillNode::maxvalue, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_REMOVED, PLAYERSPELL_TEMPORARY, Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), Unit::RemovePetAura(), removeSpell(), SendLearnPacket(), SetFreePrimaryProfessions(), SetSkill(), SpellLearnSkillNode::skill, SKILL_MOUNTS, SPELL_ATTR0_DO_NOT_DISPLAY, SPELL_ATTR0_PASSIVE, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_EFFECT_LEARN_SPELL, sScriptMgr, sSkillLineStore, sSpellMgr, SpellLearnSkillNode::step, and SpellLearnSkillNode::value.

Referenced by _LoadSpells(), _removeTalentAurasAndSpells(), Spell::EffectUnlearnSpecialization(), AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraOverrideSpells(), Acore::PlayerCommand::HandleUnlearnSpellCommand(), learnSkillRewardedSpells(), ProfessionUnlearnSpells(), removeSpell(), resetSpells(), resetTalents(), and SetSkill().

◆ RemoveSpellCooldown()

◆ RemoveSpellMods()

void Player::RemoveSpellMods ( Spell spell)
9992{
9993 if (!spell)
9994 return;
9995
9996 if (spell->m_appliedMods.empty())
9997 return;
9998
9999 SpellInfo const* const spellInfo = spell->m_spellInfo;
10000
10001 for (uint8 i = 0; i < MAX_SPELLMOD; ++i)
10002 {
10003 for (SpellModList::const_iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();)
10004 {
10005 SpellModifier* mod = *itr;
10006 ++itr;
10007
10008 // don't handle spells with proc_event entry defined
10009 // this is a temporary workaround, because all spellmods should be handled like that
10010 if (sSpellMgr->GetSpellProcEvent(mod->spellId))
10011 {
10012 continue;
10013 }
10014
10015 // spellmods without aura set cannot be charged
10016 if (!mod->ownerAura || !mod->ownerAura->IsUsingCharges())
10017 continue;
10018
10019 // check if mod affected this spell
10020 Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
10021 if (iterMod == spell->m_appliedMods.end())
10022 continue;
10023
10024 // remove from list
10025 // leave this here, if spell have two mods it will remove 2 charges - wrong
10026 spell->m_appliedMods.erase(iterMod);
10027
10028 // MAGE T8P4 BONUS
10029 if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE)
10030 {
10031 SpellInfo const* sp = mod->ownerAura->GetSpellInfo();
10032 // Missile Barrage, Hot Streak, Brain Freeze (trigger spell - Fireball!)
10033 if (sp->SpellIconID == 3261 || sp->SpellIconID == 2999 || sp->SpellIconID == 2938)
10034 if (AuraEffect* aurEff = GetAuraEffectDummy(64869))
10035 if (roll_chance_i(aurEff->GetAmount()))
10036 {
10037 mod->charges = 1;
10038 continue;
10039 }
10040 }
10041 // ROGUE MUTILATE WITH COLD BLOOD
10042 if (spellInfo->Id == 5374)
10043 {
10044 SpellInfo const* sp = mod->ownerAura->GetSpellInfo();
10045 if (sp->Id == 14177) // Cold Blood
10046 {
10047 mod->charges = 1;
10048 continue;
10049 }
10050 }
10051
10053 itr = m_spellMods[i].begin();
10054 }
10055 }
10056}
@ AURA_REMOVE_BY_EXPIRE
Definition: SpellAuraDefines.h:395
#define MAX_SPELLMOD
Definition: SpellDefines.h:109
@ SPELLFAMILY_MAGE
Definition: SharedDefines.h:3797
AuraEffect * GetAuraEffectDummy(uint32 spellid) const
Definition: Unit.cpp:5619
bool IsUsingCharges() const
Definition: SpellAuras.h:200
bool DropCharge(AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: SpellAuras.h:146
SpellInfo const *const m_spellInfo
Definition: Spell.h:531
uint32 SpellIconID
Definition: SpellInfo.h:380

References AURA_REMOVE_BY_EXPIRE, SpellModifier::charges, Aura::DropCharge(), Unit::GetAuraEffectDummy(), Aura::GetSpellInfo(), SpellInfo::Id, Aura::IsUsingCharges(), Spell::m_appliedMods, Spell::m_spellInfo, m_spellMods, MAX_SPELLMOD, SpellModifier::ownerAura, roll_chance_i(), SPELLFAMILY_MAGE, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, SpellModifier::spellId, and sSpellMgr.

Referenced by Spell::_cast().

◆ RemoveTimedAchievement()

void Player::RemoveTimedAchievement ( AchievementCriteriaTimedTypes  type,
uint32  entry 
)
13929{
13931}
void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: AchievementMgr.cpp:2253

References m_achievementMgr, and AchievementMgr::RemoveTimedAchievement().

Referenced by InstanceScript::DoStopTimedAchievement(), and WorldSession::HandleQuestLogRemoveQuest().

◆ RemoveTimedQuest()

void Player::RemoveTimedQuest ( uint32  quest_id)
inline
1554{ m_timedquests.erase(quest_id); }

References m_timedquests.

Referenced by FailQuest(), WorldSession::HandleQuestLogRemoveQuest(), and RewardQuest().

◆ RemoveTradeableItem()

◆ ReplaceAllPlayerFlags()

void Player::ReplaceAllPlayerFlags ( PlayerFlags  flags)
inline
1113{ SetUInt32Value(PLAYER_FLAGS, flags); }

References PLAYER_FLAGS, and Unit::SetUInt32Value().

Referenced by LoadFromDB().

◆ RepopAtGraveyard()

void Player::RepopAtGraveyard ( )
4917{
4918 // note: this can be called also when the player is alive
4919 // for example from WorldSession::HandleMovementOpcodes
4920
4921 AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetAreaId());
4922
4923 if (!sScriptMgr->OnPlayerCanRepopAtGraveyard(this))
4924 return;
4925
4926 // Such zones are considered unreachable as a ghost and the player must be automatically revived
4927 // Xinef: Get Transport Check is not needed
4928 if ((!IsAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) /*|| GetTransport()*/ || GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY()))
4929 {
4930 ResurrectPlayer(0.5f);
4932 }
4933
4934 GraveyardStruct const* ClosestGrave = nullptr;
4935
4936 // Special handle for battleground maps
4937 if (Battleground* bg = GetBattleground())
4938 ClosestGrave = bg->GetClosestGraveyard(this);
4939 else
4940 {
4941 if (sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
4942 ClosestGrave = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId())->GetClosestGraveyard(this);
4943 else
4944 ClosestGrave = sGraveyard->GetClosestGraveyard(this, GetTeamId());
4945 }
4946
4947 // stop countdown until repop
4948 m_deathTimer = 0;
4949
4950 // if no grave found, stay at the current location
4951 // and don't show spirit healer location
4952 if (ClosestGrave)
4953 {
4954 TeleportTo(ClosestGrave->Map, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, GetOrientation());
4955 if (isDead()) // not send if alive, because it used in TeleportTo()
4956 {
4957 WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4 * 4); // show spirit healer position on minimap
4958 data << ClosestGrave->Map;
4959 data << ClosestGrave->x;
4960 data << ClosestGrave->y;
4961 data << ClosestGrave->z;
4962 SendDirectMessage(&data);
4963 }
4964 }
4965 else if (GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY()))
4967
4969}
#define sGraveyard
Definition: GameGraveyard.h:74
@ PLAYER_FLAGS_IS_OUT_OF_BOUNDS
Definition: Player.h:482
@ AREA_FLAG_NEED_FLY
Definition: DBCEnums.h:246
@ SMSG_DEATH_RELEASE_LOC
Definition: Opcodes.h:918
Definition: GameGraveyard.h:27
float z
Definition: GameGraveyard.h:32
float x
Definition: GameGraveyard.h:30
float y
Definition: GameGraveyard.h:31
uint32 Map
Definition: GameGraveyard.h:29

References AREA_FLAG_NEED_FLY, AreaTableEntry::flags, WorldObject::GetAreaId(), GetBattleground(), WorldObject::GetMap(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetTeamId(), WorldObject::GetZoneId(), Unit::IsAlive(), Unit::isDead(), m_deathTimer, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GraveyardStruct::Map, PLAYER_FLAGS_IS_OUT_OF_BOUNDS, RemovePlayerFlag(), ResurrectPlayer(), sAreaTableStore, sBattlefieldMgr, SendDirectMessage(), sGraveyard, SMSG_DEATH_RELEASE_LOC, SpawnCorpseBones(), sScriptMgr, TeleportTo(), GraveyardStruct::x, GraveyardStruct::y, and GraveyardStruct::z.

Referenced by Spell::EffectStuck(), HandleDrowning(), WorldSession::HandleInstanceLockResponse(), WorldSession::HandleRepopRequestOpcode(), misc_commandscript::HandleUnstuckCommand(), WorldSession::LogoutPlayer(), RemovedInsignia(), TeleportTo(), Update(), and UpdateHomebindTime().

◆ ReportedAfkBy()

void Player::ReportedAfkBy ( Player reporter)

This player has been blamed to be inactive in a battleground.

11360{
11362 // Battleground also must be in progress!
11363 if (!bg || bg != reporter->GetBattleground() || GetTeamId() != reporter->GetTeamId() || bg->GetStatus() != STATUS_IN_PROGRESS)
11364 return;
11365
11366 // Xinef: 2 minutes startup + 2 minute of match
11368 return;
11369
11370 // check if player has 'Idle' or 'Inactive' debuff
11371 if (m_bgData.bgAfkReporter.find(reporter->GetGUID()) == m_bgData.bgAfkReporter.end() && !HasAura(43680) && !HasAura(43681) && reporter->CanReportAfkDueToLimit())
11372 {
11373 m_bgData.bgAfkReporter.insert(reporter->GetGUID());
11374 // by default 3 players have to complain to apply debuff
11375 if (m_bgData.bgAfkReporter.size() >= sWorld->getIntConfig(CONFIG_BATTLEGROUND_REPORT_AFK))
11376 {
11377 // cast 'Idle' spell
11378 CastSpell(this, 43680, true);
11379 m_bgData.bgAfkReporter.clear();
11380 }
11381 }
11382}
@ CONFIG_BATTLEGROUND_REPORT_AFK_TIMER
Definition: WorldConfig.h:266
@ CONFIG_BATTLEGROUND_REPORT_AFK
Definition: WorldConfig.h:267
uint32 GetStartTime() const
Definition: Battleground.h:325
bool CanReportAfkDueToLimit()
Definition: Player.cpp:11349

References BGData::bgAfkReporter, CanReportAfkDueToLimit(), Unit::CastSpell(), CONFIG_BATTLEGROUND_REPORT_AFK, CONFIG_BATTLEGROUND_REPORT_AFK_TIMER, GetBattleground(), Object::GetGUID(), Battleground::GetStartTime(), Battleground::GetStatus(), GetTeamId(), Unit::HasAura(), IN_MILLISECONDS, m_bgData, MINUTE, STATUS_IN_PROGRESS, and sWorld.

Referenced by WorldSession::HandleReportPvPAFK().

◆ ReputationChanged()

void Player::ReputationChanged ( FactionEntry const *  factionEntry)
2209{
2210 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2211 {
2212 if (uint32 questid = GetQuestSlotQuestId(i))
2213 {
2214 if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid))
2215 {
2216 if (qInfo->GetRepObjectiveFaction() == factionEntry->ID)
2217 {
2218 QuestStatusData& q_status = m_QuestStatus[questid];
2219 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2220 {
2221 if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue())
2222 if (CanCompleteQuest(questid))
2223 CompleteQuest(questid);
2224 }
2225 else if (q_status.Status == QUEST_STATUS_COMPLETE)
2226 {
2227 if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue())
2228 IncompleteQuest(questid);
2229 }
2230 }
2231 }
2232 }
2233 }
2234}

References CanCompleteQuest(), CompleteQuest(), GetQuestSlotQuestId(), GetReputation(), GetReputationMgr(), FactionEntry::ID, IncompleteQuest(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, sObjectMgr, and QuestStatusData::Status.

Referenced by ReputationMgr::SetOneFactionReputation().

◆ ReputationChanged2()

void Player::ReputationChanged2 ( FactionEntry const *  factionEntry)
2237{
2238 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2239 {
2240 if (uint32 questid = GetQuestSlotQuestId(i))
2241 {
2242 if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid))
2243 {
2244 if (qInfo->GetRepObjectiveFaction2() == factionEntry->ID)
2245 {
2246 QuestStatusData& q_status = m_QuestStatus[questid];
2247 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2248 {
2249 if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue2())
2250 if (CanCompleteQuest(questid))
2251 CompleteQuest(questid);
2252 }
2253 else if (q_status.Status == QUEST_STATUS_COMPLETE)
2254 {
2255 if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue2())
2256 IncompleteQuest(questid);
2257 }
2258 }
2259 }
2260 }
2261 }
2262}

References CanCompleteQuest(), CompleteQuest(), GetQuestSlotQuestId(), GetReputation(), GetReputationMgr(), FactionEntry::ID, IncompleteQuest(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, sObjectMgr, and QuestStatusData::Status.

◆ ResetAchievementCriteria()

void Player::ResetAchievementCriteria ( AchievementCriteriaCondition  condition,
uint32  value,
bool  evenIfCriteriaComplete = false 
)
13934{
13935 m_achievementMgr->ResetAchievementCriteria(condition, value, evenIfCriteriaComplete);
13936}
void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false)
Definition: AchievementMgr.cpp:516

References m_achievementMgr, and AchievementMgr::ResetAchievementCriteria().

Referenced by Battleground::AddPlayer(), spell_algalon_supermassive_fail::RecalculateDamage(), Battleground::RemovePlayerAtLeave(), and setDeathState().

◆ ResetAchievements()

void Player::ResetAchievements ( )
13909{
13911}
void Reset()
Definition: AchievementMgr.cpp:492

References m_achievementMgr, and AchievementMgr::Reset().

Referenced by reset_commandscript::HandleResetAchievementsCommand().

◆ ResetAllPowers()

◆ ResetContestedPvP()

void Player::ResetContestedPvP ( )
inline
1866 {
1870 }
@ UNIT_STATE_ATTACK_PLAYER
Definition: UnitDefines.h:184
@ PLAYER_FLAGS_CONTESTED_PVP
Definition: Player.h:476
void ClearUnitState(uint32 f)
Definition: Unit.h:722

References Unit::ClearUnitState(), m_contestedPvPTimer, PLAYER_FLAGS_CONTESTED_PVP, RemovePlayerFlag(), and UNIT_STATE_ATTACK_PLAYER.

Referenced by SetGameMaster(), SetIsSpectator(), and UpdateContestedPvP().

◆ ResetDailyQuestStatus()

void Player::ResetDailyQuestStatus ( )
12155{
12156 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
12157 SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, 0);
12158
12159 m_DFQuests.clear(); // Dungeon Finder Quests.
12160
12161 // DB data deleted in caller
12162 m_DailyQuestChanged = false;
12164}

References m_DailyQuestChanged, m_DFQuests, m_lastDailyQuestTime, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, and Unit::SetUInt32Value().

◆ ResetFarSightDistance()

void Player::ResetFarSightDistance ( )
16241{
16242 _farSightDistance.reset();
16243}

References _farSightDistance.

Referenced by AuraEffect::HandleFarSight().

◆ ResetInstances()

void Player::ResetInstances ( ObjectGuid  guid,
uint8  method,
bool  isRaid 
)
static

Reset all solo instances and optionally send a message on success for each.

196{
197 switch (method)
198 {
200 {
202 if (!p || p->GetDifficulty(false) != DUNGEON_DIFFICULTY_NORMAL)
203 break;
204 std::vector<InstanceSave*> toUnbind;
205 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(p->GetGUID(), Difficulty(DUNGEON_DIFFICULTY_NORMAL));
206 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
207 {
208 InstanceSave* instanceSave = itr->second.save;
209 MapEntry const* entry = sMapStore.LookupEntry(itr->first);
210 if (!entry || entry->IsRaid() || !instanceSave->CanReset())
211 {
212 continue;
213 }
214
215 Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
216 if (!map || map->ToInstanceMap()->Reset(method))
217 {
218 p->SendResetInstanceSuccess(instanceSave->GetMapId());
219 toUnbind.push_back(instanceSave);
220 }
221 else
222 {
223 p->SendResetInstanceFailed(0, instanceSave->GetMapId());
224 }
225
226 sInstanceSaveMgr->DeleteInstanceSavedData(instanceSave->GetInstanceId());
227 }
228 for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
229 {
230 sInstanceSaveMgr->UnbindAllFor(*itr);
231 }
232 }
233 break;
235 {
237 if (!p)
238 break;
239 std::vector<InstanceSave*> toUnbind;
240 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(p->GetGUID(), p->GetDifficulty(isRaid));
241 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
242 {
243 InstanceSave* instanceSave = itr->second.save;
244 MapEntry const* entry = sMapStore.LookupEntry(itr->first);
245 if (!entry || entry->IsRaid() != isRaid || !instanceSave->CanReset())
246 {
247 continue;
248 }
249
250 Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
251 if (!map || map->ToInstanceMap()->Reset(method))
252 {
253 p->SendResetInstanceSuccess(instanceSave->GetMapId());
254 toUnbind.push_back(instanceSave);
255 }
256 else
257 {
258 p->SendResetInstanceFailed(0, instanceSave->GetMapId());
259 }
260
261 sInstanceSaveMgr->DeleteInstanceSavedData(instanceSave->GetInstanceId());
262 }
263 for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
264 sInstanceSaveMgr->UnbindAllFor(*itr);
265 }
266 break;
268 {
270 if (!p)
271 break;
272 for (uint8 d = 0; d < MAX_DIFFICULTY; ++d)
273 {
274 std::vector<InstanceSave*> toUnbind;
275 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(p->GetGUID(), Difficulty(d));
276 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
277 {
278 if (itr->second.perm)
279 continue;
280 InstanceSave* instanceSave = itr->second.save;
281 Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
282 if (!map || p->FindMap() != map)
283 {
284 //p->SendResetInstanceSuccess(instanceSave->GetMapId());
285 toUnbind.push_back(instanceSave);
286 }
287 //else
288 // p->SendResetInstanceFailed(0, instanceSave->GetMapId());
289
290 sInstanceSaveMgr->DeleteInstanceSavedData(instanceSave->GetInstanceId());
291 }
292 for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
293 sInstanceSaveMgr->PlayerUnbindInstance(p->GetGUID(), (*itr)->GetMapId(), (*itr)->GetDifficulty(), true, p);
294 }
295 }
296 break;
298 {
300 for (uint8 d = 0; d < MAX_DIFFICULTY; ++d)
301 {
302 std::vector<InstanceSave*> toUnbind;
303 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(guid, Difficulty(d));
304 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
305 {
306 if (itr->second.perm)
307 continue;
308 InstanceSave* instanceSave = itr->second.save;
309 Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
310 if (!p || !map || p->FindMap() != map)
311 {
312 //p->SendResetInstanceSuccess(instanceSave->GetMapId());
313 toUnbind.push_back(instanceSave);
314 }
315 //else
316 // p->SendResetInstanceFailed(0, instanceSave->GetMapId());
317 }
318 for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
319 sInstanceSaveMgr->PlayerUnbindInstance(guid, (*itr)->GetMapId(), (*itr)->GetDifficulty(), true, p);
320 }
321 }
322 break;
323 }
324}
std::unordered_map< uint32, InstancePlayerBind > BoundInstancesMap
Definition: InstanceSaveMgr.h:46
@ INSTANCE_RESET_GROUP_JOIN
Definition: Map.h:641
@ INSTANCE_RESET_CHANGE_DIFFICULTY
Definition: Map.h:639
@ INSTANCE_RESET_GROUP_LEAVE
Definition: Map.h:642
@ INSTANCE_RESET_ALL
Definition: Map.h:638
#define MAX_DIFFICULTY
Definition: DBCEnums.h:283
void SendResetInstanceSuccess(uint32 MapId)
Definition: PlayerMisc.cpp:326
void SendResetInstanceFailed(uint32 reason, uint32 MapId)
Definition: PlayerMisc.cpp:333
uint32 GetMapId() const
Definition: InstanceSaveMgr.h:62
bool CanReset() const
Definition: InstanceSaveMgr.h:81
InstanceMap * ToInstanceMap()
Definition: Map.h:377
bool Reset(uint8 method, GuidList *globalSkipList=nullptr)
Definition: Map.cpp:2148

References InstanceSave::CanReset(), DUNGEON_DIFFICULTY_NORMAL, ObjectAccessor::FindConnectedPlayer(), WorldObject::FindMap(), GetDifficulty(), Object::GetGUID(), InstanceSave::GetInstanceId(), InstanceSave::GetMapId(), INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_JOIN, INSTANCE_RESET_GROUP_LEAVE, MapEntry::IsRaid(), MAX_DIFFICULTY, InstanceMap::Reset(), SendResetInstanceFailed(), SendResetInstanceSuccess(), sInstanceSaveMgr, sMapMgr, sMapStore, and Map::ToInstanceMap().

Referenced by Group::AddMember(), Group::Disband(), WorldSession::HandleResetInstancesOpcode(), WorldSession::HandleSetDungeonDifficultyOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), and Group::RemoveMember().

◆ ResetMap()

void Player::ResetMap ( )
overridevirtual

Reimplemented from WorldObject.

14732{
14733 // this may be called during Map::Update
14734 // after decrement+unlink, ++m_mapRefIter will continue correctly
14735 // when the first element of the list is being removed
14736 // nocheck_prev will return the padding element of the RefMgr
14737 // instead of nullptr in the case of prev
14738 GetMap()->UpdateIteratorBack(this);
14740 GetMapRef().unlink();
14741}
virtual void ResetMap()
Definition: Object.cpp:2138
MapReference & GetMapRef()
Definition: Player.h:2493
void UpdateIteratorBack(Player *player)
Definition: Map.cpp:2386

References WorldObject::GetMap(), GetMapRef(), WorldObject::ResetMap(), Reference< TO, FROM >::unlink(), and Map::UpdateIteratorBack().

Referenced by WorldSession::HandleMoveWorldportAck(), and WorldSession::HandleSetRaidDifficultyOpcode().

◆ ResetMonthlyQuestStatus()

void Player::ResetMonthlyQuestStatus ( )
12187{
12188 if (m_monthlyquests.empty())
12189 return;
12190
12191 m_monthlyquests.clear();
12192 // DB data deleted in caller
12193 m_MonthlyQuestChanged = false;
12194}

References m_MonthlyQuestChanged, and m_monthlyquests.

◆ ResetPetTalents()

void Player::ResetPetTalents ( )
8937{
8938 // This needs another gossip option + NPC text as a confirmation.
8939 // The confirmation gossip listid has the text: "Yes, please do."
8940 Pet* pet = GetPet();
8941
8942 if (!pet || pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0)
8943 return;
8944
8945 CharmInfo* charmInfo = pet->GetCharmInfo();
8946 if (!charmInfo)
8947 {
8948 LOG_ERROR("entities.player", "Object ({}) is considered pet-like but doesn't have a charminfo!", pet->GetGUID().ToString());
8949 return;
8950 }
8951 pet->resetTalents();
8952 SendTalentsInfoData(true);
8953}
uint32 m_usedTalentCount
Definition: Pet.h:134
bool resetTalents()
Definition: Pet.cpp:2063

References Unit::GetCharmInfo(), Object::GetGUID(), GetPet(), Pet::getPetType(), HUNTER_PET, LOG_ERROR, Pet::m_usedTalentCount, Pet::resetTalents(), SendTalentsInfoData(), and ObjectGuid::ToString().

Referenced by OnGossipSelect(), and npc_pet_trainer::npc_pet_trainerAI::sGossipSelect().

◆ ResetSeasonalQuestStatus()

void Player::ResetSeasonalQuestStatus ( uint16  event_id)
12177{
12178 if (m_seasonalquests.empty() || m_seasonalquests[event_id].empty())
12179 return;
12180
12181 m_seasonalquests.erase(event_id);
12182 // DB data deleted in caller
12183 m_SeasonalQuestChanged = false;
12184}

References m_SeasonalQuestChanged, and m_seasonalquests.

◆ resetSpells()

void Player::resetSpells ( )
11832{
11833 // not need after this call
11836
11837 // make full copy of map (spells removed and marked as deleted at another spell remove
11838 // and we can't use original map for safe iterative with visit each spell at loop end
11839 PlayerSpellMap spellMap = GetSpellMap();
11840
11841 for (PlayerSpellMap::const_iterator iter = spellMap.begin(); iter != spellMap.end(); ++iter)
11842 removeSpell(iter->first, SPEC_MASK_ALL, false);
11843
11847}
std::unordered_map< uint32, PlayerSpell * > PlayerSpellMap
Definition: Player.h:195
@ AT_LOGIN_RESET_SPELLS
Definition: Player.h:596
PlayerSpellMap const & GetSpellMap() const
Definition: Player.h:1768

References AT_LOGIN_RESET_SPELLS, GetSpellMap(), HasAtLoginFlag(), LearnCustomSpells(), LearnDefaultSkills(), learnQuestRewardedSpells(), RemoveAtLoginFlag(), removeSpell(), and SPEC_MASK_ALL.

Referenced by WorldSession::HandlePlayerLoginFromDB(), and reset_commandscript::HandleResetSpellsCommand().

◆ resetTalents()

bool Player::resetTalents ( bool  noResetCost = false)
3719{
3720 sScriptMgr->OnPlayerTalentsReset(this, noResetCost);
3721
3722 // xinef: remove at login flag upon talents reset
3725
3726 // xinef: get max available talent points amount
3727 uint32 talentPointsForLevel = CalculateTalentsPoints();
3728
3729 // xinef: no talent points are used, return
3730 if (m_usedTalentCount == 0)
3731 return false;
3733
3734 // xinef: check if we have enough money
3735 uint32 resetCost = 0;
3736 if (!noResetCost && !sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST))
3737 {
3738 resetCost = resetTalentsCost();
3739 if (!HasEnoughMoney(resetCost))
3740 {
3742 return false;
3743 }
3744 }
3745
3746 RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
3747
3748 // xinef: reset talents
3749 for (PlayerTalentMap::iterator iter = m_talents.begin(); iter != m_talents.end(); )
3750 {
3751 PlayerTalentMap::iterator itr = iter++;
3752
3753 if (itr->second->State == PLAYERSPELL_REMOVED)
3754 continue;
3755
3756 // xinef: talent not in current spec
3757 if (!(itr->second->specMask & GetActiveSpecMask()))
3758 continue;
3759
3760 // xinef: remove talent auras
3761 _removeTalentAurasAndSpells(itr->first);
3762
3763 // xinef: check if talent learns spell to spell book
3764 TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->second->talentID);
3765 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
3766
3767 bool removed = false;
3768 if (talentInfo->addToSpellBook)
3769 if (!spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3770 {
3771 removeSpell(itr->first, GetActiveSpecMask(), false);
3772 removed = true;
3773 }
3774
3775 // Xinef: send unlearn spell packet at talent remove
3776 if (!removed)
3777 SendLearnPacket(itr->first, false);
3778
3779 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3780 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
3781 if (sSpellMgr->IsAdditionalTalentSpell(spellInfo->Effects[i].TriggerSpell))
3782 removeSpell(spellInfo->Effects[i].TriggerSpell, GetActiveSpecMask(), false);
3783
3784 // xinef: remove talent modifies m_talents, move itr to map begin
3786 }
3787
3788 // xinef: remove titan grip if player had it set
3789 if (m_canTitanGrip)
3790 SetCanTitanGrip(false);
3791 // xinef: remove dual wield if player does not have dual wield spell (shamans)
3792 if (!HasSpell(674) && CanDualWield())
3793 SetCanDualWield(false);
3794
3796
3797 // pussywizard: removed saving to db, nothing important happens and saving only spells and talents may cause data integrity problems (eg. with skills saved to db)
3798 SetFreeTalentPoints(talentPointsForLevel);
3799
3800 if (!noResetCost)
3801 {
3802 ModifyMoney(-(int32)resetCost);
3805
3806 m_resetTalentsCost = resetCost;
3808 }
3809
3810 return true;
3811}
@ AT_LOGIN_RESET_TALENTS
Definition: Player.h:597
@ CONFIG_NO_RESET_TALENT_COST
Definition: WorldConfig.h:89
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
Definition: DBCEnums.h:173
@ ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
Definition: DBCEnums.h:174
uint32 resetTalentsCost() const
Definition: Player.cpp:3685

References _removeTalent(), _removeTalentAurasAndSpells(), ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, TalentEntry::addToSpellBook, AT_LOGIN_RESET_TALENTS, AutoUnequipOffhandIfNeed(), BUY_ERR_NOT_ENOUGHT_MONEY, CalculateTalentsPoints(), Unit::CanDualWield(), CONFIG_NO_RESET_TALENT_COST, SpellInfo::Effects, GetActiveSpecMask(), GameTime::GetGameTime(), HasAtLoginFlag(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), HasEnoughMoney(), HasSpell(), m_canTitanGrip, m_resetTalentsCost, m_resetTalentsTime, m_talents, m_usedTalentCount, MAX_SPELL_EFFECTS, ModifyMoney(), PET_SAVE_NOT_IN_SLOT, PLAYERSPELL_REMOVED, RemoveAtLoginFlag(), RemovePet(), removeSpell(), resetTalentsCost(), SendBuyError(), SendLearnPacket(), Unit::SetCanDualWield(), SetCanTitanGrip(), SetFreeTalentPoints(), SPELL_ATTR0_PASSIVE, SPELL_EFFECT_LEARN_SPELL, sScriptMgr, sSpellMgr, sTalentStore, sWorld, and UpdateAchievementCriteria().

Referenced by WorldSession::HandlePlayerLoginFromDB(), reset_commandscript::HandleResetTalentsCommand(), WorldSession::HandleTalentWipeConfirmOpcode(), and InitTalentForLevel().

◆ resetTalentsCost()

uint32 Player::resetTalentsCost ( ) const
3686{
3687 // The first time reset costs 1 gold
3688 if (m_resetTalentsCost < 1 * GOLD)
3689 return 1 * GOLD;
3690 // then 5 gold
3691 else if (m_resetTalentsCost < 5 * GOLD)
3692 return 5 * GOLD;
3693 // After that it increases in increments of 5 gold
3694 else if (m_resetTalentsCost < 10 * GOLD)
3695 return 10 * GOLD;
3696 else
3697 {
3698 uint64 months = (GameTime::GetGameTime().count() - m_resetTalentsTime) / MONTH;
3699 if (months > 0)
3700 {
3701 // This cost will be reduced by a rate of 5 gold per month
3702 int32 new_cost = int32(m_resetTalentsCost - 5 * GOLD * months);
3703 // to a minimum of 10 gold.
3704 return (new_cost < 10 * GOLD ? 10 * GOLD : new_cost);
3705 }
3706 else
3707 {
3708 // After that it increases in increments of 5 gold
3709 int32 new_cost = m_resetTalentsCost + 5 * GOLD;
3710 // until it hits a cap of 50 gold.
3711 if (new_cost > 50 * GOLD)
3712 new_cost = 50 * GOLD;
3713 return new_cost;
3714 }
3715 }
3716}
@ GOLD
Definition: SharedDefines.h:264
constexpr auto MONTH
Definition: Common.h:51

References GameTime::GetGameTime(), GOLD, m_resetTalentsCost, m_resetTalentsTime, and MONTH.

Referenced by resetTalents(), and SendTalentWipeConfirm().

◆ ResetWeeklyQuestStatus()

void Player::ResetWeeklyQuestStatus ( )
12167{
12168 if (m_weeklyquests.empty())
12169 return;
12170
12171 m_weeklyquests.clear();
12172 // DB data deleted in caller
12173 m_WeeklyQuestChanged = false;
12174}

References m_WeeklyQuestChanged, and m_weeklyquests.

◆ RestoreAllSpellMods()

void Player::RestoreAllSpellMods ( uint32  ownerAuraId = 0,
Aura aura = nullptr 
)
9985{
9986 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
9987 if (m_currentSpells[i])
9988 RestoreSpellMods(m_currentSpells[i], ownerAuraId, aura);
9989}
void RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0, Aura *aura=nullptr)
Definition: Player.cpp:9917
Spell * m_currentSpells[CURRENT_MAX_SPELL]
Definition: Unit.h:2121

References CURRENT_MAX_SPELL, Unit::m_currentSpells, and RestoreSpellMods().

◆ RestoreBaseRune()

void Player::RestoreBaseRune ( uint8  index)
13396{
13397 AuraEffect const* aura = m_runes->runes[index].ConvertAura;
13398 // If rune was converted by a non-pasive aura that still active we should keep it converted
13399 if (aura && !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_PASSIVE))
13400 return;
13401 ConvertRune(index, GetBaseRune(index));
13402 SetRuneConvertAura(index, nullptr);
13403 // Don't drop passive talents providing rune convertion
13404 if (!aura || aura->GetAuraType() != SPELL_AURA_CONVERT_RUNE)
13405 return;
13406 for (uint8 i = 0; i < MAX_RUNES; ++i)
13407 {
13408 if (aura == m_runes->runes[i].ConvertAura)
13409 return;
13410 }
13411 aura->GetBase()->Remove();
13412}
@ SPELL_AURA_CONVERT_RUNE
Definition: SpellAuraDefines.h:312
SpellInfo const * GetSpellInfo() const
Definition: SpellAuraEffects.h:54
AuraType GetAuraType() const
Definition: SpellAuraEffects.cpp:448
Aura * GetBase() const
Definition: SpellAuraEffects.h:49

References RuneInfo::ConvertAura, ConvertRune(), AuraEffect::GetAuraType(), AuraEffect::GetBase(), GetBaseRune(), AuraEffect::GetSpellInfo(), SpellInfo::HasAttribute(), m_runes, MAX_RUNES, Aura::Remove(), Runes::runes, SetRuneConvertAura(), SPELL_ATTR0_PASSIVE, and SPELL_AURA_CONVERT_RUNE.

Referenced by Spell::TakeRunePower().

◆ RestoreHealthAfterDuel()

void Player::RestoreHealthAfterDuel ( )
inline
uint32 healthBeforeDuel
Definition: Player.h:3007

References healthBeforeDuel, and Unit::SetHealth().

◆ RestoreManaAfterDuel()

void Player::RestoreManaAfterDuel ( )
inline
uint32 manaBeforeDuel
Definition: Player.h:3008

References manaBeforeDuel, POWER_MANA, and Unit::SetPower().

◆ RestoreSpellMods()

void Player::RestoreSpellMods ( Spell spell,
uint32  ownerAuraId = 0,
Aura aura = nullptr 
)
Todo:
track these changes correctly
9918{
9919 if (!spell || spell->m_appliedMods.empty())
9920 return;
9921
9922 std::list<Aura*> aurasQueue;
9923
9924 for (uint8 i = 0; i < MAX_SPELLMOD; ++i)
9925 {
9926 for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); ++itr)
9927 {
9928 SpellModifier* mod = *itr;
9929
9930 // Spellmods without aura set cannot be charged
9931 if (!mod->ownerAura || !mod->ownerAura->IsUsingCharges())
9932 continue;
9933
9934 // Restore only specific owner aura mods
9935 if (ownerAuraId && (ownerAuraId != mod->ownerAura->GetSpellInfo()->Id))
9936 continue;
9937
9938 if (aura && mod->ownerAura != aura)
9939 continue;
9940
9941 // Check if mod affected this spell
9942 // First, check if the mod aura applied at least one spellmod to this spell
9943 Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
9944 if (iterMod == spell->m_appliedMods.end())
9945 continue;
9946 // Second, check if the current mod is one of those applied by the mod aura
9947 if (!(mod->mask & spell->m_spellInfo->SpellFamilyFlags))
9948 continue;
9949
9950 // remove from list - This will be done after all mods have been gone through
9951 // to ensure we iterate over all mods of an aura before removing said aura
9952 // from applied mods (Else, an aura with two mods on the current spell would
9953 // only see the first of its modifier restored)
9954 aurasQueue.push_back(mod->ownerAura);
9955
9956 // add mod charges back to mod
9957 if (mod->charges == -1)
9958 mod->charges = 1;
9959 else
9960 mod->charges++;
9961
9962 // Do not set more spellmods than available
9963 if (mod->ownerAura->GetCharges() < mod->charges)
9964 mod->charges = mod->ownerAura->GetCharges();
9965
9966 // Skip this check for now - aura charges may change due to various reason
9968 //ASSERT (mod->ownerAura->GetCharges() <= mod->charges);
9969 }
9970 }
9971
9972 for (std::list<Aura*>::iterator itr = aurasQueue.begin(); itr != aurasQueue.end(); ++itr)
9973 {
9974 Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(*itr);
9975 if (iterMod != spell->m_appliedMods.end())
9976 spell->m_appliedMods.erase(iterMod);
9977 }
9978
9979 // Xinef: clear the list just do be sure
9980 if (!ownerAuraId && !aura)
9981 spell->m_appliedMods.clear();
9982}
uint8 GetCharges() const
Definition: SpellAuras.h:141
flag96 SpellFamilyFlags
Definition: SpellInfo.h:388

References SpellModifier::charges, Aura::GetCharges(), Aura::GetSpellInfo(), SpellInfo::Id, Aura::IsUsingCharges(), Spell::m_appliedMods, Spell::m_spellInfo, m_spellMods, SpellModifier::mask, MAX_SPELLMOD, SpellModifier::ownerAura, and SpellInfo::SpellFamilyFlags.

Referenced by Spell::DoAllEffectOnTarget(), Spell::finish(), Unit::HandleDummyAuraProc(), and RestoreAllSpellMods().

◆ ResummonPetTemporaryUnSummonedIfAny()

void Player::ResummonPetTemporaryUnSummonedIfAny ( )
14233{
14235 return;
14236
14237 // not resummon in not appropriate state
14239 return;
14240
14241 if (GetPetGUID())
14242 return;
14243
14245 return;
14246
14247 Pet* newPet = new Pet(this);
14248 if (!newPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true))
14249 delete newPet;
14250
14252}
bool IsPetNeedBeTemporaryUnsummoned() const
Definition: Player.h:2419
uint32 GetLastPetSpell() const
Definition: Player.h:2461
bool CanResummonPet(uint32 spellid)
Definition: Player.cpp:14254

References CanResummonPet(), GetLastPetSpell(), Unit::GetPetGUID(), IsPetNeedBeTemporaryUnsummoned(), IsSpectator(), Pet::LoadPetFromDB(), and m_temporaryUnsummonedPetNumber.

Referenced by Unit::_ExitVehicle(), WorldSession::HandleMoveTeleportAck(), and WorldSession::HandleMoveWorldportAck().

◆ ResurectUsingRequestData()

void Player::ResurectUsingRequestData ( )

Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse

12823{
12826
12827 if (IsBeingTeleported())
12828 {
12830 return;
12831 }
12832
12833 ResurrectPlayer(0.0f, false);
12834
12837 else
12838 SetFullHealth();
12839
12842 else
12844
12845 SetPower(POWER_RAGE, 0);
12846
12848
12850}
void ScheduleDelayedOperation(uint32 operation)
Definition: Player.h:2097
float m_resurrectZ
Definition: Player.h:2853
uint32 m_resurrectMap
Definition: Player.h:2852
float m_resurrectX
Definition: Player.h:2853
float m_resurrectY
Definition: Player.h:2853

References DELAYED_RESURRECT_PLAYER, Unit::GetMaxHealth(), Unit::GetMaxPower(), Position::GetOrientation(), IsBeingTeleported(), m_resurrectHealth, m_resurrectMana, m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, POWER_ENERGY, POWER_MANA, POWER_RAGE, ResurrectPlayer(), ScheduleDelayedOperation(), Unit::SetFullHealth(), Unit::SetHealth(), Unit::SetPower(), SpawnCorpseBones(), and TeleportTo().

Referenced by WorldSession::HandleResurrectResponseOpcode().

◆ ResurrectPlayer()

void Player::ResurrectPlayer ( float  restore_percent,
bool  applySickness = false 
)
4467{
4468 if (!sScriptMgr->OnPlayerCanResurrect(this))
4469 return;
4470
4471 WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4 * 4); // remove spirit healer position
4472 data << uint32(-1);
4473 data << float(0);
4474 data << float(0);
4475 data << float(0);
4476 SendDirectMessage(&data);
4477
4478 // speed change, land walk
4479
4480 // remove death flag + set aura
4482 RemoveAurasDueToSpell(20584); // speed bonuses
4483 RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
4484
4485 if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
4487
4488 setDeathState(DeathState::Alive);
4489 SendMoveRoot(false);
4490 SetWaterWalking(false);
4491 m_deathTimer = 0;
4492
4493 // set health/powers (0- will be set in caller)
4494 if (restore_percent > 0.0f)
4495 {
4496 SetHealth(uint32(GetMaxHealth()*restore_percent));
4497 SetPower(POWER_MANA, uint32(GetMaxPower(POWER_MANA)*restore_percent));
4498 SetPower(POWER_RAGE, 0);
4500 }
4501
4502 // trigger update zone for alive state zone updates
4503 uint32 newzone, newarea;
4504 GetZoneAndAreaId(newzone, newarea);
4505 UpdateZone(newzone, newarea, true);
4506 sOutdoorPvPMgr->HandlePlayerResurrects(this, newzone);
4507
4508 if (Battleground* bg = GetBattleground())
4509 bg->HandlePlayerResurrect(this);
4510
4511 // update visibility
4513
4514 // recast lost by death auras of any items held in the inventory
4516
4517 sScriptMgr->OnPlayerResurrect(this, restore_percent, applySickness);
4518
4519 if (!applySickness)
4520 {
4521 return;
4522 }
4523
4524 //Characters from level 1-10 are not affected by resurrection sickness.
4525 //Characters from level 11-19 will suffer from one minute of sickness
4526 //for each level they are above 10.
4527 //Characters level 20 and up suffer from ten minutes of sickness.
4528 int32 startLevel = sWorld->getIntConfig(CONFIG_DEATH_SICKNESS_LEVEL);
4529
4530 if (int32(GetLevel()) >= startLevel)
4531 {
4532 // set resurrection sickness
4533 CastSpell(this, 15007, true);
4534
4535 // not full duration
4536 if (int32(GetLevel()) < startLevel + 9)
4537 {
4538 int32 delta = (int32(GetLevel()) - startLevel + 1) * MINUTE;
4539
4540 if (Aura* aur = GetAura(15007, GetGUID()))
4541 {
4542 aur->SetDuration(delta * IN_MILLISECONDS);
4543 }
4544 }
4545 }
4546}
@ UNIT_BYTE1_FLAG_GROUND
Definition: UnitDefines.h:58
@ CONFIG_DEATH_SICKNESS_LEVEL
Definition: WorldConfig.h:257
void GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) const
Definition: Object.cpp:3079
void UpdateZone(uint32 newZone, uint32 newArea, bool force=false)
Definition: PlayerUpdates.cpp:1252
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition: PlayerUpdates.cpp:1607
void CastAllObtainSpells()
Definition: Player.cpp:6991

References CastAllObtainSpells(), Unit::CastSpell(), CONFIG_DEATH_SICKNESS_LEVEL, Unit::GetAura(), GetBattleground(), Object::GetGUID(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetMaxPower(), GetSession(), WorldObject::GetZoneAndAreaId(), IN_MILLISECONDS, m_deathTimer, MINUTE, POWER_ENERGY, POWER_MANA, POWER_RAGE, Unit::RemoveAurasDueToSpell(), SendDirectMessage(), Unit::SendMoveRoot(), Object::SetByteValue(), setDeathState(), Object::SetDynamicFlag(), Unit::SetHealth(), Unit::SetPower(), Unit::SetWaterWalking(), SMSG_DEATH_RELEASE_LOC, sOutdoorPvPMgr, sScriptMgr, sWorld, UNIT_BYTE1_FLAG_GROUND, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_DYNFLAG_REFER_A_FRIEND, UNIT_FIELD_BYTES_1, UpdateObjectVisibility(), and UpdateZone().

Referenced by Battleground::_ProcessResurrect(), Spell::EffectSelfResurrect(), WorldSession::HandleAreaTriggerOpcode(), WorldSession::HandleBattleFieldPortOpcode(), group_commandscript::HandleGroupReviveCommand(), WorldSession::HandleHearthAndResurrect(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandleReclaimCorpseOpcode(), LoadCorpse(), LoadFromDB(), ProcessDelayedOperations(), Battleground::RemovePlayerAtLeave(), RepopAtGraveyard(), ResurectUsingRequestData(), BfGraveyard::Resurrect(), and WorldSession::SendSpiritResurrect().

◆ ResyncRunes()

void Player::ResyncRunes ( uint8  count)
13425{
13426 WorldPacket data(SMSG_RESYNC_RUNES, 4 + count * 2);
13427 data << uint32(count);
13428 for (uint32 i = 0; i < count; ++i)
13429 {
13430 data << uint8(GetCurrentRune(i)); // rune type
13431 data << uint8(255 - (GetRuneCooldown(i) * 51)); // passed cooldown time (0-255)
13432 }
13433 SendDirectMessage(&data);
13434}
@ SMSG_RESYNC_RUNES
Definition: Opcodes.h:1189
RuneType GetCurrentRune(uint8 index) const
Definition: Player.h:2509

References GetCurrentRune(), GetRuneCooldown(), SendDirectMessage(), and SMSG_RESYNC_RUNES.

◆ RewardExtraBonusTalentPoints()

void Player::RewardExtraBonusTalentPoints ( uint32  bonusTalentPoints)

A talent point boost. Usage: 1). Hot update situation (occurred when character is online, like PlayerScript:OnAchiComplete): Right after calling this function, character can reward talent points by calling function player->InitTalentForLevel().

2). Data initing situation (like PlayerScript:OnLoadFromDB)

6058{
6059 if (bonusTalentPoints)
6060 {
6061 m_extraBonusTalentCount += bonusTalentPoints;
6062 }
6063}

References m_extraBonusTalentCount.

◆ RewardHonor()

bool Player::RewardHonor ( Unit uVictim,
uint32  groupsize,
int32  honor = -1,
bool  awardXP = true 
)

Calculate the amount of honor gained based on the victim and the size of the group for which the honor is divided An exact honor value can also be given (overriding the calcs)

6069{
6070 // do not reward honor in arenas, but enable onkill spellproc
6071 if (InArena())
6072 {
6073 if (!uVictim || uVictim == this || !uVictim->IsPlayer())
6074 return false;
6075
6076 if (GetBgTeamId() == uVictim->ToPlayer()->GetBgTeamId())
6077 return false;
6078
6079 return true;
6080 }
6081
6082 // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
6084 return false;
6085
6086 /* check if player has same IP
6087 if (uVictim && uVictim->IsPlayer())
6088 {
6089 if (GetSession()->GetRemoteAddress() == uVictim->ToPlayer()->GetSession()->GetRemoteAddress())
6090 return false;
6091 }
6092 */
6093
6094 ObjectGuid victim_guid;
6095 uint32 victim_rank = 0;
6096
6097 // need call before fields update to have chance move yesterday data to appropriate fields before today data change.
6099
6100 // do not reward honor in arenas, but return true to enable onkill spellproc
6101 if (InArena())
6102 return true;
6103
6104 // Promote to float for calculations
6105 float honor_f = (float)honor;
6106
6107 if (honor_f <= 0)
6108 {
6109 if (!uVictim || uVictim == this || uVictim->HasNoPVPCreditAura())
6110 return false;
6111
6112 victim_guid = uVictim->GetGUID();
6113
6114 if (uVictim->IsPlayer())
6115 {
6116 Player* victim = uVictim->ToPlayer();
6117
6118 if (GetTeamId() == victim->GetTeamId() && !sWorld->IsFFAPvPRealm())
6119 return false;
6120
6121 uint8 k_level = GetLevel();
6122 uint8 k_grey = Acore::XP::GetGrayLevel(k_level);
6123 uint8 v_level = victim->GetLevel();
6124
6125 if (v_level <= k_grey)
6126 return false;
6127
6128 // PLAYER_CHOSEN_TITLE VALUES DESCRIPTION
6129 // [0] Just name
6130 // [1..14] Alliance honor titles and player name
6131 // [15..28] Horde honor titles and player name
6132 // [29..38] Other title and player name
6133 // [39+] Nothing
6134 uint32 victim_title = victim->GetUInt32Value(PLAYER_CHOSEN_TITLE);
6135 uint32 killer_title = 0;
6136 sScriptMgr->OnPlayerVictimRewardBefore(this, victim, killer_title, victim_title);
6137 // Get Killer titles, CharTitlesEntry::bit_index
6138 // Ranks:
6139 // title[1..14] -> rank[5..18]
6140 // title[15..28] -> rank[5..18]
6141 // title[other] -> 0
6142 if (victim_title == 0)
6143 victim_guid.Clear(); // Don't show HK: <rank> message, only log.
6144 else if (victim_title < 15)
6145 victim_rank = victim_title + 4;
6146 else if (victim_title < 29)
6147 victim_rank = victim_title - 14 + 4;
6148 else
6149 victim_guid.Clear(); // Don't show HK: <rank> message, only log.
6150
6151 honor_f = std::ceil(Acore::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey));
6152
6153 // count the number of playerkills in one day
6155 // and those in a lifetime
6163 sScriptMgr->OnPlayerVictimRewardAfter(this, victim, killer_title, victim_rank, honor_f);
6164 }
6165 else
6166 {
6167 if (!uVictim->ToCreature()->IsRacialLeader())
6168 return false;
6169
6170 honor_f = 100.0f; // ??? need more info
6171 victim_rank = 19; // HK: Leader
6172 }
6173 }
6174
6175 if (uVictim)
6176 {
6177 if (groupsize > 1)
6178 honor_f /= groupsize;
6179
6180 // apply honor multiplier from aura (not stacking-get highest)
6182 }
6183
6184 honor_f *= sWorld->getRate(RATE_HONOR);
6185 // Back to int now
6186 honor = int32(honor_f);
6187 // honor - for show honor points in log
6188 // victim_guid - for show victim name in log
6189 // victim_rank [1..4] HK: <dishonored rank>
6190 // victim_rank [5..19] HK: <alliance\horde rank>
6191 // victim_rank [0, 20+] HK: <>
6192 WorldPacket data(SMSG_PVP_CREDIT, 4 + 8 + 4);
6193 data << honor;
6194 data << victim_guid;
6195 data << victim_rank;
6196
6197 // Xinef: non quest case, quest honor obtain is send in quest reward packet
6198 if (uVictim || groupsize > 0)
6199 SendDirectMessage(&data);
6200
6201 // add honor points
6202 ModifyHonorPoints(honor);
6203
6205
6206 // Xinef: Battleground experience
6207 if (awardXP)
6208 if (Battleground* bg = GetBattleground())
6209 {
6210 bg->UpdatePlayerScore(this, SCORE_BONUS_HONOR, honor, false); //false: prevent looping
6211 // Xinef: Only for BG activities
6212 if (!uVictim)
6213 {
6214 uint32 xp = uint32(honor * (3 + GetLevel() * 0.30f));
6215 sScriptMgr->OnPlayerGiveXP(this, xp, nullptr, PlayerXPSource::XPSOURCE_BATTLEGROUND);
6216 GiveXP(xp, nullptr);
6217 }
6218 }
6219
6220 if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE))
6221 {
6222 if (!uVictim || uVictim == this || uVictim->HasNoPVPCreditAura())
6223 return true;
6224
6225 if (uVictim->IsPlayer())
6226 {
6227 // Check if allowed to receive it in current map
6229 if ((MapType == 1 && !InBattleground() && !IsFFAPvP())
6230 || (MapType == 2 && !IsFFAPvP())
6231 || (MapType == 3 && !InBattleground()))
6232 return true;
6233
6234 uint32 itemID = sWorld->getIntConfig(CONFIG_PVP_TOKEN_ID);
6235 int32 count = sWorld->getIntConfig(CONFIG_PVP_TOKEN_COUNT);
6236
6237 if (AddItem(itemID, count))
6238 ChatHandler(GetSession()).PSendSysMessage("You have been awarded a token for slaying another player.");
6239 }
6240 }
6241
6242 return true;
6243}
@ SPELL_AURA_MOD_HONOR_GAIN_PCT
Definition: SpellAuraDefines.h:344
@ SCORE_BONUS_HONOR
Definition: BattlegroundScore.h:31
@ SPELL_AURA_PLAYER_INACTIVE
Definition: Battleground.h:136
@ CONFIG_PVP_TOKEN_MAP_TYPE
Definition: WorldConfig.h:294
@ CONFIG_PVP_TOKEN_ENABLE
Definition: WorldConfig.h:88
@ CONFIG_PVP_TOKEN_ID
Definition: WorldConfig.h:295
@ CONFIG_PVP_TOKEN_COUNT
Definition: WorldConfig.h:296
@ RATE_HONOR
Definition: WorldConfig.h:470
@ ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
Definition: DBCEnums.h:219
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
Definition: DBCEnums.h:149
@ ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
Definition: DBCEnums.h:167
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
Definition: DBCEnums.h:145
@ ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
Definition: DBCEnums.h:182
@ ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
Definition: DBCEnums.h:166
@ SMSG_PVP_CREDIT
Definition: Opcodes.h:682
std::unordered_map< std::string, Player * > MapType
Definition: ObjectAccessor.cpp:85
float hk_honor_at_level_f(uint8 level, float multiplier=1.0f)
Definition: Formulas.h:31
bool IsRacialLeader() const
Definition: Creature.h:78
void Clear()
Definition: ObjectGuid.h:138
bool AddItem(uint32 itemId, uint32 count)
Definition: Player.cpp:15627
bool IsFFAPvP()
Definition: Player.cpp:16185
TeamId GetBgTeamId() const
Definition: Player.h:2280
int32 GetMaxPositiveAuraModifier(AuraType auratype)
Definition: Unit.cpp:6035
bool HasNoPVPCreditAura() const
Definition: Unit.h:1765

References ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, AddItem(), AddPct(), Object::ApplyModUInt32Value(), ObjectGuid::Clear(), CONFIG_PVP_TOKEN_COUNT, CONFIG_PVP_TOKEN_ENABLE, CONFIG_PVP_TOKEN_ID, CONFIG_PVP_TOKEN_MAP_TYPE, WorldObject::GetAreaId(), GetBattleground(), GetBgTeamId(), Unit::getClass(), Acore::XP::GetGrayLevel(), Object::GetGUID(), Unit::GetLevel(), Unit::GetMaxPositiveAuraModifier(), Unit::getRace(), GetSession(), GetTeamId(), Object::GetUInt32Value(), GiveXP(), Unit::HasAura(), Unit::HasNoPVPCreditAura(), Acore::Honor::hk_honor_at_level_f(), InArena(), InBattleground(), IsFFAPvP(), Object::IsPlayer(), Creature::IsRacialLeader(), ModifyHonorPoints(), PLAYER_CHOSEN_TITLE, PLAYER_FIELD_KILLS, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, ChatHandler::PSendSysMessage(), RATE_HONOR, SCORE_BONUS_HONOR, SendDirectMessage(), SMSG_PVP_CREDIT, SPELL_AURA_MOD_HONOR_GAIN_PCT, SPELL_AURA_PLAYER_INACTIVE, sScriptMgr, sWorld, Object::ToCreature(), Object::ToPlayer(), UpdateAchievementCriteria(), and UpdateHonorFields().

Referenced by KillRewarder::_RewardHonor(), DuelComplete(), Spell::EffectAddHonor(), OutdoorPvPSI::HandleAreaTrigger(), honor_commandscript::HandleHonorAddCommand(), honor_commandscript::HandleHonorAddKillCommand(), RewardQuest(), and Battleground::UpdatePlayerScore().

◆ RewardPlayerAndGroupAtEvent()

void Player::RewardPlayerAndGroupAtEvent ( uint32  creature_id,
WorldObject pRewardSource 
)
12732{
12733 if (!pRewardSource)
12734 return;
12735
12736 ObjectGuid creature_guid = (pRewardSource->IsCreature()) ? pRewardSource->GetGUID() : ObjectGuid::Empty;
12737
12738 // prepare data for near group iteration
12739 if (Group* group = GetGroup())
12740 {
12741 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
12742 {
12743 Player* player = itr->GetSource();
12744 if (!player)
12745 continue;
12746
12747 if (!player->IsAtGroupRewardDistance(pRewardSource))
12748 continue; // member (alive or dead) or his corpse at req. distance
12749
12750 // quest objectives updated only for alive group member or dead but with not released body
12751 if (player->IsAlive() || !player->GetCorpse())
12752 player->KilledMonsterCredit(creature_id, creature_guid);
12753 }
12754 }
12755 else // if (!group)
12756 KilledMonsterCredit(creature_id, creature_guid);
12757}

References ObjectGuid::Empty, GetCorpse(), GetGroup(), Object::GetGUID(), Unit::IsAlive(), IsAtGroupRewardDistance(), Object::IsCreature(), KilledMonsterCredit(), and GroupReference::next().

Referenced by Spell::EffectKillCredit(), spell_inoculate_nestlewood_owlkin::HandleEffectRemove(), SmartScript::ProcessAction(), and SmartAI::StopFollow().

◆ RewardPlayerAndGroupAtKill()

void Player::RewardPlayerAndGroupAtKill ( Unit victim,
bool  isBattleGround 
)
12727{
12728 KillRewarder(this, victim, isBattleGround).Reward();
12729}
Definition: KillRewarder.h:28
void Reward()
Definition: KillRewarder.cpp:268

References KillRewarder::Reward().

Referenced by Unit::Kill(), and Battleground::RewardXPAtKill().

◆ RewardQuest()

void Player::RewardQuest ( Quest const *  quest,
uint32  reward,
Object questGiver,
bool  announce = true,
bool  isLFGReward = false 
)
660{
661 //this THING should be here to protect code from quest, which cast on player far teleport as a reward
662 //should work fine, cause far teleport will be executed in Player::Update()
664
665 uint32 quest_id = quest->GetQuestId();
666
667 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
668 {
669 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
670 {
671 if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM && !quest->IsRepeatable() && !HasQuestForItem(quest->RequiredItemId[i], quest_id, true))
672 DestroyItemCount(quest->RequiredItemId[i], 9999, true);
673 else
674 DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true);
675 }
676 }
677 for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
678 {
679 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
680 {
681 if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM && !quest->IsRepeatable() && !HasQuestForItem(quest->ItemDrop[i], quest_id))
682 DestroyItemCount(quest->ItemDrop[i], 9999, true);
683 else
684 DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
685 }
686 }
687
688 RemoveTimedQuest(quest_id);
689
690 std::vector<std::pair<uint32, uint32>> problematicItems;
691
692 if (quest->GetRewChoiceItemsCount())
693 {
694 if (uint32 itemId = quest->RewardChoiceItemId[reward])
695 {
696 ItemPosCountVec dest;
697 if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardChoiceItemCount[reward]) == EQUIP_ERR_OK)
698 {
699 Item* item = StoreNewItem(dest, itemId, true);
700 SendNewItem(item, quest->RewardChoiceItemCount[reward], true, false, false, false);
701
702 sScriptMgr->OnPlayerQuestRewardItem(this, item, quest->RewardChoiceItemCount[reward]);
703 }
704 else
705 {
706 problematicItems.emplace_back(itemId, quest->RewardChoiceItemCount[reward]);
707 }
708 }
709 }
710
711 if (quest->GetRewItemsCount())
712 {
713 for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
714 {
715 if (uint32 itemId = quest->RewardItemId[i])
716 {
717 ItemPosCountVec dest;
718 if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardItemIdCount[i]) == EQUIP_ERR_OK)
719 {
720 Item* item = StoreNewItem(dest, itemId, true);
721 SendNewItem(item, quest->RewardItemIdCount[i], true, false, false, false);
722
723 sScriptMgr->OnPlayerQuestRewardItem(this, item, quest->RewardItemIdCount[i]);
724 }
725 else
726 problematicItems.emplace_back(itemId, quest->RewardItemIdCount[i]);
727 }
728 }
729 }
730
731 // Xinef: send items that couldn't be added properly by mail
732 if (!problematicItems.empty())
733 {
734 SendItemRetrievalMail(problematicItems);
735 }
736
737 RewardReputation(quest);
738
739 uint16 log_slot = FindQuestSlot(quest_id);
740 if (log_slot < MAX_QUEST_LOG_SIZE)
741 SetQuestSlot(log_slot, 0);
742
743 bool const rewarded = IsQuestRewarded(quest_id) && !quest->IsDFQuest() && !(quest->IsDaily() || quest->IsWeekly() || quest->IsMonthly());
744
745 // Repeatable quests (not time-based reset ones) should not give XP on subsequent completions
746 uint32 XP = rewarded ? 0 : CalculateQuestRewardXP(quest);
747
748 sScriptMgr->OnPlayerQuestComputeXP(this, quest, XP);
749 int32 moneyRew = 0;
750 if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || sScriptMgr->OnPlayerShouldBeRewardedWithMoneyInsteadOfExp(this))
751 {
752 moneyRew = quest->GetRewMoneyMaxLevel();
753 }
754 else
755 {
756 sScriptMgr->OnPlayerGiveXP(this, XP, nullptr, isLFGReward ? PlayerXPSource::XPSOURCE_QUEST_DF : PlayerXPSource::XPSOURCE_QUEST);
757 GiveXP(XP, nullptr, 1.0f, isLFGReward);
758 }
759
760 // Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative
761 if (int32 rewOrReqMoney = quest->GetRewOrReqMoney(GetLevel()))
762 {
763 moneyRew += rewOrReqMoney;
764 }
765
766 if (moneyRew)
767 {
768 ModifyMoney(moneyRew);
769
770 if (moneyRew > 0)
772 }
773
774 // honor reward
775 if (uint32 honor = quest->CalculateHonorGain(GetLevel()))
776 RewardHonor(nullptr, 0, honor);
777
778 // title reward
779 if (quest->GetCharTitleId())
780 {
781 if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetCharTitleId()))
782 SetTitle(titleEntry);
783 }
784
785 if (quest->GetBonusTalents())
786 {
787 m_questRewardTalentCount += quest->GetBonusTalents();
789 }
790
791 if (quest->GetRewArenaPoints())
792 ModifyArenaPoints(quest->GetRewArenaPoints());
793
794 // Send reward mail
795 if (uint32 mail_template_id = quest->GetRewMailTemplateId())
796 {
797 //- TODO: Poor design of mail system
798 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
799 if (quest->GetRewMailSenderEntry() != 0)
800 MailDraft(mail_template_id).SendMailTo(trans, this, quest->GetRewMailSenderEntry(), MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs());
801 else
802 MailDraft(mail_template_id).SendMailTo(trans, this, questGiver, MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs());
803 CharacterDatabase.CommitTransaction(trans);
804 }
805
806 if (quest->IsDaily() || quest->IsDFQuest())
807 {
808 SetDailyQuestStatus(quest_id);
809 if (quest->IsDaily())
810 {
813 }
814 }
815 else if (quest->IsWeekly())
816 SetWeeklyQuestStatus(quest_id);
817 else if (quest->IsMonthly())
818 SetMonthlyQuestStatus(quest_id);
819 else if (quest->IsSeasonal())
820 SetSeasonalQuestStatus(quest_id);
821
822 RemoveActiveQuest(quest_id, false);
823 SetRewardedQuest(quest_id);
824
825 if (announce)
826 SendQuestReward(quest, XP);
827
828 // cast spells after mark quest complete (some spells have quest completed state requirements in spell_area data)
829 if (quest->GetRewSpellCast() > 0)
830 {
831 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewSpellCast());
832 if (questGiver->IsUnit() && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM) && !spellInfo->IsSelfCast())
833 {
834 if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID()))
835 creature->CastSpell(this, quest->GetRewSpellCast(), true);
836 }
837 else
838 CastSpell(this, quest->GetRewSpellCast(), true);
839 }
840 else if (quest->GetRewSpell() > 0)
841 {
842 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewSpell());
843 if (questGiver->IsUnit() && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM) && !spellInfo->IsSelfCast())
844 {
845 if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID()))
846 creature->CastSpell(this, quest->GetRewSpell(), true);
847 }
848 else
849 CastSpell(this, quest->GetRewSpell(), true);
850 }
851
852 if (quest->GetZoneOrSort() > 0)
856
857 // pussywizard: replaced partial save with full save
858 SaveToDB(false, false);
859
860 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
861 {
864 }
865
866 SendQuestUpdate(quest_id);
867
869
870 //lets remove flag for delayed teleports
872
873 // Xinef: area auras may change on quest completion!
876
877 sScriptMgr->OnPlayerCompleteQuest(this, quest);
878}
@ MAIL_CHECK_MASK_HAS_BODY
Definition: Mail.h:51
@ SPELL_EFFECT_CREATE_ITEM
Definition: SharedDefines.h:813
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
Definition: DBCEnums.h:129
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY
Definition: DBCEnums.h:128
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
Definition: DBCEnums.h:127
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
Definition: DBCEnums.h:131
@ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
Definition: DBCEnums.h:175
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
Definition: DBCEnums.h:141
bool IsUnit() const
Definition: Object.h:209
bool IsInHostileArea
Definition: Player.h:357
bool HasPvPForcingQuest() const
Definition: PlayerQuest.cpp:2495
bool HasQuestForItem(uint32 itemId, uint32 excludeQuestId=0, bool turnIn=false, bool *showInLoot=nullptr) const
Definition: PlayerQuest.cpp:2264
uint32 CalculateQuestRewardXP(Quest const *quest)
Definition: PlayerQuest.cpp:1402
void SetMonthlyQuestStatus(uint32 quest_id)
Definition: Player.cpp:12148
void SetSeasonalQuestStatus(uint32 quest_id)
Definition: Player.cpp:12138
void SendItemRetrievalMail(uint32 itemEntry, uint32 count)
Definition: PlayerMisc.cpp:439
void SendQuestReward(Quest const *quest, uint32 XP)
Definition: PlayerQuest.cpp:2357
void SetDailyQuestStatus(uint32 quest_id)
Definition: Player.cpp:12090
void RewardReputation(Unit *victim)
Definition: Player.cpp:5946
void SetRewardedQuest(uint32 quest_id)
Definition: PlayerQuest.cpp:880
void SetWeeklyQuestStatus(uint32 quest_id)
Definition: Player.cpp:12132
void RemoveActiveQuest(uint32 questId, bool update=true)
Definition: PlayerQuest.cpp:1495
void SetMustDelayTeleport(bool setting)
Definition: Player.h:2959
bool IsSelfCast() const
Definition: SpellInfo.cpp:1090

References ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, BIND_QUEST_ITEM, Quest::CalculateHonorGain(), CalculateQuestRewardXP(), CanStoreNewItem(), Unit::CastSpell(), CharacterDatabase, CONFIG_MAX_PLAYER_LEVEL, DestroyItemCount(), EQUIP_ERR_OK, FindQuestSlot(), WorldObject::GetAreaId(), Quest::GetBonusTalents(), Quest::GetCharTitleId(), Object::GetGUID(), Unit::GetLevel(), WorldObject::GetMap(), Quest::GetQuestId(), Quest::GetRewArenaPoints(), Quest::GetRewChoiceItemsCount(), Quest::GetRewItemsCount(), Quest::GetRewMailDelaySecs(), Quest::GetRewMailSenderEntry(), Quest::GetRewMailTemplateId(), Quest::GetRewMoneyMaxLevel(), Quest::GetRewOrReqMoney(), Quest::GetRewSpell(), Quest::GetRewSpellCast(), WorldObject::GetZoneId(), Quest::GetZoneOrSort(), GiveXP(), SpellInfo::HasEffect(), Quest::HasFlag(), HasPvPForcingQuest(), HasQuestForItem(), InitTalentForLevel(), Quest::IsDaily(), Quest::IsDFQuest(), PvPInfo::IsHostile, PvPInfo::IsInHostileArea, Quest::IsMonthly(), IsQuestRewarded(), Quest::IsRepeatable(), Quest::IsSeasonal(), SpellInfo::IsSelfCast(), Object::IsUnit(), Quest::IsWeekly(), Quest::ItemDrop, Quest::ItemDropQuantity, m_questRewardTalentCount, MAIL_CHECK_MASK_HAS_BODY, MAX_QUEST_LOG_SIZE, ModifyArenaPoints(), ModifyMoney(), NULL_BAG, NULL_SLOT, pvpInfo, QUEST_FLAGS_FLAGS_PVP, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SOURCE_ITEM_IDS_COUNT, RemoveActiveQuest(), RemoveTimedQuest(), Quest::RequiredItemCount, Quest::RequiredItemId, Quest::RewardChoiceItemCount, Quest::RewardChoiceItemId, RewardHonor(), Quest::RewardItemId, Quest::RewardItemIdCount, RewardReputation(), SaveToDB(), sCharTitlesStore, SendItemRetrievalMail(), MailDraft::SendMailTo(), SendNewItem(), SendQuestGiverStatusMultiple(), SendQuestReward(), SendQuestUpdate(), SetDailyQuestStatus(), SetMonthlyQuestStatus(), SetMustDelayTeleport(), SetQuestSlot(), SetRewardedQuest(), SetSeasonalQuestStatus(), SetTitle(), SetWeeklyQuestStatus(), sObjectMgr, SPELL_EFFECT_CREATE_ITEM, SPELL_EFFECT_LEARN_SPELL, sScriptMgr, sSpellMgr, StoreNewItem(), sWorld, UpdateAchievementCriteria(), UpdateAreaDependentAuras(), UpdatePvPState(), and UpdateZoneDependentAuras().

Referenced by CompleteQuest(), lfg::LFGMgr::FinishDungeon(), and WorldSession::HandleQuestgiverChooseRewardOpcode().

◆ RewardReputation() [1/2]

void Player::RewardReputation ( Quest const *  quest)
5999{
6000 for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
6001 {
6002 if (!quest->RewardFactionId[i])
6003 continue;
6004
6005 float rep = 0.f;
6006
6007 if (quest->RewardFactionValueIdOverride[i])
6008 {
6009 rep = quest->RewardFactionValueIdOverride[i] / 100.f;
6010 }
6011 else
6012 {
6013 uint32 row = ((quest->RewardFactionValueId[i] < 0) ? 1 : 0) + 1;
6014 if (QuestFactionRewEntry const* questFactionRewEntry = sQuestFactionRewardStore.LookupEntry(row))
6015 {
6016 uint32 field = std::abs(quest->RewardFactionValueId[i]);
6017 rep = static_cast<float>(questFactionRewEntry->QuestRewFactionValue[field]);
6018 }
6019 }
6020
6021 if (rep == 0.f)
6022 continue;
6023
6024 if (quest->IsDaily())
6025 {
6026 rep = CalculateReputationGain(REPUTATION_SOURCE_DAILY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6027 sScriptMgr->OnPlayerGiveReputation(this, quest->RewardFactionId[i], rep, REPUTATION_SOURCE_DAILY_QUEST);
6028 }
6029 else if (quest->IsWeekly())
6030 {
6031 rep = CalculateReputationGain(REPUTATION_SOURCE_WEEKLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6032 sScriptMgr->OnPlayerGiveReputation(this, quest->RewardFactionId[i], rep, REPUTATION_SOURCE_WEEKLY_QUEST);
6033 }
6034 else if (quest->IsMonthly())
6035 {
6036 rep = CalculateReputationGain(REPUTATION_SOURCE_MONTHLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6037 sScriptMgr->OnPlayerGiveReputation(this, quest->RewardFactionId[i], rep, REPUTATION_SOURCE_MONTHLY_QUEST);
6038 }
6039 else if (quest->IsRepeatable())
6040 {
6041 rep = CalculateReputationGain(REPUTATION_SOURCE_REPEATABLE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6042 sScriptMgr->OnPlayerGiveReputation(this, quest->RewardFactionId[i], rep, REPUTATION_SOURCE_REPEATABLE_QUEST);
6043 }
6044 else
6045 {
6046 rep = CalculateReputationGain(REPUTATION_SOURCE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6047 sScriptMgr->OnPlayerGiveReputation(this, quest->RewardFactionId[i], rep, REPUTATION_SOURCE_QUEST);
6048 }
6049
6050 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->RewardFactionId[i]))
6051 {
6052 GetReputationMgr().ModifyReputation(factionEntry, rep, quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER));
6053 }
6054 }
6055}
DBCStorage< QuestFactionRewEntry > sQuestFactionRewardStore(QuestFactionRewardfmt)
#define QUEST_REPUTATIONS_COUNT
Definition: QuestDef.h:41
@ QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER
Definition: QuestDef.h:166
float CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, float rep, int32 faction, bool noQuestBonus=false)
Definition: Player.cpp:5866
bool ModifyReputation(FactionEntry const *factionEntry, float standing, bool noSpillOver=false, Optional< ReputationRank > repMaxCap={})
Definition: ReputationMgr.h:117
Definition: DBCStructure.h:1459

References CalculateReputationGain(), GetQuestLevel(), GetReputationMgr(), Quest::HasSpecialFlag(), Quest::IsDaily(), Quest::IsMonthly(), Quest::IsRepeatable(), Quest::IsWeekly(), ReputationMgr::ModifyReputation(), QUEST_REPUTATIONS_COUNT, QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER, REPUTATION_SOURCE_DAILY_QUEST, REPUTATION_SOURCE_MONTHLY_QUEST, REPUTATION_SOURCE_QUEST, REPUTATION_SOURCE_REPEATABLE_QUEST, REPUTATION_SOURCE_WEEKLY_QUEST, Quest::RewardFactionId, Quest::RewardFactionValueId, Quest::RewardFactionValueIdOverride, sFactionStore, sQuestFactionRewardStore, and sScriptMgr.

◆ RewardReputation() [2/2]

void Player::RewardReputation ( Unit victim)
5947{
5948 if (!victim || victim->IsPlayer())
5949 return;
5950
5951 if (victim->ToCreature()->IsReputationRewardDisabled())
5952 return;
5953
5954 ReputationOnKillEntry const* Rep = sObjectMgr->GetReputationOnKilEntry(victim->ToCreature()->GetCreatureTemplate()->Entry);
5955 if (!Rep)
5956 return;
5957
5958 uint32 ChampioningFaction = 0;
5959
5961 {
5962 // support for: Championing - http://www.wowwiki.com/Championing
5963 Map const* map = GetMap();
5964 if (map->IsNonRaidDungeon())
5965 if (LFGDungeonEntry const* dungeon = GetLFGDungeon(map->GetId(), map->GetDifficulty()))
5966 if (dungeon->TargetLevel == 80)
5967 ChampioningFaction = GetChampioningFaction();
5968 }
5969
5970 TeamId teamId = GetTeamId(true); // Always check player original reputation when rewarding
5971
5972 if (Rep->RepFaction1 && (!Rep->TeamDependent || teamId == TEAM_ALLIANCE))
5973 {
5974 float donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevel(), static_cast<float>(Rep->RepValue1), ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
5975 sScriptMgr->OnPlayerGiveReputation(this, Rep->RepFaction1, donerep1, REPUTATION_SOURCE_KILL);
5976
5977 FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
5978 if (factionEntry1)
5979 {
5980 GetReputationMgr().ModifyReputation(factionEntry1, donerep1, false, static_cast<ReputationRank>(Rep->ReputationMaxCap1));
5981 }
5982 }
5983
5984 if (Rep->RepFaction2 && (!Rep->TeamDependent || teamId == TEAM_HORDE))
5985 {
5986 float donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevel(), static_cast<float>(Rep->RepValue2), ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
5987 sScriptMgr->OnPlayerGiveReputation(this, Rep->RepFaction2, donerep2, REPUTATION_SOURCE_KILL);
5988
5989 FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
5990 if (factionEntry2)
5991 {
5992 GetReputationMgr().ModifyReputation(factionEntry2, donerep2, false, static_cast<ReputationRank>(Rep->ReputationMaxCap2));
5993 }
5994 }
5995}
LFGDungeonEntry const * GetLFGDungeon(uint32 mapId, Difficulty difficulty)
Returns LFGDungeonEntry for a specific map and difficulty. Will return first found entry if multiple ...
Definition: DBCStores.cpp:852
TeamId
Definition: SharedDefines.h:770
bool IsReputationRewardDisabled() const
Definition: Creature.h:363
uint32 Entry
Definition: CreatureData.h:187
uint32 GetChampioningFaction() const
Definition: Player.h:2554
Definition: ObjectMgr.h:568
uint32 ReputationMaxCap1
Definition: ObjectMgr.h:571
float RepValue1
Definition: ObjectMgr.h:572
uint32 RepFaction1
Definition: ObjectMgr.h:569
uint32 RepFaction2
Definition: ObjectMgr.h:570
bool TeamDependent
Definition: ObjectMgr.h:577
float RepValue2
Definition: ObjectMgr.h:574
uint32 ReputationMaxCap2
Definition: ObjectMgr.h:573
bool IsNonRaidDungeon() const
Definition: Map.h:296
Definition: DBCStructure.h:1246

References CalculateReputationGain(), CreatureTemplate::Entry, GetChampioningFaction(), Creature::GetCreatureTemplate(), Map::GetDifficulty(), Map::GetId(), Unit::GetLevel(), GetLFGDungeon(), WorldObject::GetMap(), GetReputationMgr(), GetTeamId(), Map::IsNonRaidDungeon(), Object::IsPlayer(), Creature::IsReputationRewardDisabled(), ReputationMgr::ModifyReputation(), ReputationOnKillEntry::RepFaction1, ReputationOnKillEntry::RepFaction2, REPUTATION_SOURCE_KILL, ReputationOnKillEntry::ReputationMaxCap1, ReputationOnKillEntry::ReputationMaxCap2, ReputationOnKillEntry::RepValue1, ReputationOnKillEntry::RepValue2, sFactionStore, sObjectMgr, sScriptMgr, TEAM_ALLIANCE, TEAM_HORDE, ReputationOnKillEntry::TeamDependent, and Object::ToCreature().

Referenced by KillRewarder::_RewardReputation(), and RewardQuest().

◆ Satisfy()

bool Player::Satisfy ( DungeonProgressionRequirements const *  ar,
uint32  target_map,
bool  report = false 
)
6720{
6721 if (!IsGameMaster() && ar)
6722 {
6723 uint8 LevelMin = 0;
6724 uint8 LevelMax = 0;
6725
6726 MapEntry const* mapEntry = sMapStore.LookupEntry(target_map);
6727 if (!mapEntry)
6728 return false;
6729
6730 if (!sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
6731 {
6732 if (ar->levelMin && GetLevel() < ar->levelMin)
6733 LevelMin = ar->levelMin;
6734 if (ar->levelMax && GetLevel() > ar->levelMax)
6735 LevelMax = ar->levelMax;
6736 }
6737
6738 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_MAP, target_map, this))
6739 {
6741 return false;
6742 }
6743
6744 Player* partyLeader = this;
6745 std::string leaderName = m_session->GetAcoreString(LANG_YOU);
6746 {
6747 ObjectGuid leaderGuid = GetGroup() ? GetGroup()->GetLeaderGUID() : GetGUID();
6748 Player* tempLeader = HashMapHolder<Player>::Find(leaderGuid);
6749 if (leaderGuid != GetGUID())
6750 {
6751 if (tempLeader != nullptr)
6752 {
6753 partyLeader = tempLeader;
6754 }
6755 leaderName = GetGroup()->GetLeaderName();
6756 }
6757 }
6758
6759 //Check all items
6760 std::vector<const ProgressionRequirement*> missingPlayerItems;
6761 std::vector<const ProgressionRequirement*> missingLeaderItems;
6762 for (const ProgressionRequirement* itemRequirement : ar->items)
6763 {
6764 Player* checkPlayer = this;
6765 std::vector<const ProgressionRequirement*>* missingItems = &missingPlayerItems;
6766 if (itemRequirement->checkLeaderOnly)
6767 {
6768 checkPlayer = partyLeader;
6769 missingItems = &missingLeaderItems;
6770 }
6771
6772 if (itemRequirement->faction == TEAM_NEUTRAL || itemRequirement->faction == checkPlayer->GetTeamId(true))
6773 {
6774 if (!checkPlayer->HasItemCount(itemRequirement->id, 1))
6775 {
6776 missingItems->push_back(itemRequirement);
6777 }
6778 }
6779 }
6780
6781 //Check all achievements
6782 std::vector<const ProgressionRequirement*> missingPlayerAchievements;
6783 std::vector<const ProgressionRequirement*> missingLeaderAchievements;
6784 for (const ProgressionRequirement* achievementRequirement : ar->achievements)
6785 {
6786 Player* checkPlayer = this;
6787 std::vector<const ProgressionRequirement*>* missingAchievements = &missingPlayerAchievements;
6788 if (achievementRequirement->checkLeaderOnly)
6789 {
6790 checkPlayer = partyLeader;
6791 missingAchievements = &missingLeaderAchievements;
6792 }
6793
6794 if (achievementRequirement->faction == TEAM_NEUTRAL || achievementRequirement->faction == GetTeamId(true))
6795 {
6796 if (!checkPlayer || !checkPlayer->HasAchieved(achievementRequirement->id))
6797 {
6798 missingAchievements->push_back(achievementRequirement);
6799 }
6800 }
6801 }
6802
6803 //Check all quests
6804 std::vector<const ProgressionRequirement*> missingPlayerQuests;
6805 std::vector<const ProgressionRequirement*> missingLeaderQuests;
6806 for (const ProgressionRequirement* questRequirement : ar->quests)
6807 {
6808 Player* checkPlayer = this;
6809 std::vector<const ProgressionRequirement*>* missingQuests = &missingPlayerQuests;
6810 if (questRequirement->checkLeaderOnly)
6811 {
6812 checkPlayer = partyLeader;
6813 missingQuests = &missingLeaderQuests;
6814 }
6815
6816 if (questRequirement->faction == TEAM_NEUTRAL || questRequirement->faction == checkPlayer->GetTeamId(true))
6817 {
6818 if (!checkPlayer->GetQuestRewardStatus(questRequirement->id))
6819 {
6820 missingQuests->push_back(questRequirement);
6821 }
6822 }
6823 }
6824
6825 //Check if avg ILVL requirement is allowed
6826 bool ilvlRequirementNotMet = false;
6828 {
6829 const int32 currentIlvl = (int32)GetAverageItemLevelForDF();
6830 if (ar->reqItemLevel > currentIlvl)
6831 {
6832 ilvlRequirementNotMet = true;
6833 }
6834 }
6835
6836 Difficulty target_difficulty = GetDifficulty(mapEntry->IsRaid());
6837 MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(target_map, target_difficulty);
6838 if (LevelMin || LevelMax || ilvlRequirementNotMet
6839 || missingPlayerItems.size() || missingPlayerQuests.size() || missingPlayerAchievements.size()
6840 || missingLeaderItems.size() || missingLeaderQuests.size() || missingLeaderAchievements.size())
6841 {
6842 if (!sScriptMgr->OnPlayerNotAvoidSatisfy(this, ar, target_map, report))
6843 return true;
6844
6845 if (report)
6846 {
6847 uint8 requirementPrintMode = sWorld->getIntConfig(CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE);
6848
6849 if (requirementPrintMode == 0)
6850 {
6851 //Just print out the requirements are not met
6853 }
6854 else if (requirementPrintMode == 1)
6855 {
6856 //Blizzlike method of printing out the requirements
6857 if (missingPlayerQuests.size() && !missingPlayerQuests[0]->note.empty())
6858 {
6859 ChatHandler(GetSession()).PSendSysMessage("{}", missingPlayerQuests[0]->note);
6860 }
6861 else if (missingLeaderQuests.size() && !missingLeaderQuests[0]->note.empty())
6862 {
6863 ChatHandler(GetSession()).PSendSysMessage("{}", missingLeaderQuests[0]->note);
6864 }
6865 else if (mapDiff->hasErrorMessage)
6866 {
6867 // if (missingAchievement) covered by this case
6868 SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, target_difficulty);
6869 }
6870 else if (missingPlayerItems.size())
6871 {
6873 std::string name = sObjectMgr->GetItemTemplate(missingPlayerItems[0]->id)->Name1;
6874 if (ItemLocale const* il = sObjectMgr->GetItemLocale(missingPlayerItems[0]->id))
6875 {
6876 ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
6877 }
6879 }
6880 else if (LevelMin)
6881 {
6883 }
6884 else if (ilvlRequirementNotMet)
6885 {
6887 }
6888 }
6889 else
6890 {
6891 bool errorAlreadyPrinted = false;
6892 //Pretty way of printing out requirements
6893 if (missingPlayerQuests.size())
6894 {
6896 PrettyPrintRequirementsQuestList(missingPlayerQuests);
6897 errorAlreadyPrinted = true;
6898 }
6899 if (missingLeaderQuests.size())
6900 {
6902 PrettyPrintRequirementsQuestList(missingLeaderQuests);
6903 errorAlreadyPrinted = true;
6904 }
6905
6906 if (missingPlayerAchievements.size())
6907 {
6909 PrettyPrintRequirementsAchievementsList(missingPlayerAchievements);
6910 errorAlreadyPrinted = true;
6911 }
6912 if (missingLeaderAchievements.size())
6913 {
6915 PrettyPrintRequirementsAchievementsList(missingLeaderAchievements);
6916 errorAlreadyPrinted = true;
6917 }
6918
6919 if (missingPlayerItems.size())
6920 {
6922 PrettyPrintRequirementsItemsList(missingPlayerItems);
6923 errorAlreadyPrinted = true;
6924 }
6925
6926 if (missingLeaderItems.size())
6927 {
6929 PrettyPrintRequirementsItemsList(missingLeaderItems);
6930 errorAlreadyPrinted = true;
6931 }
6932
6933 if (ilvlRequirementNotMet)
6934 {
6936 }
6937
6938 if (LevelMin)
6939 {
6941 }
6942 else if (LevelMax)
6943 {
6945 }
6946 else if (mapDiff->hasErrorMessage && !errorAlreadyPrinted)
6947 {
6948 SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, target_difficulty);
6949 }
6950 }
6951
6952 //Print the extra string
6954 if (optionalStringID > 0)
6955 {
6956 ChatHandler(GetSession()).SendSysMessage(optionalStringID);
6957 }
6958 }
6959 return false;
6960 }
6961 }
6962 return true;
6963}
@ LANG_INSTANCE_CLOSED
Definition: Language.h:1063
@ LANG_ACCESS_REQUIREMENT_LEADER_OBTAIN_ITEMS
Definition: Language.h:857
@ LANG_YOU
Definition: Language.h:76
@ LANG_ACCESS_REQUIREMENT_AVERAGE_ILVL_NOT_MET
Definition: Language.h:853
@ LANG_ACCESS_REQUIREMENT_OBTAIN_ITEMS
Definition: Language.h:850
@ LANG_ACCESS_REQUIREMENT_COMPLETE_QUESTS
Definition: Language.h:848
@ LANG_ACCESS_REQUIREMENT_NOT_MET
Definition: Language.h:852
@ LANG_LEVEL_MINREQUIRED_AND_ITEM
Definition: Language.h:82
@ LANG_ACCESS_REQUIREMENT_MAX_LEVEL
Definition: Language.h:854
@ LANG_ACCESS_REQUIREMENT_COMPLETE_ACHIEVEMENTS
Definition: Language.h:849
@ LANG_ACCESS_REQUIREMENT_LEADER_COMPLETE_QUESTS
Definition: Language.h:855
@ LANG_LEVEL_MINREQUIRED
Definition: Language.h:81
@ LANG_ACCESS_REQUIREMENT_LEADER_COMPLETE_ACHIEVEMENTS
Definition: Language.h:856
@ TRANSFER_ABORT_DIFFICULTY
Definition: Player.h:785
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_OPTIONAL_STRING_ID
Definition: WorldConfig.h:360
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE
Definition: WorldConfig.h:359
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PORTAL_CHECK_ILVL
Definition: WorldConfig.h:123
@ CONFIG_INSTANCE_IGNORE_LEVEL
Definition: WorldConfig.h:43
MapDifficulty const * GetDownscaledMapDifficultyData(uint32 mapId, Difficulty &difficulty)
Definition: DBCStores.cpp:767
@ DISABLE_TYPE_MAP
Definition: DisableMgr.h:30
virtual void SendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition: Chat.cpp:160
TeamId faction
Definition: Player.h:930
uint32 id
Definition: Player.h:929
bool checkLeaderOnly
Definition: Player.h:933
float GetAverageItemLevelForDF()
Definition: Player.cpp:15811
void PrettyPrintRequirementsQuestList(const std::vector< const ProgressionRequirement * > &missingQuests) const
Definition: PlayerStorage.cpp:6611
void PrettyPrintRequirementsItemsList(const std::vector< const ProgressionRequirement * > &missingItems) const
Definition: PlayerStorage.cpp:6681
void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg=0)
Definition: Player.cpp:11729
void PrettyPrintRequirementsAchievementsList(const std::vector< const ProgressionRequirement * > &missingAchievements) const
Definition: PlayerStorage.cpp:6648
const char * GetLeaderName() const
Definition: Group.cpp:2321
ObjectGuid GetLeaderGUID() const
Definition: Group.cpp:2306
void SendAreaTriggerMessage(std::string_view str)
Definition: WorldSession.cpp:232
Definition: DBCStructure.h:2223
bool hasErrorMessage
Definition: DBCStructure.h:2229

References DungeonProgressionRequirements::achievements, ProgressionRequirement::checkLeaderOnly, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_OPTIONAL_STRING_ID, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PORTAL_CHECK_ILVL, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE, CONFIG_INSTANCE_IGNORE_LEVEL, DISABLE_TYPE_MAP, ProgressionRequirement::faction, HashMapHolder< T >::Find(), WorldSession::GetAcoreString(), GetAverageItemLevelForDF(), GetDifficulty(), GetDownscaledMapDifficultyData(), GetGroup(), Object::GetGUID(), Group::GetLeaderGUID(), Group::GetLeaderName(), Unit::GetLevel(), ObjectMgr::GetLocaleString(), GetQuestRewardStatus(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), GetTeamId(), HasAchieved(), MapDifficulty::hasErrorMessage, HasItemCount(), ProgressionRequirement::id, IsGameMaster(), MapEntry::IsRaid(), DungeonProgressionRequirements::items, LANG_ACCESS_REQUIREMENT_AVERAGE_ILVL_NOT_MET, LANG_ACCESS_REQUIREMENT_COMPLETE_ACHIEVEMENTS, LANG_ACCESS_REQUIREMENT_COMPLETE_QUESTS, LANG_ACCESS_REQUIREMENT_LEADER_COMPLETE_ACHIEVEMENTS, LANG_ACCESS_REQUIREMENT_LEADER_COMPLETE_QUESTS, LANG_ACCESS_REQUIREMENT_LEADER_OBTAIN_ITEMS, LANG_ACCESS_REQUIREMENT_MAX_LEVEL, LANG_ACCESS_REQUIREMENT_NOT_MET, LANG_ACCESS_REQUIREMENT_OBTAIN_ITEMS, LANG_INSTANCE_CLOSED, LANG_LEVEL_MINREQUIRED, LANG_LEVEL_MINREQUIRED_AND_ITEM, LANG_YOU, DungeonProgressionRequirements::levelMax, DungeonProgressionRequirements::levelMin, m_session, PrettyPrintRequirementsAchievementsList(), PrettyPrintRequirementsItemsList(), PrettyPrintRequirementsQuestList(), ChatHandler::PSendSysMessage(), DungeonProgressionRequirements::quests, DungeonProgressionRequirements::reqItemLevel, sDisableMgr, WorldSession::SendAreaTriggerMessage(), ChatHandler::SendSysMessage(), SendTransferAborted(), sMapStore, sObjectMgr, sScriptMgr, sWorld, TEAM_NEUTRAL, and TRANSFER_ABORT_DIFFICULTY.

Referenced by Spell::CheckCast(), WorldSession::HandleSetRaidDifficultyOpcode(), and MapMgr::PlayerCannotEnter().

◆ SatisfyQuestClass()

bool Player::SatisfyQuestClass ( Quest const *  qInfo,
bool  msg 
) const
1086{
1087 uint32 reqClass = qInfo->GetRequiredClasses();
1088
1089 if (reqClass == 0)
1090 return true;
1091
1092 if ((reqClass & getClassMask()) == 0)
1093 {
1094 if (msg)
1096
1097 return false;
1098 }
1099
1100 return true;
1101}
@ INVALIDREASON_DONT_HAVE_REQ
Definition: QuestDef.h:48
void SendCanTakeQuestResponse(uint32 msg) const
Definition: PlayerQuest.cpp:2405

References Unit::getClassMask(), Quest::GetRequiredClasses(), INVALIDREASON_DONT_HAVE_REQ, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestConditions()

bool Player::SatisfyQuestConditions ( Quest const *  qInfo,
bool  msg 
)
1160{
1161 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, qInfo->GetQuestId());
1162 if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
1163 {
1164 if (msg)
1166 LOG_DEBUG("condition", "Player::SatisfyQuestConditions: conditions not met for quest {}", qInfo->GetQuestId());
1167 return false;
1168 }
1169 return true;
1170}

References CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, Quest::GetQuestId(), INVALIDREASON_DONT_HAVE_REQ, LOG_DEBUG, sConditionMgr, and SendCanTakeQuestResponse().

Referenced by CanTakeQuest().

◆ SatisfyQuestDay()

bool Player::SatisfyQuestDay ( Quest const *  qInfo,
bool  msg 
) const
1269{
1270 if (!qInfo->IsDaily() && !qInfo->IsDFQuest())
1271 return true;
1272
1273 if (qInfo->IsDFQuest())
1274 {
1275 if (m_DFQuests.find(qInfo->GetQuestId()) != m_DFQuests.end())
1276 return false;
1277
1278 return true;
1279 }
1280
1281 bool have_slot = false;
1282 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
1283 {
1284 uint32 id = GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx);
1285 if (qInfo->GetQuestId() == id)
1286 return false;
1287
1288 if (!id)
1289 have_slot = true;
1290 }
1291
1292 if (!have_slot)
1293 {
1294 if (msg)
1296 return false;
1297 }
1298
1299 return true;
1300}
@ INVALIDREASON_DAILY_QUESTS_REMAINING
Definition: QuestDef.h:58

References Quest::GetQuestId(), Object::GetUInt32Value(), INVALIDREASON_DAILY_QUESTS_REMAINING, Quest::IsDaily(), Quest::IsDFQuest(), m_DFQuests, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, and SendCanTakeQuestResponse().

Referenced by CanRewardQuest(), CanSeeStartQuest(), CanTakeQuest(), and SatisfyQuestExclusiveGroup().

◆ SatisfyQuestExclusiveGroup()

bool Player::SatisfyQuestExclusiveGroup ( Quest const *  qInfo,
bool  msg 
) const
1184{
1185 // non positive exclusive group, if > 0 then can be start if any other quest in exclusive group already started/completed
1186 if (qInfo->GetExclusiveGroup() <= 0)
1187 return true;
1188
1189 ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qInfo->GetExclusiveGroup()));
1190
1191 for (; range.first != range.second; ++range.first)
1192 {
1193 uint32 exclude_Id = range.first->second;
1194
1195 // skip checked quest id, only state of other quests in group is interesting
1196 if (exclude_Id == qInfo->GetQuestId())
1197 continue;
1198
1199 // not allow have daily quest if daily quest from exclusive group already recently completed
1200 Quest const* Nquest = sObjectMgr->GetQuestTemplate(exclude_Id);
1201 if (!SatisfyQuestDay(Nquest, false) || !SatisfyQuestWeek(Nquest, false) || !SatisfyQuestSeasonal(Nquest, false))
1202 {
1203 if (msg)
1205
1206 return false;
1207 }
1208
1209 // alternative quest already started or completed - but don't check rewarded states if both are repeatable
1210 if (GetQuestStatus(exclude_Id) != QUEST_STATUS_NONE || (!(qInfo->IsRepeatable() && Nquest->IsRepeatable()) && !Nquest->IsSeasonal() && IsQuestRewarded(exclude_Id))) // pussywizard: added !Nquest->IsSeasonal() because seasonal quests are considered rewarded only if finished this year, this is checked above in SatisfyQuestSeasonal
1211 {
1212 if (msg)
1214 return false;
1215 }
1216 }
1217 return true;
1218}
std::pair< ExclusiveQuestGroups::const_iterator, ExclusiveQuestGroups::const_iterator > ExclusiveQuestGroupsBounds
Definition: ObjectMgr.h:1144

References Quest::GetExclusiveGroup(), Quest::GetQuestId(), GetQuestStatus(), INVALIDREASON_DONT_HAVE_REQ, IsQuestRewarded(), Quest::IsRepeatable(), Quest::IsSeasonal(), QUEST_STATUS_NONE, SatisfyQuestDay(), SatisfyQuestSeasonal(), SatisfyQuestWeek(), SendCanTakeQuestResponse(), and sObjectMgr.

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestLevel()

bool Player::SatisfyQuestLevel ( Quest const *  qInfo,
bool  msg 
) const
968{
969 if (GetLevel() < qInfo->GetMinLevel())
970 {
971 if (msg)
973 return false;
974 }
975 else if (qInfo->GetMaxLevel() > 0 && GetLevel() > qInfo->GetMaxLevel())
976 {
977 if (msg)
978 SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); // There doesn't seem to be a specific response for too high player level
979 return false;
980 }
981 return true;
982}
@ INVALIDREASON_QUEST_FAILED_LOW_LEVEL
Definition: QuestDef.h:49

References Unit::GetLevel(), Quest::GetMaxLevel(), Quest::GetMinLevel(), INVALIDREASON_DONT_HAVE_REQ, INVALIDREASON_QUEST_FAILED_LOW_LEVEL, and SendCanTakeQuestResponse().

Referenced by CanTakeQuest(), npc_wg_quest_giver::GetDialogStatus(), and GetQuestDialogStatus().

◆ SatisfyQuestLog()

bool Player::SatisfyQuestLog ( bool  msg)
985{
986 // exist free slot
988 return true;
989
990 if (msg)
991 {
993 SendDirectMessage(&data);
994 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTLOG_FULL");
995 }
996 return false;
997}
@ SMSG_QUESTLOG_FULL
Definition: Opcodes.h:435

References FindQuestSlot(), LOG_DEBUG, MAX_QUEST_LOG_SIZE, SendDirectMessage(), and SMSG_QUESTLOG_FULL.

Referenced by CanAddQuest(), and WorldSession::HandlePushQuestToParty().

◆ SatisfyQuestMonth()

bool Player::SatisfyQuestMonth ( Quest const *  qInfo,
bool  msg 
) const
1327{
1328 if (!qInfo->IsMonthly() || m_monthlyquests.empty())
1329 return true;
1330
1331 // if not found in cooldown list
1332 return m_monthlyquests.find(qInfo->GetQuestId()) == m_monthlyquests.end();
1333}

References Quest::GetQuestId(), Quest::IsMonthly(), and m_monthlyquests.

Referenced by CanRewardQuest(), CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestNextChain()

bool Player::SatisfyQuestNextChain ( Quest const *  qInfo,
bool  msg 
) const
1221{
1222 uint32 nextQuest = qInfo->GetNextQuestInChain();
1223 if (!nextQuest)
1224 return true;
1225
1226 // next quest in chain already started or completed
1227 if (GetQuestStatus(nextQuest) != QUEST_STATUS_NONE) // GetQuestStatus returns QUEST_STATUS_COMPLETED for rewarded quests
1228 {
1229 if (msg)
1231 return false;
1232 }
1233
1234 // check for all quests further up the chain
1235 // only necessary if there are quest chains with more than one quest that can be skipped
1236 //return SatisfyQuestNextChain(qInfo->GetNextQuestInChain(), msg);
1237 return true;
1238}

References Quest::GetNextQuestInChain(), GetQuestStatus(), INVALIDREASON_DONT_HAVE_REQ, QUEST_STATUS_NONE, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestPrevChain()

bool Player::SatisfyQuestPrevChain ( Quest const *  qInfo,
bool  msg 
) const
1241{
1242 // No previous quest in chain
1243 if (qInfo->prevChainQuests.empty())
1244 return true;
1245
1246 for (Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter)
1247 {
1248 QuestStatusMap::const_iterator itr = m_QuestStatus.find(*iter);
1249
1250 // If any of the previous quests in chain active, return false
1251 if (itr != m_QuestStatus.end() && itr->second.Status != QUEST_STATUS_NONE)
1252 {
1253 if (msg)
1255 return false;
1256 }
1257
1258 // check for all quests further down the chain
1259 // only necessary if there are quest chains with more than one quest that can be skipped
1260 //if (!SatisfyQuestPrevChain(prevId, msg))
1261 // return false;
1262 }
1263
1264 // No previous quest in chain active
1265 return true;
1266}

References INVALIDREASON_DONT_HAVE_REQ, m_QuestStatus, Quest::prevChainQuests, QUEST_STATUS_NONE, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestPreviousQuest()

bool Player::SatisfyQuestPreviousQuest ( Quest const *  qInfo,
bool  msg 
) const
1000{
1001 // No previous quest (might be first quest in a series)
1002 if (qInfo->prevQuests.empty())
1003 return true;
1004
1005 for (Quest::PrevQuests::const_iterator iter = qInfo->prevQuests.begin(); iter != qInfo->prevQuests.end(); ++iter)
1006 {
1007 uint32 prevId = std::abs(*iter);
1008
1009 Quest const* qPrevInfo = sObjectMgr->GetQuestTemplate(prevId);
1010
1011 if (qPrevInfo)
1012 {
1013 // If any of the positive previous quests completed, return true
1014 if (*iter > 0 && IsQuestRewarded(prevId) && (!qPrevInfo->IsSeasonal() || !SatisfyQuestSeasonal(qPrevInfo, false)))
1015 {
1016 // skip one-from-all exclusive group
1017 if (qPrevInfo->GetExclusiveGroup() >= 0)
1018 return true;
1019
1020 // each-from-all exclusive group (< 0)
1021 // can be start if only all quests in prev quest exclusive group completed and rewarded
1022 ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qPrevInfo->GetExclusiveGroup()));
1023
1024 for (; range.first != range.second; ++range.first)
1025 {
1026 uint32 exclude_Id = range.first->second;
1027
1028 // skip checked quest id, only state of other quests in group is interesting
1029 if (exclude_Id == prevId)
1030 continue;
1031
1032 // alternative quest from group also must be completed and rewarded(reported)
1033
1034 Quest const* qExcludeInfo = sObjectMgr->GetQuestTemplate(exclude_Id);
1035 if (!IsQuestRewarded(exclude_Id) || (qExcludeInfo->IsSeasonal() && SatisfyQuestSeasonal(qExcludeInfo, false)))
1036 {
1037 if (msg)
1039 return false;
1040 }
1041 }
1042 return true;
1043 }
1044
1045 // If any of the negative previous quests active, return true
1046 if (*iter < 0 && GetQuestStatus(prevId) != QUEST_STATUS_NONE)
1047 {
1048 // skip one-from-all exclusive group
1049 if (qPrevInfo->GetExclusiveGroup() >= 0)
1050 return true;
1051
1052 // each-from-all exclusive group (< 0)
1053 // can be start if only all quests in prev quest exclusive group active
1054 ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qPrevInfo->GetExclusiveGroup()));
1055
1056 for (; range.first != range.second; ++range.first)
1057 {
1058 uint32 exclude_Id = range.first->second;
1059
1060 // skip checked quest id, only state of other quests in group is interesting
1061 if (exclude_Id == prevId)
1062 continue;
1063
1064 // alternative quest from group also must be active
1065 if (GetQuestStatus(exclude_Id) != QUEST_STATUS_NONE)
1066 {
1067 if (msg)
1069 return false;
1070 }
1071 }
1072 return true;
1073 }
1074 }
1075 }
1076
1077 // Has only positive prev. quests in non-rewarded state
1078 // and negative prev. quests in non-active state
1079 if (msg)
1081
1082 return false;
1083}
int32 GetExclusiveGroup() const
Definition: QuestDef.h:251

References Quest::GetExclusiveGroup(), GetQuestStatus(), INVALIDREASON_DONT_HAVE_REQ, IsQuestRewarded(), Quest::IsSeasonal(), Quest::prevQuests, QUEST_STATUS_NONE, SatisfyQuestSeasonal(), SendCanTakeQuestResponse(), and sObjectMgr.

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestRace()

bool Player::SatisfyQuestRace ( Quest const *  qInfo,
bool  msg 
) const
1104{
1105 uint32 reqraces = qInfo->GetAllowableRaces();
1106 if (reqraces == 0)
1107 return true;
1108 if ((reqraces & getRaceMask()) == 0)
1109 {
1110 if (msg)
1112 return false;
1113 }
1114 return true;
1115}
@ INVALIDREASON_QUEST_FAILED_WRONG_RACE
Definition: QuestDef.h:50

References Quest::GetAllowableRaces(), Unit::getRaceMask(), INVALIDREASON_QUEST_FAILED_WRONG_RACE, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestReputation()

bool Player::SatisfyQuestReputation ( Quest const *  qInfo,
bool  msg 
) const
1118{
1119 uint32 fIdMin = qInfo->GetRequiredMinRepFaction(); //Min required rep
1120 if (fIdMin && GetReputationMgr().GetReputation(fIdMin) < qInfo->GetRequiredMinRepValue())
1121 {
1122 if (msg)
1124 return false;
1125 }
1126
1127 uint32 fIdMax = qInfo->GetRequiredMaxRepFaction(); //Max required rep
1128 if (fIdMax && GetReputationMgr().GetReputation(fIdMax) >= qInfo->GetRequiredMaxRepValue())
1129 {
1130 if (msg)
1132 return false;
1133 }
1134
1135 // ReputationObjective2 does not seem to be an objective requirement but a requirement
1136 // to be able to accept the quest
1137 uint32 fIdObj = qInfo->GetRepObjectiveFaction2();
1138 if (fIdObj && GetReputationMgr().GetReputation(fIdObj) >= qInfo->GetRepObjectiveValue2())
1139 {
1140 if (msg)
1142 return false;
1143 }
1144
1145 return true;
1146}

References Quest::GetRepObjectiveFaction2(), Quest::GetRepObjectiveValue2(), GetReputation(), GetReputationMgr(), Quest::GetRequiredMaxRepFaction(), Quest::GetRequiredMaxRepValue(), Quest::GetRequiredMinRepFaction(), Quest::GetRequiredMinRepValue(), INVALIDREASON_DONT_HAVE_REQ, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestSeasonal()

bool Player::SatisfyQuestSeasonal ( Quest const *  qInfo,
bool  msg 
) const
1312{
1313 if (!qInfo->IsSeasonal() || m_seasonalquests.empty())
1314 return true;
1315
1316 // cppcheck-suppress mismatchingContainers
1317 Player::SeasonalEventQuestMap::iterator itr = ((Player*)this)->m_seasonalquests.find(qInfo->GetEventIdForQuest());
1318
1319 if (itr == m_seasonalquests.end() || itr->second.empty())
1320 return true;
1321
1322 // if not found in cooldown list
1323 return itr->second.find(qInfo->GetQuestId()) == itr->second.end();
1324}

References Quest::GetEventIdForQuest(), Quest::GetQuestId(), Quest::IsSeasonal(), and m_seasonalquests.

Referenced by CanRewardQuest(), CanSeeStartQuest(), CanTakeQuest(), GetQuestRewardStatus(), GetQuestStatus(), SatisfyQuestExclusiveGroup(), and SatisfyQuestPreviousQuest().

◆ SatisfyQuestSkill()

bool Player::SatisfyQuestSkill ( Quest const *  qInfo,
bool  msg 
) const
948{
949 uint32 skill = qInfo->GetRequiredSkill();
950
951 // skip 0 case RequiredSkill
952 if (skill == 0)
953 return true;
954
955 // check skill value
956 if (GetBaseSkillValue(skill) < qInfo->GetRequiredSkillValue())
957 {
958 if (msg)
960
961 return false;
962 }
963
964 return true;
965}

References GetBaseSkillValue(), Quest::GetRequiredSkill(), Quest::GetRequiredSkillValue(), INVALIDREASON_DONT_HAVE_REQ, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestStatus()

bool Player::SatisfyQuestStatus ( Quest const *  qInfo,
bool  msg 
) const
1149{
1150 if (GetQuestStatus(qInfo->GetQuestId()) != QUEST_STATUS_NONE)
1151 {
1152 if (msg)
1154 return false;
1155 }
1156 return true;
1157}
@ INVALIDREASON_QUEST_ALREADY_ON
Definition: QuestDef.h:53

References Quest::GetQuestId(), GetQuestStatus(), INVALIDREASON_QUEST_ALREADY_ON, QUEST_STATUS_NONE, and SendCanTakeQuestResponse().

Referenced by CanTakeQuest(), and WorldSession::HandlePushQuestToParty().

◆ SatisfyQuestTimed()

bool Player::SatisfyQuestTimed ( Quest const *  qInfo,
bool  msg 
) const
1173{
1174 if (!m_timedquests.empty() && qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
1175 {
1176 if (msg)
1178 return false;
1179 }
1180 return true;
1181}
@ INVALIDREASON_QUEST_ONLY_ONE_TIMED
Definition: QuestDef.h:52

References Quest::HasSpecialFlag(), INVALIDREASON_QUEST_ONLY_ONE_TIMED, m_timedquests, QUEST_SPECIAL_FLAGS_TIMED, and SendCanTakeQuestResponse().

Referenced by CanTakeQuest().

◆ SatisfyQuestWeek()

bool Player::SatisfyQuestWeek ( Quest const *  qInfo,
bool  msg 
) const
1303{
1304 if (!qInfo->IsWeekly() || m_weeklyquests.empty())
1305 return true;
1306
1307 // if not found in cooldown list
1308 return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end();
1309}

References Quest::GetQuestId(), Quest::IsWeekly(), and m_weeklyquests.

Referenced by CanRewardQuest(), CanSeeStartQuest(), CanTakeQuest(), and SatisfyQuestExclusiveGroup().

◆ SaveGoldToDB()

void Player::SaveGoldToDB ( CharacterDatabaseTransaction  trans)
7141{
7143 stmt->SetData(0, GetMoney());
7144 stmt->SetData(1, GetGUID().GetCounter());
7145 trans->Append(stmt);
7146}
@ CHAR_UDP_CHAR_MONEY
Definition: CharacterDatabase.h:429

References CHAR_UDP_CHAR_MONEY, CharacterDatabase, Object::GetGUID(), GetMoney(), and PreparedStatementBase::SetData().

Referenced by WorldSession::HandleMailTakeMoney(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberWithdrawMoney(), and SaveInventoryAndGoldToDB().

◆ SaveHealthBeforeDuel()

void Player::SaveHealthBeforeDuel ( )
inline

◆ SaveInventoryAndGoldToDB()

void Player::SaveInventoryAndGoldToDB ( CharacterDatabaseTransaction  trans)
7135{
7136 _SaveInventory(trans);
7137 SaveGoldToDB(trans);
7138}
void SaveGoldToDB(CharacterDatabaseTransaction trans)
Definition: PlayerStorage.cpp:7140
void _SaveInventory(CharacterDatabaseTransaction trans)
Definition: PlayerStorage.cpp:7254

References _SaveInventory(), and SaveGoldToDB().

Referenced by WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleMailTakeItem(), WorldSession::HandleOpenWrappedItemCallback(), WorldSession::HandleSendMail(), WorldSession::HandleWrapItemOpcode(), and RefundItem().

◆ SaveManaBeforeDuel()

void Player::SaveManaBeforeDuel ( )
inline

◆ SavePositionInDB() [1/2]

void Player::SavePositionInDB ( uint32  mapid,
float  x,
float  y,
float  z,
float  o,
uint32  zone,
ObjectGuid  guid 
)
static

◆ SavePositionInDB() [2/2]

void Player::SavePositionInDB ( WorldLocation const &  loc,
uint16  zoneId,
ObjectGuid  guid,
CharacterDatabaseTransaction  trans 
)
static
100{
102
103 stmt->SetData(0, loc.GetPositionX());
104 stmt->SetData(1, loc.GetPositionY());
105 stmt->SetData(2, loc.GetPositionZ());
106 stmt->SetData(3, loc.GetOrientation());
107 stmt->SetData(4, uint16(loc.GetMapId()));
108 stmt->SetData(5, zoneId);
109 stmt->SetData(6, guid.GetCounter());
110
111 CharacterDatabase.ExecuteOrAppend(trans, stmt);
112}

References CHAR_UPD_CHARACTER_POSITION, CharacterDatabase, ObjectGuid::GetCounter(), WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and PreparedStatementBase::SetData().

◆ SaveRecallPosition()

◆ SaveToDB() [1/2]

◆ SaveToDB() [2/2]

void Player::SaveToDB ( CharacterDatabaseTransaction  trans,
bool  create,
bool  logout 
)
7073{
7074 // delay auto save at any saves (manual, in code, or autosave)
7075 m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
7076
7077 //lets allow only players in world to be saved
7079 {
7081 return;
7082 }
7083
7084 // pussywizard: full save now, so clear partial additional saves
7087
7088 // first save/honor gain after midnight will also update the player's honor fields
7090
7091 LOG_DEBUG("entities.unit", "The value of player {} at save: ", m_name);
7093
7094 if (!create)
7095 sScriptMgr->OnPlayerSave(this);
7096
7097 _SaveCharacter(create, trans);
7098
7099 if (m_mailsUpdated) //save mails only when needed
7100 _SaveMail(trans);
7101
7102 _SaveEntryPoint(trans);
7103 _SaveInventory(trans);
7104 _SaveQuestStatus(trans);
7105 _SaveDailyQuestStatus(trans);
7109 _SaveTalents(trans);
7110 _SaveSpells(trans);
7111 _SaveSpellCooldowns(trans, logout);
7112 _SaveActions(trans);
7113 _SaveAuras(trans, logout);
7114 _SaveSkills(trans);
7115 m_achievementMgr->SaveToDB(trans);
7116 m_reputationMgr->SaveToDB(trans);
7117 _SaveEquipmentSets(trans);
7118 GetSession()->SaveTutorialsData(trans); // changed only while character in game
7119 _SaveGlyphs(trans);
7121 _SavePlayerSettings(trans);
7122
7123 // check if stats should only be saved on logout
7124 // save stats can be out of transaction
7126 _SaveStats(trans);
7127
7128 // save pet (hunter pet level and experience and all type pets health/mana).
7129 if (Pet* pet = GetPet())
7130 pet->SavePetToDB(PET_SAVE_AS_CURRENT);
7131}
@ CONFIG_STATS_SAVE_ONLY_ON_LOGOUT
Definition: WorldConfig.h:29
void SaveToDB(CharacterDatabaseTransaction trans)
Definition: AchievementMgr.cpp:562
bool IsBeingTeleportedFar() const
Definition: Player.h:2090
void _SaveMonthlyQuestStatus(CharacterDatabaseTransaction trans)
Definition: PlayerStorage.cpp:7629
void _SaveTalents(CharacterDatabaseTransaction trans)
Definition: Player.cpp:15092
void _SaveDailyQuestStatus(CharacterDatabaseTransaction trans)
Definition: PlayerStorage.cpp:7534
void _SaveSpells(CharacterDatabaseTransaction trans)
Definition: PlayerStorage.cpp:7707
void _SaveCharacter(bool create, CharacterDatabaseTransaction trans)
Definition: Player.cpp:14749
void _SaveSkills(CharacterDatabaseTransaction trans)
Definition: PlayerStorage.cpp:7651
void _SaveEquipmentSets(CharacterDatabaseTransaction trans)
Definition: Player.cpp:14615
void _SaveGlyphs(CharacterDatabaseTransaction trans)
Definition: Player.cpp:15048
void _SaveMail(CharacterDatabaseTransaction trans)
Definition: PlayerStorage.cpp:7392
void _SaveQuestStatus(CharacterDatabaseTransaction trans)
Definition: PlayerStorage.cpp:7467
void _SaveAuras(CharacterDatabaseTransaction trans, bool logout)
Definition: PlayerStorage.cpp:7196
void _SaveSeasonalQuestStatus(CharacterDatabaseTransaction trans)
Definition: PlayerStorage.cpp:7595
void _SaveInstanceTimeRestrictions(CharacterDatabaseTransaction trans)
Definition: Player.cpp:15938
void _SavePlayerSettings(CharacterDatabaseTransaction trans)
Definition: PlayerSettings.cpp:144
void _SaveWeeklyQuestStatus(CharacterDatabaseTransaction trans)
Definition: PlayerStorage.cpp:7572
void _SaveSpellCooldowns(CharacterDatabaseTransaction trans, bool logout)
Definition: Player.cpp:3637
void _SaveEntryPoint(CharacterDatabaseTransaction trans)
Definition: Player.cpp:14666
void _SaveStats(CharacterDatabaseTransaction trans)
Definition: PlayerStorage.cpp:7754
void SaveToDB(CharacterDatabaseTransaction trans)
Definition: ReputationMgr.cpp:628
bool isLogingOut() const
Is the user engaged in a log out process?
Definition: WorldSession.h:447
void SaveTutorialsData(CharacterDatabaseTransaction trans)
Definition: WorldSession.cpp:980

References _SaveActions(), _SaveAuras(), _SaveCharacter(), _SaveDailyQuestStatus(), _SaveEntryPoint(), _SaveEquipmentSets(), _SaveGlyphs(), _SaveInstanceTimeRestrictions(), _SaveInventory(), _SaveMail(), _SaveMonthlyQuestStatus(), _SavePlayerSettings(), _SaveQuestStatus(), _SaveSeasonalQuestStatus(), _SaveSkills(), _SaveSpellCooldowns(), _SaveSpells(), _SaveStats(), _SaveTalents(), _SaveWeeklyQuestStatus(), CONFIG_INTERVAL_SAVE, CONFIG_STATS_SAVE_ONLY_ON_LOGOUT, DELAYED_SAVE_PLAYER, GetPet(), GetSession(), IsBeingTeleportedFar(), WorldSession::isLogingOut(), LOG_DEBUG, m_achievementMgr, m_additionalSaveMask, m_additionalSaveTimer, m_mailsUpdated, WorldObject::m_name, m_nextSave, m_reputationMgr, m_session, outDebugValues(), PET_SAVE_AS_CURRENT, AchievementMgr::SaveToDB(), ReputationMgr::SaveToDB(), WorldSession::SaveTutorialsData(), ScheduleDelayedOperation(), sScriptMgr, sWorld, and UpdateHonorFields().

◆ Say() [1/2]

void Player::Say ( std::string_view  text,
Language  language,
WorldObject const *  = nullptr 
)
overridevirtual

Handles said message in regular chat based on declared language and in config pre-defined Range.

Reimplemented from Unit.

9387{
9388 std::string _text(text);
9389 if (!sScriptMgr->OnPlayerCanUseChat(this, CHAT_MSG_SAY, language, _text))
9390 return;
9391
9392 WorldPacket data;
9393 ChatHandler::BuildChatPacket(data, CHAT_MSG_SAY, language, this, this, _text);
9394
9395 SendDirectMessage(&data);
9396
9397 // Special handling for messages, do not use visibility map for stealthed units
9398 Acore::MessageDistDeliverer notifier(this, &data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), false, nullptr, true);
9399 Cell::VisitObjects(this, notifier, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY));
9400}
@ CONFIG_LISTEN_RANGE_SAY
Definition: WorldConfig.h:150
@ CHAT_MSG_SAY
Definition: SharedDefines.h:3403
static std::size_t BuildChatPacket(WorldPacket &data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string_view message, uint8 chatTag, std::string const &senderName="", std::string const &receiverName="", uint32 achievementId=0, bool gmMessage=false, std::string const &channelName="")
Definition: Chat.cpp:265
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition: CellImpl.h:165
Definition: GridNotifiers.h:100

References ChatHandler::BuildChatPacket(), CHAT_MSG_SAY, CONFIG_LISTEN_RANGE_SAY, SendDirectMessage(), sScriptMgr, sWorld, and Cell::VisitObjects().

Referenced by Unit::HandleDummyAuraProc(), WorldSession::HandleMessagechatOpcode(), npc_brewfest_bark_trigger::MoveInLineOfSight(), npc_jungle_punch_target::npc_jungle_punch_targetAI::SpellHit(), and boss_headless_horseman::UpdateAI().

◆ Say() [2/2]

void Player::Say ( uint32  textId,
WorldObject const *  target = nullptr 
)
overridevirtual

Reimplemented from Unit.

9403{
9404 Talk(textId, CHAT_MSG_SAY, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), target);
9405}
Talk
Definition: hyjal.cpp:82

References CHAT_MSG_SAY, CONFIG_LISTEN_RANGE_SAY, and sWorld.

◆ ScheduleDelayedOperation()

void Player::ScheduleDelayedOperation ( uint32  operation)
inline
2098 {
2099 if (operation < DELAYED_END)
2100 m_DelayedOperations |= operation;
2101 }
@ DELAYED_END
Definition: Player.h:905

References DELAYED_END, and m_DelayedOperations.

Referenced by Battleground::RemovePlayerAtLeave(), ResurectUsingRequestData(), SaveToDB(), and TeleportToEntryPoint().

◆ SendActionButtons()

void Player::SendActionButtons ( uint32  state) const
5549{
5550 LOG_DEBUG("entities.player", "Sending Action Buttons for {} spec {}", GetGUID().ToString(), m_activeSpec);
5551
5553 data << uint8(state);
5554 /*
5555 state can be 0, 1, 2
5556 0 - Looks to be sent when initial action buttons get sent, however on Trinity we use 1 since 0 had some difficulties
5557 1 - Used in any SMSG_ACTION_BUTTONS packet with button data on Trinity. Only used after spec swaps on retail.
5558 2 - Clears the action bars client sided. This is sent during spec swap before unlearning and before sending the new buttons
5559 */
5560 if (state != 2)
5561 {
5562 for (uint8 button = 0; button < MAX_ACTION_BUTTONS; ++button)
5563 {
5564 ActionButtonList::const_iterator itr = m_actionButtons.find(button);
5565 if (itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED)
5566 data << uint32(itr->second.packedData);
5567 else
5568 data << uint32(0);
5569 }
5570 }
5571
5572 SendDirectMessage(&data);
5573 LOG_DEBUG("entities.player", "Action Buttons for {} spec {} Sent", GetGUID().ToString(), m_activeSpec);
5574}
@ SMSG_ACTION_BUTTONS
Definition: Opcodes.h:327

References ACTIONBUTTON_DELETED, Object::GetGUID(), LOG_DEBUG, m_actionButtons, m_activeSpec, MAX_ACTION_BUTTONS, SendDirectMessage(), SMSG_ACTION_BUTTONS, and Position::ToString().

Referenced by ActivateSpec(), WorldSession::HandleLoadActionsSwitchSpec(), LoadActions(), and SendInitialActionButtons().

◆ SendAttackSwingBadFacingAttack()

void Player::SendAttackSwingBadFacingAttack ( )
147{
149 SendDirectMessage(&data);
150}
@ SMSG_ATTACKSWING_BADFACING
Definition: Opcodes.h:356

References SendDirectMessage(), and SMSG_ATTACKSWING_BADFACING.

Referenced by Update().

◆ SendAttackSwingCancelAttack()

void Player::SendAttackSwingCancelAttack ( )

◆ SendAttackSwingCantAttack()

void Player::SendAttackSwingCantAttack ( )
135{
137 SendDirectMessage(&data);
138}
@ SMSG_ATTACKSWING_CANT_ATTACK
Definition: Opcodes.h:359

References SendDirectMessage(), and SMSG_ATTACKSWING_CANT_ATTACK.

◆ SendAttackSwingDeadTarget()

void Player::SendAttackSwingDeadTarget ( )
129{
131 SendDirectMessage(&data);
132}
@ SMSG_ATTACKSWING_DEADTARGET
Definition: Opcodes.h:358

References SendDirectMessage(), and SMSG_ATTACKSWING_DEADTARGET.

◆ SendAttackSwingNotInRange()

void Player::SendAttackSwingNotInRange ( )
79{
81 SendDirectMessage(&data);
82}
@ SMSG_ATTACKSWING_NOTINRANGE
Definition: Opcodes.h:355

References SendDirectMessage(), and SMSG_ATTACKSWING_NOTINRANGE.

Referenced by Update().

◆ SendAutoRepeatCancel()

void Player::SendAutoRepeatCancel ( Unit target)
153{
155 data << target->GetPackGUID(); // may be it's target guid
156 SendMessageToSet(&data, true);
157}
@ SMSG_CANCEL_AUTO_REPEAT
Definition: Opcodes.h:698
std::size_t size() const
Definition: ObjectGuid.h:274

References Object::GetPackGUID(), SendMessageToSet(), PackedGuid::size(), and SMSG_CANCEL_AUTO_REPEAT.

Referenced by AuraEffect::HandleFeignDeath(), AuraEffect::HandleModStealth(), and Unit::InterruptSpell().

◆ SendBattlefieldWorldStates()

void Player::SendBattlefieldWorldStates ( )

Send misc stuff that needs to be sent on every login, like the battle timers.

8896{
8898 if (sWorld->getIntConfig(CONFIG_WINTERGRASP_ENABLE) == 1)
8899 {
8900 if (BattlefieldWG* wg = (BattlefieldWG*)sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
8901 {
8902 wg->SendUpdateWorldStates(this);
8903 }
8904 }
8905}
@ CONFIG_WINTERGRASP_ENABLE
Definition: WorldConfig.h:280
Definition: BattlefieldWG.h:253

References BATTLEFIELD_BATTLEID_WG, CONFIG_WINTERGRASP_ENABLE, sBattlefieldMgr, and sWorld.

Referenced by SendInitWorldStates().

◆ SendBGWeekendWorldStates()

void Player::SendBGWeekendWorldStates ( )
8881{
8882 for (uint32 i = 1; i < sBattlemasterListStore.GetNumRows(); ++i)
8883 {
8884 BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(i);
8885 if (bl && bl->HolidayWorldStateId)
8886 {
8889 else
8891 }
8892 }
8893}
DBCStorage< BattlemasterListEntry > sBattlemasterListStore(BattlemasterListEntryfmt)
static bool IsBGWeekend(BattlegroundTypeId bgTypeId)
Definition: BattlegroundMgr.cpp:910
void SendUpdateWorldState(uint32 variable, uint32 value) const
Definition: PlayerUpdates.cpp:2229
Definition: DBCStructure.h:604
uint32 HolidayWorldStateId
Definition: DBCStructure.h:612
uint32 id
Definition: DBCStructure.h:605

References BattlemasterListEntry::HolidayWorldStateId, BattlemasterListEntry::id, BattlegroundMgr::IsBGWeekend(), sBattlemasterListStore, and SendUpdateWorldState().

Referenced by SendInitWorldStates().

◆ SendBuyError()

void Player::SendBuyError ( BuyResult  msg,
Creature creature,
uint32  item,
uint32  param 
)
4064{
4065 LOG_DEBUG("network", "WORLD: Sent SMSG_BUY_FAILED");
4066 WorldPacket data(SMSG_BUY_FAILED, (8 + 4 + 4 + 1));
4067 data << (creature ? creature->GetGUID() : ObjectGuid::Empty);
4068 data << uint32(item);
4069 if (param > 0)
4070 data << uint32(param);
4071 data << uint8(msg);
4072 SendDirectMessage(&data);
4073}
@ SMSG_BUY_FAILED
Definition: Opcodes.h:451

References ObjectGuid::Empty, Object::GetGUID(), LOG_DEBUG, SendDirectMessage(), and SMSG_BUY_FAILED.

Referenced by BuyItemFromVendorSlot(), WorldSession::HandleBuybackItem(), debug_commandscript::HandleDebugSendBuyErrorCommand(), WorldSession::HandlePetitionBuyOpcode(), npc_experience::OnGossipSelect(), OnGossipSelect(), ProcessCastaction(), ProcessUnlearnAction(), and resetTalents().

◆ SendCanTakeQuestResponse()

◆ SendCinematicStart()

void Player::SendCinematicStart ( uint32  CinematicSequenceId) const
5695{
5697 data << uint32(CinematicSequenceId);
5698 SendDirectMessage(&data);
5699 if (CinematicSequencesEntry const* sequence = sCinematicSequencesStore.LookupEntry(CinematicSequenceId))
5700 {
5701 _cinematicMgr->SetActiveCinematicCamera(sequence->cinematicCamera);
5702 }
5703}
DBCStorage< CinematicSequencesEntry > sCinematicSequencesStore(CinematicSequencesEntryfmt)
@ SMSG_TRIGGER_CINEMATIC
Definition: Opcodes.h:280
void SetActiveCinematicCamera(uint32 cinematicCameraId=0)
Definition: CinematicMgr.h:41
Definition: DBCStructure.h:713

References _cinematicMgr, sCinematicSequencesStore, SendDirectMessage(), CinematicMgr::SetActiveCinematicCamera(), and SMSG_TRIGGER_CINEMATIC.

Referenced by debug_commandscript::HandleDebugPlayCinematicCommand(), WorldSession::HandlePlayerLoginFromDB(), and GameObject::Use().

◆ SendClearCooldown()

void Player::SendClearCooldown ( uint32  spell_id,
Unit target 
)

◆ SendCooldownEvent()

void Player::SendCooldownEvent ( SpellInfo const *  spellInfo,
uint32  itemId = 0,
Spell spell = nullptr,
bool  setCooldown = true 
)
11090{
11091 // start cooldowns at server side, if any
11092 if (setCooldown)
11093 AddSpellAndCategoryCooldowns(spellInfo, itemId, spell);
11094
11095 // Send activate cooldown timer (possible 0) at client side
11096 WorldPacket data(SMSG_COOLDOWN_EVENT, 4 + 8);
11097 data << uint32(spellInfo->Id);
11098 data << GetGUID();
11099 SendDirectMessage(&data);
11100}
@ SMSG_COOLDOWN_EVENT
Definition: Opcodes.h:339
void AddSpellAndCategoryCooldowns(SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool infinityCooldown=false)
Definition: Player.cpp:10891

References AddSpellAndCategoryCooldowns(), Object::GetGUID(), SpellInfo::Id, SendDirectMessage(), and SMSG_COOLDOWN_EVENT.

Referenced by Spell::_handle_finish_phase(), Aura::_UnapplyForTarget(), Spell::finish(), Unit::RemoveGameObject(), Unit::SetMinion(), and UpdatePotionCooldown().

◆ SendCorpseReclaimDelay()

void Player::SendCorpseReclaimDelay ( uint32  delay)
12975{
12977 data << uint32(delay);
12978 SendDirectMessage(&data);
12979}
@ SMSG_CORPSE_RECLAIM_DELAY
Definition: Opcodes.h:647

References SendDirectMessage(), and SMSG_CORPSE_RECLAIM_DELAY.

Referenced by BuildPlayerRepop(), and KillPlayer().

◆ SendDirectMessage()

void Player::SendDirectMessage ( WorldPacket const *  data) const
5690{
5691 m_session->SendPacket(data);
5692}
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition: WorldSession.cpp:252

References m_session, and WorldSession::SendPacket().

Referenced by Pet::_LoadSpellCooldowns(), Guild::_SendBankList(), _StoreOrEquipNewItem(), Group::AddMember(), InstanceMap::AddPlayerToMap(), AddRunePower(), addSpell(), AddSpellAndCategoryCooldowns(), Creature::AddSpellCooldown(), AddSpellMod(), ApplyEquipCooldown(), TotemAI::AttackStart(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::BeforeSpellClick(), BindToInstance(), Group::BroadcastPacket(), Group::BroadcastReadyCheck(), SocialMgr::BroadcastToFriendListers(), BuildPlayerRepop(), CharmSpellInitialize(), CheckDuelDistance(), ConvertRune(), Object::DestroyForPlayer(), Group::Disband(), DoRandomRoll(), DuelComplete(), Spell::EffectBind(), Spell::EffectDuel(), Spell::EffectPlayMusic(), Spell::EffectSummonPlayer(), Spell::EffectSummonRaFFriend(), EquipItem(), BGQueueInviteEvent::Execute(), BGQueueRemoveEvent::Execute(), SendEncounterUnit::Execute(), GetAurasForTarget(), ChannelMgr::GetChannel(), GiveLevel(), spell_madrigosa_activate_barrier::HandleActivateObject(), spell_madrigosa_deactivate_barrier::HandleActivateObject(), WorldSession::HandleArenaTeamInviteOpcode(), AuraEffect::HandleAuraSetVehicle(), Aura::HandleAuraSpecificMods(), WorldSession::HandleBattlemasterJoinArena(), WorldSession::HandleBattlemasterJoinOpcode(), WorldSession::HandleChatIgnoredOpcode(), debug_commandscript::HandleDebugCooldownCommand(), debug_commandscript::HandleDebugSendOpcodeCommand(), spell_gen_spirit_healer_res::HandleDummy(), WorldSession::HandleGrantLevel(), WorldSession::HandleGroupDeclineOpcode(), WorldSession::HandleGroupInviteOpcode(), WorldSession::HandleInitiateTradeOpcode(), Guild::HandleInviteMember(), modify_commandscript::HandleModifySpellCommand(), WorldSession::HandleOfferPetitionOpcode(), spell_pvp_trinket_wotf_shared_cd::HandleScript(), misc_commandscript::HandleSkirmishCommand(), BattlegroundQueue::InviteGroupToBG(), npc_spiritual_insight::npc_spiritual_insightAI::IsSummonedBy(), Unit::JumpTo(), Unit::Kill(), Unit::KnockbackFrom(), Pet::learnSpell(), GameObject::ModifyHealth(), ModifySpellCooldown(), npc_wg_demolisher_engineer::OnGossipSelect(), QuestApprenticeAnglerPlayerScript::OnPlayerCompleteQuest(), Acore::LocalizedPacketDo< Builder >::operator()(), Acore::LocalizedPacketListDo< Builder >::operator()(), CreatureTextLocalizer< Builder >::operator()(), InstanceMap::PermBindAllPlayers(), PetSpellInitialize(), WorldObject::PlayDirectMusic(), WorldObject::PlayDirectSound(), WorldObject::PlayDistanceSound(), Battleground::PlayerAddedToBGCheckIfBGIsRunning(), MapMgr::PlayerCannotEnter(), PossessSpellInitialize(), ProhibitSpellSchool(), RefundItem(), AchievementMgr::RemoveCriteriaProgress(), Group::RemoveMember(), RemovePet(), Battleground::RemovePlayerAtLeave(), RepopAtGraveyard(), AchievementMgr::Reset(), ResurrectPlayer(), ResyncRunes(), RewardHonor(), SatisfyQuestLog(), Say(), SendActionButtons(), AchievementMgr::SendAllAchievementData(), BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(), Battlefield::SendAreaSpiritHealerQueryOpcode(), SendAttackSwingBadFacingAttack(), SendAttackSwingCancelAttack(), SendAttackSwingCantAttack(), SendAttackSwingDeadTarget(), SendAttackSwingNotInRange(), SendBuyError(), CalendarMgr::SendCalendarEvent(), CalendarMgr::SendCalendarEventInvite(), SendCanTakeQuestResponse(), Spell::SendCastResult(), SendCinematicStart(), SendClearCooldown(), Unit::SendComboPoints(), SendCooldownEvent(), SendCorpseReclaimDelay(), AchievementMgr::SendCriteriaUpdate(), SendDuelCountdown(), SendDungeonDifficulty(), SendDurabilityLoss(), SendEquipError(), SendEquipmentSetList(), SendExplorationExperience(), Weather::SendFineWeatherUpdateToPlayer(), ReputationMgr::SendForceReactions(), SocialMgr::SendFriendStatus(), SendInitialPacketsAfterAddToMap(), SendInitialPacketsBeforeAddToMap(), ReputationMgr::SendInitialReputations(), SendInitialSpells(), Map::SendInitSelf(), Map::SendInitTransports(), SendInitWorldStates(), BattlefieldWG::SendInitWorldStatesTo(), SendInstanceResetWarning(), SendLearnPacket(), SendLogXPGain(), SendLoot(), Group::SendLootAllPassed(), SendLootError(), SendLootRelease(), Group::SendLootRoll(), Group::SendLootRollWon(), Group::SendLootStartRoll(), Group::SendLootStartRollToPlayer(), SendMailResult(), Unit::SendMeleeAttackStart(), SendMessageToSet(), SendMessageToSetInRange(), SendMirrorTimer(), Unit::SendMovementFeatherFall(), Unit::SendMovementHover(), Unit::SendMovementWaterWalking(), SendMovieStart(), SendNewItem(), SendNewMail(), CreatureTextMgr::SendNonChatPacket(), AutobroadcastMgr::SendNotificationAnnouncement(), SendNotifyLootItemRemoved(), SendNotifyLootMoneyRemoved(), Acore::MessageDistDeliverer::SendPacket(), Acore::MessageDistDelivererToHostile::SendPacket(), Unit::SendPetActionFeedback(), Unit::SendPetAIReaction(), Spell::SendPetCastResult(), WorldObject::SendPlayMusic(), SendProficiency(), SendPushToPartyResponse(), SendQuestComplete(), SendQuestConfirmAccept(), SendQuestFailed(), SendQuestGiverStatusMultiple(), SendQuestReward(), SendQuestTimerFailed(), SendQuestUpdateAddCreatureOrGo(), SendQuestUpdateAddItem(), SendQuestUpdateAddPlayer(), lfg::LFGMgr::SendRaidBrowserCachedList(), SendRaidDifficulty(), SendRaidInfo(), SendRefundInfo(), SendRemoveControlBar(), Map::SendRemoveTransports(), SendResetFailedNotify(), SendResetInstanceFailed(), SendResetInstanceSuccess(), AchievementMgr::SendRespondInspectAchievements(), Spell::SendResurrectRequest(), SendSavedInstances(), SendSellError(), WorldSessionMgr::SendServerMessage(), PlayerSocial::SendSocialList(), Unit::SendSpellNonMeleeReflectLog(), ReputationMgr::SendState(), SendTalentsInfoData(), SendTalentWipeConfirm(), Unit::SendTameFailure(), SendTaxiNodeStatusMultiple(), SendTeleportAckPacket(), Item::SendTimeUpdate(), Acore::VisibleNotifier::SendToSelf(), SendTransferAborted(), BattlegroundSA::SendTransportInit(), BattlegroundSA::SendTransportsRemove(), Item::SendUpdateSockets(), Group::SendUpdateToPlayer(), Object::SendUpdateToPlayer(), SendUpdateWorldState(), BattlefieldWG::SendUpdateWorldStateMessage(), ReputationMgr::SendVisible(), Weather::SendWeatherUpdateToPlayer(), ChatHandler::SendWorldTextOptional(), Map::SendZoneDynamicInfo(), Map::SendZoneMessage(), Map::SendZoneWeather(), SetBindPoint(), SetClientControl(), SetEquipmentSet(), Unit::SetOwnerGUID(), Unit::SetStandState(), SetTitle(), StopMirrorTimer(), TeleportTo(), TextEmote(), Pet::unlearnSpell(), AuctionHouseSearcher::Update(), GameObject::Update(), UpdateHomebindTime(), Group::UpdatePlayerOutOfRange(), UpdateTriggerVisibility(), GameObject::Use(), VehicleSpellInitialize(), Acore::MessageDistDeliverer::Visit(), Whisper(), Unit::Whisper(), and Yell().

◆ SendDuelCountdown()

void Player::SendDuelCountdown ( uint32  counter)
15417{
15419 data << uint32(counter); // seconds
15420 SendDirectMessage(&data);
15421}
@ SMSG_DUEL_COUNTDOWN
Definition: Opcodes.h:725

References SendDirectMessage(), and SMSG_DUEL_COUNTDOWN.

Referenced by WorldSession::HandleDuelAcceptedOpcode().

◆ SendDungeonDifficulty()

void Player::SendDungeonDifficulty ( bool  IsInGroup)

◆ SendDurabilityLoss()

void Player::SendDurabilityLoss ( )

◆ SendEnchantmentDurations()

void Player::SendEnchantmentDurations ( )
4733{
4734 for (EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
4735 {
4736 GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000);
4737 }
4738}

References Object::GetGUID(), GetSession(), m_enchantDuration, and WorldSession::SendItemEnchantTimeUpdate().

Referenced by SendInitialPacketsAfterAddToMap().

◆ SendEquipError()

void Player::SendEquipError ( InventoryResult  msg,
Item pItem,
Item pItem2 = nullptr,
uint32  itemid = 0 
)
4021{
4022 LOG_DEBUG("network", "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE ({})", msg);
4024 data << uint8(msg);
4025
4026 if (msg != EQUIP_ERR_OK)
4027 {
4028 data << (pItem ? pItem->GetGUID() : ObjectGuid::Empty);
4029 data << (pItem2 ? pItem2->GetGUID() : ObjectGuid::Empty);
4030 data << uint8(0); // bag type subclass, used with EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM and EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG2
4031
4032 switch (msg)
4033 {
4036 {
4037 ItemTemplate const* proto = pItem ? pItem->GetTemplate() : sObjectMgr->GetItemTemplate(itemid);
4038 data << uint32(proto ? proto->RequiredLevel : 0);
4039 break;
4040 }
4041 case EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM: // no idea about this one...
4042 {
4043 data << ObjectGuid::Empty; // item guid
4044 data << uint32(0); // slot
4045 data << ObjectGuid::Empty; // container
4046 break;
4047 }
4051 {
4052 ItemTemplate const* proto = pItem ? pItem->GetTemplate() : sObjectMgr->GetItemTemplate(itemid);
4053 data << uint32(proto ? proto->ItemLimitCategory : 0);
4054 break;
4055 }
4056 default:
4057 break;
4058 }
4059 }
4060 SendDirectMessage(&data);
4061}
@ EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED
Definition: Item.h:131
@ EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM
Definition: Item.h:127
@ EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW
Definition: Item.h:133
@ SMSG_INVENTORY_CHANGE_FAILURE
Definition: Opcodes.h:304
uint32 RequiredLevel
Definition: ItemTemplate.h:636

References ObjectGuid::Empty, EQUIP_ERR_CANT_EQUIP_LEVEL_I, EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED, EQUIP_ERR_OK, EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW, Object::GetGUID(), Item::GetTemplate(), ItemTemplate::ItemLimitCategory, LOG_DEBUG, ItemTemplate::RequiredLevel, SendDirectMessage(), SMSG_INVENTORY_CHANGE_FAILURE, and sObjectMgr.

Referenced by _StoreOrEquipNewItem(), AutoStoreLoot(), BuyItemFromVendorSlot(), CanAddQuest(), CanRewardQuest(), CastItemUseSpell(), Spell::CheckItems(), Group::CountTheRoll(), Spell::DoCreateItem(), Spell::EffectRechargeManaGem(), GiveQuestSourceItem(), WorldSession::HandleAcceptTradeOpcode(), misc_commandscript::HandleAddItemSetCommand(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleBuybackItem(), AuraEffect::HandleChannelDeathItem(), debug_commandscript::HandleDebugSendEquipErrorCommand(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleEquipmentSetUse(), WorldSession::HandleGuildBankSwapItems(), WorldSession::HandleOpenItemOpcode(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandleReadItem(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSetAmmoOpcode(), WorldSession::HandleSocketOpcode(), WorldSession::HandleSplitItemOpcode(), WorldSession::HandleSwapInvItemOpcode(), WorldSession::HandleSwapItem(), WorldSession::HandleUseItemOpcode(), WorldSession::HandleWrapItemOpcode(), ModifyMoney(), item_petrov_cluster_bombs::OnUse(), item_only_for_flight::OnUse(), item_incendiary_explosives::OnUse(), item_captured_frog::OnUse(), ProcessUnlearnAction(), SetAmmo(), SplitItem(), StoreLootItem(), SwapItem(), and TakeQuestSourceItem().

◆ SendEquipmentSetList()

void Player::SendEquipmentSetList ( )
14545{
14546 uint32 count = 0;
14548 std::size_t count_pos = data.wpos();
14549 data << uint32(count); // count placeholder
14550 for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
14551 {
14552 if (itr->second.state == EQUIPMENT_SET_DELETED)
14553 continue;
14554
14555 data.appendPackGUID(itr->second.Guid);
14556 data << uint32(itr->first);
14557 data << itr->second.Name;
14558 data << itr->second.IconName;
14559 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
14560 {
14561 // ignored slots stored in IgnoreMask, client wants "1" as raw GUID, so no HighGuid::Item
14562 if (itr->second.IgnoreMask & (1 << i))
14563 data.appendPackGUID(uint64(1));
14564 else // xinef: send proper data (do not append 0 with high guid)
14565 data.appendPackGUID(itr->second.Items[i] ? itr->second.Items[i].GetRawValue() : uint64(0));
14566 }
14567
14568 ++count; // client have limit but it checked at loading and set
14569 }
14570 data.put<uint32>(count_pos, count);
14571 SendDirectMessage(&data);
14572}
@ SMSG_EQUIPMENT_SET_LIST
Definition: Opcodes.h:1242

References ByteBuffer::appendPackGUID(), EQUIPMENT_SET_DELETED, EQUIPMENT_SLOT_END, m_EquipmentSets, ByteBuffer::put(), SendDirectMessage(), SMSG_EQUIPMENT_SET_LIST, and ByteBuffer::wpos().

Referenced by SendInitialPacketsBeforeAddToMap().

◆ SendExplorationExperience()

void Player::SendExplorationExperience ( uint32  Area,
uint32  Experience 
)
160{
162 data << uint32(Area);
163 data << uint32(Experience);
164 SendDirectMessage(&data);
165}
@ SMSG_EXPLORATION_EXPERIENCE
Definition: Opcodes.h:534

References SendDirectMessage(), and SMSG_EXPLORATION_EXPERIENCE.

Referenced by CheckAreaExploreAndOutdoor().

◆ SendInitialActionButtons()

void Player::SendInitialActionButtons ( ) const
inline

◆ SendInitialPacketsAfterAddToMap()

void Player::SendInitialPacketsAfterAddToMap ( )
11608{
11610
11613
11614 CastSpell(this, 836, true); // LOGINEFFECT
11615
11616 // set some aura effects that send packet to player client after add player to map
11617 // SendMessageToSet not send it to player not it map, only for aura that not changed anything at re-apply
11618 // same auras state lost at far teleport, send it one more time in this case also
11619 static const AuraType auratypes[] =
11620 {
11624 };
11625 for (AuraType const* itr = &auratypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
11626 {
11627 Unit::AuraEffectList const& auraList = GetAuraEffectsByType(*itr);
11628 if (!auraList.empty())
11629 auraList.front()->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
11630 }
11631
11632 // Fix mount, update block gets messed somewhere
11633 {
11635 {
11636 AddAura(GetMountBlockId(), this);
11637 SetMountBlockId(0);
11638 }
11639 }
11640
11641 // update zone
11642 uint32 newzone, newarea;
11643 GetZoneAndAreaId(newzone, newarea);
11644 UpdateZone(newzone, newarea); // also call SendInitWorldStates();
11645
11646 WorldPacket setCompoundState(SMSG_MULTIPLE_MOVES, 100);
11647 setCompoundState << uint32(0); // size placeholder
11648
11649 // manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that must not be re-applied.
11650 if (IsImmobilizedState())
11651 {
11652 uint32 const counter = GetSession()->GetOrderCounter();
11653 setCompoundState << uint8(2 + GetPackGUID().size() + 4);
11654 setCompoundState << uint16(SMSG_FORCE_MOVE_ROOT);
11655 setCompoundState << GetPackGUID();
11656 setCompoundState << uint32(counter);
11658 }
11659
11661 {
11662 uint32 const counter = GetSession()->GetOrderCounter();
11663 setCompoundState << uint8(2 + GetPackGUID().size() + 4);
11664 setCompoundState << uint16(SMSG_MOVE_FEATHER_FALL);
11665 setCompoundState << GetPackGUID();
11666 setCompoundState << uint32(counter);
11668 }
11669
11671 {
11672 uint32 const counter = GetSession()->GetOrderCounter();
11673 setCompoundState << uint8(2 + GetPackGUID().size() + 4);
11674 setCompoundState << uint16(SMSG_MOVE_WATER_WALK);
11675 setCompoundState << GetPackGUID();
11676 setCompoundState << uint32(counter);
11678 }
11679
11681 {
11682 uint32 const counter = GetSession()->GetOrderCounter();
11683 setCompoundState << uint8(2 + GetPackGUID().size() + 4);
11684 setCompoundState << uint16(SMSG_MOVE_SET_HOVER);
11685 setCompoundState << GetPackGUID();
11686 setCompoundState << uint32(counter);
11688 }
11689
11690 // TODO: Pending mount protocol
11691
11692 if (setCompoundState.size() > 4)
11693 {
11694 setCompoundState.put<uint32>(0, setCompoundState.size() - 4);
11695 SendDirectMessage(&setCompoundState);
11696 }
11697
11698 SendEnchantmentDurations(); // must be after add to map
11699 SendItemDurations(); // must be after add to map
11702
11703 // raid downscaling - send difficulty to player
11704 if (GetMap()->IsRaid())
11705 {
11707 {
11710 }
11711 }
11713 SendRaidDifficulty(GetGroup() != nullptr);
11714}
AuraType
Definition: SpellAuraDefines.h:62
@ SPELL_AURA_FEATHER_FALL
Definition: SpellAuraDefines.h:168
@ SPELL_AURA_WATER_WALK
Definition: SpellAuraDefines.h:167
@ SPELL_AURA_HOVER
Definition: SpellAuraDefines.h:169
@ SPELL_AURA_TRANSFORM
Definition: SpellAuraDefines.h:119
@ SPELL_AURA_NONE
Definition: SpellAuraDefines.h:63
@ AURA_EFFECT_HANDLE_SEND_FOR_CLIENT
Definition: SpellAuraDefines.h:43
@ SMSG_MOVE_FEATHER_FALL
Definition: Opcodes.h:272
@ SMSG_MOVE_SET_HOVER
Definition: Opcodes.h:274
@ SMSG_MOVE_WATER_WALK
Definition: Opcodes.h:252
@ SMSG_FORCE_MOVE_ROOT
Definition: Opcodes.h:262
@ SMSG_MULTIPLE_MOVES
Definition: Opcodes.h:1340
void UpdateVisibilityForPlayer(bool mapChange=false)
Definition: PlayerUpdates.cpp:1591
uint32 GetMountBlockId()
Definition: Player.h:2602
void SendTaxiNodeStatusMultiple()
Definition: Player.cpp:10498
Difficulty GetStoredRaidDifficulty() const
Definition: Player.h:1918
void SendEnchantmentDurations()
Definition: PlayerStorage.cpp:4732
void SendItemDurations()
Definition: PlayerStorage.cpp:4748
void SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty=-1)
Definition: PlayerMisc.cpp:177
bool HasMountedAura() const
Definition: Unit.h:1754
void SendTimeSync()
Definition: WorldSession.cpp:1432
uint32 GetOrderCounter() const
Definition: WorldSession.h:600
void IncrementOrderCounter()
Definition: WorldSession.h:601
void ResetTimeSync()
Definition: WorldSession.cpp:1426

References Unit::AddAura(), AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, Unit::CastSpell(), Unit::GetAuraEffectsByType(), GetDifficulty(), GetGroup(), WorldObject::GetMap(), GetMountBlockId(), WorldSession::GetOrderCounter(), Object::GetPackGUID(), GetRaidDifficulty(), GetSession(), GetStoredRaidDifficulty(), WorldObject::GetZoneAndAreaId(), Unit::HasAura(), Unit::HasAuraType(), Unit::HasMountedAura(), WorldSession::IncrementOrderCounter(), isBeingLoaded(), Unit::IsImmobilizedState(), ByteBuffer::put(), WorldSession::ResetTimeSync(), SendDirectMessage(), SendEnchantmentDurations(), SendItemDurations(), SendQuestGiverStatusMultiple(), SendRaidDifficulty(), SendTaxiNodeStatusMultiple(), WorldSession::SendTimeSync(), SetMountBlockId(), ByteBuffer::size(), SMSG_FORCE_MOVE_ROOT, SMSG_MOVE_FEATHER_FALL, SMSG_MOVE_SET_HOVER, SMSG_MOVE_WATER_WALK, SMSG_MULTIPLE_MOVES, SPELL_AURA_FEATHER_FALL, SPELL_AURA_FLY, SPELL_AURA_HOVER, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_NONE, SPELL_AURA_SAFE_FALL, SPELL_AURA_TRANSFORM, SPELL_AURA_WATER_WALK, StoreRaidMapDifficulty(), UpdateVisibilityForPlayer(), and UpdateZone().

Referenced by WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePlayerLoginFromDB(), and WorldSession::HandlePlayerLoginToCharInWorld().

◆ SendInitialPacketsBeforeAddToMap()

void Player::SendInitialPacketsBeforeAddToMap ( )

Pass 'this' as argument because we're not stored in ObjectAccessor yet

11551{
11554
11555 // guild bank list?
11556
11557 // Homebind
11558 WorldPacket data(SMSG_BINDPOINTUPDATE, 5 * 4);
11559 data << m_homebindX << m_homebindY << m_homebindZ;
11560 data << (uint32) m_homebindMapId;
11561 data << (uint32) m_homebindAreaId;
11562 SendDirectMessage(&data);
11563
11564 // SMSG_SET_PROFICIENCY
11565 // SMSG_SET_PCT_SPELL_MODIFIER
11566 // SMSG_SET_FLAT_SPELL_MODIFIER
11567 // SMSG_UPDATE_AURA_DURATION
11568
11569 SendTalentsInfoData(false);
11570
11571 // SMSG_INSTANCE_DIFFICULTY
11572 data.Initialize(SMSG_INSTANCE_DIFFICULTY, 4 + 4);
11573 data << uint32(GetMap()->GetDifficulty());
11574 data << uint32(GetMap()->GetEntry()->IsDynamicDifficultyMap() && GetMap()->IsHeroic()); // Raid dynamic difficulty
11575 SendDirectMessage(&data);
11576
11578
11579 data.Initialize(SMSG_SEND_UNLEARN_SPELLS, 4);
11580 data << uint32(0); // count, for (count) uint32;
11581 SendDirectMessage(&data);
11582
11586
11588
11589 data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4);
11590 data.AppendPackedTime(GameTime::GetGameTime().count());
11591 data << float(0.01666667f); // game speed
11592 data << uint32(0); // added in 3.1.2
11593 SendDirectMessage(&data);
11594
11595 GetReputationMgr().SendForceReactions(); // SMSG_SET_FORCED_REACTIONS
11596
11597 // SMSG_TALENTS_INFO x 2 for pet (unspent points and talents in separate packets...)
11598 // SMSG_PET_GUIDS
11599 // SMSG_UPDATE_WORLD_STATE
11600 // SMSG_POWER_UPDATE
11601
11602 SetMover(this);
11603
11604 sScriptMgr->OnPlayerSendInitialPacketsBeforeAddToMap(this, data);
11605}
@ SMSG_INSTANCE_DIFFICULTY
Definition: Opcodes.h:857
@ SMSG_BINDPOINTUPDATE
Definition: Opcodes.h:371
@ SMSG_LOGIN_SETTIMESPEED
Definition: Opcodes.h:96
@ SMSG_SEND_UNLEARN_SPELLS
Definition: Opcodes.h:1084
void SendAllAchievementData() const
Definition: AchievementMgr.cpp:2386
void SendInitialSpells()
Definition: Player.cpp:2753
PlayerSocial * GetSocial()
Definition: Player.h:1143
void SendInitialActionButtons() const
Definition: Player.h:1838
void SendEquipmentSetList()
Definition: Player.cpp:14544
void SetMover(Unit *target)
Definition: Player.cpp:12893
void SendSocialList(Player *player, uint32 flags)
Definition: SocialMgr.cpp:124
void SendInitialReputations()
Definition: ReputationMgr.cpp:211
void SendForceReactions()
Definition: ReputationMgr.cpp:165

References ByteBuffer::AppendPackedTime(), GetDifficulty(), Object::GetEntry(), GameTime::GetGameTime(), WorldObject::GetMap(), GetReputationMgr(), GetSocial(), WorldPacket::Initialize(), m_achievementMgr, m_homebindAreaId, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, m_reputationMgr, AchievementMgr::SendAllAchievementData(), SendDirectMessage(), SendEquipmentSetList(), ReputationMgr::SendForceReactions(), SendInitialActionButtons(), ReputationMgr::SendInitialReputations(), SendInitialSpells(), PlayerSocial::SendSocialList(), SendTalentsInfoData(), SetMover(), SMSG_BINDPOINTUPDATE, SMSG_INSTANCE_DIFFICULTY, SMSG_LOGIN_SETTIMESPEED, SMSG_SEND_UNLEARN_SPELLS, SOCIAL_FLAG_ALL, and sScriptMgr.

Referenced by WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePlayerLoginFromDB(), and WorldSession::HandlePlayerLoginToCharInWorld().

◆ SendInitialSpells()

void Player::SendInitialSpells ( )
2754{
2755 uint32 curTime = GameTime::GetGameTimeMS().count();
2757
2758 uint16 spellCount = 0;
2759
2760 WorldPacket data(SMSG_INITIAL_SPELLS, (1 + 2 + 4 * m_spells.size() + 2 + m_spellCooldowns.size() * (4 + 2 + 2 + 4 + 4)));
2761 data << uint8(0);
2762
2763 std::size_t countPos = data.wpos();
2764 data << uint16(spellCount); // spell count placeholder
2765
2766 for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
2767 {
2768 if (itr->second->State == PLAYERSPELL_REMOVED)
2769 continue;
2770
2771 if (!itr->second->Active || !itr->second->IsInSpec(GetActiveSpec()))
2772 continue;
2773
2774 data << uint32(itr->first);
2775 data << uint16(0); // it's not slot id
2776
2777 ++spellCount;
2778 }
2779
2780 // Added spells from glyphs too (needed by spell tooltips)
2781 for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
2782 {
2783 if (uint32 glyph = GetGlyph(i))
2784 {
2785 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
2786 {
2787 data << uint32(glyphEntry->SpellId);
2788 data << uint16(0); // it's not slot id
2789
2790 ++spellCount;
2791 }
2792 }
2793 }
2794
2795 // xinef: we have to send talents, but not those on m_spells list
2796 for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
2797 {
2798 if (itr->second->State == PLAYERSPELL_REMOVED)
2799 continue;
2800
2801 // xinef: remove all active talent auras
2802 if (!(itr->second->specMask & GetActiveSpecMask()))
2803 continue;
2804
2805 // xinef: already sent from m_spells
2806 if (itr->second->inSpellBook)
2807 continue;
2808
2809 data << uint32(itr->first);
2810 data << uint16(0); // it's not slot id
2811
2812 ++spellCount;
2813 }
2814
2815 data.put<uint16>(countPos, spellCount); // write real count value
2816
2817 uint16 spellCooldowns = m_spellCooldowns.size();
2818 data << uint16(spellCooldowns);
2819 for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
2820 {
2821 if (!itr->second.needSendToClient)
2822 continue;
2823
2824 SpellInfo const* sEntry = sSpellMgr->GetSpellInfo(itr->first);
2825 if (!sEntry)
2826 continue;
2827
2828 data << uint32(itr->first);
2829
2830 data << uint16(itr->second.itemid); // cast item id
2831 data << uint16(itr->second.category); // spell category
2832
2833 // send infinity cooldown in special format
2834 if (itr->second.end >= infTime)
2835 {
2836 data << uint32(1); // cooldown
2837 data << uint32(0x80000000); // category cooldown
2838 continue;
2839 }
2840
2841 uint32 cooldown = itr->second.end > curTime ? itr->second.end - curTime : 0;
2842 data << uint32(itr->second.category ? 0 : cooldown); // cooldown
2843 data << uint32(itr->second.category ? cooldown : 0); // category cooldown
2844 }
2845
2846 SendDirectMessage(&data);
2847}
@ SMSG_INITIAL_SPELLS
Definition: Opcodes.h:328

References GetActiveSpec(), GetActiveSpecMask(), GameTime::GetGameTimeMS(), GetGlyph(), infinityCooldownDelayCheck, m_spellCooldowns, m_spells, m_talents, MAX_GLYPH_SLOT_INDEX, PLAYERSPELL_REMOVED, ByteBuffer::put(), SendDirectMessage(), sGlyphPropertiesStore, SMSG_INITIAL_SPELLS, sSpellMgr, and ByteBuffer::wpos().

Referenced by SendInitialPacketsBeforeAddToMap().

◆ SendInitWorldStates()

void Player::SendInitWorldStates ( uint32  zoneId,
uint32  areaId 
)
8225{
8226 // data depends on zoneid/mapid...
8227 uint32 mapId = GetMapId();
8228 Battleground* battleground = GetBattleground();
8229 OutdoorPvP* outdoorPvP = sOutdoorPvPMgr->GetOutdoorPvPToZoneId(zoneId);
8230 InstanceScript* instance = GetInstanceScript();
8231 Battlefield* battlefield = sBattlefieldMgr->GetBattlefieldToZoneId(zoneId);
8232
8233 LOG_DEBUG("network", "Sending SMSG_INIT_WORLD_STATES to Map: {}, Zone: {}", mapId, zoneId);
8234
8236 packet.MapID = mapId;
8237 packet.ZoneID = zoneId;
8238 packet.AreaID = areaId;
8239
8240 packet.Worldstates.reserve(8);
8242 packet.Worldstates.emplace_back(WORLD_STATE_SCOURGE_INVASION_AZSHARA, 0);
8245 packet.Worldstates.emplace_back(WORLD_STATE_SCOURGE_INVASION_TANARIS, 0);
8247
8248 // 7 1 - Arena season in progress, 0 - end of season
8250 // 8 Arena season id
8251 packet.Worldstates.emplace_back(WORLD_STATE_ARENA_SEASON_ID, sArenaSeasonMgr->GetCurrentSeason());
8252
8253 if (mapId == MAP_OUTLAND)
8254 {
8255 packet.Worldstates.reserve(3);
8257 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_GUARDS_MAX, 15);
8258 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_GUARDS_LEFT, 15);
8259 }
8260
8262 {
8263 Player::bgZoneIdToFillWorldStates[zoneId](battleground, packet);
8264 }
8265 else
8266 {
8267 // insert <field> <value>
8268 switch (zoneId)
8269 {
8270 case AREA_DUN_MOROGH:
8271 case AREA_WETLANDS:
8272 case AREA_ELWYNN_FOREST:
8273 case AREA_LOCH_MODAN:
8274 case AREA_WESTFALL:
8275 case AREA_SEARING_GORGE:
8277 case AREA_IRONFORGE:
8278 case AREA_DEEPRUN_TRAM:
8280 break;
8282 if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_EP)
8283 outdoorPvP->FillInitialWorldStates(packet);
8284 else
8285 {
8286 packet.Worldstates.reserve(32);
8288 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_A, 0);
8289 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_H, 0);
8291 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, 50);
8292 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N, 1);
8295 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_7, 0);
8296 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_8, 0);
8297 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_A, 0);
8298 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_H, 0);
8299 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_A, 0);
8300 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_H, 0);
8301 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_0, 0);
8302 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_1, 0);
8303 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_A, 0);
8304 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_H, 0);
8305 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N, 1);
8306 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N, 1);
8309 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_2, 0);
8310 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_3, 0);
8311 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_A, 0);
8312 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_H, 0);
8313 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N, 1);
8315 //packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_4, 1);
8316 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_5, 0);
8317 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_6, 0);
8318 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_A, 0);
8319 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_H, 0);
8320
8321 break;
8322 case AREA_SILITHUS:
8323 if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_SI)
8324 outdoorPvP->FillInitialWorldStates(packet);
8325 else
8326 {
8327 packet.Worldstates.reserve(3);
8328 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_SI_GATHERED_A, 0);
8329 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_SI_GATHERED_H, 0);
8330 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_SI_SILITHYST_MAX, 0);
8331 }
8332 // unknown, aq opening?
8333 packet.Worldstates.reserve(4);
8334 packet.Worldstates.emplace_back(WORLD_STATE_AHNQIRAJ_SANDWORM_N, 0);
8335 packet.Worldstates.emplace_back(WORLD_STATE_AHNQIRAJ_SANDWORM_S, 0);
8336 packet.Worldstates.emplace_back(WORLD_STATE_AHNQIRAJ_SANDWORM_SW, 0);
8337 packet.Worldstates.emplace_back(WORLD_STATE_AHNQIRAJ_SANDWORM_E, 0);
8338 break;
8340 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_AV)
8341 battleground->FillInitialWorldStates(packet);
8342 else
8343 {
8344 packet.Worldstates.reserve(75);
8348 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_AID_A_A, 0);
8353 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_N_MINE_N, 1);
8359 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_UNK_5, 0);
8362 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_UNK_4, 0);
8367 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_UNK_3, 1);
8379 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_UNK_1, 0);
8380 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_UNK_0, 0);
8388 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_UNK_2, 0);
8397 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_N_MINE_H, 0);
8398 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_N_MINE_A, 0);
8399 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_S_MINE_N, 1);
8400 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_S_MINE_H, 0);
8401 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_S_MINE_A, 0);
8417 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_AID_H_A, 0);
8418 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_AID_H_C, 0);
8419 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_AID_A_C, 1);
8420 }
8421 break;
8422 case AREA_WARSONG_GULCH:
8423 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_WS)
8424 battleground->FillInitialWorldStates(packet);
8425 else
8426 {
8427 packet.Worldstates.reserve(8);
8430 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_WS_UNK_0, 0);
8431 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_WS_UNK_1, 0);
8432 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_WS_UNK_2, 2);
8436 }
8437 break;
8438 case AREA_ARATHI_BASIN:
8439 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_AB)
8440 battleground->FillInitialWorldStates(packet);
8441 else
8442 {
8443 packet.Worldstates.reserve(32);
8456 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AB_RESOURCES_MAX, 1600);
8472 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AB_FARM_ICON, 1);
8474 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AB_UNK, 2);
8475 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AB_RESOURCES_WARNING, 1400); // warning limit (1400)
8476 }
8477 break;
8479 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_EY)
8480 battleground->FillInitialWorldStates(packet);
8481 else
8482 {
8483 packet.Worldstates.reserve(32);
8492 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_EY_UNK_2, 0);
8493 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_EY_UNK_1, 0);
8506 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_EY_FLAG, 1);
8511 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_EY_UNK_0, 142);
8515 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_EY_UNK_3, 379);
8516 // missing unknowns
8517 }
8518 break;
8519 // any of these needs change! the client remembers the prev setting!
8520 // ON EVERY ZONE LEAVE, RESET THE OLD ZONE'S WORLD STATE, BUT AT LEAST THE UI STUFF!
8522 if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_HP)
8523 outdoorPvP->FillInitialWorldStates(packet);
8524 else
8525 {
8526 packet.Worldstates.reserve(16);
8529 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_BROKENHILL_N, 0);
8530 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_BROKENHILL_H, 1);
8531 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_BROKENHILL_A, 0);
8532 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_OVERLOOK_N, 0);
8533 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_OVERLOOK_H, 1);
8534 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_OVERLOOK_A, 0);
8535 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_H, 0);
8536 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_A, 0);
8537 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_N, 100);
8540 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_STADIUM_N, 0);
8541 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_STADIUM_A, 0);
8542 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_STADIUM_H, 1);
8543 }
8544 break;
8545 case AREA_NAGRAND:
8546 if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_NA)
8547 outdoorPvP->FillInitialWorldStates(packet);
8548 else
8549 {
8550 packet.Worldstates.reserve(28);
8553 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_GUARDS_MAX, 0);
8554 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_GUARDS_LEFT, 0);
8557 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_SLIDER_N, 0);
8568 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_H, 0);
8569 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_A, 0);
8572 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_H, 0);
8573 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_A, 0);
8574 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_HALAA_NEUTRAL, 0);
8575 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_A, 0);
8576 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_H, 0);
8577 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_HALAA_HORDE, 0);
8579 }
8580 break;
8582 if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_TF)
8583 outdoorPvP->FillInitialWorldStates(packet);
8584 else
8585 {
8586 packet.Worldstates.reserve(28);
8588 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_N, 20);
8590 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H, 0);
8591 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A, 5);
8593 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_14, 0);
8594 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_13, 0);
8595 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_12, 0);
8596 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_11, 0);
8597 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_10, 0);
8598 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_09, 0);
8599 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_08, 0);
8600 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_07, 0);
8601 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_06, 0);
8602 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_15, 0);
8603 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_05, 0);
8604 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_04, 0);
8605 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_03, 0);
8606 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_02, 0);
8607 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_01, 0);
8608 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_00, 0);
8615 }
8616 break;
8617 case AREA_ZANGARMARSH:
8618 if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_ZM)
8619 outdoorPvP->FillInitialWorldStates(packet);
8620 else
8621 {
8622 packet.Worldstates.reserve(26);
8626 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UNK, 1);
8627 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_N, 0);
8628 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_H, 1);
8629 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_A, 0);
8630 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_H, 1);
8631 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_A, 0);
8632 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_N, 0);
8633 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_N, 0);
8634 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_H, 1);
8635 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_A, 0);
8639 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_N, 0);
8640 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_H, 1);
8641 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_A, 0);
8642 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_N, 0);
8643 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_H, 1);
8644 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_A, 0);
8649 }
8650 break;
8651 case AREA_NAGRAND_ARENA:
8652 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_NA)
8653 battleground->FillInitialWorldStates(packet);
8654 else
8655 {
8656 packet.Worldstates.reserve(3);
8660 }
8661 break;
8663 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_BE)
8664 battleground->FillInitialWorldStates(packet);
8665 else
8666 {
8667 packet.Worldstates.reserve(3);
8671 }
8672 break;
8674 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_RL)
8675 battleground->FillInitialWorldStates(packet);
8676 else
8677 {
8678 packet.Worldstates.reserve(3);
8682 }
8683 break;
8684 case AREA_DALARAN_ARENA:
8685 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_DS)
8686 battleground->FillInitialWorldStates(packet);
8687 else
8688 {
8689 packet.Worldstates.reserve(3);
8693 }
8694 break;
8696 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_SA)
8697 battleground->FillInitialWorldStates(packet);
8698 else
8699 {
8700 packet.Worldstates.reserve(24);
8704 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_SA_BLUE_GATE, 0);
8705 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_SA_RED_GATE, 0);
8710
8711 // End Round timer, example: 19:59 -> A:BC
8714 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_SA_TIMER_MINUTES, 0); // A
8715
8728 // missing unknowns
8729 }
8730 break;
8732 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_RV)
8733 battleground->FillInitialWorldStates(packet);
8734 else
8735 {
8736 packet.Worldstates.reserve(3);
8740 }
8741 break;
8743 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_IC)
8744 battleground->FillInitialWorldStates(packet);
8745 else
8746 {
8747 packet.Worldstates.reserve(18);
8764 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_IC_UNK, 1);
8766 }
8767 break;
8769 if (instance)
8770 instance->FillInitialWorldStates(packet);
8771 else
8772 {
8773 packet.Worldstates.reserve(3);
8777 }
8778 break;
8780 if (instance && mapId == MAP_ICECROWN_CITADEL)
8781 instance->FillInitialWorldStates(packet);
8782 else
8783 {
8784 packet.Worldstates.reserve(5);
8790 }
8791 break;
8793 if (instance && mapId == MAP_THE_CULLING_OF_STRATHOLME)
8794 instance->FillInitialWorldStates(packet);
8795 else
8796 {
8797 packet.Worldstates.reserve(5);
8803 }
8804 break;
8805 case AREA_THE_OCULUS:
8806 if (instance && mapId == MAP_THE_OCULUS)
8807 instance->FillInitialWorldStates(packet);
8808 else
8809 {
8810 packet.Worldstates.reserve(2);
8813 }
8814 break;
8815 case AREA_ULDUAR:
8816 if (instance && mapId == MAP_ULDUAR)
8817 instance->FillInitialWorldStates(packet);
8818 else
8819 {
8820 packet.Worldstates.reserve(2);
8823 }
8824 break;
8826 if (instance)
8827 instance->FillInitialWorldStates(packet);
8828 else
8829 {
8830 packet.Worldstates.reserve(3);
8831 packet.Worldstates.emplace_back(WORLD_STATE_VIOLET_HOLD_SHOW, 0);
8832 packet.Worldstates.emplace_back(WORLD_STATE_VIOLET_HOLD_PRISON_STATE, 100);
8833 packet.Worldstates.emplace_back(WORLD_STATE_VIOLET_HOLD_WAVE_COUNT, 0);
8834 }
8835 break;
8837 if (instance && mapId == MAP_HALLS_OF_REFLECTION)
8838 instance->FillInitialWorldStates(packet);
8839 else
8840 {
8841 packet.Worldstates.reserve(2);
8844 }
8845 break;
8846 case AREA_PLAGUELANDS_THE_SCARLET_ENCLAVE: // (DK starting zone)
8847 // Get Mograine, GUID and ENTRY should NEVER change
8848 if (Creature* mograine = ObjectAccessor::GetCreature(*this, ObjectGuid::Create<HighGuid::Unit>(29173, 130956)))
8849 {
8850 if (CreatureAI* mograineAI = mograine->AI())
8851 {
8852 packet.Worldstates.reserve(6);
8853 packet.Worldstates.emplace_back(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_DEFENDERS_COUNT, mograineAI->GetData(3590));
8854 packet.Worldstates.emplace_back(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SCOURGE_COUNT, mograineAI->GetData(3591));
8855 packet.Worldstates.emplace_back(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SOLDIERS_ENABLE, mograineAI->GetData(3592));
8856 packet.Worldstates.emplace_back(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_ENABLE, mograineAI->GetData(3603));
8857 packet.Worldstates.emplace_back(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_TIME, mograineAI->GetData(3604));
8858 packet.Worldstates.emplace_back(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_EVENT_BEGIN_ENABLE, mograineAI->GetData(3605));
8859 }
8860 }
8861 break;
8862 case AREA_WINTERGRASP:
8863 if (battlefield && battlefield->GetTypeId() == BATTLEFIELD_WG)
8864 {
8865 battlefield->FillInitialWorldStates(packet);
8866 break;
8867 }
8868 default:
8869 break;
8870 }
8871 }
8872 }
8873
8874 sWorldState->FillInitialWorldStates(packet, zoneId, areaId);
8875 SendDirectMessage(packet.Write());
8878}
@ BATTLEFIELD_WG
Definition: Battlefield.h:29
@ ARENA_SEASON_STATE_IN_PROGRESS
Definition: ArenaSeasonMgr.h:29
#define sArenaSeasonMgr
Definition: ArenaSeasonMgr.h:124
@ OUTDOOR_PVP_SI
Definition: OutdoorPvP.h:34
@ OUTDOOR_PVP_TF
Definition: OutdoorPvP.h:32
@ OUTDOOR_PVP_ZM
Definition: OutdoorPvP.h:33
@ OUTDOOR_PVP_EP
Definition: OutdoorPvP.h:35
@ OUTDOOR_PVP_NA
Definition: OutdoorPvP.h:31
@ OUTDOOR_PVP_HP
Definition: OutdoorPvP.h:30
@ WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_N
Definition: WorldStateDefines.h:427
@ WORLD_STATE_OPVP_EP_UNK_1
Definition: WorldStateDefines.h:388
@ WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_SHOW
Definition: WorldStateDefines.h:215
@ WORLD_STATE_SCOURGE_INVASION_EASTERN_PLAGUELANDS
Definition: WorldStateDefines.h:32
@ WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_CONTROLLED_HORDE
Definition: WorldStateDefines.h:184
@ WORLD_STATE_OPVP_HP_UI_TOWER_DISPLAY_H
Definition: WorldStateDefines.h:412
@ WORLD_STATE_BATTLEGROUND_SA_TIMER_MINUTES
Definition: WorldStateDefines.h:304
@ WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY
Definition: WorldStateDefines.h:384
@ WORLD_STATE_OPVP_NA_UI_GUARDS_LEFT
Definition: WorldStateDefines.h:474
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_H
Definition: WorldStateDefines.h:482
@ WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_ALLIANCE
Definition: WorldStateDefines.h:202
@ WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_H_A
Definition: WorldStateDefines.h:107
@ WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_ALLIANCE
Definition: WorldStateDefines.h:198
@ WORLD_STATE_AHNQIRAJ_SANDWORM_S
Definition: WorldStateDefines.h:510
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_ASSAULTED
Definition: WorldStateDefines.h:153
@ WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_ALLIANCE_CONFLICT
Definition: WorldStateDefines.h:231
@ WORLD_STATE_SCOURGE_INVASION_BLASTED_LANDS
Definition: WorldStateDefines.h:29
@ WORLD_STATE_BATTLEGROUND_SA_LEFT_ATTACK_TOKEN_ALLIANCE
Definition: WorldStateDefines.h:314
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_NEU_H
Definition: WorldStateDefines.h:498
@ WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_N
Definition: WorldStateDefines.h:431
@ WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_ALLIANCE_CONTROL
Definition: WorldStateDefines.h:228
@ WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_UNCONTROL
Definition: WorldStateDefines.h:224
@ WORLD_STATE_BATTLEGROUND_AV_DUNS_CONTROLLED
Definition: WorldStateDefines.h:126
@ WORLD_STATE_BATTLEGROUND_SA_RED_GATE
Definition: WorldStateDefines.h:311
@ WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_N
Definition: WorldStateDefines.h:403
@ WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N
Definition: WorldStateDefines.h:365
@ WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_POS_E
Definition: WorldStateDefines.h:420
@ WORLD_STATE_BATTLEGROUND_SA_TIMER_SECONDS_SECOND_DIGIT
Definition: WorldStateDefines.h:306
@ WORLD_STATE_BATTLEGROUND_SA_PURPLE_GATE
Definition: WorldStateDefines.h:310
@ WORLD_STATE_AHNQIRAJ_SANDWORM_E
Definition: WorldStateDefines.h:512
@ WORLD_STATE_BATTLEGROUND_SA_YELLOW_GATE
Definition: WorldStateDefines.h:326
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_A_A
Definition: WorldStateDefines.h:118
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_DESTROYED
Definition: WorldStateDefines.h:133
@ WORLD_STATE_BATTLEGROUND_AB_RESOURCES_ALLIANCE
Definition: WorldStateDefines.h:189
@ WORLD_STATE_ULDUAR_ALGALON_TIMER_ENABLED
Definition: WorldStateDefines.h:567
@ WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_CONTROLLED_ALLIANCE
Definition: WorldStateDefines.h:196
@ WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_UNCONTROL
Definition: WorldStateDefines.h:221
@ WORLD_STATE_BATTLEGROUND_AV_AID_H_A
Definition: WorldStateDefines.h:99
@ WORLD_STATE_BATTLEGROUND_IC_REFINERY_UNCONTROLLED
Definition: WorldStateDefines.h:274
@ WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_N
Definition: WorldStateDefines.h:452
@ WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_H
Definition: WorldStateDefines.h:426
@ WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SOLDIERS_ENABLE
Definition: WorldStateDefines.h:517
@ WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N_A
Definition: WorldStateDefines.h:375
@ WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_ALLIANCE_CONTROL
Definition: WorldStateDefines.h:219
@ WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_HORDE
Definition: WorldStateDefines.h:203
@ WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_UNCONTROL
Definition: WorldStateDefines.h:227
@ WORLD_STATE_OPVP_HP_BROKENHILL_A
Definition: WorldStateDefines.h:409
@ WORLD_STATE_BATTLEGROUND_SA_CENTER_GY_ALLIANCE
Definition: WorldStateDefines.h:325
@ WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_HORDE
Definition: WorldStateDefines.h:186
@ WORLD_STATE_BATTLEGROUND_NA_ARENA_GREEN
Definition: WorldStateDefines.h:338
@ WORLD_STATE_OPVP_TF_TOWER_NUM_10
Definition: WorldStateDefines.h:465
@ WORLD_STATE_BATTLEGROUND_AV_STONEHEART_H_C
Definition: WorldStateDefines.h:92
@ WORLD_STATE_BATTLEGROUND_AV_STONEH_ASSAULTED
Definition: WorldStateDefines.h:146
@ WORLD_STATE_BATTLEGROUND_AV_UNK_4
Definition: WorldStateDefines.h:156
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_A_C
Definition: WorldStateDefines.h:108
@ WORLD_STATE_BATTLEGROUND_SA_ENABLE_TIMER
Definition: WorldStateDefines.h:307
@ WORLD_STATE_BATTLEGROUND_AV_DUNS_ASSAULTED
Definition: WorldStateDefines.h:143
@ WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_EVENT_BEGIN_ENABLE
Definition: WorldStateDefines.h:520
@ WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_AMOUNT
Definition: WorldStateDefines.h:562
@ WORLD_STATE_BATTLEGROUND_EY_FLAG
Definition: WorldStateDefines.h:244
@ WORLD_STATE_BATTLEGROUND_EY_ALLIANCE_RESOURCES
Definition: WorldStateDefines.h:240
@ WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_ICON
Definition: WorldStateDefines.h:208
@ WORLD_STATE_BATTLEGROUND_BE_ARENA_GOLD
Definition: WorldStateDefines.h:332
@ WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY
Definition: WorldStateDefines.h:448
@ WORLD_STATE_BATTLEGROUND_AV_S_MINE_N
Definition: WorldStateDefines.h:122
@ WORLD_STATE_OPVP_TF_TOWER_NUM_05
Definition: WorldStateDefines.h:459
@ WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_CONTROLLED_HORDE
Definition: WorldStateDefines.h:188
@ WORLD_STATE_OPVP_ZM_MAP_HORDE_FLAG_READY
Definition: WorldStateDefines.h:441
@ WORLD_STATE_BATTLEGROUND_AV_AID_H_C
Definition: WorldStateDefines.h:98
@ WORLD_STATE_BATTLEGROUND_EY_UNK_2
Definition: WorldStateDefines.h:238
@ WORLD_STATE_OPVP_EP_UNK_3
Definition: WorldStateDefines.h:390
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_NEU_A
Definition: WorldStateDefines.h:492
@ WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_CONTROLLED_HORDE
Definition: WorldStateDefines.h:197
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_H_A
Definition: WorldStateDefines.h:119
@ WORLD_STATE_OPVP_NA_UI_HORDE_GUARDS_SHOW
Definition: WorldStateDefines.h:480
@ WORLD_STATE_SCOURGE_INVASION_BURNING_STEPPES
Definition: WorldStateDefines.h:30
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_A
Definition: WorldStateDefines.h:486
@ WORLD_STATE_BATTLEGROUND_WS_UNK_0
Definition: WorldStateDefines.h:169
@ WORLD_STATE_BATTLEGROUND_SA_HORDE_ATTACKER
Definition: WorldStateDefines.h:308
@ WORLD_STATE_BATTLEGROUND_SA_RIGHT_ATTACK_TOKEN_HORDE
Definition: WorldStateDefines.h:316
@ WORLD_STATE_BATTLEGROUND_IC_GATE_FRONT_H_WS_OPEN
Definition: WorldStateDefines.h:284
@ WORLD_STATE_BATTLEGROUND_AV_N_MINE_N
Definition: WorldStateDefines.h:125
@ WORLD_STATE_OPVP_EP_UNK_0
Definition: WorldStateDefines.h:387
@ WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_A_C
Definition: WorldStateDefines.h:112
@ WORLD_STATE_OPVP_TF_TOWER_NUM_04
Definition: WorldStateDefines.h:458
@ WORLD_STATE_OPVP_SI_SILITHYST_MAX
Definition: WorldStateDefines.h:359
@ WORLD_STATE_OPVP_HP_OVERLOOK_N
Definition: WorldStateDefines.h:408
@ WORLD_STATE_BATTLEGROUND_IC_HORDE_KEEP_CONTROLLED_H
Definition: WorldStateDefines.h:297
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_H
Definition: WorldStateDefines.h:487
@ WORLD_STATE_ICECROWN_CITADEL_ATTEMPTS_REMAINING
Definition: WorldStateDefines.h:551
@ WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_H
Definition: WorldStateDefines.h:429
@ WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_N
Definition: WorldStateDefines.h:424
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_UNUSED
Definition: WorldStateDefines.h:160
@ WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_DISPLAY_E
Definition: WorldStateDefines.h:419
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_A
Definition: WorldStateDefines.h:373
@ WORLD_STATE_BATTLEGROUND_AV_DUNN_DESTROYED
Definition: WorldStateDefines.h:136
@ WORLD_STATE_BATTLEGROUND_EY_ALLIANCE_BASE
Definition: WorldStateDefines.h:242
@ WORLD_STATE_OPVP_TF_TOWER_NUM_12
Definition: WorldStateDefines.h:467
@ WORLD_STATE_BATTLEGROUND_AV_UNK_1
Definition: WorldStateDefines.h:91
@ WORLD_STATE_ULDUAR_ALGALON_DESPAWN_TIMER
Definition: WorldStateDefines.h:566
@ WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT
Definition: WorldStateDefines.h:446
@ WORLD_STATE_AHNQIRAJ_SANDWORM_N
Definition: WorldStateDefines.h:509
@ WORLD_STATE_BATTLEGROUND_AB_RESOURCES_WARNING
Definition: WorldStateDefines.h:212
@ WORLD_STATE_OPVP_TF_TOWER_NUM_00
Definition: WorldStateDefines.h:454
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_CONTROLLED
Definition: WorldStateDefines.h:147
@ WORLD_STATE_BATTLEGROUND_AV_UNK_2
Definition: WorldStateDefines.h:134
@ WORLD_STATE_BATTLEGROUND_EY_UNK_3
Definition: WorldStateDefines.h:239
@ WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_HORDE_CONTROL
Definition: WorldStateDefines.h:229
@ WORLD_STATE_BATTLEGROUND_AV_ICEWING_ASSAULTED
Definition: WorldStateDefines.h:145
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_H_A
Definition: WorldStateDefines.h:103
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_H_A
Definition: WorldStateDefines.h:111
@ WORLD_STATE_BATTLEGROUND_AV_DUNN_ASSAULTED
Definition: WorldStateDefines.h:144
@ WORLD_STATE_BATTLEGROUND_AV_STONEH_CONTROLLED
Definition: WorldStateDefines.h:129
@ WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_HOURS
Definition: WorldStateDefines.h:445
@ WORLD_STATE_VIOLET_HOLD_SHOW
Definition: WorldStateDefines.h:572
@ WORLD_STATE_BATTLEGROUND_AV_STORMPIKE_COMMANDERS
Definition: WorldStateDefines.h:89
@ WORLD_STATE_BATTLEGROUND_IC_WORKSHOP_UNCONTROLLED
Definition: WorldStateDefines.h:258
@ WORLD_STATE_BATTLEGROUND_SA_RIGHT_GY_ALLIANCE
Definition: WorldStateDefines.h:324
@ WORLD_STATE_BATTLEGROUND_SA_LEFT_GY_ALLIANCE
Definition: WorldStateDefines.h:323
@ WORLD_STATE_ICECROWN_CITADEL_ATTEMPTS_MAX
Definition: WorldStateDefines.h:552
@ WORLD_STATE_BATTLEGROUND_SA_LEFT_ATTACK_TOKEN_HORDE
Definition: WorldStateDefines.h:317
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_NEU_A
Definition: WorldStateDefines.h:484
@ WORLD_STATE_BATTLEGROUND_AV_STONEHEART_A_C
Definition: WorldStateDefines.h:93
@ WORLD_STATE_BATTLEGROUND_IC_HANGAR_UNCONTROLLED
Definition: WorldStateDefines.h:259
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_H
Definition: WorldStateDefines.h:374
@ WORLD_STATE_BATTLEGROUND_AV_DUNS_UNUSED
Definition: WorldStateDefines.h:140
@ WORLD_STATE_BATTLEGROUND_IC_GATE_EAST_H_WS_OPEN
Definition: WorldStateDefines.h:282
@ WORLD_STATE_BATTLEGROUND_AB_OCCUPIED_BASES_ALLIANCE
Definition: WorldStateDefines.h:192
@ WORLD_STATE_BATTLEGROUND_WS_UNK_1
Definition: WorldStateDefines.h:170
@ WORLD_STATE_BATTLEGROUND_AV_DUNN_UNUSED
Definition: WorldStateDefines.h:139
@ WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_HORDE_CONTROL
Definition: WorldStateDefines.h:220
@ WORLD_STATE_CULLING_OF_STRATHOLME_CRATES_REVEALED
Definition: WorldStateDefines.h:556
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_A_C
Definition: WorldStateDefines.h:100
@ WORLD_STATE_BATTLEGROUND_SA_BLUE_GATE
Definition: WorldStateDefines.h:312
@ WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_ASSAULTED
Definition: WorldStateDefines.h:154
@ WORLD_STATE_BATTLEGROUND_DS_ARENA_SHOW
Definition: WorldStateDefines.h:349
@ WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N_H
Definition: WorldStateDefines.h:381
@ WORLD_STATE_BATTLEGROUND_AV_ICEWING_CONTROLLED
Definition: WorldStateDefines.h:128
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_UNUSED
Definition: WorldStateDefines.h:157
@ WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_A
Definition: WorldStateDefines.h:404
@ WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_HORDE
Definition: WorldStateDefines.h:182
@ WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_H
Definition: WorldStateDefines.h:435
@ WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_POS
Definition: WorldStateDefines.h:476
@ WORLD_STATE_BATTLEGROUND_RV_ARENA_SHOW
Definition: WorldStateDefines.h:354
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_H_C
Definition: WorldStateDefines.h:101
@ WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_DISPLAY
Definition: WorldStateDefines.h:401
@ WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_CONTROLLED_HORDE
Definition: WorldStateDefines.h:201
@ WORLD_STATE_BATTLEGROUND_SA_RIGHT_GY_HORDE
Definition: WorldStateDefines.h:320
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_A
Definition: WorldStateDefines.h:370
@ WORLD_STATE_OPVP_TF_TOWER_NUM_11
Definition: WorldStateDefines.h:466
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_CONTROLLED
Definition: WorldStateDefines.h:148
@ WORLD_STATE_ICECROWN_CITADEL_EXECUTION_TIME
Definition: WorldStateDefines.h:549
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_A_A
Definition: WorldStateDefines.h:110
@ WORLD_STATE_BATTLEGROUND_RL_ARENA_GREEN
Definition: WorldStateDefines.h:343
@ WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS
Definition: WorldStateDefines.h:385
@ WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_CONTROLLED_ALLIANCE
Definition: WorldStateDefines.h:187
@ WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TOGGLE
Definition: WorldStateDefines.h:545
@ WORLD_STATE_BATTLEGROUND_IC_GATE_FRONT_H_WS_CLOSED
Definition: WorldStateDefines.h:279
@ WORLD_STATE_SCOURGE_INVASION_TANARIS
Definition: WorldStateDefines.h:31
@ WORLD_STATE_OPVP_HP_STADIUM_H
Definition: WorldStateDefines.h:398
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_A_A
Definition: WorldStateDefines.h:102
@ WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_H_C
Definition: WorldStateDefines.h:113
@ WORLD_STATE_BATTLEGROUND_WS_FLAG_STATE_HORDE
Definition: WorldStateDefines.h:175
@ WORLD_STATE_BATTLEGROUND_AV_DUNN_CONTROLLED
Definition: WorldStateDefines.h:127
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_DESTROYED
Definition: WorldStateDefines.h:131
@ WORLD_STATE_BATTLEGROUND_AB_RESOURCES_MAX
Definition: WorldStateDefines.h:193
@ WORLD_STATE_OPVP_HP_STADIUM_N
Definition: WorldStateDefines.h:400
@ WORLD_STATE_BATTLEGROUND_EY_UNK_1
Definition: WorldStateDefines.h:237
@ WORLD_STATE_BATTLEGROUND_AV_STORMPIKE_LIEUTENANTS
Definition: WorldStateDefines.h:88
@ WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_A
Definition: WorldStateDefines.h:425
@ WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_HORDE_CONFLICT
Definition: WorldStateDefines.h:230
@ WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_A
Definition: WorldStateDefines.h:362
@ WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_HORDE_CONFLICT
Definition: WorldStateDefines.h:233
@ WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_DEFENDERS_COUNT
Definition: WorldStateDefines.h:515
@ WORLD_STATE_BATTLEGROUND_EY_HORDE_BASE
Definition: WorldStateDefines.h:243
@ WORLD_STATE_OPVP_EP_UNK_5
Definition: WorldStateDefines.h:392
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_H
Definition: WorldStateDefines.h:369
@ WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_A
Definition: WorldStateDefines.h:496
@ WORLD_STATE_BATTLEGROUND_IC_ALLIANCE_REINFORCEMENT
Definition: WorldStateDefines.h:251
@ WORLD_STATE_OPVP_SI_GATHERED_H
Definition: WorldStateDefines.h:358
@ WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N_A
Definition: WorldStateDefines.h:380
@ WORLD_STATE_OPVP_ZM_MAP_ALLIANCE_FLAG_READY
Definition: WorldStateDefines.h:438
@ WORLD_STATE_BATTLEGROUND_WS_FLAG_CAPTURES_ALLIANCE
Definition: WorldStateDefines.h:172
@ WORLD_STATE_BATTLEGROUND_AV_UNK_0
Definition: WorldStateDefines.h:90
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_NEU_A
Definition: WorldStateDefines.h:481
@ WORLD_STATE_OPVP_ZM_MAP_HORDE_FLAG_NOT_READY
Definition: WorldStateDefines.h:440
@ WORLD_STATE_BATTLEGROUND_AV_AID_A_A
Definition: WorldStateDefines.h:97
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_NEU_A
Definition: WorldStateDefines.h:489
@ WORLD_STATE_BATTLEGROUND_EY_UNK_0
Definition: WorldStateDefines.h:236
@ WORLD_STATE_BATTLEGROUND_SA_GREEN_GATE
Definition: WorldStateDefines.h:313
@ WORLD_STATE_OPVP_TF_TOWER_NUM_09
Definition: WorldStateDefines.h:464
@ WORLD_STATE_BATTLEGROUND_NA_ARENA_SHOW
Definition: WorldStateDefines.h:339
@ WORLD_STATE_OPVP_TF_TOWER_NUM_13
Definition: WorldStateDefines.h:468
@ WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_A
Definition: WorldStateDefines.h:434
@ WORLD_STATE_BATTLEGROUND_AV_STONEH_DESTROYED
Definition: WorldStateDefines.h:138
@ WORLD_STATE_CULLING_OF_STRATHOLME_TIME_GUARDIAN
Definition: WorldStateDefines.h:558
@ WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_ICON
Definition: WorldStateDefines.h:207
@ WORLD_STATE_BATTLEGROUND_RV_ARENA_GREEN
Definition: WorldStateDefines.h:352
@ WORLD_STATE_BATTLEGROUND_AV_N_MINE_A
Definition: WorldStateDefines.h:123
@ WORLD_STATE_OPVP_TF_TOWER_NUM_08
Definition: WorldStateDefines.h:463
@ WORLD_STATE_OPVP_TF_TOWER_NUM_06
Definition: WorldStateDefines.h:461
@ WORLD_STATE_BATTLEGROUND_AB_RESOURCES_HORDE
Definition: WorldStateDefines.h:190
@ WORLD_STATE_BATTLEGROUND_IC_HORDE_REINFORCEMENT
Definition: WorldStateDefines.h:252
@ WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_ALLIANCE_CONFLICT
Definition: WorldStateDefines.h:232
@ WORLD_STATE_BATTLEGROUND_AV_STONEHEART_H_A
Definition: WorldStateDefines.h:94
@ WORLD_STATE_BATTLEGROUND_AB_FARM_ICON
Definition: WorldStateDefines.h:209
@ WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_HORDE
Definition: WorldStateDefines.h:471
@ WORLD_STATE_SCOURGE_INVASION_WINTERSPRING
Definition: WorldStateDefines.h:27
@ WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_CONTROLLED
Definition: WorldStateDefines.h:149
@ WORLD_STATE_BATTLEGROUND_WS_UNK_2
Definition: WorldStateDefines.h:171
@ WORLD_STATE_BATTLEGROUND_SA_LEFT_GY_HORDE
Definition: WorldStateDefines.h:321
@ WORLD_STATE_OPVP_NA_MAP_HALAA_ALLIANCE
Definition: WorldStateDefines.h:495
@ WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_CONTROLLED_ALLIANCE
Definition: WorldStateDefines.h:183
@ WORLD_STATE_BATTLEGROUND_IC_GATE_EAST_A_WS_OPEN
Definition: WorldStateDefines.h:287
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_NEU_H
Definition: WorldStateDefines.h:499
@ WORLD_STATE_OPVP_HP_BROKENHILL_N
Definition: WorldStateDefines.h:411
@ WORLD_STATE_BATTLEGROUND_IC_GATE_WEST_H_WS_OPEN
Definition: WorldStateDefines.h:283
@ WORLD_STATE_ICECROWN_CITADEL_SHOW_ATTEMPTS
Definition: WorldStateDefines.h:550
@ WORLD_STATE_OPVP_HP_UI_TOWER_DISPLAY_A
Definition: WorldStateDefines.h:413
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_ASSAULTED
Definition: WorldStateDefines.h:152
@ WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_TIME
Definition: WorldStateDefines.h:519
@ WORLD_STATE_BATTLEGROUND_AV_S_MINE_H
Definition: WorldStateDefines.h:121
@ WORLD_STATE_BATTLEGROUND_SA_RIGHT_ATTACK_TOKEN_ALLIANCE
Definition: WorldStateDefines.h:315
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N
Definition: WorldStateDefines.h:364
@ WORLD_STATE_BATTLEGROUND_AV_STONEHEART_A_A
Definition: WorldStateDefines.h:95
@ WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_H
Definition: WorldStateDefines.h:383
@ WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_N_E
Definition: WorldStateDefines.h:421
@ WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_ALLIANCE
Definition: WorldStateDefines.h:470
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_A
Definition: WorldStateDefines.h:491
@ WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_HORDE
Definition: WorldStateDefines.h:199
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_H
Definition: WorldStateDefines.h:485
@ WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_N
Definition: WorldStateDefines.h:430
@ WORLD_STATE_OPVP_TF_TOWER_NUM_03
Definition: WorldStateDefines.h:457
@ WORLD_STATE_OPVP_EP_UNK_8
Definition: WorldStateDefines.h:395
@ WORLD_STATE_BATTLEGROUND_SA_CENTER_GY_HORDE
Definition: WorldStateDefines.h:322
@ WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_CONTROLLED_HORDE
Definition: WorldStateDefines.h:205
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_H_C
Definition: WorldStateDefines.h:109
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_CONTROLLED
Definition: WorldStateDefines.h:150
@ WORLD_STATE_CULLING_OF_STRATHOLME_SHOW_CRATES
Definition: WorldStateDefines.h:555
@ WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_A
Definition: WorldStateDefines.h:376
@ WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_ALLIANCE_CONTROL
Definition: WorldStateDefines.h:222
@ WORLD_STATE_OPVP_EP_UNK_6
Definition: WorldStateDefines.h:393
@ WORLD_STATE_OPVP_HP_OVERLOOK_H
Definition: WorldStateDefines.h:407
@ WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_A_A
Definition: WorldStateDefines.h:114
@ WORLD_STATE_CULLING_OF_STRATHOLME_WAVE_COUNT
Definition: WorldStateDefines.h:557
@ WORLD_STATE_OPVP_ZM_MAP_ALLIANCE_FLAG_NOT_READY
Definition: WorldStateDefines.h:439
@ WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT
Definition: WorldStateDefines.h:447
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_UNUSED
Definition: WorldStateDefines.h:158
@ WORLD_STATE_BATTLEGROUND_SA_TIMER_SECONDS_FIRST_DIGIT
Definition: WorldStateDefines.h:305
@ WORLD_STATE_OPVP_NA_UI_SLIDER_N
Definition: WorldStateDefines.h:478
@ WORLD_STATE_BATTLEGROUND_AV_ICEWING_DESTROYED
Definition: WorldStateDefines.h:137
@ WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_HORDE_CONFLICT
Definition: WorldStateDefines.h:235
@ WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_H
Definition: WorldStateDefines.h:377
@ WORLD_STATE_BATTLEGROUND_EY_FLAG_STATE_HORDE
Definition: WorldStateDefines.h:246
@ WORLD_STATE_HALLS_OF_REFLECTION_WAVES_ENABLED
Definition: WorldStateDefines.h:576
@ WORLD_STATE_BATTLEGROUND_IC_GATE_FRONT_A_WS_OPEN
Definition: WorldStateDefines.h:285
@ WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_N
Definition: WorldStateDefines.h:436
@ WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_DISPLAY
Definition: WorldStateDefines.h:451
@ WORLD_STATE_BATTLEGROUND_RL_ARENA_SHOW
Definition: WorldStateDefines.h:344
@ WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_DISPLAY
Definition: WorldStateDefines.h:477
@ WORLD_STATE_OPVP_TF_TOWER_NUM_01
Definition: WorldStateDefines.h:455
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_DESTROYED
Definition: WorldStateDefines.h:130
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_N
Definition: WorldStateDefines.h:372
@ WORLD_STATE_BATTLEGROUND_AV_UNK_5
Definition: WorldStateDefines.h:161
@ WORLD_STATE_OPVP_ZM_UNK
Definition: WorldStateDefines.h:437
@ WORLD_STATE_BATTLEGROUND_AV_AID_A_C
Definition: WorldStateDefines.h:96
@ WORLD_STATE_AHNQIRAJ_SANDWORM_SW
Definition: WorldStateDefines.h:511
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_NEU_H
Definition: WorldStateDefines.h:500
@ WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_DISPLAY_W
Definition: WorldStateDefines.h:416
@ WORLD_STATE_BATTLEGROUND_WS_FLAG_STATE_ALLIANCE
Definition: WorldStateDefines.h:176
@ WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_UNUSED
Definition: WorldStateDefines.h:159
@ WORLD_STATE_BATTLEGROUND_AV_DUNS_DESTROYED
Definition: WorldStateDefines.h:135
@ WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_A_C
Definition: WorldStateDefines.h:104
@ WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_POS_W
Definition: WorldStateDefines.h:417
@ WORLD_STATE_OPVP_NA_UI_GUARDS_MAX
Definition: WorldStateDefines.h:475
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_ASSAULTED
Definition: WorldStateDefines.h:155
@ WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_POS
Definition: WorldStateDefines.h:453
@ WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A
Definition: WorldStateDefines.h:449
@ WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_H_A
Definition: WorldStateDefines.h:115
@ WORLD_STATE_OPVP_TF_TOWER_NUM_07
Definition: WorldStateDefines.h:462
@ WORLD_STATE_BATTLEGROUND_AV_ICEWING_UNUSED
Definition: WorldStateDefines.h:141
@ WORLD_STATE_BATTLEGROUND_AV_STONEH_UNUSED
Definition: WorldStateDefines.h:142
@ WORLD_STATE_VIOLET_HOLD_WAVE_COUNT
Definition: WorldStateDefines.h:570
@ WORLD_STATE_BATTLEGROUND_IC_ALLIANCE_REINFORCEMENT_SET
Definition: WorldStateDefines.h:249
@ WORLD_STATE_ARENA_SEASON_PROGRESS
Definition: WorldStateDefines.h:43
@ WORLD_STATE_OPVP_NA_MAP_HALAA_NEUTRAL
Definition: WorldStateDefines.h:493
@ WORLD_STATE_BATTLEGROUND_AB_STABLE_ICON
Definition: WorldStateDefines.h:206
@ WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_ALLIANCE
Definition: WorldStateDefines.h:185
@ WORLD_STATE_BATTLEGROUND_SA_BONUS_TIMER
Definition: WorldStateDefines.h:309
@ WORLD_STATE_OPVP_TF_TOWER_NUM_14
Definition: WorldStateDefines.h:469
@ WORLD_STATE_BATTLEGROUND_AV_N_MINE_H
Definition: WorldStateDefines.h:124
@ WORLD_STATE_BATTLEGROUND_RV_ARENA_GOLD
Definition: WorldStateDefines.h:353
@ WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_POS
Definition: WorldStateDefines.h:402
@ WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_H_C
Definition: WorldStateDefines.h:105
@ WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N
Definition: WorldStateDefines.h:368
@ WORLD_STATE_OPVP_HP_STADIUM_A
Definition: WorldStateDefines.h:399
@ WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_DESTROYED
Definition: WorldStateDefines.h:132
@ WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_A
Definition: WorldStateDefines.h:382
@ WORLD_STATE_OPVP_HP_BROKENHILL_H
Definition: WorldStateDefines.h:410
@ WORLD_STATE_BATTLEGROUND_BE_ARENA_GREEN
Definition: WorldStateDefines.h:333
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_NEU_H
Definition: WorldStateDefines.h:501
@ WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_STATUS
Definition: WorldStateDefines.h:216
@ WORLD_STATE_OPVP_NA_MAP_HALAA_HORDE
Definition: WorldStateDefines.h:494
@ WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TWILIGHT
Definition: WorldStateDefines.h:544
@ WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_ICON
Definition: WorldStateDefines.h:210
@ WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N
Definition: WorldStateDefines.h:386
@ WORLD_STATE_HALLS_OF_REFLECTION_WAVE_COUNT
Definition: WorldStateDefines.h:575
@ WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_H
Definition: WorldStateDefines.h:497
@ WORLD_STATE_BATTLEGROUND_AV_S_MINE_A
Definition: WorldStateDefines.h:120
@ WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_N
Definition: WorldStateDefines.h:162
@ WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_ALLIANCE_CONFLICT
Definition: WorldStateDefines.h:234
@ WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_ALLIANCE
Definition: WorldStateDefines.h:181
@ WORLD_STATE_BATTLEGROUND_WS_FLAG_CAPTURES_HORDE
Definition: WorldStateDefines.h:173
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_H_C
Definition: WorldStateDefines.h:117
@ WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_SHOW
Definition: WorldStateDefines.h:563
@ WORLD_STATE_BATTLEGROUND_SA_ALLIANCE_DEFENSE_TOKEN
Definition: WorldStateDefines.h:318
@ WORLD_STATE_OPVP_EP_UNK_2
Definition: WorldStateDefines.h:389
@ WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_HORDE
Definition: WorldStateDefines.h:195
@ WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_A
Definition: WorldStateDefines.h:422
@ WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_H
Definition: WorldStateDefines.h:405
@ WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_A
Definition: WorldStateDefines.h:428
@ WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H
Definition: WorldStateDefines.h:450
@ WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_N_W
Definition: WorldStateDefines.h:418
@ WORLD_STATE_BATTLEGROUND_AB_OCCUPIED_BASES_HORDE
Definition: WorldStateDefines.h:191
@ WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_CONTROLLED_ALLIANCE
Definition: WorldStateDefines.h:204
@ WORLD_STATE_ARENA_SEASON_ID
Definition: WorldStateDefines.h:46
@ WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_ENABLE
Definition: WorldStateDefines.h:518
@ WORLD_STATE_BATTLEGROUND_SA_HORDE_DEFENSE_TOKEN
Definition: WorldStateDefines.h:319
@ WORLD_STATE_OPVP_TF_TOWER_NUM_15
Definition: WorldStateDefines.h:460
@ WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_ALLIANCE_CONTROL
Definition: WorldStateDefines.h:226
@ WORLD_STATE_BATTLEGROUND_BE_ARENA_SHOW
Definition: WorldStateDefines.h:334
@ WORLD_STATE_BATTLEGROUND_WS_FLAG_CAPTURES_MAX
Definition: WorldStateDefines.h:174
@ WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_MATERIAL
Definition: WorldStateDefines.h:543
@ WORLD_STATE_OPVP_HP_OVERLOOK_A
Definition: WorldStateDefines.h:406
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_A_C
Definition: WorldStateDefines.h:116
@ WORLD_STATE_BATTLEGROUND_RL_ARENA_GOLD
Definition: WorldStateDefines.h:342
@ WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_H
Definition: WorldStateDefines.h:423
@ WORLD_STATE_BATTLEGROUND_EY_HORDE_RESOURCES
Definition: WorldStateDefines.h:241
@ WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_H
Definition: WorldStateDefines.h:433
@ WORLD_STATE_BATTLEGROUND_IC_UNK
Definition: WorldStateDefines.h:256
@ WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_HORDE_CONTROL
Definition: WorldStateDefines.h:225
@ WORLD_STATE_BATTLEGROUND_IC_GATE_WEST_A_WS_OPEN
Definition: WorldStateDefines.h:286
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_A
Definition: WorldStateDefines.h:483
@ WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SCOURGE_COUNT
Definition: WorldStateDefines.h:516
@ WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_UNCONTROL
Definition: WorldStateDefines.h:218
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_A
Definition: WorldStateDefines.h:378
@ WORLD_STATE_BATTLEGROUND_IC_QUARRY_UNCONTROLLED
Definition: WorldStateDefines.h:269
@ WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_A
Definition: WorldStateDefines.h:432
@ WORLD_STATE_SCOURGE_INVASION_AZSHARA
Definition: WorldStateDefines.h:28
@ WORLD_STATE_BATTLEGROUND_EY_FLAG_STATE_ALLIANCE
Definition: WorldStateDefines.h:245
@ WORLD_STATE_BATTLEGROUND_DS_ARENA_GOLD
Definition: WorldStateDefines.h:348
@ WORLD_STATE_VIOLET_HOLD_PRISON_STATE
Definition: WorldStateDefines.h:571
@ WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_NEUTRAL
Definition: WorldStateDefines.h:444
@ WORLD_STATE_OPVP_SI_GATHERED_A
Definition: WorldStateDefines.h:357
@ WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_PERCENT_GREY
Definition: WorldStateDefines.h:217
@ WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_HORDE_CONTROL
Definition: WorldStateDefines.h:223
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_A
Definition: WorldStateDefines.h:367
@ WORLD_STATE_ICECROWN_CITADEL_SHOW_TIMER
Definition: WorldStateDefines.h:548
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_H
Definition: WorldStateDefines.h:379
@ WORLD_STATE_BATTLEGROUND_IC_DOCKS_UNCONTROLLED
Definition: WorldStateDefines.h:264
@ WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_CONTROLLED_ALLIANCE
Definition: WorldStateDefines.h:200
@ WORLD_STATE_BATTLEGROUND_NA_ARENA_GOLD
Definition: WorldStateDefines.h:337
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_A
Definition: WorldStateDefines.h:488
@ WORLD_STATE_CULLING_OF_STRATHOLME_TIME_GUARDIAN_SHOW
Definition: WorldStateDefines.h:559
@ WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_ALLIANCE
Definition: WorldStateDefines.h:194
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_H
Definition: WorldStateDefines.h:371
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_H
Definition: WorldStateDefines.h:490
@ WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_A_A
Definition: WorldStateDefines.h:106
@ WORLD_STATE_BATTLEGROUND_DS_ARENA_GREEN
Definition: WorldStateDefines.h:347
@ WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_H
Definition: WorldStateDefines.h:363
@ WORLD_STATE_BATTLEGROUND_AB_UNK
Definition: WorldStateDefines.h:211
@ WORLD_STATE_OPVP_NA_UI_ALLIANCE_GUARDS_SHOW
Definition: WorldStateDefines.h:479
@ WORLD_STATE_OPVP_TF_TOWER_NUM_02
Definition: WorldStateDefines.h:456
@ WORLD_STATE_BATTLEGROUND_SA_ANCIENT_GATE
Definition: WorldStateDefines.h:327
@ WORLD_STATE_OPVP_EP_UNK_7
Definition: WorldStateDefines.h:394
@ WORLD_STATE_BATTLEGROUND_AV_UNK_3
Definition: WorldStateDefines.h:151
@ WORLD_STATE_BATTLEGROUND_IC_HORDE_REINFORCEMENT_SET
Definition: WorldStateDefines.h:250
@ MAP_THE_CULLING_OF_STRATHOLME
Definition: AreaDefines.h:249
@ MAP_ICECROWN_CITADEL
Definition: AreaDefines.h:265
@ MAP_THE_OCULUS
Definition: AreaDefines.h:246
@ MAP_HALLS_OF_REFLECTION
Definition: AreaDefines.h:270
@ MAP_OUTLAND
Definition: AreaDefines.h:216
@ MAP_ULDUAR
Definition: AreaDefines.h:254
@ AREA_PLAGUELANDS_THE_SCARLET_ENCLAVE
Definition: AreaDefines.h:147
@ ARENA_THE_RING_OF_VALOR
Definition: AreaDefines.h:151
@ AREA_THE_RUBY_SANCTUM
Definition: AreaDefines.h:180
@ AREA_WETLANDS
Definition: AreaDefines.h:30
@ AREA_IRONFORGE
Definition: AreaDefines.h:82
@ AREA_STRAND_OF_THE_ANCIENTS
Definition: AreaDefines.h:149
@ AREA_WESTFALL
Definition: AreaDefines.h:39
@ AREA_WARSONG_GULCH
Definition: AreaDefines.h:92
@ AREA_NAGRAND
Definition: AreaDefines.h:99
@ AREA_THE_VIOLET_HOLD
Definition: AreaDefines.h:152
@ AREA_RUINS_OF_LORDAERON
Definition: AreaDefines.h:136
@ AREA_HALLS_OF_REFLECTION
Definition: AreaDefines.h:174
@ AREA_LOCH_MODAN
Definition: AreaDefines.h:38
@ AREA_DEEPRUN_TRAM
Definition: AreaDefines.h:89
@ AREA_SILITHUS
Definition: AreaDefines.h:79
@ AREA_ICECROWN_CITADEL
Definition: AreaDefines.h:173
@ AREA_ARATHI_BASIN
Definition: AreaDefines.h:93
@ AREA_EASTERN_PLAGUELANDS
Definition: AreaDefines.h:53
@ AREA_DUN_MOROGH
Definition: AreaDefines.h:25
@ AREA_STORMWIND_CITY
Definition: AreaDefines.h:81
@ AREA_THE_CULLING_OF_STRATHOLME
Definition: AreaDefines.h:140
@ AREA_NAGRAND_ARENA
Definition: AreaDefines.h:115
@ AREA_SHATTRATH_CITY
Definition: AreaDefines.h:117
@ AREA_EYE_OF_THE_STORM
Definition: AreaDefines.h:130
@ AREA_ALTERAC_VALLEY
Definition: AreaDefines.h:90
@ AREA_BLADES_EDGE_ARENA
Definition: AreaDefines.h:116
@ AREA_ULDUAR
Definition: AreaDefines.h:146
@ AREA_ISLE_OF_CONQUEST
Definition: AreaDefines.h:172
@ AREA_DALARAN_ARENA
Definition: AreaDefines.h:148
@ AREA_SEARING_GORGE
Definition: AreaDefines.h:44
@ AREA_ELWYNN_FOREST
Definition: AreaDefines.h:31
@ AREA_ZANGARMARSH
Definition: AreaDefines.h:102
@ AREA_THE_OCULUS
Definition: AreaDefines.h:145
@ AREA_TEROKKAR_FOREST
Definition: AreaDefines.h:100
@ BATTLEGROUND_IC
Definition: SharedDefines.h:3758
@ BATTLEGROUND_WS
Definition: SharedDefines.h:3748
@ BATTLEGROUND_EY
Definition: SharedDefines.h:3753
@ BATTLEGROUND_AV
Definition: SharedDefines.h:3747
@ BATTLEGROUND_BE
Definition: SharedDefines.h:3751
@ BATTLEGROUND_RV
Definition: SharedDefines.h:3757
@ BATTLEGROUND_NA
Definition: SharedDefines.h:3750
@ BATTLEGROUND_DS
Definition: SharedDefines.h:3756
@ BATTLEGROUND_SA
Definition: SharedDefines.h:3755
@ BATTLEGROUND_AB
Definition: SharedDefines.h:3749
@ BATTLEGROUND_RL
Definition: SharedDefines.h:3754
Definition: CreatureAI.h:71
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &)=0
uint32 GetTypeId()
Definition: Battlefield.h:242
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &)
Definition: Battleground.h:451
BattlegroundTypeId GetBgTypeID(bool GetRandom=false) const
Definition: Battleground.h:320
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1221
void SendBGWeekendWorldStates()
Definition: Player.cpp:8880
void SendBattlefieldWorldStates()
Definition: Player.cpp:8895
static std::unordered_map< int, bgZoneRef > bgZoneIdToFillWorldStates
Definition: Player.h:2615
Definition: InstanceScript.h:143
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &)
Definition: InstanceScript.h:264
Definition: OutdoorPvP.h:186
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &)
Definition: OutdoorPvP.h:203
uint32 GetTypeId() const
Definition: OutdoorPvP.h:238
Definition: WorldStatePackets.h:28
std::vector< WorldStateInfo > Worldstates
Definition: WorldStatePackets.h:46
int32 MapID
Definition: WorldStatePackets.h:42
int32 AreaID
Definition: WorldStatePackets.h:44
WorldPacket const * Write() override
Definition: WorldStatePackets.cpp:22
int32 ZoneID
Definition: WorldStatePackets.h:43

References AREA_ALTERAC_VALLEY, AREA_ARATHI_BASIN, AREA_BLADES_EDGE_ARENA, AREA_DALARAN_ARENA, AREA_DEEPRUN_TRAM, AREA_DUN_MOROGH, AREA_EASTERN_PLAGUELANDS, AREA_ELWYNN_FOREST, AREA_EYE_OF_THE_STORM, AREA_HALLS_OF_REFLECTION, AREA_HELLFIRE_PENINSULA, AREA_ICECROWN_CITADEL, AREA_IRONFORGE, AREA_ISLE_OF_CONQUEST, AREA_LOCH_MODAN, AREA_NAGRAND, AREA_NAGRAND_ARENA, AREA_PLAGUELANDS_THE_SCARLET_ENCLAVE, AREA_RUINS_OF_LORDAERON, AREA_SEARING_GORGE, AREA_SHATTRATH_CITY, AREA_SILITHUS, AREA_STORMWIND_CITY, AREA_STRAND_OF_THE_ANCIENTS, AREA_TEROKKAR_FOREST, AREA_THE_CULLING_OF_STRATHOLME, AREA_THE_OCULUS, AREA_THE_RUBY_SANCTUM, AREA_THE_VIOLET_HOLD, AREA_ULDUAR, AREA_WARSONG_GULCH, AREA_WESTFALL, AREA_WETLANDS, AREA_WINTERGRASP, AREA_ZANGARMARSH, WorldPackets::WorldState::InitWorldStates::AreaID, ARENA_SEASON_STATE_IN_PROGRESS, ARENA_THE_RING_OF_VALOR, BATTLEFIELD_WG, BATTLEGROUND_AB, BATTLEGROUND_AV, BATTLEGROUND_BE, BATTLEGROUND_DS, BATTLEGROUND_EY, BATTLEGROUND_IC, BATTLEGROUND_NA, BATTLEGROUND_RL, BATTLEGROUND_RV, BATTLEGROUND_SA, BATTLEGROUND_WS, bgZoneIdToFillWorldStates, Battleground::FillInitialWorldStates(), InstanceScript::FillInitialWorldStates(), OutdoorPvP::FillInitialWorldStates(), Battlefield::FillInitialWorldStates(), GetBattleground(), Battleground::GetBgTypeID(), ObjectAccessor::GetCreature(), WorldObject::GetInstanceScript(), WorldLocation::GetMapId(), Battlefield::GetTypeId(), OutdoorPvP::GetTypeId(), LOG_DEBUG, MAP_HALLS_OF_REFLECTION, MAP_ICECROWN_CITADEL, MAP_OUTLAND, MAP_THE_CULLING_OF_STRATHOLME, MAP_THE_OCULUS, MAP_ULDUAR, WorldPackets::WorldState::InitWorldStates::MapID, OUTDOOR_PVP_EP, OUTDOOR_PVP_HP, OUTDOOR_PVP_NA, OUTDOOR_PVP_SI, OUTDOOR_PVP_TF, OUTDOOR_PVP_ZM, sArenaSeasonMgr, sBattlefieldMgr, SendBattlefieldWorldStates(), SendBGWeekendWorldStates(), SendDirectMessage(), sOutdoorPvPMgr, sWorldState, WORLD_STATE_AHNQIRAJ_SANDWORM_E, WORLD_STATE_AHNQIRAJ_SANDWORM_N, WORLD_STATE_AHNQIRAJ_SANDWORM_S, WORLD_STATE_AHNQIRAJ_SANDWORM_SW, WORLD_STATE_ARENA_SEASON_ID, WORLD_STATE_ARENA_SEASON_PROGRESS, WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_ENABLE, WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_TIME, WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_DEFENDERS_COUNT, WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_EVENT_BEGIN_ENABLE, WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SCOURGE_COUNT, WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SOLDIERS_ENABLE, WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_ICON, WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_CONTROLLED_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_CONTROLLED_HORDE, WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_HORDE, WORLD_STATE_BATTLEGROUND_AB_FARM_ICON, WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_CONTROLLED_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_CONTROLLED_HORDE, WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_HORDE, WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_ICON, WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_CONTROLLED_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_CONTROLLED_HORDE, WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_HORDE, WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_ICON, WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_CONTROLLED_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_CONTROLLED_HORDE, WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_HORDE, WORLD_STATE_BATTLEGROUND_AB_OCCUPIED_BASES_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_OCCUPIED_BASES_HORDE, WORLD_STATE_BATTLEGROUND_AB_RESOURCES_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_RESOURCES_HORDE, WORLD_STATE_BATTLEGROUND_AB_RESOURCES_MAX, WORLD_STATE_BATTLEGROUND_AB_RESOURCES_WARNING, WORLD_STATE_BATTLEGROUND_AB_STABLE_ICON, WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_CONTROLLED_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_CONTROLLED_HORDE, WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_HORDE, WORLD_STATE_BATTLEGROUND_AB_UNK, WORLD_STATE_BATTLEGROUND_AV_AID_A_A, WORLD_STATE_BATTLEGROUND_AV_AID_A_C, WORLD_STATE_BATTLEGROUND_AV_AID_H_A, WORLD_STATE_BATTLEGROUND_AV_AID_H_C, WORLD_STATE_BATTLEGROUND_AV_DUNN_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_DUNN_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_DUNN_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_DUNN_UNUSED, WORLD_STATE_BATTLEGROUND_AV_DUNS_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_DUNS_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_DUNS_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_DUNS_UNUSED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_A_A, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_A_C, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_H_A, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_H_C, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_UNUSED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_A_A, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_A_C, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_H_A, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_H_C, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_UNUSED, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_A_A, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_A_C, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_H_A, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_H_C, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_UNUSED, WORLD_STATE_BATTLEGROUND_AV_ICEWING_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_ICEWING_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_ICEWING_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_ICEWING_UNUSED, WORLD_STATE_BATTLEGROUND_AV_N_MINE_A, WORLD_STATE_BATTLEGROUND_AV_N_MINE_H, WORLD_STATE_BATTLEGROUND_AV_N_MINE_N, WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_A_A, WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_A_C, WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_H_A, WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_H_C, WORLD_STATE_BATTLEGROUND_AV_S_MINE_A, WORLD_STATE_BATTLEGROUND_AV_S_MINE_H, WORLD_STATE_BATTLEGROUND_AV_S_MINE_N, WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_A_A, WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_A_C, WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_H_A, WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_H_C, WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_N, WORLD_STATE_BATTLEGROUND_AV_STONEH_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_STONEH_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_STONEH_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_STONEH_UNUSED, WORLD_STATE_BATTLEGROUND_AV_STONEHEART_A_A, WORLD_STATE_BATTLEGROUND_AV_STONEHEART_A_C, WORLD_STATE_BATTLEGROUND_AV_STONEHEART_H_A, WORLD_STATE_BATTLEGROUND_AV_STONEHEART_H_C, WORLD_STATE_BATTLEGROUND_AV_STORMPIKE_COMMANDERS, WORLD_STATE_BATTLEGROUND_AV_STORMPIKE_LIEUTENANTS, WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_UNUSED, WORLD_STATE_BATTLEGROUND_AV_UNK_0, WORLD_STATE_BATTLEGROUND_AV_UNK_1, WORLD_STATE_BATTLEGROUND_AV_UNK_2, WORLD_STATE_BATTLEGROUND_AV_UNK_3, WORLD_STATE_BATTLEGROUND_AV_UNK_4, WORLD_STATE_BATTLEGROUND_AV_UNK_5, WORLD_STATE_BATTLEGROUND_BE_ARENA_GOLD, WORLD_STATE_BATTLEGROUND_BE_ARENA_GREEN, WORLD_STATE_BATTLEGROUND_BE_ARENA_SHOW, WORLD_STATE_BATTLEGROUND_DS_ARENA_GOLD, WORLD_STATE_BATTLEGROUND_DS_ARENA_GREEN, WORLD_STATE_BATTLEGROUND_DS_ARENA_SHOW, WORLD_STATE_BATTLEGROUND_EY_ALLIANCE_BASE, WORLD_STATE_BATTLEGROUND_EY_ALLIANCE_RESOURCES, WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_ALLIANCE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_HORDE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_UNCONTROL, WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_ALLIANCE_CONFLICT, WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_ALLIANCE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_HORDE_CONFLICT, WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_HORDE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_UNCONTROL, WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_ALLIANCE_CONFLICT, WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_ALLIANCE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_HORDE_CONFLICT, WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_HORDE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_UNCONTROL, WORLD_STATE_BATTLEGROUND_EY_FLAG, WORLD_STATE_BATTLEGROUND_EY_FLAG_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_EY_FLAG_STATE_HORDE, WORLD_STATE_BATTLEGROUND_EY_HORDE_BASE, WORLD_STATE_BATTLEGROUND_EY_HORDE_RESOURCES, WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_ALLIANCE_CONFLICT, WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_ALLIANCE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_HORDE_CONFLICT, WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_HORDE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_UNCONTROL, WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_PERCENT_GREY, WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_SHOW, WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_STATUS, WORLD_STATE_BATTLEGROUND_EY_UNK_0, WORLD_STATE_BATTLEGROUND_EY_UNK_1, WORLD_STATE_BATTLEGROUND_EY_UNK_2, WORLD_STATE_BATTLEGROUND_EY_UNK_3, WORLD_STATE_BATTLEGROUND_IC_ALLIANCE_REINFORCEMENT, WORLD_STATE_BATTLEGROUND_IC_ALLIANCE_REINFORCEMENT_SET, WORLD_STATE_BATTLEGROUND_IC_DOCKS_UNCONTROLLED, WORLD_STATE_BATTLEGROUND_IC_GATE_EAST_A_WS_OPEN, WORLD_STATE_BATTLEGROUND_IC_GATE_EAST_H_WS_OPEN, WORLD_STATE_BATTLEGROUND_IC_GATE_FRONT_A_WS_OPEN, WORLD_STATE_BATTLEGROUND_IC_GATE_FRONT_H_WS_CLOSED, WORLD_STATE_BATTLEGROUND_IC_GATE_FRONT_H_WS_OPEN, WORLD_STATE_BATTLEGROUND_IC_GATE_WEST_A_WS_OPEN, WORLD_STATE_BATTLEGROUND_IC_GATE_WEST_H_WS_OPEN, WORLD_STATE_BATTLEGROUND_IC_HANGAR_UNCONTROLLED, WORLD_STATE_BATTLEGROUND_IC_HORDE_KEEP_CONTROLLED_H, WORLD_STATE_BATTLEGROUND_IC_HORDE_REINFORCEMENT, WORLD_STATE_BATTLEGROUND_IC_HORDE_REINFORCEMENT_SET, WORLD_STATE_BATTLEGROUND_IC_QUARRY_UNCONTROLLED, WORLD_STATE_BATTLEGROUND_IC_REFINERY_UNCONTROLLED, WORLD_STATE_BATTLEGROUND_IC_UNK, WORLD_STATE_BATTLEGROUND_IC_WORKSHOP_UNCONTROLLED, WORLD_STATE_BATTLEGROUND_NA_ARENA_GOLD, WORLD_STATE_BATTLEGROUND_NA_ARENA_GREEN, WORLD_STATE_BATTLEGROUND_NA_ARENA_SHOW, WORLD_STATE_BATTLEGROUND_RL_ARENA_GOLD, WORLD_STATE_BATTLEGROUND_RL_ARENA_GREEN, WORLD_STATE_BATTLEGROUND_RL_ARENA_SHOW, WORLD_STATE_BATTLEGROUND_RV_ARENA_GOLD, WORLD_STATE_BATTLEGROUND_RV_ARENA_GREEN, WORLD_STATE_BATTLEGROUND_RV_ARENA_SHOW, WORLD_STATE_BATTLEGROUND_SA_ALLIANCE_DEFENSE_TOKEN, WORLD_STATE_BATTLEGROUND_SA_ANCIENT_GATE, WORLD_STATE_BATTLEGROUND_SA_BLUE_GATE, WORLD_STATE_BATTLEGROUND_SA_BONUS_TIMER, WORLD_STATE_BATTLEGROUND_SA_CENTER_GY_ALLIANCE, WORLD_STATE_BATTLEGROUND_SA_CENTER_GY_HORDE, WORLD_STATE_BATTLEGROUND_SA_ENABLE_TIMER, WORLD_STATE_BATTLEGROUND_SA_GREEN_GATE, WORLD_STATE_BATTLEGROUND_SA_HORDE_ATTACKER, WORLD_STATE_BATTLEGROUND_SA_HORDE_DEFENSE_TOKEN, WORLD_STATE_BATTLEGROUND_SA_LEFT_ATTACK_TOKEN_ALLIANCE, WORLD_STATE_BATTLEGROUND_SA_LEFT_ATTACK_TOKEN_HORDE, WORLD_STATE_BATTLEGROUND_SA_LEFT_GY_ALLIANCE, WORLD_STATE_BATTLEGROUND_SA_LEFT_GY_HORDE, WORLD_STATE_BATTLEGROUND_SA_PURPLE_GATE, WORLD_STATE_BATTLEGROUND_SA_RED_GATE, WORLD_STATE_BATTLEGROUND_SA_RIGHT_ATTACK_TOKEN_ALLIANCE, WORLD_STATE_BATTLEGROUND_SA_RIGHT_ATTACK_TOKEN_HORDE, WORLD_STATE_BATTLEGROUND_SA_RIGHT_GY_ALLIANCE, WORLD_STATE_BATTLEGROUND_SA_RIGHT_GY_HORDE, WORLD_STATE_BATTLEGROUND_SA_TIMER_MINUTES, WORLD_STATE_BATTLEGROUND_SA_TIMER_SECONDS_FIRST_DIGIT, WORLD_STATE_BATTLEGROUND_SA_TIMER_SECONDS_SECOND_DIGIT, WORLD_STATE_BATTLEGROUND_SA_YELLOW_GATE, WORLD_STATE_BATTLEGROUND_WS_FLAG_CAPTURES_ALLIANCE, WORLD_STATE_BATTLEGROUND_WS_FLAG_CAPTURES_HORDE, WORLD_STATE_BATTLEGROUND_WS_FLAG_CAPTURES_MAX, WORLD_STATE_BATTLEGROUND_WS_FLAG_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_WS_FLAG_STATE_HORDE, WORLD_STATE_BATTLEGROUND_WS_UNK_0, WORLD_STATE_BATTLEGROUND_WS_UNK_1, WORLD_STATE_BATTLEGROUND_WS_UNK_2, WORLD_STATE_CULLING_OF_STRATHOLME_CRATES_REVEALED, WORLD_STATE_CULLING_OF_STRATHOLME_SHOW_CRATES, WORLD_STATE_CULLING_OF_STRATHOLME_TIME_GUARDIAN, WORLD_STATE_CULLING_OF_STRATHOLME_TIME_GUARDIAN_SHOW, WORLD_STATE_CULLING_OF_STRATHOLME_WAVE_COUNT, WORLD_STATE_HALLS_OF_REFLECTION_WAVE_COUNT, WORLD_STATE_HALLS_OF_REFLECTION_WAVES_ENABLED, WORLD_STATE_ICECROWN_CITADEL_ATTEMPTS_MAX, WORLD_STATE_ICECROWN_CITADEL_ATTEMPTS_REMAINING, WORLD_STATE_ICECROWN_CITADEL_EXECUTION_TIME, WORLD_STATE_ICECROWN_CITADEL_SHOW_ATTEMPTS, WORLD_STATE_ICECROWN_CITADEL_SHOW_TIMER, WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_AMOUNT, WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_SHOW, WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_A, WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_H, WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N, WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N_A, WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N_H, WORLD_STATE_OPVP_EP_EASTWALLTOWER_A, WORLD_STATE_OPVP_EP_EASTWALLTOWER_H, WORLD_STATE_OPVP_EP_EASTWALLTOWER_N, WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_A, WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_H, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_A, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_H, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_A, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_H, WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_A, WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_H, WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N, WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N_A, WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_A, WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_H, WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS, WORLD_STATE_OPVP_EP_UNK_0, WORLD_STATE_OPVP_EP_UNK_1, WORLD_STATE_OPVP_EP_UNK_2, WORLD_STATE_OPVP_EP_UNK_3, WORLD_STATE_OPVP_EP_UNK_5, WORLD_STATE_OPVP_EP_UNK_6, WORLD_STATE_OPVP_EP_UNK_7, WORLD_STATE_OPVP_EP_UNK_8, WORLD_STATE_OPVP_HP_BROKENHILL_A, WORLD_STATE_OPVP_HP_BROKENHILL_H, WORLD_STATE_OPVP_HP_BROKENHILL_N, WORLD_STATE_OPVP_HP_OVERLOOK_A, WORLD_STATE_OPVP_HP_OVERLOOK_H, WORLD_STATE_OPVP_HP_OVERLOOK_N, WORLD_STATE_OPVP_HP_STADIUM_A, WORLD_STATE_OPVP_HP_STADIUM_H, WORLD_STATE_OPVP_HP_STADIUM_N, WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_A, WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_H, WORLD_STATE_OPVP_HP_UI_TOWER_DISPLAY_A, WORLD_STATE_OPVP_HP_UI_TOWER_DISPLAY_H, WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_DISPLAY, WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_N, WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_POS, WORLD_STATE_OPVP_NA_MAP_HALAA_ALLIANCE, WORLD_STATE_OPVP_NA_MAP_HALAA_HORDE, WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_A, WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_H, WORLD_STATE_OPVP_NA_MAP_HALAA_NEUTRAL, WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_NEU_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_NEU_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_NEU_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_NEU_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_NEU_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_NEU_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_NEU_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_NEU_H, WORLD_STATE_OPVP_NA_UI_ALLIANCE_GUARDS_SHOW, WORLD_STATE_OPVP_NA_UI_GUARDS_LEFT, WORLD_STATE_OPVP_NA_UI_GUARDS_MAX, WORLD_STATE_OPVP_NA_UI_HORDE_GUARDS_SHOW, WORLD_STATE_OPVP_NA_UI_SLIDER_N, WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_DISPLAY, WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_POS, WORLD_STATE_OPVP_SI_GATHERED_A, WORLD_STATE_OPVP_SI_GATHERED_H, WORLD_STATE_OPVP_SI_SILITHYST_MAX, WORLD_STATE_OPVP_TF_TOWER_NUM_00, WORLD_STATE_OPVP_TF_TOWER_NUM_01, WORLD_STATE_OPVP_TF_TOWER_NUM_02, WORLD_STATE_OPVP_TF_TOWER_NUM_03, WORLD_STATE_OPVP_TF_TOWER_NUM_04, WORLD_STATE_OPVP_TF_TOWER_NUM_05, WORLD_STATE_OPVP_TF_TOWER_NUM_06, WORLD_STATE_OPVP_TF_TOWER_NUM_07, WORLD_STATE_OPVP_TF_TOWER_NUM_08, WORLD_STATE_OPVP_TF_TOWER_NUM_09, WORLD_STATE_OPVP_TF_TOWER_NUM_10, WORLD_STATE_OPVP_TF_TOWER_NUM_11, WORLD_STATE_OPVP_TF_TOWER_NUM_12, WORLD_STATE_OPVP_TF_TOWER_NUM_13, WORLD_STATE_OPVP_TF_TOWER_NUM_14, WORLD_STATE_OPVP_TF_TOWER_NUM_15, WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_ALLIANCE, WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_HORDE, WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_NEUTRAL, WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_HOURS, WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A, WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H, WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_DISPLAY, WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_N, WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_POS, WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY, WORLD_STATE_OPVP_ZM_MAP_ALLIANCE_FLAG_NOT_READY, WORLD_STATE_OPVP_ZM_MAP_ALLIANCE_FLAG_READY, WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_A, WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_H, WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_N, WORLD_STATE_OPVP_ZM_MAP_HORDE_FLAG_NOT_READY, WORLD_STATE_OPVP_ZM_MAP_HORDE_FLAG_READY, WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_A, WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_H, WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_N, WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_A, WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_H, WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_N, WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_A, WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_H, WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_N, WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_DISPLAY_E, WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_DISPLAY_W, WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_N_E, WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_N_W, WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_POS_E, WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_POS_W, WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_A, WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_H, WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_N, WORLD_STATE_OPVP_ZM_UNK, WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_MATERIAL, WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TOGGLE, WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TWILIGHT, WORLD_STATE_SCOURGE_INVASION_AZSHARA, WORLD_STATE_SCOURGE_INVASION_BLASTED_LANDS, WORLD_STATE_SCOURGE_INVASION_BURNING_STEPPES, WORLD_STATE_SCOURGE_INVASION_EASTERN_PLAGUELANDS, WORLD_STATE_SCOURGE_INVASION_TANARIS, WORLD_STATE_SCOURGE_INVASION_WINTERSPRING, WORLD_STATE_ULDUAR_ALGALON_DESPAWN_TIMER, WORLD_STATE_ULDUAR_ALGALON_TIMER_ENABLED, WORLD_STATE_VIOLET_HOLD_PRISON_STATE, WORLD_STATE_VIOLET_HOLD_SHOW, WORLD_STATE_VIOLET_HOLD_WAVE_COUNT, WorldPackets::WorldState::InitWorldStates::Worldstates, WorldPackets::WorldState::InitWorldStates::Write(), and WorldPackets::WorldState::InitWorldStates::ZoneID.

Referenced by WorldSession::HandlePlayerLoginToCharInWorld(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnPlayerAreaUpdate(), and UpdateZone().

◆ SendInstanceResetWarning()

void Player::SendInstanceResetWarning ( uint32  mapid,
Difficulty  difficulty,
uint32  time,
bool  onEnterMap 
)
11749{
11750 // pussywizard:
11751 InstancePlayerBind* bind = sInstanceSaveMgr->PlayerGetBoundInstance(GetGUID(), mapid, difficulty);
11752 if (bind && bind->extended)
11753 {
11754 if (!onEnterMap) // extended id player shouldn't be warned about lock expiration
11755 return;
11756 time += (bind->save->GetExtendedResetTime() - bind->save->GetResetTime()); // add lockout period to the time left
11757 }
11758
11759 // type of warning, based on the time remaining until reset
11760 uint32 type;
11761 if (time > 3600)
11762 type = RAID_INSTANCE_WELCOME;
11763 else if (time > 900)
11765 else if (time > 300)
11767 else
11769
11770 WorldPacket data(SMSG_RAID_INSTANCE_MESSAGE, 4 + 4 + 4 + 4);
11771 data << uint32(type);
11772 data << uint32(mapid);
11773 data << uint32(difficulty); // difficulty
11774 data << uint32(time);
11775 if (type == RAID_INSTANCE_WELCOME)
11776 {
11777 data << uint8(bind && bind->perm); // is locked
11778 data << uint8(bind && bind->extended); // is extended, ignored if prev field is 0
11779 }
11780 SendDirectMessage(&data);
11781}
@ RAID_INSTANCE_WARNING_MIN
Definition: Player.h:799
@ RAID_INSTANCE_WARNING_MIN_SOON
Definition: Player.h:800
@ RAID_INSTANCE_WARNING_HOURS
Definition: Player.h:798
@ RAID_INSTANCE_WELCOME
Definition: Player.h:801
@ SMSG_RAID_INSTANCE_MESSAGE
Definition: Opcodes.h:792
Definition: InstanceSaveMgr.h:39
InstanceSave * save
Definition: InstanceSaveMgr.h:40
bool extended
Definition: InstanceSaveMgr.h:42
bool perm
Definition: InstanceSaveMgr.h:41
time_t GetExtendedResetTime() const
Definition: InstanceSaveMgr.h:76
time_t GetResetTime() const
Definition: InstanceSaveMgr.h:75

References InstancePlayerBind::extended, InstanceSave::GetExtendedResetTime(), Object::GetGUID(), InstanceSave::GetResetTime(), InstancePlayerBind::perm, RAID_INSTANCE_WARNING_HOURS, RAID_INSTANCE_WARNING_MIN, RAID_INSTANCE_WARNING_MIN_SOON, RAID_INSTANCE_WELCOME, InstancePlayerBind::save, SendDirectMessage(), sInstanceSaveMgr, and SMSG_RAID_INSTANCE_MESSAGE.

Referenced by WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePlayerLoginFromDB(), and WorldSession::HandlePlayerLoginToCharInWorld().

◆ SendItemDurations()

void Player::SendItemDurations ( )
4749{
4750 for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
4751 {
4752 (*itr)->SendTimeUpdate(this);
4753 }
4754}

References m_itemDuration.

Referenced by SendInitialPacketsAfterAddToMap().

◆ SendItemRetrievalMail() [1/2]

void Player::SendItemRetrievalMail ( std::vector< std::pair< uint32, uint32 > >  mailItems)
445{
446 if (mailItems.empty())
447 {
448 // Skip send if empty items
449 LOG_ERROR("entities.player.items", "> SendItemRetrievalMail: Attempt to send almost with items without items. Player {}", GetGUID().ToString());
450 return;
451 }
452
453 using SendMailTempateVector = std::vector<std::pair<uint32, uint32>>;
454
455 std::vector<SendMailTempateVector> allItems;
456
457 auto AddMailItem = [&allItems](uint32 itemEntry, uint32 itemCount)
458 {
459 SendMailTempateVector toSendItems;
460
461 ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemEntry);
462 if (!itemTemplate)
463 {
464 LOG_ERROR("entities.player.items", "> SendItemRetrievalMail: Item id {} is invalid", itemEntry);
465 return;
466 }
467
468 if (itemCount < 1 || (itemTemplate->MaxCount > 0 && itemCount > static_cast<uint32>(itemTemplate->MaxCount)))
469 {
470 LOG_ERROR("entities.player.items", "> SendItemRetrievalMail: Incorrect item count ({}) for item id {}", itemEntry, itemCount);
471 return;
472 }
473
474 while (itemCount > itemTemplate->GetMaxStackSize())
475 {
476 if (toSendItems.size() <= MAX_MAIL_ITEMS)
477 {
478 toSendItems.emplace_back(itemEntry, itemTemplate->GetMaxStackSize());
479 itemCount -= itemTemplate->GetMaxStackSize();
480 }
481 else
482 {
483 allItems.emplace_back(toSendItems);
484 toSendItems.clear();
485 }
486 }
487
488 toSendItems.emplace_back(itemEntry, itemCount);
489 allItems.emplace_back(toSendItems);
490 };
491
492 for (auto& [itemEntry, itemCount] : mailItems)
493 {
494 AddMailItem(itemEntry, itemCount);
495 }
496
497 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
498
499 for (auto const& items : allItems)
500 {
501 MailSender sender(MAIL_CREATURE, 34337 /* The Postmaster */);
502 MailDraft draft("Recovered Item", "We recovered a lost item in the twisting nether and noted that it was yours.$B$BPlease find said object enclosed."); // This is the text used in Cataclysm, it probably wasn't changed.
503
504 for (auto const& [itemEntry, itemCount] : items)
505 {
506 if (Item* mailItem = Item::CreateItem(itemEntry, itemCount))
507 {
508 mailItem->SaveToDB(trans);
509 draft.AddItem(mailItem);
510 }
511 }
512
513 draft.SendMailTo(trans, MailReceiver(this, GetGUID().GetCounter()), sender);
514 }
515
516 CharacterDatabase.CommitTransaction(trans);
517}

References MailDraft::AddItem(), CharacterDatabase, Item::CreateItem(), Object::GetGUID(), ItemTemplate::GetMaxStackSize(), LOG_ERROR, MAIL_CREATURE, MAX_MAIL_ITEMS, ItemTemplate::MaxCount, MailDraft::SendMailTo(), sObjectMgr, and Position::ToString().

◆ SendItemRetrievalMail() [2/2]

void Player::SendItemRetrievalMail ( uint32  itemEntry,
uint32  count 
)

◆ SendLearnPacket()

void Player::SendLearnPacket ( uint32  spellId,
bool  learn 
)
3035{
3036 if (learn)
3037 {
3039 data << uint32(spellId);
3040 data << uint16(0);
3041 SendDirectMessage(&data);
3042 }
3043 else
3044 {
3046 data << uint32(spellId);
3047 SendDirectMessage(&data);
3048 }
3049}
@ SMSG_REMOVED_SPELL
Definition: Opcodes.h:545
@ SMSG_LEARNED_SPELL
Definition: Opcodes.h:329

References SendDirectMessage(), SMSG_LEARNED_SPELL, and SMSG_REMOVED_SPELL.

Referenced by _addSpell(), ActivateSpec(), addTalent(), Spell::EffectApplyGlyph(), WorldSession::HandleRemoveGlyph(), learnSpell(), LearnTalent(), removeSpell(), and resetTalents().

◆ SendLogXPGain()

void Player::SendLogXPGain ( uint32  GivenXP,
Unit victim,
uint32  BonusXP,
bool  recruitAFriend = false,
float  group_rate = 1.0f 
)
2354{
2355 WorldPacket data(SMSG_LOG_XPGAIN, 22); // guess size?
2356 data << (victim ? victim->GetGUID() : ObjectGuid::Empty); // guid
2357 data << uint32(GivenXP + BonusXP); // given experience
2358 data << uint8(victim ? 0 : 1); // 00-kill_xp type, 01-non_kill_xp type
2359
2360 if (victim)
2361 {
2362 data << uint32(GivenXP); // experience without bonus
2363
2364 // should use group_rate here but can't figure out how
2365 data << float(1); // 1 - none 0 - 100% group bonus output
2366 }
2367
2368 data << uint8(recruitAFriend ? 1 : 0); // does the GivenXP include a RaF bonus?
2369 SendDirectMessage(&data);
2370}
@ SMSG_LOG_XPGAIN
Definition: Opcodes.h:494

References ObjectGuid::Empty, Object::GetGUID(), SendDirectMessage(), and SMSG_LOG_XPGAIN.

Referenced by GiveXP().

◆ SendLoot()

void Player::SendLoot ( ObjectGuid  guid,
LootType  loot_type 
)
7810{
7811 if (ObjectGuid lguid = GetLootGUID())
7812 m_session->DoLootRelease(lguid);
7813
7814 Loot* loot = 0;
7815 PermissionTypes permission = ALL_PERMISSION;
7816
7817 LOG_DEBUG("loot", "Player::SendLoot");
7818
7819 // remove FD and invisibility at all loots
7820 constexpr std::array<AuraType, 2> toRemove = {SPELL_AURA_MOD_INVISIBILITY, SPELL_AURA_FEIGN_DEATH};
7821 for (auto const& aura : toRemove)
7822 {
7823 RemoveAurasByType(aura);
7824 }
7825 // remove stealth only if looting a corpse
7826 if (loot_type == LOOT_CORPSE && !guid.IsItem())
7827 {
7829 }
7830
7831 if (guid.IsGameObject())
7832 {
7833 LOG_DEBUG("loot", "guid.IsGameObject");
7834 GameObject* go = GetMap()->GetGameObject(guid);
7835
7836 // not check distance for GO in case owned GO (fishing bobber case, for example)
7837 // And permit out of range GO with no owner in case fishing hole
7838 if (!go || (loot_type != LOOT_FISHINGHOLE && ((loot_type != LOOT_FISHING && loot_type != LOOT_FISHING_JUNK) || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this)) || (loot_type == LOOT_CORPSE && go->GetRespawnTime() && go->isSpawnedByDefault()))
7839 {
7841 SendLootRelease(guid);
7842 return;
7843 }
7844
7845 loot = &go->loot;
7846
7847 // Xinef: loot was generated and respawntime has passed since then, allow to recreate loot
7848 // Xinef: to avoid bugs, this rule covers spawned gameobjects only
7849 if (go->isSpawnedByDefault() && go->getLootState() == GO_ACTIVATED && !go->loot.isLooted() && go->GetLootGenerationTime() + go->GetRespawnDelay() < GameTime::GetGameTime().count())
7851
7852 if (go->getLootState() == GO_READY)
7853 {
7854 uint32 lootid = go->GetGOInfo()->GetLootId();
7855
7856 //TODO: fix this big hack
7858 if (Battleground* bg = GetBattleground())
7859 if (bg->GetBgTypeID(true) == BATTLEGROUND_AV)
7860 if (!bg->ToBattlegroundAV()->PlayerCanDoMineQuest(go->GetEntry(), GetTeamId()))
7861 {
7863 SendLootRelease(guid);
7864 return;
7865 }
7866
7867 if (lootid)
7868 {
7869 loot->clear();
7870
7871 Group* group = GetGroup();
7872 bool groupRules = (group && go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules);
7873
7874 // check current RR player and get next if necessary
7875 if (groupRules)
7876 group->UpdateLooterGuid(go, true);
7877
7878 loot->FillLoot(lootid, LootTemplates_Gameobject, this, !groupRules, false, go->GetLootMode(), go);
7880
7881 // get next RR player (for next loot)
7882 if (groupRules && !go->loot.empty())
7883 group->UpdateLooterGuid(go);
7884 }
7885 if (GameObjectTemplateAddon const* addon = go->GetTemplateAddon())
7886 loot->generateMoneyLoot(addon->mingold, addon->maxgold);
7887
7888 if (loot_type == LOOT_FISHING)
7889 go->GetFishLoot(loot, this);
7890 else if (loot_type == LOOT_FISHING_JUNK)
7891 go->GetFishLoot(loot, this, true);
7892
7894 {
7895 if (Group* group = GetGroup())
7896 {
7897 switch (group->GetLootMethod())
7898 {
7899 case GROUP_LOOT:
7900 // GroupLoot: rolls items over threshold. Items with quality < threshold, round robin
7901 group->GroupLoot(loot, go);
7902 break;
7903 case NEED_BEFORE_GREED:
7904 group->NeedBeforeGreed(loot, go);
7905 break;
7906 case MASTER_LOOT:
7907 group->MasterLoot(loot, go);
7908 break;
7909 default:
7910 break;
7911 }
7912 }
7913 }
7914
7915 go->SetLootState(GO_ACTIVATED, this);
7916 }
7917
7918 if (go->getLootState() == GO_ACTIVATED)
7919 {
7920 if (Group* group = GetGroup())
7921 {
7922 switch (group->GetLootMethod())
7923 {
7924 case MASTER_LOOT:
7926 break;
7927 case FREE_FOR_ALL:
7928 permission = ALL_PERMISSION;
7929 break;
7930 case ROUND_ROBIN:
7931 permission = ROUND_ROBIN_PERMISSION;
7932 break;
7933 default:
7934 permission = GROUP_PERMISSION;
7935 break;
7936 }
7937 }
7938 else
7939 permission = ALL_PERMISSION;
7940 }
7941 }
7942 else if (guid.IsItem())
7943 {
7944 Item* item = GetItemByGuid(guid);
7945
7946 if (!item)
7947 {
7948 SendLootRelease(guid);
7949 return;
7950 }
7951
7952 permission = OWNER_PERMISSION;
7953
7954 loot = &item->loot;
7955
7956 // Xinef: Store container id
7957 loot->containerGUID = item->GetGUID();
7958
7959 if (!item->m_lootGenerated && !sLootItemStorage->LoadStoredLoot(item, this))
7960 {
7961 item->m_lootGenerated = true;
7962 loot->clear();
7963
7964 switch (loot_type)
7965 {
7966 case LOOT_DISENCHANTING:
7967 loot->FillLoot(item->GetTemplate()->DisenchantID, LootTemplates_Disenchant, this, true);
7968 break;
7969 case LOOT_PROSPECTING:
7970 loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this, true);
7971 break;
7972 case LOOT_MILLING:
7973 loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this, true);
7974 break;
7975 default:
7977 loot->FillLoot(item->GetEntry(), LootTemplates_Item, this, true, loot->gold != 0);
7978
7979 // Xinef: Add to storage
7980 if (loot->gold > 0 || loot->unlootedCount > 0)
7981 sLootItemStorage->AddNewStoredLoot(loot, this);
7982
7983 break;
7984 }
7985 }
7986 }
7987 else if (guid.IsCorpse()) // remove insignia
7988 {
7989 Corpse* bones = ObjectAccessor::GetCorpse(*this, guid);
7990
7991 if (!bones || !(loot_type == LOOT_CORPSE || loot_type == LOOT_INSIGNIA) || bones->GetType() != CORPSE_BONES || !bones->HasFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE))
7992 {
7993 SendLootRelease(guid);
7994 return;
7995 }
7996
7997 loot = &bones->loot;
7998
7999 if (loot->loot_type == LOOT_NONE)
8000 {
8001 uint32 pLevel = bones->loot.gold;
8002 bones->loot.clear();
8003
8004 loot->FillLoot(GetTeamId(), LootTemplates_Player, this, true);
8005
8006 // It may need a better formula
8007 // Now it works like this: lvl10: ~6copper, lvl70: ~9silver
8008 bones->loot.gold = uint32(urand(50, 150) * 0.016f * pow(float(pLevel) / 5.76f, 2.5f) * sWorld->getRate(RATE_DROP_MONEY));
8009 }
8010
8011 if (bones->lootRecipient != this)
8012 permission = NONE_PERMISSION;
8013 else
8014 permission = OWNER_PERMISSION;
8015 }
8016 else
8017 {
8018 Creature* creature = GetMap()->GetCreature(guid);
8019
8020 // must be in range and creature must be alive for pickpocket and must be dead for another loot
8021 if (!creature || creature->IsAlive() != (loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
8022 {
8023 SendLootRelease(guid);
8024 return;
8025 }
8026
8027 if (loot_type == LOOT_PICKPOCKETING && IsFriendlyTo(creature))
8028 {
8029 SendLootRelease(guid);
8030 return;
8031 }
8032
8033 loot = &creature->loot;
8034
8035 if (loot_type == LOOT_PICKPOCKETING)
8036 {
8037 if (!loot || loot->loot_type != LOOT_PICKPOCKETING)
8038 {
8039 if (creature->CanGeneratePickPocketLoot())
8040 {
8041 creature->SetPickPocketLootTime();
8042 loot->clear();
8043
8044 if (uint32 lootid = creature->GetCreatureTemplate()->pickpocketLootId)
8045 loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true);
8046
8047 // Generate extra money for pick pocket loot
8048 const uint32 a = urand(0, creature->GetLevel() / 2);
8049 const uint32 b = urand(0, GetLevel() / 2);
8050 loot->gold = uint32(10 * (a + b) * sWorld->getRate(RATE_DROP_MONEY));
8051 permission = OWNER_PERMISSION;
8052 }
8053 else
8054 {
8055 permission = NONE_PERMISSION;
8057 return;
8058 }
8059 }
8060 }
8061 else
8062 {
8063 // Xinef: Exploit fix
8064 if (!creature->HasDynamicFlag(UNIT_DYNFLAG_LOOTABLE))
8065 {
8067 return;
8068 }
8069
8070 // the player whose group may loot the corpse
8071 Player* recipient = creature->GetLootRecipient();
8072 Group* recipientGroup = creature->GetLootRecipientGroup();
8073 if (!recipient && !recipientGroup)
8074 return;
8075
8076 if (loot->loot_type == LOOT_NONE)
8077 {
8078 // for creature, loot is filled when creature is killed.
8079 if (recipientGroup)
8080 {
8081 switch (recipientGroup->GetLootMethod())
8082 {
8083 case GROUP_LOOT:
8084 // GroupLoot: rolls items over threshold. Items with quality < threshold, round robin
8085 recipientGroup->GroupLoot(loot, creature);
8086 break;
8087 case NEED_BEFORE_GREED:
8088 recipientGroup->NeedBeforeGreed(loot, creature);
8089 break;
8090 case MASTER_LOOT:
8091 recipientGroup->MasterLoot(loot, creature);
8092 break;
8093 default:
8094 break;
8095 }
8096 }
8097 }
8098
8099 // if loot is already skinning loot then don't do anything else
8100 if (loot->loot_type == LOOT_SKINNING)
8101 {
8102 loot_type = LOOT_SKINNING;
8103 permission = creature->GetLootRecipientGUID() == GetGUID() ? OWNER_PERMISSION : NONE_PERMISSION;
8104 }
8105 else if (loot_type == LOOT_SKINNING)
8106 {
8107 loot->clear();
8108 loot->FillLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, this, true);
8109 permission = OWNER_PERMISSION;
8110
8111 //Inform instance if creature is skinned.
8112 if (InstanceScript* mapInstance = creature->GetInstanceScript())
8113 {
8114 mapInstance->CreatureLooted(creature, LOOT_SKINNING);
8115 }
8116
8117 // Xinef: Set new loot recipient
8118 creature->SetLootRecipient(this, false);
8119 }
8120 // set group rights only for loot_type != LOOT_SKINNING
8121 else
8122 {
8123 if (recipientGroup)
8124 {
8125 if (GetGroup() == recipientGroup)
8126 {
8127 switch (recipientGroup->GetLootMethod())
8128 {
8129 case MASTER_LOOT:
8130 permission = recipientGroup->GetMasterLooterGuid() == GetGUID() ? MASTER_PERMISSION : RESTRICTED_PERMISSION;
8131 break;
8132 case FREE_FOR_ALL:
8133 permission = ALL_PERMISSION;
8134 break;
8135 case ROUND_ROBIN:
8136 permission = ROUND_ROBIN_PERMISSION;
8137 break;
8138 default:
8139 permission = GROUP_PERMISSION;
8140 break;
8141 }
8142 }
8143 else
8144 permission = NONE_PERMISSION;
8145 }
8146 else if (recipient == this)
8147 permission = OWNER_PERMISSION;
8148 else
8149 permission = NONE_PERMISSION;
8150 }
8151 }
8152 }
8153
8154 // LOOT_INSIGNIA and LOOT_FISHINGHOLE unsupported by client
8155 switch (loot_type)
8156 {
8157 case LOOT_INSIGNIA:
8158 loot_type = LOOT_SKINNING;
8159 break;
8160 case LOOT_FISHINGHOLE:
8161 loot_type = LOOT_FISHING;
8162 break;
8163 case LOOT_FISHING_JUNK:
8164 loot_type = LOOT_FISHING;
8165 break;
8166 default:
8167 break;
8168 }
8169
8170 // need know merged fishing/corpse loot type for achievements
8171 loot->loot_type = loot_type;
8172
8173 if (!sScriptMgr->OnAllowedToLootContainerCheck(this, guid))
8174 {
8176 return;
8177 }
8178
8179 if (permission != NONE_PERMISSION)
8180 {
8181 SetLootGUID(guid);
8182
8183 WorldPacket data(SMSG_LOOT_RESPONSE, (9 + 50)); // we guess size
8184 data << guid;
8185 data << uint8(loot_type);
8186 data << LootView(*loot, this, permission);
8187
8188 SendDirectMessage(&data);
8189
8190 // add 'this' player as one of the players that are looting 'loot'
8191 loot->AddLooter(GetGUID());
8192
8193 if (loot_type == LOOT_CORPSE && !guid.IsItem())
8195 }
8196 else
8198}
LootStore LootTemplates_Skinning("skinning_loot_template", "creature skinning id", true)
LootStore LootTemplates_Gameobject("gameobject_loot_template", "gameobject entry", true)
LootStore LootTemplates_Item("item_loot_template", "item entry", true)
LootStore LootTemplates_Milling("milling_loot_template", "item entry (herb)", true)
LootStore LootTemplates_Disenchant("disenchant_loot_template", "item disenchant id", true)
LootStore LootTemplates_Prospecting("prospecting_loot_template", "item entry (ore)", true)
LootStore LootTemplates_Pickpocketing("pickpocketing_loot_template", "creature pickpocket lootid", true)
LootStore LootTemplates_Player("player_loot_template", "team id", true)
PermissionTypes
Definition: LootMgr.h:66
@ OWNER_PERMISSION
Definition: LootMgr.h:72
@ ALL_PERMISSION
Definition: LootMgr.h:67
@ RESTRICTED_PERMISSION
Definition: LootMgr.h:70
@ NONE_PERMISSION
Definition: LootMgr.h:73
@ ROUND_ROBIN_PERMISSION
Definition: LootMgr.h:71
@ MASTER_PERMISSION
Definition: LootMgr.h:69
@ GROUP_PERMISSION
Definition: LootMgr.h:68
@ LOOT_ERROR_DIDNT_KILL
Definition: LootMgr.h:96
@ LOOT_ERROR_ALREADY_PICKPOCKETED
Definition: LootMgr.h:107
@ LOOT_PICKPOCKETING
Definition: LootMgr.h:81
@ LOOT_MILLING
Definition: LootMgr.h:87
@ LOOT_FISHING_JUNK
Definition: LootMgr.h:91
@ LOOT_CORPSE
Definition: LootMgr.h:80
@ LOOT_FISHING
Definition: LootMgr.h:82
@ LOOT_DISENCHANTING
Definition: LootMgr.h:83
@ LOOT_FISHINGHOLE
Definition: LootMgr.h:89
@ LOOT_NONE
Definition: LootMgr.h:78
@ LOOT_PROSPECTING
Definition: LootMgr.h:86
@ SPELL_AURA_MOD_INVISIBILITY
Definition: SpellAuraDefines.h:81
@ SPELL_AURA_FEIGN_DEATH
Definition: SpellAuraDefines.h:129
@ SPELL_AURA_MOD_STEALTH
Definition: SpellAuraDefines.h:79
@ BG_AV_OBJECTID_MINE_N
Definition: BattlegroundAV.h:156
@ BG_AV_OBJECTID_MINE_S
Definition: BattlegroundAV.h:157
@ GAMEOBJECT_BYTES_1
Definition: UpdateFields.h:404
@ GO_ACTIVATED
Definition: GameObject.h:112
@ GO_READY
Definition: GameObject.h:111
@ CORPSE_BONES
Definition: Corpse.h:28
@ RATE_DROP_MONEY
Definition: WorldConfig.h:423
@ GAMEOBJECT_TYPE_CHEST
Definition: SharedDefines.h:1574
@ UNIT_DYNFLAG_LOOTABLE
Definition: SharedDefines.h:3371
@ SMSG_LOOT_RESPONSE
Definition: Opcodes.h:382
Corpse * GetCorpse(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:179
Loot loot
Definition: Creature.h:229
void SetLootRecipient(Unit *unit, bool withGroup=true)
Definition: Creature.cpp:1333
ObjectGuid GetLootRecipientGUID() const
Definition: Creature.h:230
void SetPickPocketLootTime()
Definition: Creature.cpp:3669
Player * GetLootRecipient() const
Definition: Creature.cpp:1319
bool CanGeneratePickPocketLoot() const
Definition: Creature.cpp:3674
Group * GetLootRecipientGroup() const
Definition: Creature.cpp:1326
uint32 SkinLootId
Definition: CreatureData.h:226
uint32 pickpocketLootId
Definition: CreatureData.h:225
uint32 GetRespawnDelay() const
Definition: GameObject.h:197
bool IsWithinDistInMap(Player const *player) const
Definition: GameObject.cpp:2995
Loot loot
Definition: GameObject.h:246
LootState getLootState() const
Definition: GameObject.h:223
bool isSpawnedByDefault() const
Definition: GameObject.h:195
void GetFishLoot(Loot *fishLoot, Player *lootOwner, bool junk=false)
Definition: GameObject.cpp:1001
time_t GetRespawnTime() const
Definition: GameObject.h:183
uint32 GetLootGenerationTime() const
Definition: GameObject.h:257
void SetLootState(LootState s, Unit *unit=nullptr)
Definition: GameObject.cpp:2434
ObjectGuid GetOwnerGUID() const
Definition: GameObject.h:173
GameObjectTemplateAddon const * GetTemplateAddon() const
Definition: GameObject.cpp:911
void SetLootGenerationTime()
Definition: GameObject.cpp:2924
uint16 GetLootMode() const
Definition: GameObject.h:227
uint32 type
Definition: GameObjectData.h:33
struct GameObjectTemplate::@232::@237 chest
uint32 groupLootRules
Definition: GameObjectData.h:98
uint32 GetLootId() const
Definition: GameObjectData.h:539
Definition: GameObjectData.h:666
Loot loot
Definition: Item.h:320
uint32 DisenchantID
Definition: ItemTemplate.h:690
uint32 MinMoneyLoot
Definition: ItemTemplate.h:692
uint32 MaxMoneyLoot
Definition: ItemTemplate.h:693
bool HasDynamicFlag(uint32 flag) const
Definition: Object.h:123
void ForceValuesUpdateAtIndex(uint32)
Definition: Object.cpp:2077
bool IsCorpse() const
Definition: ObjectGuid.h:173
bool IsItem() const
Definition: ObjectGuid.h:170
bool IsGameObject() const
Definition: ObjectGuid.h:171
void SendLootRelease(ObjectGuid guid)
Definition: Player.cpp:7802
void SetLootGUID(ObjectGuid guid)
Definition: Player.h:1994
void SendLootError(ObjectGuid guid, LootError error)
Definition: Player.cpp:8200
bool IsFriendlyTo(Unit const *unit) const
Definition: Unit.cpp:10293
void NeedBeforeGreed(Loot *loot, WorldObject *pLootedObject)
Definition: Group.cpp:1160
ObjectGuid GetMasterLooterGuid() const
Definition: Group.cpp:2336
void GroupLoot(Loot *loot, WorldObject *pLootedObject)
Definition: Group.cpp:1004
void UpdateLooterGuid(WorldObject *pLootedObject, bool ifneed=false)
Definition: Group.cpp:1868
void MasterLoot(Loot *loot, WorldObject *pLootedObject)
Definition: Group.cpp:1311
void AddLooter(ObjectGuid GUID)
Definition: LootMgr.h:373
ObjectGuid containerGUID
Definition: LootMgr.h:329
bool empty() const
Definition: LootMgr.h:367
void clear()
Definition: LootMgr.h:343
uint8 unlootedCount
Definition: LootMgr.h:323
void generateMoneyLoot(uint32 minAmount, uint32 maxAmount)
Definition: LootMgr.cpp:838
Definition: LootMgr.h:405

References Loot::AddLooter(), ALL_PERMISSION, BATTLEGROUND_AV, BG_AV_OBJECTID_MINE_N, BG_AV_OBJECTID_MINE_S, Creature::CanGeneratePickPocketLoot(), GameObjectTemplate::chest, Loot::clear(), Loot::containerGUID, CORPSE_BONES, CORPSE_DYNFLAG_LOOTABLE, CORPSE_FIELD_DYNAMIC_FLAGS, ItemTemplate::DisenchantID, WorldSession::DoLootRelease(), Loot::empty(), Loot::FillLoot(), Object::ForceValuesUpdateAtIndex(), FREE_FOR_ALL, GAMEOBJECT_BYTES_1, GAMEOBJECT_TYPE_CHEST, Loot::generateMoneyLoot(), GetBattleground(), ObjectAccessor::GetCorpse(), Map::GetCreature(), Creature::GetCreatureTemplate(), Object::GetEntry(), GameObject::GetFishLoot(), Map::GetGameObject(), GameTime::GetGameTime(), GameObject::GetGOInfo(), GetGroup(), Object::GetGUID(), WorldObject::GetInstanceScript(), GetItemByGuid(), Unit::GetLevel(), GameObject::GetLootGenerationTime(), GetLootGUID(), GameObjectTemplate::GetLootId(), Group::GetLootMethod(), GameObject::GetLootMode(), Creature::GetLootRecipient(), Creature::GetLootRecipientGroup(), Creature::GetLootRecipientGUID(), GameObject::getLootState(), WorldObject::GetMap(), Group::GetMasterLooterGuid(), GameObject::GetOwnerGUID(), GameObject::GetRespawnDelay(), GameObject::GetRespawnTime(), GetTeamId(), Item::GetTemplate(), GameObject::GetTemplateAddon(), Corpse::GetType(), GO_ACTIVATED, GO_READY, Loot::gold, GROUP_LOOT, GROUP_PERMISSION, Group::GroupLoot(), GameObjectTemplate::groupLootRules, Object::HasDynamicFlag(), Object::HasFlag(), INTERACTION_DISTANCE, Unit::IsAlive(), ObjectGuid::IsCorpse(), Unit::IsFriendlyTo(), ObjectGuid::IsGameObject(), ObjectGuid::IsItem(), Loot::isLooted(), GameObject::isSpawnedByDefault(), GameObject::IsWithinDistInMap(), WorldObject::IsWithinDistInMap(), LOG_DEBUG, Corpse::loot, Creature::loot, GameObject::loot, Item::loot, LOOT_CORPSE, LOOT_DISENCHANTING, LOOT_ERROR_ALREADY_PICKPOCKETED, LOOT_ERROR_DIDNT_KILL, LOOT_FISHING, LOOT_FISHING_JUNK, LOOT_FISHINGHOLE, LOOT_INSIGNIA, LOOT_MILLING, LOOT_NONE, LOOT_PICKPOCKETING, LOOT_PROSPECTING, LOOT_SKINNING, Loot::loot_type, Corpse::lootRecipient, LootTemplates_Disenchant, LootTemplates_Gameobject, LootTemplates_Item, LootTemplates_Milling, LootTemplates_Pickpocketing, LootTemplates_Player, LootTemplates_Prospecting, LootTemplates_Skinning, Item::m_lootGenerated, m_session, MASTER_LOOT, MASTER_PERMISSION, Group::MasterLoot(), ItemTemplate::MaxMoneyLoot, ItemTemplate::MinMoneyLoot, NEED_BEFORE_GREED, Group::NeedBeforeGreed(), NONE_PERMISSION, OWNER_PERMISSION, CreatureTemplate::pickpocketLootId, RATE_DROP_MONEY, Unit::RemoveAurasByType(), RESTRICTED_PERMISSION, ROUND_ROBIN, ROUND_ROBIN_PERMISSION, SendDirectMessage(), SendLootError(), SendLootRelease(), GameObject::SetLootGenerationTime(), SetLootGUID(), Creature::SetLootRecipient(), GameObject::SetLootState(), Creature::SetPickPocketLootTime(), Unit::SetUnitFlag(), CreatureTemplate::SkinLootId, sLootItemStorage, SMSG_LOOT_RESPONSE, SPELL_AURA_FEIGN_DEATH, SPELL_AURA_MOD_INVISIBILITY, SPELL_AURA_MOD_STEALTH, sScriptMgr, sWorld, GameObjectTemplate::type, UNIT_DYNFLAG_LOOTABLE, UNIT_FLAG_LOOTING, Loot::unlootedCount, Group::UpdateLooterGuid(), and urand().

Referenced by Spell::EffectMilling(), Spell::EffectPickPocket(), Spell::EffectProspecting(), Spell::EffectSkinning(), WorldSession::HandleLootOpcode(), WorldSession::HandleOpenItemOpcode(), go_hive_pod::OnGossipHello(), RemovedInsignia(), Spell::SendLoot(), and GameObject::Use().

◆ SendLootError()

void Player::SendLootError ( ObjectGuid  guid,
LootError  error 
)

◆ SendLootRelease()

void Player::SendLootRelease ( ObjectGuid  guid)
7803{
7805 data << guid << uint8(1);
7806 SendDirectMessage(&data);
7807}
@ SMSG_LOOT_RELEASE_RESPONSE
Definition: Opcodes.h:383

References SendDirectMessage(), and SMSG_LOOT_RELEASE_RESPONSE.

Referenced by WorldSession::DoLootRelease(), WorldSession::HandleAutostoreLootItemOpcode(), SendLoot(), and StoreLootItem().

◆ SendMailResult()

void Player::SendMailResult ( uint32  mailId,
MailResponseType  mailAction,
MailResponseResult  mailError,
uint32  equipError = 0,
ObjectGuid::LowType  item_guid = 0,
uint32  item_count = 0 
)
2863{
2864 WorldPacket data(SMSG_SEND_MAIL_RESULT, (4 + 4 + 4 + (mailError == MAIL_ERR_EQUIP_ERROR ? 4 : (mailAction == MAIL_ITEM_TAKEN ? 4 + 4 : 0))));
2865 data << (uint32) mailId;
2866 data << (uint32) mailAction;
2867 data << (uint32) mailError;
2868 if (mailError == MAIL_ERR_EQUIP_ERROR)
2869 data << (uint32) equipError;
2870 else if (mailAction == MAIL_ITEM_TAKEN)
2871 {
2872 data << (uint32) item_guid; // item guid low?
2873 data << (uint32) item_count; // item count?
2874 }
2875 SendDirectMessage(&data);
2876}
@ MAIL_ITEM_TAKEN
Definition: SharedDefines.h:3768
@ MAIL_ERR_EQUIP_ERROR
Definition: SharedDefines.h:3777
@ SMSG_SEND_MAIL_RESULT
Definition: Opcodes.h:599

References MAIL_ERR_EQUIP_ERROR, MAIL_ITEM_TAKEN, SendDirectMessage(), and SMSG_SEND_MAIL_RESULT.

Referenced by WorldSession::HandleMailCreateTextItem(), WorldSession::HandleMailDelete(), WorldSession::HandleMailReturnToSender(), WorldSession::HandleMailTakeItem(), WorldSession::HandleMailTakeMoney(), and WorldSession::HandleSendMail().

◆ SendMessageToSet() [1/2]

void Player::SendMessageToSet ( WorldPacket const *  data,
bool  self 
) const
overridevirtual

◆ SendMessageToSet() [2/2]

void Player::SendMessageToSet ( WorldPacket const *  data,
Player const *  skipped_rcvr 
) const
overridevirtual

Reimplemented from WorldObject.

5681{
5682 if (skipped_rcvr != this)
5683 SendDirectMessage(data);
5684
5685 Acore::MessageDistDeliverer notifier(this, data, 0.0f, false, skipped_rcvr);
5686 notifier.Visit(GetObjectVisibilityContainer().GetVisiblePlayersMap());
5687}

References WorldObject::GetObjectVisibilityContainer(), SendDirectMessage(), and Acore::MessageDistDeliverer::Visit().

◆ SendMessageToSetInRange()

void Player::SendMessageToSetInRange ( WorldPacket const *  data,
float  dist,
bool  self 
) const
overridevirtual

Reimplemented from WorldObject.

5672{
5673 if (self)
5674 SendDirectMessage(data);
5675
5676 Acore::MessageDistDeliverer notifier(this, data, dist);
5677 notifier.Visit(GetObjectVisibilityContainer().GetVisiblePlayersMap());
5678}

References WorldObject::GetObjectVisibilityContainer(), SendDirectMessage(), and Acore::MessageDistDeliverer::Visit().

Referenced by AchievementMgr::SendAchievementEarned(), and SendMessageToSet().

◆ SendMirrorTimer()

void Player::SendMirrorTimer ( MirrorTimerType  Type,
uint32  MaxValue,
uint32  CurrentValue,
int32  Regen 
)
protected
748{
749 if (int(MaxValue) == DISABLED_MIRROR_TIMER)
750 {
751 if (int(CurrentValue) != DISABLED_MIRROR_TIMER)
752 StopMirrorTimer(Type);
753 return;
754 }
755 SendDirectMessage(WorldPackets::Misc::StartMirrorTimer(Type, CurrentValue, MaxValue, Regen, 0, 0).Write());
756}
Definition: MiscPackets.h:144

References DISABLED_MIRROR_TIMER, SendDirectMessage(), and StopMirrorTimer().

Referenced by HandleDrowning().

◆ SendMovieStart()

void Player::SendMovieStart ( uint32  MovieId)
5706{
5708 data << uint32(MovieId);
5709 SendDirectMessage(&data);
5710}
@ SMSG_TRIGGER_MOVIE
Definition: Opcodes.h:1154

References SendDirectMessage(), and SMSG_TRIGGER_MOVIE.

Referenced by debug_commandscript::HandleDebugPlayMovieCommand().

◆ SendNewItem()

void Player::SendNewItem ( Item item,
uint32  count,
bool  received,
bool  created,
bool  broadcast = false,
bool  sendChatMessage = true 
)
4757{
4758 if (!item) // prevent crash
4759 return;
4760
4761 // last check 2.0.10
4762 WorldPacket data(SMSG_ITEM_PUSH_RESULT, (8 + 4 + 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4));
4763 data << GetGUID(); // player GUID
4764 data << uint32(received); // 0=looted, 1=from npc
4765 data << uint32(created); // 0=received, 1=created
4766 data << uint32(sendChatMessage); // bool print message to chat
4767 data << uint8(item->GetBagSlot()); // bagslot
4768 // item slot, but when added to stack: 0xFFFFFFFF
4769 data << uint32((item->GetCount() == count) ? item->GetSlot() : -1);
4770 data << uint32(item->GetEntry()); // item id
4771 data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
4772 data << int32(item->GetItemRandomPropertyId()); // random item property id
4773 data << uint32(count); // count of items
4774 data << uint32(GetItemCount(item->GetEntry())); // count of items in inventory
4775
4776 if (broadcast && GetGroup())
4777 GetGroup()->BroadcastPacket(&data, true);
4778 else
4779 SendDirectMessage(&data);
4780}
@ SMSG_ITEM_PUSH_RESULT
Definition: Opcodes.h:388
void BroadcastPacket(WorldPacket const *packet, bool ignorePlayersInBGRaid, int group=-1, ObjectGuid ignore=ObjectGuid::Empty)
Definition: Group.cpp:1757

References Group::BroadcastPacket(), Item::GetBagSlot(), Item::GetCount(), Object::GetEntry(), GetGroup(), Object::GetGUID(), GetItemCount(), Item::GetItemRandomPropertyId(), Item::GetItemSuffixFactor(), Item::GetSlot(), SendDirectMessage(), and SMSG_ITEM_PUSH_RESULT.

Referenced by _StoreOrEquipNewItem(), AddItem(), AutoStoreLoot(), Spell::DoCreateItem(), GiveQuestSourceItem(), misc_commandscript::HandleAddItemCommand(), misc_commandscript::HandleAddItemSetCommand(), AuraEffect::HandleChannelDeathItem(), OPvPCapturePointNA::HandleCustomSpell(), WorldSession::HandleLootMasterGiveOpcode(), WorldSession::HandlePetitionBuyOpcode(), RefundItem(), RemovePet(), RewardQuest(), npc_oculus_drakegiver::StoreEssence(), and StoreLootItem().

◆ SendNewMail()

void Player::SendNewMail ( )
2879{
2880 // deliver undelivered mail
2882 data << (uint32) 0;
2883 SendDirectMessage(&data);
2884}
@ SMSG_RECEIVED_MAIL
Definition: Opcodes.h:675

References SendDirectMessage(), and SMSG_RECEIVED_MAIL.

Referenced by AddNewMailDeliverTime(), and Update().

◆ SendNotifyLootItemRemoved()

void Player::SendNotifyLootItemRemoved ( uint8  lootSlot)
8216{
8218 data << uint8(lootSlot);
8219 SendDirectMessage(&data);
8220}
@ SMSG_LOOT_REMOVED
Definition: Opcodes.h:384

References SendDirectMessage(), and SMSG_LOOT_REMOVED.

Referenced by Loot::NotifyItemRemoved(), Loot::NotifyQuestItemRemoved(), and StoreLootItem().

◆ SendNotifyLootMoneyRemoved()

void Player::SendNotifyLootMoneyRemoved ( )
8210{
8212 SendDirectMessage(&data);
8213}
@ SMSG_LOOT_CLEAR_MONEY
Definition: Opcodes.h:387

References SendDirectMessage(), and SMSG_LOOT_CLEAR_MONEY.

Referenced by Loot::NotifyMoneyRemoved().

◆ SendPreparedGossip()

void Player::SendPreparedGossip ( WorldObject source)
210{
211 if (!source)
212 return;
213
214 if (source->IsCreature())
215 {
216 // in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag)
218 {
219 SendPreparedQuest(source->GetGUID());
220 return;
221 }
222 }
223 else if (source->IsGameObject())
224 {
225 // probably need to find a better way here
227 {
228 SendPreparedQuest(source->GetGUID());
229 return;
230 }
231 }
232
233 // in case non empty gossip menu (that not included quests list size) show it
234 // (quest entries from quest menu will be included in list)
235
236 uint32 textId = GetGossipTextId(source);
237
239 textId = GetGossipTextId(menuId, source);
240
241 PlayerTalkClass->SendGossipMenu(textId, source->GetGUID());
242}
@ UNIT_NPC_FLAG_GOSSIP
Definition: UnitDefines.h:319
bool Empty() const
Definition: GossipDef.h:242
void SendGossipMenu(uint32 titleTextId, ObjectGuid objectGUID)
Definition: GossipDef.cpp:193

References QuestMenu::Empty(), PlayerMenu::GetGossipMenu(), GetGossipTextId(), Object::GetGUID(), GossipMenu::GetMenuId(), PlayerMenu::GetQuestMenu(), Unit::HasNpcFlag(), Object::IsCreature(), Object::IsGameObject(), PlayerTalkClass, PlayerMenu::SendGossipMenu(), SendPreparedQuest(), Object::ToCreature(), and UNIT_NPC_FLAG_GOSSIP.

Referenced by WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), npc_thrall_old_hillsbrad::OnGossipHello(), go_apexis_relic::OnGossipHello(), OnGossipSelect(), Spell::SendLoot(), npc_maredis_firestar::npc_maredis_firestarAI::sGossipHello(), and GameObject::Use().

◆ SendPreparedQuest()

void Player::SendPreparedQuest ( ObjectGuid  guid)
Todo:
verify if check for !quest->IsDaily() is really correct (possibly not)
116{
117 QuestMenu& questMenu = PlayerTalkClass->GetQuestMenu();
118 if (questMenu.Empty())
119 return;
120
121 // single element case
122 if (questMenu.GetMenuItemCount() == 1)
123 {
124 QuestMenuItem const& qmi0 = questMenu.GetItem(0);
125 uint32 questId = qmi0.QuestId;
126
127 // Auto open -- maybe also should verify there is no greeting
128 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
129 {
130 if (qmi0.QuestIcon == 4)
131 PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, CanRewardQuest(quest, false), true);
132 // Send completable on repeatable and autoCompletable quest if player don't have quest
134 else
135 {
137 if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId)))
138 {
140 return;
141 }
142
143 if (quest->IsAutoAccept() && CanAddQuest(quest, true) && CanTakeQuest(quest, true))
144 AddQuestAndCheckCompletion(quest, object);
145
146 if (quest->IsAutoComplete() || !quest->GetQuestMethod())
148 else
150 }
151 }
152 }
153 // multiple entries
154 else
155 {
156 QEmote qe;
157 qe._Delay = 0;
158 qe._Emote = 0;
159 std::string title = "";
160
161 // need pet case for some quests
163 if (creature)
164 {
165 uint32 textid = GetGossipTextId(creature);
166 GossipText const* gossiptext = sObjectMgr->GetGossipText(textid);
167 if (!gossiptext)
168 {
169 qe._Delay = 0; //TEXTEMOTE_MESSAGE; //zyg: player emote
170 qe._Emote = 0; //TEXTEMOTE_HELLO; //zyg: NPC emote
171 title = "";
172 }
173 else
174 {
175 qe = gossiptext->Options[0].Emotes[0];
176
177 if (!gossiptext->Options[0].Text_0.empty())
178 {
179 title = gossiptext->Options[0].Text_0;
180
181 int loc_idx = GetSession()->GetSessionDbLocaleIndex();
182 if (loc_idx >= 0)
183 if (NpcTextLocale const* npcTextLocale = sObjectMgr->GetNpcTextLocale(textid))
184 ObjectMgr::GetLocaleString(npcTextLocale->Text_0[0], loc_idx, title);
185 }
186 else
187 {
188 title = gossiptext->Options[0].Text_1;
189
190 int loc_idx = GetSession()->GetSessionDbLocaleIndex();
191 if (loc_idx >= 0)
192 if (NpcTextLocale const* npcTextLocale = sObjectMgr->GetNpcTextLocale(textid))
193 ObjectMgr::GetLocaleString(npcTextLocale->Text_1[0], loc_idx, title);
194 }
195 }
196 }
197
199 }
200}
@ TYPEMASK_ITEM
Definition: ObjectGuid.h:47
@ TYPEMASK_UNIT
Definition: ObjectGuid.h:49
@ TYPEMASK_GAMEOBJECT
Definition: ObjectGuid.h:51
Definition: GossipDef.h:155
uint32 QuestId
Definition: GossipDef.h:156
uint8 QuestIcon
Definition: GossipDef.h:157
QuestMenuItem const & GetItem(uint16 index) const
Definition: GossipDef.h:249
uint8 GetMenuItemCount() const
Definition: GossipDef.h:237
void SendQuestGiverQuestList(QEmote const &eEmote, std::string const &Title, ObjectGuid guid)
Definition: GossipDef.cpp:315
void SendQuestGiverQuestDetails(Quest const *quest, ObjectGuid npcGUID, bool activateAccept) const
Definition: GossipDef.cpp:388
void SendQuestGiverRequestItems(Quest const *quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const
Definition: GossipDef.cpp:752
Definition: Object.h:104
virtual bool hasQuest(uint32) const
Definition: Object.h:190
virtual bool hasInvolvedQuest(uint32) const
Definition: Object.h:191
bool CanAddQuest(Quest const *quest, bool msg)
Definition: PlayerQuest.cpp:264
void AddQuestAndCheckCompletion(Quest const *quest, Object *questGiver)
Definition: PlayerQuest.cpp:421
bool CanCompleteRepeatableQuest(Quest const *quest)
Definition: PlayerQuest.cpp:366
Definition: NPCHandler.h:25
uint32 _Emote
Definition: NPCHandler.h:26
uint32 _Delay
Definition: NPCHandler.h:27
std::string Text_0
Definition: NPCHandler.h:34
QEmote Emotes[MAX_GOSSIP_TEXT_EMOTES]
Definition: NPCHandler.h:39
std::string Text_1
Definition: NPCHandler.h:35
Definition: NPCHandler.h:45
GossipTextOption Options[MAX_GOSSIP_TEXT_OPTIONS]
Definition: NPCHandler.h:46
Definition: NPCHandler.h:55

References QEmote::_Delay, QEmote::_Emote, AddQuestAndCheckCompletion(), CanAddQuest(), CanCompleteRepeatableQuest(), CanRewardQuest(), CanTakeQuest(), GossipTextOption::Emotes, QuestMenu::Empty(), ObjectAccessor::GetCreatureOrPetOrVehicle(), GetGossipTextId(), QuestMenu::GetItem(), ObjectMgr::GetLocaleString(), QuestMenu::GetMenuItemCount(), ObjectAccessor::GetObjectByTypeMask(), PlayerMenu::GetQuestMenu(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), Object::hasInvolvedQuest(), Object::hasQuest(), GossipText::Options, PlayerTalkClass, QuestMenuItem::QuestIcon, QuestMenuItem::QuestId, PlayerMenu::SendCloseGossip(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverQuestList(), PlayerMenu::SendQuestGiverRequestItems(), sObjectMgr, GossipTextOption::Text_0, GossipTextOption::Text_1, TYPEMASK_GAMEOBJECT, TYPEMASK_ITEM, and TYPEMASK_UNIT.

Referenced by npc_cos_chromie_middle::OnGossipHello(), OnGossipSelect(), SendPreparedGossip(), npc_costumed_orphan_matron::sGossipHello(), and npc_maredis_firestar::npc_maredis_firestarAI::sGossipSelect().

◆ SendProficiency()

void Player::SendProficiency ( ItemClass  itemClass,
uint32  itemSubclassMask 
)
10094{
10095 WorldPacket data(SMSG_SET_PROFICIENCY, 1 + 4);
10096 data << uint8(itemClass) << uint32(itemSubclassMask);
10097 SendDirectMessage(&data);
10098}
@ SMSG_SET_PROFICIENCY
Definition: Opcodes.h:325

References SendDirectMessage(), and SMSG_SET_PROFICIENCY.

Referenced by Spell::EffectProficiency().

◆ SendPushToPartyResponse()

void Player::SendPushToPartyResponse ( Player const *  player,
uint8  msg 
) const
2436{
2437 if (player)
2438 {
2439 WorldPacket data(MSG_QUEST_PUSH_RESULT, (8 + 1));
2440 data << player->GetGUID();
2441 data << uint8(msg); // valid values: 0-8
2442 SendDirectMessage(&data);
2443 LOG_DEBUG("network", "WORLD: Sent MSG_QUEST_PUSH_RESULT");
2444 }
2445}
@ MSG_QUEST_PUSH_RESULT
Definition: Opcodes.h:660

References Object::GetGUID(), LOG_DEBUG, MSG_QUEST_PUSH_RESULT, and SendDirectMessage().

Referenced by CanShareQuest(), debug_commandscript::HandleDebugSendQuestPartyMsgCommand(), WorldSession::HandlePushQuestToParty(), and WorldSession::HandleQuestgiverAcceptQuestOpcode().

◆ SendQuestComplete()

void Player::SendQuestComplete ( uint32  quest_id)
2347{
2348 if (quest_id)
2349 {
2351 data << uint32(quest_id);
2352 SendDirectMessage(&data);
2353 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = {}", quest_id);
2354 }
2355}
@ SMSG_QUESTUPDATE_COMPLETE
Definition: Opcodes.h:438

References LOG_DEBUG, SendDirectMessage(), and SMSG_QUESTUPDATE_COMPLETE.

Referenced by AreaExploredOrEventHappens().

◆ SendQuestConfirmAccept()

void Player::SendQuestConfirmAccept ( Quest const *  quest,
Player pReceiver 
)
2414{
2415 if (pReceiver)
2416 {
2417 //load locale from db
2418 std::string strTitle = quest->GetTitle();
2419
2420 int loc_idx = pReceiver->GetSession()->GetSessionDbLocaleIndex();
2421 if (loc_idx >= 0)
2422 if (const QuestLocale* pLocale = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
2423 ObjectMgr::GetLocaleString(pLocale->Title, loc_idx, strTitle);
2424
2425 WorldPacket data(SMSG_QUEST_CONFIRM_ACCEPT, (4 + quest->GetTitle().size() + 8));
2426 data << uint32(quest->GetQuestId());
2427 data << quest->GetTitle();
2428 data << GetGUID();
2429 pReceiver->SendDirectMessage(&data);
2430
2431 LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT");
2432 }
2433}
@ SMSG_QUEST_CONFIRM_ACCEPT
Definition: Opcodes.h:442

References Object::GetGUID(), ObjectMgr::GetLocaleString(), Quest::GetQuestId(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), Quest::GetTitle(), LOG_DEBUG, SendDirectMessage(), SMSG_QUEST_CONFIRM_ACCEPT, and sObjectMgr.

Referenced by WorldSession::HandleQuestgiverAcceptQuestOpcode().

◆ SendQuestFailed()

void Player::SendQuestFailed ( uint32  questId,
InventoryResult  reason = EQUIP_ERR_OK 
)
2383{
2384 if (questId)
2385 {
2387 data << uint32(questId);
2388 data << uint32(reason); // failed reason (valid reasons: 4, 16, 50, 17, 74, other values show default message)
2389 SendDirectMessage(&data);
2390 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED");
2391 }
2392}
@ SMSG_QUESTGIVER_QUEST_FAILED
Definition: Opcodes.h:432

References LOG_DEBUG, SendDirectMessage(), and SMSG_QUESTGIVER_QUEST_FAILED.

Referenced by FailQuest().

◆ SendQuestGiverStatusMultiple()

void Player::SendQuestGiverStatusMultiple ( )
protected
7722{
7723 if (GetObjectVisibilityContainer().GetVisibleWorldObjectsMap()->empty())
7724 return;
7725
7726 uint32 count = 0;
7727
7729 data << uint32(count); // placeholder
7730
7731 DoForAllVisibleWorldObjects([this, &data, &count](WorldObject* worldObject)
7732 {
7733 uint32 questStatus = DIALOG_STATUS_NONE;
7734
7735 if (worldObject->IsCreature())
7736 {
7737 // need also pet quests case support
7738 Creature* questgiver = worldObject->ToCreature();
7739 if (!questgiver || questgiver->IsHostileTo(this))
7740 return;
7741 if (!questgiver->HasNpcFlag(UNIT_NPC_FLAG_QUESTGIVER))
7742 return;
7743
7744 questStatus = GetQuestDialogStatus(questgiver);
7745
7746 data << questgiver->GetGUID();
7747 data << uint8(questStatus);
7748 ++count;
7749 }
7750 else if (worldObject->IsGameObject())
7751 {
7752 GameObject* questgiver = worldObject->ToGameObject();
7753 if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
7754 return;
7755
7756 questStatus = GetQuestDialogStatus(questgiver);
7757
7758 data << questgiver->GetGUID();
7759 data << uint8(questStatus);
7760 ++count;
7761 }
7762 });
7763
7764 data.put<uint32>(0, count); // write real count
7765 SendDirectMessage(&data);
7766}
@ SMSG_QUESTGIVER_STATUS_MULTIPLE
Definition: Opcodes.h:1078
void DoForAllVisibleWorldObjects(Worker &&worker)
Definition: Object.h:583

References DIALOG_STATUS_NONE, WorldObject::DoForAllVisibleWorldObjects(), WorldObject::GetObjectVisibilityContainer(), Object::IsCreature(), Object::IsGameObject(), ByteBuffer::put(), SendDirectMessage(), and SMSG_QUESTGIVER_STATUS_MULTIPLE.

Referenced by GiveLevel(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleQuestgiverStatusMultipleQuery(), RewardQuest(), and SendInitialPacketsAfterAddToMap().

◆ SendQuestReward()

void Player::SendQuestReward ( Quest const *  quest,
uint32  XP 
)
2358{
2359 uint32 questid = quest->GetQuestId();
2360 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = {}", questid);
2361 sGameEventMgr->HandleQuestComplete(questid);
2362 WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4 + 4 + 4 + 4 + 4));
2363 data << uint32(questid);
2364
2365 if (!IsMaxLevel())
2366 {
2367 data << uint32(XP);
2368 data << uint32(quest->GetRewOrReqMoney(GetLevel()));
2369 }
2370 else
2371 {
2372 data << uint32(0);
2373 data << uint32(quest->GetRewOrReqMoney(GetLevel()) + quest->GetRewMoneyMaxLevel());
2374 }
2375
2376 data << uint32(10 * quest->CalculateHonorGain(GetQuestLevel(quest)));
2377 data << uint32(quest->GetBonusTalents()); // bonus talents
2378 data << uint32(quest->GetRewArenaPoints());
2379 SendDirectMessage(&data);
2380}
@ SMSG_QUESTGIVER_QUEST_COMPLETE
Definition: Opcodes.h:431
bool IsMaxLevel() const
Definition: Player.cpp:2557

References Quest::CalculateHonorGain(), Quest::GetBonusTalents(), Unit::GetLevel(), Quest::GetQuestId(), GetQuestLevel(), Quest::GetRewArenaPoints(), Quest::GetRewMoneyMaxLevel(), Quest::GetRewOrReqMoney(), IsMaxLevel(), LOG_DEBUG, SendDirectMessage(), sGameEventMgr, and SMSG_QUESTGIVER_QUEST_COMPLETE.

Referenced by RewardQuest().

◆ SendQuestTimerFailed()

void Player::SendQuestTimerFailed ( uint32  quest_id)
2395{
2396 if (quest_id)
2397 {
2399 data << uint32(quest_id);
2400 SendDirectMessage(&data);
2401 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER");
2402 }
2403}
@ SMSG_QUESTUPDATE_FAILEDTIMER
Definition: Opcodes.h:437

References LOG_DEBUG, SendDirectMessage(), and SMSG_QUESTUPDATE_FAILEDTIMER.

Referenced by FailQuest().

◆ SendQuestUpdate()

void Player::SendQuestUpdate ( uint32  questId)
1527{
1528 uint32 zone = 0, area = 0;
1529 // xinef: fixup
1530 uint32 oldSpellId = 0;
1531
1532 SpellAreaForQuestMapBounds saBounds = sSpellMgr->GetSpellAreaForQuestMapBounds(questId);
1533 if (saBounds.first != saBounds.second)
1534 {
1535 GetZoneAndAreaId(zone, area);
1536
1537 for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
1538 {
1539 // xinef: spell was already casted, skip different areas with same spell
1540 if (itr->second->spellId == oldSpellId)
1541 continue;
1542 if (itr->second->autocast && itr->second->IsFitToRequirements(this, zone, area))
1543 if (!HasAura(itr->second->spellId))
1544 {
1545 CastSpell(this, itr->second->spellId, true);
1546 oldSpellId = itr->second->spellId;
1547 }
1548 }
1549 }
1550
1551 saBounds = sSpellMgr->GetSpellAreaForQuestEndMapBounds(questId);
1552
1553 // xinef: fixup
1554 uint32 skipSpellId = 0;
1555 oldSpellId = 0;
1556 if (saBounds.first != saBounds.second)
1557 {
1558 if (!zone || !area)
1559 GetZoneAndAreaId(zone, area);
1560
1561 for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
1562 {
1563 // xinef: skip spell for which condition is already fulfilled
1564 if (itr->second->spellId == skipSpellId)
1565 continue;
1566 skipSpellId = 0;
1567
1568 // xinef: spells are sorted, if no condition is fulfilled remove aura
1569 if (oldSpellId && oldSpellId != itr->second->spellId)
1570 {
1571 RemoveAurasDueToSpell(oldSpellId);
1572 oldSpellId = 0;
1573 }
1574
1575 if (!itr->second->IsFitToRequirements(this, zone, area))
1576 {
1577 //RemoveAurasDueToSpell(itr->second->spellId);
1578 oldSpellId = itr->second->spellId;
1579 }
1580 else
1581 {
1582 skipSpellId = itr->second->spellId;
1583 oldSpellId = 0;
1584 }
1585 }
1586
1587 // xinef: check if we have something to remove yet
1588 if (oldSpellId)
1589 RemoveAurasDueToSpell(oldSpellId);
1590 }
1591
1593}
std::pair< SpellAreaForQuestMap::const_iterator, SpellAreaForQuestMap::const_iterator > SpellAreaForQuestMapBounds
Definition: SpellMgr.h:548

References Unit::CastSpell(), WorldObject::GetZoneAndAreaId(), Unit::HasAura(), Unit::RemoveAurasDueToSpell(), sSpellMgr, and UpdateForQuestWorldObjects().

Referenced by AddQuest(), RemoveActiveQuest(), RemoveRewardedQuest(), RewardQuest(), and SetQuestStatus().

◆ SendQuestUpdateAddCreatureOrGo()

void Player::SendQuestUpdateAddCreatureOrGo ( Quest const *  quest,
ObjectGuid  guid,
uint32  creatureOrGO_idx,
uint16  old_count,
uint16  add_count 
)
2457{
2458 ASSERT(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)");
2459
2460 int32 entry = quest->RequiredNpcOrGo[ creatureOrGO_idx ];
2461 if (entry < 0)
2462 // client expected gameobject template id in form (id|0x80000000)
2463 entry = (-entry) | 0x80000000;
2464
2465 WorldPacket data(SMSG_QUESTUPDATE_ADD_KILL, (4 * 4 + 8));
2466 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL");
2467 data << uint32(quest->GetQuestId());
2468 data << uint32(entry);
2469 data << uint32(old_count + add_count);
2470 data << uint32(quest->RequiredNpcOrGoCount[ creatureOrGO_idx ]);
2471 data << guid;
2472 SendDirectMessage(&data);
2473
2474 uint16 log_slot = FindQuestSlot(quest->GetQuestId());
2475 if (log_slot < MAX_QUEST_LOG_SIZE)
2476 SetQuestSlotCounter(log_slot, creatureOrGO_idx, GetQuestSlotCounter(log_slot, creatureOrGO_idx) + add_count);
2477}
@ SMSG_QUESTUPDATE_ADD_KILL
Definition: Opcodes.h:439
uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const
Definition: Player.h:1484

References ASSERT, FindQuestSlot(), Quest::GetQuestId(), GetQuestSlotCounter(), LOG_DEBUG, MAX_QUEST_LOG_SIZE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, SendDirectMessage(), SetQuestSlotCounter(), and SMSG_QUESTUPDATE_ADD_KILL.

Referenced by KillCreditGO(), KilledMonsterCredit(), and TalkedToCreature().

◆ SendQuestUpdateAddItem()

void Player::SendQuestUpdateAddItem ( Quest const *  quest,
uint32  item_idx,
uint16  count 
)
2448{
2450 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM");
2451 //data << quest->RequiredItemId[item_idx];
2452 //data << count;
2453 SendDirectMessage(&data);
2454}
@ SMSG_QUESTUPDATE_ADD_ITEM
Definition: Opcodes.h:440

References LOG_DEBUG, SendDirectMessage(), and SMSG_QUESTUPDATE_ADD_ITEM.

◆ SendQuestUpdateAddPlayer()

void Player::SendQuestUpdateAddPlayer ( Quest const *  quest,
uint16  old_count,
uint16  add_count 
)
2480{
2481 ASSERT(old_count + add_count < 65536 && "player count store in 16 bits");
2482
2484 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_PVP_KILL");
2485 data << uint32(quest->GetQuestId());
2486 data << uint32(old_count + add_count);
2487 data << uint32(quest->GetPlayersSlain());
2488 SendDirectMessage(&data);
2489
2490 uint16 log_slot = FindQuestSlot(quest->GetQuestId());
2491 if (log_slot < MAX_QUEST_LOG_SIZE)
2493}
@ SMSG_QUESTUPDATE_ADD_PVP_KILL
Definition: Opcodes.h:1165

References ASSERT, FindQuestSlot(), Quest::GetPlayersSlain(), Quest::GetQuestId(), GetQuestSlotCounter(), LOG_DEBUG, MAX_QUEST_LOG_SIZE, QUEST_PVP_KILL_SLOT, SendDirectMessage(), SetQuestSlotCounter(), and SMSG_QUESTUPDATE_ADD_PVP_KILL.

Referenced by KilledPlayerCreditForQuest().

◆ SendRaidDifficulty()

void Player::SendRaidDifficulty ( bool  IsInGroup,
int32  forcedDifficulty = -1 
)
178{
179 uint8 val = 0x00000001;
181 data << uint32(forcedDifficulty == -1 ? GetRaidDifficulty() : forcedDifficulty);
182 data << uint32(val);
183 data << uint32(IsInGroup);
184 SendDirectMessage(&data);
185}
@ MSG_SET_RAID_DIFFICULTY
Definition: Opcodes.h:1289

References GetRaidDifficulty(), MSG_SET_RAID_DIFFICULTY, and SendDirectMessage().

Referenced by Group::AddMember(), WorldSession::HandleSetRaidDifficultyOpcode(), SendInitialPacketsAfterAddToMap(), and Group::SetRaidDifficulty().

◆ SendRaidInfo()

void Player::SendRaidInfo ( )
6534{
6535 uint32 counter = 0;
6536
6538
6539 std::size_t p_counter = data.wpos();
6540 data << uint32(counter); // placeholder
6541
6542 time_t now = GameTime::GetGameTime().count();
6543
6544 for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
6545 {
6546 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(GetGUID(), Difficulty(i));
6547 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
6548 {
6549 if (itr->second.perm)
6550 {
6551 InstanceSave* save = itr->second.save;
6552 time_t resetTime = itr->second.extended ? save->GetExtendedResetTime() : save->GetResetTime();
6553 data << uint32(save->GetMapId()); // map id
6554 data << uint32(save->GetDifficulty()); // difficulty
6555 data << ObjectGuid::Create<HighGuid::Instance>(save->GetInstanceId()); // instance id
6556 data << uint8(1); // expired = 0
6557 data << uint8(itr->second.extended ? 1 : 0);// extended = 1
6558 data << uint32(resetTime >= now ? resetTime - now : 0); // reset time
6559 ++counter;
6560 }
6561 }
6562 }
6563 data.put<uint32>(p_counter, counter);
6564 SendDirectMessage(&data);
6565}
@ SMSG_RAID_INSTANCE_INFO
Definition: Opcodes.h:746
Difficulty GetDifficulty() const
Definition: InstanceSaveMgr.h:63

References InstanceSave::GetDifficulty(), InstanceSave::GetExtendedResetTime(), GameTime::GetGameTime(), Object::GetGUID(), InstanceSave::GetInstanceId(), InstanceSave::GetMapId(), InstanceSave::GetResetTime(), MAX_DIFFICULTY, ByteBuffer::put(), SendDirectMessage(), sInstanceSaveMgr, SMSG_RAID_INSTANCE_INFO, and ByteBuffer::wpos().

Referenced by WorldSession::HandleRequestRaidInfoOpcode().

◆ SendRefundInfo()

void Player::SendRefundInfo ( Item item)
private
15588{
15589 // This function call unsets ITEM_FLAGS_REFUNDABLE if played time is over 2 hours.
15590 item->UpdatePlayedTime(this);
15591
15592 if (!item->IsRefundable())
15593 {
15594 LOG_DEBUG("entities.player.items", "Item refund: item not refundable!");
15595 return;
15596 }
15597
15598 if (GetGUID().GetCounter() != item->GetRefundRecipient()) // Formerly refundable item got traded
15599 {
15600 LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
15601 item->SetNotRefundable(this);
15602 return;
15603 }
15604
15605 ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
15606 if (!iece)
15607 {
15608 LOG_DEBUG("entities.player.items", "Item refund: cannot find extendedcost data.");
15609 return;
15610 }
15611
15612 WorldPacket data(SMSG_ITEM_REFUND_INFO_RESPONSE, 8 + 4 + 4 + 4 + 4 * 4 + 4 * 4 + 4 + 4);
15613 data << item->GetGUID(); // item guid
15614 data << uint32(item->GetPaidMoney()); // money cost
15615 data << uint32(iece->reqhonorpoints); // honor point cost
15616 data << uint32(iece->reqarenapoints); // arena point cost
15617 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data
15618 {
15619 data << uint32(iece->reqitem[i]);
15620 data << uint32(iece->reqitemcount[i]);
15621 }
15622 data << uint32(0);
15623 data << uint32(GetTotalPlayedTime() - item->GetPlayedTime());
15624 SendDirectMessage(&data);
15625}
@ SMSG_ITEM_REFUND_INFO_RESPONSE
Definition: Opcodes.h:1232
uint32 GetTotalPlayedTime()
Definition: Player.h:1192

References Object::GetGUID(), Item::GetPaidExtendedCost(), Item::GetPaidMoney(), Item::GetPlayedTime(), Item::GetRefundRecipient(), GetTotalPlayedTime(), Item::IsRefundable(), LOG_DEBUG, MAX_ITEM_EXTENDED_COST_REQUIREMENTS, ItemExtendedCostEntry::reqarenapoints, ItemExtendedCostEntry::reqhonorpoints, ItemExtendedCostEntry::reqitem, ItemExtendedCostEntry::reqitemcount, SendDirectMessage(), Item::SetNotRefundable(), sItemExtendedCostStore, SMSG_ITEM_REFUND_INFO_RESPONSE, and Item::UpdatePlayedTime().

Referenced by WorldSession::HandleItemRefundInfoRequest(), and SwapItem().

◆ SendRemoveControlBar()

void Player::SendRemoveControlBar ( )
9744{
9746 data << uint64(0);
9747 SendDirectMessage(&data);
9748}

References SendDirectMessage(), and SMSG_PET_SPELLS.

Referenced by Unit::RemoveCharmedBy(), and Unit::SetMinion().

◆ SendResetFailedNotify()

void Player::SendResetFailedNotify ( uint32  mapid)
188{
190 data << uint32(mapid);
191 SendDirectMessage(&data);
192}
@ SMSG_RESET_FAILED_NOTIFY
Definition: Opcodes.h:948

References SendDirectMessage(), and SMSG_RESET_FAILED_NOTIFY.

◆ SendResetInstanceFailed()

void Player::SendResetInstanceFailed ( uint32  reason,
uint32  MapId 
)
334{
335 /*reasons for instance reset failure:
336 // 0: There are players inside the instance.
337 // 1: There are players offline in your party.
338 // 2>: There are players in your party attempting to zone into an instance.
339 */
341 data << uint32(reason);
342 data << uint32(MapId);
343 SendDirectMessage(&data);
344}
@ SMSG_INSTANCE_RESET_FAILED
Definition: Opcodes.h:829

References SendDirectMessage(), and SMSG_INSTANCE_RESET_FAILED.

Referenced by ResetInstances(), and Group::ResetInstances().

◆ SendResetInstanceSuccess()

void Player::SendResetInstanceSuccess ( uint32  MapId)
327{
329 data << uint32(MapId);
330 SendDirectMessage(&data);
331}
@ SMSG_INSTANCE_RESET
Definition: Opcodes.h:828

References SendDirectMessage(), and SMSG_INSTANCE_RESET.

Referenced by ResetInstances(), and Group::ResetInstances().

◆ SendRespondInspectAchievements()

void Player::SendRespondInspectAchievements ( Player player) const
13914{
13916}
void SendRespondInspectAchievements(Player *player) const
Definition: AchievementMgr.cpp:2393

References m_achievementMgr, and AchievementMgr::SendRespondInspectAchievements().

Referenced by WorldSession::HandleQueryInspectAchievements().

◆ SendSavedInstances()

void Player::SendSavedInstances ( )
6571{
6572 bool hasBeenSaved = false;
6573 WorldPacket data;
6574
6575 for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
6576 {
6577 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(GetGUID(), Difficulty(i));
6578 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
6579 {
6580 if (itr->second.perm) // only permanent binds are sent
6581 {
6582 hasBeenSaved = true;
6583 break;
6584 }
6585 }
6586 }
6587
6588 //Send opcode 811. true or false means, whether you have current raid/heroic instances
6590 data << uint32(hasBeenSaved);
6591 SendDirectMessage(&data);
6592
6593 if (!hasBeenSaved)
6594 return;
6595
6596 for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
6597 {
6598 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(GetGUID(), Difficulty(i));
6599 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
6600 {
6601 if (itr->second.perm)
6602 {
6604 data << uint32(itr->second.save->GetMapId());
6605 SendDirectMessage(&data);
6606 }
6607 }
6608 }
6609}
@ SMSG_UPDATE_INSTANCE_OWNERSHIP
Definition: Opcodes.h:841
@ SMSG_UPDATE_LAST_INSTANCE
Definition: Opcodes.h:830
void Initialize(uint16 opcode, std::size_t newres=200)
Definition: WorldPacket.h:68

References Object::GetGUID(), WorldPacket::Initialize(), MAX_DIFFICULTY, SendDirectMessage(), sInstanceSaveMgr, SMSG_UPDATE_INSTANCE_OWNERSHIP, and SMSG_UPDATE_LAST_INSTANCE.

Referenced by TeleportTo().

◆ SendSellError()

void Player::SendSellError ( SellResult  msg,
Creature creature,
ObjectGuid  guid,
uint32  param 
)
4076{
4077 LOG_DEBUG("network", "WORLD: Sent SMSG_SELL_ITEM");
4078 WorldPacket data(SMSG_SELL_ITEM, (8 + 8 + (param ? 4 : 0) + 1)); // last check 2.0.10
4079 data << (creature ? creature->GetGUID() : ObjectGuid::Empty);
4080 data << guid;
4081 if (param > 0)
4082 data << uint32(param);
4083 data << uint8(msg);
4084 SendDirectMessage(&data);
4085}
@ SMSG_SELL_ITEM
Definition: Opcodes.h:447

References ObjectGuid::Empty, Object::GetGUID(), LOG_DEBUG, SendDirectMessage(), and SMSG_SELL_ITEM.

Referenced by WorldSession::HandleBuybackItem(), debug_commandscript::HandleDebugSendSellErrorCommand(), WorldSession::HandleSellItemOpcode(), and WorldSession::SendListInventory().

◆ SendSystemMessage()

void Player::SendSystemMessage ( std::string_view  msg,
bool  escapeCharacters = false 
)
16336{
16337 ChatHandler(GetSession()).SendSysMessage(msg, escapeCharacters);
16338}

References GetSession(), and ChatHandler::SendSysMessage().

◆ SendTalentsInfoData()

◆ SendTalentWipeConfirm()

void Player::SendTalentWipeConfirm ( ObjectGuid  guid)
8928{
8929 WorldPacket data(MSG_TALENT_WIPE_CONFIRM, (8 + 4));
8930 data << guid;
8931 uint32 cost = sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : resetTalentsCost();
8932 data << cost;
8933 SendDirectMessage(&data);
8934}
@ MSG_TALENT_WIPE_CONFIRM
Definition: Opcodes.h:712

References CONFIG_NO_RESET_TALENT_COST, MSG_TALENT_WIPE_CONFIRM, resetTalentsCost(), SendDirectMessage(), and sWorld.

Referenced by Spell::EffectUntrainTalents(), and OnGossipSelect().

◆ SendTaxiNodeStatusMultiple()

void Player::SendTaxiNodeStatusMultiple ( )
10499{
10500 DoForAllVisibleWorldObjects([this](WorldObject* worldObject)
10501 {
10502 Creature* creature = worldObject->ToCreature();
10503 if (!creature || creature->IsHostileTo(this))
10504 return;
10505
10506 if (!creature->HasNpcFlag(UNIT_NPC_FLAG_FLIGHTMASTER))
10507 return;
10508
10509 uint32 nearestNode = sObjectMgr->GetNearestTaxiNode(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetMapId(), GetTeamId());
10510 if (!nearestNode)
10511 return;
10512
10514 data << creature->GetGUID();
10515 data << uint8(m_taxi.IsTaximaskNodeKnown(nearestNode) ? 1 : 0);
10516 SendDirectMessage(&data);
10517 });
10518}
@ SMSG_TAXINODE_STATUS
Definition: Opcodes.h:457
bool IsTaximaskNodeKnown(uint32 nodeidx) const
Definition: PlayerTaxi.h:35

References WorldObject::DoForAllVisibleWorldObjects(), Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetTeamId(), Unit::HasNpcFlag(), Unit::IsHostileTo(), PlayerTaxi::IsTaximaskNodeKnown(), m_taxi, SendDirectMessage(), SMSG_TAXINODE_STATUS, sObjectMgr, Object::ToCreature(), and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by SendInitialPacketsAfterAddToMap().

◆ SendTeleportAckPacket()

void Player::SendTeleportAckPacket ( )
1343{
1345 data << GetPackGUID();
1346 data << GetSession()->GetOrderCounter(); // movement counter
1347 BuildMovementPacket(&data);
1348 SendDirectMessage(&data);
1350}
@ MSG_MOVE_TELEPORT_ACK
Definition: Opcodes.h:229
void BuildMovementPacket(ByteBuffer *data) const
Definition: Unit.cpp:19658

References Unit::BuildMovementPacket(), WorldSession::GetOrderCounter(), Object::GetPackGUID(), GetSession(), WorldSession::IncrementOrderCounter(), MSG_MOVE_TELEPORT_ACK, and SendDirectMessage().

Referenced by TeleportTo().

◆ SendTransferAborted()

void Player::SendTransferAborted ( uint32  mapid,
TransferAbortReason  reason,
uint8  arg = 0 
)
11730{
11732 data << uint32(mapid);
11733 data << uint8(reason); // transfer abort reason
11734 switch (reason)
11735 {
11739 // these are the ONLY cases that have an extra argument in the packet!!!
11740 data << uint8(arg);
11741 break;
11742 default:
11743 break;
11744 }
11745 SendDirectMessage(&data);
11746}
@ TRANSFER_ABORT_UNIQUE_MESSAGE
Definition: Player.h:786
@ TRANSFER_ABORT_INSUF_EXPAN_LVL
Definition: Player.h:784
@ SMSG_TRANSFER_ABORTED
Definition: Opcodes.h:94

References SendDirectMessage(), SMSG_TRANSFER_ABORTED, TRANSFER_ABORT_DIFFICULTY, TRANSFER_ABORT_INSUF_EXPAN_LVL, and TRANSFER_ABORT_UNIQUE_MESSAGE.

Referenced by InstanceMap::CannotEnter(), MapMgr::PlayerCannotEnter(), Satisfy(), and TeleportTo().

◆ SendUpdateToOutOfRangeGroupMembers()

void Player::SendUpdateToOutOfRangeGroupMembers ( )
11717{
11719 return;
11720 if (Group* group = GetGroup())
11721 group->UpdatePlayerOutOfRange(this);
11722
11725 if (Pet* pet = GetPet())
11726 pet->ResetAuraUpdateMaskForRaid();
11727}
@ GROUP_UPDATE_FLAG_NONE
Definition: Group.h:99

References GetGroup(), GetPet(), GROUP_UPDATE_FLAG_NONE, m_auraRaidUpdateMask, and m_groupUpdateMask.

Referenced by Update().

◆ SendUpdateWorldState()

void Player::SendUpdateWorldState ( uint32  variable,
uint32  value 
) const
2230{
2232 worldstate.VariableID = variable;
2233 worldstate.Value = value;
2234 SendDirectMessage(worldstate.Write());
2235}
Definition: WorldStatePackets.h:50
int32 Value
Definition: WorldStatePackets.h:57
WorldPacket const * Write() override
Definition: WorldStatePackets.cpp:40
int32 VariableID
Definition: WorldStatePackets.h:56

References SendDirectMessage(), WorldPackets::WorldState::UpdateWorldState::Value, WorldPackets::WorldState::UpdateWorldState::VariableID, and WorldPackets::WorldState::UpdateWorldState::Write().

Referenced by debug_commandscript::HandleDebugUpdateWorldStateCommand(), BfCapturePoint::HandlePlayerEnter(), OPvPCapturePoint::HandlePlayerEnter(), OPvPCapturePointEP_EWT::HandlePlayerEnter(), OPvPCapturePointEP_NPT::HandlePlayerEnter(), OPvPCapturePointEP_CGT::HandlePlayerEnter(), OPvPCapturePointEP_PWT::HandlePlayerEnter(), OPvPCapturePointGH::HandlePlayerEnter(), OPvPCapturePointHP::HandlePlayerEnter(), OPvPCapturePointNA::HandlePlayerEnter(), OPvPCapturePointTF::HandlePlayerEnter(), OPvPCapturePointZM_Beacon::HandlePlayerEnter(), BfCapturePoint::HandlePlayerLeave(), OPvPCapturePoint::HandlePlayerLeave(), OPvPCapturePointEP_EWT::HandlePlayerLeave(), OPvPCapturePointEP_NPT::HandlePlayerLeave(), OPvPCapturePointEP_CGT::HandlePlayerLeave(), OPvPCapturePointEP_PWT::HandlePlayerLeave(), OPvPCapturePointGH::HandlePlayerLeave(), OPvPCapturePointHP::HandlePlayerLeave(), OPvPCapturePointNA::HandlePlayerLeave(), OPvPCapturePointTF::HandlePlayerLeave(), OPvPCapturePointZM_Beacon::HandlePlayerLeave(), npc_wg_queue::OnGossipHello(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnPlayerAreaUpdate(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::OnPlayerEnter(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::OnPlayerEnter(), instance_oculus::instance_oculus_InstanceMapScript::OnPlayerEnter(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::OnPlayerEnter(), instance_violet_hold::instance_violet_hold_InstanceMapScript::OnPlayerEnter(), SendBGWeekendWorldStates(), OutdoorPvPEP::SendRemoveWorldStates(), OutdoorPvPGH::SendRemoveWorldStates(), OutdoorPvPHP::SendRemoveWorldStates(), OutdoorPvPNA::SendRemoveWorldStates(), OutdoorPvPSI::SendRemoveWorldStates(), OutdoorPvPTF::SendRemoveWorldStates(), OutdoorPvPZM::SendRemoveWorldStates(), and GameEventMgr::SendWorldStateUpdate().

◆ SetAcceptWhispers()

void Player::SetAcceptWhispers ( bool  on)
inline

◆ SetActiveSpec()

void Player::SetActiveSpec ( uint8  spec)
inline
1738{ m_activeSpec = spec; }

References m_activeSpec.

Referenced by ActivateSpec().

◆ SetAmmo()

void Player::SetAmmo ( uint32  item)
2499{
2500 if (!item)
2501 return;
2502
2503 // already set
2504 if (GetUInt32Value(PLAYER_AMMO_ID) == item)
2505 return;
2506
2507 // check ammo
2508 InventoryResult msg = CanUseAmmo(item);
2509 if (msg != EQUIP_ERR_OK)
2510 {
2511 SendEquipError(msg, nullptr, nullptr, item);
2512 return;
2513 }
2514
2516
2518}

References _ApplyAmmoBonuses(), CanUseAmmo(), EQUIP_ERR_OK, Object::GetUInt32Value(), PLAYER_AMMO_ID, SendEquipError(), and Unit::SetUInt32Value().

Referenced by Create(), and WorldSession::HandleSetAmmoOpcode().

◆ SetArenaPoints()

void Player::SetArenaPoints ( uint32  value)
6267{
6268 if (value > sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS))
6269 value = sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS);
6271 if (value)
6273}
@ ITEM_ARENA_POINTS_ID
Definition: Player.h:956
@ CONFIG_MAX_ARENA_POINTS
Definition: WorldConfig.h:198

References AddKnownCurrency(), CONFIG_MAX_ARENA_POINTS, ITEM_ARENA_POINTS_ID, PLAYER_FIELD_ARENA_CURRENCY, Unit::SetUInt32Value(), and sWorld.

Referenced by Create(), LoadFromDB(), and ModifyArenaPoints().

◆ SetArenaTeamIdInvited()

void Player::SetArenaTeamIdInvited ( uint32  ArenaTeamId)
inline

◆ SetArenaTeamInfoField()

void Player::SetArenaTeamInfoField ( uint8  slot,
ArenaTeamInfoType  type,
uint32  value 
)

◆ SetAtLoginFlag()

void Player::SetAtLoginFlag ( AtLoginFlags  f)
inline

◆ SetAuraUpdateMaskForRaid()

void Player::SetAuraUpdateMaskForRaid ( uint8  slot)
inline
2478{ m_auraRaidUpdateMask |= (uint64(1) << slot); }

References m_auraRaidUpdateMask.

◆ SetBankBagSlotCount()

void Player::SetBankBagSlotCount ( uint8  count)
inline

◆ SetBaseModValue()

void Player::SetBaseModValue ( BaseModGroup  modGroup,
BaseModType  modType,
float  value 
)
inline
2190{ m_auraBaseMod[modGroup][modType] = value; }

References m_auraBaseMod.

Referenced by UpdateAllCritPercentages().

◆ SetBaseRune()

void Player::SetBaseRune ( uint8  index,
RuneType  baseRune 
)
inline
2516{ m_runes->runes[index].BaseRune = baseRune; }

References RuneInfo::BaseRune, m_runes, and Runes::runes.

Referenced by InitRunes().

◆ SetBattlegroundId()

◆ SetBattlegroundOrBattlefieldRaid()

void Player::SetBattlegroundOrBattlefieldRaid ( Group group,
int8  subgroup = -1 
)
13082{
13083 //we must move references from m_group to m_originalGroup
13084 if (GetGroup() && (GetGroup()->isBGGroup() || GetGroup()->isBFGroup()))
13085 {
13086 LOG_INFO("misc", "Player::SetBattlegroundOrBattlefieldRaid - current group is {} group!", (GetGroup()->isBGGroup() ? "BG" : "BF"));
13087 //ABORT(); // pussywizard: origanal group can never be bf/bg group
13088 }
13089
13091
13092 m_group.unlink();
13093 m_group.link(group, this);
13094 m_group.setSubGroup((uint8)subgroup);
13095}
uint8 GetSubGroup() const
Definition: Player.h:2474

References GetGroup(), GetSubGroup(), Reference< TO, FROM >::link(), LOG_INFO, m_group, SetOriginalGroup(), GroupReference::setSubGroup(), and Reference< TO, FROM >::unlink().

Referenced by Group::AddMember(), Battlefield::AddOrSetPlayerToCorrectBfGroup(), and Battleground::AddOrSetPlayerToCorrectBgGroup().

◆ SetBeastMaster()

◆ SetBGData()

void Player::SetBGData ( BGData bgdata)
inline
2262{ m_bgData = bgdata; }

References m_bgData.

◆ SetBindPoint()

void Player::SetBindPoint ( ObjectGuid  guid)
8921{
8923 data << guid;
8924 SendDirectMessage(&data);
8925}
@ SMSG_BINDER_CONFIRM
Definition: Opcodes.h:777

References SendDirectMessage(), and SMSG_BINDER_CONFIRM.

Referenced by npc_innkeeper::OnGossipSelect(), and OnGossipSelect().

◆ SetBonusTalentCount()

void Player::SetBonusTalentCount ( uint32  count)
inline
1729{ m_extraBonusTalentCount = count; };

References m_extraBonusTalentCount.

◆ SetCanBlock()

void Player::SetCanBlock ( bool  value)
13132{
13133 if (m_canBlock == value)
13134 return;
13135
13136 m_canBlock = value;
13138}
void UpdateBlockPercentage()
Definition: StatSystem.cpp:633

References m_canBlock, and UpdateBlockPercentage().

Referenced by Spell::EffectBlock().

◆ SetCanKnockback()

void Player::SetCanKnockback ( bool  value)
inline
2502{ m_canKnockback = value; }

References m_canKnockback.

Referenced by Unit::KnockbackFrom().

◆ SetCanParry()

void Player::SetCanParry ( bool  value)
13123{
13124 if (m_canParry == value)
13125 return;
13126
13127 m_canParry = value;
13129}
void UpdateParryPercentage()
Definition: StatSystem.cpp:752

References m_canParry, and UpdateParryPercentage().

Referenced by Spell::EffectParry(), and AuraEffect::HandleAuraModParryPercent().

◆ SetCanTeleport()

◆ SetCanTitanGrip()

void Player::SetCanTitanGrip ( bool  value)
13141{
13142 m_canTitanGrip = value;
13143}

References m_canTitanGrip.

Referenced by ActivateSpec(), Spell::EffectTitanGrip(), and resetTalents().

◆ SetChampioningFaction()

void Player::SetChampioningFaction ( uint32  faction)
inline
2555{ m_ChampioningFaction = faction; }

References m_ChampioningFaction.

Referenced by AuraEffect::HandleAuraDummy().

◆ setCinematic()

void Player::setCinematic ( uint8  cine)
inline
1831 {
1832 m_cinematic = cine;
1833 }

References m_cinematic.

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ SetClientControl()

void Player::SetClientControl ( Unit target,
bool  allowMove,
bool  packetOnly = false 
)
12853{
12855 data << target->GetPackGUID();
12856 data << uint8((allowMove && !target->HasUnitState(UNIT_STATE_FLEEING | UNIT_STATE_CONFUSED)) ? 1 : 0);
12857 SendDirectMessage(&data);
12858
12859 // We want to set the packet only
12860 if (packetOnly)
12861 return;
12862
12863 if (this != target)
12864 SetViewpoint(target, allowMove);
12865
12866 if (allowMove)
12867 SetMover(target);
12868
12869 // Xinef: disable moving if target has disable move flag
12870 if (!target->IsCreature())
12871 return;
12872
12873 if (allowMove && target->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
12874 {
12876 target->SetControlled(true, UNIT_STATE_ROOT);
12877 }
12878 else if (!allowMove && target->HasUnitState(UNIT_STATE_ROOT) && !target->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
12879 {
12881 {
12882 // Xinef: restore original orientation, important for shooting vehicles!
12884 target->SetOrientation(pos.GetOrientation());
12885 target->SetFacingTo(pos.GetOrientation());
12886 target->DisableSpline();
12887 }
12888 else
12889 target->SetControlled(false, UNIT_STATE_ROOT);
12890 }
12891}
@ UNIT_MASK_ACCESSORY
Definition: UnitDefines.h:165
@ UNIT_STATE_CONFUSED
Definition: UnitDefines.h:181
@ UNIT_STATE_FLEEING
Definition: UnitDefines.h:177
@ SMSG_CLIENT_CONTROL_UPDATE
Definition: Opcodes.h:375
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:341
void GetTransportHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:346
bool IsMOTransport() const
Definition: ObjectGuid.h:175
void SetOrientation(float orientation)
Definition: Position.h:116
void SetFacingTo(float ori)
Definition: Unit.cpp:20279
void DisableSpline()
Definition: Unit.cpp:637
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18075
ObjectGuid GetTransGUID() const override
Definition: Unit.cpp:18786
uint32 HasUnitTypeMask(uint32 mask) const
Definition: Unit.h:726

References Unit::ClearUnitState(), Unit::DisableSpline(), Creature::GetHomePosition(), Position::GetOrientation(), Object::GetPackGUID(), Unit::GetTransGUID(), Creature::GetTransportHomePosition(), Unit::HasUnitFlag(), Unit::HasUnitMovementFlag(), Unit::HasUnitState(), Unit::HasUnitTypeMask(), Object::IsCreature(), ObjectGuid::IsMOTransport(), MOVEMENTFLAG_ONTRANSPORT, SendDirectMessage(), Unit::SetControlled(), Unit::SetFacingTo(), SetMover(), Position::SetOrientation(), SetViewpoint(), PackedGuid::size(), SMSG_CLIENT_CONTROL_UPDATE, Object::ToCreature(), UNIT_FLAG_DISABLE_MOVE, UNIT_MASK_ACCESSORY, UNIT_STATE_CONFUSED, UNIT_STATE_FLEEING, and UNIT_STATE_ROOT.

Referenced by Battleground::BlockMovement(), WorldSession::HandleMoveTeleportAck(), npc_pilgrims_bounty_chair::PassengerBoarded(), Unit::RemoveCharmedBy(), Unit::SetCharmedBy(), Unit::SetConfused(), and Unit::SetFeared().

◆ SetCommandStatusOff()

◆ SetCommandStatusOn()

◆ SetCommentator()

void Player::SetCommentator ( bool  on)
inline

◆ SetContestedPvPTimer()

void Player::SetContestedPvPTimer ( uint32  newTime)
inline
1864{m_contestedPvPTimer = newTime;}

References m_contestedPvPTimer.

Referenced by Unit::SetContestedPvP().

◆ SetCreationTime()

void Player::SetCreationTime ( Seconds  creationTime)
inline
2540{ m_creationTime = creationTime; }

References m_creationTime.

Referenced by LoadFromDB().

◆ SetCurrentRune()

void Player::SetCurrentRune ( uint8  index,
RuneType  currentRune 
)
inline
2517{ m_runes->runes[index].CurrentRune = currentRune; }

References RuneInfo::CurrentRune, m_runes, and Runes::runes.

Referenced by ConvertRune(), and InitRunes().

◆ SetCurrentTitle()

void Player::SetCurrentTitle ( CharTitlesEntry const *  title,
bool  clear = false 
)
inline
2546{ SetUInt32Value(PLAYER_CHOSEN_TITLE, clear ? 0 : title->bit_index); };

References CharTitlesEntry::bit_index, PLAYER_CHOSEN_TITLE, and Unit::SetUInt32Value().

Referenced by SetTitle().

◆ SetDailyQuestStatus()

void Player::SetDailyQuestStatus ( uint32  quest_id)
12091{
12092 if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(quest_id))
12093 {
12094 if (!qQuest->IsDFQuest())
12095 {
12096 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
12097 {
12098 if (!GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx))
12099 {
12100 SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, quest_id);
12101 m_lastDailyQuestTime = GameTime::GetGameTime().count(); // last daily quest time
12102 m_DailyQuestChanged = true;
12103 break;
12104 }
12105 }
12106 }
12107 else
12108 {
12109 m_DFQuests.insert(quest_id);
12111 m_DailyQuestChanged = true;
12112 }
12113 }
12114}

References GameTime::GetGameTime(), Object::GetUInt32Value(), m_DailyQuestChanged, m_DFQuests, m_lastDailyQuestTime, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, Unit::SetUInt32Value(), and sObjectMgr.

Referenced by RewardQuest().

◆ setDeathState()

void Player::setDeathState ( DeathState  s,
bool  despawn = false 
)
overridevirtual

Reimplemented from Unit.

1031{
1032 uint32 ressSpellId = 0;
1033
1034 bool cur = IsAlive();
1035
1036 if (s == DeathState::JustDied)
1037 {
1038 if (!cur)
1039 {
1040 LOG_ERROR("entities.player", "setDeathState: attempt to kill a dead player {} ({})", GetName(), GetGUID().ToString());
1041 return;
1042 }
1043
1044 // clear all pending spell cast requests when dying
1045 SpellQueue.clear();
1046
1047 // drunken state is cleared on death
1048 SetDrunkValue(0);
1049 // lost combo points at any target (targeted combo points clear in Unit::setDeathState)
1051
1053
1054 //FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DeathState::Dead) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD)
1055 RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
1056
1057 // save value before aura remove in Unit::setDeathState
1059
1060 // xinef: disable passive area auras!
1062
1063 // passive spell
1064 if (!ressSpellId)
1065 ressSpellId = GetResurrectionSpellId();
1069
1070 // Xinef: reset all death criterias
1072 }
1073 // xinef: enable passive area auras!
1074 else if (s == DeathState::Alive)
1076
1078
1081
1082 // restore resurrection spell id for player after aura remove
1083 if (s == DeathState::JustDied && cur && ressSpellId)
1085
1086 if (IsAlive() && !cur)
1087 //clear aura case after resurrection by another way (spells will be applied before next death)
1089}
@ PLAYER_SELF_RES_SPELL
Definition: UpdateFields.h:370
@ ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH
Definition: DBCEnums.h:88
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
Definition: DBCEnums.h:133
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH
Definition: DBCEnums.h:134
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
Definition: DBCEnums.h:135
uint32 GetResurrectionSpellId()
Definition: Player.cpp:12612
void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false)
Definition: Player.cpp:13933
virtual void setDeathState(DeathState s, bool despawn=false)
Definition: Unit.cpp:14583

References ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH, ACHIEVEMENT_CRITERIA_TYPE_DEATH, ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, Unit::AddUnitState(), Unit::ClearComboPoints(), clearResurrectRequestData(), Unit::ClearUnitState(), Object::GetGUID(), WorldObject::GetName(), GetResurrectionSpellId(), Object::GetUInt32Value(), Unit::IsAlive(), LOG_ERROR, PET_SAVE_NOT_IN_SLOT, PLAYER_SELF_RES_SPELL, RemovePet(), ResetAchievementCriteria(), SetDrunkValue(), SpellQueue, Position::ToString(), UNIT_STATE_ISOLATED, and UpdateAchievementCriteria().

Referenced by KillPlayer(), and ResurrectPlayer().

◆ SetDeveloper()

void Player::SetDeveloper ( bool  on)
inline

◆ SetDivider()

◆ SetDrunkValue()

void Player::SetDrunkValue ( uint8  newDrunkValue,
uint32  itemId = 0 
)
988{
989 newDrunkValue = std::min<uint8>(newDrunkValue, 100);
990 if (newDrunkValue == GetDrunkValue())
991 return;
992
994 uint32 newDrunkenState = Player::GetDrunkenstateByValue(newDrunkValue);
995
998
999 m_drunkTimer = 0; // reset sobering timer
1000
1001 if (newDrunkenState == oldDrunkenState)
1002 return;
1003
1005 data.Guid = GetGUID();
1006 data.Threshold = newDrunkenState;
1007 data.ItemID = itemId;
1008
1009 SendMessageToSet(data.Write(), true);
1010}
@ PLAYER_BYTES_3_OFFSET_INEBRIATION
Definition: Player.h:523
void UpdateInvisibilityDrunkDetect()
Definition: Player.cpp:1012
static DrunkenState GetDrunkenstateByValue(uint8 value)
Definition: Player.cpp:976
WorldPacket const * Write() override
Definition: MiscPackets.cpp:128
ObjectGuid Guid
Definition: MiscPackets.h:198
uint32 Threshold
Definition: MiscPackets.h:199
uint32 ItemID
Definition: MiscPackets.h:200

References GetDrunkenstateByValue(), GetDrunkValue(), Object::GetGUID(), WorldPackets::Misc::CrossedInebriationThreshold::Guid, WorldPackets::Misc::CrossedInebriationThreshold::ItemID, m_drunkTimer, PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, SendMessageToSet(), Object::SetByteValue(), WorldPackets::Misc::CrossedInebriationThreshold::Threshold, UpdateInvisibilityDrunkDetect(), and WorldPackets::Misc::CrossedInebriationThreshold::Write().

Referenced by Spell::EffectInebriate(), HandleSobering(), LoadFromDB(), and setDeathState().

◆ SetDungeonDifficulty()

void Player::SetDungeonDifficulty ( Difficulty  dungeon_difficulty)
inline

◆ SetEntryPoint()

void Player::SetEntryPoint ( )
11266{
11269
11270 if (!m_taxi.empty())
11271 {
11274
11277 }
11278 else
11279 {
11280 if (IsMounted())
11281 {
11283 if (!auras.empty())
11284 m_entryPointData.mountSpell = (*auras.begin())->GetId();
11285 }
11286 else
11288
11289 if (GetMap()->IsDungeon())
11290 {
11291 if (const GraveyardStruct* entry = sGraveyard->GetClosestGraveyard(this, GetTeamId()))
11292 m_entryPointData.joinPos = WorldLocation(entry->Map, entry->x, entry->y, entry->z, 0.0f);
11293 }
11294 else if (!GetMap()->IsBattlegroundOrArena())
11296 }
11297
11300}
uint32 m_mapId
Definition: Position.h:324
bool empty() const
Definition: PlayerTaxi.h:76
uint32 GetTaxiDestination() const
Definition: PlayerTaxi.h:64
bool IsDungeon() const
Definition: Map.h:295
bool IsBattlegroundOrArena() const
Definition: Map.h:303

References EntryPointData::ClearTaxiPath(), PlayerTaxi::empty(), Unit::GetAuraEffectsByType(), WorldObject::GetMap(), WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), PlayerTaxi::GetTaxiDestination(), PlayerTaxi::GetTaxiSource(), GetTeamId(), Map::IsBattlegroundOrArena(), Map::IsDungeon(), Unit::IsMounted(), EntryPointData::joinPos, m_entryPointData, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, WorldLocation::m_mapId, m_taxi, MAPID_INVALID, EntryPointData::mountSpell, sGraveyard, SPELL_AURA_MOUNTED, and EntryPointData::taxiPath.

Referenced by misc_commandscript::HandleAppearCommand(), WorldSession::HandleBattleFieldPortOpcode(), misc_commandscript::HandleSkirmishCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), and lfg::LFGMgr::TeleportPlayer().

◆ SetEquipmentSet()

void Player::SetEquipmentSet ( uint32  index,
EquipmentSet  eqset 
)
14575{
14576 if (eqset.Guid != 0)
14577 {
14578 bool found = false;
14579
14580 for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
14581 {
14582 if ((itr->second.Guid == eqset.Guid) && (itr->first == index))
14583 {
14584 found = true;
14585 break;
14586 }
14587 }
14588
14589 if (!found) // something wrong...
14590 {
14591 LOG_ERROR("entities.player", "Player {} tried to save equipment set {} (index {}), but that equipment set not found!", GetName(), eqset.Guid, index);
14592 return;
14593 }
14594 }
14595
14596 EquipmentSet& eqslot = m_EquipmentSets[index];
14597
14598 EquipmentSetUpdateState old_state = eqslot.state;
14599
14600 eqslot = eqset;
14601
14602 if (eqset.Guid == 0)
14603 {
14604 eqslot.Guid = sObjectMgr->GenerateEquipmentSetGuid();
14605
14607 data << uint32(index);
14608 data.appendPackGUID(eqslot.Guid);
14609 SendDirectMessage(&data);
14610 }
14611
14613}
EquipmentSetUpdateState
Definition: Player.h:736
@ SMSG_EQUIPMENT_SET_SAVED
Definition: Opcodes.h:341

References ByteBuffer::appendPackGUID(), EQUIPMENT_SET_CHANGED, EQUIPMENT_SET_NEW, WorldObject::GetName(), EquipmentSet::Guid, LOG_ERROR, m_EquipmentSets, SendDirectMessage(), SMSG_EQUIPMENT_SET_SAVED, sObjectMgr, and EquipmentSet::state.

Referenced by WorldSession::HandleEquipmentSetSave().

◆ SetExpectingChangeTransport()

void Player::SetExpectingChangeTransport ( bool  state)
inline

◆ SetFactionForRace()

void Player::SetFactionForRace ( uint8  race)
5847{
5848 m_team = TeamIdForRace(race);
5849
5850 sScriptMgr->OnPlayerUpdateFaction(this);
5851
5852 if (GetTeamId(true) != GetTeamId())
5853 return;
5854
5855 ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race);
5856 SetFaction(rEntry ? rEntry->FactionID : 0);
5857}
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
void SetFaction(uint32 faction)
Definition: Unit.cpp:10108
Definition: DBCStructure.h:679
uint32 FactionID
Definition: DBCStructure.h:682

References ChrRacesEntry::FactionID, GetTeamId(), m_team, sChrRacesStore, Unit::SetFaction(), sScriptMgr, and TeamIdForRace().

Referenced by Create(), reset_commandscript::HandleResetStatsOrLevelHelper(), LoadFromDB(), InstanceScript::OnPlayerLeave(), Unit::RestoreFaction(), and SetGameMaster().

◆ SetFallInformation()

◆ SetFarSightDistance()

void Player::SetFarSightDistance ( float  radius)
16236{
16237 _farSightDistance = radius;
16238}

References _farSightDistance.

Referenced by AuraEffect::HandleFarSight().

◆ SetFreePrimaryProfessions()

void Player::SetFreePrimaryProfessions ( uint16  profs)
inline

◆ SetFreeTalentPoints()

void Player::SetFreeTalentPoints ( uint32  points)

◆ SetGameMaster()

void Player::SetGameMaster ( bool  on)
2207{
2208 if (on)
2209 {
2211 if (GetSession()->IsGMAccount())
2215
2216 if (Pet* pet = GetPet())
2217 {
2218 if (GetSession()->IsGMAccount())
2219 pet->SetFaction(FACTION_FRIENDLY);
2220 pet->getHostileRefMgr().setOnlineOfflineState(false);
2221 }
2223 {
2225 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, false);
2226 }
2228
2231
2232 SetPhaseMask(uint32(PHASEMASK_ANYWHERE), false); // see and visible in all phases
2234 }
2235 else
2236 {
2237 // restore phase
2238 uint32 newPhase = GetPhaseByAuras();
2239
2240 if (!newPhase)
2241 newPhase = PHASEMASK_NORMAL;
2242
2243 SetPhaseMask(newPhase, false);
2244
2245 m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
2249
2250 if (Pet* pet = GetPet())
2251 {
2252 pet->SetFaction(GetFaction());
2253 pet->getHostileRefMgr().setOnlineOfflineState(true);
2254 }
2255
2256 // restore FFA PvP Server state
2257 if (sWorld->IsFFAPvPRealm())
2258 {
2260 {
2262 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, true);
2263 }
2264 }
2265 // restore FFA PvP area state, remove not allowed for GM mounts
2267
2270 }
2271
2273}
@ PHASEMASK_ANYWHERE
Definition: Object.h:63
@ UNIT_FLAG2_ALLOW_CHEAT_SPELLS
Definition: UnitDefines.h:310
@ SERVERSIDE_VISIBILITY_GM
Definition: SharedDefines.h:1284
@ FACTION_FRIENDLY
Definition: SharedDefines.h:212
@ SEC_PLAYER
Definition: Common.h:57
bool IsGMAccount(uint32 gmlevel)
Definition: AccountMgr.cpp:317
void ResetContestedPvP()
Definition: Player.h:1865
void SetServerSideVisibilityDetect(ServerSideVisibilityType type, AccountTypes sec)
Definition: Player.cpp:16228
void UpdateArea(uint32 newArea)
Definition: PlayerUpdates.cpp:1215
uint32 GetFaction() const
Definition: Unit.h:834
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition: Unit.cpp:19079
void CombatStopWithPets(bool includingCast=false)
Definition: Unit.cpp:10531

References Unit::CombatStopWithPets(), FACTION_FRIENDLY, Unit::GetFaction(), Unit::getHostileRefMgr(), GetPet(), Unit::GetPhaseByAuras(), Unit::getRace(), GetSession(), Object::HasByteFlag(), m_areaUpdateId, m_ExtraFlags, PHASEMASK_ANYWHERE, PHASEMASK_NORMAL, PLAYER_EXTRA_GM_ON, PLAYER_FLAGS_GM, Object::RemoveByteFlag(), RemovePlayerFlag(), Unit::RemoveUnitFlag2(), ResetContestedPvP(), SEC_PLAYER, SERVERSIDE_VISIBILITY_GM, Object::SetByteFlag(), Unit::SetFaction(), SetFactionForRace(), HostileRefMgr::setOnlineOfflineState(), Unit::SetPhaseMask(), SetPlayerFlag(), SetServerSideVisibilityDetect(), Unit::SetUnitFlag2(), sScriptMgr, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_FIELD_BYTES_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS, UpdateArea(), and UpdateObjectVisibility().

Referenced by gm_commandscript::HandleGMOffCommand(), gm_commandscript::HandleGMOnCommand(), and LoadFromDB().

◆ SetGlyph()

void Player::SetGlyph ( uint8  slot,
uint32  glyph,
bool  save 
)
inline
1755 {
1756 m_Glyphs[m_activeSpec][slot] = glyph;
1758
1759 if (save)
1760 SetNeedToSaveGlyphs(true);
1761 }
@ PLAYER_FIELD_GLYPHS_1
Definition: UpdateFields.h:389

References m_activeSpec, m_Glyphs, PLAYER_FIELD_GLYPHS_1, SetNeedToSaveGlyphs(), and Unit::SetUInt32Value().

Referenced by _LoadGlyphAuras(), ActivateSpec(), Spell::EffectApplyGlyph(), and WorldSession::HandleRemoveGlyph().

◆ SetGlyphSlot()

void Player::SetGlyphSlot ( uint8  slot,
uint32  slottype 
)
inline

◆ SetGMChat()

void Player::SetGMChat ( bool  on)
inline
1164{ if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }

References m_ExtraFlags, and PLAYER_EXTRA_GM_CHAT.

Referenced by LoadFromDB().

◆ SetGMSpectator()

void Player::SetGMSpectator ( bool  on)
inline
1166{ if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_SPECTATOR; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_SPECTATOR; }

References m_ExtraFlags, and PLAYER_EXTRA_GM_SPECTATOR.

Referenced by gm_commandscript::HandleGMSpectatorCommand().

◆ SetGMVisible()

void Player::SetGMVisible ( bool  on)

◆ SetGracePeriod()

void Player::SetGracePeriod ( uint8  index,
uint32  period 
)
inline

◆ SetGrantableLevels()

void Player::SetGrantableLevels ( uint8  val)
inline

◆ SetGroup()

void Player::SetGroup ( Group group,
int8  subgroup = -1 
)
11536{
11537 if (!group)
11538 m_group.unlink();
11539 else
11540 {
11541 // never use SetGroup without a subgroup unless you specify nullptr for group
11542 ASSERT(subgroup >= 0);
11543 m_group.link(group, this);
11544 m_group.setSubGroup((uint8)subgroup);
11545 }
11546
11548}

References ASSERT, Reference< TO, FROM >::link(), m_group, GroupReference::setSubGroup(), Reference< TO, FROM >::unlink(), and UpdateObjectVisibility().

Referenced by _LoadGroup(), Group::AddMember(), Group::Disband(), and Group::RemoveMember().

◆ SetGroupInvite()

void Player::SetGroupInvite ( Group group)
inline

◆ SetGroupUpdateFlag()

◆ SetGuildIdInvited()

void Player::SetGuildIdInvited ( uint32  GuildId)
inline

◆ SetHas310Flyer()

void Player::SetHas310Flyer ( bool  on)
inline
1173{ if (on) m_ExtraFlags |= PLAYER_EXTRA_HAS_310_FLYER; else m_ExtraFlags &= ~PLAYER_EXTRA_HAS_310_FLYER; }

References m_ExtraFlags, and PLAYER_EXTRA_HAS_310_FLYER.

Referenced by _addSpell(), and Has310Flyer().

◆ SetHasDelayedTeleport()

void Player::SetHasDelayedTeleport ( bool  setting)
inlineprivate
2961{ m_bHasDelayedTeleport = setting; }

References m_bHasDelayedTeleport.

Referenced by TeleportTo(), and Update().

◆ SetHomebind()

void Player::SetHomebind ( WorldLocation const &  loc,
uint32  areaId 
)
4903{
4904 loc.GetPosition(m_homebindX, m_homebindY, m_homebindZ);
4905 m_homebindMapId = loc.GetMapId();
4906 m_homebindAreaId = areaId;
4907
4908 // update sql homebind
4910 stmt->SetData(0, m_homebindMapId);
4911 stmt->SetData(1, m_homebindAreaId);
4912 stmt->SetData (2, m_homebindX);
4913 stmt->SetData (3, m_homebindY);
4914 stmt->SetData (4, m_homebindZ);
4915 stmt->SetData(5, GetGUID().GetCounter());
4916 CharacterDatabase.Execute(stmt);
4917}
@ CHAR_UPD_PLAYER_HOMEBIND
Definition: CharacterDatabase.h:243

References CHAR_UPD_PLAYER_HOMEBIND, CharacterDatabase, Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPosition(), m_homebindAreaId, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, and PreparedStatementBase::SetData().

Referenced by Spell::EffectBind().

◆ SetHonorPoints()

void Player::SetHonorPoints ( uint32  value)
6246{
6247 if (value > sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS))
6248 {
6249 if (int32 copperPerPoint = sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT))
6250 {
6251 // Only convert points on login, not when awarded honor points.
6252 if (isBeingLoaded())
6253 {
6254 int32 excessPoints = value - sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS);
6255 ModifyMoney(excessPoints * copperPerPoint);
6256 }
6257 }
6258
6259 value = sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS);
6260 }
6262 if (value)
6264}
@ ITEM_HONOR_POINTS_ID
Definition: Player.h:955
@ CONFIG_MAX_HONOR_POINTS
Definition: WorldConfig.h:195
@ CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT
Definition: WorldConfig.h:196

References AddKnownCurrency(), CONFIG_MAX_HONOR_POINTS, CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT, isBeingLoaded(), ITEM_HONOR_POINTS_ID, ModifyMoney(), PLAYER_FIELD_HONOR_CURRENCY, Unit::SetUInt32Value(), and sWorld.

Referenced by Create(), reset_commandscript::HandleResetHonorCommand(), LoadFromDB(), and ModifyHonorPoints().

◆ SetInArenaTeam()

void Player::SetInArenaTeam ( uint32  ArenaTeamId,
uint8  slot,
uint8  type 
)
inline
1903 {
1904 SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
1906 }

References ARENA_TEAM_ID, ARENA_TEAM_TYPE, and SetArenaTeamInfoField().

Referenced by ArenaTeam::AddMember().

◆ SetInGameTime()

void Player::SetInGameTime ( uint32  time)
inline

◆ SetInGuild()

void Player::SetInGuild ( uint32  GuildId)
inline

◆ SetInviteForBattlegroundQueueType()

void Player::SetInviteForBattlegroundQueueType ( BattlegroundQueueTypeId  bgQueueTypeId,
uint32  instanceId 
)
12282{
12283 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12284 if (_BgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
12285 _BgBattlegroundQueueID[i].invitedToInstance = instanceId;
12286}

References _BgBattlegroundQueueID, and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by BattlegroundQueue::InviteGroupToBG().

◆ SetInWater()

void Player::SetInWater ( bool  apply)
2164{
2165 if (m_isInWater == apply)
2166 return;
2167
2168 //define player in water by opcodes
2169 //move player's guid into HateOfflineList of those mobs
2170 //which can't swim and move guid back into ThreatList when
2171 //on surface.
2172 //TODO: exist also swimming mobs, and function must be symmetric to enter/leave water
2174
2175 // remove auras that need water/land
2177
2179
2180 if (InstanceScript* instance = GetInstanceScript())
2181 instance->OnPlayerInWaterStateUpdate(this, apply);
2182}
@ AURA_INTERRUPT_FLAG_NOT_ABOVEWATER
Definition: SpellDefines.h:50
@ AURA_INTERRUPT_FLAG_NOT_UNDERWATER
Definition: SpellDefines.h:51
void updateThreatTables()
Definition: HostileRefMgr.cpp:111

References AURA_INTERRUPT_FLAG_NOT_ABOVEWATER, AURA_INTERRUPT_FLAG_NOT_UNDERWATER, Unit::getHostileRefMgr(), WorldObject::GetInstanceScript(), m_isInWater, Unit::RemoveAurasWithInterruptFlags(), and HostileRefMgr::updateThreatTables().

Referenced by WorldSession::ProcessMovementInfo().

◆ SetIsSpectator()

void Player::SetIsSpectator ( bool  on)
15424{
15425 if (on)
15426 {
15430 //SetFaction(1100);
15433 {
15435 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, false);
15436 }
15438 SetDisplayId(23691);
15439 }
15440 else
15441 {
15443 if (IsSpectator())
15445 m_ExtraFlags &= ~PLAYER_EXTRA_SPECTATOR_ON;
15448
15449 if (!IsGameMaster())
15450 {
15451 //SetFactionForRace(getRace());
15452
15453 // restore FFA PvP Server state
15454 // Xinef: it will be removed if necessery in UpdateArea called in WorldPortOpcode
15455 if (sWorld->IsFFAPvPRealm())
15456 {
15458 {
15460 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, true);
15461
15462 }
15463 }
15464 }
15465 }
15466}
#define SPECTATOR_SPELL_SPEED
Definition: ArenaSpectator.h:39
void RestoreDisplayId()
Definition: Unit.cpp:16802

References Unit::AddAura(), Unit::AddUnitState(), Unit::ClearUnitState(), Object::HasByteFlag(), IsGameMaster(), IsSpectator(), m_ExtraFlags, PLAYER_EXTRA_SPECTATOR_ON, Unit::RemoveAurasDueToSpell(), Object::RemoveByteFlag(), Unit::RemoveUnitFlag(), ResetContestedPvP(), Unit::RestoreDisplayId(), Object::SetByteFlag(), Unit::SetDisplayId(), Unit::SetUnitFlag(), SPECTATOR_SPELL_SPEED, sScriptMgr, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_FIELD_BYTES_2, UNIT_FLAG_NON_ATTACKABLE, and UNIT_STATE_ISOLATED.

Referenced by WorldSession::HandleMoveWorldportAck(), and WorldSession::HandlePlayerLoginFromDB().

◆ SetLastPetNumber()

void Player::SetLastPetNumber ( uint32  petnumber)
inline
2460{ m_lastpetnumber = petnumber; }

References m_lastpetnumber.

Referenced by Pet::LoadPetFromDB().

◆ SetLastPetSpell()

void Player::SetLastPetSpell ( uint32  petspell)
inline
2462{ m_oldpetspell = petspell; }

References m_oldpetspell.

Referenced by Pet::LoadPetFromDB(), and UnsummonPetTemporaryIfAny().

◆ SetLastPotionId()

void Player::SetLastPotionId ( uint32  item_id)
inline
1808{ m_lastPotionId = item_id; }

References m_lastPotionId.

Referenced by Spell::SendSpellCooldown(), and UpdatePotionCooldown().

◆ SetLastUsedRune()

void Player::SetLastUsedRune ( RuneType  type)
inline
2515{ m_runes->lastUsedRune = type; }

References Runes::lastUsedRune, and m_runes.

Referenced by Spell::TakeRunePower().

◆ SetLootGUID()

void Player::SetLootGUID ( ObjectGuid  guid)
inline
1994{ m_lootGuid = guid; }

References m_lootGuid.

Referenced by WorldSession::DoLootRelease(), and SendLoot().

◆ SetMap()

void Player::SetMap ( Map map)
overridevirtual

Reimplemented from WorldObject.

14744{
14745 Unit::SetMap(map);
14746 m_mapRef.link(map, this);
14747}
virtual void SetMap(Map *map)
Definition: Object.cpp:2115

References Reference< TO, FROM >::link(), m_mapRef, and WorldObject::SetMap().

Referenced by Map::AddPlayerToMap(), Create(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandleSetRaidDifficultyOpcode(), and LoadFromDB().

◆ SetMapChangeOrderCounter()

void Player::SetMapChangeOrderCounter ( )
inline

◆ SetMoney()

void Player::SetMoney ( uint32  value)
inline

◆ SetMonthlyQuestStatus()

void Player::SetMonthlyQuestStatus ( uint32  quest_id)
12149{
12150 m_monthlyquests.insert(quest_id);
12151 m_MonthlyQuestChanged = true;
12152}

References m_MonthlyQuestChanged, and m_monthlyquests.

Referenced by RewardQuest().

◆ SetMountBlockId()

void Player::SetMountBlockId ( uint32  mount)
inline

◆ SetMover()

void Player::SetMover ( Unit target)
12894{
12895 if (this != target && target->m_movedByPlayer && target->m_movedByPlayer != target && target->m_movedByPlayer != this)
12896 {
12897 LOG_INFO("misc", "Player::SetMover (A1) - {}, {}, {}, {}, {}, {}, {}, {}", GetGUID().ToString(), GetMapId(), GetInstanceId(), FindMap()->GetId(), IsInWorld() ? 1 : 0, IsDuringRemoveFromWorld() ? 1 : 0, IsBeingTeleported() ? 1 : 0, isBeingLoaded() ? 1 : 0);
12898 LOG_INFO("misc", "Player::SetMover (A2) - {}, {}, {}, {}, {}, {}, {}, {}", target->GetGUID().ToString(), target->GetMapId(), target->GetInstanceId(), target->FindMap()->GetId(), target->IsInWorld() ? 1 : 0, target->IsDuringRemoveFromWorld() ? 1 : 0, (target->ToPlayer() && target->ToPlayer()->IsBeingTeleported() ? 1 : 0), target->isBeingLoaded() ? 1 : 0);
12899 LOG_INFO("misc", "Player::SetMover (A3) - {}, {}, {}, {}, {}, {}, {}, {}", target->m_movedByPlayer->GetGUID().ToString(), target->m_movedByPlayer->GetMapId(), target->m_movedByPlayer->GetInstanceId(), target->m_movedByPlayer->FindMap()->GetId(), target->m_movedByPlayer->IsInWorld() ? 1 : 0, target->m_movedByPlayer->IsDuringRemoveFromWorld() ? 1 : 0, target->m_movedByPlayer->ToPlayer()->IsBeingTeleported() ? 1 : 0, target->m_movedByPlayer->isBeingLoaded() ? 1 : 0);
12900 }
12901 if (this != target && (!target->IsInWorld() || target->IsDuringRemoveFromWorld() || GetMapId() != target->GetMapId() || GetInstanceId() != target->GetInstanceId()))
12902 {
12903 LOG_INFO("misc", "Player::SetMover (B1) - {}, {}, {}, {}, {}, {}, {}, {}", GetGUID().ToString(), GetMapId(), GetInstanceId(), FindMap()->GetId(), IsInWorld() ? 1 : 0, IsDuringRemoveFromWorld() ? 1 : 0, IsBeingTeleported() ? 1 : 0, isBeingLoaded() ? 1 : 0);
12904 LOG_INFO("misc", "Player::SetMover (B2) - {}, {}, {}, {}, {}, {}, {}, {}", target->GetGUID().ToString(), target->GetMapId(), target->GetInstanceId(), target->FindMap()->GetId(), target->IsInWorld() ? 1 : 0, target->IsDuringRemoveFromWorld() ? 1 : 0, (target->ToPlayer() && target->ToPlayer()->IsBeingTeleported() ? 1 : 0), target->isBeingLoaded() ? 1 : 0);
12905 }
12906 m_mover->m_movedByPlayer = nullptr;
12907 if (m_mover->IsCreature())
12909
12910 m_mover = target;
12911 m_mover->m_movedByPlayer = this;
12912 if (m_mover->IsCreature())
12914}
virtual bool isBeingLoaded() const
Definition: Unit.h:687
bool IsDuringRemoveFromWorld() const
Definition: Unit.h:688
void Initialize()
Definition: MotionMaster.cpp:74

References WorldObject::FindMap(), Object::GetGUID(), Map::GetId(), WorldObject::GetInstanceId(), WorldLocation::GetMapId(), Unit::GetMotionMaster(), MotionMaster::Initialize(), Unit::isBeingLoaded(), isBeingLoaded(), IsBeingTeleported(), Object::IsCreature(), Unit::IsDuringRemoveFromWorld(), Object::IsInWorld(), LOG_INFO, Unit::m_movedByPlayer, m_mover, Object::ToPlayer(), ObjectGuid::ToString(), and Position::ToString().

Referenced by SendInitialPacketsBeforeAddToMap(), and SetClientControl().

◆ SetMustDelayTeleport()

void Player::SetMustDelayTeleport ( bool  setting)
inlineprivate
2959{ m_bMustDelayTeleport = setting; }

References m_bMustDelayTeleport.

Referenced by RewardQuest(), and Update().

◆ SetNeedToSaveGlyphs()

void Player::SetNeedToSaveGlyphs ( bool  val)
inline
2600{ m_NeedToSaveGlyphs = val; }

References m_NeedToSaveGlyphs.

Referenced by _SaveGlyphs(), and SetGlyph().

◆ SetNeedZoneUpdate()

void Player::SetNeedZoneUpdate ( bool  needUpdate)
inline
1855{ m_needZoneUpdate = needUpdate; }

References m_needZoneUpdate.

Referenced by WorldSession::HandleZoneUpdateOpcode().

◆ SetObjectScale()

void Player::SetObjectScale ( float  scale)
inlineoverridevirtual

Reimplemented from Object.

1086 {
1087 Unit::SetObjectScale(scale);
1090 }
#define DEFAULT_WORLD_OBJECT_SIZE
Definition: ObjectDefines.h:44
#define DEFAULT_COMBAT_REACH
Definition: ObjectDefines.h:45
@ UNIT_FIELD_COMBATREACH
Definition: UpdateFields.h:123
@ UNIT_FIELD_BOUNDINGRADIUS
Definition: UpdateFields.h:122
virtual void SetObjectScale(float scale)
Definition: Object.h:120

References DEFAULT_COMBAT_REACH, DEFAULT_WORLD_OBJECT_SIZE, Object::SetFloatValue(), Object::SetObjectScale(), UNIT_FIELD_BOUNDINGRADIUS, and UNIT_FIELD_COMBATREACH.

Referenced by Create(), InitStatsForLevel(), and LoadFromDB().

◆ SetOriginalGroup()

void Player::SetOriginalGroup ( Group group,
int8  subgroup = -1 
)
13110{
13111 if (!group)
13113 else
13114 {
13115 // never use SetOriginalGroup without a subgroup unless you specify nullptr for group
13116 ASSERT(subgroup >= 0);
13117 m_originalGroup.link(group, this);
13119 }
13120}

References ASSERT, Reference< TO, FROM >::link(), m_originalGroup, GroupReference::setSubGroup(), and Reference< TO, FROM >::unlink().

Referenced by Group::AddMember(), Group::Disband(), RemoveFromBattlegroundOrBattlefieldRaid(), Group::RemoveMember(), and SetBattlegroundOrBattlefieldRaid().

◆ SetPassOnGroupLoot()

void Player::SetPassOnGroupLoot ( bool  bPassOnGroupLoot)
inline
2490{ m_bPassOnGroupLoot = bPassOnGroupLoot; }

References m_bPassOnGroupLoot.

Referenced by WorldSession::HandleOptOutOfLootOpcode().

◆ SetPendingBind()

void Player::SetPendingBind ( uint32  instanceId,
uint32  bindTimer 
)
inline

◆ SetPendingFlightChange()

void Player::SetPendingFlightChange ( uint32  counter)
inline

◆ SetPendingSpectatorForBG()

void Player::SetPendingSpectatorForBG ( uint32  bgInstanceId)
inline

◆ SetPendingSpectatorInviteInstanceId()

void Player::SetPendingSpectatorInviteInstanceId ( uint32  bgInstanceId)
inline

◆ SetPlayerFlag()

◆ SetPvP()

void Player::SetPvP ( bool  state)
inline
1846 {
1847 Unit::SetPvP(state);
1848 if (!m_Controlled.empty())
1849 for (auto& itr : m_Controlled)
1850 itr->SetPvP(state);
1851 }
ControlSet m_Controlled
Definition: Unit.h:2032
void SetPvP(bool state)
Definition: Unit.h:1024

References Unit::m_Controlled, and Unit::SetPvP().

Referenced by UpdatePvP().

◆ SetPvPDeath()

void Player::SetPvPDeath ( bool  on)
inline
1174{ if (on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }

References m_ExtraFlags, and PLAYER_EXTRA_PVP_DEATH.

Referenced by CreateCorpse().

◆ SetQuestSlot()

◆ SetQuestSlotCounter()

void Player::SetQuestSlotCounter ( uint16  slot,
uint8  counter,
uint16  count 
)
inline

◆ SetQuestSlotState()

void Player::SetQuestSlotState ( uint16  slot,
uint32  state 
)
inline

◆ SetQuestSlotTimer()

void Player::SetQuestSlotTimer ( uint16  slot,
uint32  timer 
)
inline

◆ SetQuestStatus()

void Player::SetQuestStatus ( uint32  questId,
QuestStatus  status,
bool  update = true 
)
1480{
1481 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
1482 {
1483 m_QuestStatus[questId].Status = status;
1484
1485 if (quest->GetQuestMethod() && !quest->IsAutoComplete())
1486 {
1487 m_QuestStatusSave[questId] = true;
1488 }
1489 }
1490
1491 if (update)
1492 SendQuestUpdate(questId);
1493}

References m_QuestStatus, m_QuestStatusSave, SendQuestUpdate(), and sObjectMgr.

Referenced by CompleteQuest(), FailQuest(), IncompleteQuest(), and npc_finklestein::npc_finklesteinAI::RightClickCauldron().

◆ SetRaidDifficulty()

void Player::SetRaidDifficulty ( Difficulty  raid_difficulty)
inline

◆ SetRandomWinner()

void Player::SetRandomWinner ( bool  isWinner)
15774{
15775 m_IsBGRandomWinner = isWinner;
15777 {
15779 stmt->SetData(0, GetGUID().GetCounter());
15780 CharacterDatabase.Execute(stmt);
15781 }
15782}
@ CHAR_INS_BATTLEGROUND_RANDOM
Definition: CharacterDatabase.h:64

References CHAR_INS_BATTLEGROUND_RANDOM, CharacterDatabase, Object::GetGUID(), m_IsBGRandomWinner, and PreparedStatementBase::SetData().

◆ SetRank()

void Player::SetRank ( uint8  rankId)
inline

◆ setRegenTimerCount()

void Player::setRegenTimerCount ( uint32  time)
inline
1600{m_regenTimerCount = time;}

References m_regenTimerCount.

Referenced by AuraEffect::HandleAuraTransform().

◆ SetRegularAttackTime()

void Player::SetRegularAttackTime ( )
5291{
5292 for (uint8 i = 0; i < MAX_ATTACK; ++i)
5293 {
5294 Item* tmpitem = GetWeaponForAttack(WeaponAttackType(i), true);
5295 if (tmpitem && !tmpitem->IsBroken())
5296 {
5297 ItemTemplate const* proto = tmpitem->GetTemplate();
5298 if (proto->Delay)
5300 }
5301 else
5302 SetAttackTime(WeaponAttackType(i), BASE_ATTACK_TIME); // If there is no weapon reset attack time to base (might have been changed from forms)
5303 }
5304}

References BASE_ATTACK_TIME, ItemTemplate::Delay, Item::GetTemplate(), GetWeaponForAttack(), Item::IsBroken(), MAX_ATTACK, and Unit::SetAttackTime().

Referenced by InitDataForForm().

◆ SetReputation()

void Player::SetReputation ( uint32  factionentry,
float  value 
)
15402{
15403 GetReputationMgr().SetReputation(sFactionStore.LookupEntry(factionentry), value);
15404}
bool SetReputation(FactionEntry const *factionEntry, float standing)
Definition: ReputationMgr.h:113

References GetReputationMgr(), ReputationMgr::SetReputation(), and sFactionStore.

◆ SetRestBonus()

void Player::SetRestBonus ( float  restBonusNew)
10192{
10193 // Prevent resting on max level
10194 if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
10195 restBonusNew = 0;
10196
10197 if (restBonusNew < 0)
10198 restBonusNew = 0;
10199
10200 // Fetch rest bonus multiplier from cached configuration
10201 float restBonusMultiplier = sWorld->getRate(RATE_REST_MAX_BONUS);
10202
10203 // Calculate rest bonus max using the multiplier
10204 float restBonusMax = (float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP) * restBonusMultiplier / 2;
10205
10206 if (restBonusNew > restBonusMax)
10207 _restBonus = restBonusMax;
10208 else
10209 _restBonus = restBonusNew;
10210 // update data for client
10211 if ((GetsRecruitAFriendBonus(true) && (GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0)))
10213 else
10214 {
10215 if (_restBonus > 10)
10217 else if (_restBonus <= 1)
10219 }
10220
10221 //RestTickUpdate
10223}
@ PLAYER_REST_STATE_EXPERIENCE
Definition: UpdateFields.h:358
@ REST_STATE_RESTED
Definition: Player.h:979
@ RATE_REST_MAX_BONUS
Definition: WorldConfig.h:465

References _restBonus, CONFIG_MAX_PLAYER_LEVEL, Unit::GetLevel(), GetSession(), GetsRecruitAFriendBonus(), Object::GetUInt32Value(), PLAYER_BYTES_2, PLAYER_NEXT_LEVEL_XP, PLAYER_REST_STATE_EXPERIENCE, RATE_REST_MAX_BONUS, REST_STATE_NOT_RAF_LINKED, REST_STATE_RAF_LINKED, REST_STATE_RESTED, Object::SetByteValue(), Unit::SetUInt32Value(), and sWorld.

Referenced by GetXPRestBonus(), LoadFromDB(), and Update().

◆ SetRestFlag()

void Player::SetRestFlag ( RestFlag  restFlag,
uint32  triggerId = 0 
)
16116{
16117 uint32 oldRestMask = _restFlagMask;
16118 _restFlagMask |= restFlag;
16119
16120 if (!oldRestMask && _restFlagMask) // only set flag/time on the first rest state
16121 {
16122 _restTime = GameTime::GetGameTime().count();
16124 }
16125
16126 if (triggerId)
16127 _innTriggerId = triggerId;
16128}

References _innTriggerId, _restFlagMask, _restTime, GameTime::GetGameTime(), PLAYER_FLAGS_RESTING, and SetPlayerFlag().

Referenced by WorldSession::HandleAreaTriggerOpcode(), LoadFromDB(), UpdateArea(), and UpdateZone().

◆ SetRestState()

void Player::SetRestState ( uint32  triggerId)

◆ setResurrectRequestData()

void Player::setResurrectRequestData ( ObjectGuid  guid,
uint32  mapId,
float  X,
float  Y,
float  Z,
uint32  health,
uint32  mana 
)
inline

◆ SetRewardedQuest()

void Player::SetRewardedQuest ( uint32  quest_id)
881{
882 m_RewardedQuests.insert(quest_id);
883 m_RewardedQuestsSave[quest_id] = true;
884}

References m_RewardedQuests, and m_RewardedQuestsSave.

Referenced by Spell::EffectQuestComplete(), and RewardQuest().

◆ SetRuneConvertAura()

void Player::SetRuneConvertAura ( uint8  index,
AuraEffect const *  aura 
)
inline

◆ SetRuneCooldown()

void Player::SetRuneCooldown ( uint8  index,
uint32  cooldown 
)
inline

◆ setRuneWeaponGUID()

void Player::setRuneWeaponGUID ( ObjectGuid  guid)
inline
2590{ m_drwGUID = guid; };

References m_drwGUID.

◆ SetSaveTimer()

void Player::SetSaveTimer ( uint32  timer)
inline
2359{ m_nextSave = timer; }

References m_nextSave.

◆ SetSeasonalQuestStatus()

void Player::SetSeasonalQuestStatus ( uint32  quest_id)
12139{
12140 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
12141 if (!quest)
12142 return;
12143
12144 m_seasonalquests[quest->GetEventIdForQuest()].insert(quest_id);
12146}
uint16 GetEventIdForQuest() const
Definition: QuestDef.h:332

References Quest::GetEventIdForQuest(), m_SeasonalQuestChanged, m_seasonalquests, and sObjectMgr.

Referenced by RewardQuest().

◆ SetSeer()

void Player::SetSeer ( WorldObject target)
inline
2351{ m_seer = target; }

References m_seer.

Referenced by WorldSession::HandleFarSightOpcode(), and SetViewpoint().

◆ SetSelection()

void Player::SetSelection ( ObjectGuid  guid)

Used for serverside target changes, does not apply to players.

11528{
11530
11533}
void SendCommand_GUID(T *o, ObjectGuid targetGUID, const char *prefix, ObjectGuid t)
Definition: ArenaSpectator.h:71

References WorldObject::FindMap(), Object::GetGUID(), NeedSendSpectatorData(), ArenaSpectator::SendCommand_GUID(), Object::SetGuidValue(), and UNIT_FIELD_TARGET.

Referenced by WorldSession::HandleSetSelectionOpcode(), and TeleportTo().

◆ SetSemaphoreTeleportFar()

void Player::SetSemaphoreTeleportFar ( time_t  tm)
inline

◆ SetSemaphoreTeleportNear()

void Player::SetSemaphoreTeleportNear ( time_t  tm)
inline

◆ SetServerSideVisibility()

void Player::SetServerSideVisibility ( ServerSideVisibilityType  type,
AccountTypes  sec 
)
16222{
16223 sScriptMgr->OnPlayerSetServerSideVisibility(this, type, sec);
16224
16226}
void SetValue(FLAG_TYPE flag, T_VALUES value)
Definition: Object.h:395
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibility
Definition: Object.h:613

References WorldObject::m_serverSideVisibility, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), and sScriptMgr.

Referenced by SetGMVisible().

◆ SetServerSideVisibilityDetect()

void Player::SetServerSideVisibilityDetect ( ServerSideVisibilityType  type,
AccountTypes  sec 
)
16229{
16230 sScriptMgr->OnPlayerSetServerSideVisibilityDetect(this, type, sec);
16231
16233}
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibilityDetect
Definition: Object.h:614

References WorldObject::m_serverSideVisibilityDetect, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), and sScriptMgr.

Referenced by SetGameMaster().

◆ SetSession()

void Player::SetSession ( WorldSession sess)
inline
1999{ m_session = sess; }

References m_session.

Referenced by WorldSession::HandlePlayerLoginOpcode().

◆ SetSheath()

void Player::SetSheath ( SheathState  sheathed)
overridevirtual

Reimplemented from Unit.

99{
100 switch (sheathed)
101 {
102 case SHEATH_STATE_UNARMED: // no prepared weapon
103 SetVirtualItemSlot(0, nullptr);
104 SetVirtualItemSlot(1, nullptr);
105 SetVirtualItemSlot(2, nullptr);
106 break;
107 case SHEATH_STATE_MELEE: // prepared melee weapon
110 SetVirtualItemSlot(2, nullptr);
111 break;
112 case SHEATH_STATE_RANGED: // prepared ranged weapon
113 SetVirtualItemSlot(0, nullptr);
114 SetVirtualItemSlot(1, nullptr);
116 break;
117 default:
118 SetVirtualItemSlot(0, nullptr);
119 SetVirtualItemSlot(1, nullptr);
120 SetVirtualItemSlot(2, nullptr);
121 break;
122 }
123 Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players...
124}
@ SHEATH_STATE_UNARMED
Definition: UnitDefines.h:126
@ SHEATH_STATE_MELEE
Definition: UnitDefines.h:127
@ SHEATH_STATE_RANGED
Definition: UnitDefines.h:128
void SetVirtualItemSlot(uint8 i, Item *item)
Definition: PlayerStorage.cpp:78
virtual void SetSheath(SheathState sheathed)
Definition: Unit.h:1732

References BASE_ATTACK, GetWeaponForAttack(), OFF_ATTACK, RANGED_ATTACK, Unit::SetSheath(), SetVirtualItemSlot(), SHEATH_STATE_MELEE, SHEATH_STATE_RANGED, and SHEATH_STATE_UNARMED.

Referenced by WorldSession::HandleSetSheathedOpcode().

◆ SetShowDKPet()

void Player::SetShowDKPet ( bool  on)
inline

◆ SetSkill()

void Player::SetSkill ( uint16  id,
uint16  step,
uint16  currVal,
uint16  maxVal 
)
5327{
5328 if (!id)
5329 return;
5330
5331 uint16 currVal;
5332 SkillStatusMap::iterator itr = mSkillStatus.find(id);
5333
5334 //has skill
5335 if (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED)
5336 {
5337 currVal = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)));
5338 if (newVal)
5339 {
5340 // if skill value is going down, update enchantments before setting the new value
5341 if (newVal < currVal)
5342 UpdateSkillEnchantments(id, currVal, newVal);
5343 // update step
5344 SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos), MAKE_PAIR32(id, step));
5345 // update value
5346 SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), MAKE_SKILL_VALUE(newVal, maxVal));
5347 if (itr->second.uState != SKILL_NEW)
5348 itr->second.uState = SKILL_CHANGED;
5349 learnSkillRewardedSpells(id, newVal);
5350 // if skill value is going up, update enchantments after setting the new value
5351 if (newVal > currVal)
5352 UpdateSkillEnchantments(id, currVal, newVal);
5355 }
5356 else //remove
5357 {
5358 //remove enchantments needing this skill
5359 UpdateSkillEnchantments(id, currVal, 0);
5360 // clear skill fields
5361 SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos), 0);
5362 SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), 0);
5363 SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos), 0);
5364
5365 // mark as deleted or simply remove from map if not saved yet
5366 if (itr->second.uState != SKILL_NEW)
5367 itr->second.uState = SKILL_DELETED;
5368 else
5369 mSkillStatus.erase(itr);
5370
5371 // remove all spells that related to this skill
5373 removeSpell(sSpellMgr->GetFirstSpellInChain(pAbility->Spell), SPEC_MASK_ALL, false);
5374 }
5375 }
5376 else if (newVal) //add
5377 {
5378 currVal = 0;
5379 for (int i = 0; i < PLAYER_MAX_SKILLS; ++i)
5381 {
5382 SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(id);
5383 if (!pSkill)
5384 {
5385 LOG_ERROR("entities.player", "Skill not found in SkillLineStore: skill #{}", id);
5386 return;
5387 }
5388
5391 UpdateSkillEnchantments(id, currVal, newVal);
5392
5393 // insert new entry or update if not deleted old entry yet
5394 if (itr != mSkillStatus.end())
5395 {
5396 itr->second.pos = i;
5397 itr->second.uState = SKILL_CHANGED;
5398 }
5399 else
5400 mSkillStatus.insert(SkillStatusMap::value_type(id, SkillStatusData(i, SKILL_NEW)));
5401
5402 // apply skill bonuses
5404
5405 // temporary bonuses
5407 for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j)
5408 if ((*j)->GetMiscValue() == int32(id))
5409 (*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
5410
5411 // permanent bonuses
5413 for (AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j)
5414 if ((*j)->GetMiscValue() == int32(id))
5415 (*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
5416
5417 // Learn all spells for skill
5418 learnSkillRewardedSpells(id, newVal);
5421 return;
5422 }
5423 }
5424}
@ SPELL_AURA_MOD_SKILL
Definition: SpellAuraDefines.h:93
@ SPELL_AURA_MOD_SKILL_TALENT
Definition: SpellAuraDefines.h:161
@ AURA_EFFECT_HANDLE_SKILL
Definition: SpellAuraDefines.h:47
@ ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
Definition: DBCEnums.h:125
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
Definition: DBCEnums.h:154
void UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value)
Definition: PlayerStorage.cpp:4687

References ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, AURA_EFFECT_HANDLE_SKILL, Unit::GetAuraEffectsByType(), GetSkillLineAbilitiesBySkillLine(), Object::GetUInt32Value(), learnSkillRewardedSpells(), LOG_ERROR, MAKE_PAIR32(), MAKE_SKILL_VALUE, mSkillStatus, PLAYER_MAX_SKILLS, PLAYER_SKILL_BONUS_INDEX, PLAYER_SKILL_INDEX, PLAYER_SKILL_VALUE_INDEX, removeSpell(), Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DELETED, SKILL_NEW, SKILL_VALUE, SPEC_MASK_ALL, SPELL_AURA_MOD_SKILL, SPELL_AURA_MOD_SKILL_TALENT, sSkillLineStore, sSpellMgr, UpdateAchievementCriteria(), and UpdateSkillEnchantments().

Referenced by _addSpell(), Spell::EffectLearnSkill(), learn_commandscript::HandleLearnAllLangCommand(), learn_commandscript::HandleLearnAllRecipesCommand(), misc_commandscript::HandleSetSkillCommand(), WorldSession::HandleUnlearnSkillOpcode(), LearnDefaultSkill(), and removeSpell().

◆ SetSpecsCount()

void Player::SetSpecsCount ( uint8  count)
inline
1740{ m_specsCount = count; }

References m_specsCount.

Referenced by UpdateSpecCount().

◆ SetSpellModTakingSpell()

void Player::SetSpellModTakingSpell ( Spell spell,
bool  apply 
)
10070{
10071 if (apply && m_spellModTakingSpell)
10072 {
10073 LOG_INFO("misc", "Player::SetSpellModTakingSpell (A1) - {}, {}", spell->m_spellInfo->Id, m_spellModTakingSpell->m_spellInfo->Id);
10074 return;
10075 //ASSERT(m_spellModTakingSpell == nullptr);
10076 }
10077 else if (!apply)
10078 {
10080 LOG_INFO("misc", "Player::SetSpellModTakingSpell (B1) - {}", spell->m_spellInfo->Id);
10081 else if (m_spellModTakingSpell != spell)
10082 {
10083 LOG_INFO("misc", "Player::SetSpellModTakingSpell (C1) - {}, {}", spell->m_spellInfo->Id, m_spellModTakingSpell->m_spellInfo->Id);
10084 return;
10085 }
10086 //ASSERT(m_spellModTakingSpell && m_spellModTakingSpell == spell);
10087 }
10088
10089 m_spellModTakingSpell = apply ? spell : nullptr;
10090}

References SpellInfo::Id, LOG_INFO, Spell::m_spellInfo, and m_spellModTakingSpell.

Referenced by Spell::_cast(), Spell::cast(), Spell::handle_delayed(), Unit::HandleDummyAuraProc(), and Aura::UpdateOwner().

◆ SetSummonAsSpectator()

void Player::SetSummonAsSpectator ( bool  on)
inline

◆ SetSummonPoint()

void Player::SetSummonPoint ( uint32  mapid,
float  x,
float  y,
float  z,
uint32  delay = 0,
bool  asSpectator = false 
)
16296{
16297 m_summon_expire = GameTime::GetGameTime().count() + (delay ? delay : MAX_PLAYER_SUMMON_DELAY);
16298 m_summon_mapid = mapid;
16299 m_summon_x = x;
16300 m_summon_y = y;
16301 m_summon_z = z;
16302 m_summon_asSpectator = asSpectator;
16303}
#define MAX_PLAYER_SUMMON_DELAY
Definition: Player.h:924

References GameTime::GetGameTime(), m_summon_asSpectator, m_summon_expire, m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, and MAX_PLAYER_SUMMON_DELAY.

Referenced by Spell::EffectSummonPlayer(), and Spell::EffectSummonRaFFriend().

◆ SetTarget()

void Player::SetTarget ( ObjectGuid  = ObjectGuid::Empty)
inlineoverridevirtual

Implements Unit.

1633{ }

◆ SetTaxiCheater()

void Player::SetTaxiCheater ( bool  on)
inline

◆ setTeamId()

void Player::setTeamId ( TeamId  teamid)
inline
2108{ m_team = teamid; };

References m_team.

◆ SetTemporaryUnsummonedPetNumber()

void Player::SetTemporaryUnsummonedPetNumber ( uint32  petnumber)
inline

◆ SetTitle()

void Player::SetTitle ( CharTitlesEntry const *  title,
bool  lost = false 
)
13333{
13334 uint32 fieldIndexOffset = title->bit_index / 32;
13335 uint32 flag = 1 << (title->bit_index % 32);
13336
13337 if (lost)
13338 {
13339 if (!HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
13340 return;
13341
13342 // Clear the current title if it is the one being removed.
13343 if (title->bit_index == GetUInt32Value(PLAYER_CHOSEN_TITLE))
13344 {
13345 SetCurrentTitle(nullptr, true);
13346 }
13347
13348 RemoveFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
13349 }
13350 else
13351 {
13352 if (HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
13353 return;
13354
13355 SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
13356 }
13357
13358 WorldPacket data(SMSG_TITLE_EARNED, 4 + 4);
13359 data << uint32(title->bit_index);
13360 data << uint32(lost ? 0 : 1); // 1 - earned, 0 - lost
13361 SendDirectMessage(&data);
13362
13364}
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK
Definition: DBCEnums.h:158
@ SMSG_TITLE_EARNED
Definition: Opcodes.h:913
void SetCurrentTitle(CharTitlesEntry const *title, bool clear=false)
Definition: Player.h:2546

References ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK, CharTitlesEntry::bit_index, Object::GetUInt32Value(), Object::HasFlag(), PLAYER__FIELD_KNOWN_TITLES, PLAYER_CHOSEN_TITLE, Object::RemoveFlag(), SendDirectMessage(), SetCurrentTitle(), Object::SetFlag(), SMSG_TITLE_EARNED, and UpdateAchievementCriteria().

Referenced by _LoadQuestStatusRewarded(), AchievementMgr::CompletedAchievement(), titles_commandscript::HandleTitlesAddCommand(), titles_commandscript::HandleTitlesCurrentCommand(), titles_commandscript::HandleTitlesRemoveCommand(), AchievementMgr::LoadFromDB(), and RewardQuest().

◆ SetViewpoint()

void Player::SetViewpoint ( WorldObject target,
bool  apply 
)
13167{
13168 if (apply)
13169 {
13170 LOG_DEBUG("maps", "Player::CreateViewpoint: Player {} create seer {} (TypeId: {}).", GetName(), target->GetEntry(), target->GetTypeId());
13171
13172 if (!AddGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
13173 {
13174 LOG_DEBUG("entities.player", "Player::CreateViewpoint: Player {} cannot add new viewpoint!", GetName());
13175 return;
13176 }
13177
13178 // farsight dynobj or puppet may be very far away
13179 UpdateVisibilityOf(target);
13180
13181 if (target->IsUnit() && !GetVehicle())
13182 ((Unit*)target)->AddPlayerToVision(this);
13183 SetSeer(target);
13184 }
13185 else
13186 {
13187 //must immediately set seer back otherwise may crash
13188 m_seer = this;
13189
13190 LOG_DEBUG("maps", "Player::CreateViewpoint: Player {} remove seer", GetName());
13191
13192 if (!RemoveGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
13193 {
13194 LOG_DEBUG("entities.player", "Player::CreateViewpoint: Player {} cannot remove current viewpoint!", GetName());
13195 return;
13196 }
13197
13198 if (target->IsUnit() && !GetVehicle())
13199 static_cast<Unit*>(target)->RemovePlayerFromVision(this);
13200
13201 // must immediately set seer back otherwise may crash
13202 SetSeer(this);
13203
13204 //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
13205 //SendDirectMessage(&data);
13206 }
13207}
bool AddGuidValue(uint16 index, ObjectGuid value)
Definition: Object.cpp:675
bool RemoveGuidValue(uint16 index, ObjectGuid value)
Definition: Object.cpp:693
void SetSeer(WorldObject *target)
Definition: Player.h:2351
void UpdateVisibilityOf(WorldObject *target)
Definition: PlayerUpdates.cpp:1706

References Object::AddGuidValue(), Object::GetEntry(), Object::GetGUID(), WorldObject::GetName(), Object::GetTypeId(), Unit::GetVehicle(), Object::IsUnit(), LOG_DEBUG, m_seer, PLAYER_FARSIGHT, Object::RemoveGuidValue(), Unit::RemovePlayerFromVision(), SetSeer(), and UpdateVisibilityOf().

Referenced by CinematicMgr::BeginCinematic(), CinematicMgr::EndCinematic(), AuraEffect::HandleBindSight(), WorldSession::HandleFarSightOpcode(), RemoveFromWorld(), and SetClientControl().

◆ SetVirtualItemSlot()

void Player::SetVirtualItemSlot ( uint8  i,
Item item 
)
Todo:
: this import is not necessary for compilation and marked as unused by the IDE
79{
80 ASSERT(i < 3);
81 if (i < 2 && item)
82 {
84 return;
86 if (charges == 0)
87 return;
88 if (charges > 1)
90 else if (charges <= 1)
91 {
94 }
95 }
96}

References ApplyEnchantment(), ASSERT, Item::ClearEnchantment(), Item::GetEnchantmentCharges(), Item::GetEnchantmentId(), Item::SetEnchantmentCharges(), and TEMP_ENCHANTMENT_SLOT.

Referenced by SetSheath().

◆ SetVisibleItemSlot()

void Player::SetVisibleItemSlot ( uint8  slot,
Item pItem 
)

◆ setWeaponChangeTimer()

void Player::setWeaponChangeTimer ( uint32  time)
inline
1601{m_weaponChangeTimer = time;}

References m_weaponChangeTimer.

◆ SetWeeklyQuestStatus()

void Player::SetWeeklyQuestStatus ( uint32  quest_id)
12133{
12134 m_weeklyquests.insert(quest_id);
12135 m_WeeklyQuestChanged = true;
12136}

References m_WeeklyQuestChanged, and m_weeklyquests.

Referenced by RewardQuest().

◆ SpawnCorpseBones()

void Player::SpawnCorpseBones ( bool  triggerSave = true)
4685{
4687 if (GetMap()->ConvertCorpseToBones(GetGUID()))
4688 if (triggerSave && !GetSession()->PlayerLogoutWithSave()) // at logout we will already store the player
4689 {
4690 // prevent loading as ghost without corpse
4691 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
4692
4693 // pussywizard: update only ghost flag instead of whole character table entry! data integrity is crucial
4695 stmt->SetData(0, GetGUID().GetCounter());
4696 trans->Append(stmt);
4697
4698 _SaveAuras(trans, false);
4699
4700 CharacterDatabase.CommitTransaction(trans);
4701 }
4702}
@ CHAR_UPD_CHAR_REMOVE_GHOST
Definition: CharacterDatabase.h:431

References _corpseLocation, _SaveAuras(), CHAR_UPD_CHAR_REMOVE_GHOST, CharacterDatabase, Object::GetGUID(), WorldObject::GetMap(), GetSession(), PreparedStatementBase::SetData(), and WorldLocation::WorldRelocate().

Referenced by Battleground::_ProcessResurrect(), CreateCorpse(), Spell::EffectSelfResurrect(), WorldSession::HandleAreaTriggerOpcode(), WorldSession::HandleBattleFieldPortOpcode(), group_commandscript::HandleGroupReviveCommand(), WorldSession::HandleHearthAndResurrect(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandleReclaimCorpseOpcode(), LoadCorpse(), ProcessDelayedOperations(), Battleground::RemovePlayerAtLeave(), RepopAtGraveyard(), ResurectUsingRequestData(), BfGraveyard::Resurrect(), and WorldSession::SendSpiritResurrect().

◆ SplitItem()

void Player::SplitItem ( uint16  src,
uint16  dst,
uint32  count 
)

If trading

If current item is in trade window (only possible with packet spoofing - silent return)

3421{
3422 uint8 srcbag = src >> 8;
3423 uint8 srcslot = src & 255;
3424
3425 uint8 dstbag = dst >> 8;
3426 uint8 dstslot = dst & 255;
3427
3428 Item* pSrcItem = GetItemByPos(srcbag, srcslot);
3429 if (!pSrcItem)
3430 {
3431 SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr);
3432 return;
3433 }
3434
3435 if (pSrcItem->m_lootGenerated) // prevent split looting item (item
3436 {
3437 //best error message found for attempting to split while looting
3439 return;
3440 }
3441
3442 // not let split all items (can be only at cheating)
3443 if (pSrcItem->GetCount() == count)
3444 {
3446 return;
3447 }
3448
3449 // not let split more existed items (can be only at cheating)
3450 if (pSrcItem->GetCount() < count)
3451 {
3453 return;
3454 }
3455
3457 if (TradeData* tradeData = GetTradeData())
3458 {
3460 if (tradeData->GetTradeSlotForItem(pSrcItem->GetGUID()) != TRADE_SLOT_INVALID)
3461 return;
3462 }
3463
3464 LOG_DEBUG("entities.player.items", "STORAGE: SplitItem bag = {}, slot = {}, item = {}, count = {}", dstbag, dstslot, pSrcItem->GetEntry(), count);
3465 Item* pNewItem = pSrcItem->CloneItem(count, this);
3466 if (!pNewItem)
3467 {
3468 SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr);
3469 return;
3470 }
3471
3472 if (IsInventoryPos(dst))
3473 {
3474 // change item amount before check (for unique max count check)
3475 pSrcItem->SetCount(pSrcItem->GetCount() - count);
3476
3477 ItemPosCountVec dest;
3478 InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pNewItem, false);
3479 if (msg != EQUIP_ERR_OK)
3480 {
3481 delete pNewItem;
3482 pSrcItem->SetCount(pSrcItem->GetCount() + count);
3483 SendEquipError(msg, pSrcItem, nullptr);
3484 return;
3485 }
3486
3487 if (IsInWorld())
3488 pSrcItem->SendUpdateToPlayer(this);
3489 pSrcItem->SetState(ITEM_CHANGED, this);
3490 StoreItem(dest, pNewItem, true);
3491 }
3492 else if (IsBankPos(dst))
3493 {
3494 // change item amount before check (for unique max count check)
3495 pSrcItem->SetCount(pSrcItem->GetCount() - count);
3496
3497 ItemPosCountVec dest;
3498 InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pNewItem, false);
3499 if (msg != EQUIP_ERR_OK)
3500 {
3501 delete pNewItem;
3502 pSrcItem->SetCount(pSrcItem->GetCount() + count);
3503 SendEquipError(msg, pSrcItem, nullptr);
3504 return;
3505 }
3506
3507 if (IsInWorld())
3508 pSrcItem->SendUpdateToPlayer(this);
3509 pSrcItem->SetState(ITEM_CHANGED, this);
3510 BankItem(dest, pNewItem, true);
3511 }
3512 else if (IsEquipmentPos(dst))
3513 {
3514 // change item amount before check (for unique max count check), provide space for splitted items
3515 pSrcItem->SetCount(pSrcItem->GetCount() - count);
3516
3517 uint16 dest;
3518 InventoryResult msg = CanEquipItem(dstslot, dest, pNewItem, false);
3519 if (msg != EQUIP_ERR_OK)
3520 {
3521 delete pNewItem;
3522 pSrcItem->SetCount(pSrcItem->GetCount() + count);
3523 SendEquipError(msg, pSrcItem, nullptr);
3524 return;
3525 }
3526
3527 if (IsInWorld())
3528 pSrcItem->SendUpdateToPlayer(this);
3529 pSrcItem->SetState(ITEM_CHANGED, this);
3530 EquipItem(dest, pNewItem, true);
3532 }
3533}
@ EQUIP_ERR_COULDNT_SPLIT_ITEMS
Definition: Item.h:74
@ EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT
Definition: Item.h:73
@ TRADE_SLOT_INVALID
Definition: TradeData.h:32
TradeData * GetTradeData() const
Definition: Player.h:1375
Definition: TradeData.h:36

References AutoUnequipOffhandIfNeed(), BankItem(), CanBankItem(), CanEquipItem(), CanStoreItem(), Item::CloneItem(), EQUIP_ERR_COULDNT_SPLIT_ITEMS, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, EquipItem(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), GetItemByPos(), GetTradeData(), IsBankPos(), IsEquipmentPos(), IsInventoryPos(), Object::IsInWorld(), ITEM_CHANGED, LOG_DEBUG, Item::m_lootGenerated, SendEquipError(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), StoreItem(), and TRADE_SLOT_INVALID.

Referenced by WorldSession::HandleSplitItemOpcode().

◆ StartTimedAchievement()

void Player::StartTimedAchievement ( AchievementCriteriaTimedTypes  type,
uint32  entry,
uint32  timeLost = 0 
)
13924{
13925 m_achievementMgr->StartTimedAchievement(type, entry, timeLost);
13926}
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
Definition: AchievementMgr.cpp:2230

References m_achievementMgr, and AchievementMgr::StartTimedAchievement().

Referenced by Spell::_cast(), AddQuest(), Spell::DoSpellHitOnUnit(), InstanceScript::DoStartTimedAchievement(), BattlegroundWS::EventPlayerClickedOnFlag(), and KilledMonsterCredit().

◆ StopCastingBindSight()

void Player::StopCastingBindSight ( Aura except = nullptr)
13154{
13155 if (WorldObject* target = GetViewpoint())
13156 {
13157 if (target->IsUnit())
13158 {
13159 ((Unit*)target)->RemoveAurasByType(SPELL_AURA_BIND_SIGHT, GetGUID(), except);
13160 ((Unit*)target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS, GetGUID(), except);
13161 ((Unit*)target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET, GetGUID(), except);
13162 }
13163 }
13164}
@ SPELL_AURA_MOD_POSSESS_PET
Definition: SpellAuraDefines.h:191
@ SPELL_AURA_MOD_POSSESS
Definition: SpellAuraDefines.h:65
@ SPELL_AURA_BIND_SIGHT
Definition: SpellAuraDefines.h:64

References Object::GetGUID(), GetViewpoint(), SPELL_AURA_BIND_SIGHT, SPELL_AURA_MOD_POSSESS, and SPELL_AURA_MOD_POSSESS_PET.

Referenced by ActivateTaxiPathTo(), misc_commandscript::HandleUnbindSightCommand(), RemoveFromWorld(), and Unit::SetCharmedBy().

◆ StopCastingCharm()

void Player::StopCastingCharm ( Aura except = nullptr)
9343{
9344 Unit* charm = GetCharm();
9345 if (!charm)
9346 {
9347 return;
9348 }
9349
9350 if (charm->IsCreature())
9351 {
9353 {
9354 ((Puppet*)charm)->UnSummon();
9355 }
9356 else if (charm->IsVehicle())
9357 {
9358 ExitVehicle();
9359 }
9360 }
9361
9362 if (GetCharmGUID())
9363 {
9368 }
9369
9370 if (GetCharmGUID())
9371 {
9372 LOG_FATAL("entities.player", "Player {} ({} is not able to uncharm unit ({})", GetName(), GetGUID().ToString(), GetCharmGUID().ToString());
9373
9374 if (charm->GetCharmerGUID())
9375 {
9376 LOG_FATAL("entities.player", "Charmed unit has charmer {}", charm->GetCharmerGUID().ToString());
9377 ABORT();
9378 }
9379 else
9380 {
9381 SetCharm(charm, false);
9382 }
9383 }
9384}
@ SPELL_AURA_MOD_CHARM
Definition: SpellAuraDefines.h:69
@ SPELL_AURA_AOE_CHARM
Definition: SpellAuraDefines.h:240
@ UNIT_MASK_PUPPET
Definition: UnitDefines.h:162
#define ABORT
Definition: Errors.h:76
Definition: TemporarySummon.h:115
bool IsVehicle() const
Definition: Unit.h:783
void SetCharm(Unit *target, bool apply)
Definition: Unit.cpp:10953
ObjectGuid GetCharmGUID() const
Definition: Unit.h:706

References ABORT, ObjectGuid::Empty, Unit::ExitVehicle(), Unit::GetCharm(), Unit::GetCharmerGUID(), Unit::GetCharmGUID(), Object::GetGUID(), WorldObject::GetName(), Unit::HasUnitTypeMask(), Object::IsCreature(), Unit::IsVehicle(), LOG_FATAL, Unit::RemoveAurasByType(), Unit::SetCharm(), SPELL_AURA_AOE_CHARM, SPELL_AURA_MOD_CHARM, SPELL_AURA_MOD_POSSESS, SPELL_AURA_MOD_POSSESS_PET, Object::ToCreature(), ObjectGuid::ToString(), Position::ToString(), and UNIT_MASK_PUPPET.

Referenced by ActivateTaxiPathTo(), WorldSession::HandlePetAbandon(), WorldSession::HandlePetActionHelper(), Unit::RemoveAllControlled(), RemoveFromWorld(), Unit::SetCharmedBy(), and npc_chesspiece::sGossipSelect().

◆ StopMirrorTimer()

void Player::StopMirrorTimer ( MirrorTimerType  Type)
protected

◆ StopMirrorTimers()

◆ StoreItem()

Item * Player::StoreItem ( ItemPosCountVec const &  pos,
Item pItem,
bool  update 
)
2581{
2582 if (!pItem)
2583 return nullptr;
2584
2585 Item* lastItem = pItem;
2586 for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();)
2587 {
2588 uint16 pos = itr->pos;
2589 uint32 count = itr->count;
2590
2591 ++itr;
2592
2593 if (itr == dest.end())
2594 {
2595 lastItem = _StoreItem(pos, pItem, count, false, update);
2596 break;
2597 }
2598
2599 lastItem = _StoreItem(pos, pItem, count, true, update);
2600 }
2601
2602 return lastItem;
2603}
Item * _StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool update)
Definition: PlayerStorage.cpp:2606

References _StoreItem().

Referenced by _LoadInventory(), AutoUnequipOffhandIfNeed(), BankItem(), Create(), Spell::EffectSummonChangeItem(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleBuybackItem(), WorldSession::HandleEquipmentSetUse(), WorldSession::HandleMailCreateTextItem(), MoveItemToInventory(), SplitItem(), StoreNewItem(), and SwapItem().

◆ StoreLootItem()

LootItem * Player::StoreLootItem ( uint8  lootSlot,
Loot loot,
InventoryResult msg 
)
13514{
13515 QuestItem* qitem = nullptr;
13516 QuestItem* ffaitem = nullptr;
13517 QuestItem* conditem = nullptr;
13518
13519 msg = EQUIP_ERR_OK;
13520
13521 LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem);
13522 if (!item || item->is_looted)
13523 {
13524 if (!sScriptMgr->OnPlayerCanSendErrorAlreadyLooted(this))
13525 {
13526 SendEquipError(EQUIP_ERR_ALREADY_LOOTED, nullptr, nullptr);
13527 }
13528 return nullptr;
13529 }
13530
13531 // Xinef: exploit protection, dont allow to loot normal items if player is not master loot and not below loot threshold
13532 // Xinef: only quest, ffa and conditioned items
13533 if (!item->is_underthreshold && loot->roundRobinPlayer && !GetLootGUID().IsItem() && GetGroup() && GetGroup()->GetLootMethod() == MASTER_LOOT && GetGUID() != GetGroup()->GetMasterLooterGuid())
13534 if (!qitem && !ffaitem && !conditem)
13535 {
13537 return nullptr;
13538 }
13539
13540 if (!item->AllowedForPlayer(this, loot->sourceWorldObjectGUID))
13541 {
13543 return nullptr;
13544 }
13545
13546 // questitems use the blocked field for other purposes
13547 if (!qitem && item->is_blocked)
13548 {
13550 return nullptr;
13551 }
13552
13553 // xinef: dont allow protected item to be looted by someone else
13554 if (item->rollWinnerGUID && item->rollWinnerGUID != GetGUID())
13555 {
13557 return nullptr;
13558 }
13559
13560 ItemPosCountVec dest;
13561 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
13562 if (msg == EQUIP_ERR_OK)
13563 {
13564 AllowedLooterSet looters = item->GetAllowedLooters();
13565 Item* newitem = StoreNewItem(dest, item->itemid, true, item->randomPropertyId, looters);
13566
13567 if (qitem)
13568 {
13569 qitem->is_looted = true;
13570 //freeforall is 1 if everyone's supposed to get the quest item.
13571 if (item->freeforall || loot->GetPlayerQuestItems().size() == 1)
13572 SendNotifyLootItemRemoved(lootSlot);
13573 else
13574 loot->NotifyQuestItemRemoved(qitem->index);
13575 }
13576 else
13577 {
13578 if (ffaitem)
13579 {
13580 //freeforall case, notify only one player of the removal
13581 ffaitem->is_looted = true;
13582 SendNotifyLootItemRemoved(lootSlot);
13583 }
13584 else
13585 {
13586 //not freeforall, notify everyone
13587 if (conditem)
13588 conditem->is_looted = true;
13589 loot->NotifyItemRemoved(lootSlot);
13590 }
13591 }
13592
13593 //if only one person is supposed to loot the item, then set it to looted
13594 if (!item->freeforall)
13595 item->is_looted = true;
13596
13597 --loot->unlootedCount;
13598
13599 SendNewItem(newitem, uint32(item->count), false, false, true);
13600 UpdateLootAchievements(item, loot);
13601
13602 // LootItem is being removed (looted) from the container, delete it from the DB.
13603 if (loot->containerGUID)
13604 sLootItemStorage->RemoveStoredLootItem(loot->containerGUID, item->itemid, item->count, loot, item->itemIndex);
13605
13606 sScriptMgr->OnPlayerLootItem(this, newitem, item->count, this->GetLootGUID());
13607 }
13608 else
13609 {
13610 SendEquipError(msg, nullptr, nullptr, item->itemid);
13611 }
13612
13613 return item;
13614}
bool IsItem() const
Definition: Object.h:225
void UpdateLootAchievements(LootItem *item, Loot *loot)
Definition: PlayerUpdates.cpp:2153
void SendNotifyLootItemRemoved(uint8 lootSlot)
Definition: Player.cpp:8215
bool is_blocked
Definition: LootMgr.h:164
ObjectGuid rollWinnerGUID
Definition: LootMgr.h:161
bool is_underthreshold
Definition: LootMgr.h:166
bool AllowedForPlayer(Player const *player, ObjectGuid source) const
Definition: LootMgr.cpp:417
uint32 itemIndex
Definition: LootMgr.h:156
bool is_looted
Definition: LootMgr.h:163
const AllowedLooterSet & GetAllowedLooters() const
Definition: LootMgr.h:181
bool freeforall
Definition: LootMgr.h:165
Definition: LootMgr.h:185
uint8 index
Definition: LootMgr.h:186
bool is_looted
Definition: LootMgr.h:187
ObjectGuid sourceWorldObjectGUID
Definition: LootMgr.h:330
void NotifyQuestItemRemoved(uint8 questIndex)
Definition: LootMgr.cpp:804
QuestItemMap const & GetPlayerQuestItems() const
Definition: LootMgr.h:316
void NotifyItemRemoved(uint8 lootIndex)
Definition: LootMgr.cpp:773

References LootItem::AllowedForPlayer(), CanStoreNewItem(), Loot::containerGUID, LootItem::count, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_OK, LootItem::freeforall, LootItem::GetAllowedLooters(), GetGroup(), Object::GetGUID(), GetLootGUID(), Loot::GetPlayerQuestItems(), QuestItem::index, LootItem::is_blocked, LootItem::is_looted, QuestItem::is_looted, LootItem::is_underthreshold, Object::IsItem(), LootItem::itemid, LootItem::itemIndex, Loot::LootItemInSlot(), MASTER_LOOT, Loot::NotifyItemRemoved(), Loot::NotifyQuestItemRemoved(), NULL_BAG, NULL_SLOT, LootItem::randomPropertyId, LootItem::rollWinnerGUID, Loot::roundRobinPlayer, SendEquipError(), SendLootRelease(), SendNewItem(), SendNotifyLootItemRemoved(), sLootItemStorage, Loot::sourceWorldObjectGUID, sScriptMgr, StoreNewItem(), Loot::unlootedCount, and UpdateLootAchievements().

Referenced by Loot::FillNotNormalLootFor(), and WorldSession::HandleAutostoreLootItemOpcode().

◆ StoreNewItem() [1/2]

Item * Player::StoreNewItem ( ItemPosCountVec const &  pos,
uint32  item,
bool  update,
int32  randomPropertyId,
AllowedLooterSet allowedLooters 
)
2538{
2539 uint32 count = 0;
2540 for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
2541 count += itr->count;
2542
2543 Item* pItem = Item::CreateItem(item, count, this, false, randomPropertyId);
2544 if (pItem)
2545 {
2546 // pussywizard: obtaining blue or better items saves to db
2547 if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item))
2548 if (pProto->Quality >= ITEM_QUALITY_RARE)
2550
2551 ItemAddedQuestCheck(item, count);
2554 pItem = StoreItem(dest, pItem, update);
2555
2556 if (allowedLooters.size() > 1 && pItem->GetTemplate()->GetMaxStackSize() == 1 && pItem->IsSoulBound() && sWorld->getBoolConfig(CONFIG_SET_BOP_ITEM_TRADEABLE))
2557 {
2558 pItem->SetSoulboundTradeable(allowedLooters);
2560 AddTradeableItem(pItem);
2561
2562 // save data
2563 std::ostringstream ss;
2564 AllowedLooterSet::const_iterator itr = allowedLooters.begin();
2565 ss << (*itr).GetCounter();
2566 for (++itr; itr != allowedLooters.end(); ++itr)
2567 ss << ' ' << (*itr).GetCounter();
2568
2570 stmt->SetData(0, pItem->GetGUID().GetCounter());
2571 stmt->SetData(1, ss.str());
2572 CharacterDatabase.Execute(stmt);
2573 }
2574
2575 sScriptMgr->OnPlayerStoreNewItem(this, pItem, count);
2576 }
2577 return pItem;
2578}
@ ITEM_FIELD_CREATE_PLAYED_TIME
Definition: UpdateFields.h:71
@ CONFIG_SET_BOP_ITEM_TRADEABLE
Definition: WorldConfig.h:126
@ CHAR_INS_ITEM_BOP_TRADE
Definition: CharacterDatabase.h:122
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
Definition: DBCEnums.h:150

References ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, ADDITIONAL_SAVING_INVENTORY_AND_GOLD, AdditionalSavingAddMask(), AddTradeableItem(), CHAR_INS_ITEM_BOP_TRADE, CharacterDatabase, CONFIG_SET_BOP_ITEM_TRADEABLE, Item::CreateItem(), ObjectGuid::GetCounter(), Object::GetGUID(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), GetTotalPlayedTime(), Item::IsSoulBound(), ITEM_FIELD_CREATE_PLAYED_TIME, ITEM_QUALITY_RARE, ItemAddedQuestCheck(), PreparedStatementBase::SetData(), Item::SetSoulboundTradeable(), Object::SetUInt32Value(), sObjectMgr, sScriptMgr, StoreItem(), sWorld, and UpdateAchievementCriteria().

◆ StoreNewItem() [2/2]

◆ StoreNewItemInBestSlots()

bool Player::StoreNewItemInBestSlots ( uint32  item_id,
uint32  item_count 
)
713{
714 LOG_DEBUG("entities.player.items", "STORAGE: Creating initial item, itemId = {}, count = {}", titem_id, titem_amount);
715
716 // attempt equip by one
717 while (titem_amount > 0)
718 {
719 uint16 eDest;
720 InventoryResult msg = CanEquipNewItem(NULL_SLOT, eDest, titem_id, false);
721 if (msg != EQUIP_ERR_OK)
722 break;
723
724 EquipNewItem(eDest, titem_id, true);
726 --titem_amount;
727 }
728
729 if (titem_amount == 0)
730 return true; // equipped
731
732 // attempt store
733 ItemPosCountVec sDest;
734 // store in main bag to simplify second pass (special bags can be not equipped yet at this moment)
735 InventoryResult msg = CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, titem_id, titem_amount);
736 if (msg == EQUIP_ERR_OK)
737 {
738 StoreNewItem(sDest, titem_id, true);
739 return true; // stored
740 }
741
742 // item can't be added
743 LOG_ERROR("entities.player", "STORAGE: Can't equip or store initial item {} for race {} class {}, error msg = {}", titem_id, getRace(true), getClass(), msg);
744 return false;
745}

References AutoUnequipOffhandIfNeed(), CanEquipNewItem(), CanStoreNewItem(), EQUIP_ERR_OK, EquipNewItem(), Unit::getClass(), Unit::getRace(), INVENTORY_SLOT_BAG_0, LOG_DEBUG, LOG_ERROR, NULL_SLOT, and StoreNewItem().

Referenced by Create().

◆ StoreRaidMapDifficulty()

void Player::StoreRaidMapDifficulty ( )
inline

◆ SummonIfPossible()

void Player::SummonIfPossible ( bool  agree,
ObjectGuid  summoner_guid 
)
12419{
12420 if (!agree)
12421 {
12422 m_summon_expire = 0;
12423 return;
12424 }
12425
12426 // expire and auto declined
12427 if (m_summon_expire < GameTime::GetGameTime().count())
12428 return;
12429
12430 // drop flag at summon
12431 // this code can be reached only when GM is summoning player who carries flag, because player should be immune to summoning spells when he carries flag
12432 if (Battleground* bg = GetBattleground())
12433 bg->EventPlayerDroppedFlag(this);
12434
12435 m_summon_expire = 0;
12436
12438
12440}
@ ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
Definition: DBCEnums.h:220
Player * FindPlayer(ObjectGuid const guid)
Definition: ObjectAccessor.cpp:245

References ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, ObjectAccessor::FindPlayer(), GetBattleground(), GameTime::GetGameTime(), Position::GetOrientation(), m_summon_expire, m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, TeleportTo(), and UpdateAchievementCriteria().

Referenced by WorldSession::HandleSummonResponseOpcode().

◆ SummonPet()

Pet * Player::SummonPet ( uint32  entry,
float  x,
float  y,
float  z,
float  ang,
PetType  petType,
Milliseconds  duration = 0ms,
uint32  healthPct = 0 
)
8979{
8980 PetStable& petStable = GetOrInitPetStable();
8981
8982 Pet* pet = new Pet(this, petType);
8983
8984 if (petType == SUMMON_PET && pet->LoadPetFromDB(this, entry, 0, false, healthPct))
8985 {
8986 // Remove Demonic Sacrifice auras (known pet)
8988 for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
8989 {
8990 if ((*itr)->GetMiscValue() == 2228)
8991 {
8992 RemoveAurasDueToSpell((*itr)->GetId());
8993 itr = auraClassScripts.begin();
8994 }
8995 else
8996 ++itr;
8997 }
8998
8999 if (duration > 0ms)
9000 pet->SetDuration(duration);
9001
9002 // Generate a new name for the newly summoned ghoul
9003 if (pet->IsPetGhoul())
9004 {
9005 std::string new_name = sObjectMgr->GeneratePetNameLocale(entry, GetSession()->GetSessionDbLocaleIndex());
9006 if (!new_name.empty())
9007 pet->SetName(new_name);
9008 }
9009
9010 return nullptr;
9011 }
9012
9013 // petentry == 0 for hunter "call pet" (current pet summoned if any)
9014 if (!entry)
9015 {
9016 delete pet;
9017 return nullptr;
9018 }
9019
9020 pet->Relocate(x, y, z, ang);
9021 if (!pet->IsPositionValid())
9022 {
9023 LOG_ERROR("misc", "Player::SummonPet: Pet ({}, Entry: {}) not summoned. Suggested coordinates aren't valid (X: {} Y: {})", pet->GetGUID().ToString(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
9024 delete pet;
9025 return nullptr;
9026 }
9027
9028 Map* map = GetMap();
9029 uint32 pet_number = sObjectMgr->GeneratePetNumber();
9030 if (!pet->Create(map->GenerateLowGuid<HighGuid::Pet>(), map, GetPhaseMask(), entry, pet_number))
9031 {
9032 LOG_ERROR("misc", "Player::SummonPet: No such creature entry {}", entry);
9033 delete pet;
9034 return nullptr;
9035 }
9036
9037 if (petType == SUMMON_PET && petStable.CurrentPet)
9039
9040 pet->SetCreatorGUID(GetGUID());
9041 pet->SetFaction(GetFaction());
9046
9047 SetMinion(pet, true);
9048
9049 if (petType == SUMMON_PET)
9050 {
9052 {
9053 pet->GetCharmInfo()->SetPetNumber(pet_number, true); // Show pet details tab (Shift+P) only for demons & undead
9054 }
9055 else
9056 {
9057 pet->GetCharmInfo()->SetPetNumber(pet_number, false);
9058 }
9059
9062 pet->SetFullHealth();
9064 pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped in this case
9065 }
9066
9067 map->AddToMap(pet->ToCreature(), true);
9068
9069 ASSERT(!petStable.CurrentPet && (petType != HUNTER_PET || !petStable.GetUnslottedHunterPet()));
9070 pet->FillPetInfo(&petStable.CurrentPet.emplace());
9071
9072 if (petType == SUMMON_PET)
9073 {
9074 pet->InitPetCreateSpells();
9075 pet->InitTalentForLevel();
9078
9079 // Remove Demonic Sacrifice auras (known pet)
9081 for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
9082 {
9083 if ((*itr)->GetMiscValue() == 2228)
9084 {
9085 RemoveAurasDueToSpell((*itr)->GetId());
9086 itr = auraClassScripts.begin();
9087 }
9088 else
9089 ++itr;
9090 }
9091 }
9092
9093 if (duration > 0ms)
9094 pet->SetDuration(duration);
9095
9097 {
9100 }
9101
9102 return pet;
9103}
@ SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
Definition: SpellAuraDefines.h:175
@ UNIT_FIELD_PETEXPERIENCE
Definition: UpdateFields.h:134
@ UNIT_FIELD_PET_NAME_TIMESTAMP
Definition: UpdateFields.h:133
@ UNIT_FIELD_PETNEXTLEVELEXP
Definition: UpdateFields.h:135
@ UNIT_NPC_FLAG_NONE
Definition: UnitDefines.h:318
@ SUMMON_PET
Definition: PetDefines.h:32
@ CREATURE_TYPE_UNDEAD
Definition: SharedDefines.h:2644
@ CREATURE_TYPE_DEMON
Definition: SharedDefines.h:2641
uint32 type
Definition: CreatureData.h:222
bool IsPetGhoul() const
Definition: TemporarySummon.h:85
bool InitStatsForLevel(uint8 level)
Definition: Pet.cpp:1018
void SetName(std::string const &newname)
Definition: Object.h:526
void FillPetInfo(PetStable::PetInfo *petInfo) const
Definition: Pet.cpp:2477
bool Create(ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
Definition: Pet.cpp:2321
void SetDuration(Milliseconds dur)
Definition: Pet.h:90
void InitPetCreateSpells()
Definition: Pet.cpp:2052
PetStable & GetOrInitPetStable()
Definition: Player.cpp:15650
void SetPetNumber(uint32 petnumber, bool statwindow)
Definition: CharmInfo.cpp:240
float GetHealthPct() const
Definition: Unit.h:1072
void ReplaceAllNpcFlags(NPCFlags flags)
Definition: Unit.h:751
ObjectGuid::LowType GenerateLowGuid()
Definition: Map.h:480

References Map::AddToMap(), ASSERT, Pet::Create(), CREATURE_TYPE_DEMON, CREATURE_TYPE_UNDEAD, PetStable::CurrentPet, CreatureTemplate::family, Pet::FillPetInfo(), WorldObject::FindMap(), Map::GenerateLowGuid(), Unit::GetAuraEffectsByType(), Unit::GetCharmInfo(), Creature::GetCreatureTemplate(), Object::GetEntry(), Unit::GetFaction(), GameTime::GetGameTime(), Object::GetGUID(), Unit::GetHealthPct(), Unit::GetLevel(), WorldObject::GetMap(), Unit::GetMaxPower(), GetOrInitPetStable(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), GetSession(), PetStable::GetUnslottedHunterPet(), HUNTER_PET, Pet::InitPetCreateSpells(), Guardian::InitStatsForLevel(), Pet::InitTalentForLevel(), Minion::IsPetGhoul(), Position::IsPositionValid(), Pet::LoadPetFromDB(), LOG_ERROR, NeedSendSpectatorData(), PET_SAVE_AS_CURRENT, PET_SAVE_NOT_IN_SLOT, PetSpellInitialize(), POWER_MANA, Position::Relocate(), Unit::RemoveAurasDueToSpell(), RemovePet(), Unit::ReplaceAllNpcFlags(), Pet::SavePetToDB(), ArenaSpectator::SendCommand_UInt32Value(), Unit::SetCreatorGUID(), Pet::SetDuration(), Unit::SetFaction(), Unit::SetFullHealth(), Unit::SetMinion(), WorldObject::SetName(), CharmInfo::SetPetNumber(), Unit::SetPower(), Unit::setPowerType(), Unit::SetUInt32Value(), sObjectMgr, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SUMMON_PET, Object::ToCreature(), ObjectGuid::ToString(), CreatureTemplate::type, UNIT_FIELD_BYTES_1, UNIT_FIELD_PET_NAME_TIMESTAMP, UNIT_FIELD_PETEXPERIENCE, UNIT_FIELD_PETNEXTLEVELEXP, and UNIT_NPC_FLAG_NONE.

Referenced by Spell::EffectResurrectPet(), and Spell::EffectSummonPet().

◆ SwapItem()

void Player::SwapItem ( uint16  src,
uint16  dst 
)
3536{
3537 uint8 srcbag = src >> 8;
3538 uint8 srcslot = src & 255;
3539
3540 uint8 dstbag = dst >> 8;
3541 uint8 dstslot = dst & 255;
3542
3543 Item* pSrcItem = GetItemByPos(srcbag, srcslot);
3544 Item* pDstItem = GetItemByPos(dstbag, dstslot);
3545
3546 if (!pSrcItem)
3547 return;
3548
3549 LOG_DEBUG("entities.player.items", "STORAGE: SwapItem bag = {}, slot = {}, item = {}", dstbag, dstslot, pSrcItem->GetEntry());
3550
3551 if (!IsAlive())
3552 {
3553 SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, pSrcItem, pDstItem);
3554 return;
3555 }
3556
3557 // SRC checks
3558
3559 if (GetLootGUID() == pSrcItem->GetGUID()) // prevent swap looting item
3560 {
3561 //best error message found for attempting to swap while looting
3562 SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, nullptr);
3563 return;
3564 }
3565
3566 // check unequip potability for equipped items and bank bags
3567 if (IsEquipmentPos(src) || IsBagPos(src))
3568 {
3569 // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
3570 InventoryResult msg = CanUnequipItem(src, !IsBagPos(src) || IsBagPos(dst) || (pDstItem && pDstItem->ToBag() && pDstItem->ToBag()->IsEmpty()));
3571 if (msg != EQUIP_ERR_OK)
3572 {
3573 SendEquipError(msg, pSrcItem, pDstItem);
3574 return;
3575 }
3576 }
3577
3578 // anti-wpe
3579 if (pSrcItem->IsBag() && pSrcItem->IsNotEmptyBag() && !IsBagPos(dst))
3580 {
3582 return;
3583 }
3584
3585 // prevent put equipped/bank bag in self
3586 if (IsBagPos(src) && srcslot == dstbag)
3587 {
3589 return;
3590 }
3591
3592 // prevent equipping bag in the same slot from its inside
3593 if (IsBagPos(dst) && srcbag == dstslot)
3594 {
3596 return;
3597 }
3598
3599 // DST checks
3600
3601 if (pDstItem)
3602 {
3603 // Xinef: Removed next loot generated check
3604 if (pDstItem->GetGUID() == GetLootGUID()) // prevent swap looting item
3605 {
3606 //best error message found for attempting to swap while looting
3607 SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pDstItem, nullptr);
3608 return;
3609 }
3610
3611 // check unequip potability for equipped items and bank bags
3612 if (IsEquipmentPos(dst) || IsBagPos(dst))
3613 {
3614 // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
3615 InventoryResult msg = CanUnequipItem(dst, !IsBagPos(dst) || IsBagPos(src) || (pSrcItem->ToBag() && pSrcItem->ToBag()->IsEmpty()));
3616 if (msg != EQUIP_ERR_OK)
3617 {
3618 SendEquipError(msg, pSrcItem, pDstItem);
3619 return;
3620 }
3621 }
3622 }
3623
3624 // NOW this is or item move (swap with empty), or swap with another item (including bags in bag possitions)
3625 // or swap empty bag with another empty or not empty bag (with items exchange)
3626
3627 // Move case
3628 if (!pDstItem)
3629 {
3630 if (IsInventoryPos(dst))
3631 {
3632 ItemPosCountVec dest;
3633 InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pSrcItem, false);
3634 if (msg != EQUIP_ERR_OK)
3635 {
3636 SendEquipError(msg, pSrcItem, nullptr);
3637 return;
3638 }
3639
3640 RemoveItem(srcbag, srcslot, true);
3641 StoreItem(dest, pSrcItem, true);
3643 if (IsBankPos(src))
3644 ItemAddedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount());
3645 }
3646 else if (IsBankPos(dst))
3647 {
3648 ItemPosCountVec dest;
3649 InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pSrcItem, false);
3650 if (msg != EQUIP_ERR_OK)
3651 {
3652 SendEquipError(msg, pSrcItem, nullptr);
3653 return;
3654 }
3655
3656 RemoveItem(srcbag, srcslot, true);
3657 BankItem(dest, pSrcItem, true);
3659 ItemRemovedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount());
3660 }
3661 else if (IsEquipmentPos(dst))
3662 {
3663 uint16 dest;
3664 InventoryResult msg = CanEquipItem(dstslot, dest, pSrcItem, false);
3665 if (msg != EQUIP_ERR_OK)
3666 {
3667 SendEquipError(msg, pSrcItem, nullptr);
3668 return;
3669 }
3670
3671 RemoveItem(srcbag, srcslot, true);
3672 EquipItem(dest, pSrcItem, true);
3674 }
3675
3676 return;
3677 }
3678
3679 // attempt merge to / fill target item
3680 if (!pSrcItem->IsBag() && !pDstItem->IsBag())
3681 {
3682 InventoryResult msg;
3683 ItemPosCountVec sDest;
3684 uint16 eDest = 0;
3685 if (IsInventoryPos(dst))
3686 msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, false);
3687 else if (IsBankPos(dst))
3688 msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, false);
3689 else if (IsEquipmentPos(dst))
3690 msg = CanEquipItem(dstslot, eDest, pSrcItem, false);
3691 else
3692 return;
3693
3694 // can be merge/fill
3695 if (msg == EQUIP_ERR_OK)
3696 {
3697 if (pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetTemplate()->GetMaxStackSize())
3698 {
3699 RemoveItem(srcbag, srcslot, true);
3700
3701 if (IsInventoryPos(dst))
3702 StoreItem(sDest, pSrcItem, true);
3703 else if (IsBankPos(dst))
3704 BankItem(sDest, pSrcItem, true);
3705 else if (IsEquipmentPos(dst))
3706 {
3707 EquipItem(eDest, pSrcItem, true);
3709 }
3710 }
3711 else
3712 {
3713 pSrcItem->SetCount(pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetTemplate()->GetMaxStackSize());
3714 pDstItem->SetCount(pSrcItem->GetTemplate()->GetMaxStackSize());
3715 pSrcItem->SetState(ITEM_CHANGED, this);
3716 pDstItem->SetState(ITEM_CHANGED, this);
3717 if (IsInWorld())
3718 {
3719 pSrcItem->SendUpdateToPlayer(this);
3720 pDstItem->SendUpdateToPlayer(this);
3721 }
3722 }
3723 SendRefundInfo(pDstItem);
3724 return;
3725 }
3726 }
3727
3728 // Remove item enchantments for now and restore it later
3729 // Needed for swap sanity checks
3730 ApplyEnchantment(pSrcItem, false);
3731 if (pDstItem)
3732 {
3733 ApplyEnchantment(pDstItem, false);
3734 }
3735
3736 // impossible merge/fill, do real swap
3738
3739 // check src->dest move possibility
3740 ItemPosCountVec sDest;
3741 uint16 eDest = 0;
3742 if (IsInventoryPos(dst))
3743 msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, true);
3744 else if (IsBankPos(dst))
3745 msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, true);
3746 else if (IsEquipmentPos(dst))
3747 {
3748 msg = CanEquipItem(dstslot, eDest, pSrcItem, true);
3749 if (msg == EQUIP_ERR_OK)
3750 msg = CanUnequipItem(eDest, true);
3751 }
3752
3753 if (msg != EQUIP_ERR_OK)
3754 {
3755 // Restore enchantments
3756 ApplyEnchantment(pSrcItem, true);
3757 if (pDstItem)
3758 {
3759 ApplyEnchantment(pDstItem, true);
3760 }
3761
3762 SendEquipError(msg, pSrcItem, pDstItem);
3763 return;
3764 }
3765
3766 // check dest->src move possibility
3767 ItemPosCountVec sDest2;
3768 uint16 eDest2 = 0;
3769 if (IsInventoryPos(src))
3770 msg = CanStoreItem(srcbag, srcslot, sDest2, pDstItem, true);
3771 else if (IsBankPos(src))
3772 msg = CanBankItem(srcbag, srcslot, sDest2, pDstItem, true);
3773 else if (IsEquipmentPos(src))
3774 {
3775 msg = CanEquipItem(srcslot, eDest2, pDstItem, true);
3776 if (msg == EQUIP_ERR_OK)
3777 msg = CanUnequipItem(eDest2, true);
3778 }
3779
3780 if (msg != EQUIP_ERR_OK)
3781 {
3782 // Restore enchantments
3783 ApplyEnchantment(pSrcItem, true);
3784 if (pDstItem)
3785 {
3786 ApplyEnchantment(pDstItem, true);
3787 }
3788
3789 SendEquipError(msg, pDstItem, pSrcItem);
3790 return;
3791 }
3792
3793 // Restore enchantments
3794 ApplyEnchantment(pSrcItem, true);
3795 if (pDstItem)
3796 {
3797 ApplyEnchantment(pDstItem, true);
3798 }
3799
3800 // Check bag swap with item exchange (one from empty in not bag possition (equipped (not possible in fact) or store)
3801 if (Bag* srcBag = pSrcItem->ToBag())
3802 {
3803 if (Bag* dstBag = pDstItem->ToBag())
3804 {
3805 Bag* emptyBag = nullptr;
3806 Bag* fullBag = nullptr;
3807 if (srcBag->IsEmpty() && !IsBagPos(src))
3808 {
3809 emptyBag = srcBag;
3810 fullBag = dstBag;
3811 }
3812 else if (dstBag->IsEmpty() && !IsBagPos(dst))
3813 {
3814 emptyBag = dstBag;
3815 fullBag = srcBag;
3816 }
3817
3818 // bag swap (with items exchange) case
3819 if (emptyBag && fullBag)
3820 {
3821 ItemTemplate const* emptyProto = emptyBag->GetTemplate();
3822
3823 uint32 count = 0;
3824
3825 for (uint32 i = 0; i < fullBag->GetBagSize(); ++i)
3826 {
3827 Item* bagItem = fullBag->GetItemByPos(i);
3828 if (!bagItem)
3829 continue;
3830
3831 ItemTemplate const* bagItemProto = bagItem->GetTemplate();
3832 if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emptyProto))
3833 {
3834 // one from items not go to empty target bag
3836 return;
3837 }
3838
3839 ++count;
3840 }
3841
3842 if (count > emptyBag->GetBagSize())
3843 {
3844 // too small targeted bag
3846 return;
3847 }
3848
3849 // Items swap
3850 count = 0; // will pos in new bag
3851 for (uint32 i = 0; i < fullBag->GetBagSize(); ++i)
3852 {
3853 Item* bagItem = fullBag->GetItemByPos(i);
3854 if (!bagItem)
3855 continue;
3856
3857 fullBag->RemoveItem(i, true);
3858 emptyBag->StoreItem(count, bagItem, true);
3859 bagItem->SetState(ITEM_CHANGED, this);
3860
3861 ++count;
3862 }
3863 }
3864 }
3865 }
3866
3867 // now do moves, remove...
3868 RemoveItem(dstbag, dstslot, false, true);
3869 RemoveItem(srcbag, srcslot, false, true);
3870
3871 // add to dest
3872 if (IsInventoryPos(dst))
3873 StoreItem(sDest, pSrcItem, true);
3874 else if (IsBankPos(dst))
3875 BankItem(sDest, pSrcItem, true);
3876 else if (IsEquipmentPos(dst))
3877 EquipItem(eDest, pSrcItem, true);
3878
3879 // add to src
3880 if (IsInventoryPos(src))
3881 StoreItem(sDest2, pDstItem, true);
3882 else if (IsBankPos(src))
3883 BankItem(sDest2, pDstItem, true);
3884 else if (IsEquipmentPos(src))
3885 EquipItem(eDest2, pDstItem, true);
3886
3887 // Xinef: Call this here after all needed items are equipped
3889
3890 // if player is moving bags and is looting an item inside this bag
3891 // release the loot
3892 if (GetLootGUID())
3893 {
3894 bool released = false;
3895 if (IsBagPos(src))
3896 {
3897 Bag* bag = pSrcItem->ToBag();
3898 for (uint32 i = 0; i < bag->GetBagSize(); ++i)
3899 {
3900 if (Item* bagItem = bag->GetItemByPos(i))
3901 {
3902 // Xinef: Removed next loot generated check
3903 if (bagItem->GetGUID() == GetLootGUID())
3904 {
3906 released = true; // so we don't need to look at dstBag
3907 break;
3908 }
3909 }
3910 }
3911 }
3912
3913 if (!released && IsBagPos(dst))
3914 {
3915 Bag* bag = pDstItem->ToBag();
3916 for (uint32 i = 0; i < bag->GetBagSize(); ++i)
3917 {
3918 if (Item* bagItem = bag->GetItemByPos(i))
3919 {
3920 // Xinef: Removed next loot generated check
3921 if (bagItem->GetGUID() == GetLootGUID())
3922 {
3924 released = true; // not realy needed here
3925 break;
3926 }
3927 }
3928 }
3929 }
3930 }
3931
3933}
bool IsEmpty() const
Definition: Bag.cpp:179
void RemoveItem(uint8 slot, bool update)
Definition: Bag.cpp:143
void SendRefundInfo(Item *item)
Definition: Player.cpp:15587

References ApplyEnchantment(), AutoUnequipOffhandIfNeed(), BankItem(), CanBankItem(), CanEquipItem(), CanStoreItem(), CanUnequipItem(), WorldSession::DoLootRelease(), EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, EQUIP_ERR_OK, EQUIP_ERR_YOU_ARE_DEAD, EquipItem(), Bag::GetBagSize(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), GetItemByPos(), Bag::GetItemByPos(), GetLootGUID(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), Unit::IsAlive(), Item::IsBag(), IsBagPos(), IsBankPos(), Bag::IsEmpty(), IsEquipmentPos(), IsInventoryPos(), Object::IsInWorld(), Item::IsNotEmptyBag(), ITEM_CHANGED, ItemAddedQuestCheck(), ItemCanGoIntoBag(), ItemRemovedQuestCheck(), LOG_DEBUG, m_session, RemoveItem(), Bag::RemoveItem(), RemoveItemDependentAurasAndCasts(), SendEquipError(), SendRefundInfo(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), StoreItem(), Bag::StoreItem(), Item::ToBag(), and UpdateTitansGrip().

Referenced by WorldSession::HandleAutoEquipItemSlotOpcode(), WorldSession::HandleEquipmentSetUse(), item_commandscript::HandleItemMoveCommand(), WorldSession::HandleSwapInvItemOpcode(), and WorldSession::HandleSwapItem().

◆ SwapQuestSlot()

void Player::SwapQuestSlot ( uint16  slot1,
uint16  slot2 
)
inline
1505 {
1506 for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
1507 {
1510
1513 }
1514 }

References Object::GetUInt32Value(), MAX_QUEST_OFFSET, PLAYER_QUEST_LOG_1_1, and Unit::SetUInt32Value().

Referenced by WorldSession::HandleQuestLogSwapQuest().

◆ TakeQuestSourceItem()

bool Player::TakeQuestSourceItem ( uint32  questId,
bool  msg 
)
1364{
1365 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
1366 if (quest)
1367 {
1368 uint32 srcItemId = quest->GetSrcItemId();
1369 ItemTemplate const* item = sObjectMgr->GetItemTemplate(srcItemId);
1370
1371 if (srcItemId > 0)
1372 {
1373 uint32 count = quest->GetSrcItemCount();
1374 if (count <= 0)
1375 count = 1;
1376
1377 // exist two cases when destroy source quest item not possible:
1378 // a) non un-equippable item (equipped non-empty bag, for example)
1379 // b) when quest is started from an item and item also is needed in
1380 // the end as RequiredItemId
1381 InventoryResult res = CanUnequipItems(srcItemId, count);
1382 if (res != EQUIP_ERR_OK)
1383 {
1384 if (msg)
1385 SendEquipError(res, nullptr, nullptr, srcItemId);
1386 return false;
1387 }
1388
1389 bool destroyItem = true;
1390 for (uint8 n = 0; n < QUEST_ITEM_OBJECTIVES_COUNT; ++n)
1391 if (item->StartQuest == questId && srcItemId == quest->RequiredItemId[n])
1392 destroyItem = false;
1393
1394 if (destroyItem)
1395 DestroyItemCount(srcItemId, count, true, true);
1396 }
1397 }
1398
1399 return true;
1400}
uint32 StartQuest
Definition: ItemTemplate.h:668
InventoryResult CanUnequipItems(uint32 item, uint32 count) const
Definition: PlayerStorage.cpp:274
uint32 GetSrcItemCount() const
Definition: QuestDef.h:259
uint32 GetSrcItemId() const
Definition: QuestDef.h:258

References CanUnequipItems(), DestroyItemCount(), EQUIP_ERR_OK, Quest::GetSrcItemCount(), Quest::GetSrcItemId(), QUEST_ITEM_OBJECTIVES_COUNT, Quest::RequiredItemId, SendEquipError(), sObjectMgr, and ItemTemplate::StartQuest.

Referenced by Spell::EffectQuestClear(), and WorldSession::HandleQuestLogRemoveQuest().

◆ TalkedToCreature()

void Player::TalkedToCreature ( uint32  entry,
ObjectGuid  guid 
)
2113{
2114 uint16 addTalkCount = 1;
2115 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2116 {
2117 uint32 questid = GetQuestSlotQuestId(i);
2118 if (!questid)
2119 continue;
2120
2121 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
2122 if (!qInfo)
2123 continue;
2124
2125 QuestStatusData& q_status = m_QuestStatus[questid];
2126
2127 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2128 {
2130 {
2131 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
2132 {
2133 // skip Gameobject objectives
2134 if (qInfo->RequiredNpcOrGo[j] < 0)
2135 continue;
2136
2137 uint32 reqTarget = 0;
2138
2139 if (qInfo->RequiredNpcOrGo[j] > 0) // creature activate objectives
2140 // checked at quest_template loading
2141 reqTarget = qInfo->RequiredNpcOrGo[j];
2142 else
2143 continue;
2144
2145 if (reqTarget == entry)
2146 {
2147 uint32 reqTalkCount = qInfo->RequiredNpcOrGoCount[j];
2148 uint16 curTalkCount = q_status.CreatureOrGOCount[j];
2149 if (curTalkCount < reqTalkCount)
2150 {
2151 q_status.CreatureOrGOCount[j] = curTalkCount + addTalkCount;
2152
2153 m_QuestStatusSave[questid] = true;
2154
2155 SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curTalkCount, addTalkCount);
2156 }
2157 if (CanCompleteQuest(questid))
2158 CompleteQuest(questid);
2159 else
2161
2162 // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
2163 continue;
2164 }
2165 }
2166 }
2167 }
2168 }
2169}

References ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), QuestStatusData::CreatureOrGOCount, GetQuestSlotQuestId(), Quest::HasSpecialFlag(), m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_CAST, QUEST_SPECIAL_FLAGS_KILL, QUEST_SPECIAL_FLAGS_SPEAKTO, QUEST_STATUS_INCOMPLETE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, SendQuestUpdateAddCreatureOrGo(), sObjectMgr, and QuestStatusData::Status.

Referenced by npc_aged_dying_ancient_kodo::OnGossipHello(), brann_bronzebeard::OnGossipHello(), npc_innkeeper::OnGossipHello(), npc_razael_and_lyana::OnGossipSelect(), and npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI().

◆ TeamIdForRace()

TeamId Player::TeamIdForRace ( uint8  race)
static
5828{
5829 if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race))
5830 {
5831 switch (rEntry->TeamID)
5832 {
5833 case 1:
5834 return TEAM_HORDE;
5835 case 7:
5836 return TEAM_ALLIANCE;
5837 }
5838 LOG_ERROR("entities.player", "Race ({}) has wrong teamid ({}) in DBC: wrong DBC files?", uint32(race), rEntry->TeamID);
5839 }
5840 else
5841 LOG_ERROR("entities.player", "Race ({}) not found in DBC: wrong DBC files?", uint32(race));
5842
5843 return TEAM_ALLIANCE;
5844}

References LOG_ERROR, sChrRacesStore, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by CharacterCache::GetCharacterTeamByGuid(), Unit::GetModelForForm(), GetTeamId(), WorldSession::HandleAddFriendOpcode(), WorldSession::HandleCalendarEventInvite(), WorldSession::HandleCharCreateOpcode(), WorldSession::HandleCharFactionOrRaceChangeCallback(), WorldSession::HandleSendMail(), misc_commandscript::HandleSkirmishCommand(), PlayerTaxi::InitTaxiNodesForLevel(), Channel::KickOrBan(), AchievementMgr::LoadFromDB(), and SetFactionForRace().

◆ TeleportTo() [1/2]

bool Player::TeleportTo ( uint32  mapid,
float  x,
float  y,
float  z,
float  orientation,
uint32  options = 0,
Unit target = nullptr,
bool  newInstance = false 
)
1353{
1354 if (!MapMgr::IsValidMapCoord(mapid, x, y, z, orientation))
1355 {
1356 LOG_ERROR("entities.player", "TeleportTo: invalid map ({}) or invalid coordinates (X: {}, Y: {}, Z: {}, O: {}) given when teleporting player ({}, name: {}, map: {}, X: {}, Y: {}, Z: {}, O: {}).",
1357 mapid, x, y, z, orientation, GetGUID().ToString(), GetName(), GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
1358 return false;
1359 }
1360
1361 if (AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()) && sDisableMgr->IsDisabledFor(DISABLE_TYPE_MAP, mapid, this))
1362 {
1363 LOG_ERROR("entities.player", "Player ({}, name: {}) tried to enter a forbidden map {}", GetGUID().ToString(), GetName(), mapid);
1365 return false;
1366 }
1367
1368 // preparing unsummon pet if lost (we must get pet before teleportation or will not find it later)
1369 Pet* pet = GetPet();
1370
1371 MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
1372
1373 // don't let enter battlegrounds without assigned battleground id (for example through areatrigger)...
1374 if (!InBattleground() && mEntry->IsBattlegroundOrArena())
1375 return false;
1376
1377 // pussywizard: arena spectator, prevent teleporting from arena to instance/etc
1378 if (GetMapId() != mapid && IsSpectator() && mEntry->Instanceable())
1379 {
1381 return false;
1382 }
1383
1384 // client without expansion support
1385 if (GetSession()->Expansion() < mEntry->Expansion())
1386 {
1387 LOG_DEBUG("maps", "Player {} using client without required expansion tried teleport to non accessible map {}", GetName(), mapid);
1388
1389 if (GetTransport())
1390 {
1392 m_transport = nullptr;
1395 RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :)
1396 }
1397
1399
1400 return false; // normal client can't teleport to this map...
1401 }
1402 else
1403 LOG_DEBUG("maps", "Player {} is being teleported to map {}", GetName(), mapid);
1404
1405 // xinef: do this here in case teleport failed in above checks
1406 if (!(options & TELE_TO_NOT_LEAVE_TAXI) && IsInFlight())
1407 {
1410 }
1411
1412 if (!(options & TELE_TO_NOT_LEAVE_VEHICLE) && m_vehicle)
1413 ExitVehicle();
1414
1415 // reset movement flags at teleport, because player will continue move with these flags after teleport
1417 DisableSpline();
1418
1419 // Xinef: Remove all movement imparing effects auras, skip small teleport like blink
1420 if (mapid != GetMapId() || GetDistance2d(x, y) > 100)
1421 {
1426 // remove auras that should be removed when being teleported
1428 }
1429
1430 if (m_transport)
1431 {
1432 if (options & TELE_TO_NOT_LEAVE_TRANSPORT)
1434 else
1435 {
1437 m_transport = nullptr;
1440 }
1441 }
1442
1443 // The player was ported to another map and loses the duel immediately.
1444 // We have to perform this check before the teleport, otherwise the
1445 // ObjectAccessor won't find the flag.
1448
1449 if (!sScriptMgr->OnPlayerBeforeTeleport(this, mapid, x, y, z, orientation, options, target))
1450 return false;
1451
1452 if (GetMapId() == mapid && !newInstance)
1453 {
1454 //lets reset far teleport flag if it wasn't reset during chained teleports
1456
1457 SetHasDelayedTeleport(false); // pussywizard: current teleport cancels stored one
1458 //if teleport spell is casted in Unit::Update() func
1459 //then we need to delay it until update process will be finished
1460 if (MustDelayTeleport())
1461 {
1464 //lets save teleport destination for player
1465 teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
1466 teleportStore_options = options;
1467 return true;
1468 }
1469
1470 if (options & TELE_TO_WITH_PET)
1472
1473 if (!(options & TELE_TO_NOT_UNSUMMON_PET))
1474 {
1475 //same map, only remove pet if out of range for new position
1476 if (pet && !pet->IsWithinDist3d(x, y, z, GetMap()->GetVisibilityRange()))
1478 }
1479
1480 if (!(options & TELE_TO_NOT_LEAVE_COMBAT))
1481 CombatStop();
1482
1483 // this will be used instead of the current location in SaveToDB
1484 teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
1486
1487 // code for finish transfer called in WorldSession::HandleMovementOpcodes()
1488 // at client packet MSG_MOVE_TELEPORT_ACK
1490 // near teleport, triggering send MSG_MOVE_TELEPORT_ACK from client at landing
1491 if (!GetSession()->PlayerLogout())
1492 {
1493 SetCanTeleport(true);
1494 Position oldPos = GetPosition();
1495 Relocate(x, y, z, orientation);
1497 SendTeleportPacket(oldPos); // this automatically relocates to oldPos in order to broadcast the packet in the right place
1498 }
1499 }
1500 else
1501 {
1503 {
1505 return false;
1506 }
1507
1508 // far teleport to another map
1509 Map* oldmap = IsInWorld() ? GetMap() : nullptr;
1510 // check if we can enter before stopping combat / removing pet / totems / interrupting spells
1511
1512 // Check enter rights before map getting to avoid creating instance copy for player
1513 // this check not dependent from map instance copy and same for all instance copies of selected map
1514 if (!(options & TELE_TO_GM_MODE) && sMapMgr->PlayerCannotEnter(mapid, this, false))
1515 return false;
1516
1517 // if PlayerCannotEnter -> CanEnter: checked above
1518 {
1519 //lets reset near teleport flag if it wasn't reset during chained teleports
1521
1522 SetHasDelayedTeleport(false); // pussywizard: current teleport cancels stored one
1523 //if teleport spell is casted in Unit::Update() func
1524 //then we need to delay it until update process will be finished
1525 if (MustDelayTeleport())
1526 {
1529 //lets save teleport destination for player
1530 teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
1531 teleportStore_options = options;
1532 return true;
1533 }
1534
1536
1537 CombatStop();
1538
1539 // remove pet on map change
1540 if (pet)
1542
1543 // remove all dyn objects
1545
1546 // stop spellcasting
1547 // not attempt interrupt teleportation spell at caster teleport
1548 if (!(options & TELE_TO_SPELL))
1549 if (IsNonMeleeSpellCast(true))
1551
1552 //remove auras before removing from map...
1554
1556
1557 if (!GetSession()->PlayerLogout())
1558 {
1559 // send transfer packets
1560 WorldPacket data(SMSG_TRANSFER_PENDING, 4 + 4 + 4);
1561 data << uint32(mapid);
1562 if (m_transport)
1563 data << m_transport->GetEntry() << GetMapId();
1564
1565 SendDirectMessage(&data);
1566 }
1567
1568 // remove from old map now
1569 if (oldmap)
1570 oldmap->RemovePlayerFromMap(this, false);
1571
1572 teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
1574 // if the player is saved before worldportack (at logout for example)
1575 // this will be used instead of the current location in SaveToDB
1576
1577 if (!GetSession()->PlayerLogout())
1578 {
1579 SetCanTeleport(true);
1580 WorldPacket data(SMSG_NEW_WORLD, 4 + 4 + 4 + 4 + 4);
1581 data << uint32(mapid);
1582 if (m_transport)
1584 else
1586
1587 SendDirectMessage(&data);
1589 }
1590
1591 // move packet sent by client always after far teleport
1592 // code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet
1594 }
1595 }
1596 return true;
1597}
@ SPELL_AURA_MOD_CONFUSE
Definition: SpellAuraDefines.h:68
@ AURA_INTERRUPT_FLAG_TELEPORTED
Definition: SpellDefines.h:65
@ AURA_INTERRUPT_FLAG_MOVE
Definition: SpellDefines.h:46
@ AURA_INTERRUPT_FLAG_TURNING
Definition: SpellDefines.h:47
@ MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE
Movement flags that have change status opcodes associated for players.
Definition: UnitDefines.h:420
@ CLASS_CONTEXT_TELEPORT
Definition: UnitDefines.h:232
@ TELE_TO_WITH_PET
Definition: Player.h:822
@ TELE_TO_NOT_LEAVE_TAXI
Definition: Player.h:823
@ TELE_TO_NOT_LEAVE_VEHICLE
Definition: Player.h:821
@ TELE_TO_SPELL
Definition: Player.h:820
@ TELE_TO_NOT_LEAVE_COMBAT
Definition: Player.h:818
@ TELE_TO_NOT_UNSUMMON_PET
Definition: Player.h:819
@ TELE_TO_GM_MODE
Definition: Player.h:816
@ TELE_TO_NOT_LEAVE_TRANSPORT
Definition: Player.h:817
@ TRANSFER_ABORT_MAP_NOT_ALLOWED
Definition: Player.h:793
@ SMSG_NEW_WORLD
Definition: Opcodes.h:92
@ SMSG_TRANSFER_PENDING
Definition: Opcodes.h:93
bool IsWithinDist3d(float x, float y, float z, float dist) const
Definition: Object.cpp:1328
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1296
Position GetPosition() const
Definition: Position.h:147
Position::PositionXYZOStreamer PositionXYZOStream()
Definition: Position.h:154
void SendTeleportAckPacket()
Definition: Player.cpp:1342
void SetMapChangeOrderCounter()
Definition: Player.h:2640
void SetSelection(ObjectGuid guid)
Used for serverside target changes, does not apply to players.
Definition: Player.cpp:11527
void SendSavedInstances()
Definition: PlayerStorage.cpp:6570
void SetSemaphoreTeleportNear(time_t tm)
Definition: Player.h:2091
void SetHasDelayedTeleport(bool setting)
Definition: Player.h:2961
void SetSemaphoreTeleportFar(time_t tm)
Definition: Player.h:2092
bool MustDelayTeleport() const
Definition: Player.h:2958
void CleanupAfterTaxiFlight()
Definition: Player.cpp:10422
virtual void RemovePassenger(WorldObject *passenger, bool withAll=false)=0
uint32 GetUnitMovementFlags() const
Definition: Unit.h:760
Vehicle * m_vehicle
Definition: Unit.h:2154
void SendTeleportPacket(Position &pos)
Definition: Unit.cpp:19764
void SetUnitMovementFlags(uint32 f)
Definition: Unit.h:761
void RemoveAllDynObjects()
Definition: Unit.cpp:6263
virtual void RemovePlayerFromMap(Player *, bool)
Definition: Map.cpp:701

References Unit::AddUnitMovementFlag(), AURA_INTERRUPT_FLAG_CHANGE_MAP, AURA_INTERRUPT_FLAG_MOVE, AURA_INTERRUPT_FLAG_TELEPORTED, AURA_INTERRUPT_FLAG_TURNING, CLASS_CONTEXT_TELEPORT, CLASS_DEATH_KNIGHT, CleanupAfterTaxiFlight(), Unit::CombatStop(), DISABLE_TYPE_MAP, Unit::DisableSpline(), duel, DUEL_FLED, DuelComplete(), ObjectGuid::Empty, Unit::ExitVehicle(), MapEntry::Expansion(), WorldObject::GetDistance2d(), Object::GetEntry(), Unit::GetGameObject(), GameTime::GetGameTime(), Object::GetGUID(), Object::GetGuidValue(), WorldObject::GetMap(), WorldLocation::GetMapId(), Unit::GetMotionMaster(), WorldObject::GetName(), Position::GetOrientation(), GetPet(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetSession(), WorldObject::GetTransport(), Unit::GetUnitMovementFlags(), WorldObject::GetVisibilityRange(), HasSpell(), InBattleground(), MapEntry::Instanceable(), Unit::InterruptNonMeleeSpells(), MapEntry::IsBattlegroundOrArena(), IsClass(), IsGameMaster(), Unit::IsInFlight(), Object::IsInWorld(), Unit::IsNonMeleeSpellCast(), AccountMgr::IsPlayerAccount(), IsSpectator(), MapMgr::IsValidMapCoord(), WorldObject::IsWithinDist3d(), LOG_DEBUG, LOG_ERROR, WorldObject::m_movementInfo, WorldObject::m_transport, Unit::m_vehicle, MAP_EBON_HOLD, MotionMaster::MovementExpired(), MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE, MOVEMENTFLAG_ONTRANSPORT, MustDelayTeleport(), PLAYER_DUEL_ARBITER, MovementInfo::TransportInfo::pos, Position::PositionXYZOStream(), Position::Relocate(), Unit::RemoveAllDynObjects(), Unit::RemoveAurasByType(), Unit::RemoveAurasWithInterruptFlags(), MovementInfo::RemoveMovementFlag(), Transport::RemovePassenger(), Map::RemovePlayerFromMap(), RepopAtGraveyard(), MovementInfo::TransportInfo::Reset(), sDisableMgr, SendDirectMessage(), SendSavedInstances(), SendTeleportAckPacket(), Unit::SendTeleportPacket(), SendTransferAborted(), SetCanTeleport(), SetFallInformation(), SetHasDelayedTeleport(), SetMapChangeOrderCounter(), SetSelection(), SetSemaphoreTeleportFar(), SetSemaphoreTeleportNear(), Unit::SetUnitMovementFlags(), sMapMgr, sMapStore, SMSG_NEW_WORLD, SMSG_TRANSFER_PENDING, SPELL_AURA_MOD_CONFUSE, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, sScriptMgr, TELE_TO_GM_MODE, TELE_TO_NOT_LEAVE_COMBAT, TELE_TO_NOT_LEAVE_TAXI, TELE_TO_NOT_LEAVE_TRANSPORT, TELE_TO_NOT_LEAVE_VEHICLE, TELE_TO_NOT_UNSUMMON_PET, TELE_TO_SPELL, TELE_TO_WITH_PET, teleportStore_dest, teleportStore_options, Position::ToString(), TRANSFER_ABORT_INSUF_EXPAN_LVL, TRANSFER_ABORT_MAP_NOT_ALLOWED, TRANSFER_ABORT_UNIQUE_MESSAGE, MovementInfo::transport, and UnsummonPetTemporaryIfAny().

Referenced by ActivateTaxiPathTo(), BattlegroundSA::CaptureGraveyard(), BattlegroundSA::DefendersPortalTeleport(), MotionTransport::DelayedTeleportTransport(), BattlegroundIC::DoAction(), go_commandscript::DoTeleport(), Spell::EffectTeleportUnits(), misc_commandscript::HandleAppearCommand(), WorldSession::HandleAreaTriggerOpcode(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleHearthAndResurrect(), WorldSession::HandleMoveSplineDoneOpcode(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandleSetRaidDifficultyOpcode(), ArenaSpectator::HandleSpectatorSpectateCommand(), tele_commandscript::HandleTeleCommand(), tele_commandscript::HandleTeleGroupCommand(), misc_commandscript::HandleUnstuckCommand(), WorldSession::HandleWorldTeleportOpcode(), Unit::NearTeleportTo(), npc_wg_spirit_guide::OnGossipSelect(), BattlefieldWG::OnPlayerJoinWar(), lfg::LFGPlayerScript::OnPlayerMapChanged(), at_orb_of_command::OnTrigger(), at_icc_saurfang_portal::OnTrigger(), at_naxxramas_hub_portal::OnTrigger(), AreaTrigger_at_last_rites::OnTrigger(), Battlefield::PlayerAskToLeave(), BfGraveyard::RelocateDeadPlayers(), Battleground::RelocateDeadPlayers(), Map::RemoveAllPlayers(), RepopAtGraveyard(), ResurectUsingRequestData(), WorldSession::SendSpiritResurrect(), BattlegroundMgr::SendToBattleground(), SummonIfPossible(), lfg::LFGMgr::TeleportPlayer(), GmTicket::TeleportTo(), TeleportTo(), BattlegroundSA::TeleportToEntrancePosition(), TeleportToEntryPoint(), Update(), and GameObject::Use().

◆ TeleportTo() [2/2]

bool Player::TeleportTo ( WorldLocation const &  loc,
uint32  options = 0,
Unit target = nullptr 
)
inline
1094 {
1095 return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options, target);
1096 }

References WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and TeleportTo().

◆ TeleportToEntryPoint()

◆ TextEmote() [1/2]

void Player::TextEmote ( std::string_view  text,
WorldObject const *  = nullptr,
bool  = false 
)
overridevirtual

Outputs an universal text which is supposed to be an action.

Reimplemented from Unit.

9430{
9431 std::string _text(text);
9432
9433 if (!sScriptMgr->OnPlayerCanUseChat(this, CHAT_MSG_EMOTE, LANG_UNIVERSAL, _text))
9434 return;
9435
9436 WorldPacket data;
9438
9439 SendDirectMessage(&data);
9440
9441 // Special handling for messages, do not use visibility map for stealthed units
9442 Acore::MessageDistDeliverer notifier(this, &data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE), nullptr, true);
9443 Cell::VisitObjects(this, notifier, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
9444}
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE
Definition: WorldConfig.h:118
@ CONFIG_LISTEN_RANGE_TEXTEMOTE
Definition: WorldConfig.h:151
@ CHAT_MSG_EMOTE
Definition: SharedDefines.h:3412
@ LANG_UNIVERSAL
Definition: SharedDefines.h:746

References ChatHandler::BuildChatPacket(), CHAT_MSG_EMOTE, CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE, CONFIG_LISTEN_RANGE_TEXTEMOTE, LANG_UNIVERSAL, SendDirectMessage(), sScriptMgr, sWorld, and Cell::VisitObjects().

Referenced by WorldSession::HandleMessagechatOpcode().

◆ TextEmote() [2/2]

void Player::TextEmote ( uint32  textId,
WorldObject const *  target = nullptr,
bool  isBossEmote = false 
)
overridevirtual

Reimplemented from Unit.

9447{
9448 Talk(textId, CHAT_MSG_EMOTE, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), target);
9449}

References CHAT_MSG_EMOTE, CONFIG_LISTEN_RANGE_TEXTEMOTE, and sWorld.

◆ ToggleAFK()

void Player::ToggleAFK ( )
1311{
1313
1314 // afk player not allowed in battleground
1315 if (!IsGameMaster() && isAFK() && InBattleground())
1317}
void ToggleFlag(uint16 index, uint32 flag)
Definition: Object.cpp:866
void LeaveBattleground(Battleground *bg=nullptr)
Definition: Player.cpp:11302

References InBattleground(), isAFK(), IsGameMaster(), LeaveBattleground(), PLAYER_FLAGS, PLAYER_FLAGS_AFK, and Object::ToggleFlag().

Referenced by Battleground::AddPlayer(), WorldSession::HandleMessagechatOpcode(), Battlefield::PlayerAcceptInviteToWar(), and Unit::SetCharmedBy().

◆ ToggleDND()

void Player::ToggleDND ( )

◆ ToggleInstantFlight()

void Player::ToggleInstantFlight ( )

References m_isInstantFlightOn.

Referenced by OnGossipSelect().

◆ ToggleMetaGemsActive()

void Player::ToggleMetaGemsActive ( uint8  exceptslot,
bool  apply 
)
11233{
11234 //cycle all equipped items
11235 for (int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
11236 {
11237 //enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recvData)
11238 if (slot == exceptslot)
11239 continue;
11240
11241 Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
11242
11243 if (!pItem || !pItem->GetTemplate()->Socket[0].Color) //if item has no sockets or no item is equipped go to next item
11244 continue;
11245
11246 //cycle all (gem)enchants
11247 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
11248 {
11249 uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
11250 if (!enchant_id) //if no enchant go to next enchant(slot)
11251 continue;
11252
11253 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
11254 if (!enchantEntry)
11255 continue;
11256
11257 //only metagems to be (de)activated, so only enchants with condition
11258 uint32 condition = enchantEntry->EnchantmentCondition;
11259 if (condition)
11260 ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), apply);
11261 }
11262 }
11263}

References ApplyEnchantment(), _Socket::Color, SpellItemEnchantmentEntry::EnchantmentCondition, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, Item::GetEnchantmentId(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, SOCK_ENCHANTMENT_SLOT, ItemTemplate::Socket, and sSpellItemEnchantmentStore.

Referenced by WorldSession::HandleSocketOpcode().

◆ TradeCancel()

void Player::TradeCancel ( bool  sendback,
TradeStatus  status = TRADE_STATUS_TRADE_CANCELED 
)
4088{
4089 if (m_trade)
4090 {
4091 Player* trader = m_trade->GetTrader();
4092
4093 // send yellow "Trade canceled" message to both traders
4094 if (sendback)
4095 GetSession()->SendCancelTrade(status);
4096
4097 trader->GetSession()->SendCancelTrade(status);
4098
4099 // cleanup
4100 delete m_trade;
4101 m_trade = nullptr;
4102 delete trader->m_trade;
4103 trader->m_trade = nullptr;
4104 }
4105}
void SendCancelTrade(TradeStatus status)
Definition: TradeHandler.cpp:527

References GetSession(), TradeData::GetTrader(), m_trade, and WorldSession::SendCancelTrade().

Referenced by ActivateTaxiPathTo(), CleanupsBeforeDelete(), WorldSession::HandleBusyTradeOpcode(), WorldSession::HandleCancelTradeOpcode(), WorldSession::HandleIgnoreTradeOpcode(), and WorldSession::HandleSocketClosed().

◆ UninviteFromGroup()

void Player::UninviteFromGroup ( )
  • If the player is invited, remove him. If the group if then only 1 person, disband the group.
2318{
2319 Group* group = GetGroupInvite();
2320 if (!group)
2321 return;
2322
2323 group->RemoveInvite(this);
2324
2325 if (group->IsCreated())
2326 {
2327 if (group->GetMembersCount() <= 1) // group has just 1 member => disband
2328 {
2329 group->Disband(true);
2330 group = nullptr; // gets deleted in disband
2331 }
2332 }
2333 else
2334 {
2335 if (group->GetInviteeCount() <= 1)
2336 {
2337 group->RemoveAllInvites();
2338 delete group;
2339 group = nullptr;
2340 }
2341 }
2342}
Group * GetGroupInvite()
Definition: Player.h:2468
bool IsCreated() const
Definition: Group.cpp:2296
void RemoveAllInvites()
Definition: Group.cpp:361
void Disband(bool hideDestroy=false)
Definition: Group.cpp:753
void RemoveInvite(Player *player)
Definition: Group.cpp:351
uint32 GetInviteeCount() const
Definition: Group.h:246

References Group::Disband(), GetGroupInvite(), Group::GetInviteeCount(), Group::GetMembersCount(), Group::IsCreated(), Group::RemoveAllInvites(), and Group::RemoveInvite().

Referenced by WorldSession::HandleGroupDeclineOpcode(), and WorldSession::LogoutPlayer().

◆ UnsummonPetTemporaryIfAny()

void Player::UnsummonPetTemporaryIfAny ( )

◆ Update()

void Player::Update ( uint32  time)
overridevirtual
Todo:
add weapon, skill check

Reimplemented from WorldObject.

54{
55 if (!IsInWorld())
56 return;
57
58 sScriptMgr->OnPlayerBeforeUpdate(this, p_time);
59
60 // undelivered mail
62 {
65
66 // It will be recalculate at mailbox open (for unReadMails important
67 // non-0 until mailbox open, it also will be recalculated)
68 m_nextMailDelivereTime = time_t(0);
69 }
70
71 // Update cinematic location, if 500ms have passed and we're doing a
72 // cinematic now.
75 {
78 }
79
80 // used to implement delayed far teleports
83 Unit::Update(p_time);
85
86 time_t now = GameTime::GetGameTime().count();
87
88 UpdatePvPFlag(now);
90
91 UpdateContestedPvP(p_time);
92
93 UpdateDuelFlag(now);
94
96
97 UpdateAfkReport(now);
98
99 // Xinef: update charm AI only if we are controlled by creature or
100 // non-posses player charm
102 {
103 m_charmUpdateTimer += p_time;
104 if (m_charmUpdateTimer >= 1000)
105 {
107 if (Unit* charmer = GetCharmer())
108 if (charmer->IsAlive())
110 }
111 }
112
113 time_t lastTick = m_Last_tick;
114 if (now > m_Last_tick)
115 {
116 // Update items that have just a limited lifetime
118
119 // check every minute, less chance to crash and wont break anything.
121
122 // Played time
123 uint32 elapsed = uint32(now - m_Last_tick);
124 m_Played_time[PLAYED_TIME_TOTAL] += elapsed; // Total played time
125 m_Played_time[PLAYED_TIME_LEVEL] += elapsed; // Level played time
126 GetSession()->SetTotalTime(GetSession()->GetTotalTime() + elapsed);
127 m_Last_tick = now;
128 }
129
130 // If mute expired, remove it from the DB
131 if (GetSession()->m_muteTime && GetSession()->m_muteTime < now)
132 {
133 GetSession()->m_muteTime = 0;
135 LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
136 stmt->SetData(0, 0); // Set the mute time to 0
137 stmt->SetData(1, "");
138 stmt->SetData(2, "");
139 stmt->SetData(3, GetSession()->GetAccountId());
140 LoginDatabase.Execute(stmt);
141 }
142
143 if (!m_timedquests.empty())
144 {
145 QuestSet::iterator iter = m_timedquests.begin();
146 while (iter != m_timedquests.end())
147 {
148 QuestStatusData& q_status = m_QuestStatus[*iter];
149 if (q_status.Timer <= p_time)
150 {
151 uint32 quest_id = *iter;
152 ++iter; // current iter will be removed in FailQuest
153 FailQuest(quest_id);
154 }
155 else
156 {
157 q_status.Timer -= p_time;
158 m_QuestStatusSave[*iter] = true;
159 ++iter;
160 }
161 }
162 }
163
164 m_achievementMgr->Update(p_time);
165
167 {
168 if (Unit* victim = GetVictim())
169 {
170 // default combat reach 10
172
174 {
175 if (!IsWithinMeleeRange(victim))
176 {
178 if (m_swingErrorMsg != 1) // send single time (client auto repeat)
179 {
181 m_swingErrorMsg = 1;
182 }
183 }
184 // 120 degrees of radiant range, if player is not in boundary radius
185 else if (!IsWithinBoundaryRadius(victim) && !HasInArc(2 * float(M_PI) / 3, victim))
186 {
188 if (m_swingErrorMsg != 2) // send single time (client auto repeat)
189 {
191 m_swingErrorMsg = 2;
192 }
193 }
194 else
195 {
196 m_swingErrorMsg = 0; // reset swing error state
197
198 // prevent base and off attack in same time, delay attack at
199 // 0.2 sec
203
204 // do attack
207 }
208 }
209
211 {
212 if (!IsWithinMeleeRange(victim))
214 else if (!IsWithinBoundaryRadius(victim) && !HasInArc(2 * float(M_PI) / 3, victim))
216 else
217 {
218 // prevent base and off attack in same time, delay attack at
219 // 0.2 sec
222
223 // do attack
226 }
227 }
228
229 /*Unit* owner = victim->GetOwner();
230 Unit* u = owner ? owner : victim;
231 if (u->IsPvP() && (!duel || duel->opponent != u))
232 {
233 UpdatePvP(true);
234 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
235 }*/
236 }
237 }
238
240 {
241 if (now > lastTick && _restTime > 0) // freeze update
242 {
243 time_t currTime = GameTime::GetGameTime().count();
244 time_t timeDiff = currTime - _restTime;
245 if (timeDiff >= 10) // freeze update
246 {
247 _restTime = currTime;
248
249 float bubble = 0.125f * sWorld->getRate(RATE_REST_INGAME);
250 float extraPerSec =
251 ((float) GetUInt32Value(PLAYER_NEXT_LEVEL_XP) / 72000.0f) *
252 bubble;
253
254 // speed collect rest bonus (section/in hour)
255 SetRestBonus(GetRestBonus() + timeDiff * extraPerSec);
256 }
257 }
258 }
259
260 if (m_weaponChangeTimer > 0)
261 {
262 if (p_time >= m_weaponChangeTimer)
264 else
265 m_weaponChangeTimer -= p_time;
266 }
267
268 if (!IsPositionValid()) // pussywizard: will crash below at eg. GetZoneAndAreaId
269 {
270 LOG_INFO("misc", "Player::Update - invalid position ({:0.1f}, {:0.1f}, {:0.1f})! Map: {}, MapId: {}, {}",
272 GetSession()->KickPlayer("Invalid position");
273 return;
274 }
275
276 if (m_zoneUpdateTimer > 0)
277 {
278 if (p_time >= m_zoneUpdateTimer)
279 {
280 // On zone update tick check if we are still in an inn if we are
281 // supposed to be in one
283 {
284 AreaTrigger const* atEntry = sObjectMgr->GetAreaTrigger(GetInnTriggerId());
285 if (!atEntry || !IsInAreaTriggerRadius(atEntry, 5.f))
286 {
288 }
289 }
290
291 uint32 newzone, newarea;
292 GetZoneAndAreaId(newzone, newarea);
293
294 if (m_zoneUpdateId != newzone)
295 UpdateZone(newzone, newarea); // also update area
296 else
297 {
298 // use area updates as well
299 // needed for free far all arenas for example
300 if (m_areaUpdateId != newarea)
301 UpdateArea(newarea);
302 }
303
305 }
306 else
307 m_zoneUpdateTimer -= p_time;
308 }
309
310 sScriptMgr->OnPlayerUpdate(this, p_time);
311
312 if (IsAlive())
313 {
314 m_regenTimer += p_time;
316 }
317
318 if (m_deathState == DeathState::JustDied)
319 KillPlayer();
320
321 if (m_nextSave)
322 {
323 if (p_time >= m_nextSave)
324 {
325 // m_nextSave reset in SaveToDB call
326 SaveToDB(false, false);
327 LOG_DEBUG("entities.player", "Player::Update: Player '{}' ({}) saved", GetName(), GetGUID().ToString());
328 }
329 else
330 {
331 m_nextSave -= p_time;
332 }
333 }
334
335 // Handle Water/drowning
336 HandleDrowning(p_time);
337
338 if (GetDrunkValue())
339 {
340 m_drunkTimer += p_time;
343 }
344
345 if (HasPendingBind())
346 {
347 if (_pendingBindTimer <= p_time)
348 {
349 // Player left the instance
352 SetPendingBind(0, 0);
353 }
354 else
355 _pendingBindTimer -= p_time;
356 }
357
358 // not auto-free ghost from body in instances
359 if (m_deathTimer > 0 && !GetMap()->Instanceable() &&
361 {
362 if (p_time >= m_deathTimer)
363 {
364 m_deathTimer = 0;
367 }
368 else
369 m_deathTimer -= p_time;
370 }
371
372 UpdateEnchantTime(p_time);
373 UpdateHomebindTime(p_time);
374
375 if (!_instanceResetTimes.empty())
376 {
377 for (InstanceTimeMap::iterator itr = _instanceResetTimes.begin();
378 itr != _instanceResetTimes.end();)
379 {
380 if (itr->second < now)
381 _instanceResetTimes.erase(itr++);
382 else
383 ++itr;
384 }
385 }
386
387 // group update
389
390 Pet* pet = GetPet();
391 if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityRange()) &&
392 !pet->isPossessed())
393 // if (pet && !pet->IsWithinDistInMap(this,
394 // GetMap()->GetVisibilityDistance()) && (GetCharmGUID() &&
395 // (pet->GetGUID()
396 // != GetCharmGUID())))
398
399 // pussywizard:
400 if (m_hostileReferenceCheckTimer <= p_time)
401 {
403 if (!GetMap()->IsDungeon())
406 }
407 else
409
410 // we should execute delayed teleports only for alive(!) players
411 // because we don't want player's ghost teleported from graveyard
412 // xinef: so we store it to the end of the world and teleport out of the ass
413 // after resurrection?
414 if (HasDelayedTeleport() /* && IsAlive()*/)
415 {
418 }
419
421 {
423 UpdateObjectVisibility(true, true);
426 }
427}
@ NOTIFY_VISIBILITY_CHANGED
Definition: Object.h:70
@ UNIT_STATE_CHARGING
Definition: UnitDefines.h:187
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:185
@ UNIT_FLAG_POSSESSED
Definition: UnitDefines.h:278
#define ATTACK_DISPLAY_DELAY
Definition: Unit.h:622
constexpr auto ZONE_UPDATE_INTERVAL
Definition: PlayerUpdates.cpp:51
constexpr auto CINEMATIC_UPDATEDIFF
Definition: CinematicMgr.h:26
@ RATE_REST_INGAME
Definition: WorldConfig.h:462
DatabaseWorkerPool< LoginDatabaseConnection > LoginDatabase
Accessor to the realm/login database.
Definition: DatabaseEnv.cpp:22
@ LOGIN_UPD_MUTE_TIME
Definition: LoginDatabase.h:72
uint32 GetMSTimeDiffToNow(uint32 oldMSTime)
Definition: Timer.h:131
void Update(uint32 timeDiff)
Definition: AchievementMgr.cpp:2192
void deleteReferencesOutOfRange(float range)
Definition: HostileRefMgr.cpp:199
void RemoveFromNotify(uint16 f)
Definition: Object.h:659
bool HasInArc(float arcangle, const Position *pos, float targetRadius=0.0f) const
Definition: Position.cpp:148
std::vector< FlyByCamera > const * m_cinematicCamera
Definition: CinematicMgr.h:56
uint32 m_cinematicDiff
Definition: CinematicMgr.h:52
uint32 m_lastCinematicCheck
Definition: CinematicMgr.h:53
uint32 m_activeCinematicCameraId
Definition: CinematicMgr.h:54
void UpdateCinematicLocation(uint32 diff)
Definition: CinematicMgr.cpp:92
void UpdateEnchantTime(uint32 time)
Definition: PlayerStorage.cpp:4161
uint32 GetInnTriggerId() const
Definition: Player.h:1206
void UpdateContestedPvP(uint32 currTime)
Definition: PlayerMisc.cpp:360
void SendAttackSwingBadFacingAttack()
Definition: PlayerMisc.cpp:146
void SendUpdateToOutOfRangeGroupMembers()
Definition: Player.cpp:11716
void KillPlayer()
Definition: Player.cpp:4548
void UpdateDuelFlag(time_t currTime)
Definition: PlayerMisc.cpp:423
bool HasRestFlag(RestFlag restFlag) const
Definition: Player.h:1203
bool HasDelayedTeleport() const
Definition: Player.h:2960
void SendAttackSwingNotInRange()
Definition: PlayerMisc.cpp:78
void UpdateSoulboundTradeItems()
Definition: PlayerStorage.cpp:4107
void RemoveRestFlag(RestFlag restFlag)
Definition: Player.cpp:16130
void CheckDuelDistance(time_t currTime)
Definition: Player.cpp:6373
void UpdatePvPFlag(time_t currTime)
Definition: PlayerMisc.cpp:372
void HandleSobering()
The player sobers by 1% every 9 seconds.
Definition: Player.cpp:967
void UpdateFFAPvPFlag(time_t currTime)
Definition: PlayerMisc.cpp:391
void BindToInstance()
Definition: PlayerStorage.cpp:6521
void FailQuest(uint32 quest_id)
Definition: PlayerQuest.cpp:886
void ProcessSpellQueue()
Definition: PlayerUpdates.cpp:2362
void HandleDrowning(uint32 time_diff)
Definition: Player.cpp:850
void UpdateCharmedAI()
Definition: PlayerUpdates.cpp:1943
void UpdateHomebindTime(uint32 time)
Definition: PlayerUpdates.cpp:1393
bool IsInAreaTriggerRadius(AreaTrigger const *trigger, float delta=0.f) const
Definition: Player.cpp:2184
void RegenerateAll()
Definition: Player.cpp:1755
void UpdateAfkReport(time_t currTime)
checks the 15 afk reports per 5 minutes limit
Definition: PlayerMisc.cpp:351
bool HasOffhandWeaponForAttack() const
Definition: Unit.h:968
bool IsCharmed() const
Definition: Unit.h:1277
bool IsWithinBoundaryRadius(const Unit *obj) const
Definition: Unit.cpp:704
Unit * GetCharmer() const
Definition: Unit.cpp:10685
void setAttackTimer(WeaponAttackType type, int32 time)
Definition: Unit.h:868
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition: Unit.cpp:665
bool bRequestForcedVisibilityUpdate
Definition: Unit.h:2068
bool isPossessed() const
Definition: Unit.h:1278
void AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
Definition: Unit.cpp:2601
void Update(uint32 time) override
Definition: Unit.cpp:383
int32 getAttackTimer(WeaponAttackType type) const
Definition: Unit.h:870
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition: Unit.h:871
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition: Unit.cpp:643
uint16 m_delayed_unit_relocation_timer
Definition: Unit.h:2066
Definition: ObjectMgr.h:420
void SetTotalTime(uint32 TotalTime)
Definition: WorldSession.h:437
void KickPlayer(bool setKicked=true)
Definition: WorldSession.h:462

References _cinematicMgr, _instanceResetTimes, _pendingBindId, _pendingBindTimer, _restTime, ATTACK_DISPLAY_DELAY, Unit::AttackerStateUpdate(), BASE_ATTACK, BindToInstance(), Unit::bRequestForcedVisibilityUpdate, BuildPlayerRepop(), CheckDuelDistance(), CINEMATIC_UPDATEDIFF, HostileRefMgr::deleteReferencesOutOfRange(), FailQuest(), WorldObject::FindMap(), Unit::getAttackTimer(), Unit::GetCharmer(), GetDrunkValue(), GameTime::GetGameTime(), Object::GetGUID(), Unit::getHostileRefMgr(), GetInnTriggerId(), WorldObject::GetInstanceId(), WorldObject::GetMap(), WorldLocation::GetMapId(), getMSTime(), GetMSTimeDiffToNow(), WorldObject::GetName(), GetPet(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetRestBonus(), GetSession(), Object::GetUInt32Value(), Unit::GetVictim(), WorldObject::GetVisibilityRange(), WorldObject::GetZoneAndAreaId(), HandleDrowning(), HandleSobering(), HasDelayedTeleport(), Position::HasInArc(), Unit::HasOffhandWeaponForAttack(), HasPendingBind(), HasPlayerFlag(), Unit::HasPreventResurectionAura(), HasRestFlag(), Unit::HasUnitFlag(), Unit::HasUnitState(), IN_MILLISECONDS, Unit::IsAlive(), Unit::isAttackReady(), IsBeingTeleported(), Unit::IsCharmed(), IsInAreaTriggerRadius(), Object::IsInWorld(), Position::IsPositionValid(), Unit::isPossessed(), Unit::IsWithinBoundaryRadius(), WorldObject::IsWithinDistInMap(), Unit::IsWithinMeleeRange(), WorldSession::KickPlayer(), KillPlayer(), LOG_DEBUG, LOG_INFO, LOGIN_UPD_MUTE_TIME, LoginDatabase, m_achievementMgr, CinematicMgr::m_activeCinematicCameraId, m_areaUpdateId, m_charmUpdateTimer, CinematicMgr::m_cinematicCamera, CinematicMgr::m_cinematicDiff, Unit::m_deathState, m_deathTimer, Unit::m_delayed_unit_relocation_timer, m_drunkTimer, m_hostileReferenceCheckTimer, m_Last_tick, CinematicMgr::m_lastCinematicCheck, WorldSession::m_muteTime, m_nextMailDelivereTime, m_nextSave, m_Played_time, m_QuestStatus, m_QuestStatusSave, Unit::m_regenTimer, m_swingErrorMsg, m_timedquests, m_weaponChangeTimer, m_zoneUpdateId, m_zoneUpdateTimer, NOTIFY_VISIBILITY_CHANGED, OFF_ATTACK, PET_SAVE_NOT_IN_SLOT, PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, PLAYER_FLAGS_RESTING, PLAYER_NEXT_LEVEL_XP, ProcessSpellQueue(), RATE_REST_INGAME, RegenerateAll(), WorldObject::RemoveFromNotify(), RemovePet(), RemoveRestFlag(), RepopAtGraveyard(), Unit::resetAttackTimer(), REST_FLAG_IN_TAVERN, SaveToDB(), SendAttackSwingBadFacingAttack(), SendAttackSwingNotInRange(), SendNewMail(), SendUpdateToOutOfRangeGroupMembers(), Unit::setAttackTimer(), PreparedStatementBase::SetData(), SetHasDelayedTeleport(), SetMustDelayTeleport(), SetPendingBind(), SetRestBonus(), WorldSession::SetTotalTime(), sObjectMgr, sScriptMgr, sWorld, teleportStore_dest, teleportStore_options, TeleportTo(), QuestStatusData::Timer, Position::ToString(), UNIT_FLAG_POSSESSED, UNIT_STATE_CASTING, UNIT_STATE_CHARGING, UNIT_STATE_MELEE_ATTACKING, unReadMails, Unit::Update(), AchievementMgr::Update(), UpdateAfkReport(), UpdateArea(), UpdateCharmedAI(), CinematicMgr::UpdateCinematicLocation(), UpdateContestedPvP(), UpdateDuelFlag(), UpdateEnchantTime(), UpdateFFAPvPFlag(), UpdateHomebindTime(), UpdateItemDuration(), UpdateObjectVisibility(), UpdatePvPFlag(), UpdateSoulboundTradeItems(), UpdateZone(), and ZONE_UPDATE_INTERVAL.

Referenced by Map::Update().

◆ UpdateAchievementCriteria()

void Player::UpdateAchievementCriteria ( AchievementCriteriaTypes  type,
uint32  miscValue1 = 0,
uint32  miscValue2 = 0,
Unit unit = nullptr 
)
2167{
2168 m_achievementMgr->UpdateAchievementCriteria(type, miscValue1, miscValue2,
2169 unit);
2170}
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition: AchievementMgr.cpp:817

References m_achievementMgr, and AchievementMgr::UpdateAchievementCriteria().

Referenced by _addSpell(), Spell::_cast(), KillRewarder::_RewardKillCredit(), ActivateTaxiPathTo(), CheckAreaExploreAndOutdoor(), Group::CountTheRoll(), Unit::DealDamage(), Spell::DoSpellHitOnUnit(), FlightPathMovementGenerator::DoUpdate(), InstanceScript::DoUpdateAchievementCriteria(), DuelComplete(), EnvironmentalDamage(), EquipItem(), EquipNewItem(), lfg::LFGMgr::FinishDungeon(), GiveLevel(), WorldSession::HandleAlterAppearance(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleBuyBankSlotOpcode(), HandleFall(), WorldSession::HandleGameobjectReportUse(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleLootRoll(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandleQuestLogRemoveQuest(), reset_commandscript::HandleResetHonorCommand(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSendMail(), WorldSession::HandleTextEmoteOpcode(), Unit::Kill(), KilledMonsterCredit(), ArenaTeamMember::ModifyPersonalRating(), MoveItemToInventory(), QuestApprenticeAnglerPlayerScript::OnPlayerCompleteQuest(), InstanceSaveMgr::PlayerBindToInstance(), QuickEquipItem(), resetTalents(), RewardHonor(), RewardQuest(), AuctionHouseMgr::SendAuctionSuccessfulMail(), AuctionHouseMgr::SendAuctionWonMail(), setDeathState(), SetMoney(), ReputationMgr::SetOneFactionReputation(), SetSkill(), SetTitle(), StoreNewItem(), SummonIfPossible(), UpdateLootAchievements(), BattlegroundAB::UpdatePlayerScore(), BattlegroundAV::UpdatePlayerScore(), BattlegroundEY::UpdatePlayerScore(), BattlegroundIC::UpdatePlayerScore(), BattlegroundWS::UpdatePlayerScore(), UpdateSkill(), UpdateSkillPro(), and GameObject::Use().

◆ UpdateAfkReport()

void Player::UpdateAfkReport ( time_t  currTime)

checks the 15 afk reports per 5 minutes limit

352{
353 if (m_bgData.bgAfkReportedTimer <= currTime)
354 {
356 m_bgData.bgAfkReportedTimer = currTime + 5 * MINUTE;
357 }
358}
time_t bgAfkReportedTimer
Definition: Player.h:1039

References BGData::bgAfkReportedCount, BGData::bgAfkReportedTimer, m_bgData, and MINUTE.

Referenced by Update().

◆ UpdateAllCritPercentages()

void Player::UpdateAllCritPercentages ( )

◆ UpdateAllRatings()

void Player::UpdateAllRatings ( )
703{
704 for (int cr = 0; cr < MAX_COMBAT_RATING; ++cr)
706}
CombatRating
Definition: Unit.h:218

References MAX_COMBAT_RATING, and UpdateRating().

Referenced by UpdateAllStats().

◆ UpdateAllSpellCritChances()

void Player::UpdateAllSpellCritChances ( )
889{
890 for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
892}
@ SPELL_SCHOOL_NORMAL
Definition: SharedDefines.h:294
void UpdateSpellCritChance(uint32 school)
Definition: StatSystem.cpp:839

References MAX_SPELL_SCHOOL, SPELL_SCHOOL_NORMAL, and UpdateSpellCritChance().

Referenced by AuraEffect::HandleAuraModCritPct(), AuraEffect::HandleModSpellCritChance(), UpdateAllStats(), UpdateRating(), and UpdateStats().

◆ UpdateAllStats()

bool Player::UpdateAllStats ( )
overridevirtual

Implements Unit.

206{
207 for (int8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
208 {
209 float value = GetTotalStatValue(Stats(i));
210 SetStat(Stats(i), int32(value));
211 }
212
213 UpdateArmor();
214 // calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
217
218 for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
220
232
233 return true;
234}
void UpdateAllSpellCritChances()
Definition: StatSystem.cpp:888
void UpdateArmor() override
Definition: StatSystem.cpp:269
void UpdateSpellDamageAndHealingBonus()
Definition: StatSystem.cpp:194
void UpdateMaxHealth() override
Definition: StatSystem.cpp:313
void UpdateAllRatings()
Definition: PlayerUpdates.cpp:702
void UpdateAllCritPercentages()
Definition: StatSystem.cpp:697
void UpdateDefenseBonusesMod()
Definition: StatSystem.cpp:626
virtual void UpdateAllResistances()
Definition: StatSystem.cpp:54
float GetTotalStatValue(Stats stat, float additionalValue=0.0f) const
Definition: Unit.cpp:15332

References BASE_ATTACK, CR_ARMOR_PENETRATION, Unit::GetTotalStatValue(), MAX_POWERS, MAX_STATS, OFF_ATTACK, POWER_MANA, RecalculateRating(), Unit::SetStat(), STAT_STRENGTH, UpdateAllCritPercentages(), UpdateAllRatings(), Unit::UpdateAllResistances(), UpdateAllSpellCritChances(), UpdateArmor(), UpdateAttackPowerAndDamage(), UpdateDefenseBonusesMod(), UpdateExpertise(), UpdateManaRegen(), UpdateMaxHealth(), UpdateMaxPower(), UpdateShieldBlockValue(), and UpdateSpellDamageAndHealingBonus().

Referenced by _ApplyAllStatBonuses(), _RemoveAllStatBonuses(), Create(), GiveLevel(), and LoadFromDB().

◆ UpdateArea()

void Player::UpdateArea ( uint32  newArea)
1216{
1217 // pussywizard: inform instance, needed for Icecrown Citadel
1218 if (InstanceScript* instance = GetInstanceScript())
1219 instance->OnPlayerAreaUpdate(this, m_areaUpdateId, newArea);
1220
1221 sScriptMgr->OnPlayerUpdateArea(this, m_areaUpdateId, newArea);
1222
1223 // FFA_PVP flags are area and not zone id dependent
1224 // so apply them accordingly
1225 m_areaUpdateId = newArea;
1226
1227 AreaTableEntry const* area = sAreaTableStore.LookupEntry(newArea);
1228 pvpInfo.IsInFFAPvPArea = area && (area->flags & AREA_FLAG_ARENA);
1229 UpdateFFAPvPState(false);
1230
1231 UpdateAreaDependentAuras(newArea);
1232
1233 pvpInfo.IsInNoPvPArea = false;
1234 if (area && area->IsSanctuary())
1235 {
1237 pvpInfo.IsInNoPvPArea = true;
1239 }
1240 else
1242
1243 uint32 const areaRestFlag = (GetTeamId(true) == TEAM_ALLIANCE)
1246 if (area && area->flags & areaRestFlag)
1248 else
1250}
@ REST_FLAG_IN_FACTION_AREA
Definition: Player.h:811
@ AREA_FLAG_ARENA
Definition: DBCEnums.h:241
@ AREA_FLAG_REST_ZONE_HORDE
Definition: DBCEnums.h:256
@ AREA_FLAG_REST_ZONE_ALLIANCE
Definition: DBCEnums.h:257
bool IsInNoPvPArea
‍Marks if player is in an area which forces PvP flag
Definition: Player.h:358
bool IsInFFAPvPArea
‍Marks if player is in a sanctuary or friendly capital city
Definition: Player.h:359
void UpdateFFAPvPState(bool reset=true)
Definition: PlayerUpdates.cpp:1456
bool IsSanctuary() const
Definition: DBCStructure.h:533

References AREA_FLAG_ARENA, AREA_FLAG_REST_ZONE_ALLIANCE, AREA_FLAG_REST_ZONE_HORDE, Unit::CombatStopWithPets(), AreaTableEntry::flags, WorldObject::GetInstanceScript(), GetTeamId(), PvPInfo::IsInFFAPvPArea, PvPInfo::IsInNoPvPArea, AreaTableEntry::IsSanctuary(), m_areaUpdateId, pvpInfo, Object::RemoveByteFlag(), RemoveRestFlag(), REST_FLAG_IN_FACTION_AREA, sAreaTableStore, Object::SetByteFlag(), SetRestFlag(), sScriptMgr, TEAM_ALLIANCE, UNIT_BYTE2_FLAG_SANCTUARY, UNIT_FIELD_BYTES_2, UpdateAreaDependentAuras(), and UpdateFFAPvPState().

Referenced by SetGameMaster(), Update(), and UpdateZone().

◆ UpdateAreaDependentAuras()

void Player::UpdateAreaDependentAuras ( uint32  area_id)
1857{
1858 // remove auras from spells with area limitations
1859 for (AuraMap::iterator iter = m_ownedAuras.begin();
1860 iter != m_ownedAuras.end();)
1861 {
1862 // use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or
1863 // instead UpdateZone in both cases m_zoneUpdateId up-to-date
1864 if (iter->second->GetSpellInfo()->CheckLocation(
1865 GetMapId(), m_zoneUpdateId, newArea, this, false) !=
1867 RemoveOwnedAura(iter);
1868 else
1869 ++iter;
1870 }
1871
1872 // Xinef: check controlled auras
1873 if (!m_Controlled.empty())
1874 for (ControlSet::iterator itr = m_Controlled.begin();
1875 itr != m_Controlled.end();)
1876 {
1877 Unit* controlled = *itr;
1878 ++itr;
1879 if (controlled && !controlled->IsPet())
1880 {
1881 Unit::AuraMap& tAuras = controlled->GetOwnedAuras();
1882 for (Unit::AuraMap::iterator auraIter = tAuras.begin();
1883 auraIter != tAuras.end();)
1884 {
1885 if (auraIter->second->GetSpellInfo()->CheckLocation(
1886 GetMapId(), m_zoneUpdateId, newArea, nullptr) !=
1888 controlled->RemoveOwnedAura(auraIter);
1889 else
1890 ++auraIter;
1891 }
1892 }
1893 }
1894
1895 // some auras applied at subzone enter
1896 SpellAreaForAreaMapBounds saBounds =
1897 sSpellMgr->GetSpellAreaForAreaMapBounds(newArea);
1898 for (SpellAreaForAreaMap::const_iterator itr = saBounds.first;
1899 itr != saBounds.second; ++itr)
1900 if (itr->second->autocast &&
1901 itr->second->IsFitToRequirements(this, m_zoneUpdateId, newArea))
1902 if (!HasAura(itr->second->spellId))
1903 CastSpell(this, itr->second->spellId, true);
1904
1905 if (newArea == 4273 && GetVehicle() && GetPositionX() > 400) // Ulduar
1906 {
1907 switch (GetVehicleBase()->GetEntry())
1908 {
1909 case 33062:
1910 case 33109:
1911 case 33060:
1912 GetVehicle()->Dismiss();
1913 break;
1914 }
1915 }
1916}
std::pair< SpellAreaForAreaMap::const_iterator, SpellAreaForAreaMap::const_iterator > SpellAreaForAreaMapBounds
Definition: SpellMgr.h:550
Unit * GetVehicleBase() const
Definition: Unit.cpp:18772
std::multimap< uint32, Aura * > AuraMap
Definition: Unit.h:655
AuraMap & GetOwnedAuras()
Definition: Unit.h:1336
void Dismiss()
Definition: Vehicle.cpp:541

References Unit::CastSpell(), Vehicle::Dismiss(), Object::GetEntry(), WorldLocation::GetMapId(), Unit::GetOwnedAuras(), Position::GetPositionX(), Unit::GetVehicle(), Unit::GetVehicleBase(), Unit::HasAura(), Unit::IsPet(), Unit::m_Controlled, Unit::m_ownedAuras, m_zoneUpdateId, Unit::RemoveOwnedAura(), SPELL_CAST_OK, and sSpellMgr.

Referenced by AddQuest(), CompleteQuest(), WorldSession::HandlePlayerLoginFromDB(), IncompleteQuest(), RemoveActiveQuest(), RewardQuest(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetData(), and UpdateArea().

◆ UpdateArmor()

void Player::UpdateArmor ( )
overridevirtual

Implements Unit.

270{
271 UnitMods unitMod = UNIT_MOD_ARMOR;
272
273 float value = GetModifierValue(unitMod, BASE_VALUE); // base armor (from items)
274 value *= GetModifierValue(unitMod, BASE_PCT); // armor percent from items
275 value += GetStat(STAT_AGILITY) * 2.0f; // armor bonus from stats
276 value += GetModifierValue(unitMod, TOTAL_VALUE);
277
278 //add dynamic flat mods
280 for (AuraEffectList::const_iterator i = mResbyIntellect.begin(); i != mResbyIntellect.end(); ++i)
281 {
282 if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
283 value += CalculatePct(GetStat(Stats((*i)->GetMiscValueB())), (*i)->GetAmount());
284 }
285
286 value *= GetModifierValue(unitMod, TOTAL_PCT);
287
288 SetArmor(int32(value));
289
290 UpdateAttackPowerAndDamage(); // armor dependent auras update for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
291}
@ SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
Definition: SpellAuraDefines.h:245

References BASE_PCT, BASE_VALUE, CalculatePct(), Unit::GetAuraEffectsByType(), Unit::GetModifierValue(), Unit::GetStat(), Unit::SetArmor(), SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT, SPELL_SCHOOL_MASK_NORMAL, STAT_AGILITY, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_ARMOR, and UpdateAttackPowerAndDamage().

Referenced by UpdateAllStats(), UpdateResistances(), and UpdateStats().

◆ UpdateArmorPenetration()

void Player::UpdateArmorPenetration ( int32  amount)
865{
866 // Store Rating Value
868}

References CR_ARMOR_PENETRATION, PLAYER_FIELD_COMBAT_RATING_1, and Unit::SetUInt32Value().

Referenced by UpdateRating().

◆ UpdateAttackPowerAndDamage()

void Player::UpdateAttackPowerAndDamage ( bool  ranged = false)
overridevirtual

Implements Unit.

348{
349 float val2 = 0.0f;
350 float level = float(GetLevel());
351
352 sScriptMgr->OnPlayerBeforeUpdateAttackPowerAndDamage(this, level, val2, ranged);
353
355
359
360 if (ranged)
361 {
365
367 {
368 val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f;
369 }
371 {
372 val2 = level + GetStat(STAT_AGILITY) - 10.0f;
373 }
375 {
376 switch (GetShapeshiftForm())
377 {
378 case FORM_CAT:
379 case FORM_BEAR:
380 case FORM_DIREBEAR:
381 val2 = 0.0f;
382 break;
383 default:
384 val2 = GetStat(STAT_AGILITY) - 10.0f;
385 break;
386 }
387 }
388 else
389 {
390 val2 = GetStat(STAT_AGILITY) - 10.0f;
391 }
392 }
393 else
394 {
396 {
397 val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
398 }
400 {
401 val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
402 }
404 {
405 // Check if Predatory Strikes is skilled
406 float mLevelMult = 0.0f;
407 float weapon_bonus = 0.0f;
408 if (IsInFeralForm())
409 {
411 for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
412 {
413 AuraEffect* aurEff = *itr;
414 if (aurEff->GetSpellInfo()->SpellIconID == 1563)
415 {
416 switch (aurEff->GetEffIndex())
417 {
418 case 0: // Predatory Strikes (effect 0)
419 mLevelMult = CalculatePct(1.0f, aurEff->GetAmount());
420 break;
421 case 1: // Predatory Strikes (effect 1)
422 if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND])
423 {
424 // also gains % attack power from equipped weapon
425 ItemTemplate const* proto = mainHand->GetTemplate();
426 if (!proto)
427 continue;
428
429 uint32 ap = proto->getFeralBonus();
430 // Get AP Bonuses from weapon
431 for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
432 {
433 if (i >= proto->StatsCount)
434 break;
435
437 ap += proto->ItemStat[i].ItemStatValue;
438 }
439
440 // Get AP Bonuses from weapon spells
441 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
442 {
443 // no spell
444 if (!proto->Spells[i].SpellId || proto->Spells[i].SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
445 continue;
446
447 // check if it is valid spell
448 SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId);
449 if (!spellproto)
450 continue;
451
452 for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
453 if (spellproto->Effects[j].ApplyAuraName == SPELL_AURA_MOD_ATTACK_POWER)
454 ap += spellproto->Effects[j].CalcValue();
455 }
456
457 weapon_bonus = CalculatePct(float(ap), aurEff->GetAmount());
458 }
459 break;
460 default:
461 break;
462 }
463 }
464 }
465 }
466
467 switch (GetShapeshiftForm())
468 {
469 case FORM_CAT:
470 val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP;
471 break;
472 case FORM_BEAR:
473 case FORM_DIREBEAR:
474 val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP;
475 break;
476 case FORM_MOONKIN:
477 val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP;
478 break;
479 default:
480 val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
481 break;
482 }
483 }
485 {
486 val2 = GetStat(STAT_STRENGTH) - 10.0f;
487 }
488 }
489
490 SetModifierValue(unitMod, BASE_VALUE, val2);
491
492 float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
493 float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
494
495 //add dynamic flat mods
496 if (ranged)
497 {
498 if ((getClassMask() & CLASSMASK_WAND_USERS) == 0)
499 {
501 for (AuraEffectList::const_iterator i = mRAPbyStat.begin(); i != mRAPbyStat.end(); ++i)
502 attPowerMod += CalculatePct(GetStat(Stats((*i)->GetMiscValue())), (*i)->GetAmount());
503 }
504 }
505 else
506 {
508 for (AuraEffectList::const_iterator i = mAPbyStat.begin(); i != mAPbyStat.end(); ++i)
509 attPowerMod += CalculatePct(GetStat(Stats((*i)->GetMiscValue())), (*i)->GetAmount());
510
512 for (AuraEffectList::const_iterator iter = mAPbyArmor.begin(); iter != mAPbyArmor.end(); ++iter)
513 // always: ((*i)->GetModifier()->m_miscvalue == 1 == SPELL_SCHOOL_MASK_NORMAL)
514 attPowerMod += int32(GetArmor() / (*iter)->GetAmount());
515 }
516
517 float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
518
519 sScriptMgr->OnPlayerAfterUpdateAttackPowerAndDamage(this, level, base_attPower, attPowerMod, attPowerMultiplier, ranged);
520 SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
521 SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
522 SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
523
524 //automatically update weapon damage after attack power modification
525 if (ranged)
526 {
528 }
529 else
530 {
532 if (CanDualWield() && HasOffhandWeaponForAttack()) //allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon
536 }
537}
@ SPELL_AURA_MOD_ATTACK_POWER
Definition: SpellAuraDefines.h:162
@ SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
Definition: SpellAuraDefines.h:275
@ SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
Definition: SpellAuraDefines.h:348
@ SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
Definition: SpellAuraDefines.h:331
@ FORM_MOONKIN
Definition: UnitDefines.h:98
int32 ItemStatValue
Definition: ItemTemplate.h:587
uint32 ItemStatType
Definition: ItemTemplate.h:586
_ItemStat ItemStat[MAX_ITEM_PROTO_STATS]
Definition: ItemTemplate.h:648
int32 getFeralBonus(int32 extraDPS=0) const
Definition: ItemTemplate.h:742
uint32 StatsCount
Definition: ItemTemplate.h:647
void SetModifierValue(UnitMods unitMod, UnitModifierType modifierType, float value)
Definition: Unit.h:1054
uint32 GetEffIndex() const
Definition: SpellAuraEffects.h:56
int32 GetAmount() const
Definition: SpellAuraEffects.h:64

References BASE_ATTACK, BASE_PCT, BASE_VALUE, CalculatePct(), Unit::CanDualWield(), CLASS_CONTEXT_STATS, CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, CLASSMASK_WAND_USERS, SpellInfo::Effects, EQUIPMENT_SLOT_MAINHAND, FORM_BEAR, FORM_CAT, FORM_DIREBEAR, FORM_MOONKIN, AuraEffect::GetAmount(), Unit::GetArmor(), Unit::GetAuraEffectsByType(), Unit::getClassMask(), AuraEffect::GetEffIndex(), ItemTemplate::getFeralBonus(), Unit::GetLevel(), Unit::GetModifierValue(), Unit::GetShapeshiftForm(), AuraEffect::GetSpellInfo(), Unit::GetStat(), Unit::HasOffhandWeaponForAttack(), IsClass(), Unit::IsInFeralForm(), ITEM_MOD_ATTACK_POWER, ITEM_SPELLTRIGGER_ON_EQUIP, ItemTemplate::ItemStat, _ItemStat::ItemStatType, _ItemStat::ItemStatValue, m_baseFeralAP, m_items, MAX_ITEM_PROTO_SPELLS, MAX_ITEM_PROTO_STATS, MAX_SPELL_EFFECTS, OFF_ATTACK, RANGED_ATTACK, Object::SetFloatValue(), Object::SetInt32Value(), Unit::SetModifierValue(), SPELL_AURA_DUMMY, SPELL_AURA_MOD_ATTACK_POWER, SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR, SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT, SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, SpellInfo::SpellIconID, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, sScriptMgr, sSpellMgr, STAT_AGILITY, STAT_STRENGTH, ItemTemplate::StatsCount, TOTAL_PCT, TOTAL_VALUE, UNIT_FIELD_ATTACK_POWER, UNIT_FIELD_ATTACK_POWER_MODS, UNIT_FIELD_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_RANGED_ATTACK_POWER, UNIT_FIELD_RANGED_ATTACK_POWER_MODS, UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, Unit::UpdateDamagePhysical(), and UpdateSpellDamageAndHealingBonus().

Referenced by ApplyFeralAPBonus(), AuraEffect::HandleAuraModAttackPowerOfArmor(), AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(), InitDataForForm(), UpdateAllStats(), UpdateArmor(), and UpdateStats().

◆ UpdateBlockPercentage()

void Player::UpdateBlockPercentage ( )
634{
635 // No block
636 float value = 0.0f;
637 if (CanBlock())
638 {
639 // Base value
640 value = 5.0f;
641 // Modify value from defense skill
642 value += (int32(GetDefenseSkillValue()) - int32(GetMaxSkillValueForLevel())) * 0.04f;
643 // Increase from SPELL_AURA_MOD_BLOCK_PERCENT aura
645 // Increase from rating
647
648 if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
649 {
650 value = value > sConfigMgr->GetOption<float>("Stats.Limits.Block", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Block", 95.0f) : value;
651 }
652
653 value = value < 0.0f ? 0.0f : value;
654 }
656}
@ SPELL_AURA_MOD_BLOCK_PERCENT
Definition: SpellAuraDefines.h:114
void SetStatFloatValue(uint16 index, float value)
Definition: Object.cpp:779
bool CanBlock() const
Definition: Player.h:2183
uint32 GetDefenseSkillValue(Unit const *target=nullptr) const
Definition: Unit.cpp:3663
#define sConfigMgr
Definition: Config.h:93

References CanBlock(), CR_BLOCK, Unit::GetDefenseSkillValue(), GetMaxSkillValueForLevel(), GetRatingBonusValue(), Unit::GetTotalAuraModifier(), PLAYER_BLOCK_PERCENTAGE, sConfigMgr, Object::SetStatFloatValue(), and SPELL_AURA_MOD_BLOCK_PERCENT.

Referenced by AuraEffect::HandleAuraModBlockPercent(), SetCanBlock(), UpdateDefenseBonusesMod(), and UpdateRating().

◆ UpdateCharmedAI()

void Player::UpdateCharmedAI ( )
private
1944{
1945 // Xinef: maybe passed as argument?
1946 Unit* charmer = GetCharmer();
1947 CharmInfo* charmInfo = GetCharmInfo();
1948
1949 // Xinef: needs more thinking, maybe kill player?
1950 if (!charmer || !charmInfo)
1951 return;
1952
1953 // Xinef: we should be killed if caster enters evade mode and charm is
1954 // infinite
1955 if (charmer->IsCreature() &&
1956 charmer->ToCreature()->IsInEvadeMode())
1957 {
1958 AuraEffectList const& auras =
1960 for (AuraEffectList::const_iterator iter = auras.begin();
1961 iter != auras.end(); ++iter)
1962 if ((*iter)->GetCasterGUID() == charmer->GetGUID() &&
1963 (*iter)->GetBase()->IsPermanent())
1964 {
1965 Unit::DealDamage(charmer, this, GetHealth(), nullptr,
1967 nullptr, false);
1968 return;
1969 }
1970 }
1971
1972 Unit* target = GetVictim();
1973 if (target)
1974 SetInFront(target);
1975
1977 return;
1978
1979 bool Mages =
1980 getClassMask() & (1 << (CLASS_MAGE - 1) | 1 << (CLASS_WARLOCK - 1) |
1981 1 << (CLASS_DRUID - 1) | 1 << (CLASS_HUNTER - 1) |
1982 1 << (CLASS_PRIEST - 1));
1983
1984 // Xinef: charmer type specific actions
1985 if (charmer->IsPlayer())
1986 {
1987 bool follow = false;
1988 if (!target)
1989 {
1990 if (charmInfo->GetPlayerReactState() == REACT_PASSIVE)
1991 follow = true;
1992 else if (charmInfo->GetPlayerReactState() == REACT_DEFENSIVE)
1993 {
1994 if (charmer->GetVictim())
1995 target = charmer->GetVictim();
1996 else
1997 follow = true;
1998 }
1999
2000 if (follow)
2001 {
2005 return;
2006 }
2007 }
2008 else if (target &&
2011 GetMotionMaster()->MoveChase(target, Mages ? 15 : 4);
2012 }
2013
2014 if (!target || !IsValidAttackTarget(target))
2015 {
2016 target = SelectNearbyTarget(nullptr, GetMap()->IsDungeon() ? 100.f : 30.f);
2017 if (!target)
2018 {
2022
2023 return;
2024 }
2025
2026 GetMotionMaster()->MoveChase(target, Mages ? 15 : 4);
2027 Attack(target, true);
2028 }
2029 else
2030 {
2031 float Distance = GetDistance(target);
2032 uint8 rnd = urand(0, 1);
2033
2034 if (Mages)
2035 {
2036 if ((GetPower(POWER_MANA) * 100 / GetMaxPower(POWER_MANA)) < 10)
2037 {
2038 GetMotionMaster()->MoveChase(target, 4);
2039 return;
2040 }
2041
2042 if (Distance <= 3)
2043 {
2044 if (urand(0, 1))
2045 {
2048 CastSpell(target, m_charmAISpells[SPELL_T_STUN], false);
2053 false);
2054 else if (m_charmAISpells[SPELL_IMMUNITY] &&
2057 }
2058 else
2059 {
2060 switch (urand(0, 1))
2061 {
2062 case 0:
2066 CastSpell(
2067 target,
2069 false);
2070 break;
2071 case 1:
2076 false);
2077 break;
2078 }
2079 }
2080 }
2081 else
2082 {
2083 switch (urand(0, 2))
2084 {
2085 case 0:
2089 CastSpell(target,
2091 false);
2092 break;
2093 case 1:
2097 CastSpell(target,
2099 false);
2100 break;
2101 case 2:
2105 false);
2106 break;
2107 }
2108 }
2109 }
2110 else
2111 {
2112 if (Distance > 10)
2113 {
2114 GetMotionMaster()->MoveChase(target, 2.0f);
2117 CastSpell(target, m_charmAISpells[SPELL_T_CHARGE], false);
2118 else if (m_charmAISpells[SPELL_FAST_RUN] &&
2121 }
2122
2124 return;
2125
2126 switch (urand(0, 2))
2127 {
2128 case 0:
2132 CastSpell(target,
2134 false);
2135 break;
2136 case 1:
2141 false);
2142 break;
2143 case 2:
2147 break;
2148 }
2149 }
2150 }
2151}
@ CHASE_MOTION_TYPE
Definition: MotionMaster.h:45
@ UNIT_STATE_FOLLOW
Definition: UnitDefines.h:179
@ REACT_DEFENSIVE
Definition: Unit.h:551
@ REACT_PASSIVE
Definition: Unit.h:550
constexpr float PET_FOLLOW_ANGLE
Definition: PetDefines.h:207
constexpr float PET_FOLLOW_DIST
Definition: PetDefines.h:206
@ SPELL_HIGH_DAMAGE1
Definition: Player.h:914
bool IsInEvadeMode() const
Definition: Creature.h:139
ReactStates GetPlayerReactState() const
Definition: CharmInfo.h:184
Unit * SelectNearbyTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
Definition: Unit.cpp:17011
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10324
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition: Unit.cpp:13960
void SetInFront(WorldObject const *target)
Definition: Unit.cpp:20273
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:314
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition: MotionMaster.cpp:949
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:446

References Unit::Attack(), Unit::CastSpell(), CHASE_MOTION_TYPE, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PRIEST, CLASS_WARLOCK, Unit::DealDamage(), DIRECT_DAMAGE, Unit::GetAuraEffectsByType(), Unit::GetCharmer(), Unit::GetCharmInfo(), Unit::getClassMask(), MotionMaster::GetCurrentMovementGeneratorType(), WorldObject::GetDistance(), Object::GetGUID(), Unit::GetHealth(), WorldObject::GetMap(), Unit::GetMaxPower(), Unit::GetMotionMaster(), CharmInfo::GetPlayerReactState(), Unit::GetPower(), Unit::GetVictim(), HasSpellCooldown(), Unit::HasUnitState(), Object::IsCreature(), Creature::IsInEvadeMode(), Object::IsPlayer(), Unit::IsValidAttackTarget(), m_charmAISpells, MotionMaster::MoveChase(), MotionMaster::MoveFollow(), PET_FOLLOW_ANGLE, PET_FOLLOW_DIST, POWER_MANA, REACT_DEFENSIVE, REACT_PASSIVE, Unit::SelectNearbyTarget(), Unit::SetInFront(), SPELL_AURA_MOD_CHARM, SPELL_DOT_DAMAGE, SPELL_FAST_RUN, SPELL_HIGH_DAMAGE1, SPELL_IMMUNITY, SPELL_INSTANT_DAMAGE, SPELL_ROOT_OR_FEAR, SPELL_SCHOOL_MASK_NORMAL, SPELL_T_CHARGE, SPELL_T_STUN, Object::ToCreature(), UNIT_STATE_CASTING, UNIT_STATE_FOLLOW, and urand().

Referenced by Update().

◆ UpdateCombatSkills()

void Player::UpdateCombatSkills ( Unit victim,
WeaponAttackType  attType,
bool  defence,
Item item = nullptr 
)
1026{
1027 uint8 playerLevel = GetLevel();
1028 uint16 currentSkillValue = defence ? GetBaseDefenseSkillValue() : GetBaseWeaponSkillValue(attType);
1029 uint16 currentSkillMax = 5 * playerLevel;
1030 int32 skillDiff = currentSkillMax - currentSkillValue;
1031
1032 // Max skill reached for level.
1033 // Can in some cases be less than 0: having max skill and then .level -1 as example.
1034 if (skillDiff <= 0)
1035 {
1036 return;
1037 }
1038
1039 uint8 greylevel = Acore::XP::GetGrayLevel(playerLevel);
1040 uint8 moblevel = defence ? victim->getLevelForTarget(this) : victim->GetLevel(); // if defense than victim == attacker
1041 /*if (moblevel < greylevel)
1042 return;*/
1043 // Patch 3.0.8 (2009-01-20): You can no longer skill up weapons on mobs that are immune to damage.
1044
1045 if (moblevel > playerLevel + 5)
1046 {
1047 moblevel = playerLevel + 5;
1048 }
1049
1050 int16 lvldif = moblevel - greylevel;
1051 if (lvldif < 3)
1052 {
1053 lvldif = 3;
1054 }
1055
1056 float chance = float(3 * lvldif * skillDiff) / playerLevel;
1057 if (!defence)
1058 {
1059 chance += chance * 0.02f * GetStat(STAT_INTELLECT);
1060 }
1061
1062 chance = chance < 1.0f ? 1.0f : chance; // minimum chance to increase skill is 1%
1063
1064 LOG_DEBUG("entities.player", "Player::UpdateCombatSkills(defence:{}, playerLevel:{}, moblevel:{}) -> ({}/{}) chance to increase skill is {}%", defence, playerLevel, moblevel, currentSkillValue, currentSkillMax, chance);
1065
1066 if (roll_chance_f(chance))
1067 {
1068 if (defence)
1069 {
1070 UpdateDefense();
1071 }
1072 else
1073 {
1074 UpdateWeaponSkill(victim, attType, item);
1075 }
1076 }
1077}
uint32 GetBaseDefenseSkillValue() const
Definition: Player.h:1930
uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const
Definition: Player.cpp:12809
void UpdateDefense()
Definition: PlayerUpdates.cpp:603
void UpdateWeaponSkill(Unit *victim, WeaponAttackType attType, Item *item=nullptr)
Definition: PlayerUpdates.cpp:981
uint8 getLevelForTarget(WorldObject const *) const override
Definition: Unit.h:1066

References GetBaseDefenseSkillValue(), GetBaseWeaponSkillValue(), Acore::XP::GetGrayLevel(), Unit::GetLevel(), Unit::getLevelForTarget(), Unit::GetStat(), LOG_DEBUG, roll_chance_f(), STAT_INTELLECT, UpdateDefense(), and UpdateWeaponSkill().

Referenced by Unit::ProcDamageAndSpellFor().

◆ UpdateContestedPvP()

void Player::UpdateContestedPvP ( uint32  currTime)
361{
363 return;
364 if (m_contestedPvPTimer <= diff)
365 {
367 }
368 else
369 m_contestedPvPTimer -= diff;
370}

References Unit::IsInCombat(), m_contestedPvPTimer, and ResetContestedPvP().

Referenced by Update().

◆ UpdateCorpseReclaimDelay()

void Player::UpdateCorpseReclaimDelay ( )
1919{
1921
1922 if ((pvp &&
1924 (!pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
1925 return;
1926
1927 time_t now = GameTime::GetGameTime().count();
1928
1929 if (now < m_deathExpireTime)
1930 {
1931 // full and partly periods 1..3
1932 uint64 count = (m_deathExpireTime - now) / DEATH_EXPIRE_STEP + 1;
1933
1934 if (count < MAX_DEATH_COUNT)
1935 m_deathExpireTime = now + (count + 1) * DEATH_EXPIRE_STEP;
1936 else
1938 }
1939 else
1941}

References CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE, CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP, DEATH_EXPIRE_STEP, GameTime::GetGameTime(), m_deathExpireTime, m_ExtraFlags, MAX_DEATH_COUNT, PLAYER_EXTRA_PVP_DEATH, and sWorld.

Referenced by KillPlayer().

◆ UpdateCraftSkill()

bool Player::UpdateCraftSkill ( uint32  spellid)
825{
826 LOG_DEBUG("entities.player.skills", "UpdateCraftSkill spellid {}", spellid);
827
828 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellid);
829
830 for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first;
831 _spell_idx != bounds.second; ++_spell_idx)
832 {
833 if (_spell_idx->second->SkillLine)
834 {
835 uint32 SkillValue =
836 GetPureSkillValue(_spell_idx->second->SkillLine);
837
838 // Alchemy Discoveries here
839 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
840 if (spellInfo && spellInfo->Mechanic == MECHANIC_DISCOVERY)
841 {
842 if (uint32 discoveredSpell = GetSkillDiscoverySpell(
843 _spell_idx->second->SkillLine, spellid, this))
844 learnSpell(discoveredSpell);
845 }
846
847 uint32 craft_skill_gain =
848 sWorld->getIntConfig(CONFIG_SKILL_GAIN_CRAFTING);
849 sScriptMgr->OnPlayerUpdateCraftingSkill(this, _spell_idx->second, SkillValue, craft_skill_gain);
850
851 return UpdateSkillPro(
852 _spell_idx->second->SkillLine,
853 SkillGainChance(SkillValue,
854 _spell_idx->second->TrivialSkillLineRankHigh,
855 (_spell_idx->second->TrivialSkillLineRankHigh +
856 _spell_idx->second->TrivialSkillLineRankLow) /
857 2,
858 _spell_idx->second->TrivialSkillLineRankLow),
859 craft_skill_gain);
860 }
861 }
862 return false;
863}
int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLevel, uint32 YellowLevel)
Definition: PlayerUpdates.cpp:750
uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player *player)
Definition: SkillDiscovery.cpp:213
@ CONFIG_SKILL_GAIN_CRAFTING
Definition: WorldConfig.h:223
@ MECHANIC_DISCOVERY
Definition: SharedDefines.h:1364
bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
Definition: PlayerUpdates.cpp:913
uint32 Mechanic
Definition: SpellInfo.h:323

References CONFIG_SKILL_GAIN_CRAFTING, GetPureSkillValue(), GetSkillDiscoverySpell(), learnSpell(), LOG_DEBUG, SpellInfo::Mechanic, MECHANIC_DISCOVERY, SkillGainChance(), sScriptMgr, sSpellMgr, sWorld, and UpdateSkillPro().

Referenced by Spell::DoCreateItem(), Spell::EffectEnchantItemPerm(), and spell_gen_profession_research::HandleScript().

◆ UpdateCritPercentage()

void Player::UpdateCritPercentage ( WeaponAttackType  attType)
659{
660 BaseModGroup modGroup;
661 uint16 index;
662 CombatRating cr;
663
664 switch (attType)
665 {
666 case OFF_ATTACK:
667 modGroup = OFFHAND_CRIT_PERCENTAGE;
669 cr = CR_CRIT_MELEE;
670 break;
671 case RANGED_ATTACK:
672 modGroup = RANGED_CRIT_PERCENTAGE;
674 cr = CR_CRIT_RANGED;
675 break;
676 case BASE_ATTACK:
677 default:
678 modGroup = CRIT_PERCENTAGE;
680 cr = CR_CRIT_MELEE;
681 break;
682 }
683
684 float value = GetTotalPercentageModValue(modGroup) + GetRatingBonusValue(cr);
685 // Modify crit from weapon skill and maximized defense skill of same level victim difference
686 value += (int32(GetWeaponSkillValue(attType)) - int32(GetMaxSkillValueForLevel())) * 0.04f;
687
688 if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
689 {
690 value = value > sConfigMgr->GetOption<float>("Stats.Limits.Crit", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Crit", 95.0f) : value;
691 }
692
693 value = value < 0.0f ? 0.0f : value;
694 SetStatFloatValue(index, value);
695}
float GetTotalPercentageModValue(BaseModGroup modGroup) const
Definition: Player.h:2194
uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const *target=nullptr) const
Definition: Unit.cpp:3828

References BASE_ATTACK, CR_CRIT_MELEE, CR_CRIT_RANGED, CRIT_PERCENTAGE, GetMaxSkillValueForLevel(), GetRatingBonusValue(), GetTotalPercentageModValue(), Unit::GetWeaponSkillValue(), OFF_ATTACK, OFFHAND_CRIT_PERCENTAGE, PLAYER_CRIT_PERCENTAGE, PLAYER_OFFHAND_CRIT_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, RANGED_ATTACK, RANGED_CRIT_PERCENTAGE, sConfigMgr, and Object::SetStatFloatValue().

Referenced by HandleBaseModValue(), UpdateAllCritPercentages(), and UpdateRating().

◆ UpdateDefense()

void Player::UpdateDefense ( )
604{
606 sWorld->getIntConfig(CONFIG_SKILL_GAIN_DEFENSE)))
607 UpdateDefenseBonusesMod(); // update dependent from defense skill part
608}
@ CONFIG_SKILL_GAIN_DEFENSE
Definition: WorldConfig.h:224
bool UpdateSkill(uint32 skill_id, uint32 step)
Definition: PlayerUpdates.cpp:709

References CONFIG_SKILL_GAIN_DEFENSE, SKILL_DEFENSE, sWorld, UpdateDefenseBonusesMod(), and UpdateSkill().

Referenced by UpdateCombatSkills().

◆ UpdateDefenseBonusesMod()

void Player::UpdateDefenseBonusesMod ( )

◆ UpdateDodgePercentage()

void Player::UpdateDodgePercentage ( )
799{
800 const float dodge_cap[MAX_CLASSES] =
801 {
802 88.129021f, // Warrior
803 88.129021f, // Paladin
804 145.560408f, // Hunter
805 145.560408f, // Rogue
806 150.375940f, // Priest
807 88.129021f, // DK
808 145.560408f, // Shaman
809 150.375940f, // Mage
810 150.375940f, // Warlock
811 0.0f, // ??
812 116.890707f // Druid
813 };
814
815 float diminishing = 0.0f, nondiminishing = 0.0f;
816 GetDodgeFromAgility(diminishing, nondiminishing);
817 // Modify value from defense skill (only bonus from defense rating diminishes)
818 nondiminishing += (GetSkillValue(SKILL_DEFENSE) - GetMaxSkillValueForLevel()) * 0.04f;
819 diminishing += (int32(GetRatingBonusValue(CR_DEFENSE_SKILL))) * 0.04f;
820 // Dodge from SPELL_AURA_MOD_DODGE_PERCENT aura
822 // Dodge from rating
823 diminishing += GetRatingBonusValue(CR_DODGE);
824 // apply diminishing formula to diminishing dodge chance
825 uint32 pclass = getClass() - 1;
826 m_realDodge = nondiminishing + (diminishing * dodge_cap[pclass] / (diminishing + dodge_cap[pclass] * m_diminishing_k[pclass]));
827
828 m_realDodge = m_realDodge < 0.0f ? 0.0f : m_realDodge;
829 float value = std::max(diminishing + nondiminishing, 0.0f);
830
831 if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
832 {
833 value = value > sConfigMgr->GetOption<float>("Stats.Limits.Dodge", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Dodge", 95.0f) : value;
834 }
835
837}
@ SPELL_AURA_MOD_DODGE_PERCENT
Definition: SpellAuraDefines.h:112
void GetDodgeFromAgility(float &diminishing, float &nondiminishing)
Definition: Player.cpp:5109

References CR_DEFENSE_SKILL, CR_DODGE, Unit::getClass(), GetDodgeFromAgility(), GetMaxSkillValueForLevel(), GetRatingBonusValue(), GetSkillValue(), Unit::GetTotalAuraModifier(), m_diminishing_k, m_realDodge, MAX_CLASSES, PLAYER_DODGE_PERCENTAGE, sConfigMgr, Object::SetStatFloatValue(), SKILL_DEFENSE, and SPELL_AURA_MOD_DODGE_PERCENT.

Referenced by AuraEffect::HandleAuraModDodgePercent(), UpdateDefenseBonusesMod(), UpdateRating(), and UpdateStats().

◆ UpdateDuelFlag()

void Player::UpdateDuelFlag ( time_t  currTime)
424{
425 if (duel && duel->State == DUEL_STATE_COUNTDOWN && duel->StartTime <= currTime)
426 {
427 sScriptMgr->OnPlayerDuelStart(this, duel->Opponent);
428
430 duel->Opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 2);
431
433 duel->Opponent->duel->State = DUEL_STATE_IN_PROGRESS;
434 }
435}
@ DUEL_STATE_COUNTDOWN
Definition: Player.h:367
@ DUEL_STATE_IN_PROGRESS
Definition: Player.h:368

References duel, DUEL_STATE_COUNTDOWN, DUEL_STATE_IN_PROGRESS, PLAYER_DUEL_TEAM, Unit::SetUInt32Value(), and sScriptMgr.

Referenced by Update().

◆ UpdateEnchantmentDurations()

void Player::UpdateEnchantmentDurations ( )
4741{
4742 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
4743 {
4744 itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
4745 }
4746}

References m_enchantDuration.

Referenced by Spell::EffectSummonChangeItem().

◆ UpdateEnchantTime()

void Player::UpdateEnchantTime ( uint32  time)
4162{
4163 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
4164 {
4165 ASSERT(itr->item);
4166 next = itr;
4167 if (!itr->item->GetEnchantmentId(itr->slot))
4168 {
4169 next = m_enchantDuration.erase(itr);
4170 }
4171 else if (itr->leftduration <= time)
4172 {
4173 ApplyEnchantment(itr->item, itr->slot, false, false);
4174 itr->item->ClearEnchantment(itr->slot);
4175 next = m_enchantDuration.erase(itr);
4176 }
4177 else if (itr->leftduration > time)
4178 {
4179 itr->leftduration -= time;
4180 ++next;
4181 }
4182 }
4183}

References ApplyEnchantment(), ASSERT, and m_enchantDuration.

Referenced by Update().

◆ UpdateEnergyRegen()

◆ UpdateEquipSpellsAtFormChange()

void Player::UpdateEquipSpellsAtFormChange ( )
1356{
1357 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
1358 {
1359 if (m_items[i] && !m_items[i]->IsBroken() &&
1361 {
1362 ApplyItemEquipSpell(m_items[i], false,
1363 true); // remove spells that not fit to form
1365 m_items[i], true,
1366 true); // add spells that fit form but not active
1367 }
1368 }
1369
1370 // item set bonuses not dependent from item broken state
1371 for (std::size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex)
1372 {
1373 ItemSetEffect* eff = ItemSetEff[setindex];
1374 if (!eff)
1375 continue;
1376
1377 for (uint32 y = 0; y < MAX_ITEM_SET_SPELLS; ++y)
1378 {
1379 SpellInfo const* spellInfo = eff->spells[y];
1380 if (!spellInfo)
1381 continue;
1382
1383 ApplyEquipSpell(spellInfo, nullptr, false,
1384 true); // remove spells that not fit to form
1385 if (!sScriptMgr->OnPlayerCanApplyEquipSpellsItemSet(this, eff))
1386 break;
1387 ApplyEquipSpell(spellInfo, nullptr, true,
1388 true); // add spells that fit form but not active
1389 }
1390 }
1391}
#define MAX_ITEM_SET_SPELLS
Definition: DBCStructure.h:1230
Definition: Item.h:32
SpellInfo const * spells[8]
Definition: Item.h:35

References ApplyEquipSpell(), ApplyItemEquipSpell(), Unit::CanUseAttackType(), GetAttackBySlot(), INVENTORY_SLOT_BAG_END, ItemSetEff, m_items, MAX_ITEM_SET_SPELLS, ItemSetEffect::spells, and sScriptMgr.

Referenced by InitDataForForm().

◆ UpdateExpertise()

void Player::UpdateExpertise ( WeaponAttackType  attType)
895{
896 if (attack == RANGED_ATTACK)
897 return;
898
899 float expertise = GetRatingBonusValue(CR_EXPERTISE);
900
901 Item* weapon = GetWeaponForAttack(attack, true);
902
904 for (AuraEffectList::const_iterator itr = expAuras.begin(); itr != expAuras.end(); ++itr)
905 {
906 // item neutral spell
907 if ((*itr)->GetSpellInfo()->EquippedItemClass == -1)
908 expertise += (*itr)->GetAmount();
909 // item dependent spell
910 else if (weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellInfo()))
911 expertise += (*itr)->GetAmount();
912 }
913
914 if (expertise < 0)
915 expertise = 0;
916
917 switch (attack)
918 {
919 case BASE_ATTACK:
920 m_Expertise = expertise;
922 break;
923 case OFF_ATTACK:
924 m_OffhandExpertise = expertise;
926 break;
927 default:
928 break;
929 }
930}
@ SPELL_AURA_MOD_EXPERTISE
Definition: SpellAuraDefines.h:303
@ PLAYER_EXPERTISE
Definition: UpdateFields.h:349
@ PLAYER_OFFHAND_EXPERTISE
Definition: UpdateFields.h:350

References BASE_ATTACK, CR_EXPERTISE, Unit::GetAuraEffectsByType(), GetRatingBonusValue(), GetWeaponForAttack(), Item::IsFitToSpellRequirements(), m_Expertise, m_OffhandExpertise, OFF_ATTACK, PLAYER_EXPERTISE, PLAYER_OFFHAND_EXPERTISE, RANGED_ATTACK, Unit::SetUInt32Value(), and SPELL_AURA_MOD_EXPERTISE.

Referenced by DestroyItem(), EquipItem(), AuraEffect::HandleAuraModExpertise(), RemoveItem(), UpdateAllStats(), and UpdateRating().

◆ UpdateFallInformationIfNeed()

void Player::UpdateFallInformationIfNeed ( MovementInfo const &  minfo,
uint16  opcode 
)
2174{
2175 if (m_lastFallTime >= minfo.fallTime ||
2176 m_lastFallZ <= minfo.pos.GetPositionZ() || opcode == MSG_MOVE_FALL_LAND)
2177 SetFallInformation(minfo.fallTime, minfo.pos.GetPositionZ());
2178}
@ MSG_MOVE_FALL_LAND
Definition: Opcodes.h:231

References MovementInfo::fallTime, Position::GetPositionZ(), m_lastFallTime, m_lastFallZ, MSG_MOVE_FALL_LAND, MovementInfo::pos, and SetFallInformation().

Referenced by WorldSession::ProcessMovementInfo().

◆ UpdateFFAPvPFlag()

void Player::UpdateFFAPvPFlag ( time_t  currTime)
392{
393 if (!IsFFAPvP() || sWorld->IsFFAPvPRealm() || !pvpInfo.FFAPvPEndTimer || currTime < pvpInfo.FFAPvPEndTimer + 30)
394 {
395 return;
396 }
397
398 pvpInfo.FFAPvPEndTimer = time_t(0);
400 {
402 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, false);
403 }
404 for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
405 (*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
406
407 // xinef: iterate attackers
408 AttackerSet toRemove;
409 AttackerSet const& attackers = getAttackers();
410 for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end(); ++itr)
411 if (!(*itr)->IsValidAttackTarget(this))
412 toRemove.insert(*itr);
413
414 for (AttackerSet::const_iterator itr = toRemove.begin(); itr != toRemove.end(); ++itr)
415 (*itr)->AttackStop();
416
417 // xinef: remove our own victim
418 if (Unit* victim = GetVictim())
419 if (!IsValidAttackTarget(victim))
420 AttackStop();
421}
time_t FFAPvPEndTimer
‍Time when player unflags himself for PvP (flag removed after 5 minutes)
Definition: Player.h:361
std::unordered_set< Unit * > AttackerSet
Definition: Unit.h:652
AttackerSet const & getAttackers() const
Definition: Unit.h:883

References Unit::AttackStop(), PvPInfo::FFAPvPEndTimer, Unit::getAttackers(), Unit::GetVictim(), Object::HasByteFlag(), IsFFAPvP(), Unit::IsValidAttackTarget(), Unit::m_Controlled, pvpInfo, Object::RemoveByteFlag(), sScriptMgr, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, and UNIT_FIELD_BYTES_2.

Referenced by Update().

◆ UpdateFFAPvPState()

void Player::UpdateFFAPvPState ( bool  reset = true)
Todo:
: should we always synchronize UNIT_FIELD_BYTES_2, 1 of controller
1457{
1459 // and controlled? no, we shouldn't, those are checked for affecting player
1460 // by client
1461 if (!pvpInfo.IsInNoPvPArea && !IsGameMaster() &&
1462 (pvpInfo.IsInFFAPvPArea || sWorld->IsFFAPvPRealm()))
1463 {
1464 if (!IsFFAPvP())
1465 {
1466 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, true);
1468 for (ControlSet::iterator itr = m_Controlled.begin();
1469 itr != m_Controlled.end(); ++itr)
1470 (*itr)->SetByteValue(UNIT_FIELD_BYTES_2, 1,
1472 }
1473
1475 {
1476 pvpInfo.FFAPvPEndTimer = time_t(0);
1477 }
1478 }
1479 else if (IsFFAPvP())
1480 {
1481 if ((pvpInfo.IsInNoPvPArea || IsGameMaster()) || reset ||
1483 {
1484 pvpInfo.FFAPvPEndTimer = time_t(0);
1486 {
1488 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, false);
1489 }
1490 for (ControlSet::iterator itr = m_Controlled.begin();
1491 itr != m_Controlled.end(); ++itr)
1492 (*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1,
1494
1495 // xinef: iterate attackers
1496 AttackerSet toRemove;
1497 AttackerSet const& attackers = getAttackers();
1498 for (AttackerSet::const_iterator itr = attackers.begin();
1499 itr != attackers.end(); ++itr)
1500 if (!(*itr)->IsValidAttackTarget(this))
1501 toRemove.insert(*itr);
1502
1503 for (AttackerSet::const_iterator itr = toRemove.begin();
1504 itr != toRemove.end(); ++itr)
1505 (*itr)->AttackStop();
1506
1507 // xinef: remove our own victim
1508 if (Unit* victim = GetVictim())
1509 if (!IsValidAttackTarget(victim))
1510 AttackStop();
1511 }
1512 else
1513 {
1514 // Not in FFA PvP Area
1515 // Not FFA PvP realm
1516 // Not FFA PvP timer already set
1517 // Being recently in PvP combat
1518 if (!pvpInfo.IsInFFAPvPArea && !sWorld->IsFFAPvPRealm() &&
1520 {
1522 GameTime::GetGameTime().count() +
1523 sWorld->getIntConfig(CONFIG_FFA_PVP_TIMER);
1524 }
1525 }
1526 }
1527}
@ CONFIG_FFA_PVP_TIMER
Definition: WorldConfig.h:373
time_t EndTimer
‍Marks if player is in an FFAPvP area (such as Gurubashi Arena)
Definition: Player.h:360

References Unit::AttackStop(), CONFIG_FFA_PVP_TIMER, PvPInfo::EndTimer, PvPInfo::FFAPvPEndTimer, Unit::getAttackers(), GameTime::GetGameTime(), Unit::GetVictim(), Object::HasByteFlag(), IsFFAPvP(), IsGameMaster(), PvPInfo::IsInFFAPvPArea, PvPInfo::IsInNoPvPArea, Unit::IsValidAttackTarget(), Unit::m_Controlled, pvpInfo, Object::RemoveByteFlag(), Object::SetByteFlag(), sScriptMgr, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, and UNIT_FIELD_BYTES_2.

Referenced by UpdateArea(), and UpdatePvPState().

◆ UpdateFishingSkill()

bool Player::UpdateFishingSkill ( )
887{
888 LOG_DEBUG("entities.player.skills", "UpdateFishingSkill");
889
891
892 if (SkillValue >= GetMaxSkillValue(SKILL_FISHING))
893 {
894 return false;
895 }
896
897 /* Whenever the player clicks on the fishing gameobject the
898 * core will decide based on a probability if the skill raises or not.
899 */
900 return UpdateSkillPro(
902 static_cast<int32>(getProbabilityOfLevelUp(SkillValue)) * 10,
903 sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING));
904}
float getProbabilityOfLevelUp(uint32 SkillValue)
Definition: PlayerUpdates.cpp:865
@ CONFIG_SKILL_GAIN_GATHERING
Definition: WorldConfig.h:225
uint16 GetMaxSkillValue(uint32 skill) const
Definition: Player.cpp:5464

References CONFIG_SKILL_GAIN_GATHERING, GetMaxSkillValue(), getProbabilityOfLevelUp(), GetPureSkillValue(), LOG_DEBUG, SKILL_FISHING, sWorld, and UpdateSkillPro().

Referenced by GameObject::Use().

◆ UpdateForQuestWorldObjects()

void Player::UpdateForQuestWorldObjects ( )

This code doesn't look right, but it was logically converted to condition system to do the exact same thing it did before. It definitely needs to be overlooked for intended functionality.

1781{
1782 if (GetObjectVisibilityContainer().GetVisibleWorldObjectsMap()->empty())
1783 return;
1784
1785 UpdateData udata;
1786 DoForAllVisibleWorldObjects([this, &udata](WorldObject* worldObject)
1787 {
1788 if (worldObject->IsGameObject())
1789 {
1790 if (GameObject* obj = worldObject->ToGameObject())
1791 obj->BuildValuesUpdateBlockForPlayer(&udata, this);
1792 }
1793 else if (worldObject->IsCreature())
1794 {
1795 Creature* obj = worldObject->ToCreature();
1796 if (!obj)
1797 return;
1798
1799 // check if this unit requires quest specific flags
1800 if (obj->HasNpcFlag(UNIT_NPC_FLAG_SPELLCLICK))
1801 {
1802 SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(obj->GetEntry());
1803 for (SpellClickInfoContainer::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr)
1804 {
1807 ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(obj->GetEntry(), _itr->second.spellId);
1808 bool buildUpdateBlock = false;
1809 for (ConditionList::const_iterator jtr = conds.begin(); jtr != conds.end() && !buildUpdateBlock; ++jtr)
1810 if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN)
1811 buildUpdateBlock = true;
1812
1813 if (buildUpdateBlock)
1814 {
1815 obj->BuildValuesUpdateBlockForPlayer(&udata, this);
1816 break;
1817 }
1818 }
1819 }
1820 else if (obj->HasNpcFlag(UNIT_NPC_FLAG_VENDOR_MASK | UNIT_NPC_FLAG_TRAINER))
1821 obj->BuildValuesUpdateBlockForPlayer(&udata, this);
1822 }
1823 });
1824
1825 if (!udata.HasData())
1826 return;
1827
1828 WorldPacket packet;
1829 udata.BuildPacket(packet);
1830 SendDirectMessage(&packet);
1831}
@ UNIT_NPC_FLAG_VENDOR_MASK
Definition: UnitDefines.h:347
Definition: UpdateData.h:52
bool HasData() const
Definition: UpdateData.h:60
bool BuildPacket(WorldPacket &packet)
Definition: UpdateData.cpp:48

References WorldObject::DoForAllVisibleWorldObjects(), WorldObject::GetObjectVisibilityContainer(), Object::IsCreature(), Object::IsGameObject(), UNIT_NPC_FLAG_TRAINER, and UNIT_NPC_FLAG_VENDOR_MASK.

Referenced by Group::AddMember(), Group::Disband(), EquipItem(), ItemAddedQuestCheck(), ItemRemovedQuestCheck(), Group::RemoveMember(), and SendQuestUpdate().

◆ UpdateGatherSkill()

bool Player::UpdateGatherSkill ( uint32  SkillId,
uint32  SkillValue,
uint32  RedLevel,
uint32  Multiplicator = 1 
)
764{
765 LOG_DEBUG("entities.player.skills",
766 "UpdateGatherSkill(SkillId {} SkillLevel {} RedLevel {})",
767 SkillId, SkillValue, RedLevel);
768
769 uint32 gathering_skill_gain =
770 sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
771 sScriptMgr->OnPlayerUpdateGatheringSkill(this, SkillId, SkillValue, RedLevel + 100, RedLevel + 50, RedLevel + 25, gathering_skill_gain);
772
773 // For skinning and Mining chance decrease with level. 1-74 - no decrease,
774 // 75-149 - 2 times, 225-299 - 8 times
775 switch (SkillId)
776 {
777 case SKILL_HERBALISM:
781 return UpdateSkillPro(SkillId,
782 SkillGainChance(SkillValue, RedLevel + 100,
783 RedLevel + 50, RedLevel + 25) *
784 Multiplicator,
785 gathering_skill_gain);
786 case SKILL_SKINNING:
787 if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS) == 0)
788 return UpdateSkillPro(SkillId,
789 SkillGainChance(SkillValue, RedLevel + 100,
790 RedLevel + 50,
791 RedLevel + 25) *
792 Multiplicator,
793 gathering_skill_gain);
794 else
795 return UpdateSkillPro(
796 SkillId,
797 (SkillGainChance(SkillValue, RedLevel + 100, RedLevel + 50,
798 RedLevel + 25) *
799 Multiplicator) >>
800 (SkillValue /
802 gathering_skill_gain);
803 case SKILL_MINING:
804 if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS) == 0)
805 return UpdateSkillPro(SkillId,
806 SkillGainChance(SkillValue, RedLevel + 100,
807 RedLevel + 50,
808 RedLevel + 25) *
809 Multiplicator,
810 gathering_skill_gain);
811 else
812 return UpdateSkillPro(
813 SkillId,
814 (SkillGainChance(SkillValue, RedLevel + 100, RedLevel + 50,
815 RedLevel + 25) *
816 Multiplicator) >>
817 (SkillValue /
819 gathering_skill_gain);
820 }
821 return false;
822}
@ CONFIG_SKILL_CHANCE_SKINNING_STEPS
Definition: WorldConfig.h:222
@ CONFIG_SKILL_CHANCE_MINING_STEPS
Definition: WorldConfig.h:221
@ SKILL_INSCRIPTION
Definition: SharedDefines.h:3252
@ SKILL_MINING
Definition: SharedDefines.h:3169
@ SKILL_SKINNING
Definition: SharedDefines.h:3211
@ SKILL_JEWELCRAFTING
Definition: SharedDefines.h:3235
@ SKILL_HERBALISM
Definition: SharedDefines.h:3165

References CONFIG_SKILL_CHANCE_MINING_STEPS, CONFIG_SKILL_CHANCE_SKINNING_STEPS, CONFIG_SKILL_GAIN_GATHERING, LOG_DEBUG, SKILL_HERBALISM, SKILL_INSCRIPTION, SKILL_JEWELCRAFTING, SKILL_LOCKPICKING, SKILL_MINING, SKILL_SKINNING, SkillGainChance(), sScriptMgr, sWorld, and UpdateSkillPro().

Referenced by Spell::EffectMilling(), Spell::EffectOpenLock(), Spell::EffectProspecting(), Spell::EffectSkinning(), and GetExplicitDiscoverySpell().

◆ UpdateHomebindTime()

void Player::UpdateHomebindTime ( uint32  time)
1394{
1395 // GMs never get homebind timer online
1397 {
1398 if (m_HomebindTimer) // instance valid, but timer not reset
1399 {
1400 // hide reminder
1401 WorldPacket data(SMSG_RAID_GROUP_ONLY, 4 + 4);
1402 data << uint32(0);
1403 data << uint32(0);
1404 SendDirectMessage(&data);
1405 }
1406 // instance is valid, reset homebind timer
1407 m_HomebindTimer = 0;
1408 }
1409 else if (m_HomebindTimer > 0)
1410 {
1411 if (time >= m_HomebindTimer)
1412 {
1413 // teleport to nearest graveyard
1415 }
1416 else
1417 m_HomebindTimer -= time;
1418 }
1419 else
1420 {
1421 // instance is invalid, start homebind timer
1422 m_HomebindTimer = 60000;
1423 // send message to player
1424 WorldPacket data(SMSG_RAID_GROUP_ONLY, 4 + 4);
1425 data << uint32(m_HomebindTimer);
1426 data << uint32(1);
1427 SendDirectMessage(&data);
1428 LOG_DEBUG(
1429 "maps",
1430 "PLAYER: Player '{}' ({}) will be teleported to homebind in 60 "
1431 "seconds",
1432 GetName(), GetGUID().ToString());
1433 }
1434}
@ SMSG_RAID_GROUP_ONLY
Definition: Opcodes.h:676

References Object::GetGUID(), WorldObject::GetName(), IsGameMaster(), LOG_DEBUG, m_HomebindTimer, m_InstanceValid, RepopAtGraveyard(), SendDirectMessage(), SMSG_RAID_GROUP_ONLY, and Position::ToString().

Referenced by Update().

◆ UpdateHonorFields()

void Player::UpdateHonorFields ( )

called when rewarding honor and at each save

1183{
1185 time_t now = time_t(GameTime::GetGameTime().count());
1186 time_t today = time_t(GameTime::GetGameTime().count() / DAY) * DAY;
1187
1188 if (m_lastHonorUpdateTime < today)
1189 {
1190 time_t yesterday = today - DAY;
1191
1193
1194 // update yesterday's contribution
1195 if (m_lastHonorUpdateTime >= yesterday)
1196 {
1199
1200 // this is the first update today, reset today's contribution
1203 }
1204 else
1205 {
1206 // no honor/kills yesterday or today, reset
1209 }
1210 }
1211
1213}
uint16 PAIR32_LOPART(uint32 x)
Definition: ObjectDefines.h:98

References DAY, GameTime::GetGameTime(), Object::GetUInt32Value(), m_lastHonorUpdateTime, MAKE_PAIR32(), PAIR32_LOPART(), PLAYER_FIELD_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, and Unit::SetUInt32Value().

Referenced by honor_commandscript::HandleHonorUpdateCommand(), LoadFromDB(), RewardHonor(), and SaveToDB().

◆ UpdateInvisibilityDrunkDetect()

void Player::UpdateInvisibilityDrunkDetect ( )
1013{
1014 // select drunk percent or total SPELL_AURA_MOD_FAKE_INEBRIATE amount, whichever is higher for visibility updates
1015 uint8 drunkValue = GetDrunkValue();
1016 int32 fakeDrunkValue = GetFakeDrunkValue();
1017 int32 maxDrunkValue = std::max<int32>(drunkValue, fakeDrunkValue);
1018
1019 if (maxDrunkValue != 0)
1020 {
1023 }
1024 else
1026
1028}
@ INVISIBILITY_DRUNK
Definition: SharedDefines.h:1272
void AddFlag(FLAG_TYPE flag)
Definition: Object.h:391
void DelFlag(FLAG_TYPE flag)
Definition: Object.h:392
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPES > m_invisibilityDetect
Definition: Object.h:611
int32 GetFakeDrunkValue() const
Definition: Player.h:2170

References FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::AddFlag(), FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::DelFlag(), GetDrunkValue(), GetFakeDrunkValue(), INVISIBILITY_DRUNK, WorldObject::m_invisibilityDetect, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), and UpdateObjectVisibility().

Referenced by AuraEffect::HandleAuraModFakeInebriation(), and SetDrunkValue().

◆ UpdateItemDuration()

void Player::UpdateItemDuration ( uint32  time,
bool  realtimeonly = false 
)
4145{
4146 if (m_itemDuration.empty())
4147 return;
4148
4149 LOG_DEBUG("entities.player.items", "Player::UpdateItemDuration({}, {})", time, realtimeonly);
4150
4151 for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();)
4152 {
4153 Item* item = *itr;
4154 ++itr; // current element can be erased in UpdateDuration
4155
4156 if (!realtimeonly || item->GetTemplate()->HasFlagCu(ITEM_FLAGS_CU_DURATION_REAL_TIME))
4157 item->UpdateDuration(this, time);
4158 }
4159}
@ ITEM_FLAGS_CU_DURATION_REAL_TIME
Definition: ItemTemplate.h:219
void UpdateDuration(Player *owner, uint32 diff)
Definition: Item.cpp:318
bool HasFlagCu(ItemFlagsCustom flag) const
Definition: ItemTemplate.h:827

References Item::GetTemplate(), ItemTemplate::HasFlagCu(), ITEM_FLAGS_CU_DURATION_REAL_TIME, LOG_DEBUG, m_itemDuration, and Item::UpdateDuration().

Referenced by LoadFromDB(), and Update().

◆ UpdateItemObtainSpells()

void Player::UpdateItemObtainSpells ( Item item,
uint8  bag,
uint8  slot 
)
7032{
7033 if (IsBankPos(bag, slot))
7034 ApplyItemObtainSpells(item, false);
7035 else if (bag == INVENTORY_SLOT_BAG_0 || (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END))
7036 ApplyItemObtainSpells(item, true);
7037}

References ApplyItemObtainSpells(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, and IsBankPos().

Referenced by _StoreItem().

◆ UpdateLFGChannel()

void Player::UpdateLFGChannel ( )
465{
466 if (!sWorld->getBoolConfig(CONFIG_RESTRICTED_LFG_CHANNEL))
467 return;
468
470 if (!cMgr)
471 return;
472
473 ChatChannelsEntry const* cce = sChatChannelsStore.LookupEntry(26); /*LookingForGroup*/
475 if (!cLFG)
476 return;
477
478 Channel* cUsed = nullptr;
479 for (Channel* channel : m_channels)
480 if (channel && channel->GetChannelId() == cce->ChannelID)
481 {
482 cUsed = cLFG;
483 break;
484 }
485
486 if (IsUsingLfg())
487 {
488 if (cUsed == cLFG)
489 return;
490
491 cLFG->JoinChannel(this, "");
492 }
493 else
494 {
495 if (cLFG != cUsed)
496 return;
497
498 cLFG->LeaveChannel(this, true);
499 }
500}
@ CONFIG_RESTRICTED_LFG_CHANNEL
Definition: WorldConfig.h:57
DBCStorage< ChatChannelsEntry > sChatChannelsStore(ChatChannelsEntryfmt)
void JoinChannel(Player *player, std::string const &pass)
Definition: Channel.cpp:157
Definition: ChannelMgr.h:29
static ChannelMgr * forTeam(TeamId teamId)
Definition: ChannelMgr.cpp:33
Channel * GetJoinChannel(std::string const &name, uint32 channel_id)
Definition: ChannelMgr.cpp:121
bool IsUsingLfg()
Definition: Player.cpp:13065
LocaleConstant GetSessionDbcLocale() const
Definition: WorldSession.h:559
Definition: DBCStructure.h:643
uint32 ChannelID
Definition: DBCStructure.h:644
char const * pattern[16]
Definition: DBCStructure.h:646

References ChatChannelsEntry::ChannelID, CONFIG_RESTRICTED_LFG_CHANNEL, ChannelMgr::forTeam(), ChannelMgr::GetJoinChannel(), WorldSession::GetSessionDbcLocale(), GetTeamId(), IsUsingLfg(), Channel::JoinChannel(), Channel::LeaveChannel(), m_channels, m_session, ChatChannelsEntry::pattern, sChatChannelsStore, and sWorld.

Referenced by WorldSession::HandleLfgJoinOpcode(), and WorldSession::HandleLfgLeaveOpcode().

◆ UpdateLocalChannels()

void Player::UpdateLocalChannels ( uint32  newZone)
503{
504 // pussywizard: mutex needed (tc changed opcode to THREAD UNSAFE)
505 static std::mutex channelsLock;
506 std::lock_guard<std::mutex> guard(channelsLock);
507
508 if (GetSession()->PlayerLoading() && !IsBeingTeleportedFar())
509 return; // The client handles it automatically after loading, but not
510 // after teleporting
511
512 AreaTableEntry const* current_zone = sAreaTableStore.LookupEntry(newZone);
513 if (!current_zone)
514 return;
515
517 if (!cMgr)
518 return;
519
520 std::string current_zone_name =
521 current_zone->area_name[GetSession()->GetSessionDbcLocale()];
522
523 for (uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i)
524 {
525 if (ChatChannelsEntry const* channel =
526 sChatChannelsStore.LookupEntry(i))
527 {
528 Channel* usedChannel = nullptr;
529
530 for (Channel* channel : m_channels)
531 {
532 if (channel && channel->GetChannelId() == i)
533 {
534 usedChannel = channel;
535 break;
536 }
537 }
538
539 Channel* removeChannel = nullptr;
540 Channel* joinChannel = nullptr;
541 bool sendRemove = true;
542
543 if (CanJoinConstantChannelInZone(channel, current_zone))
544 {
545 if (!(channel->flags & CHANNEL_DBC_FLAG_GLOBAL))
546 {
547 if (channel->flags & CHANNEL_DBC_FLAG_CITY_ONLY &&
548 usedChannel)
549 continue; // Already on the channel, as city channel
550 // names are not changing
551
552 char new_channel_name_buf[100];
553 std::string currentNameExt;
554
555 if (channel->flags & CHANNEL_DBC_FLAG_CITY_ONLY)
556 currentNameExt = sObjectMgr->GetAcoreStringForDBCLocale(LANG_CHANNEL_CITY);
557 else
558 currentNameExt = current_zone_name;
559
560 snprintf(new_channel_name_buf, 100,
561 channel->pattern[m_session->GetSessionDbcLocale()],
562 currentNameExt.c_str());
563
564 joinChannel = cMgr->GetJoinChannel(new_channel_name_buf,
565 channel->ChannelID);
566 if (usedChannel)
567 {
568 if (joinChannel != usedChannel)
569 {
570 removeChannel = usedChannel;
571 sendRemove = false; // Do not send leave channel, it
572 // already replaced at client
573 }
574 else
575 joinChannel = nullptr;
576 }
577 }
578 else
579 joinChannel = cMgr->GetJoinChannel(
580 channel->pattern[m_session->GetSessionDbcLocale()],
581 channel->ChannelID);
582 }
583 else
584 removeChannel = usedChannel;
585
586 if (joinChannel)
587 joinChannel->JoinChannel(
588 this, ""); // Changed Channel: ... or Joined Channel: ...
589
590 if (removeChannel)
591 {
592 removeChannel->LeaveChannel(this,
593 sendRemove); // Leave old channel
594 std::string name =
595 removeChannel
596 ->GetName(); // Store name, (*i)erase in LeftChannel
597 LeftChannel(removeChannel); // Remove from player's channel list
598 }
599 }
600 }
601}
@ LANG_CHANNEL_CITY
Definition: Language.h:764
@ CHANNEL_DBC_FLAG_GLOBAL
Definition: Channel.h:95
std::string const & GetName() const
Definition: Channel.h:179
void LeftChannel(Channel *c)
Definition: Player.cpp:4994
bool CanJoinConstantChannelInZone(ChatChannelsEntry const *channel, AreaTableEntry const *zone)
Definition: Player.cpp:4971
char const * area_name[16]
Definition: DBCStructure.h:527

References AreaTableEntry::area_name, CanJoinConstantChannelInZone(), CHANNEL_DBC_FLAG_CITY_ONLY, CHANNEL_DBC_FLAG_GLOBAL, ChannelMgr::forTeam(), ChannelMgr::GetJoinChannel(), Channel::GetName(), GetSession(), WorldSession::GetSessionDbcLocale(), GetTeamId(), IsBeingTeleportedFar(), Channel::JoinChannel(), LANG_CHANNEL_CITY, Channel::LeaveChannel(), LeftChannel(), m_channels, m_session, sAreaTableStore, sChatChannelsStore, and sObjectMgr.

Referenced by UpdateZone().

◆ UpdateLootAchievements()

void Player::UpdateLootAchievements ( LootItem item,
Loot loot 
)

◆ UpdateManaRegen()

void Player::UpdateManaRegen ( )
944{
946 {
949 return;
950 }
951
952 float Intellect = GetStat(STAT_INTELLECT);
953 // Mana regen from spirit and intellect
954 float power_regen = std::sqrt(Intellect) * OCTRegenMPPerSpirit();
955 // Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen
957
958 // Mana regen from SPELL_AURA_MOD_POWER_REGEN aura
960
961 // Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura
963 for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i)
964 {
965 power_regen_mp5 += GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 500.0f;
966 }
967
968 // Set regen rate in cast state apply only on spirit based regen
970 if (modManaRegenInterrupt > 100)
971 modManaRegenInterrupt = 100;
972 SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER + AsUnderlyingType(POWER_MANA), power_regen_mp5 + CalculatePct(power_regen, modManaRegenInterrupt));
973
975}
@ SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
Definition: SpellAuraDefines.h:197
@ SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
Definition: SpellAuraDefines.h:282
float OCTRegenMPPerSpirit()
Definition: Player.cpp:5237

References AsUnderlyingType(), CalculatePct(), Unit::GetAuraEffectsByType(), Unit::GetStat(), Unit::GetTotalAuraModifier(), Unit::GetTotalAuraModifierByMiscValue(), Unit::GetTotalAuraMultiplierByMiscValue(), Unit::HasAuraTypeWithMiscvalue(), m_baseManaRegen, OCTRegenMPPerSpirit(), POWER_MANA, Object::SetStatFloatValue(), SPELL_AURA_MOD_MANA_REGEN_FROM_STAT, SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELL_AURA_MOD_POWER_REGEN, SPELL_AURA_MOD_POWER_REGEN_PERCENT, SPELL_AURA_PREVENT_REGENERATE_POWER, STAT_INTELLECT, UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, and UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER.

Referenced by ApplyManaRegenBonus(), AuraEffect::HandleModManaRegen(), AuraEffect::HandleModPowerRegen(), UpdateAllStats(), and UpdateStats().

◆ UpdateMaxHealth()

void Player::UpdateMaxHealth ( )
overridevirtual

Implements Unit.

314{
315 UnitMods unitMod = UNIT_MOD_HEALTH;
316
317 float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreateHealth();
318 value *= GetModifierValue(unitMod, BASE_PCT);
320 value *= GetModifierValue(unitMod, TOTAL_PCT);
321
322 sScriptMgr->OnPlayerAfterUpdateMaxHealth(this, value);
323 SetMaxHealth((uint32)value);
324}
float GetHealthBonusFromStamina()
Definition: StatSystem.cpp:293

References BASE_PCT, BASE_VALUE, Unit::GetCreateHealth(), GetHealthBonusFromStamina(), Unit::GetModifierValue(), Unit::SetMaxHealth(), sScriptMgr, TOTAL_PCT, TOTAL_VALUE, and UNIT_MOD_HEALTH.

Referenced by UpdateAllStats(), and UpdateStats().

◆ UpdateMaxPower()

void Player::UpdateMaxPower ( Powers  power)
overridevirtual

Implements Unit.

327{
328 UnitMods unitMod = UnitMods(static_cast<uint16>(UNIT_MOD_POWER_START) + power);
329
330 float bonusPower = (power == POWER_MANA && GetCreatePowers(power) > 0) ? GetManaBonusFromIntellect() : 0;
331
332 float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power);
333 value *= GetModifierValue(unitMod, BASE_PCT);
334 value += GetModifierValue(unitMod, TOTAL_VALUE) + bonusPower;
335 value *= GetModifierValue(unitMod, TOTAL_PCT);
336
337 sScriptMgr->OnPlayerAfterUpdateMaxPower(this, power, value);
338 SetMaxPower(power, uint32(value));
339}
@ UNIT_MOD_POWER_START
Definition: Unit.h:176
float GetManaBonusFromIntellect()
Definition: StatSystem.cpp:303

References BASE_PCT, BASE_VALUE, Unit::GetCreatePowers(), GetManaBonusFromIntellect(), Unit::GetModifierValue(), POWER_MANA, Unit::SetMaxPower(), sScriptMgr, TOTAL_PCT, TOTAL_VALUE, and UNIT_MOD_POWER_START.

Referenced by Create(), UpdateAllStats(), and UpdateStats().

◆ UpdateMeleeHitChances()

void Player::UpdateMeleeHitChances ( )

◆ UpdateMirrorTimers()

void Player::UpdateMirrorTimers ( )
430{
431 // Desync flags for update on next HandleDrowning
433 m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags;
434}

References m_MirrorTimerFlags, and m_MirrorTimerFlagsLast.

Referenced by AuraEffect::HandleWaterBreathing().

◆ UpdateNextMailTimeAndUnreads()

void Player::UpdateNextMailTimeAndUnreads ( )
437{
438 // Update the next delivery time and unread mails
439 time_t cTime = GameTime::GetGameTime().count();
440
442 unReadMails = 0;
443
444 for (Mail const* mail : GetMails())
445 {
446 if (mail->deliver_time > cTime)
447 {
448 if (!m_nextMailDelivereTime || m_nextMailDelivereTime > mail->deliver_time)
449 m_nextMailDelivereTime = mail->deliver_time;
450 }
451
452 // must be not checked yet
453 if (mail->checked & MAIL_CHECK_MASK_READ)
454 continue;
455
456 // and already delivered or expired
457 if (cTime < mail->deliver_time || cTime > mail->expire_time)
458 continue;
459
460 unReadMails++;
461 }
462}
@ MAIL_CHECK_MASK_READ
Definition: Mail.h:47
PlayerMails const & GetMails() const
Definition: Player.h:1647

References GameTime::GetGameTime(), GetMails(), m_nextMailDelivereTime, MAIL_CHECK_MASK_READ, and unReadMails.

Referenced by _LoadMail(), and WorldSession::HandleGetMailList().

◆ UpdateObjectVisibility()

void Player::UpdateObjectVisibility ( bool  forced = true,
bool  fromUpdate = false 
)
overridevirtual

Reimplemented from WorldObject.

Reimplemented in anonymous_namespace{GmVisibleCommandTest.cpp}::TestPlayer.

1608{
1609 // Prevent updating visibility if player is not in world (example: LoadFromDB sets drunkstate which updates invisibility while player is not in map)
1610 if (!IsInWorld())
1611 return;
1612
1613 if (!forced)
1615 else if (!isBeingLoaded())
1616 {
1617 if (!fromUpdate) // pussywizard:
1618 {
1620 return;
1621 }
1624 }
1625}
void AddToNotify(uint16 f)
Definition: Object.cpp:2971
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition: Unit.cpp:19160

References WorldObject::AddToNotify(), Unit::bRequestForcedVisibilityUpdate, isBeingLoaded(), Object::IsInWorld(), NOTIFY_VISIBILITY_CHANGED, Unit::UpdateObjectVisibility(), and UpdateVisibilityForPlayer().

Referenced by Map::AddPlayerToMap(), gm_commandscript::HandleGMVisibleCommand(), WorldSession::HandlePlayerLoginToCharInWorld(), Map::PlayerRelocation(), ResurrectPlayer(), SetGameMaster(), SetGroup(), Update(), and UpdateInvisibilityDrunkDetect().

◆ UpdateParryPercentage()

void Player::UpdateParryPercentage ( )
753{
754 const float parry_cap[MAX_CLASSES] =
755 {
756 47.003525f, // Warrior
757 47.003525f, // Paladin
758 145.560408f, // Hunter
759 145.560408f, // Rogue
760 0.0f, // Priest
761 47.003525f, // DK
762 145.560408f, // Shaman
763 0.0f, // Mage
764 0.0f, // Warlock
765 0.0f, // ??
766 0.0f // Druid
767 };
768
769 // No parry
770 float value = 0.0f;
771 m_realParry = 0.0f;
772 uint32 pclass = getClass() - 1;
773 if (CanParry() && parry_cap[pclass] > 0.0f)
774 {
775 float nondiminishing = 5.0f;
776 // Parry from rating
777 float diminishing = GetRatingBonusValue(CR_PARRY);
778 // Modify value from defense skill (only bonus from defense rating diminishes)
779 nondiminishing += (GetSkillValue(SKILL_DEFENSE) - GetMaxSkillValueForLevel()) * 0.04f;
780 diminishing += (int32(GetRatingBonusValue(CR_DEFENSE_SKILL))) * 0.04f;
781 // Parry from SPELL_AURA_MOD_PARRY_PERCENT aura
783 // apply diminishing formula to diminishing parry chance
784 m_realParry = nondiminishing + diminishing * parry_cap[pclass] / (diminishing + parry_cap[pclass] * m_diminishing_k[pclass]);
785 m_realParry = m_realParry < 0.0f ? 0.0f : m_realParry;
786
787 value = std::max(diminishing + nondiminishing, 0.0f);
788
789 if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
790 {
791 value = value > sConfigMgr->GetOption<float>("Stats.Limits.Parry", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Parry", 95.0f) : value;
792 }
793 }
794
796}
@ SPELL_AURA_MOD_PARRY_PERCENT
Definition: SpellAuraDefines.h:110
bool CanParry() const
Definition: Player.h:2181

References CanParry(), CR_DEFENSE_SKILL, CR_PARRY, Unit::getClass(), GetMaxSkillValueForLevel(), GetRatingBonusValue(), GetSkillValue(), Unit::GetTotalAuraModifier(), m_diminishing_k, m_realParry, MAX_CLASSES, PLAYER_PARRY_PERCENTAGE, sConfigMgr, Object::SetStatFloatValue(), SKILL_DEFENSE, and SPELL_AURA_MOD_PARRY_PERCENT.

Referenced by AuraEffect::HandleAuraModParryPercent(), SetCanParry(), UpdateDefenseBonusesMod(), and UpdateRating().

◆ UpdatePlayerSetting()

void Player::UpdatePlayerSetting ( std::string const &  source,
uint32  index,
uint32  value 
)
160{
161 auto it = m_charSettingsMap.find(source);
162 size_t const requiredSize = static_cast<size_t>(index) + 1;
163
164 if (it == m_charSettingsMap.end())
165 {
166 // Settings not found, create new vector of appropriate size
167 PlayerSettingVector settings(requiredSize); // default-initialized PlayerSetting
168 settings[index].value = value;
169
170 m_charSettingsMap.emplace(source, std::move(settings));
171 }
172 else
173 {
174 PlayerSettingVector& settings = it->second;
175 if (settings.size() < requiredSize)
176 settings.resize(requiredSize); // new elements default to zero
177
178 settings[index].value = value;
179 }
180}

References m_charSettingsMap.

Referenced by GetPlayerSetting(), and player_settings_commandscript::HandleSettingsAnnouncerFlags().

◆ UpdatePosition() [1/2]

bool Player::UpdatePosition ( const Position pos,
bool  teleport = false 
)
inline
2022{ return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
bool UpdatePosition(float x, float y, float z, float orientation, bool teleport=false) override
Definition: PlayerUpdates.cpp:1156

References Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and UpdatePosition().

Referenced by UpdatePosition().

◆ UpdatePosition() [2/2]

bool Player::UpdatePosition ( float  x,
float  y,
float  z,
float  orientation,
bool  teleport = false 
)
overridevirtual

Reimplemented from Unit.

1158{
1159 if (!Unit::UpdatePosition(x, y, z, orientation, teleport))
1160 return false;
1161
1162 // Update player zone if needed
1163 if (m_needZoneUpdate)
1164 {
1165 uint32 newZone, newArea;
1166 GetZoneAndAreaId(newZone, newArea);
1167 UpdateZone(newZone, newArea);
1168 m_needZoneUpdate = false;
1169 }
1170
1171 if (GetGroup())
1173
1176
1178
1179 return true;
1180}
@ GROUP_UPDATE_FLAG_POSITION
Definition: Group.h:108
@ TRADE_STATUS_TRADE_CANCELED
Definition: SharedDefines.h:3819
void CheckAreaExploreAndOutdoor()
Definition: Player.cpp:5712
Player * GetTrader() const
Definition: Player.h:1374
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:19783

References CheckAreaExploreAndOutdoor(), GetGroup(), GetSession(), GetTrader(), WorldObject::GetZoneAndAreaId(), GROUP_UPDATE_FLAG_POSITION, INTERACTION_DISTANCE, WorldObject::IsWithinDistInMap(), m_needZoneUpdate, WorldSession::SendCancelTrade(), SetGroupUpdateFlag(), TRADE_STATUS_TRADE_CANCELED, Unit::UpdatePosition(), and UpdateZone().

Referenced by spell_rog_killing_spree_aura::HandleEffectPeriodic(), and WorldSession::HandleMoveTeleportAck().

◆ UpdatePotionCooldown()

void Player::UpdatePotionCooldown ( Spell spell = nullptr)
1547{
1548 // no potion used i combat or still in combat
1549 if (!GetLastPotionId() || IsInCombat())
1550 return;
1551
1552 // Call not from spell cast, send cooldown event for item spells if no in
1553 // combat
1554 if (!spell)
1555 {
1556 // spell/item pair let set proper cooldown (except not existed charged
1557 // spell cooldown spellmods for potions)
1558 if (ItemTemplate const* proto =
1559 sObjectMgr->GetItemTemplate(GetLastPotionId()))
1560 for (uint8 idx = 0; idx < MAX_ITEM_SPELLS; ++idx)
1561 if (proto->Spells[idx].SpellId &&
1562 proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
1563 if (SpellInfo const* spellInfo =
1564 sSpellMgr->GetSpellInfo(proto->Spells[idx].SpellId))
1565 SendCooldownEvent(spellInfo, GetLastPotionId());
1566 }
1567 // from spell cases (m_lastPotionId set in Spell::SendSpellCooldown)
1568 else
1569 {
1570 if (spell->IsIgnoringCooldowns())
1571 return;
1572
1574 }
1575
1576 SetLastPotionId(0);
1577}
void SetLastPotionId(uint32 item_id)
Definition: Player.h:1808
uint32 GetLastPotionId()
Definition: Player.h:1807
void SendCooldownEvent(SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool setCooldown=true)
Definition: Player.cpp:11089
bool IsIgnoringCooldowns() const
Definition: Spell.cpp:8045

References GetLastPotionId(), Spell::IsIgnoringCooldowns(), Unit::IsInCombat(), ITEM_SPELLTRIGGER_ON_USE, m_lastPotionId, Spell::m_spellInfo, MAX_ITEM_SPELLS, SendCooldownEvent(), SetLastPotionId(), sObjectMgr, and sSpellMgr.

Referenced by Spell::finish().

◆ UpdatePvP()

void Player::UpdatePvP ( bool  state,
bool  _override = false 
)

◆ UpdatePvPFlag()

void Player::UpdatePvPFlag ( time_t  currTime)
373{
374 if (!IsPvP())
375 return;
376
377 if (pvpInfo.EndTimer == 0 || pvpInfo.IsHostile)
378 return;
379
380 if (currTime < (pvpInfo.EndTimer + 300 + 5))
381 {
382 if (currTime > (pvpInfo.EndTimer + 4) && !HasPlayerFlag(PLAYER_FLAGS_PVP_TIMER))
384
385 return;
386 }
387
388 UpdatePvP(false);
389}
void UpdatePvP(bool state, bool _override=false)
Definition: PlayerUpdates.cpp:1529

References PvPInfo::EndTimer, HasPlayerFlag(), PvPInfo::IsHostile, IsPvP(), PLAYER_FLAGS_PVP_TIMER, pvpInfo, SetPlayerFlag(), and UpdatePvP().

Referenced by Update().

◆ UpdatePvPState()

void Player::UpdatePvPState ( )
1437{
1439
1440 if (pvpInfo.IsHostile) // in hostile area
1441 {
1442 if (IsInFlight()) // on taxi
1443 return;
1444
1445 if (!IsPvP() || pvpInfo.EndTimer != 0)
1446 UpdatePvP(true, true);
1447 }
1448 else // in friendly area
1449 {
1451 pvpInfo.EndTimer == 0)
1452 pvpInfo.EndTimer = GameTime::GetGameTime().count(); // start toggle-off
1453 }
1454}
@ PLAYER_FLAGS_IN_PVP
Definition: Player.h:477

References PvPInfo::EndTimer, GameTime::GetGameTime(), HasPlayerFlag(), PvPInfo::IsHostile, Unit::IsInFlight(), IsPvP(), PLAYER_FLAGS_IN_PVP, pvpInfo, UpdateFFAPvPState(), and UpdatePvP().

Referenced by AddQuest(), FlightPathMovementGenerator::DoFinalize(), Spell::EffectQuestClear(), WorldSession::HandleQuestLogRemoveQuest(), RewardQuest(), Unit::SetCharm(), and UpdateZone().

◆ UpdateRangedHitChances()

◆ UpdateRating()

void Player::UpdateRating ( CombatRating  cr)
611{
612 int32 amount = m_baseRatingValue[cr];
613 // Apply bonus from SPELL_AURA_MOD_RATING_FROM_STAT
614 // stat used stored in miscValueB for this aura
615 AuraEffectList const& modRatingFromStat =
617 for (AuraEffectList::const_iterator i = modRatingFromStat.begin();
618 i != modRatingFromStat.end(); ++i)
619 if ((*i)->GetMiscValue() & (1 << cr))
620 amount += int32(CalculatePct(GetStat(Stats((*i)->GetMiscValueB())),
621 (*i)->GetAmount()));
622 if (amount < 0)
623 amount = 0;
624 SetUInt32Value(static_cast<uint16>(PLAYER_FIELD_COMBAT_RATING_1) + static_cast<uint16>(cr), uint32(amount));
625
626 bool affectStats = CanModifyStats();
627
628 switch (cr)
629 {
630 case CR_WEAPON_SKILL: // Implemented in Unit::RollMeleeOutcomeAgainst
631 case CR_DEFENSE_SKILL:
633 break;
634 case CR_DODGE:
636 break;
637 case CR_PARRY:
639 break;
640 case CR_BLOCK:
642 break;
643 case CR_HIT_MELEE:
645 break;
646 case CR_HIT_RANGED:
648 break;
649 case CR_HIT_SPELL:
651 break;
652 case CR_CRIT_MELEE:
653 if (affectStats)
654 {
657 }
658 break;
659 case CR_CRIT_RANGED:
660 if (affectStats)
662 break;
663 case CR_CRIT_SPELL:
664 if (affectStats)
666 break;
667 case CR_HIT_TAKEN_MELEE: // Implemented in Unit::MeleeMissChanceCalc
669 break;
670 case CR_HIT_TAKEN_SPELL: // Implemented in Unit::MagicSpellHitResult
671 break;
672 case CR_CRIT_TAKEN_MELEE: // Implemented in Unit::RollMeleeOutcomeAgainst
673 // (only for chance to crit)
675 break;
676 case CR_CRIT_TAKEN_SPELL: // Implemented in Unit::SpellCriticalBonus (only
677 // for chance to crit)
678 break;
679 case CR_HASTE_MELEE: // Implemented in Player::ApplyRatingMod
680 case CR_HASTE_RANGED:
681 case CR_HASTE_SPELL:
682 break;
683 case CR_WEAPON_SKILL_MAINHAND: // Implemented in
684 // Unit::RollMeleeOutcomeAgainst
687 break;
688 case CR_EXPERTISE:
689 if (affectStats)
690 {
693 }
694 break;
696 if (affectStats)
698 break;
699 }
700}
@ SPELL_AURA_MOD_RATING_FROM_STAT
Definition: SpellAuraDefines.h:283
@ CR_WEAPON_SKILL_RANGED
Definition: Unit.h:241
@ CR_WEAPON_SKILL
Definition: Unit.h:219
@ CR_WEAPON_SKILL_OFFHAND
Definition: Unit.h:240
@ CR_WEAPON_SKILL_MAINHAND
Definition: Unit.h:239
void UpdateArmorPenetration(int32 amount)
Definition: StatSystem.cpp:864
void UpdateSpellHitChances()
Definition: StatSystem.cpp:882
void UpdateMeleeHitChances()
Definition: StatSystem.cpp:870
void UpdateRangedHitChances()
Definition: StatSystem.cpp:876

References BASE_ATTACK, CalculatePct(), Unit::CanModifyStats(), CR_ARMOR_PENETRATION, CR_BLOCK, CR_CRIT_MELEE, CR_CRIT_RANGED, CR_CRIT_SPELL, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, CR_DEFENSE_SKILL, CR_DODGE, CR_EXPERTISE, CR_HASTE_MELEE, CR_HASTE_RANGED, CR_HASTE_SPELL, CR_HIT_MELEE, CR_HIT_RANGED, CR_HIT_SPELL, CR_HIT_TAKEN_MELEE, CR_HIT_TAKEN_RANGED, CR_HIT_TAKEN_SPELL, CR_PARRY, CR_WEAPON_SKILL, CR_WEAPON_SKILL_MAINHAND, CR_WEAPON_SKILL_OFFHAND, CR_WEAPON_SKILL_RANGED, Unit::GetAuraEffectsByType(), Unit::GetStat(), m_baseRatingValue, OFF_ATTACK, PLAYER_FIELD_COMBAT_RATING_1, RANGED_ATTACK, Unit::SetUInt32Value(), SPELL_AURA_MOD_RATING_FROM_STAT, UpdateAllSpellCritChances(), UpdateArmorPenetration(), UpdateBlockPercentage(), UpdateCritPercentage(), UpdateDefenseBonusesMod(), UpdateDodgePercentage(), UpdateExpertise(), UpdateMeleeHitChances(), UpdateParryPercentage(), UpdateRangedHitChances(), and UpdateSpellHitChances().

Referenced by ApplyRatingMod(), and UpdateAllRatings().

◆ UpdateResistances()

void Player::UpdateResistances ( uint32  school)
overridevirtual

Implements Unit.

243{
244 if (school > SPELL_SCHOOL_NORMAL)
245 {
246 // cant use GetTotalAuraModValue because of total pct multiplier :P
247 float value = 0.0f;
248 UnitMods unitMod = UnitMods(UNIT_MOD_RESISTANCE_START + school);
249
250 value = GetModifierValue(unitMod, BASE_VALUE);
251 value *= GetModifierValue(unitMod, BASE_PCT);
252 value += GetModifierValue(unitMod, TOTAL_VALUE);
253
255 for(AuraEffectList::const_iterator i = mResbyIntellect.begin(); i != mResbyIntellect.end(); ++i)
256 {
257 if ((*i)->GetMiscValue() & (1 << (school - 1)))
258 value += int32(GetStat(Stats((*i)->GetMiscValueB())) * (*i)->GetAmount() / 100.0f);
259 }
260
261 value *= GetModifierValue(unitMod, TOTAL_PCT);
262
263 SetResistance(SpellSchools(school), int32(value));
264 }
265 else
266 UpdateArmor();
267}

References BASE_PCT, BASE_VALUE, Unit::GetAuraEffectsByType(), Unit::GetModifierValue(), Unit::GetStat(), Unit::SetResistance(), SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT, SPELL_SCHOOL_NORMAL, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_RESISTANCE_START, and UpdateArmor().

◆ UpdateRuneRegen()

void Player::UpdateRuneRegen ( RuneType  rune)
988{
989 if (rune >= NUM_RUNE_TYPES)
990 return;
991
992 uint32 cooldown = 0;
993
994 for (uint32 i = 0; i < MAX_RUNES; ++i)
995 if (GetBaseRune(i) == rune)
996 {
997 cooldown = GetRuneBaseCooldown(i, true);
998 break;
999 }
1000
1001 if (cooldown <= 0)
1002 return;
1003
1004 float regen = float(1 * IN_MILLISECONDS) / float(cooldown);
1005 SetFloatValue(PLAYER_RUNE_REGEN_1 + uint8(rune), regen);
1006}
uint32 GetRuneBaseCooldown(uint8 index, bool skipGrace)
Definition: Player.cpp:13366

References GetBaseRune(), GetRuneBaseCooldown(), IN_MILLISECONDS, MAX_RUNES, NUM_RUNE_TYPES, PLAYER_RUNE_REGEN_1, and Object::SetFloatValue().

Referenced by AuraEffect::HandleModPowerRegen().

◆ UpdateShieldBlockValue()

void Player::UpdateShieldBlockValue ( )
540{
542}
uint32 GetShieldBlockValue() const override
Definition: Player.cpp:5083

References GetShieldBlockValue(), PLAYER_SHIELD_BLOCK, and Unit::SetUInt32Value().

Referenced by HandleBaseModValue(), UpdateAllStats(), and UpdateStats().

◆ UpdateSkill()

bool Player::UpdateSkill ( uint32  skill_id,
uint32  step 
)
710{
711 if (!skill_id || !sScriptMgr->OnPlayerCanUpdateSkill(this, skill_id))
712 return false;
713
714 SkillStatusMap::iterator itr = mSkillStatus.find(skill_id);
715 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
716 return false;
717
718 uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
719 uint32 data = GetUInt32Value(valueIndex);
720 uint32 value = SKILL_VALUE(data);
721 uint32 max = SKILL_MAX(data);
722
723 sScriptMgr->OnPlayerBeforeUpdateSkill(this, skill_id, value, max, step);
724
725 if ((!max) || (!value) || (value >= max))
726 return false;
727
728 if (value < max)
729 {
730 uint32 new_value = value + step;
731 if (new_value > max)
732 new_value = max;
733
734 SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(new_value, max));
735 if (itr->second.uState != SKILL_NEW)
736 itr->second.uState = SKILL_CHANGED;
737
738 UpdateSkillEnchantments(skill_id, value, new_value);
740 skill_id);
741
742 sScriptMgr->OnPlayerUpdateSkill(this, skill_id, value, max, step, new_value);
743 return true;
744 }
745
746 return false;
747}

References ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, Object::GetUInt32Value(), MAKE_SKILL_VALUE, mSkillStatus, PLAYER_SKILL_VALUE_INDEX, Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DELETED, SKILL_MAX, SKILL_NEW, SKILL_VALUE, sScriptMgr, UpdateAchievementCriteria(), and UpdateSkillEnchantments().

Referenced by UpdateDefense(), and UpdateWeaponSkill().

◆ UpdateSkillEnchantments()

void Player::UpdateSkillEnchantments ( uint16  skill_id,
uint16  curr_value,
uint16  new_value 
)
4688{
4689 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
4690 {
4691 if (m_items[i])
4692 {
4693 for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
4694 {
4695 uint32 ench_id = m_items[i]->GetEnchantmentId(EnchantmentSlot(slot));
4696 if (!ench_id)
4697 continue;
4698
4699 SpellItemEnchantmentEntry const* Enchant = sSpellItemEnchantmentStore.LookupEntry(ench_id);
4700 if (!Enchant)
4701 return;
4702
4703 if (Enchant->requiredSkill == skill_id)
4704 {
4705 // Checks if the enchantment needs to be applied or removed
4706 if (curr_value < Enchant->requiredSkillValue && new_value >= Enchant->requiredSkillValue)
4707 ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true);
4708 else if (new_value < Enchant->requiredSkillValue && curr_value >= Enchant->requiredSkillValue)
4709 ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false);
4710 }
4711
4712 // If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
4713 // rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
4715 && !m_items[i]->GetTemplate()->Socket[slot - SOCK_ENCHANTMENT_SLOT].Color)
4716 {
4717 SpellItemEnchantmentEntry const* pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(m_items[i]->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT));
4718
4719 if (pPrismaticEnchant && pPrismaticEnchant->requiredSkill == skill_id)
4720 {
4721 if (curr_value < pPrismaticEnchant->requiredSkillValue && new_value >= pPrismaticEnchant->requiredSkillValue)
4722 ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true);
4723 else if (new_value < pPrismaticEnchant->requiredSkillValue && curr_value >= pPrismaticEnchant->requiredSkillValue)
4724 ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false);
4725 }
4726 }
4727 }
4728 }
4729 }
4730}
Definition: Socket.h:52

References ApplyEnchantment(), Item::GetEnchantmentId(), INVENTORY_SLOT_BAG_END, m_items, MAX_ENCHANTMENT_SLOT, PRISMATIC_ENCHANTMENT_SLOT, SpellItemEnchantmentEntry::requiredSkill, SpellItemEnchantmentEntry::requiredSkillValue, SOCK_ENCHANTMENT_SLOT, SOCK_ENCHANTMENT_SLOT_2, SOCK_ENCHANTMENT_SLOT_3, and sSpellItemEnchantmentStore.

Referenced by SetSkill(), UpdateSkill(), and UpdateSkillPro().

◆ UpdateSkillPro()

bool Player::UpdateSkillPro ( uint16  SkillId,
int32  Chance,
uint32  step 
)
914{
915 LOG_DEBUG("entities.player.skills",
916 "UpdateSkillPro(SkillId {}, Chance {:3.1f}%)", SkillId,
917 Chance / 10.0f);
918 if (!SkillId || !sScriptMgr->OnPlayerCanUpdateSkill(this, SkillId))
919 return false;
920
921 if (Chance <= 0) // speedup in 0 chance case
922 {
923 LOG_DEBUG("entities.player.skills",
924 "Player::UpdateSkillPro Chance={:3.1f}% missed",
925 Chance / 10.0f);
926 return false;
927 }
928
929 SkillStatusMap::iterator itr = mSkillStatus.find(SkillId);
930 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
931 return false;
932
933 uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
934
935 uint32 data = GetUInt32Value(valueIndex);
936 uint32 SkillValue = SKILL_VALUE(data);
937 uint32 MaxValue = SKILL_MAX(data);
938
939 sScriptMgr->OnPlayerBeforeUpdateSkill(this, SkillId, SkillValue, MaxValue, step);
940
941 if (!MaxValue || !SkillValue || SkillValue >= MaxValue)
942 return false;
943
944 int32 Roll = irand(1, 1000);
945
946 if (Roll <= Chance)
947 {
948 uint32 new_value = SkillValue + step;
949 if (new_value > MaxValue)
950 new_value = MaxValue;
951
952 SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(new_value, MaxValue));
953 if (itr->second.uState != SKILL_NEW)
954 itr->second.uState = SKILL_CHANGED;
955
956 for (std::size_t i = 0; i < bonusSkillLevelsSize; ++i)
957 {
958 uint32 bsl = bonusSkillLevels[i];
959 if (SkillValue < bsl && new_value >= bsl)
960 {
961 learnSkillRewardedSpells(SkillId, new_value);
962 break;
963 }
964 }
965 UpdateSkillEnchantments(SkillId, SkillValue, new_value);
967 SkillId);
968 LOG_DEBUG("entities.player.skills",
969 "Player::UpdateSkillPro Chance={:3.1f}% taken",
970 Chance / 10.0f);
971
972 sScriptMgr->OnPlayerUpdateSkill(this, SkillId, SkillValue, MaxValue, step, new_value);
973 return true;
974 }
975
976 LOG_DEBUG("entities.player.skills",
977 "Player::UpdateSkillPro Chance={:3.1f}% missed", Chance / 10.0f);
978 return false;
979}
static uint32 bonusSkillLevels[]
Definition: PlayerUpdates.cpp:909
static const std::size_t bonusSkillLevelsSize
Definition: PlayerUpdates.cpp:910
int32 irand(int32 min, int32 max)
Definition: Random.cpp:37
Definition: Group.h:143

References ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, bonusSkillLevels, bonusSkillLevelsSize, Object::GetUInt32Value(), irand(), learnSkillRewardedSpells(), LOG_DEBUG, MAKE_SKILL_VALUE, mSkillStatus, PLAYER_SKILL_VALUE_INDEX, Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DELETED, SKILL_MAX, SKILL_NEW, SKILL_VALUE, sScriptMgr, UpdateAchievementCriteria(), and UpdateSkillEnchantments().

Referenced by UpdateCraftSkill(), UpdateFishingSkill(), and UpdateGatherSkill().

◆ UpdateSkillsForLevel()

void Player::UpdateSkillsForLevel ( )

update only level dependent max skill values

maximize skill always

update max skill value if current max skill not maximized

1080{
1081 uint16 maxconfskill = sWorld->GetConfigMaxSkillValue();
1082 uint32 maxSkill = GetMaxSkillValueForLevel();
1083
1084 bool alwaysMaxSkill =
1086
1087 for (SkillStatusMap::iterator itr = mSkillStatus.begin();
1088 itr != mSkillStatus.end(); ++itr)
1089 {
1090 if (itr->second.uState == SKILL_DELETED)
1091 continue;
1092
1093 uint32 pskill = itr->first;
1094 SkillRaceClassInfoEntry const* rcEntry =
1096 if (!rcEntry)
1097 continue;
1098
1099 if (GetSkillRangeType(rcEntry) != SKILL_RANGE_LEVEL)
1100 continue;
1101
1102 uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
1103 uint32 data = GetUInt32Value(valueIndex);
1104 uint32 max = SKILL_MAX(data);
1105 uint32 val = SKILL_VALUE(data);
1106
1108 if (max != 1)
1109 {
1111 if (alwaysMaxSkill ||
1113 {
1114 SetUInt32Value(valueIndex,
1115 MAKE_SKILL_VALUE(maxSkill, maxSkill));
1116 if (itr->second.uState != SKILL_NEW)
1117 itr->second.uState = SKILL_CHANGED;
1118 }
1119 else if (max != maxconfskill)
1121 {
1122 SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(val, maxSkill));
1123 if (itr->second.uState != SKILL_NEW)
1124 itr->second.uState = SKILL_CHANGED;
1125 }
1126 }
1127 }
1128}
@ CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL
Definition: WorldConfig.h:54

References CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL, SkillRaceClassInfoEntry::Flags, Unit::getClass(), GetMaxSkillValueForLevel(), Unit::getRace(), GetSkillRaceClassInfo(), GetSkillRangeType(), Object::GetUInt32Value(), MAKE_SKILL_VALUE, mSkillStatus, PLAYER_SKILL_VALUE_INDEX, Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DELETED, SKILL_FLAG_ALWAYS_MAX_VALUE, SKILL_MAX, SKILL_NEW, SKILL_RANGE_LEVEL, SKILL_VALUE, and sWorld.

Referenced by GiveLevel(), InitStatsForLevel(), and LoadFromDB().

◆ UpdateSkillsToMaxSkillsForLevel()

void Player::UpdateSkillsToMaxSkillsForLevel ( )
1131{
1132 for (SkillStatusMap::iterator itr = mSkillStatus.begin();
1133 itr != mSkillStatus.end(); ++itr)
1134 {
1135 if (itr->second.uState == SKILL_DELETED)
1136 continue;
1137
1138 uint32 pskill = itr->first;
1139 if (IsProfessionOrRidingSkill(pskill))
1140 continue;
1141 uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
1142 uint32 data = GetUInt32Value(valueIndex);
1143 uint32 max = SKILL_MAX(data);
1144
1145 if (max > 1)
1146 {
1147 SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(max, max));
1148 if (itr->second.uState != SKILL_NEW)
1149 itr->second.uState = SKILL_CHANGED;
1150 }
1151 if (pskill == SKILL_DEFENSE)
1153 }
1154}

References Object::GetUInt32Value(), IsProfessionOrRidingSkill(), MAKE_SKILL_VALUE, mSkillStatus, PLAYER_SKILL_VALUE_INDEX, Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DEFENSE, SKILL_DELETED, SKILL_MAX, SKILL_NEW, and UpdateDefenseBonusesMod().

Referenced by GiveLevel(), and misc_commandscript::HandleMaxSkillCommand().

◆ UpdateSoulboundTradeItems()

void Player::UpdateSoulboundTradeItems ( )
4108{
4109 std::lock_guard<std::mutex> guard(m_soulboundTradableLock);
4110 if (m_itemSoulboundTradeable.empty())
4111 return;
4112
4113 // also checks for garbage data
4114 for (ItemDurationList::iterator itr = m_itemSoulboundTradeable.begin(); itr != m_itemSoulboundTradeable.end();)
4115 {
4116 ASSERT(*itr);
4117 if ((*itr)->GetOwnerGUID() != GetGUID())
4118 {
4119 m_itemSoulboundTradeable.erase(itr++);
4120 continue;
4121 }
4122 if ((*itr)->CheckSoulboundTradeExpire())
4123 {
4124 m_itemSoulboundTradeable.erase(itr++);
4125 continue;
4126 }
4127 ++itr;
4128 }
4129}

References ASSERT, Object::GetGUID(), m_itemSoulboundTradeable, and m_soulboundTradableLock.

Referenced by Update().

◆ UpdateSpeakTime()

void Player::UpdateSpeakTime ( ChatFloodThrottle::Index  index)
30{
31 // ignore chat spam protection for GMs in any mode
33 return;
34
35 uint32 limit, delay;
36 switch (index)
37 {
39 limit = sWorld->getIntConfig(CONFIG_CHATFLOOD_ADDON_MESSAGE_COUNT);
40 delay = sWorld->getIntConfig(CONFIG_CHATFLOOD_ADDON_MESSAGE_DELAY);
41 break;
43 limit = sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT);
44 delay = sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_DELAY);
45 [[fallthrough]];
46 default:
47 return;
48 }
49 time_t current = GameTime::GetGameTime().count();
50 if (m_chatFloodData[index].Time > current)
51 {
52 ++m_chatFloodData[index].Count;
53 if (m_chatFloodData[index].Count >= limit)
54 {
55 // prevent overwrite mute time, if message send just before mutes set, for example.
56 time_t new_mute = current + sWorld->getIntConfig(CONFIG_CHATFLOOD_MUTE_TIME);
57 if (GetSession()->m_muteTime < new_mute)
58 GetSession()->m_muteTime = new_mute;
59
60 m_chatFloodData[index].Count = 0;
61 }
62 }
63 else
64 m_chatFloodData[index].Count = 1;
65
66 m_chatFloodData[index].Time = current + delay;
67}
@ CONFIG_CHATFLOOD_MUTE_TIME
Definition: WorldConfig.h:233
@ CONFIG_CHATFLOOD_ADDON_MESSAGE_COUNT
Definition: WorldConfig.h:231
@ CONFIG_CHATFLOOD_MESSAGE_DELAY
Definition: WorldConfig.h:230
@ CONFIG_CHATFLOOD_MESSAGE_COUNT
Definition: WorldConfig.h:229
@ CONFIG_CHATFLOOD_ADDON_MESSAGE_DELAY
Definition: WorldConfig.h:232
std::array< ChatFloodThrottle, ChatFloodThrottle::MAX > m_chatFloodData
Definition: Player.h:2791
@ ADDON
Definition: Player.h:2320
@ REGULAR
Definition: Player.h:2319

References Player::ChatFloodThrottle::ADDON, CONFIG_CHATFLOOD_ADDON_MESSAGE_COUNT, CONFIG_CHATFLOOD_ADDON_MESSAGE_DELAY, CONFIG_CHATFLOOD_MESSAGE_COUNT, CONFIG_CHATFLOOD_MESSAGE_DELAY, CONFIG_CHATFLOOD_MUTE_TIME, GameTime::GetGameTime(), GetSession(), AccountMgr::IsPlayerAccount(), m_chatFloodData, WorldSession::m_muteTime, Player::ChatFloodThrottle::REGULAR, and sWorld.

Referenced by WorldSession::HandleMessagechatOpcode(), and WorldSession::HandleTextEmoteOpcode().

◆ UpdateSpecCount()

void Player::UpdateSpecCount ( uint8  count)
2181{
2182 uint32 curCount = GetSpecsCount();
2183 if (curCount == count)
2184 return;
2185
2186 if (m_activeSpec >= count)
2187 ActivateSpec(0);
2188
2189 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
2190 CharacterDatabasePreparedStatement* stmt = nullptr;
2191
2192 // Copy spec data
2193 if (count > curCount)
2194 {
2195 _SaveActions(trans); // make sure the button list is cleaned up
2196 for (ActionButtonList::iterator itr = m_actionButtons.begin();
2197 itr != m_actionButtons.end(); ++itr)
2198 {
2199 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION);
2200 stmt->SetData(0, GetGUID().GetCounter());
2201 stmt->SetData(1, 1);
2202 stmt->SetData(2, itr->first);
2203 stmt->SetData(3, itr->second.GetAction());
2204 stmt->SetData(4, uint8(itr->second.GetType()));
2205 trans->Append(stmt);
2206 }
2207 }
2208 // Delete spec data for removed spec.
2209 else if (count < curCount)
2210 {
2211 _SaveActions(trans);
2212
2213 stmt = CharacterDatabase.GetPreparedStatement(
2215 stmt->SetData(0, m_activeSpec);
2216 stmt->SetData(1, GetGUID().GetCounter());
2217 trans->Append(stmt);
2218
2219 m_activeSpec = 0;
2220 }
2221
2222 CharacterDatabase.CommitTransaction(trans);
2223
2224 SetSpecsCount(count);
2225
2226 SendTalentsInfoData(false);
2227}
@ CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC
Definition: CharacterDatabase.h:459
void ActivateSpec(uint8 spec)
Definition: Player.cpp:15137
void SetSpecsCount(uint8 count)
Definition: Player.h:1740

References _SaveActions(), ActivateSpec(), CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC, CHAR_INS_CHAR_ACTION, CharacterDatabase, Object::GetGUID(), GetSpecsCount(), m_actionButtons, m_activeSpec, SendTalentsInfoData(), PreparedStatementBase::SetData(), and SetSpecsCount().

◆ UpdateSpellCritChance()

void Player::UpdateSpellCritChance ( uint32  school)
840{
841 // For normal school set zero crit chance
842 if (school == SPELL_SCHOOL_NORMAL)
843 {
845 return;
846 }
847 // For others recalculate it from:
848 float crit = 0.0f;
849 // Crit from Intellect
851 // Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE
853 // Increase crit from SPELL_AURA_MOD_CRIT_PCT
855 // Increase crit by school from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
857 // Increase crit from spell crit ratings
859
860 // Store crit value
862}
@ SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
Definition: SpellAuraDefines.h:134
@ SPELL_AURA_MOD_SPELL_CRIT_CHANCE
Definition: SpellAuraDefines.h:120
@ SPELL_AURA_MOD_CRIT_PCT
Definition: SpellAuraDefines.h:353
float GetSpellCritFromIntellect()
Definition: Player.cpp:5162
int32 GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
Definition: Unit.cpp:6061
int32 GetTotalAuraModifierAreaExclusive(AuraType auratype) const
Definition: Unit.cpp:5990

References CR_CRIT_SPELL, GetRatingBonusValue(), GetSpellCritFromIntellect(), Unit::GetTotalAuraModifier(), Unit::GetTotalAuraModifierAreaExclusive(), Unit::GetTotalAuraModifierByMiscMask(), PLAYER_SPELL_CRIT_PERCENTAGE1, Object::SetFloatValue(), SPELL_AURA_MOD_CRIT_PCT, SPELL_AURA_MOD_SPELL_CRIT_CHANCE, SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, and SPELL_SCHOOL_NORMAL.

Referenced by AuraEffect::HandleModSpellCritChanceShool(), and UpdateAllSpellCritChances().

◆ UpdateSpellDamageAndHealingBonus()

void Player::UpdateSpellDamageAndHealingBonus ( )
195{
196 // Magic damage modifiers implemented in Unit::SpellDamageBonusDone
197 // This information for client side use only
198 // Get healing bonus for all schools
200 // Get damage bonus for all schools
201 for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
203}
void SetStatInt32Value(uint16 index, int32 value)
Definition: Object.cpp:787
int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
Definition: Unit.cpp:12781
int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
Definition: Unit.cpp:12015

References MAX_SPELL_SCHOOL, PLAYER_FIELD_MOD_DAMAGE_DONE_POS, PLAYER_FIELD_MOD_HEALING_DONE_POS, Object::SetStatInt32Value(), SPELL_SCHOOL_HOLY, SPELL_SCHOOL_MASK_ALL, Unit::SpellBaseDamageBonusDone(), and Unit::SpellBaseHealingBonusDone().

Referenced by AuraEffect::HandleModHealingDone(), AuraEffect::HandleModSpellDamagePercentFromAttackPower(), AuraEffect::HandleModSpellDamagePercentFromStat(), AuraEffect::HandleModSpellHealingPercentFromAttackPower(), AuraEffect::HandleModSpellHealingPercentFromStat(), UpdateAllStats(), UpdateAttackPowerAndDamage(), and UpdateStats().

◆ UpdateSpellHitChances()

void Player::UpdateSpellHitChances ( )

◆ UpdateStats()

bool Player::UpdateStats ( Stats  stat)
overridevirtual

Implements Unit.

98{
99 if (stat > STAT_SPIRIT)
100 return false;
101
102 // value = ((base_value * base_pct) + total_value) * total_pct
103 float value = GetTotalStatValue(stat);
104
105 SetStat(stat, int32(value));
106
107 switch (stat)
108 {
109 case STAT_STRENGTH:
111 break;
112 case STAT_AGILITY:
113 UpdateArmor();
116 break;
117 case STAT_STAMINA:
119 break;
120 case STAT_INTELLECT:
123 UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently
124 break;
125 default:
126 break;
127 }
128
129 if (stat == STAT_STRENGTH)
130 {
134 }
135 else if (stat == STAT_AGILITY)
136 {
139 }
140 else
141 {
142 // Need update (exist AP from stat auras)
147 }
148
151
152 // Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat
153 uint32 mask = 0;
155 for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i)
156 if (Stats((*i)->GetMiscValueB()) == stat)
157 mask |= (*i)->GetMiscValue();
158 if (mask)
159 {
160 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
161 if (mask & (1 << rating))
162 ApplyRatingMod(CombatRating(rating), 0, true);
163 }
164 return true;
165}

References ApplyRatingMod(), Unit::GetAuraEffectsByType(), Unit::GetTotalStatValue(), Unit::HasAuraTypeWithMiscvalue(), MAX_COMBAT_RATING, POWER_MANA, Unit::SetStat(), SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT, SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, SPELL_AURA_MOD_RATING_FROM_STAT, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, UpdateAllCritPercentages(), UpdateAllSpellCritChances(), UpdateArmor(), UpdateAttackPowerAndDamage(), UpdateDodgePercentage(), UpdateManaRegen(), UpdateMaxHealth(), UpdateMaxPower(), UpdateShieldBlockValue(), and UpdateSpellDamageAndHealingBonus().

◆ UpdateTitansGrip()

void Player::UpdateTitansGrip ( )

◆ UpdateTriggerVisibility()

void Player::UpdateTriggerVisibility ( )
1736{
1737 if (!IsInWorld())
1738 return;
1739
1740 if (GetObjectVisibilityContainer().GetVisibleWorldObjectsMap()->empty())
1741 return;
1742
1743 UpdateData udata;
1744 DoForAllVisibleWorldObjects([this, &udata](WorldObject* worldObject)
1745 {
1746 if (worldObject->IsCreature())
1747 {
1748 Creature* creature = worldObject->ToCreature();
1749 // Update fields of triggers, transformed units or unselectable
1750 // units (values dependent on GM state)
1751 if (!creature || (!creature->IsTrigger() &&
1752 !creature->HasTransformAura() &&
1753 !creature->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE)))
1754 return;
1755
1756 creature->SetFieldNotifyFlag(UF_FLAG_PUBLIC);
1757 creature->BuildValuesUpdateBlockForPlayer(&udata, this);
1758 creature->RemoveFieldNotifyFlag(UF_FLAG_PUBLIC);
1759 }
1760 else if (worldObject->IsGameObject())
1761 {
1762 GameObject* go = worldObject->ToGameObject();
1763 if (!go)
1764 return;
1765
1766 go->SetFieldNotifyFlag(UF_FLAG_PUBLIC);
1767 go->BuildValuesUpdateBlockForPlayer(&udata, this);
1768 go->RemoveFieldNotifyFlag(UF_FLAG_PUBLIC);
1769 }
1770 });
1771
1772 if (!udata.HasData())
1773 return;
1774
1775 WorldPacket packet;
1776 udata.BuildPacket(packet);
1777 SendDirectMessage(&packet);
1778}

References UpdateData::BuildPacket(), WorldObject::DoForAllVisibleWorldObjects(), WorldObject::GetObjectVisibilityContainer(), UpdateData::HasData(), Object::IsCreature(), Object::IsGameObject(), Object::IsInWorld(), and SendDirectMessage().

Referenced by gm_commandscript::HandleGMOffCommand(), and gm_commandscript::HandleGMOnCommand().

◆ UpdateVisibilityForPlayer()

void Player::UpdateVisibilityForPlayer ( bool  mapChange = false)
1592{
1593 // After added to map seer must be a player - there is no possibility to
1594 // still have different seer (all charm auras must be already removed)
1595 if (mapChange && m_seer != this)
1596 m_seer = this;
1597
1598 Acore::VisibleNotifier notifier(*this, mapChange);
1601 notifier.SendToSelf();
1602
1603 if (mapChange)
1604 m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
1605}
#define VISIBILITY_DISTANCE_GIGANTIC
Definition: ObjectDefines.h:34
Position m_last_notify_position
Definition: Unit.h:2064
static void VisitFarVisibleObjects(WorldObject const *obj, T &visitor, float radius)
Definition: CellImpl.h:185
Definition: GridNotifiers.h:44

References GetSightRange(), Unit::m_last_notify_position, m_seer, Position::Relocate(), Acore::VisibleNotifier::SendToSelf(), VISIBILITY_DISTANCE_GIGANTIC, Cell::VisitFarVisibleObjects(), and Cell::VisitObjects().

Referenced by WorldSession::HandleFarSightOpcode(), SendInitialPacketsAfterAddToMap(), and UpdateObjectVisibility().

◆ UpdateVisibilityOf() [1/2]

template<class T >
void Player::UpdateVisibilityOf ( T *  target,
UpdateData data,
std::vector< Unit * > &  visibleNow 
)
1672{
1674
1675 if (HaveAtClient(target))
1676 {
1677 if (!CanSeeOrDetect(target, false, true))
1678 {
1679 BeforeVisibilityDestroy<T>(target, this);
1680
1681 target->BuildOutOfRangeUpdateBlock(&data);
1683 }
1684 }
1685 else
1686 {
1687 if (CanSeeOrDetect(target, false, true))
1688 {
1689 target->BuildCreateUpdateBlockForPlayer(&data, this);
1690 UpdateVisibilityOf_helper(this, target, visibleNow);
1691 }
1692 }
1693}
void UpdateVisibilityOf_helper(Player *player, T *target, std::vector< Unit * > &)
Definition: PlayerUpdates.cpp:1628
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition: Object.cpp:1733
void UnlinkWorldObjectVisibility(WorldObject *worldObject)
Definition: ObjectVisibilityContainer.cpp:81
void AddObjectToPendingUpdateList(WorldObject *obj)
Definition: Map.cpp:565

References Map::AddObjectToPendingUpdateList(), WorldObject::CanSeeOrDetect(), WorldObject::GetMap(), WorldObject::GetObjectVisibilityContainer(), HaveAtClient(), ObjectVisibilityContainer::UnlinkWorldObjectVisibility(), and UpdateVisibilityOf_helper().

◆ UpdateVisibilityOf() [2/2]

void Player::UpdateVisibilityOf ( WorldObject target)
1707{
1708 if (HaveAtClient(target))
1709 {
1710 if (!CanSeeOrDetect(target, false, true))
1711 {
1712 if (target->IsCreature())
1714
1715 target->DestroyForPlayer(this);
1717 }
1718 }
1719 else
1720 {
1721 if (CanSeeOrDetect(target, false, true))
1722 {
1723 target->SendUpdateToPlayer(this);
1725
1726 // target aura duration for caster show only if target exist at
1727 // caster client send data at target visibility change (adding to
1728 // client)
1729 if (target->IsUnit())
1730 GetInitialVisiblePackets((Unit*) target);
1731 }
1732 }
1733}
void BeforeVisibilityDestroy< Creature >(Creature *t, Player *p)
Definition: PlayerUpdates.cpp:1663
void LinkWorldObjectVisibility(WorldObject *worldObject)
Definition: ObjectVisibilityContainer.cpp:63
void GetInitialVisiblePackets(Unit *target)
Definition: PlayerUpdates.cpp:1695

References BeforeVisibilityDestroy< Creature >(), WorldObject::CanSeeOrDetect(), Object::DestroyForPlayer(), GetInitialVisiblePackets(), WorldObject::GetObjectVisibilityContainer(), HaveAtClient(), Object::IsCreature(), Object::IsUnit(), ObjectVisibilityContainer::LinkWorldObjectVisibility(), Object::SendUpdateToPlayer(), Object::ToCreature(), and ObjectVisibilityContainer::UnlinkWorldObjectVisibility().

Referenced by instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter(), Acore::VisibleNotifier::SendToSelf(), SetViewpoint(), Acore::VisibleNotifier::Visit(), Acore::PlayerRelocationNotifier::Visit(), and Acore::CreatureRelocationNotifier::Visit().

◆ UpdateWeaponSkill()

void Player::UpdateWeaponSkill ( Unit victim,
WeaponAttackType  attType,
Item item = nullptr 
)
982{
983 if (IsInFeralForm())
984 return; // always maximized SKILL_FERAL_COMBAT in fact
985
987 return; // use weapon but not skill up
988
990 return;
991
992 uint32 weapon_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON);
993
994 Item* tmpitem = GetWeaponForAttack(attType, true);
995 if (item && item != tmpitem && !item->IsBroken())
996 {
997 tmpitem = item;
998 }
999
1000 if (!tmpitem && attType == BASE_ATTACK)
1001 {
1002 // Keep unarmed & fist weapon skills in sync
1003 UpdateSkill(SKILL_UNARMED, weapon_skill_gain);
1004 UpdateSkill(SKILL_FIST_WEAPONS, weapon_skill_gain);
1005 }
1006 else if (tmpitem && tmpitem->GetTemplate()->SubClass !=
1008 {
1009 switch (tmpitem->GetTemplate()->SubClass)
1010 {
1012 break;
1014 UpdateSkill(SKILL_UNARMED, weapon_skill_gain);
1015 [[fallthrough]];
1016 default:
1017 UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain);
1018 break;
1019 }
1020 }
1021
1023}
@ ITEM_SUBCLASS_WEAPON_FIST
Definition: ItemTemplate.h:357
@ FORM_TREE
Definition: UnitDefines.h:71
@ CREATURE_FLAG_EXTRA_NO_SKILL_GAINS
Definition: CreatureData.h:63
@ CONFIG_SKILL_GAIN_WEAPON
Definition: WorldConfig.h:226

References BASE_ATTACK, CONFIG_SKILL_GAIN_WEAPON, CREATURE_FLAG_EXTRA_NO_SKILL_GAINS, FORM_TREE, Unit::GetShapeshiftForm(), Item::GetSkill(), Item::GetTemplate(), GetWeaponForAttack(), Creature::HasFlagsExtra(), Item::IsBroken(), Object::IsCreature(), Unit::IsInFeralForm(), ITEM_SUBCLASS_WEAPON_FISHING_POLE, ITEM_SUBCLASS_WEAPON_FIST, SKILL_FIST_WEAPONS, SKILL_UNARMED, ItemTemplate::SubClass, sWorld, Object::ToCreature(), UpdateAllCritPercentages(), and UpdateSkill().

Referenced by UpdateCombatSkills().

◆ UpdateZone()

void Player::UpdateZone ( uint32  newZone,
uint32  newArea,
bool  force = false 
)
1253{
1254 if (!newZone)
1255 return;
1256
1257 if (m_zoneUpdateId != newZone || force)
1258 {
1259 sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
1260 sOutdoorPvPMgr->HandlePlayerEnterZone(this, newZone);
1261 sWorldState->HandlePlayerLeaveZone(this, static_cast<AreaTableIDs>(m_zoneUpdateId));
1262 sWorldState->HandlePlayerEnterZone(this, static_cast<AreaTableIDs>(newZone));
1263 }
1264 if (m_zoneUpdateId != newZone)
1265 {
1266 sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
1267 sBattlefieldMgr->HandlePlayerEnterZone(this, newZone);
1268 SendInitWorldStates(newZone,
1269 newArea); // only if really enters to new zone, not
1270 // just area change, works strange...
1271 if (Guild* guild = GetGuild())
1272 guild->UpdateMemberData(this, GUILD_MEMBER_DATA_ZONEID, newZone);
1273 }
1274
1276
1277 // group update
1278 if (GetGroup())
1280
1281 m_zoneUpdateId = newZone;
1283
1284 // zone changed, so area changed as well, update it
1285 UpdateArea(newArea);
1286
1287 AreaTableEntry const* zone = sAreaTableStore.LookupEntry(newZone);
1288 if (!zone)
1289 return;
1290
1291 if (sWorld->getBoolConfig(CONFIG_WEATHER))
1293
1294 GetMap()->SendZoneDynamicInfo(newZone, this);
1295
1296 sScriptMgr->OnPlayerUpdateZone(this, newZone, newArea);
1297
1298 // in PvP, any not controlled zone (except zone->team == 6, default case)
1299 // in PvE, only opposition team capital
1300 switch (zone->team)
1301 {
1302 case AREATEAM_ALLY:
1304 GetTeamId(true) != TEAM_ALLIANCE &&
1305 (sWorld->IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL);
1306 break;
1307 case AREATEAM_HORDE:
1309 GetTeamId(true) != TEAM_HORDE &&
1310 (sWorld->IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL);
1311 break;
1312 case AREATEAM_NONE:
1313 // overwrite for battlegrounds, maybe batter some zone flags but current
1314 // known not 100% fit to this
1315 pvpInfo.IsInHostileArea = sWorld->IsPvPRealm() || InBattleground() ||
1317 break;
1318 default: // 6 in fact
1319 pvpInfo.IsInHostileArea = false;
1320 break;
1321 }
1322
1323 // Treat players having a quest flagging for PvP as always in hostile area
1325
1326 if (zone->flags & AREA_FLAG_CAPITAL) // Is in a capital city
1327 {
1328 if (!pvpInfo.IsHostile || zone->IsSanctuary())
1330
1331 pvpInfo.IsInNoPvPArea = true;
1332 }
1333 else
1334 RemoveRestFlag(REST_FLAG_IN_CITY); // Recently left a capital city
1335
1337
1338 // remove items with area/map limitations (delete only for alive player to
1339 // allow back in ghost mode) if player resurrected at teleport this will be
1340 // applied in resurrect code
1341 if (IsAlive())
1342 DestroyZoneLimitedItem(true, newZone);
1343
1344 // check some item equip limitations (in result lost CanTitanGrip at talent
1345 // reset, for example)
1347
1348 // recent client version not send leave/join channel packets for built-in
1349 // local channels
1350 UpdateLocalChannels(newZone);
1351
1352 UpdateZoneDependentAuras(newZone);
1353}
@ GUILD_MEMBER_DATA_ZONEID
Definition: Guild.h:58
@ REST_FLAG_IN_CITY
Definition: Player.h:810
@ GROUP_UPDATE_FULL
Definition: Group.h:121
@ CONFIG_WEATHER
Definition: WorldConfig.h:53
@ AREATEAM_HORDE
Definition: DBCEnums.h:58
@ AREATEAM_NONE
Definition: DBCEnums.h:56
@ AREATEAM_ALLY
Definition: DBCEnums.h:57
@ AREA_FLAG_CAPITAL
Definition: DBCEnums.h:242
@ AREA_FLAG_WINTERGRASP
Definition: DBCEnums.h:258
void UpdateLocalChannels(uint32 newZone)
Definition: PlayerUpdates.cpp:502
void SendInitWorldStates(uint32 zoneId, uint32 areaId)
Definition: Player.cpp:8224
void DestroyZoneLimitedItem(bool update, uint32 new_zone)
Definition: PlayerStorage.cpp:3311
void SendZoneDynamicInfo(uint32 zoneId, Player *player) const
Definition: Map.cpp:2792
Weather * GetOrGenerateZoneDefaultWeather(uint32 zoneId)
Definition: Map.cpp:2871
void UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone)
Definition: Map.cpp:415
uint32 team
Definition: DBCStructure.h:529

References AREA_FLAG_CAPITAL, AREA_FLAG_WINTERGRASP, AREATEAM_ALLY, AREATEAM_HORDE, AREATEAM_NONE, AutoUnequipOffhandIfNeed(), CONFIG_WEATHER, DestroyZoneLimitedItem(), AreaTableEntry::flags, GetGroup(), GetGuild(), WorldObject::GetMap(), Map::GetOrGenerateZoneDefaultWeather(), GetTeamId(), GROUP_UPDATE_FULL, GUILD_MEMBER_DATA_ZONEID, HasPvPForcingQuest(), InBattleground(), Unit::IsAlive(), PvPInfo::IsHostile, PvPInfo::IsInHostileArea, PvPInfo::IsInNoPvPArea, AreaTableEntry::IsSanctuary(), m_zoneUpdateId, m_zoneUpdateTimer, pvpInfo, RemoveRestFlag(), REST_FLAG_IN_CITY, sAreaTableStore, sBattlefieldMgr, SendInitWorldStates(), Map::SendZoneDynamicInfo(), SetGroupUpdateFlag(), SetRestFlag(), sOutdoorPvPMgr, sScriptMgr, sWorld, sWorldState, AreaTableEntry::team, TEAM_ALLIANCE, TEAM_HORDE, UpdateArea(), UpdateLocalChannels(), Map::UpdatePlayerZoneStats(), UpdatePvPState(), UpdateZoneDependentAuras(), and ZONE_UPDATE_INTERVAL.

Referenced by WorldSession::HandleMoveTeleportAck(), WorldSession::HandleMoveWorldportAck(), ResurrectPlayer(), SendInitialPacketsAfterAddToMap(), Update(), and UpdatePosition().

◆ UpdateZoneDependentAuras()

void Player::UpdateZoneDependentAuras ( uint32  zone_id)
1843{
1844 // Some spells applied at enter into zone (with subzones), aura removed in
1845 // UpdateAreaDependentAuras that called always at zone->area update
1846 SpellAreaForAreaMapBounds saBounds =
1847 sSpellMgr->GetSpellAreaForAreaMapBounds(newZone);
1848 for (SpellAreaForAreaMap::const_iterator itr = saBounds.first;
1849 itr != saBounds.second; ++itr)
1850 if (itr->second->autocast &&
1851 itr->second->IsFitToRequirements(this, newZone, 0))
1852 if (!HasAura(itr->second->spellId))
1853 CastSpell(this, itr->second->spellId, true);
1854}

References Unit::CastSpell(), Unit::HasAura(), and sSpellMgr.

Referenced by AddQuest(), CompleteQuest(), WorldSession::HandlePlayerLoginFromDB(), IncompleteQuest(), RemoveActiveQuest(), RewardQuest(), and UpdateZone().

◆ VehicleSpellInitialize()

void Player::VehicleSpellInitialize ( )
9615{
9616 Creature* vehicle = GetVehicleCreatureBase();
9617 if (!vehicle)
9618 return;
9619
9620 uint8 cooldownCount = vehicle->m_CreatureSpellCooldowns.size();
9621
9622 WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * 10 + 1 + 1 + cooldownCount * (4 + 2 + 4 + 4));
9623 data << vehicle->GetGUID(); // Guid
9624 data << uint16(0); // Pet Family (0 for all vehicles)
9625 data << uint32(vehicle->IsSummon() ? vehicle->ToTempSummon()->GetTimer() : 0); // Duration
9626 // The following three segments are read by the client as one uint32
9627 data << uint8(vehicle->GetReactState()); // React State
9628 data << uint8(0); // Command State
9629 data << uint16(0x800); // DisableActions (set for all vehicles)
9630
9631 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
9632 {
9633 uint32 spellId = vehicle->m_spells[i];
9634 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
9635 if (!spellInfo)
9636 {
9637 data << uint16(0) << uint8(0) << uint8(i + 8);
9638 continue;
9639 }
9640
9641 ConditionList conditions = sConditionMgr->GetConditionsForVehicleSpell(vehicle->GetEntry(), spellId);
9642 if (!sConditionMgr->IsObjectMeetToConditions(this, vehicle, conditions))
9643 {
9644 LOG_DEBUG("condition", "VehicleSpellInitialize: conditions not met for Vehicle entry {} spell {}", vehicle->ToCreature()->GetEntry(), spellId);
9645 data << uint16(0) << uint8(0) << uint8(i + 8);
9646 continue;
9647 }
9648
9649 if (spellInfo->IsPassive())
9650 vehicle->CastSpell(vehicle, spellId, true);
9651
9652 data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId, i + 8));
9653 }
9654
9656 data << uint32(0);
9657
9658 data << uint8(0); // Auras?
9659
9660 // Cooldowns
9661 data << uint8(cooldownCount);
9662
9663 uint32 curTime = GameTime::GetGameTimeMS().count();
9665
9666 for (CreatureSpellCooldowns::const_iterator itr = vehicle->m_CreatureSpellCooldowns.begin(); itr != vehicle->m_CreatureSpellCooldowns.end(); ++itr)
9667 {
9668 uint16 category = itr->second.category;
9669 uint32 cooldown = (itr->second.end > curTime) ? itr->second.end - curTime : 0;
9670
9671 data << uint32(itr->first); // spellid
9672 data << uint16(itr->second.category); // spell category
9673
9674 // send infinity cooldown in special format
9675 if (itr->second.end >= infTime)
9676 {
9677 data << uint32(1); // cooldown
9678 data << uint32(0x80000000); // category cooldown
9679 continue;
9680 }
9681
9682 data << uint32(category ? 0 : cooldown); // cooldown
9683 data << uint32(category ? cooldown : 0); // category cooldown
9684 }
9685
9686 SendDirectMessage(&data);
9687}
#define MAX_SPELL_CONTROL_BAR
Definition: CharmInfo.h:27
static constexpr uint32 MAX_CREATURE_SPELLS
Definition: Unit.h:47
uint32 m_spells[MAX_CREATURE_SPELLS]
Definition: Creature.h:253
uint32 GetTimer()
Definition: TemporarySummon.h:58
Creature * GetVehicleCreatureBase() const
Definition: Unit.cpp:18777
TempSummon * ToTempSummon()
Definition: Unit.h:716
bool IsSummon() const
Definition: Unit.h:777

References Unit::CastSpell(), Object::GetEntry(), GameTime::GetGameTimeMS(), Object::GetGUID(), Creature::GetReactState(), TempSummon::GetTimer(), Unit::GetVehicleCreatureBase(), infinityCooldownDelayCheck, SpellInfo::IsPassive(), Unit::IsSummon(), LOG_DEBUG, Creature::m_CreatureSpellCooldowns, Creature::m_spells, MAKE_UNIT_ACTION_BUTTON, MAX_CREATURE_SPELLS, MAX_SPELL_CONTROL_BAR, sConditionMgr, SendDirectMessage(), SMSG_PET_SPELLS, sSpellMgr, Object::ToCreature(), and Unit::ToTempSummon().

Referenced by Unit::SetCharmedBy().

◆ VisualizeItem()

void Player::VisualizeItem ( uint8  slot,
Item pItem 
)
2876{
2877 if (!pItem)
2878 return;
2879
2880 // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
2882 pItem->SetBinding(true);
2883
2884 LOG_DEBUG("entities.player.items", "STORAGE: EquipItem slot = {}, item = {}", slot, pItem->GetEntry());
2885
2886 m_items[slot] = pItem;
2887 SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
2890 pItem->SetSlot(slot);
2891 pItem->SetContainer(nullptr);
2892
2893 if (slot < EQUIPMENT_SLOT_END)
2894 SetVisibleItemSlot(slot, pItem);
2895
2896 pItem->SetState(ITEM_CHANGED, this);
2897}

References BIND_QUEST_ITEM, BIND_WHEN_EQUIPPED, BIND_WHEN_PICKED_UP, ItemTemplate::Bonding, EQUIPMENT_SLOT_END, Object::GetEntry(), Object::GetGUID(), Item::GetTemplate(), ITEM_CHANGED, ITEM_FIELD_CONTAINED, ITEM_FIELD_OWNER, LOG_DEBUG, m_items, PLAYER_FIELD_INV_SLOT_HEAD, Item::SetBinding(), Item::SetContainer(), Object::SetGuidValue(), Item::SetSlot(), Item::SetState(), and SetVisibleItemSlot().

Referenced by EquipItem(), and QuickEquipItem().

◆ Whisper() [1/2]

void Player::Whisper ( std::string_view  text,
Language  language,
Player receiver,
bool  = false 
)
overridevirtual

Handles whispers from Addons and players based on sender, receiver's guid and language.

Reimplemented from Unit.

9452{
9453 ASSERT(target);
9454
9455 bool isAddonMessage = language == LANG_ADDON;
9456
9457 if (!isAddonMessage) // if not addon data
9458 language = LANG_UNIVERSAL; // whispers should always be readable
9459
9460 std::string _text(text);
9461
9462 if (!sScriptMgr->OnPlayerCanUseChat(this, CHAT_MSG_WHISPER, language, _text, target))
9463 return;
9464
9465 WorldPacket data;
9466 ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER, language, this, this, _text);
9467 target->SendDirectMessage(&data);
9468
9469 // rest stuff shouldn't happen in case of addon message
9470 if (isAddonMessage)
9471 return;
9472
9473 ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER_INFORM, Language(language), target, target, _text);
9474 SendDirectMessage(&data);
9475
9476 if (!isAcceptWhispers() && !IsGameMaster() && !target->IsGameMaster())
9477 {
9478 SetAcceptWhispers(true);
9480 }
9481
9482 // announce afk or dnd message
9483 if (target->isAFK())
9484 {
9485 ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_AFK, target->GetName(), target->autoReplyMsg);
9486 }
9487 else if (target->isDND())
9488 {
9489 ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, target->GetName(), target->autoReplyMsg);
9490 }
9491}
@ LANG_PLAYER_DND
Definition: Language.h:678
@ LANG_PLAYER_AFK
Definition: Language.h:679
@ LANG_COMMAND_WHISPERON
Definition: Language.h:335
@ CHAT_MSG_WHISPER_INFORM
Definition: SharedDefines.h:3411
@ CHAT_MSG_WHISPER
Definition: SharedDefines.h:3409
Language
Definition: SharedDefines.h:745
@ LANG_ADDON
Definition: SharedDefines.h:764
bool isAcceptWhispers() const
Definition: Player.h:1159

References ASSERT, autoReplyMsg, ChatHandler::BuildChatPacket(), CHAT_MSG_WHISPER, CHAT_MSG_WHISPER_INFORM, WorldObject::GetName(), GetSession(), isAcceptWhispers(), isAFK(), isDND(), IsGameMaster(), LANG_ADDON, LANG_COMMAND_WHISPERON, LANG_PLAYER_AFK, LANG_PLAYER_DND, LANG_UNIVERSAL, ChatHandler::PSendSysMessage(), SendDirectMessage(), ChatHandler::SendSysMessage(), SetAcceptWhispers(), and sScriptMgr.

Referenced by WorldSession::HandleMessagechatOpcode().

◆ Whisper() [2/2]

void Player::Whisper ( uint32  textId,
Player target,
bool  isBossWhisper = false 
)
overridevirtual

Reimplemented from Unit.

9494{
9495 if (!target)
9496 return;
9497
9498 BroadcastText const* bct = sObjectMgr->GetBroadcastText(textId);
9499 if (!bct)
9500 {
9501 LOG_ERROR("entities.unit", "Player::Whisper: `broadcast_text` was not {} found", textId);
9502 return;
9503 }
9504
9506 WorldPacket data;
9507 if (isBossWhisper)
9508 ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_BOSS_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, getGender()), 0, "", locale);
9509 else
9510 ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, getGender()), 0, "", locale);
9511 target->SendDirectMessage(&data);
9512}
@ CHAT_MSG_RAID_BOSS_WHISPER
Definition: SharedDefines.h:3444
std::string const & GetText(LocaleConstant locale=DEFAULT_LOCALE, uint8 gender=GENDER_MALE, bool forceGender=false) const
Definition: ObjectMgr.h:456

References ChatHandler::BuildChatPacket(), CHAT_MSG_RAID_BOSS_WHISPER, CHAT_MSG_WHISPER, Unit::getGender(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), BroadcastText::GetText(), LANG_UNIVERSAL, LOG_ERROR, SendDirectMessage(), and sObjectMgr.

◆ Yell() [1/2]

void Player::Yell ( std::string_view  text,
Language  language,
WorldObject const *  = nullptr 
)
overridevirtual

Handles yelled message in regular chat based on declared language and in config pre-defined Range.

Reimplemented from Unit.

9408{
9409 std::string _text(text);
9410
9411 if (!sScriptMgr->OnPlayerCanUseChat(this, CHAT_MSG_YELL, language, _text))
9412 return;
9413
9414 WorldPacket data;
9415 ChatHandler::BuildChatPacket(data, CHAT_MSG_YELL, language, this, this, _text);
9416
9417 SendDirectMessage(&data);
9418
9419 // Special handling for messages, do not use visibility map for stealthed units
9420 Acore::MessageDistDeliverer notifier(this, &data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), false, nullptr, true);
9421 Cell::VisitObjects(this, notifier, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL));
9422}
@ CONFIG_LISTEN_RANGE_YELL
Definition: WorldConfig.h:152
@ CHAT_MSG_YELL
Definition: SharedDefines.h:3408

References ChatHandler::BuildChatPacket(), CHAT_MSG_YELL, CONFIG_LISTEN_RANGE_YELL, SendDirectMessage(), sScriptMgr, sWorld, and Cell::VisitObjects().

Referenced by WorldSession::HandleMessagechatOpcode().

◆ Yell() [2/2]

void Player::Yell ( uint32  textId,
WorldObject const *  target = nullptr 
)
overridevirtual

Reimplemented from Unit.

9425{
9426 Talk(textId, CHAT_MSG_YELL, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), target);
9427}

References CHAT_MSG_YELL, CONFIG_LISTEN_RANGE_YELL, and sWorld.

Friends And Related Function Documentation

◆ CinematicMgr

friend class CinematicMgr
friend

Referenced by Player().

◆ Item::AddToUpdateQueueOf

void Item::AddToUpdateQueueOf ( Player player)
friend

◆ Item::RemoveFromUpdateQueueOf

void Item::RemoveFromUpdateQueueOf ( Player player)
friend

◆ WorldSession

friend class WorldSession
friend

Member Data Documentation

◆ _activeCheats

uint32 Player::_activeCheats
private

◆ _BgBattlegroundQueueID

◆ _cinematicMgr

CinematicMgr* Player::_cinematicMgr
private

◆ _corpseLocation

◆ _expectingChangeTransport

bool Player::_expectingChangeTransport
private

◆ _farSightDistance

Optional<float> Player::_farSightDistance = { }
private

◆ _innTriggerId

uint32 Player::_innTriggerId
protected

◆ _instanceResetTimes

◆ _mapChangeOrderCounter

uint32 Player::_mapChangeOrderCounter
private

◆ _pendingBindId

uint32 Player::_pendingBindId
private

◆ _pendingBindTimer

uint32 Player::_pendingBindTimer
private

Referenced by SetPendingBind(), and Update().

◆ _pendingFlightChangeCounter

uint32 Player::_pendingFlightChangeCounter
private

◆ _restBonus

float Player::_restBonus
protected

◆ _restFlagMask

uint32 Player::_restFlagMask
protected

◆ _restTime

time_t Player::_restTime
protected

◆ _wasOutdoor

bool Player::_wasOutdoor
private

◆ autoReplyMsg

std::string Player::autoReplyMsg

◆ bgZoneIdToFillWorldStates

std::unordered_map< int, bgZoneRef > Player::bgZoneIdToFillWorldStates = {}
static

Referenced by SendInitWorldStates().

◆ duel

◆ healthBeforeDuel

uint32 Player::healthBeforeDuel
private

◆ isDebugAreaTriggers

◆ ItemSetEff

std::vector<ItemSetEffect*> Player::ItemSetEff

◆ m_achievementMgr

◆ m_actionButtons

◆ m_activeSpec

◆ m_additionalSaveMask

uint8 Player::m_additionalSaveMask
protected

◆ m_additionalSaveTimer

uint16 Player::m_additionalSaveTimer
protected

◆ m_ammoDPS

float Player::m_ammoDPS
protected

◆ m_AreaID

uint32 Player::m_AreaID
protected

◆ m_areaUpdateId

uint32 Player::m_areaUpdateId
protected

◆ m_ArenaTeamIdInvited

uint32 Player::m_ArenaTeamIdInvited
protected

◆ m_ArmorProficiency

uint32 Player::m_ArmorProficiency
protected

◆ m_atLoginFlags

uint32 Player::m_atLoginFlags
protected

◆ m_auraBaseMod

◆ m_auraRaidUpdateMask

◆ m_baseFeralAP

uint32 Player::m_baseFeralAP
protected

◆ m_baseHealthRegen

uint32 Player::m_baseHealthRegen
protected

◆ m_baseManaRegen

uint32 Player::m_baseManaRegen
protected

◆ m_baseRatingValue

int32 Player::m_baseRatingValue[MAX_COMBAT_RATING]
protected

◆ m_baseSpellDamage

uint32 Player::m_baseSpellDamage
protected

◆ m_baseSpellHealing

uint32 Player::m_baseSpellHealing
protected

◆ m_baseSpellPower

uint32 Player::m_baseSpellPower
protected

◆ m_bgData

◆ m_bHasDelayedTeleport

bool Player::m_bHasDelayedTeleport
private

◆ m_bMustDelayTeleport

bool Player::m_bMustDelayTeleport
private

◆ m_bPassOnGroupLoot

bool Player::m_bPassOnGroupLoot
protected

◆ m_canBlock

bool Player::m_canBlock
protected

Referenced by CanBlock(), Player(), and SetCanBlock().

◆ m_canKnockback

bool Player::m_canKnockback
private

◆ m_canParry

bool Player::m_canParry
protected

Referenced by CanParry(), Player(), and SetCanParry().

◆ m_canTeleport

bool Player::m_canTeleport
private

Referenced by CanTeleport(), Player(), and SetCanTeleport().

◆ m_canTitanGrip

bool Player::m_canTitanGrip
protected

◆ m_ChampioningFaction

uint32 Player::m_ChampioningFaction
private

◆ m_channels

◆ m_charmAISpells

uint32 Player::m_charmAISpells[NUM_CAI_SPELLS]
protected

◆ m_charmUpdateTimer

uint32 Player::m_charmUpdateTimer

Referenced by Player(), and Update().

◆ m_charSettingsMap

◆ m_chatFloodData

std::array<ChatFloodThrottle, ChatFloodThrottle::MAX> Player::m_chatFloodData
protected

Referenced by UpdateSpeakTime().

◆ m_cinematic

uint8 Player::m_cinematic
protected

◆ m_contestedPvPTimer

uint32 Player::m_contestedPvPTimer
protected

◆ m_creationTime

Seconds Player::m_creationTime
private

◆ m_currentBuybackSlot

uint32 Player::m_currentBuybackSlot
protected

◆ m_DailyQuestChanged

bool Player::m_DailyQuestChanged
protected

◆ m_deathExpireTime

◆ m_deathTimer

◆ m_declinedname

DeclinedName* Player::m_declinedname
protected

◆ m_DelayedOperations

uint32 Player::m_DelayedOperations
private

◆ m_DFQuests

◆ m_divider

ObjectGuid Player::m_divider
protected

Referenced by GetDivider(), and SetDivider().

◆ m_drunkTimer

uint32 Player::m_drunkTimer
protected

◆ m_drwGUID

ObjectGuid Player::m_drwGUID

◆ m_dungeonDifficulty

Difficulty Player::m_dungeonDifficulty
protected

◆ m_enchantDuration

◆ m_entryPointData

◆ m_EquipmentSets

◆ m_Expertise

float Player::m_Expertise
protected

◆ m_extraBonusTalentCount

◆ m_ExtraFlags

◆ m_flightSpellActivated

uint32 Player::m_flightSpellActivated
private

◆ m_foodEmoteTimerCount

uint32 Player::m_foodEmoteTimerCount
protected

Referenced by Player(), and RegenerateAll().

◆ m_forced_speed_changes

uint8 Player::m_forced_speed_changes[MAX_MOVE_TYPE]

◆ m_GlobalCooldownMgr

GlobalCooldownMgr Player::m_GlobalCooldownMgr
protected

Referenced by GetGlobalCooldownMgr().

◆ m_Glyphs

◆ m_grantableLevels

uint8 Player::m_grantableLevels
protected

◆ m_group

◆ m_groupInvite

Group* Player::m_groupInvite
protected

Referenced by GetGroupInvite(), and SetGroupInvite().

◆ m_groupUpdateMask

uint32 Player::m_groupUpdateMask
protected

◆ m_GuildIdInvited

uint32 Player::m_GuildIdInvited
protected

◆ m_homebindAreaId

uint16 Player::m_homebindAreaId

◆ m_homebindMapId

◆ m_HomebindTimer

uint32 Player::m_HomebindTimer

Referenced by Player(), and UpdateHomebindTime().

◆ m_homebindX

◆ m_homebindY

◆ m_homebindZ

◆ m_hostileReferenceCheckTimer

uint16 Player::m_hostileReferenceCheckTimer
protected

Referenced by Player(), and Update().

◆ m_ingametime

uint32 Player::m_ingametime
protected

◆ m_InstanceValid

◆ m_IsBGRandomWinner

bool Player::m_IsBGRandomWinner
protected

◆ m_isInSharedVisionOf

std::set<Unit*> Player::m_isInSharedVisionOf

◆ m_isInstantFlightOn

bool Player::m_isInstantFlightOn
private

◆ m_isInWater

bool Player::m_isInWater
private

Referenced by IsInWater(), Player(), and SetInWater().

◆ m_itemDuration

◆ m_items

◆ m_itemSoulboundTradeable

ItemDurationList Player::m_itemSoulboundTradeable
protected

◆ m_itemUpdateQueue

std::vector<Item*> Player::m_itemUpdateQueue
protected

◆ m_itemUpdateQueueBlocked

bool Player::m_itemUpdateQueueBlocked
protected

◆ m_Last_tick

time_t Player::m_Last_tick

Referenced by Create(), Player(), and Update().

◆ m_lastDailyQuestTime

time_t Player::m_lastDailyQuestTime
protected

◆ m_lastFallTime

uint32 Player::m_lastFallTime
private

◆ m_lastFallZ

float Player::m_lastFallZ
private

◆ m_lastHonorUpdateTime

time_t Player::m_lastHonorUpdateTime
protected

◆ m_lastpetnumber

uint32 Player::m_lastpetnumber
protected

◆ m_lastPotionId

uint32 Player::m_lastPotionId
protected

◆ m_logintime

time_t Player::m_logintime

Referenced by AddItemToBuyBackSlot(), and Player().

◆ m_lootGuid

ObjectGuid Player::m_lootGuid
protected

Referenced by GetLootGUID(), and SetLootGUID().

◆ m_mail

◆ m_mailsUpdated

◆ m_mapRef

MapReference Player::m_mapRef
private

Referenced by GetMapRef(), and SetMap().

◆ m_MirrorTimer

int32 Player::m_MirrorTimer[MAX_TIMERS]
private

◆ m_MirrorTimerFlags

uint8 Player::m_MirrorTimerFlags
private

◆ m_MirrorTimerFlagsLast

uint8 Player::m_MirrorTimerFlagsLast
private

◆ m_MonthlyQuestChanged

bool Player::m_MonthlyQuestChanged
protected

◆ m_monthlyquests

◆ m_MountBlockId

uint32 Player::m_MountBlockId
protected

◆ m_mover

◆ m_NeedToSaveGlyphs

bool Player::m_NeedToSaveGlyphs
protected

◆ m_needZoneUpdate

bool Player::m_needZoneUpdate
protected

◆ m_newVisible

std::vector<Unit*> Player::m_newVisible

◆ m_nextMailDelivereTime

time_t Player::m_nextMailDelivereTime

◆ m_nextSave

uint32 Player::m_nextSave
protected

◆ m_OffhandExpertise

float Player::m_OffhandExpertise
protected

◆ m_oldpetspell

uint32 Player::m_oldpetspell
private

◆ m_originalGroup

GroupReference Player::m_originalGroup
protected

◆ m_pendingSpectatorForBG

uint32 Player::m_pendingSpectatorForBG

◆ m_pendingSpectatorInviteInstanceId

uint32 Player::m_pendingSpectatorInviteInstanceId

◆ m_petStable

std::unique_ptr<PetStable> Player::m_petStable
private

◆ m_Played_time

◆ m_powerFraction

float Player::m_powerFraction[MAX_POWERS]
protected

Referenced by Player(), and Regenerate().

◆ m_questRewardTalentCount

uint32 Player::m_questRewardTalentCount
protected

◆ m_QuestStatus

◆ m_QuestStatusSave

◆ m_raidDifficulty

Difficulty Player::m_raidDifficulty
protected

◆ m_raidMapDifficulty

Difficulty Player::m_raidMapDifficulty
protected

◆ m_realDodge

float Player::m_realDodge
protected

◆ m_realParry

float Player::m_realParry
protected

◆ m_recallMap

uint32 Player::m_recallMap

Referenced by Player(), and SaveRecallPosition().

◆ m_recallO

float Player::m_recallO

Referenced by Player(), and SaveRecallPosition().

◆ m_recallX

float Player::m_recallX

Referenced by Player(), and SaveRecallPosition().

◆ m_recallY

float Player::m_recallY

Referenced by Player(), and SaveRecallPosition().

◆ m_recallZ

float Player::m_recallZ

Referenced by Player(), and SaveRecallPosition().

◆ m_receivedSpectatorResetFor

◆ m_refundableItems

RefundableItemsSet Player::m_refundableItems
private

◆ m_regenTimerCount

uint32 Player::m_regenTimerCount
protected

◆ m_reputationMgr

◆ m_resetTalentsCost

uint32 Player::m_resetTalentsCost
protected

◆ m_resetTalentsTime

time_t Player::m_resetTalentsTime
protected

◆ m_resurrectGUID

ObjectGuid Player::m_resurrectGUID
protected

◆ m_resurrectHealth

uint32 Player::m_resurrectHealth
protected

◆ m_resurrectMana

uint32 Player::m_resurrectMana
protected

◆ m_resurrectMap

uint32 Player::m_resurrectMap
protected

◆ m_resurrectX

float Player::m_resurrectX
protected

◆ m_resurrectY

float Player::m_resurrectY
protected

◆ m_resurrectZ

float Player::m_resurrectZ
protected

◆ m_RewardedQuests

◆ m_RewardedQuestsSave

QuestStatusSaveMap Player::m_RewardedQuestsSave
protected

◆ m_runes

◆ m_SeasonalQuestChanged

bool Player::m_SeasonalQuestChanged
protected

◆ m_seasonalquests

◆ m_seer

◆ m_session

◆ m_social

PlayerSocial* Player::m_social
protected

Referenced by GetSocial(), LoadFromDB(), and Player().

◆ m_soulboundTradableLock

std::mutex Player::m_soulboundTradableLock
protected

◆ m_specsCount

◆ m_spellCooldowns

◆ m_spellMods

◆ m_spellModTakingSpell

◆ m_spellPenetrationItemMod

int32 Player::m_spellPenetrationItemMod
protected

◆ m_spells

◆ m_summon_asSpectator

bool Player::m_summon_asSpectator
protected

◆ m_summon_expire

time_t Player::m_summon_expire
protected

◆ m_summon_mapid

uint32 Player::m_summon_mapid
protected

◆ m_summon_x

float Player::m_summon_x
protected

◆ m_summon_y

float Player::m_summon_y
protected

◆ m_summon_z

float Player::m_summon_z
protected

◆ m_swingErrorMsg

uint8 Player::m_swingErrorMsg
protected

Referenced by Player(), and Update().

◆ m_talents

◆ m_taxi

◆ m_team

TeamId Player::m_team
protected

◆ m_temporaryUnsummonedPetNumber

◆ m_timedquests

QuestSet Player::m_timedquests
protected

◆ m_trade

◆ m_usedTalentCount

uint32 Player::m_usedTalentCount
protected

◆ m_weaponChangeTimer

uint32 Player::m_weaponChangeTimer
protected

◆ m_WeaponProficiency

uint32 Player::m_WeaponProficiency
protected

◆ m_WeeklyQuestChanged

bool Player::m_WeeklyQuestChanged
protected

◆ m_weeklyquests

◆ m_zoneUpdateId

uint32 Player::m_zoneUpdateId
protected

◆ m_zoneUpdateTimer

uint32 Player::m_zoneUpdateTimer
protected

Referenced by Player(), Update(), and UpdateZone().

◆ manaBeforeDuel

uint32 Player::manaBeforeDuel
private

◆ mMitems

ItemMap Player::mMitems

◆ mSemaphoreTeleport_Far

time_t Player::mSemaphoreTeleport_Far
private

◆ mSemaphoreTeleport_Near

time_t Player::mSemaphoreTeleport_Near
private

◆ mSkillStatus

◆ PlayerTalkClass

PlayerMenu* Player::PlayerTalkClass

Referenced by AddGossipItemFor(), ClearGossipMenuFor(), CloseGossipMenuFor(), Spell::EffectQuestStart(), go_wind_stone::go_wind_stoneAI::GossipSelect(), OPvPCapturePointZM_Graveyard::HandleGossipOption(), WorldSession::HandleGossipSelectOptionOpcode(), WorldSession::HandlePlayerLoginOpcode(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverCancel(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), WorldSession::HandleQuestgiverQueryQuestOpcode(), WorldSession::HandleQuestgiverRequestRewardOpcode(), WorldSession::HandleQuestgiverStatusQueryOpcode(), WorldSession::HandleQuestQueryOpcode(), npc_wg_quest_giver::OnGossipHello(), npc_elder_clearwater::OnGossipHello(), npc_experience::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), npc_cos_chromie_start::OnGossipSelect(), npc_cos_chromie_middle::OnGossipSelect(), npc_thrall_old_hillsbrad::OnGossipSelect(), npc_icc_buff_switcher::OnGossipSelect(), OnGossipSelect(), Player(), PrepareGossipMenu(), PrepareQuestMenu(), WorldSession::SendBindPoint(), SendGossipMenuFor(), SendPreparedGossip(), SendPreparedQuest(), npc_costumed_orphan_matron::sGossipHello(), npc_pet_trainer::npc_pet_trainerAI::sGossipSelect(), npc_stable_master::npc_stable_masterAI::sGossipSelect(), npc_echo_of_medivh::sGossipSelect(), npc_chesspiece::sGossipSelect(), npc_sergeant_bly::npc_sergeant_blyAI::sGossipSelect(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::sGossipSelect(), npc_zafod_boombox::npc_zafod_boomboxAI::sGossipSelect(), and ~Player().

◆ pvpInfo

◆ SpellQueue

◆ teleportStore_dest

WorldLocation Player::teleportStore_dest
private

Referenced by GetTeleportDest(), TeleportTo(), and Update().

◆ teleportStore_options

uint32 Player::teleportStore_options
private

Referenced by Player(), TeleportTo(), and Update().

◆ unReadMails

◆ WhisperList